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Covenant: Difference between revisions

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{{era|H1|H2|H3|HW|H3R|RE|TCP|FOR|TF|FS|GOO|CH|UP|HGN|ILB|HELL|SPB|LE}}
{{Title|The Covenant}}
{{Ratings}}
{{Status|Canon}}
{{Seealso Level|The Covenant (Level)|[[Halo 3]]}}
{{disambig header|the original theocratic empire|other factions of the same name|Covenant (disambiguation)}}
{{Affiliation infobox  
{{Affiliation infobox
|BG1=
|BG2=unterun
|image=[[Image:Covenantsymbol.png]]
|name=The Covenant
|name=The Covenant
|type= Theocratic [[Wikipedia:Cultural hegemony|Cultural Hegemony]]
|image={{tabcontainer
|founding=[[Writ of Union]]
|title1=Halo Wars|content1=[[File:HaloWars-CovenantSymbol.png|84px]]
|constitution=[[Ratification Parley]]
|title2=Fleet Battles|content2=[[File:H5Covenant Logo2.png|60px]]
|headofstate=[[Hierarchs]]
}}Symbols associated with the Covenant
|headofgov=[[Hierarchs]]
[[File:HLC Crate12 Poster.png|300px]]<br>A number of Covenant species side-by-side on a Forerunner world
|commander=[[High Prophet of Truth]]
|type=*Interstellar empire
|defacto=[[High Prophet of Truth]]
*Theocratic [[Wikipedia:Cultural hegemony|cultural hegemony]]
|executive=[[High Council]]
|founder=*[[Breaking Shadow]] of the [[Reformists|San'Shyuum Reformists]]
|legislative=[[High Council]]
*[[Pelahsar the Strident]] of the [[Council of City States|Sangheili]]
|judicial=[[High Council]]
|documents=*[[Writ of Union]]
|capital=Formerly [[High Charity]]
*[[Ratification Parley]]
|language=[[Covenant Language]] (Various languages are spoken by the different races)
|head=[[Hierarchs]]
|currency=None
|executive=[[High Council]]<ref name="hcuniverse">[https://www.halowaypoint.com/en-us/universe/factions/high-council '''Halo Waypoint''': ''High Council'']</ref>
|religious=Worship of the [[Forerunners]] and their technology
|legislative=*High Council{{Ref/Reuse|hcuniverse}}
|holiday=
**[[Covenant laws]]
|judicial=
|branch=*[[Ministries|Ministerial bodies]]
**[[Covenant military]]
**[[Covenant fleet]]
|main=*[[Sanghelios]] {{C|Until [[648 BCE]]}}{{Ref/Book|[[Halo Encyclopedia (2022 edition)]]|Page=229}}{{Ref/Book|Id=Enc22pg192|[[Halo Encyclopedia (2022 edition)]]|Page=192}}
*[[High Charity]]{{Ref/Reuse|Enc22pg192}}
|anthem=
|anthem=
|formed= Founded at the end of the Sangheili-San'Shyuum War
|language=[[Sangheili (language)|Sangheili]]{{Ref/Site|Id=wp cov|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/factions/covenant|Site=Halo Waypoint|Section=Universe, Factions|Page=Covenant|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/factions/covenant.html}}
|established=First [[Age of Reconciliation]]
|script=Syllabary and logograms
|fragmented=[[2552]]: [[Covenant Civil War]]
|religion=[[Covenant religion]]
|reorganized=
|techlevel=
|dissolved=[[2553]]
|notable=[[History of the Covenant]]
|restored=
|formed=[[852 BCE]]: [[Ages of Reconciliation|First Age of Reconciliation]]<ref name="Ency1">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 30''</ref>
|image=[[Image:High Charity wallpaper.jpg|300px]]
|reorganized=[[2552#November|November 3, 2552]]: [[Great Schism]]
|dissolved=[[2552#December|December 11, 2552]]: [[Battle of the Citadel]]<ref name="Destroyed1">''[[Halo 3]]'' ''[[Halo (Halo 3 level)|Epilogue]]'' ''"But you did it. Truth and the Covenant. The Flood. It's Finished." [[Cortana]]''</ref>{{Ref/Book|Id=Destroyed2|Halo: The Essential Visual Guide|Page=59|Quote=...and with the help of the Arbiter, forged a tentative agreement with the humans that resulted in the destruction of the Covenant.}}<ref name="Destroyed3">[https://youtu.be/opWf5Sug2-Y?t=8m8s ''Halo Wars 2 GAMEPLAY - E3 2016 Interview (Interview with Kevin Grace)''] ''"The Covenant are dead"''</ref><ref name="Destroyed4">[https://www.halowaypoint.com/en-us/universe/factions/covenant Halo Waypoint: Covenant] ''"Dissolution: 2552 CE"''</ref>
|affiliation=
}}
}}
The '''Covenant''' was a religious hegemony of multiple alien species, controlling a very large portion of the [[Orion Arm]] of the [[Milky Way]] galaxy. More specifically, the Covenant's government system was a Hierarchical Theocratic Oligarchy, having a caste system and being ruled by a group of specific individuals. They waged a [[Human-Covenant War|Genocidal Campaign]] against [[humanity]] until they were defeated due to many factors, the most pressing of which was internal [[Great Schism|conflict]]. The Covenant was presumably dissolved after its defeat by the [[UNSC]] and [[Covenant Separatist]] forces. It is unknown what happened to members of the Covenant after it disbanded, though it is assumed that many returned to their home worlds.  
{{Quote|Creatures of the Covenant: the path is broad, and we shall walk it side by side!|The [[Prophet of Truth|High Prophet of Truth]]<ref>'''[[Halo 2]]''' ''level [[Gravemind (level)|Gravemind]]''</ref>}}
 
The '''Covenant''', also referred to as the '''Covenant Empire'''<ref name="xytan">'''Halo: Ghosts of Onyx''', ''page 239''</ref><ref>'''Halo: First Strike''', ''page 269'' (2003 edition); ''page 323'' (2010 edition)</ref> or '''Covenant Hegemony''',<ref>'''Halo: First Strike''', ''page 338'' (2003 edition); ''page 405'' (2010 edition)</ref> was a massive religious hegemony of multiple alien species that completely controlled a large portion of the [[Orion Arm]] in the [[Milky Way|Milky Way Galaxy]] for thousands of years.<ref name="offguide1">'''[[Halo 2: The Official Strategy Guide]]''' '' page 40''</ref><ref name="planetmanu1">'''[[Planetary Operations Manual]]''' ''Covenant - Overview''</ref>  Originally a mutual alliance between the [[Reformists|San'Shyuum]] and the [[Council of City States|Sangheili]], the Covenant expanded to include six other species ([[Huragok]], [[Mgalekgolo]], [[Unggoy]], [[Kig-Yar]], [[Yanme'e]], and [[Jiralhanae]]) united in the worship of the mythified [[Forerunner]]s and the [[Halo Array]].
 
