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==Overview== | ==Overview== | ||
Within the Blam engine, [[tag]]s serve as individual containers storing data about a given subject. These include but are not limited to: models, textures, ai, vehicles, weapons, projectiles, scenery objects, and level data. Tags can be created and edited using the ''[[Halo Editing Kit]]'' components ''[[Guerilla]]'' or ''[[Foundation]]''. One tag type, know as a '''scenario''' tag, stores the necessary information required to compile an actual level, such as the map model (BSP), lighting, scripts, positions of player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags can be edited in the ''Halo Editing Kit'' component ''[[Sapien]]'' which gives a 3D view of the scenario. | Within the Blam engine, [[tag]]s serve as individual containers storing data about a given subject. These include but are not limited to: models, textures, ai, vehicles, weapons, projectiles, scenery objects, and level data. Tags can be created and edited using the ''[[Halo Editing Kit]]'' components ''[[Guerilla (HEK)|Guerilla]]'' or ''[[Foundation (HEK)|Foundation]]''. One tag type, know as a '''scenario''' tag, stores the necessary information required to compile an actual level, such as the map model (BSP), lighting, scripts, positions of player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags can be edited in the ''Halo Editing Kit'' component ''[[Sapien]]'' which gives a 3D view of the scenario. | ||
Scenarios can then be played in the ''Halo Editing Kit'' component ''[[Tag Test]]'' or compiled using the component ''[[Tool]]'' to create a map file. Compiled maps share their name with the scenario they were compiled from and contain all of the same info in a compressed format superficially similar to a .zip file or a .pak file. Map files are self contained and no longer reference any info from the ''Halo Editing Kit''. Because of this it is possible for two or more separate map files to contain different versions of the same tag or tags. This is what allows mod authors to upload new maps containing custom tags that do not overwrite any retail data. While maps do not share data directly with other maps of the same type (campaign, multiplayer, etc) they may inherit data from a shared map. Shared maps may be created for the purpose of optimizing frequently used tags such as multiplayer characters. | Scenarios can then be played in the ''Halo Editing Kit'' component ''[[Tag Test]]'' or compiled using the component ''[[Tool]]'' to create a map file. Compiled maps share their name with the scenario they were compiled from and contain all of the same info in a compressed format superficially similar to a .zip file or a .pak file. Map files are self contained and no longer reference any info from the ''Halo Editing Kit''. Because of this it is possible for two or more separate map files to contain different versions of the same tag or tags. This is what allows mod authors to upload new maps containing custom tags that do not overwrite any retail data. While maps do not share data directly with other maps of the same type (campaign, multiplayer, etc) they may inherit data from a shared map. Shared maps may be created for the purpose of optimizing frequently used tags such as multiplayer characters. | ||
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| [[Cut_Halo:_Combat_Evolved_levels#Indoor|Underground]] || <code>agoraphobia</code> || remix of Indoor by Digsite | | [[Cut_Halo:_Combat_Evolved_levels#Indoor|Underground]] || <code>agoraphobia</code> || remix of Indoor by Digsite | ||
|- | |- | ||
| [[Ruined Pain]] || <code>ruinedpain</code> || | | [[Cut_Halo:_Combat_Evolved_levels#Ruined_Pain|Ruined Pain]] || <code>ruinedpain</code> || UNSC iteration. | ||
|- | |- | ||
| [[Spasm]] || <code>spasm</code> || | | [[Spasm]] || <code>spasm</code> || | ||
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| [[Ascension]] || <code>ascension</code> || | | [[Ascension]] || <code>ascension</code> || | ||
|- | |- | ||
| [[Beaver Creek]] || <code> | | [[Beaver Creek]] || <code>beavercreek</code> || <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. | ||
|- | |- | ||
| [[Burial Mounds]] || <code>burial_mounds</code> || | | [[Burial Mounds]] || <code>burial_mounds</code> || | ||
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| "[[highcharity (Halo 2)|high charity]]" || <code>highcharity</code> || possibly an early iteration of [[High Charity]] or an iteration of [[covenantship]] which was at one point named "High Charity". | | "[[highcharity (Halo 2)|high charity]]" || <code>highcharity</code> || possibly an early iteration of [[High Charity]] or an iteration of [[covenantship]] which was at one point named "High Charity". | ||
|- | |- | ||
| "[[earthcity|earth city]]" || <code>earthcity</code> || | | "[[Cut_Halo_2_levels#earthcity|earth city]]" || <code>earthcity</code> || | ||
|- | |- | ||
| "[[Halo 2 E3 demo|earth city (E3 2003)]]" || <code>earthcity_e3</code>{{Ref/File|Id=H2EKdata|H2EK|H2EK\data\scenarios\solo\earthcity\earthcity_e3\scripts\earthcity_e3_mission.hsc}} || | | "[[Halo 2 E3 demo|earth city (E3 2003)]]" || <code>earthcity_e3</code>{{Ref/File|Id=H2EKdata|H2EK|H2EK\data\scenarios\solo\earthcity\earthcity_e3\scripts\earthcity_e3_mission.hsc}} || | ||
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| "[[Anchor Point|anchor point]]" || <code>anchor_point</code> || | | "[[Anchor Point|anchor point]]" || <code>anchor_point</code> || | ||
|- | |- | ||
| "[[ | | "[[Cut_Halo_2_levels#Convict|convict]]" || <code>convict</code> || | ||
|- | |- | ||
| "[[ | | "[[grotto]]" || <code>grotto</code> || | ||
|- | |- | ||
| "[[ | | "[[shaft]]" || <code>shaft</code> || | ||
|- | |- | ||
| "[[ | | "[[artery]]" || <code>artery</code> || cut from Vista.{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=07|M=07|Y=2023}} | ||
|- | |- | ||
| "[[ | | "[[backwoods]]" || <code>backwoods</code> || cut from Vista. | ||
|- | |- | ||
