Real World

Map file: Difference between revisions

From Halopedia, the Halo wiki

Tag: Mobile edit
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| "[[grotto]]" || <code>grotto</code> ||  
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| "[[rodentia]]" || <code>rodentia</code> ||
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| "[[shaft]]" || <code>shaft</code> ||  
| "[[shaft]]" || <code>shaft</code> ||  
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| "[[soccer]]" || <code>soccer</code> ||  
| "[[soccer]]" || <code>soccer</code> ||  
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| "[[rodentia]]" || <code>rodentia</code> || [[Rat Race|rat race]] remake cut from Vista.
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| "[[covenant sample]]" || <code>covenant_sample</code> || created by [[Hired Gun]] developer "NiTrOuSoXiDe2k"
| "[[covenant sample]]" || <code>covenant_sample</code> || created by [[Hired Gun]] developer "NiTrOuSoXiDe2k"

Revision as of 18:22, February 25, 2024

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Map files, .map files or map cache files, are a file type employed within the Blam engine used by all first-person shooter Halo games. As their name suggests, they are the files which store data for campaign levels and maps for multiplayer, Firefight and Spartan Ops. Due to the uncertainty of game development, map names change frequently during production and may not be finalised until relatively close to release. As such, a map's display name in the in-game user interface is often completely different to the actual .map filename inside the game directory. This information is primarily used in modding.

This page intends to serve as a general overview of the .map file type; for in-depth technical information, see this page on the c20 Reclaimers Halo modding wiki.

Overview

Within the Blam engine, tags serve as individual containers storing data about a given subject. These include but are not limited to: models, textures, ai, vehicles, weapons, projectiles, scenery objects, and level data. Tags can be created and edited using the Halo Editing Kit components Guerilla or Foundation. One tag type, know as a scenario tag, stores the necessary information required to compile an actual level, such as the map model (BSP), lighting, scripts, positions of player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags can be edited in the Halo Editing Kit component Sapien which gives a 3D view of the scenario.

Scenarios can then be played in the Halo Editing Kit component Tag Test or compiled using the component Tool to create a map file. Compiled maps share their name with the scenario they were compiled from and contain all of the same info in a compressed format superficially similar to a .zip file or a .pak file. Map files are self contained and no longer reference any info from the Halo Editing Kit. Because of this it is possible for two or more separate map files to contain different versions of the same tag or tags. This is what allows mod authors to upload new maps containing custom tags that do not overwrite any retail data. While maps do not share data directly with other maps of the same type (campaign, multiplayer, etc) they may inherit data from a shared map. Shared maps may be created for the purpose of optimizing frequently used tags such as multiplayer characters.

Below is an incomplete list of all known official map file names and their known scenario file paths. All scenarios no matter their file path compile into a maps folder.

List of map file names

Librarian.png For more technical information on map files, see the relevant page on the c20 Reclaimers Library modding wiki, here.
Librarian.png For more technical information on scenario tags, see the relevant page on the c20 Reclaimers Library modding wiki, here.

Halo: Combat Evolved

All Halo: Combat Evolved scenario files are stored in a tags folder named levels, inside that is a folder named test where all multiplayer maps are kept.[1] Maps added by Digsite have their own file path digsite\levels.

Map .map filename Notes
Campaign
The Pillar of Autumn A10
Halo A30
The Truth and Reconciliation A50
The Silent Cartographer B30
Assault on the Control Room B40
343 Guilty Spark C10
The Library C20
Two Betrayals C40
Keyes D20
The Maw D40
Multiplayer
Battle Creek beavercreek
Blood Gulch bloodgulch
Boarding Action boardingaction
Chill Out chillout
Chiron TL-34 putput
Damnation damnation
Derelict carousel
Hang 'Em High hangemhigh
Longest longest
Prisoner prisoner
Rat Race ratrace
Sidewinder sidewinder
Wizard wizard
Danger Canyon dangercanyon PC Port and MCC-exclusive
Death Island deathisland PC Port and MCC-exclusive
Gephyrophobia gephyrophobia PC Port and MCC-exclusive
Ice Fields icefields PC Port and MCC-exclusive
Infinity infinity PC Port and MCC-exclusive
Timberland timberland PC Port and MCC-exclusive
Tutorial tutorial Halo Editing Kit and Halo: Combat Evolved Editing Kit-exclusive
Cut levels
"mirror" mirror
"swampthing" swampthing
Digsite levels
Dusk dusk
Abyss d_dusk_too remix of Dusk by Digsite
Indoor indoor
Underground agoraphobia remix of Indoor by Digsite
Ruined Pain ruinedpain different from the iteration seen here
Spasm spasm
Swampthing swampthing

Halo 2

All Halo 2 scenario files are stored in the tags folder scenarios, containing the subfolders solo and multi for campaign and multiplayer respectively. Multiplayer map remakes from Halo: Combat Evolved and the Marathon series are kept in the additional subfolders halo and marathon respectively.[2] Maps added by Digsite have their own file path digsite\scenarios.