Ruled by the [[High Prophet of Truth]] along with [[Hierarch|High Prophets]] [[Prophet of Mercy|Mercy]] and [[Prophet of Regret|Regret]] in [[2525]], the Covenant waged a [[Human-Covenant War|genocidal campaign]] against [[human]]ity until they were defeated in [[2552#December|December 2552]]. Despite being one of the most powerful military forces in the known Milky Way galaxy at the time, [[Great Schism|internal conflict]] combined with stubborn human resistance were formidable enough to shatter the bonds that held the empire together. This internal conflict broke the Covenant in two, [[Covenant separatists|forcing out]] the Sangheili species.<ref>[https://www.halowaypoint.com/en-us/universe/species/jiralhanae&#x20; Canon Fodder] - "The resulting conflict would be called the Great Schism, and it would divide the Covenant into two, ultimately forcing the Sangheili out."</ref>
 
Following the Covenant Empire's end at the [[Battle of the Citadel]],{{Ref/Reuse|Destroyed1}}{{Ref/Reuse|Destroyed4}} a small remnant of surviving [[Dhas Bhasvod's Covenant|loyalists]] would reemerge years later,{{Ref/Reuse|Sacrifice}}{{Ref/Reuse|DW}} and a number of [[Covenant remnants|new factions]] were created by the fallen empire's former subject species after the conclusion of the war.<ref name="h4guide">[http://www.halowaypoint.com/en-US/halo4guide ''Halo 4 Interactive Guide'']</ref> Some of the [[Covenant separatists|separatists]] sought to recreate the Covenant entirely under Sangheili rule, free from San'Shyuum influence.<ref>'''[https://www.halowaypoint.com/en-us/news/canon-fodder-lore-of-the-rings Halo Waypoint: 'Canon Fodder' - Lore of the Rings]''' - "many others had become enamored with the idea of bringing the Covenant empire under complete Sangheili rule, quickly scrambling to grab power wherever they could."</ref><ref>'''[[Halo: Glasslands]]''', ''page 20''</ref>  One notable splinter faction of Sangheili self-proclaimed to be a [[Jul 'Mdama's Covenant|new "Covenant"]] was created by [[Jul 'Mdama]], being one of several factions which maintain some tenets of the fallen Covenant's [[Covenant religion|religion]].<ref name="escalation5">''[[Halo: Escalation Issue 5]]'' "What does it mean to be 'Covenant' today? A hundred warlords claim they rule the Covenant, but each of them leads only a small faction."</ref> Other hostile factions that utilize assets from the former Covenant Empire include [[Merg Vol's Covenant|Merg Vol's faction]], [[Sali 'Nyon's Covenant|Sali 'Nyon's faction]], [[Vata 'Gajat's mercenary group|Vata 'Gajat's faction]] and the [[Banished]].
==History==
{{Main|History of the Covenant}}
{{Quote|''The First Age: Ignorance and Fear.''<br>
::''The Second Age: Rivalry and Bloodshed.''
:::''The Third Age: Humility and Brotherhood.''
::::''The Fourth Age: Wonder and Understanding.''
:::::''The Fifth Age: Obedience and Freedom.''
::::::''The Sixth Age: Faith and Patience.''
:::::::''The Seventh Age: Journey and Salvation.''|Maccabeus and the Jiralhanae of the ''Rapid Conversion''.<ref>'''[[Halo: Contact Harvest]]''' ''page 196-197''</ref>}}
 
===Founding===
[[File:HM WarOfBeginnings.jpg|thumb|right|250px|The [[Desecration of Ulgethon]].]]
{{Main|War of Beginnings}}
At some point before the San'Shyuum encountered the Sangheili, the [[Huragok]] were found by the San'Shyuum in various [[M-series facility|M-series facilities]].<ref name="best">'''Halo 3''', ''[[Bestiarum]]''</ref> In [[938 BCE]],{{Ref/Reuse|Ency1}} the San'Shyuum [[Reformists]], aboard the [[Forerunner Dreadnought]] and the planetoid that would come to be known as High Charity, entered a Sangheili-occupied system that led to first contact between the two alien species. The San'Shyuum, who came to Sanghelios in order to claim and study the rich abundance of Forerunner artifacts left behind,<ref name="Ency114">'''[[Halo Encyclopedia (2009 edition)]]''' ''page 114''</ref> soon found themselves sharing different ideologies of how such relics should be treated, which quickly devolved into conflict between the San'Shyuum and the Sangheili.


==Background==
The Sangheili believed that Forerunner relics were sacred and should not be touched, while the San'Shyuum Reformists believed that they should be studied and use them to make practical objects of their own design.<ref name="harv146">'''[[Halo: Contact Harvest]]''' ''page 146''</ref> The highly militarized Sangheili attacked the San'Shyuum almost as soon as their differences became apparent,<ref name="contact">'''[[Halo: Contact Harvest]]''' ''page 147''</ref> and a war between the two species raged for eighty six years.{{Ref/Reuse|Ency1}}
The name "Covenant" was taken from the binding pact that forged the peace between the [[Elites]] (Sangheili) and [[Prophets]] (San 'Shyuum). They allied with each other after a long war, which had thousands of casualties. They are combined forces of alien races, and act as the main antagonists in the Halo universe. The war which had devastated their respective races for years, was fought over the [[Forerunners]] artifacts on the Elite home world, [[Sanghelios]], with the Elites wishing to preserve them, and the Prophets wishing to use the artifacts to activate them. The Elites held a distinct strategic upper hand, as their militaristic society was ready for a war, but the Prophets had one massive advantage; an immensely powerful Forerunner construct known as the Dreadnought. After the Prophets decided to use the [[Forerunner Dreadnought]] against the Elites, the Prophets destroyed the Sangheili forces, while the wise and prudent Elite Commanders, realizing their peril, had their warrior priest dissect forerunner technology to strengthen their ships. Eventually they realized their was no need to fight as the main point of the conflict was now moot. When the Prophets found evidence of the Forerunners and their [[The Great Journey|"Great Journey"]], hoping to create a peace between them, told the Elites of their discovery and promised to find the means of the Forerunners' transcendence. The Prophets would share this knowledge with the Elites who in turn would protect the Prophets from harm as they searched for transcendent Forerunner artifacts to activate all the [[Halo Array|Halo Installations]]. These ideas would be put into the Covenant's founding document, the [[Writ of Union]].
 