| "[[ | | "[[convergence]]" || <code>convergence</code> || cut from Vista. | ||
|- | |- | ||
| "[[ | | "[[rodentia]]" || <code>rodentia</code> || [[Rat Race|rat race]] remake cut from Vista. | ||
|- | |- | ||
| "[[soccer]]" || <code>soccer</code> || | | "[[soccer]]" || <code>soccer</code> || cut from Vista. | ||
|- | |- | ||
| "[[covenant sample]]" || <code>covenant_sample</code> || created by [[Hired Gun]] developer "NiTrOuSoXiDe2k" | | "[[Cut_Halo_2_levels#covenant_sample|covenant sample]]" || <code>covenant_sample</code> || created by [[Hired Gun]] developer "NiTrOuSoXiDe2k" | ||
|- | |- | ||
| [[Cut_Halo_2_levels#Beach_Battle_.28forerunner_sample.29|Beach Battle]] || <code>forerunner_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2136 mod for Vista]. | | [[Cut_Halo_2_levels#Beach_Battle_.28forerunner_sample.29|Beach Battle]] || <code>forerunner_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2136 mod for Vista]. | ||
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| [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''Mythic'' disc and MCC-exclusive | | [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''Mythic'' disc and MCC-exclusive | ||
|- | |- | ||
| [[Orbital]] || <code>spacecamp</code> || | | [[Orbital]] || <code>spacecamp</code> ||Mythic Map Pack, ''Mythic'' disc and MCC-exclusive | ||
|- | |- | ||
| [[Sandbox]] || <code>sandbox</code> || Mythic Map Pack, ''Mythic'' disc and MCC-exclusive | | [[Sandbox]] || <code>sandbox</code> || Mythic Map Pack, ''Mythic'' disc and MCC-exclusive | ||
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|colspan="3"; align="center"|'''Campaign''' | |colspan="3"; align="center"|'''Campaign''' | ||
|- | |- | ||
| ''[[Prepare To Drop]]'' || <code>c100</code> || <code>c</code> denotes "cutscene". | | ''[[Prepare To Drop]]'' || <code>c100</code> || <code>c</code> denotes "cinematic" or "cutscene". | ||
|- | |- | ||
| ''[[Mombasa Streets]]'' || <code>h100</code> || Persistent, non-linear mission connecting all flashback missions. <br>Revisited until all flashback missions are complete. <code>h</code> denotes "hub" mission. | | ''[[Mombasa Streets]]'' || <code>h100</code> || Persistent, non-linear mission connecting all flashback missions. <br>Revisited until all flashback missions are complete. <code>h</code> denotes "hub" mission. | ||
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| [[Overlook]] || <code>ff10_prototype</code> || | | [[Overlook]] || <code>ff10_prototype</code> || | ||
|- | |- | ||
| [[Waterfront]] || <code> | | [[Waterfront]] || <code>ff30_waterfront</code> || | ||
|- | |- | ||
| [[Unearthed]] || <code>ff_unearthed</code> || Defiant Map Pack and MCC-exclusive | | [[Unearthed]] || <code>ff_unearthed</code> || Defiant Map Pack and MCC-exclusive | ||
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| ''[[Forerunner (level)|Forerunner]]'' || <code>m30_cryptum</code> || | | ''[[Forerunner (level)|Forerunner]]'' || <code>m30_cryptum</code> || | ||
|- | |- | ||
| ''[[Infinity (Halo 4 level)|Infinity]]'' || <code> | | ''[[Infinity (Halo 4 level)|Infinity]]'' || <code>m60_rescue</code> || | ||
|- | |- | ||
| ''[[Reclaimer (level)|Reclaimer]]'' || <code> | | ''[[Reclaimer (level)|Reclaimer]]'' || <code>m40_invasion</code> || | ||
|- | |- | ||
| ''[[Shutdown]]'' || <code>m70_liftoff</code> || | | ''[[Shutdown]]'' || <code>m70_liftoff</code> || | ||
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| [[The Gate]] || <code>ff81_courtyard</code> || Shared map with all missions at same location | | [[The Gate]] || <code>ff81_courtyard</code> || Shared map with all missions at same location | ||
|- | |- | ||
| [[Galileo Base]] || <code>ff91_complex</code> || Shared map with all missions at same location | | [[Galileo Base (Spartan Ops)|Galileo Base]] || <code>ff91_complex</code> || Shared map with all missions at same location | ||
|- | |- | ||
| [[Two Giants]] || <code>ff92_valhalla</code> || Shared map with all missions at same location | | [[Two Giants]] || <code>ff92_valhalla</code> || Shared map with all missions at same location | ||
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| [[Cyclone]] || <code>ff152_vortex</code> || Shared map with all missions at same location | | [[Cyclone]] || <code>ff152_vortex</code> || Shared map with all missions at same location | ||
|- | |- | ||
| [[Harvester]] || <code>ff155_breach</code> || Shared map with all missions at same location | | [[Harvester (location)|Harvester]] || <code>ff155_breach</code> || Shared map with all missions at same location | ||
|- | |- | ||
| [[ | | [[Infinity (Spartan Ops)|Infinity]] || <code>dlc01_engine</code> || Shared map with all missions at same location | ||
|- | |- | ||
| [[Apex]] || <code>ff154_hillside</code> || Shared map with all missions at same location | | [[Apex]] || <code>ff154_hillside</code> || Shared map with all missions at same location | ||
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|colspan="3"; align="center"|'''Multiplayer''' | |colspan="3"; align="center"|'''Multiplayer''' | ||
|- | |- | ||
| [[ | | [[Bloodline]] || <code>ca_coagulation</code> || <code>ca</code> denotes collaboration with Certain Affinity. | ||
|- | |- | ||
| [[Lockdown]] || <code>ca_lockout</code> || | | [[Lockdown]] || <code>ca_lockout</code> || | ||
|- | |- | ||
| [[Shrine]] || <code>ca_sanctuary</code> || | | [[Shrine]] || <code>ca_sanctuary</code> || | ||
|- | |- | ||
| [[Stonetown]] || <code>ca_zanzibar</code> || | | [[Stonetown]] || <code>ca_zanzibar</code> || | ||
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| [[Zenith]] || <code>ca_ascension</code> || | | [[Zenith]] || <code>ca_ascension</code> || | ||
|- | |- | ||
| [[Remnant]] || <code>ca_relic</code> || | | [[Awash]] || <code>ca_forge_skybox01</code> || | ||
|- | |||
| [[Nebula]] || <code>ca_forge_skybox02</code> || | |||
|- | |||
| [[Skyward]] || <code>ca_forge_skybox03</code> || | |||
|- | |||
| [[Remnant]] || <code>ca_relic</code> || released post-launch | |||
|} | |} | ||
===''Halo 5: Guardians''=== | ===''Halo 5: Guardians''=== | ||