Map .map filename Notes
Campaign
The Heretic 00a_introduction
The Armory 01a_tutorial
Cairo Station 01b_spacestation
Outskirts 03a_oldmombasa
Metropolis 03b_newmombasa
The Arbiter 04a_gasgiant
The Oracle 04b_floodlab
Delta Halo 05a_deltaapproach
Regret 05b_deltatowers
Sacred Icon 06a_sentinelwalls
Quarantine Zone 06b_floodzone
Gravemind 07a_highcharity
Uprising 08a_deltacliffs
High Charity 07b_forerunnership
The Great Journey 08b_deltacontrol
Multiplayer
Ascension ascension
Beaver Creek beaver_creek halo folder denotes Halo: Combat Evolved remake.
Burial Mounds burial_mounds
Coagulation coagulation halo folder denotes Halo: Combat Evolved remake.
Colossus colossus
Headlong headlong
Ivory Tower cyclotron
Lockout lockout
Midship midship
Waterworks waterworks
Zanzibar zanzibar
Foundation foundation Requires unlock, unlocked by default in Vista and MCC. marathon folder denotes Marathon remake.
Containment containment Bonus Map Pack and MCC-exclusive
Warlock warlock Bonus Map Pack and MCC-exclusive. halo folder denotes Halo: Combat Evolved remake.
Sanctuary deltatap Killtacular Pack and MCC-exclusive
Turf turf Killtacular Pack and MCC-exclusive
Backwash backwash Maptacular Pack and MCC-exclusive
Elongation elongation Maptacular Pack and MCC-exclusive
Gemini gemini Maptacular Pack and MCC-exclusive. marathon folder denotes Marathon remake.
Relic dune Maptacular Pack and MCC-exclusive
Terminal triplicate Maptacular Pack and MCC-exclusive
District street_sweeper Vista and MCC-exclusive
Uplift needle Vista and MCC-exclusive
Example example Vista Map Editor and Halo 2 Editing Kit-exclusive
Desolation derelict Blastacular Pack and MCC-exclusive. halo folder denotes Halo: Combat Evolved remake.
Tombstone highplains Blastacular Pack and MCC-exclusive. halo folder denotes Halo: Combat Evolved remake.
Cut levels
"space station" spacestation
"high charity" highcharity possibly an early iteration of High Charity or an iteration of covenantship which was at one point named "High Charity".
"earth city" earthcity
"earth city (E3 2003)" earthcity_e3[3]
"alpha gas giant" alphagasgiant
"alpha moon" alphamoon
"delta temple" deltatemple
"sentinel hq" sentinelhq
"delta control room" deltacontrolroom
"Earth Ark" Earth Ark 09 exists as a whiteboard name
"anchor point" anchor_point
"artery" artery
"backwoods" backwoods
"convergence" convergence
"convict" convict
"grotto" grotto
"shaft" shaft
"soccer" soccer
"rodentia" rodentia rat race remake cut from Vista.
"covenant sample" covenant_sample created by Hired Gun developer "NiTrOuSoXiDe2k"
Beach Battle forerunner_sample created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a mod for Vista.
Earth City human_sample created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a mod for Vista.
Chiron Station chironstation created by 343i developer Blake Hodges[4], aka "Delta Rampancy", for MCC and included in the Halo 2 Editing Kit.[5]
Digsite levels
Arcology arcology
Ascension 03_ascension early iteration of Ascension
Burial Mounds 03_burial_mounds early iteration of Burial Mounds
Colossus 03_colossus early iteration of Colossus
Headlong 03_headlong early iteration of Headlong
Lockout 03_lockout early iteration of Lockout
Midship 03_midship early iteration of Midship
Waterworks 03_waterworks early iteration of Waterworks

Halo 3

All Halo 3 scenario files are stored in the tags folder levels, containing the subfolders solo and multi for campaign and multiplayer respectively. Additional scenario files can be found in the levels subfolder dlc which were released post launch.[6]