At the start of the war, the Sangheili had a numerical advantage in terms of ships and soldiers. Their strength and military tactics were without peer. However the San'Shyuum's technology, gleaned from years of travel and study of their Forerunner Dreadnought, gave them the advantage in ship-to-ship combat. This proved to be the most common type of combat witnessed during the war.{{Ref/Reuse|contact}}
At first, the Covenant were only a loose non-aggression pact of two races held together by a common need to avoid mutually assured destruction. But, as their society advanced, so did their technology, culture, and religion. By the [[2552|time]] of the [[Halo Series|Halo games]], the Covenant controlled a large part of the Orion Arm of the Milky Way galaxy. They discovered and conquered various races. Their society had evolved into a complicated caste system, with the Prophets governing the Covenant, and the Elites left in charge of the military. The Covenant was a theocracy, based on prophecies about the Sacred rings and The Great Journey. The primary belief of the Covenant was that the Halos will allow them passage into the "Divine Beyond", where they might join the Forerunners as gods, while those who did not believe in the Great Journey would be left behind to die by the power of the [[Halo Array|Halo Rings]].
 
Eventually both species came to fear a very real threat: annihilation. The Sangheili feared it through the San'Shyuum's use of their unstoppable Dreadnought; and the San'Shyuum came to admit that if the Sangheili were this dangerous, there might be other forms of sentient life far more threatening to their race.{{Ref/Reuse|contact}} The long and brutal war caused the Sangheili to violate their religious beliefs, studying and incorporating Forerunner technology in order to avoid defeat.{{Ref/Reuse|contact}} This incorporation of Forerunner technology eventually caused a stalemate in the war against the San'Shyuum,{{Ref/Reuse|contact}} however their Dreadnought remained unstoppable. Faced with this bitter reality, the Sangheili surrendered.{{Ref/Reuse|Ency114}}
 
With a proud tradition as warriors, the Sangheili held great respect for a worthy adversary, and after their surrender, the San'Shyuum sought a burgeoning Covenant of the two races. In 852 BCE a tentative truce was worked out between the two species through the Sangheili leader, [[Pelahsar the Strident]], and the San'Shyuum [[Breaking Shadow]]. The two agreed to forgive the past crimes of their species and began efforts towards an alliance.<ref>'''[[Halo Mythos]]''', ''page 39''</ref> This eventually came about with the signing of the [[Writ of Union]], a treaty that ended the conflict and brought about peace between the two factions.{{Ref/Reuse|Ency1}}


==Society==
[[File:HM-HighCharityBC.png|left|250px|thumb|The construction of ''High Charity''.]]
===The Government===
===Early history===
The Covenant is governed by the [[High Council]], which is led by a trio of Prophets and consists of lesser Prophets, [[Legate]]s and very high ranking Elites, which are known as Councilors. However, near the start of the [[Covenant Civil War]], the Prophets began to replace the Elites with Brutes in various positions within Covenant society, including the protection of the Hierarchs and command of the [[Covenant Fleet|Covenant Fleets]]. The Prophets of [[Truth]] and [[Mercy]] used the Prophet of [[High Prophet of Regret|Regret's]] assassination at the hands of [[Master Chief]] as an excuse to replace the Elite guard with Brutes. The Prophets then secretly ordered the Brutes to commit genocide against the Elites, and thus leading to the beginning of the Civil War.
The conclusion of the conflict marked the [[Ages of Reconciliation|First Age of Reconciliation]].{{Ref/Novel|Id=bc15|BC|Chapter=15}} During this Age and in the year [[851 BCE]],{{Ref/Novel|Id=bc1|BC|Chapter=1}} a rebellion would break out led by [[Ussa 'Xellus]] known as the [[Rending]].{{Ref/Reuse|bc15}}{{Ref/Book|Id=enc22pg192|Enc22|Page=192}} As well, ''High Charity'' would begin construction this year.{{Ref/Reuse|bc1}} At this time, much of the Covenant's civil and military infrastructure was not formalized, though enough was in place to allow the first truly colloborative project between the founding species to complete; the multi-role {{Pattern|Useumru|voidpiercer}}.{{Ref/Site|Id=CFEklund|URL=https://www.halowaypoint.com/news/canon-fodder-eklunds-ensemble|Site=Halo Waypoint|Page=Canon Fodder - Eklund's Ensemble|D=20|M=07|Y=2022}} One of the newly formed fleets of the Covenant{{Ref/Reuse|enc22pg192}} would make use of the ''Useumru'' during the attack on the [[Ussans]] at [[The Refuge]].{{Ref/Novel|BC|Book cover}} As part of the aftermath of the formation of the Covenant, a version of the [[Swords of Sanghelios]] had formed to help end the last opposition to the Writ of Union.{{Ref/Site|Id=hwp sangheili|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/factions/swords-of-sanghelios|Site=Halo Waypoint|Section=Universe, Factions|Page=Swords of Sanghelios|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/factions/swords-of-sanghelios.html}}


In addition to the High Council, there are three other Councils: the [[Council of Concordance]], the [[Council of Deed and Doctrine]] and the [[Council of Masters]].
''High Charity'' would finish construction roughly 60 years later in [[791 BCE]].{{Ref/Book|Enc22|Page=226}} The First Age of Reconciliation would end at some point after this and be followed by the [[Ages of Discovery|First Age of Discovery]].{{Ref/Reuse|bc15}}


Numerous Ministries exist within the Covenant government as well, each of which possesses a single role.
In [[784 BCE]], the [[Lekgolo]] were encountered by the Covenant on [[Rentus]], a [[natural satellite]] of the Lekgolo homeworld of [[Te]].<ref>[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/catalog-interaction/4c3e1c6f-6519-4ee0-83a4-4bac13bf07a3/posts?page=74#post732 '''Halo Waypoint''': ''Catalog Interaction'' (post 2988575)]</ref> Upon the discovery that many of the Lekgolo worm colonies had literally devoured Forerunner artifacts and installations, [[Taming of the Lekgolo|a large-scale military conflict]] began. The Lekgolo initially proved difficult to defeat because of their ability to combine into the powerful [[Mgalekgolo]], however due in part to their superior spaceship technology, the Covenant were able to ally with the useful Lekgolo and the species was indoctrinated into the hegemony.<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 114''</ref>{{Ref/Novel|CH|Chapter=16}}
{{Covenant Government}}


=== Species ===
The early ages of the Covenant were defined by several civil wars as the polity took shape through slaughter and submission. This included the [[Ages of Conflict|Third Age of Conflict]].{{Ref/Book|Enc22|Page=265}}
The Covenant society is based around a caste system of the species below. Many of the alien species conquered by the Covenant are conscripted into, or gradually become part of the alliance.<ref>[[Media:Humans hunted.ogg|''Halo 2'' dialogue]], [[Prophet of Regret]]</ref> However, during the first contact with the Humans, [[Mendicant Bias|The Oracle]] on board the [[Forerunner Dreadnought]] revealed to Truth and Regret that Humans are "My Makers", as shown by its luminary. Since the entire Covenant was based on the belief that the Forerunners had transcended, Truth and Regret knew if any of the other races found out what the Oracle told them, the Covenant would break apart.