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center> | |||
''[[Halo 5: Guardians]]'' | All ''[[Halo 5: Guardians]]'' maps use .module files instead of .map files. This means levels aren't all stored in one file, they are stored in many files that share a common name, and the base names are referenced in this list. It also means levels can use multiple modules, such as the <code>cin</code> modules, which are used for the Infinity cutscenes, while the <code>w</code> modules are used for the rest of the campaign. | ||
{| class="wikitable" | |||
|- | |||
! Map !! .module filename !! Notes | |||
|- | |||
|colspan="3"; align="center"|'''Campaign''' | |||
|- | |||
| ''[[Osiris_(level)|Osiris]]'' || <code>w3_halsey</code> || <code>w</code> denotes "world". | |||
|- | |||
| ''[[Blue_Team_(level)|Blue Team]]'' || <code>w4_station</code> || <code>cin_030</code> is included at the start. | |||
|- | |||
| ''[[Glassed]]'' || <code>w1_meridian</code> || <code>cin_060</code> is included at the start. | |||
|- | |||
| ''[[Meridian Station]]'' || <code>w1_miningtown</code> || | |||
|- | |||
| ''[[Unconfirmed]]'' || <code>w1_unconfirmed_reports</code> || | |||
|- | |||
| ''[[Evacuation]]'' || <code>w1_evacuation</code> || | |||
|- | |||
| ''[[Reunion]]'' || <code>w3_builder</code> || <code>cin_110</code> is included at the start. | |||
|- | |||
| ''[[Swords of Sanghelios (level)|Swords of Sanghelios]]'' || <code>w2_grotto</code> || <code>cin_120</code> is included at the start. | |||
|- | |||
| ''[[Alliance]]'' || <code>w2_campsite</code> || | |||
|- | |||
| ''[[Enemy Lines]]'' || <code>w2_plateau</code> || | |||
|- | |||
| ''[[Before the Storm]]'' || <code>w2_campsite_return</code> || | |||
|- | |||
| ''[[Battle_of_Sunaion_(level)|Battle of Sunaion]]'' || <code>w2_tsunami</code> || | |||
|- | |||
| ''[[Genesis (level)|Genesis]]'' || <code>w3_arrival</code> || | |||
|- | |||
| ''[[The Breaking]]'' || <code>w3_citadel</code> || | |||
|- | |||
| ''[[Guardians]]'' || <code>w3_innerworld</code> || | |||
|- | |||
|colspan="3"; align="center"|'''Multiplayer''' | |||
|- | |||
| [[Coliseum]] || <code>ng50_ss_coliseum</code> || | |||
|- | |||
| [[Empire]] || <code>ng42_acropolis</code> || | |||
|- | |||
| [[Eden]] || <code>ng42r_acropolis_remix</code> || remix of Empire | |||
|- | |||
| [[Fathom]] || <code>ng23_ss_skew</code> || | |||
|- | |||
| [[Plaza]] || <code>ng11_la_courtyard</code> || | |||
|- | |||
| [[The Rig]] || <code>ng20_sa_towers</code> || | |||
|- | |||
| [[Truth]] || <code>ng43_midship</code> || | |||
|- | |||
| [[Regret (Halo 5: Guardians map)|Regret]] || <code>ng43r_midship_remix</code> || remix of Truth | |||
|- | |||
| [[Overgrowth]] || <code>ng11r_la_courtyard_remix</code> || [[Cartographer's Gift]], remix of Plaza | |||
|- | |||
| [[Alpine]] || <code>fo01_terrain_alpine</code> || Cartographer's Gift | |||
|- | |||
| [[Breakout Arena]] || <code>fo_arena_breakout</code> || Cartographer's Gift | |||
|- | |||
| [[Glacier (Halo 5: Guardians map)|Glacier]] || <code>fo02_glacier</code> || Cartographer's Gift | |||
|- | |||
| [[Parallax]] || <code>fo03_space</code> || Cartographer's Gift | |||
|- | |||
| [[Riptide]] || <code>ng23r_ss_skew_remix</code> || [[Infinity's Armory]], remix of Fathom | |||
|- | |||
| [[Tyrant]] || <code>ng50r_ss_coliseum_remix</code> || [[Ghosts of Meridian]], remix of Coliseum | |||
|- | |||
| [[Torque]] || <code>ng25_ss_pistons</code> || [[Hammer Storm]] | |||
|- | |||
| [[Stasis]] || <code>ng25r_ss_pistons_remixed</code> || [[Memories of Reach]], remix of Torque | |||
|- | |||
| [[Molten]] || <code>ng20r_sa_towers_remix</code> || [[Warzone Firefight]] update, remix of The Rig | |||
|- | |||
| [[Tidal]] || <code>fo04_ocean</code> || Warzone Firefight update | |||
|- | |||
| [[Mercy]] || <code>ng93_haven</code> || [[Anvil's Legacy]], remake of [[Haven]] | |||
|- | |||
| [[Barrens (Halo 5: Guardians)|Barrens]] || <code>fo05_desert</code> || [[Monitor's Bounty]] | |||
|- | |||
| [[Depths]] || <code>fo06_deepsea</code> || Monitor's Bounty | |||
|- | |||
|colspan="3"; align="center"|'''[[Warzone]]''' | |||
|- | |||
| [[Escape from ARC]] || <code>ng101_wz_arc</code> || | |||
|- | |||
| [[Dispatch]] || <code>ng101r_wz_arc_remix</code> || [[Warzone Assault]] remix of Escape from ARC | |||
|- | |||
| [[March on Stormbreak]] || <code>ng100_wz_iceworld</code> || | |||
|- | |||
| [[Summit]] || <code>ng100r_wz_iceworld_remix</code> || Warzone Assault remix of March on Stormbreak | |||
|- | |||
| [[Raid on Apex 7]] || <code>ng120_wz_ring</code> || | |||
|- | |||
| [[Array]] || <code>ng120r_wz_ring_remix</code> || Warzone Assault remix of Raid on Apex 7 | |||
|- | |||
| [[Battle of Noctus]] || <code>ng102_wz_urban</code> || Cartographer's Gift | |||
|- | |||
| [[Urban]] || <code>ng102r_wz_urban_remix</code> || Infinity's Armory, Warzone Assault remix of Battle of Noctus | |||
|- | |||
| [[Skirmish at Darkstar]] || <code>ng104_wz_meridian</code> || Ghosts of Meridian | |||
|- | |||
| [[Attack on Sanctum]] || <code>ng103_wz_temple</code> || Warzone Firefight update | |||
|- | |||
| [[Prospect]] || <code>ng104r_wz_meridian_remix</code> || Warzone Firefight update, Warzone Assault remix of Ghosts of Meridian | |||
|- | |||
| [[Temple]] || <code>ng103r_wz_temple_remix</code> || Anvil's Legacy, Warzone Assault remix of Attack on Sanctum | |||
|} | |||
===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center> | |||
{{Expand-section}} | {{Expand-section}} | ||
{| class="wikitable" | |||
== | |- | ||
https:// | ! Map !! .map filename !! Notes | ||
|- | |||
|colspan="3"; align="center"|'''Campaign''' | |||
|- | |||
| [[Overworld]]<ref>[https://www.artstation.com/artwork/yJArvQ '''Artstation''' - Halo Infinite - Overworld]</ref> || <code>island01</code> || ''Halo Infinite's'' open world environment | |||
|- | |||
| ''[[Warship Gbraakon]]'' || <code>dungeon_banished_ship</code> || | |||
|- | |||
| || <code>underbelly</code> || | |||
|- | |||
| || <code>dungeon_boss_hq_interior</code> || | |||
|- | |||