Map .map filename Notes
Campaign
Arrival 005_intro
Sierra 117 010_jungle
Crow's Nest 020_base
Tsavo Highway 030_outskirts
The Storm 040_voi
Floodgate 050_floodvoi
The Ark 070_waste
The Covenant 100_citadel
Cortana 110_hc
Halo 120_halo
Epilogue 130_epilogue MCC-exclusive; combined with 120_halo in the original Xbox 360 release.
Multiplayer
Construct construct
Epitaph salvation
Guardian guardian
High Ground deadlock
Isolation isolation
Last Resort zanzibar
Narrows chill
Sandtrap shrine
Snowbound snowbound
The Pit cyberdyne
Valhalla riverworld
Foundry warehouse Heroic Map Pack, Mythic disc and MCC-exclusive
Rat's Nest armory Heroic Map Pack, Mythic disc and MCC-exclusive
Standoff bunkerworld Heroic Map Pack, Mythic disc and MCC-exclusive
Avalanche sidewinder Legendary Map Pack, Mythic disc and MCC-exclusive
Blackout lockout Legendary Map Pack, Mythic disc and MCC-exclusive
Ghost Town ghosttown Legendary Map Pack, Mythic disc and MCC-exclusive
Cold Storage chillout Cold Storage DLC, Mythic disc and MCC-exclusive
Assembly descent Mythic Map Pack, Mythic disc and MCC-exclusive
Orbital spacecamp [Mythic Map Pack, Mythic disc and MCC-exclusive
Sandbox sandbox Mythic Map Pack, Mythic disc and MCC-exclusive
Citadel fortress Mythic II Map Pack, Mythic disc and MCC-exclusive
Longshore docks Mythic II Map Pack, Mythic disc and MCC-exclusive
Heretic midship Mythic II Map Pack, Mythic disc and MCC-exclusive
Waterfall s3d_waterfall MCC-exclusive, originally created for Halo Online. s3d denotes Saber3D engine used by Saber Interactive.
Edge s3d_edge MCC-exclusive, originally created for Halo Online.
Icebox s3d_turf MCC-exclusive, originally created for Halo Online.
Cut levels
055_shadow incomplete files available via the Halo 3 Editing Kit.
"Flood Ship" 060_floodship incomplete files available via the Halo 3 Editing Kit.
"Guardian Forest" 080_forest incomplete files available via the Halo 3 Editing Kit.
"alpine" 090_alpine incomplete files available via the Halo 3 Editing Kit.
"Forerunner City" 100_forecity incomplete files available via the Halo 3 Editing Kit.
"High Charity" 110_hc_old incomplete files available via the Halo 3 Editing Kit.
"anxiety" anxiety available via the Halo 3: ODST Editing Kit.
"battle creek remake" battlecreek available via the Halo 3: ODST Editing Kit.
"beachhead" beachhead incomplete files available via the Halo 3 Editing Kit, available via the Halo 3: ODST Editing Kit.
early iteration of Tempest.
"damn" damn available via the Halo 3: ODST Editing Kit.
"desecration" desecration available via the Halo 3: ODST Editing Kit.
"landslide" landslide incomplete files available via the Halo 3 Editing Kit, available via the Halo 3: ODST Editing Kit.
"pump haus" pump_haus incomplete files available via the Halo 3 Editing Kit.
"sanctuary remake" sanctuary available via the Halo 3: ODST Editing Kit.
"shaft" shaft incomplete files available via the Halo 3 Editing Kit.
"volcano" volcano incomplete files available via the Halo 3 Editing Kit.
"warthog inc" warthog_inc incomplete files available via the Halo 3 Editing Kit, available via the Halo 3: ODST Editing Kit.
Tutorial s3d_tutorial originally created for Halo Online; incomplete files available via the Halo 3 Editing Kit.
Diamondback s3d_avalanche originally created for Halo Online; available via the Halo 3 Editing Kit.
Lockout s3d_lockout originally created for Halo Online; available via the Halo 3 Editing Kit.
Powerhouse s3d_powerhouse originally created for Halo Online; available via the Halo 3 Editing Kit.
Reactor s3d_reactor originally created for Halo Online; available via the Halo 3 Editing Kit.
Sky Bridge s3d_sky_bridgenew originally created for Halo Online; available via the Halo 3 Editing Kit.