[[Image:Scale.GIF|500px|A scale showing the comparative sizes of the Covenant military and hierarchy.|center]]
{{clear}}
{{clear}}
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[[Image:1207642645 Prophet.jpg|thumb|100 px|A Prophet]]
===Contact and conversion===
In the year [[1112]], the Covenant discovered the [[Yanme'e]], an insectoid race with an interplanetary civilization. First contact was violent as both sides took heavy casualties. However, it was the Covenant who fared worse in these battles. Ultimately, the San'Shyuum discovered a way to communicate with the Yanme'e, and subsequently incorporated them into the Covenant by way of a treaty.<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''pages 148-149''</ref>
 
[[File:H2A Terminals - Unggoy join Covenant.jpg|right|thumb|250px|Unggoy join the Covenant.]]
In [[1342]], the Covenant arrived in the [[Y'Deio system]] and encountered the [[Kig-Yar]]. Both Kig-Yar [[piracy|pirate]]s and [[Eayn]]'s military joined forces in an attempt to fend off the Covenant military juggernaut. The war between the Covenant and Kig-Yar forces culminated in sieges of redoubts on the [[asteroid]]s surrounding their world,<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 155''</ref> however the asteroids proved to be beneficial to the Kig-Yar. It was difficult for the larger Covenant ships to maneuver through Y'Deio's abnormally dense asteroid belt, while Kig-Yar forces could use the asteroids for hiding.<ref>'''Halo: The Cole Protocol''', ''page 157''</ref> Eventually, peace was reached between the Kig-Yar and Covenant. The Kig-Yar joined the Covenant, essentially as mercenaries, and earned commissions from the [[Ministry of Tranquility]] to engage in the services of the Covenant.<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 121''</ref>
 
The [[Unggoy]] were easily inducted into the Covenant as a labourer race in [[2142]].{{Ref/Book|Id=EncC4|Enc|Section=Chapter Four: The Covenant - The History of the Covenant|Page=115 (2009 edition); 121 (2011 edition)}}{{Ref/Game|H3|Part=Halo 3 Limited Edition|PartText=Limited Edition|Bestiarum}}{{Ref/Book|Id=EncC1|Enc|Section=Chapter One: Timeline, Galactic Rebirth and the Covenant - Human Expansion and Colonization|Page=32}}{{Ref/Game|Id=H2AT10|H2A|Terminal (Halo 2: Anniversary)|Terminals|Detail=Covenant Record: Unggoy Rebellion}} Around 10 years later in [[2152]],{{Ref/Book|Id=Enc22P245|Enc22|Page=245}} the Arbiter [[Fal 'Chavamee]] would defy the Covenant and it's religion, resulting in the title of Arbiter becoming negative.{{Ref/Film|Id=Duel|HLeg|Episode=The Duel}}
 
Centuries prior to 2560, the Covenant encountered and [[Extermination of Karava|exterminated]] a sentient species on [[Karava]].{{Ref/Book|Enc22|Page=289}} In between the Ages of Conversion and Ages of Doubt, members of the Covenant grappled with internecine conflict.{{Ref/Reuse|ency31}}
 
===Later years===
In [[2462]], the [[Unggoy Rebellion]] began after the [[Ministry of Concert]] refused to punish Kig-Yar [[shipmaster]]s that were rendering Unggoy populations infertile as petty revenge for the displacement of Kig-Yar nests. The Unggoy proved to be vicious, determined and competent fighters and an Arbiter was ultimately needed to quell the rebellion. This Arbiter ordered the glassing of [[Balaho]], and in response the rebellion ended before much damage could be done, leaving the planet's surface intact for the most part. The Sangheili integrated the Unggoy into formerly Sangheili-only units and armed them with Covenant weaponry.<ref>'''Halo: Contact Harvest''', ''pages 150-152''</ref>
 
The [[Jiralhanae]] were fighting a civil war on [[Doisac|their homeworld]] when they were discovered in [[2492]]. While some gladly joined the Covenant, others were unwilling at first. Nonetheless, they were quickly defeated and absorbed into the Covenant.<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 115''</ref> One of the more pro-Covenant factions was led by [[Maccabeus]], whose zeal and devotion led him to be the first Jiralhanae to captain a [[Rapid Conversion|Covenant ship]].{{Ref/Book|Enc22|Page=254}}
 
===War of Annihilation===
{{Main|Human-Covenant War}}
{{Quote|Your destruction is the will of the Gods... and we are their instrument.|The Covenant's first transmission to humanity, after the [[glassing]] of [[Harvest]].<ref>'''Halo: The Fall of Reach''', ''pages 96-98''</ref>}}
[[File:HW Trailer Battle.jpg|left|thumb|250px|The Covenant [[Harvest campaign|engage]] humanity at [[Harvest]].]]
During the 23rd Age of Doubt, the Covenant [[First Battle of Harvest|encountered]] humanity for the first time on the planet [[Harvest]]. While many within the Covenant's leadership felt that this new race would make a welcome addition to the hegemony, the newly-appointed [[Hierarchs]] of the Covenant—[[Prophet of Truth|Truth]], [[Prophet of Mercy|Mercy]], and [[Prophet of Regret|Regret]]—had other plans. The Hierarchs were aware of humanity's status as the Forerunners' chosen inheritors, and knew that revealing this information to the Covenant would lead to the Covenant falling into chaos.<ref>'''Halo: Contact Harvest''', ''page 275''</ref> Greater than the cultural significance of the invalidation of the Great Journey, the leading San'Shyuum knew the truth about the Forerunners would lead to the loss of their personal power.<ref>'''Halo: Contact Harvest''', ''page 385''</ref> As a result, spurred on by a violent incident following the first human-Covenant contact, the Hierarchs declared humanity an affront to the gods and demanded that their entire species was to be exterminated. This decision would spark a war that ultimately would crumble the very foundation of the Covenant's religious and political alliances.<ref>'''Halo: Contact Harvest''' ''page 143''</ref>