| || <code>dungeon_cortana_palace</code> || | |||
|- | |||
| || <code>dungeon_forerunner_austin</code> || | |||
|- | |||
| || <code>dungeon_forerunner_dallas</code> || | |||
|- | |||
| || <code>dungeon_forerunner_houston</code> || | |||
|- | |||
| || <code>dungeon_spire_01</code> || | |||
|- | |||
| || <code>dungeon_spire_02</code> || | |||
|- | |||
|colspan="3"; align="center"|'''Multiplayer''' | |||
|- | |||
| [[Halo Infinite#Academy|Tutorial]] || <code>academy_tutorial</code> || | |||
|- | |||
| [[Halo Infinite#Academy|Weapon Drills]] || <code>academy_weapon_drills</code> || | |||
|- | |||
| [[Deadlock (Halo Infinite)|Deadlock]] || <code>btb_drydock</code> || | |||
|- | |||
| || <code>btb_engine</code> || | |||
|- | |||
| || <code>btb_exiled</code> || | |||
|- | |||
| [[Fragmentation]] || <code>btb_fragmentation</code> || | |||
|- | |||
| [[Highpower]] || <code>btb_highpower</code> || | |||
|- | |||
| [[Catalyst]] || <code>catalyst</code> || | |||
|- | |||
| [[Chasm]] || <code>chasm</code> || | |||
|- | |||
| [[Aquarius]] || <code>ctf_aquarius</code> || | |||
|- | |||
| [[Bazaar]] || <code>ctf_bazaar</code> || | |||
|- | |||
| [[Breaker]] || <code>ctf_breaker</code> || | |||
|- | |||
| [[Forbidden]] || <code>ctf_forbidden</code> || | |||
|- | |||
| [[Illusion]] || <code>ctf_illusion</code> || | |||
|- | |||
| || <code>fo03_space</code> || | |||
|- | |||
| || <code>fo05_desert</code> || | |||
|- | |||
| || <code>fo06_deepsea</code> || | |||
|- | |||
| || <code>fo08_wetland</code> || | |||
|- | |||
| || <code>fo09_academy</code> || | |||
|- | |||
| || <code>fo10_deadland</code> || | |||
|- | |||
| || <code>fo11_blank</code> || | |||
|- | |||
| || <code>fo13_frost</code> || | |||
|- | |||
| [[Forest]] || <code>forest</code> || | |||
|- | |||
| [[House of Reckoning]] || <code>pve_house</code> || Firefight instance | |||
|- | |||
| || <code>ridgeline</code> || | |||
|- | |||
| [[Recharge]] || <code>sgh_blueprint</code> || | |||
|- | |||
| [[Prism]] || <code>sgh_crystalcaves</code> || | |||
|- | |||
| [[Live Fire]] || <code>sgh_interlock</code> || | |||
|- | |||
| [[Streets]] || <code>sgh_streets</code> || | |||
|- | |||
| [[Behemoth]] || <code>va_behemoth</code> || | |||
|- | |||
| [[Launch Site]] || <code>va_launchsite</code> || | |||
|} | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
==External links== | |||
*[https://neperos.com/article/qburtd3677148217 ''Neperos'', An explanation of Halo Map Files] | |||
[[Category:Development]] | [[Category:Development]] | ||
[[Category:Modding]] | [[Category:Modding]] |
Latest revision as of 13:32, October 12, 2024
This article is currently under construction and needs to be improved. Please refer to the talk page for more info. You can help by editing the page. |
This article is part of a series on
Halo gameplay
- Sandbox
- Gameplay mechanics
Heads-up display
Controls
Loadouts
REQs
Spartan abilities
Vitality
Melee
Projectiles
Spread
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To check out gameplay articles for other Halo games, see here!
Map files, .map files or map cache files, are a file type employed within the Blam engine used by all first-person shooter Halo games. As their name suggests, they are the files which store data for campaign levels and maps for multiplayer, Firefight and Spartan Ops. Due to the uncertainty of game development, map names change frequently during production and may not be finalised until relatively close to release. As such, a map's display name in the in-game user interface is often completely different to the actual .map filename inside the game directory. This information is primarily used in modding.
This page intends to serve as a general overview of the .map file type; for in-depth technical information, see this page on the c20 Reclaimers Halo modding wiki.
Overview[edit]
Within the Blam engine, tags serve as individual containers storing data about a given subject. These include but are not limited to: models, textures, ai, vehicles, weapons, projectiles, scenery objects, and level data. Tags can be created and edited using the Halo Editing Kit components Guerilla or Foundation. One tag type, know as a scenario tag, stores the necessary information required to compile an actual level, such as the map model (BSP), lighting, scripts, positions of player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags can be edited in the Halo Editing Kit component Sapien which gives a 3D view of the scenario.
Scenarios can then be played in the Halo Editing Kit component Tag Test or compiled using the component Tool to create a map file. Compiled maps share their name with the scenario they were compiled from and contain all of the same info in a compressed format superficially similar to a .zip file or a .pak file. Map files are self contained and no longer reference any info from the Halo Editing Kit. Because of this it is possible for two or more separate map files to contain different versions of the same tag or tags. This is what allows mod authors to upload new maps containing custom tags that do not overwrite any retail data. While maps do not share data directly with other maps of the same type (campaign, multiplayer, etc) they may inherit data from a shared map. Shared maps may be created for the purpose of optimizing frequently used tags such as multiplayer characters.
Below is an incomplete list of all known official map file names and their known scenario file paths. All scenarios no matter their file path compile into a maps folder.
List of map file names[edit]
For more technical information on map files, see the relevant page on the c20 Reclaimers Library modding wiki, here. |
For more technical information on scenario tags, see the relevant page on the c20 Reclaimers Library modding wiki, here. |
Halo: Combat Evolved[edit]
All Halo: Combat Evolved scenario files are stored in a tags folder named levels
, inside that is a folder named test
where all multiplayer maps are kept.[1] Maps added by Digsite have their own file path digsite\levels
.