Halo 3: ODST

All Halo 3: ODST scenario files can be found in the file path tags\levels\atlas. Firefight shares the same locations as campaign.[7]

Map .map filename Notes
Campaign
Prepare To Drop c100 c denotes "cutscene".
Mombasa Streets h100 Persistent, non-linear mission connecting all flashback missions.
Revisited until all flashback missions are complete. h denotes "hub" mission.
Tayari Plaza sc100 Flashback from the perspective of Buck. sc possibly denotes "squad clue".
Uplift Reserve sc110 Flashback from the perspective of Dutch.
Kizingo Boulevard sc120 Flashback from the perspective of Mickey.
ONI Alpha Site sc130 Flashback from the perspective of Dutch.
NMPD HQ sc140 Flashback from the perspective of Romeo.
Kikowani Station sc150 Flashback from the perspective of Buck.
Data Hive l200 l possibly denotes "level".
Coastal Highway l300
Epilogue c200 MCC-exclusive; combined with l300 in the original Xbox 360 release.

Halo: Reach

All Halo: Reach scenario files are stored in the tags folder levels, containing the subfolders solo, multi, and firefight for campaign, multiplayer, and firefight respectively.[8] Additional scenario files can be found in the levels subfolder dlc which were released post launch.

Map .map filename Notes
Campaign
Noble Actual m05 m denotes "mission".
Winter Contingency m10
ONI: Sword Base m20
Nightfall m30
Tip of the Spear m35
Long Night of Solace m45
Exodus m50
New Alexandria m52
The Package m60
The Pillar of Autumn m70
Epilogue m70_a MCC-exclusive; combined with m70 in the original Xbox 360 release.
Lone Wolf m70_bonus
Multiplayer
Boardwalk 50_panopticon
Boneyard 70_boneyard
Countdown 45_launch_station
Forge World forge_halo
Powerhouse 30_settlement
Reflection 52_ivory_tower
Spire 35_island
Sword Base 20_sword_slayer
Zealot 45_aftship
Anchor 9 dlc_slayer Noble Map Pack and MCC-exclusive
Breakpoint dlc_invasion Noble Map Pack and MCC-exclusive
Tempest dlc_medium Noble Map Pack and MCC-exclusive
Condemned condemned Defiant Map Pack and MCC-exclusive
Highlands trainingpreserve Defiant Map Pack and MCC-exclusive
Battle Canyon cex_beavercreek Anniversary Map Pack and MCC-exclusive
Breakneck cex_headlong Anniversary Map Pack and MCC-exclusive
High Noon cex_hangemhigh Anniversary Map Pack and MCC-exclusive
Penance cex_damnation Anniversary Map Pack and MCC-exclusive
Ridgeline cex_timberland Anniversary Map Pack and MCC-exclusive
Solitary cex_prisoner Anniversary Map Pack and MCC-exclusive
Firefight
Beachhead ff50_park ff denotes firefight.
Corvette ff45_corvette
Courtyard ff20_cortyard
Glacier ff60_icecave
Holdout ff70_holdout
Outpost ff60_airview
Overlook ff10_prototype
Waterfront ff50_park
Unearthed ff_unearthed Defiant Map Pack and MCC-exclusive
Installation 04 cex_ff_halo Anniversary Map Pack and MCC-exclusive

Halo 4

Most Halo 4 scenario files are kept in the tags folder levels, containing the subfolders multi, spartanops, and dlc for multiplayer, spartan ops and post launch maps respectively[9]. Campaign scenario files can instead be found in the file path tags\environments\solo.[10]