====[[San_'Shyuum|Prophets]]====
Early in the war, a growing faction of Elites who disagreed with the Prophets were formed. This group took control of a Forerunner facility near the remnants of a massive space installation and were thought to have in their possession a key to activate Forerunner technology. The Arbiter of the time, [[Ripa 'Moramee]], would put an end to the faction but did not retrieve the key.{{Ref/Generic|[[Halo Wars Timeline Events]]|Excerpt from The Punished Deeds, Vol. III}}
As the highest caste, the [[Prophets]]  lead the [[Covenant]] and exert complete control over all religious and political affairs. Physically weak, [[Prophets]] wield power through absolute command of the [[Covenant]] and through scavenged [[Forerunner]] technology, leaving the task of conquest to the [[Sangheli|Elites]] and the other races. Their higher understanding of the [[Forerunners]] gives them great ego and religious powers over the [[Covenant]]. The fact that the [[Covenant]] are religious [[zealots]] makes it all the more easy to control them. They are addressed as "[[Hierarchs]]", "Noble Hierarchs", "Holy Ones" or "Exalted" by the other races of the Covenant. Prophets enforce a misguided theology based on the belief that firing the [[Halo Array]] will herald some kind of sublimation event called the "[[Great Journey]]", which they believe will lead them to the [[Forerunner]]'s final destination, but it was unknown to them that it would lead them to their death if the [[Halo]]s were activated. They are called '''[[San 'Shyuum]]''' in the [[Covenant language]]. The most recent and final Hierarchs were [[High_Prophet_of_Regret|Regret]], [[Mercy]] and, [[Truth]].
[[Prophets]] will abandon their allies at any moment, as they regard their own self preservation over everything else. This was shown when the Prophet of Truth abandoned Mercy to the [[Flood]].


====[[Jiralhanae|Brutes]]====
At some point prior to [[2531]], heretical uprisings took place on several [[Covenant worlds]] in response to ''High Charity''{{'}}s demands for new tithes. These would be put down in part by [[Avitus]].{{Ref/Book|Enc22|Page=254}}
[[Image:Brutecaptain.jpg|thumb|75px|A [[Brute]] [[Brute Captain Major|Captain Major]]]]
Brutes are one of the newer species to the [[Covenant]] and are the only race that has obtained equal status to that of one of the founding "clients" of the [[Covenant]] pact, the [[Sangheli|Elites]]. They have an incredible natural resilience to damage because of their tough rhino like skin that makes up for their lack of [[Energy Shields]] (be it noted that later in ''[[Halo 3]]'' they get [[power armor]]), and use a number of [[Brute Sandbox|weapons and vehicles]] based upon their pre-Covenant technology. This technology is primitive compared to other [[Covenant]] weapons, but they are still incredibly lethal, with most Brute-developed weapons having blades attached to them. Suprisingly one of the only ways to take them out is a turret. Some chieftains in Halo 3 and [[Tartarus]] from Halo 2 are also equipped with [[invincibility]]. As opposed to standard [[Brute]] combat, Brutes sometimes will go "berserk", and will try to and usually kill anyone or anything in its path. The said Brute will charge mindlessly in the event of its armor being destroyed, it's companions being killed, being stuck with a plasma grenade(like [[Elites]]), or several other circumstances. Brutes have their own ranks going up to [[War Chieftain]]s who usually wield [[Type-52 Directed Energy Support Weapon|Plasma Cannons]], [[Type-33 Light Anti-Armor Weapon|Fuel Rod Guns]], or [[Chieftain]]s who usually wield [[Type-2 Energy Weapon/Hammer|Gravity Hammers]]. The [[Brute]]s always work in packs of 3-8 when possible. Brutes are unlike Elites in that they do not have an aversion to using Human weapons, as shown in the books and ''[[Halo 2]]''. After the Elites were replaced for failing to protect the [[High Prophet of Regret]] from the "[[John-117|Demon]]", they took over their role as personal [[Brute Bodyguard|bodyguards]] of the Prophets and also now make up most of the Covenant military. They have a hairy, ape-like appearance with rough, rhino-like skin and a highly resilient body. They are known as '''Jiralhanae''' in the Covenant language. It was said in [[Sierra 117]] that the Brutes may be doing something to the [[Grunts]] to make them more resilient and stop them running away, and implied some kind of chemicals in the Methane Tanks, but they were probably just threatening the Grunts.


====[[Sangheili|Elites]]====
After decades of struggle, some Sangheili within the Covenant began to question why humanity was not offered a chance to join the Covenant as other races had.<ref name="convo">'''Halo 2''', ''[[Conversations from the Universe]]''</ref> Despite their losses, humanity proved a determined and brave enemy. They were especially troubled by their soldiers called [[Spartan]]s, who were more than a match for them in battles and often killed thousands of Covenant by themselves.<ref>'''Halo: Ghosts of Onyx''', ''page 349''</ref> While these idle heresies did not halt the Covenant's military progress, doubt began to surface as to the wisdom of the Prophets' ultimate goals; a doubt that was carefully observed by the spies of the Hierarchs.{{Ref/Reuse|convo}}
[[Image:BestiarumElite.jpg|thumb|100px|A [[Minor]] Elite]]
Elites served as the military leaders of the Covenant before the Great Schism in 2552. While Prophets often had the final say, it was the Elites who organized military campaigns and naval engagements. [[Ship Master]]s commanded ships, while [[Fleet Master]]s commanded fleets, and [[Field Masters]] commanded the vast armies. Elites maintained the military structure of the Covenant and ensured the Prophets' orders were followed, as well as their own. They also had a diverse [[rank]] structure which was based off how many foes an Elite had killed. Elites also wore different colored armor to signify their rank within the Covenant. They were a major component of the Covenant and were the only caste able to maintain the military hierarchy as well as having a voice within the [[High Council]]. Later on the Elites would be tested and shoved aside from their zealous role as Covenant military leaders by the Brutes. As the [[Prophet]]s and [[Brute]]s attempted genocide of the Elites, the angered [[Covenant Separatists|Elites]] left the Covenant, causing a [[Great Schism|civil war]] within the Covenant which would end with the Covenant Loyalists adding them to their list of enemies, and the Elites forming the Covenant Separatists along with many of the Grunts and Hunters. The Separatists then became allies with the [[UNSC]] in their fight against the Covenant. They are called "Sangheili" in the Covenant language. An "ee" at the end of an Elite name, such as "''Notod''ee or Vadumee''," would signify that that Elite is a part or was part of the Covenant military, although, after The Great Schism most, if not all, Elites removed the "ee" from their names to show that they had left the Covenant.