Map | .map filename | Notes |
---|---|---|
Campaign | ||
The Pillar of Autumn | A10 |
|
Halo | A30 |
|
The Truth and Reconciliation | A50 |
|
The Silent Cartographer | B30 |
|
Assault on the Control Room | B40 |
|
343 Guilty Spark | C10 |
|
The Library | C20 |
|
Two Betrayals | C40 |
|
Keyes | D20 |
|
The Maw | D40 |
|
Multiplayer | ||
Battle Creek | beavercreek |
|
Blood Gulch | bloodgulch |
|
Boarding Action | boardingaction |
|
Chill Out | chillout |
|
Chiron TL-34 | putput |
|
Damnation | damnation |
|
Derelict | carousel |
|
Hang 'Em High | hangemhigh |
|
Longest | longest |
|
Prisoner | prisoner |
|
Rat Race | ratrace |
|
Sidewinder | sidewinder |
|
Wizard | wizard |
|
Danger Canyon | dangercanyon |
PC Port and MCC-exclusive |
Death Island | deathisland |
PC Port and MCC-exclusive |
Gephyrophobia | gephyrophobia |
PC Port and MCC-exclusive |
Ice Fields | icefields |
PC Port and MCC-exclusive |
Infinity | infinity |
PC Port and MCC-exclusive |
Timberland | timberland |
PC Port and MCC-exclusive |
Tutorial | tutorial |
Halo Editing Kit and Halo: Combat Evolved Editing Kit-exclusive |
Cut levels | ||
"mirror" | mirror |
|
"swampthing" | swampthing |
|
Digsite levels | ||
Dusk | dusk |
|
Abyss | d_dusk_too |
remix of Dusk by Digsite |
Indoor | indoor |
|
Underground | agoraphobia |
remix of Indoor by Digsite |
Ruined Pain | ruinedpain |
UNSC iteration. |
Spasm | spasm |
|
Swampthing | swampthing |
Halo 2[edit]
All Halo 2 scenario files are stored in the tags folder scenarios
, containing the subfolders solo
and multi
for campaign and multiplayer respectively. Multiplayer map remakes from Halo: Combat Evolved and the Marathon series are kept in the additional subfolders halo
and marathon
respectively.[2] Maps added by Digsite have their own file path digsite\scenarios
.
Map | .map filename | Notes |
---|---|---|
Campaign | ||
The Heretic | 00a_introduction |
|
The Armory | 01a_tutorial |
|
Cairo Station | 01b_spacestation |
|
Outskirts | 03a_oldmombasa |
|
Metropolis | 03b_newmombasa |
|
The Arbiter | 04a_gasgiant |
|
The Oracle | 04b_floodlab |
|
Delta Halo | 05a_deltaapproach |
|
Regret | 05b_deltatowers |
|
Sacred Icon | 06a_sentinelwalls |
|
Quarantine Zone | 06b_floodzone |
|
Gravemind | 07a_highcharity |
|
Uprising | 08a_deltacliffs |
|
High Charity | 07b_forerunnership |
|
The Great Journey | 08b_deltacontrol |
|
Multiplayer | ||
Ascension | ascension |
|
Beaver Creek | beavercreek |
halo folder denotes Halo: Combat Evolved remake.
|
Burial Mounds | burial_mounds |
|
Coagulation | coagulation |
halo folder denotes Halo: Combat Evolved remake.
|
Colossus | colossus |
|
Headlong | headlong |
|
Ivory Tower | cyclotron |
|
Lockout | lockout |
|
Midship | midship |
|
Waterworks | waterworks |
|
Zanzibar | zanzibar |
|
Foundation | foundation |
Requires unlock, unlocked by default in Vista and MCC. marathon folder denotes Marathon remake.
|
Containment | containment |
Bonus Map Pack and MCC-exclusive |
Warlock | warlock |
Bonus Map Pack and MCC-exclusive. halo folder denotes Halo: Combat Evolved remake.
|
Sanctuary | deltatap |
Killtacular Pack and MCC-exclusive |
Turf | turf |
Killtacular Pack and MCC-exclusive |
Backwash | backwash |
Maptacular Pack and MCC-exclusive |
Elongation | elongation |
Maptacular Pack and MCC-exclusive |
Gemini | gemini |
Maptacular Pack and MCC-exclusive. marathon folder denotes Marathon remake.
|
Relic | dune |
Maptacular Pack and MCC-exclusive |
Terminal | triplicate |
Maptacular Pack and MCC-exclusive |
District | street_sweeper |
Vista and MCC-exclusive |
Uplift | needle |
Vista and MCC-exclusive |
Example | example |
Vista Map Editor and Halo 2 Editing Kit-exclusive |
Desolation | derelict |
Blastacular Pack and MCC-exclusive. halo folder denotes Halo: Combat Evolved remake.
|
Tombstone | highplains |
Blastacular Pack and MCC-exclusive. halo folder denotes Halo: Combat Evolved remake.
|
Cut levels | ||
"space station" | spacestation |
|
"high charity" | highcharity |
possibly an early iteration of High Charity or an iteration of covenantship which was at one point named "High Charity". |
"earth city" | earthcity |
|
"earth city (E3 2003)" | earthcity_e3 [3] |
|
"alpha gas giant" | alphagasgiant |
|
"alpha moon" | alphamoon |
|
"delta temple" | deltatemple |
|
"sentinel hq" | sentinelhq |
|
"delta control room" | deltacontrolroom |
|
"Earth Ark" | Earth Ark 09 exists as a whiteboard name | |
"anchor point" | anchor_point |
|
"convict" | convict |
|
"grotto" | grotto |
|
"shaft" | shaft |
|
"artery" | artery |
cut from Vista.[4] |
"backwoods" | backwoods |
cut from Vista. |
"convergence" | convergence |
cut from Vista. |
"rodentia" | rodentia |
rat race remake cut from Vista. |
"soccer" | soccer |
cut from Vista. |
"covenant sample" | covenant_sample |
created by Hired Gun developer "NiTrOuSoXiDe2k" |
Beach Battle | forerunner_sample |
created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a mod for Vista. |
Earth City | human_sample |
created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a mod for Vista. |
Chiron Station | chironstation |
created by 343i developer Blake Hodges[5], aka "Delta Rampancy", for MCC and included in the Halo 2 Editing Kit.[6] |
Digsite levels | ||
Arcology | arcology |
|
Ascension | 03_ascension |
early iteration of Ascension |
Burial Mounds | 03_burial_mounds |
early iteration of Burial Mounds |
Colossus | 03_colossus |
early iteration of Colossus |
Headlong | 03_headlong |
early iteration of Headlong |
Lockout | 03_lockout |
early iteration of Lockout |
Midship | 03_midship |
early iteration of Midship |
Waterworks | 03_waterworks |
early iteration of Waterworks |
Halo 3[edit]
All Halo 3 scenario files are stored in the tags folder levels
, containing the subfolders solo
and multi
for campaign and multiplayer respectively. Additional scenario files can be found in the levels subfolder dlc
which were released post launch.[7]
Map | .map filename | Notes |
---|---|---|
Campaign | ||
Arrival | 005_intro |
|
Sierra 117 | 010_jungle |
|
Crow's Nest | 020_base |
|
Tsavo Highway | 030_outskirts |
|
The Storm | 040_voi |
|
Floodgate | 050_floodvoi |
|
The Ark | 070_waste |
|
The Covenant | 100_citadel |
|
Cortana | 110_hc |
|
Halo | 120_halo |
|
Epilogue | 130_epilogue |
MCC-exclusive; combined with 120_halo in the original Xbox 360 release.
