Chris Butcher
From Halopedia, the Halo wiki
- "Even through the Microsoft acquisition, Bungie's purpose is not to make money for Microsoft and support the platform. Bungie’s purpose is to make great stuff."
- — Chris Butcher
Chris Butcher is an engineer and programmer at Bungie. He joined the gaming industry in 2000, which was when he joined Bungie. Before he joined, he was working on his PhD in graphics in New Zealand.
Butcher served as one of the two AI programmers for Halo: Combat Evolved, and as an engineering lead for Halo 2 and Halo 3.[1][2][3] He worked on the game, Serious Sam II, which debuted in 2005. Butcher did some additional engineering during Halo 3: ODST and Halo Reach's development.[4][5]
His favorite memory of working at Bungie was of falling asleep on the walk home at four am, and waking up the next morning on a high school football field.[6]
Background[edit]
- "My parents thought it would be a better choice if I was eight-years-old to be trundling around a high school that an all girls school might be a more appropriate environment with less bullying and stuff - and it was kind of funny and kind of weird as well."
- — Chris Butcher
He started taking high school math and science classes when he was just eight-years-old, and enrolled in Waitaki Girls School. He began his first degree in math and computer science when he was 10, and completed it when he was 15.[7]
Trivia[edit]
A picture of Butcher, edited to look like a woman, appears as an Easter egg in the Rookie's pod in the level Prepare to Drop in Halo 3: ODST. Butcher seems to dislike the easter egg.[8]
Sources[edit]
- ^ Halo: Combat Evolved credits
- ^ Halo 2 credits
- ^ Halo 3 credits
- ^ Halo 3: ODST credits
- ^ Halo: Reach credits
- ^ Chris Butcher at the Internet Movie Database
- ^ http://www.nzherald.co.nz/section/story.cfm?c_id=5&objectid=10470213
- ^ YouTube: Halo Fest 2011 - Bungie: Hatching the Cosmic Halo Egg Panel! PART 3