====[[Mgalekgolo|Hunters]]====
Another major break-off faction known as the [[Banished]] was created by [[Jiralhanae Stalker]] [[Atriox]] as a result of his disgruntlement with the Prophets' rule, and proceeded to persistently raid Covenant supplies for years while the Human-Covenant War raged on.{{Ref/Level|HW2|[[A New Enemy]]}}
[[Image:Hunter 3.jpg|thumb|100px|A [[Hunter]].]]
[[File:H2A Screenshot ParticularJustice Autumn.jpg|thumb|right|250px|The Fleet of Particular Justice along with the ''Pillar of Autumn'' at Installation 04.]]
Hunters are actually an assemblage of worm-like entities called ''[[Lekgolo]]'' that create a communal, armor plated form. In this form, they are known as ''[[Mgalekgolo]]''. They usually fight and travel in pairs known as "Bond Brothers" (which technically means that not all of the colonies of worms were able to fit within one set of armor), and are the strongest Covenant fighting units. They wield powerful [[Assault Cannon]]s and a massive shield resistant to any small arms fire which may also be used as a melee weapon due to its sharp sides and the hunters' great swinging strength. They are usually used as shock infantry, and are only deployed on the battle field when in need of a heavy force. Their political and religious motivations are completely unknown. Their weaknesses are their exposed orange flesh, which is located on their backs, stomach, and neck. In [[Halo 3]] the leadership offered more protection by covering their stomachs with more armor. Their main weakness is when their back is turned, because of the lack of armor they have there. They are one of the most powerful Covenant foes, challenged only by the [[Brutes]] in [[Halo 2]] and the [[Elites]] in [[Halo 3]].
After the UNSC stronghold [[Reach]] fell to the Covenant in [[2552]], they made a discovery of tremendous significance: a single UNSC vessel, the [[UNSC Pillar of Autumn|''Pillar of Autumn'']], had made a supposedly blind jump away from the battle, inadvertently leading the [[Fleet of Particular Justice|pursuing Covenant fleet]] to the location of [[Installation 04|one]] of the seven Halo rings.{{Ref/Level|CE|[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]}} The Covenant's celebration following the discovery of this prized relic was short-lived, however, as a small group of UNSC forces—among them the fearsome, enigmatic soldier known to Covenant forces as "[[John-117|the Demon]]"—managed to destroy the ring by detonating the ''Pillar of Autumn''{{'}}s [[fusion drive|fusion engines]].{{Ref/Level|CE|[[The Maw]]}} [[Thel 'Vadam]]ee, the [[Supreme Commander]] of the fleet present at Halo, was branded a heretic for his failure to save the ring,{{Ref/Level|H2|[[The Heretic]]}} although he was subsequently appointed an [[Arbiter]].{{Ref/Level|H2|[[The Arbiter]]}}


====[[Yanme'e|Drones]]====
Shortly after the destruction of the first Halo ring, the High Prophet of Regret accidentally stumbled upon the human homeworld, [[Earth]]. Ill-equipped for a full-scale invasion, Regret managed to escape by making an in-atmosphere slipspace jump. This jump led the Prophet of Regret and the pursuing UNSC frigate [[UNSC In Amber Clad|''In Amber Clad'']] to a [[Installation 05|second Halo ring]].{{Ref/Level|H2|[[Delta Halo]]}} A [[Battle of Installation 05|brief military conflict]] between UNSC and Covenant forces ensued, during which time Regret met his end at the hands of the Demon. The ring itself was nearly activated, but was stopped by UNSC forces.{{Ref/Level|Id=h2journey|H2|[[The Great Journey]]}}
[[Image:Palamok.jpg|thumb|100px|A [[Yanme'e|Drone]].]]
{{Clear}}
These flying, insect-like creatures referred to as "Drones" served almost exclusively as engineers, but were replaced by the Huragok. They became the second Covenant species with the ability of flight. Their ability to fight on the wing makes them an excellent strategic weapon against ground-based opponents. Unlike most other Covenant races, the Drones do not require an oxygen-nitrogen atmosphere or a methane environment, as Grunts do, to survive. They are called ''[[Yanme'e]]'' in the Covenant language. Some people believe that Drones had joined the Covenant some time in between ''Halo: Combat Evolved'' and ''Halo 2''. This can be proved false, as they appear in the novel ''Halo: Contact Harvest'', which was the first Human-Covenant contact. They are similar to the drones in the first Marathon game.
 
===Schism and disintegration===
[[Image:Eayn.jpg|thumb|100px|A [[Jackal Minor]].]]
[[File:Schism 2.png|thumb|250px|Covenant Sangheili and Jiralhanae battle each other upon the onset of the Great Schism.]]
{{Main|Great Schism|Battle of Kenya|Battle of Installation 00}}
During the events on the second Halo, the two remaining Hierarchs used the Sangheili's failure to safeguard Regret as an opportunity to [[Changing of the Guard|replace the Sangheili with Jiralhanae as their protectors and military leaders]]. The two Prophets had doubts about the Sangheili's loyalty to the Covenant cause, and used the opportunity to ensure that there would be no future dissidence in the Covenant. However, this move greatly angered the Sangheili, who threatened to resign from the High Council.{{Ref/Level|H2|[[Sacred Icon]]}}
 
The Prophet of Truth would continue his replacement efforts and gave the Jiralhanae command over several Covenant fleets.{{Ref/Generic|[[Halo Wars Timeline Events]]|Edict of the Office of the High Prophet of Truth}} Once there were enough Jiralhanae in positions of power, Truth secretly ordered them to purge the Sangheili from the Covenant. The [[Sangheili Councilor]]s, who had been summoned to the [[Control Room (Installation 05)|Control Room]] of Installation 05 to witness the commencement of the Great Journey, were either assassinated or imprisoned by Tartarus and his Jiralhanae. The rest of the Sangheili revolted, enlisting the help of some of the Mgalekgolo and Unggoy.{{Ref/Level|H2|[[Uprising]]}}


====[[Kig-yar|Jackals]]====
A massive battle ensued within High Charity and the surrounding space, beginning a civil war known as the Great Schism and the [[Ages of Retribution|First Age of Retribution]]. While High Charity was consumed by internal conflict, the Flood-controlled UNSC frigate [[UNSC In Amber Clad|''In Amber Clad'']] made an unexpected slipspace jump inside the dome and crashed into one of the towers, initiating a full-scale infestation of the city. The Prophet of Mercy was killed during the Flood attack, with Truth leaving him to die while he made his own escape. The holy city and its millions of inhabitants were completely overrun by the infestation, becoming a massive [[Flood hive]].{{Ref/Level|H2|[[Gravemind (level)|Gravemind]]}}
Due to their superior senses, Jackals are the scouts and marksmen of the Covenant military. They are about 5'6" tall and due to their lack of physical durability, they carry a portable [[Jackal Personal Arm Shield|Energy Shield]] generator during combat. Jackals are employed mainly as sharpshooters with their excellent vision and dexterity, and are also deployed to defend strategic areas. When a Jackal is under fire, it will cover its head with its hands and trot away to another position from which to fire from. The first [[Human]] contact was between [[Staff Sergeant]]s [[Johnson]] and [[Byrne]] on a Human freighter as Jackal pirates tried to board the ship. Jackals have never been seen using grenades except in the book [[Halo: Ghosts of Onyx]]. This is probably because they wield both their weapon and their shield, and so cannot throw grenades while dual-wielding. They are called '''Kig-yar''' in Covenant language. Jackals were the first Covenant race that the [[Spartans]] encountered, as seen in [[The Fall of Reach]].