|
Multiplayer | ||
Construct | construct |
|
Epitaph | salvation |
|
Guardian | guardian |
|
High Ground | deadlock |
|
Isolation | isolation |
|
Last Resort | zanzibar |
|
Narrows | chill |
|
Sandtrap | shrine |
|
Snowbound | snowbound |
|
The Pit | cyberdyne |
|
Valhalla | riverworld |
|
Foundry | warehouse |
Heroic Map Pack, Mythic disc and MCC-exclusive |
Rat's Nest | armory |
Heroic Map Pack, Mythic disc and MCC-exclusive |
Standoff | bunkerworld |
Heroic Map Pack, Mythic disc and MCC-exclusive |
Avalanche | sidewinder |
Legendary Map Pack, Mythic disc and MCC-exclusive |
Blackout | lockout |
Legendary Map Pack, Mythic disc and MCC-exclusive |
Ghost Town | ghosttown |
Legendary Map Pack, Mythic disc and MCC-exclusive |
Cold Storage | chillout |
Cold Storage DLC, Mythic disc and MCC-exclusive |
Assembly | descent |
Mythic Map Pack, Mythic disc and MCC-exclusive |
Orbital | spacecamp |
Mythic Map Pack, Mythic disc and MCC-exclusive |
Sandbox | sandbox |
Mythic Map Pack, Mythic disc and MCC-exclusive |
Citadel | fortress |
Mythic II Map Pack, Mythic disc and MCC-exclusive |
Longshore | docks |
Mythic II Map Pack, Mythic disc and MCC-exclusive |
Heretic | midship |
Mythic II Map Pack, Mythic disc and MCC-exclusive |
Waterfall | s3d_waterfall |
MCC-exclusive, originally created for Halo Online. s3d denotes Saber3D engine used by Saber Interactive.
|
Edge | s3d_edge |
MCC-exclusive, originally created for Halo Online. |
Icebox | s3d_turf |
MCC-exclusive, originally created for Halo Online. |
Cut levels | ||
055_shadow |
incomplete files available via the Halo 3 Editing Kit. | |
"Flood Ship" | 060_floodship |
incomplete files available via the Halo 3 Editing Kit. |
"Guardian Forest" | 080_forest |
incomplete files available via the Halo 3 Editing Kit. |
"alpine" | 090_alpine |
incomplete files available via the Halo 3 Editing Kit. |
"Forerunner City" | 100_forecity |
incomplete files available via the Halo 3 Editing Kit. |
"High Charity" | 110_hc_old |
incomplete files available via the Halo 3 Editing Kit. |
"anxiety" | anxiety |
available via the Halo 3: ODST Editing Kit. |
"battle creek remake" | battlecreek |
available via the Halo 3: ODST Editing Kit. |
"beachhead" | beachhead |
incomplete files available via the Halo 3 Editing Kit, available via the Halo 3: ODST Editing Kit. early iteration of Tempest. |
"damn" | damn |
available via the Halo 3: ODST Editing Kit. |
"desecration" | desecration |
available via the Halo 3: ODST Editing Kit. |
"landslide" | landslide |
incomplete files available via the Halo 3 Editing Kit, available via the Halo 3: ODST Editing Kit. |
"pump haus" | pump_haus |
incomplete files available via the Halo 3 Editing Kit. |
"sanctuary remake" | sanctuary |
available via the Halo 3: ODST Editing Kit. |
"shaft" | shaft |
incomplete files available via the Halo 3 Editing Kit. |
"volcano" | volcano |
incomplete files available via the Halo 3 Editing Kit. |
"warthog inc" | warthog_inc |
incomplete files available via the Halo 3 Editing Kit, available via the Halo 3: ODST Editing Kit. |
Tutorial | s3d_tutorial |
originally created for Halo Online; incomplete files available via the Halo 3 Editing Kit. |
Diamondback | s3d_avalanche |
originally created for Halo Online; available via the Halo 3 Editing Kit. |
Lockout | s3d_lockout |
originally created for Halo Online; available via the Halo 3 Editing Kit. |
Powerhouse | s3d_powerhouse |
originally created for Halo Online; available via the Halo 3 Editing Kit. |
Reactor | s3d_reactor |
originally created for Halo Online; available via the Halo 3 Editing Kit. |
Sky Bridge | s3d_sky_bridgenew |
originally created for Halo Online; available via the Halo 3 Editing Kit. |
Halo 3: ODST[edit]
All Halo 3: ODST scenario files can be found in the file path tags\levels\atlas
. Firefight shares the same locations as campaign.[8]
Map | .map filename | Notes |
---|---|---|
Campaign | ||
Prepare To Drop | c100 |
c denotes "cinematic" or "cutscene".
|
Mombasa Streets | h100 |
Persistent, non-linear mission connecting all flashback missions. Revisited until all flashback missions are complete. h denotes "hub" mission.
|
Tayari Plaza | sc100 |
Flashback from the perspective of Buck. sc possibly denotes "squad clue".
|
Uplift Reserve | sc110 |
Flashback from the perspective of Dutch. |
Kizingo Boulevard | sc120 |
Flashback from the perspective of Mickey. |
ONI Alpha Site | sc130 |
Flashback from the perspective of Dutch. |
NMPD HQ | sc140 |
Flashback from the perspective of Romeo. |
Kikowani Station | sc150 |
Flashback from the perspective of Buck. |
Data Hive | l200 |
l possibly denotes "level".
|
Coastal Highway | l300 |
|
Epilogue | c200 |
MCC-exclusive; combined with l300 in the original Xbox 360 release.
|
Halo: Reach[edit]
All Halo: Reach scenario files are stored in the tags folder levels
, containing the subfolders solo
, multi
, and firefight
for campaign, multiplayer, and firefight respectively.[9] Additional scenario files can be found in the levels subfolder dlc
which were released post launch.