Map .map filename Notes
Campaign
Prologue m05_prologue m denotes "mission".
Dawn m10_crash
Requiem m020
Forerunner m30_cryptum
Infinity m40_invasion
Reclaimer m60_rescue
Shutdown m70_liftoff
Composer m80_delta
Midnight m90_sacrifice
Epilogue m95_epilogue
Multiplayer
Abandon ca_blood_cavern ca denotes collaboration with Certain Affinity.
Adrift ca_warhouse
Complex z05_cliffside z possibly used for alphabetical sorting.
Erosion ca_forge_erosion
Exile ca_blood_crash
Haven wraparound
Impact ca_forge_bonanza
Longbow ca_gore_valley
Meltdown ca_canyon
Ragnarok z11_valhalla
Ravine ca_forge_ravine
Solace ca_tower
Vortex ca_redoubt
Harvest zd_02_grind Crimson Map Pack and MCC-exclusive
Shatter dlc_dejewel Crimson Map Pack and MCC-exclusive. dlc_de denotes collaboration with Digital Extremes.
Wreckage dlc_dejunkyard Crimson Map Pack and MCC-exclusive.
Landfall ca_port Majestic Map Pack and MCC-exclusive.
Monolith ca_deadlycrossing Majestic Map Pack and MCC-exclusive.
Skyline ca_rattler Majestic Map Pack and MCC-exclusive.
Forge Island dlc_forge_island Forge Island and MCC-exclusive
Daybreak ca_spiderweb Castle Map Pack and MCC-exclusive.
Outcast ca_basin Castle Map Pack and MCC-exclusive.
Perdition ca_highrise Castle Map Pack and MCC-exclusive.
Pitfall ca_creeper Bullseye Map Pack and MCC-exclusive.
Vertigo ca_dropoff Bullseye Map Pack and MCC-exclusive.
Spartan Ops
Quarry ff87_chopperbowl Shared map with all missions at same location. ff denotes firefight.
Sniper Alley ff86_sniperally Shared map with all missions at same location
Fortress ff90_fortsw Shared map with all missions at same location
The Refuge ff84_temple Shared map with all missions at same location
The Cauldron ff81_scurve Shared map with all missions at same location
The Gate ff81_courtyard Shared map with all missions at same location
Galileo Base ff91_complex Shared map with all missions at same location
Two Giants ff92_valhalla Shared map with all missions at same location
Lockup dlc01_factory Shared map with all missions at same location
Control ff151_mezzanine Shared map with all missions at same location
Warrens ff153_caverns Shared map with all missions at same location
Cyclone ff152_vortex Shared map with all missions at same location
Harvester ff155_breach Shared map with all missions at same location
Infinity dlc01_engine Shared map with all missions at same location
Apex ff154_hillside Shared map with all missions at same location

Halo 2: Anniversary Multiplayer

All Halo 2: Anniversary Multiplayer scenario files can be found in the file path tags\levels\sway.[11]

Map .map filename Notes
Multiplayer
Awash ca_forge_skybox01 ca denotes collaboration with Certain Affinity.
Bloodline ca_coagulation
Lockdown ca_lockout
Nebula ca_forge_skybox02
Shrine ca_sanctuary
Skyward ca_forge_skybox03
Stonetown ca_zanzibar
Warlord ca_warlock
Zenith ca_ascension
Remnant ca_relic

Halo 5: Guardians

Help.png This section needs expansion. You can help Halopedia by expanding it.

Halo 5: Guardians never saw a full PC release and as such, the full index of map names for the game is unknown. A limited component of the game was released on Windows Store as Halo 5: Forge, allowing most of the game's multiplayer maps to have known names.

Halo Infinite

Help.png This section needs expansion. You can help Halopedia by expanding it.

Further Reading

https://neperos.com/article/qburtd3677148217

Sources

  1. ^ Halo: Combat Evolved Editing Kit, game file HCEEK\tags\levels\test\bloodgulch\bloodgulch.scenario
  2. ^ Halo 2 Editing Kit, game file H2EK\tags\scenarios\multi\halo\beaver_creek\beaver_creek.scenario
  3. ^ Halo 2 Editing Kit, game file H2EK\data\scenarios\solo\earthcity\earthcity_e3\scripts\earthcity_e3_mission.hsc
  4. ^ YouTube - HALO, Holiday Community Livestream Halo Infinite: 18:00
  5. ^ Halo 2 Editing Kit, game file H2EK\tags\scenarios\multi\chironstation\chironstation.scenario
  6. ^ Halo 3 Editing Kit, game file H3EK\tags\levels\dlc\warehouse\warehouse.scenario
  7. ^ Halo 3: ODST Editing Kit, game file H3ODSTEK\tags\levels\atlas\h100\h100.scenario
  8. ^ Halo: Reach Editing Kit, game file HREK\tags\levels\firefight\ff50_park\ff50_park.scenario
  9. ^ Halo 4 Editing Kit, game file H4EK\tags\levels\spartanops\ff87_chopperbowl\ff87_chopperbowl.scenario
  10. ^ Halo 4 Editing Kit, game file H4EK\tags\environments\solo\m10_crash\m10_crash.scenario
  11. ^ Halo 2: Anniversary Multiplayer Editing Kit, game file H2AMPEK\tags\levels\sway\ca_forge_skybox01\ca_forge_skybox01.scenario