[[Image:H3 Grunt Major.jpg|thumb|100px|A [[Grunt Major]].]]
Truth escaped in the Forerunner Dreadnought, then used to provide power to High Charity. However, [[John-117|SPARTAN-117]], the infamous Demon, managed to fight his way aboard the Dreadnought right before it took off. While the Covenant fleet orbiting the holy city began to do battle with each other, the Dreadnought managed to enter slipspace and retreated to Earth.{{Ref/Reuse|h2journey}} Using the launch of ''Anodyne Spirit'' as a cover, [[Prelate]] [[Dhas Bhasvod]] successfully launched [[San'Shyuum flotilla|a flotilla]] containing many of the surviving [[San'Shyuum]] to the [[shield world]] [[Cloister]].{{Ref/Novel|Id=DW|DW}}


====[[Unggoy|Grunts]]====
These losses, among other factors, helped to form a tentative alliance with the Sangheili and humanity. The Arbiter Thel 'Vadam had discovered the truth about the Halo rings, and with the help of several of ''In Amber Clad's'' human crew members managed to prevent the second ring from firing and defeat the Jiralhanae forces defending it.{{Ref/Reuse|h2journey}} While [[Joyous Exultation Covenant|one group]] had [[Onyx Conflict|initial conflicts]] over the Forerunner world of [[Onyx]],<ref>'''Halo: Ghosts of Onyx''', ''page 378''</ref> the [[Fleet of Retribution|Sangheili]] under the command of Rtas 'Vadum joined with the UNSC in order to mutually defeat the Jiralhanae, Truth, and the Flood. This alliance was initially uneasy, but the two species gradually learned to cooperate as their reliance in battle increased.
Grunts are both the most common and lowest-placed caste of the Covenant, as the name implies. Despite their notable cowardice and ineptitude, they are quite dangerous in large numbers, which may have been why an [[Arbiter (Character)|Arbiter]] was needed to quell the [[Grunt Rebellion]].  They breathe a methane mixture and thus must wear a large tank on their back full of the methane to survive on other planets. They fight well on [[Shade|Plasma Turrets]] and use the [[Type-25 Directed Energy Pistol|Plasma Pistol]] and [[Type-33 Guided Munitions Launcher|Needler]], sometimes wielding the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] as well, though this may have been included simply for comedic purposes. In ''Halo: Combat Evolved'', Grunts weilding Fuel Rod Guns exploded upon detonation. In addition, Grunts are known to be extremely deadly with the plasma pistol; capable of firing it at speeds sometimes exceeding that of the Plasma Rifle.  If their leader is killed, Grunts will run away or they may go Kamikaze by activating two [[Plasma Grenades]] (one on each hand) while charging at you and shouting random noises, and [[Heretic Grunt]]s will fearlessly charge the enemy when their leader is dead. Their discipline is dependent upon strong leadership and strength of numbers; however, when leaderless, they will present significantly less resistance, often cowering. They are called '''Unggoy''' in the Covenant language. Unggoy have a considerable amount of physical strength, enabling them to wield large weapons in the Covenant arsenal. Grunts are approximately 5 feet tall. They have learned many Human languages from intercepting transmissions between Human vessels, a fact that they apparently take great pride in. During the [[Covenant Civil War]] they, as well as the [[Hunters]], did not fully support either side, though most sided with the [[Elites]], remaining extremely loyal to their "savior", [[Thel 'Vadam|The Arbiter]]. Their speech is high and squeaky. They find nothing wrong with this, but most other races that have come in contact with them find it comical.


====[[Huragok|Engineers]]====
Despite the loss of High Charity, the Prophet of Truth and his loyal Jiralhanae-led returned to war wracked Earth and the newly uncovered [[Portal at Voi]] to [[Installation 00|the Ark]].{{Ref/Level|H3|[[Tsavo highway (location)|Tsavo Highway]]}} Despite the UNSC's attempts to stop him, Truth successfully activated the portal and the Dreadnought retreated through, accompanied by the remaining loyalist fleet.{{Ref/Level|H3|[[The Storm]]}} The UNSC and their defected Sangheili allies followed Truth's fleet through the portal to the Ark, intent on stopping Truth from activating the Halo Array.{{Ref/Level|H3|[[Floodgate]]}}
[[Image:1207643494 Engineer front.gif|thumb|90px| An [[Engineer]].]]
Engineers appear in two games: Halo Wars and Halo: Combat Evolved, however they are finally making an up close appearance in [[Halo 3: ODST]] as "floating bombs".<ref>[[Naughty Naughty (Achievement)|Naughty Naughty achievement]] for ''[[Halo 3: ODST]]''</ref>. In Halo: CE, one would need Halo Map Tools to bring it into the game. In Halo Wars, it is a support unit used to heal Covenant units. In military terms,they are a non-militant race. They are needed to maintain the Covenant war machines and will only converse with the Prophets (also individuals who learn their language). This, however, indicates Engineers are very high in the caste system, probably because the Covenant are aware of how much they are needed and that the Engineer's grasp on Covenant '''''and''''' foreign technology, constantly examining or repairing any nearby technology regardless of affiliation or taking things apart and then reassembling them either to original shape or something new. It is believed that the Engineers helped the [[Covenant]] to understand how to use the technology effectively.<ref>''[[Halo: The Fall of Reach]]''</ref> Engineers are actually an artificial species created by the Forerunners, which could contribute to their high status. They are called '''Huragok''' in the [[Forerunner]] and Covenant language. They were removed from the final version of ''[[Halo: Combat Evolved]]'' (though they are still present in the code, they are not used), but feature in some of the novels, as an air-unit in [[Halo Wars]]. It may be noted that the Engineers are named according to their features or appearance.