Map | .map filename | Notes |
---|---|---|
Campaign | ||
Noble Actual | m05 |
m denotes "mission".
|
Winter Contingency | m10 |
|
ONI: Sword Base | m20 |
|
Nightfall | m30 |
|
Tip of the Spear | m35 |
|
Long Night of Solace | m45 |
|
Exodus | m50 |
|
New Alexandria | m52 |
|
The Package | m60 |
|
The Pillar of Autumn | m70 |
|
Epilogue | m70_a |
MCC-exclusive; combined with m70 in the original Xbox 360 release.
|
Lone Wolf | m70_bonus |
|
Multiplayer | ||
Boardwalk | 50_panopticon |
|
Boneyard | 70_boneyard |
|
Countdown | 45_launch_station |
|
Forge World | forge_halo |
|
Powerhouse | 30_settlement |
|
Reflection | 52_ivory_tower |
|
Spire | 35_island |
|
Sword Base | 20_sword_slayer |
|
Zealot | 45_aftship |
|
Anchor 9 | dlc_slayer |
Noble Map Pack and MCC-exclusive |
Breakpoint | dlc_invasion |
Noble Map Pack and MCC-exclusive |
Tempest | dlc_medium |
Noble Map Pack and MCC-exclusive |
Condemned | condemned |
Defiant Map Pack and MCC-exclusive |
Highlands | trainingpreserve |
Defiant Map Pack and MCC-exclusive |
Battle Canyon | cex_beavercreek |
Anniversary Map Pack and MCC-exclusive |
Breakneck | cex_headlong |
Anniversary Map Pack and MCC-exclusive |
High Noon | cex_hangemhigh |
Anniversary Map Pack and MCC-exclusive |
Penance | cex_damnation |
Anniversary Map Pack and MCC-exclusive |
Ridgeline | cex_timberland |
Anniversary Map Pack and MCC-exclusive |
Solitary | cex_prisoner |
Anniversary Map Pack and MCC-exclusive |
Firefight | ||
Beachhead | ff50_park |
ff denotes firefight.
|
Corvette | ff45_corvette |
|
Courtyard | ff20_cortyard |
|
Glacier | ff60_icecave |
|
Holdout | ff70_holdout |
|
Outpost | ff60_airview |
|
Overlook | ff10_prototype |
|
Waterfront | ff30_waterfront |
|
Unearthed | ff_unearthed |
Defiant Map Pack and MCC-exclusive |
Installation 04 | cex_ff_halo |
Anniversary Map Pack and MCC-exclusive |
Halo 4[edit]
Most Halo 4 scenario files are kept in the tags folder levels
, containing the subfolders multi
, spartanops
, and dlc
for multiplayer, spartan ops and post launch maps respectively[10]. Campaign scenario files can instead be found in the file path tags\environments\solo
.[11]
Map | .map filename | Notes |
---|---|---|
Campaign | ||
Prologue | m05_prologue |
m denotes "mission".
|
Dawn | m10_crash |
|
Requiem | m020 |
|
Forerunner | m30_cryptum |
|
Infinity | m60_rescue |
|
Reclaimer | m40_invasion |
|
Shutdown | m70_liftoff |
|
Composer | m80_delta |
|
Midnight | m90_sacrifice |
|
Epilogue | m95_epilogue |
|
Multiplayer | ||
Abandon | ca_blood_cavern |
ca denotes collaboration with Certain Affinity.
|
Adrift | ca_warhouse |
|
Complex | z05_cliffside |
z possibly used for alphabetical sorting.
|
Erosion | ca_forge_erosion |
|
Exile | ca_blood_crash |
|
Haven | wraparound |
|
Impact | ca_forge_bonanza |
|
Longbow | ca_gore_valley |
|
Meltdown | ca_canyon |
|
Ragnarok | z11_valhalla |
|
Ravine | ca_forge_ravine |
|
Solace | ca_tower |
|
Vortex | ca_redoubt |
|
Harvest | zd_02_grind |
Crimson Map Pack and MCC-exclusive |
Shatter | dlc_dejewel |
Crimson Map Pack and MCC-exclusive. dlc_de denotes collaboration with Digital Extremes.
|
Wreckage | dlc_dejunkyard |
Crimson Map Pack and MCC-exclusive. |
Landfall | ca_port |
Majestic Map Pack and MCC-exclusive. |
Monolith | ca_deadlycrossing |
Majestic Map Pack and MCC-exclusive. |
Skyline | ca_rattler |
Majestic Map Pack and MCC-exclusive. |
Forge Island | dlc_forge_island |
Forge Island and MCC-exclusive |
Daybreak | ca_spiderweb |
Castle Map Pack and MCC-exclusive. |
Outcast | ca_basin |
Castle Map Pack and MCC-exclusive. |
Perdition | ca_highrise |
Castle Map Pack and MCC-exclusive. |
Pitfall | ca_creeper |
Bullseye Map Pack and MCC-exclusive. |
Vertigo | ca_dropoff |
Bullseye Map Pack and MCC-exclusive. |
Spartan Ops | ||
Quarry | ff87_chopperbowl |
Shared map with all missions at same location. ff denotes firefight.
|
Sniper Alley | ff86_sniperally |
Shared map with all missions at same location |
Fortress | ff90_fortsw |
Shared map with all missions at same location |
The Refuge | ff84_temple |
Shared map with all missions at same location |
The Cauldron | ff81_scurve |
Shared map with all missions at same location |
The Gate | ff81_courtyard |
Shared map with all missions at same location |
Galileo Base | ff91_complex |
Shared map with all missions at same location |
Two Giants | ff92_valhalla |
Shared map with all missions at same location |
Lockup | dlc01_factory |
Shared map with all missions at same location |
Control | ff151_mezzanine |
Shared map with all missions at same location |
Warrens | ff153_caverns |
Shared map with all missions at same location |
Cyclone | ff152_vortex |
Shared map with all missions at same location |
Harvester | ff155_breach |
Shared map with all missions at same location |
Infinity | dlc01_engine |
Shared map with all missions at same location |
Apex | ff154_hillside |
Shared map with all missions at same location |
Halo 2: Anniversary Multiplayer[edit]
All Halo 2: Anniversary Multiplayer scenario files can be found in the file path tags\levels\sway
.[12]
Map | .map filename | Notes |
---|---|---|
Multiplayer | ||
Bloodline | ca_coagulation |
ca denotes collaboration with Certain Affinity.
|
Lockdown | ca_lockout |
|
Shrine | ca_sanctuary |
|
Stonetown | ca_zanzibar |
|
Warlord | ca_warlock |
|
Zenith | ca_ascension |
|
Awash | ca_forge_skybox01 |
|
Nebula | ca_forge_skybox02 |
|
Skyward | ca_forge_skybox03 |
|
Remnant | ca_relic |
released post-launch |
Halo 5: Guardians[edit]
All Halo 5: Guardians maps use .module files instead of .map files. This means levels aren't all stored in one file, they are stored in many files that share a common name, and the base names are referenced in this list. It also means levels can use multiple modules, such as the cin
modules, which are used for the Infinity cutscenes, while the w
modules are used for the rest of the campaign.
