Halo: Spartan Assault co-op missions: Difference between revisions
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{{ | {{Title|''Halo: Spartan Assault'' co-op missions}} | ||
{{Level | {{Status|Gameplay}} | ||
|prev=''[[Operation F: Hydra]]'' | {{Level infobox | ||
|next=''[[ | |pagelabel=Campaign chapter | ||
|pagegamelabel=HSA | |||
|prev=''[[Operation F: Hydra|Hydra]]'' {{C|''[[Halo:_Spartan_Assault#Campaign|Campaign]]''}} | |||
|concurrent=*''[[Mission 1: Checkpoint|Checkpoint]]'' | |||
*''[[Mission 2: Holding the Fort|Holding the Fort]]'' | |||
*''[[Mission 3: Structural Integrity|Structural Integrity]]'' | |||
*''[[Mission 4: Transmission Interrupted|Transmission Interrupted]]'' | |||
*''[[Mission 5: Power Net|Power Net]]'' | |||
|next=''[[Operation A: Orphic Spear|Orphic Spear]]'' {{C|''[[Halo: Spartan Strike]]''}} | |||
|game=''[[Halo: Spartan Assault]]'' | |game=''[[Halo: Spartan Assault]]'' | ||
|name= | |name=Co-op missions | ||
|image=[[File:Flood city2.jpeg|300px]] | |image=[[File:Flood city2.jpeg|300px]] | ||
|player= | |player= | ||
|date= | |date=[[2557#December|December 2557]] {{C|simulation}}{{Ref/Note|[[Roland]] was activated on December 5, 2557. The events of ''[[Halo: Spartan Strike]]'' also takes place during 2557, as shown by the introductory cutscene of ''Operation A: Orphic Spear''. Being a sequel to ''Halo: Spartan Assault'' it is implied (although not confirmed) that the present day events of ''Spartan Strike'' take place after those of ''Spartan Assault''.}} | ||
|place= | |place=[[X-40]] | ||
|objective= | |objective= | ||
|nowalk=yes | |nowalk=yes | ||
}} | }} | ||
''''' | The '''''Halo: Spartan Assault'' co-op missions''' form the [[Cooperative play|co-op mode]] found in the [[Xbox 360]] and [[Xbox One]] versions of ''[[Halo: Spartan Assault]]''. With five missions, the mode focuses on preparing [[SPARTAN-IV Program|SPARTAN-IV]]s for the hypothetical return of the [[Flood]]. Unlike the campaign mode, which represents a recreation of canonical events, the Flood Missions are pure simulation. Unlike the series' other co-operative modes, [[Firefight]] and [[Spartan Ops]], the Flood missions cannot be completed alone; players must play with a co-op partner over [[Xbox LIVE]]. | ||
The mode's respawning mechanics work similarly to those in the campaign co-op of the other games in the series. If one player is killed, a countdown begins until they will respawn on their partner. Players can shorten this countdown by purchasing modifiers before the mission begins. Unlike other games, the living player does not have to be out of combat in order for respawning to occur. If both players are killed, the mission will end in failure, and the lead profile will have the option of restarting the mission or quitting. | |||
==Missions== | ==Missions== | ||
{| class="wikitable" style="width:80%; border:1px solid #999999; background: #FFFFFF;" | |||
! # | |||
! Name | |||
! Description | |||
|- | |||
|Co-op 1 | |||
|'''[[Mission 1: Checkpoint|Checkpoint]]''' | |||
|''"Survive the [[Flood]] attack on the overwatch construction platform"'' | |||
|- | |||
|Co-op 2 | |||
|'''[[Mission 2: Holding the Fort|Holding the Fort]]''' | |||
|''"Hold the fort against the overwhelming Flood attack"'' | |||
|- | |||
|Co-op 3 | |||
|'''[[Mission 3: Structural Integrity|Structural Integrity]]''' | |||
|''"Activate the [[Forerunner]] transportation grid and exit the cave system before it collapses"'' | |||
|- | |||
|Co-op 4 | |||
|'''[[Mission 4: Transmission Interrupted|Transmission Interrupted]]''' | |||
|''"Defend the Forerunner transmitters for the duration of the transmission"'' | |||
|- | |||
|Co-op 5 | |||
|'''[[Mission 5: Power Net|Power Net]]''' | |||
|''"Destroy the power cores before additional systems are brought online"'' | |||
|- | |||
|} | |||
==Transcript== | ==Transcript== | ||
''Today [[Roland|I]] need to talk to you about [[2552#November|November 17, 2552]] and the [[ | ''Today [[Roland|I]] need to talk to you about [[2552#November|November 17, 2552]] and the [[Battle of Kenya]]. The official story is that the [[Covenant]] [[glassing|glassed]] the area in a sneak attack, killing thousands before [[United Nations Space Command|we]] could stop them.'' | ||