Map | .module filename | Notes |
---|---|---|
Campaign | ||
Osiris | w3_halsey |
w denotes "world".
|
Blue Team | w4_station |
cin_030 is included at the start.
|
Glassed | w1_meridian |
cin_060 is included at the start.
|
Meridian Station | w1_miningtown |
|
Unconfirmed | w1_unconfirmed_reports |
|
Evacuation | w1_evacuation |
|
Reunion | w3_builder |
cin_110 is included at the start.
|
Swords of Sanghelios | w2_grotto |
cin_120 is included at the start.
|
Alliance | w2_campsite |
|
Enemy Lines | w2_plateau |
|
Before the Storm | w2_campsite_return |
|
Battle of Sunaion | w2_tsunami |
|
Genesis | w3_arrival |
|
The Breaking | w3_citadel |
|
Guardians | w3_innerworld |
|
Multiplayer | ||
Coliseum | ng50_ss_coliseum |
|
Empire | ng42_acropolis |
|
Eden | ng42r_acropolis_remix |
remix of Empire |
Fathom | ng23_ss_skew |
|
Plaza | ng11_la_courtyard |
|
The Rig | ng20_sa_towers |
|
Truth | ng43_midship |
|
Regret | ng43r_midship_remix |
remix of Truth |
Overgrowth | ng11r_la_courtyard_remix |
Cartographer's Gift, remix of Plaza |
Alpine | fo01_terrain_alpine |
Cartographer's Gift |
Breakout Arena | fo_arena_breakout |
Cartographer's Gift |
Glacier | fo02_glacier |
Cartographer's Gift |
Parallax | fo03_space |
Cartographer's Gift |
Riptide | ng23r_ss_skew_remix |
Infinity's Armory, remix of Fathom |
Tyrant | ng50r_ss_coliseum_remix |
Ghosts of Meridian, remix of Coliseum |
Torque | ng25_ss_pistons |
Hammer Storm |
Stasis | ng25r_ss_pistons_remixed |
Memories of Reach, remix of Torque |
Molten | ng20r_sa_towers_remix |
Warzone Firefight update, remix of The Rig |
Tidal | fo04_ocean |
Warzone Firefight update |
Mercy | ng93_haven |
Anvil's Legacy, remake of Haven |
Barrens | fo05_desert |
Monitor's Bounty |
Depths | fo06_deepsea |
Monitor's Bounty |
Warzone | ||
Escape from ARC | ng101_wz_arc |
|
Dispatch | ng101r_wz_arc_remix |
Warzone Assault remix of Escape from ARC |
March on Stormbreak | ng100_wz_iceworld |
|
Summit | ng100r_wz_iceworld_remix |
Warzone Assault remix of March on Stormbreak |
Raid on Apex 7 | ng120_wz_ring |
|
Array | ng120r_wz_ring_remix |
Warzone Assault remix of Raid on Apex 7 |
Battle of Noctus | ng102_wz_urban |
Cartographer's Gift |
Urban | ng102r_wz_urban_remix |
Infinity's Armory, Warzone Assault remix of Battle of Noctus |
Skirmish at Darkstar | ng104_wz_meridian |
Ghosts of Meridian |
Attack on Sanctum | ng103_wz_temple |
Warzone Firefight update |
Prospect | ng104r_wz_meridian_remix |
Warzone Firefight update, Warzone Assault remix of Ghosts of Meridian |
Temple | ng103r_wz_temple_remix |
Anvil's Legacy, Warzone Assault remix of Attack on Sanctum |
Halo Infinite[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Map | .map filename | Notes |
---|---|---|
Campaign | ||
Overworld[13] | island01 |
Halo Infinite's open world environment |
Warship Gbraakon | dungeon_banished_ship |
|
underbelly |
||
dungeon_boss_hq_interior |
||
dungeon_cortana_palace |
||
dungeon_forerunner_austin |
||
dungeon_forerunner_dallas |
||
dungeon_forerunner_houston |
||
dungeon_spire_01 |
||
dungeon_spire_02 |
||
Multiplayer | ||
Tutorial | academy_tutorial |
|
Weapon Drills | academy_weapon_drills |
|
Deadlock | btb_drydock |
|
btb_engine |
||
btb_exiled |
||
Fragmentation | btb_fragmentation |
|
Highpower | btb_highpower |
|
Catalyst | catalyst |
|
Chasm | chasm |
|
Aquarius | ctf_aquarius |
|
Bazaar | ctf_bazaar |
|
Breaker | ctf_breaker |
|
Forbidden | ctf_forbidden |
|
Illusion | ctf_illusion |
|
fo03_space |
||
fo05_desert |
||
fo06_deepsea |
||
fo08_wetland |
||
fo09_academy |
||
fo10_deadland |
||
fo11_blank |
||
fo13_frost |
||
Forest | forest |
|
House of Reckoning | pve_house |
Firefight instance |
ridgeline |
||
Recharge | sgh_blueprint |
|
Prism | sgh_crystalcaves |
|
Live Fire | sgh_interlock |
|
Streets | sgh_streets |
|
Behemoth | va_behemoth |
|
Launch Site | va_launchsite |
Sources[edit]
- ^ Halo: Combat Evolved Editing Kit, game file
HCEEK\tags\levels\test\bloodgulch\bloodgulch.scenario
- ^ Halo 2 Editing Kit, game file
H2EK\tags\scenarios\multi\halo\beaver_creek\beaver_creek.scenario
- ^ Halo 2 Editing Kit, game file
H2EK\data\scenarios\solo\earthcity\earthcity_e3\scripts\earthcity_e3_mission.hsc
- ^ Halo Waypoint, Digsite Deliveries (Retrieved on Jul 7, 2023) [archive]
- ^ YouTube - HALO, Holiday Community Livestream Halo Infinite: 18:00
- ^ Halo 2 Editing Kit, game file
H2EK\tags\scenarios\multi\chironstation\chironstation.scenario
- ^ Halo 3 Editing Kit, game file
H3EK\tags\levels\dlc\warehouse\warehouse.scenario
- ^ Halo 3: ODST Editing Kit, game file
H3ODSTEK\tags\levels\atlas\h100\h100.scenario
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\firefight\ff50_park\ff50_park.scenario
- ^ Halo 4 Editing Kit, game file
H4EK\tags\levels\spartanops\ff87_chopperbowl\ff87_chopperbowl.scenario
- ^ Halo 4 Editing Kit, game file
H4EK\tags\environments\solo\m10_crash\m10_crash.scenario
- ^ Halo 2: Anniversary Multiplayer Editing Kit, game file
H2AMPEK\tags\levels\sway\ca_forge_skybox01\ca_forge_skybox01.scenario
- ^ Artstation - Halo Infinite - Overworld