''Truth is... we '''let them''' do it.'' | ''Truth is... we '''let [[Fleet of Retribution|them]]''' do it.'' | ||
''The glassing was a last-ditch attempt to stop an alien infection called the [[Flood]]. Had the plan failed... the [[Earth]] would have fallen in hours.'' | ''The glassing was a last-ditch attempt to stop an alien infection called the [[Flood]]. Had the plan failed... the [[Earth]] would have fallen in hours.'' | ||
''Officially the Flood's all gone. Kaput. But if [[ | ''Officially the Flood's all gone. Kaput. But if [[human]]ity encounters the Flood again, [[Spartan Operations|Spartans]] are our first line of defense.'' | ||
''You need to know what you could be up against, and you need to train to deal with it. I've loaded up a [[Forerunner]]-themed [[X-40|test location]] and set it to be infested by Flood. Good luck, Spartan.'' | ''You need to know what you could be up against, and you need to train to deal with it. I've loaded up a [[Forerunner]]-themed [[X-40|test location]] and set it to be infested by Flood. Good luck, Spartan.'' | ||
{{ | ==Notes== | ||
{{Ref/Notes}} | |||
{{Levels|HSA}} |
Latest revision as of 19:51, November 10, 2024
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Halopedia doesn't currently have a walkthrough for this level; could you write one? |
The Halo: Spartan Assault co-op missions form the co-op mode found in the Xbox 360 and Xbox One versions of Halo: Spartan Assault. With five missions, the mode focuses on preparing SPARTAN-IVs for the hypothetical return of the Flood. Unlike the campaign mode, which represents a recreation of canonical events, the Flood Missions are pure simulation. Unlike the series' other co-operative modes, Firefight and Spartan Ops, the Flood missions cannot be completed alone; players must play with a co-op partner over Xbox LIVE.
The mode's respawning mechanics work similarly to those in the campaign co-op of the other games in the series. If one player is killed, a countdown begins until they will respawn on their partner. Players can shorten this countdown by purchasing modifiers before the mission begins. Unlike other games, the living player does not have to be out of combat in order for respawning to occur. If both players are killed, the mission will end in failure, and the lead profile will have the option of restarting the mission or quitting.
Missions[edit]
# | Name | Description |
---|---|---|
Co-op 1 | Checkpoint | "Survive the Flood attack on the overwatch construction platform" |
Co-op 2 | Holding the Fort | "Hold the fort against the overwhelming Flood attack" |
Co-op 3 | Structural Integrity | "Activate the Forerunner transportation grid and exit the cave system before it collapses" |
Co-op 4 | Transmission Interrupted | "Defend the Forerunner transmitters for the duration of the transmission" |
Co-op 5 | Power Net | "Destroy the power cores before additional systems are brought online" |
Transcript[edit]
Today I need to talk to you about November 17, 2552 and the Battle of Kenya. The official story is that the Covenant glassed the area in a sneak attack, killing thousands before we could stop them.
Truth is... we let them do it.
The glassing was a last-ditch attempt to stop an alien infection called the Flood. Had the plan failed... the Earth would have fallen in hours.
Officially the Flood's all gone. Kaput. But if humanity encounters the Flood again, Spartans are our first line of defense.
You need to know what you could be up against, and you need to train to deal with it. I've loaded up a Forerunner-themed test location and set it to be infested by Flood. Good luck, Spartan.
Notes[edit]
- ^ Roland was activated on December 5, 2557. The events of Halo: Spartan Strike also takes place during 2557, as shown by the introductory cutscene of Operation A: Orphic Spear. Being a sequel to Halo: Spartan Assault it is implied (although not confirmed) that the present day events of Spartan Strike take place after those of Spartan Assault.
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