====Deleted Races====
[[File:TruthDeath-large.jpg|thumb|left|250px|The Arbiter executes the Prophet of Truth, bringing an end to the Covenant.]]
*''[[Drinol]]s'' are creatures in the form of bosses that did not make it into the ''Halo'' games. They are thought to have been remade into the [[Flood]]'s Tank Pure Form as there are many similarities between the two.
Upon arrival at the Ark, Truth barricaded himself inside the [[Installation 00 Citadel|Citadel]], the control center for the Halo rings, and prepared to initiate the Great Journey. However, the UNSC and Sangheili forces eventually broke through the defenses around the Citadel despite heavy resistance from the Covenant loyalist forces.{{Ref/Level|H3|[[The Ark (level)|The Ark]]}} Ignoring the arrival of the Flood-infected High Charity which immediately began a widespread infestation of the Ark's surface, the UNSC-Sangheili alliance launched an immediate last-ditch assault on the Citadel. Although Truth's forces mobilized all of their available assets to prevent their enemies from reaching the Citadel, they were defeated after a [[Battle of the Citadel|swift battle]]. SPARTAN-117 and Arbiter Thel 'Vadam formed a temporary alliance with the Flood and forced their way to Truth. In his final moments, the Prophet of Truth managed to initiate the Halo rings' activation sequence, although his victory was short-lived as John-117 and the Arbiter soon made their way to his location. The Spartan canceled the activation before the rings could fire and the Arbiter killed Truth in vengeance, finally stopping the Covenant once and for all.{{Ref/Level|H3|[[The Covenant (level)|The Covenant]]}}{{clear}}
*''[[Stalker (Species)|Stalkers]]'' are a Covenant race that did not make it into ''[[Halo 2]]'', seen in the ''Halo 2 Collector's Edition Disc''. They were taken from original idea sketches of the Elites in the first ''Halo'' game and were supposed to be very wiry and skeletal, with massive amounts of teeth, similar to sharks.
*''[[Keelbug]]s'' are only seen in the ''Halo 2 Collector's Edition Disc''. They were hybrids of Drones and Brutes, more like Drones but without the insect-like look to them. They were supposed to fly into the battlefield, cut dead bodies into sections, and fly off with them as a creative way of removing NPC corpses to free memory from the game. They seemed to be more like animals than a sentient race.
*''[[Alien Trooper]]s'' are seen in the ''Halo 2 Collector's Edition Disc''. They are understood to be a deleted form of soldier that would complement the [[Elites]] in battle. The only known data on these Covenant are that they were supposed to carry its weapon under their bellies.
*''[[Special Purpose Sniper]]s'' are seen in the ''Halo 2 Collector's Edition Disc''. Their arms were used like a tripod, so they could flip from side to side, without having to switch weapons. They would also be able to hang from trees. This concept appears to have been re-imagined in Halo 3, with Jackal Snipers often being found in trees.
*''[[Sharquoi]]'' were mentioned in the ''Halo 2 Collectors' Edition [[Conversations from the Universe]]'' booklet, detailing conversations among Human and Covenant individuals. Nothing seen in any ''Halo'' product outside of that mentioning can be called a Sharquoi with any certainty.


====Creatures Inhabiting Covenant Worlds====
===Post-dissolution===
*''[[Scrub Grub]]s'' are small creatures the equivalent of the rats found on Humanity's home world, [[Earth]]. They were first mentioned in ''[[Halo: Contact Harvest]]'', while inhabiting a Jackal ship.
[[File:Handshake-large.jpg|thumb|250px|[[Thel 'Vadam]] and [[Terrence Hood|Lord Hood]] shake hands, marking the end of the war and an alliance of humans with Sangheili.]]
*''[[Zap-Jellie]]s'' are sea creatures that live on the Grunt home world, [[Balaho]]. They are possibly the equivalent to large jellyfish on Earth.
{{Main|Covenant remnants}}
*''[[Thorn Beast]]s'' are a food source for the Covenant, though only observed being eaten by Brutes. The only reference to the Thorn Beasts is in ''[[Halo: Contact Harvest]]'', when the Brutes are first mentioned, and Halo Wars, in at least one of the timeline periods.
{{Quote|But you did it. Truth and the Covenant. The Flood. It's finished.|[[Cortana]]{{Ref/Reuse|Destroyed1}}}}
*''[[Mud Wasp]]s'' are insects found on the Grunt home world of Balaho.
*''[[Shade Crab]]s'' are crustaceans found on the Grunt home world of Balaho.
*''[[Helioskrill]]s'' are predators found on Sangheilios that imitate rocks to catch their prey.


===Religion and Culture===
With their [[High Council|government]] and [[High Charity|capital]] annihilated, the [[High Prophet of Truth]] killed, and most of the [[Truth's fleet|loyalists' fleet]] destroyed by the [[Fleet of Retribution|Sangheili fleet]] above the Ark, the Covenant as an entity was completely destroyed.{{Ref/Reuse|Destroyed1}}{{Ref/Reuse|Id=Destroyed2}}{{Ref/Reuse|Destroyed3}}{{Ref/Reuse|Destroyed4}}
[[Image:CFsymbols.jpg|250px|thumb|Forerunner symbols.]]
The Covenant society and culture is based solely on worshiping the Forerunners and recovering their sacred artifacts. Because of this, they often have to turn to war to achieve their ends, and so the Elites, and later the Brutes, have a very high place in their culture as they [[Honor Guard|protect]] the Prophets from external and internal threats. In Covenant society, personal vendettas are not tolerated.<ref>[[Halo: The Flood]] page 95</ref>


Because of the Prophet's links to the Forerunners, they possess superior technology, and this, combined with the unique abilities of the client races, helped to push the ever-growing war machine of the Covenant. The client races are nearly enslaved by the Covenant, forced to live a completely different way of life. Their past cultures are all but erased, and the only practical way for them to relive their former cultures is through dreams. Most races are only kept for their varying skills to be exploited, rather than to be a part of a flourishing empire. Hunters, for example, are indomitable ground forces, and so they were conquered by way of orbital bombardment to help the Covenant in close-range combat, rather than from star ships.
Following Truth's death at the hands of the Arbiter, the remaining San'Shyuum, their population reduced to near [[extinction]],<ref name="bestSan">'''[[Bestiarum]]''' ''San'Shyuum section''</ref> went into hiding and few have been sighted by the Sangheili since.<ref name="return">'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''' '''[[The Return]]''' ''page 506''</ref> [[Boru'a'Neem|Two]] [[Tem'Bhetek|Prophets]] in particular departed from the [[San'Shyuum flotilla]] and [[Tem'Bhetek's faction|organized]] Jiralhanae forces to strike against the Sangheili on [[Rahnelo]] and [[Duraan]]. However, this faction was wiped out during their [[Battle of the Prototype Halo installation|failed attempt]] to use a [[prototype Halo installation]] against [[Sanghelios]].{{Ref/Novel|SoI}}


The Forerunners, a long-since vanished and utterly mysterious civilization, are revered as Gods by the Covenant, although their original nature was certainly not divine. The Covenant belief system is underpinned by the existence of numerous abandoned Forerunner artifacts, objects and installations. Of these, the most notable are the seven [[Halo rings]], said to be the locations at which the Covenant belief of the [[Great Journey]] will begin. The evident technological perfection of Forerunner objects, and the awesome and unknown purpose for which these artifacts exist, has powered the Covenant theology for millennium.
Most of the Jiralhanae continued to [[Sangheili-Jiralhanae war|oppose the Sangheili]] until at least [[2559]],{{Ref/Reuse|return}} although a few Jiralhanae chose to serve as laborers under their former masters.<ref>'''Halo: Glasslands''', ''page 136''</ref> The [[Banished]], a Jiralhanae-led mercenary organization, amassed a considerable degree of power in the aftermath of the Covenant's destruction.<ref>[https://www.youtube.com/watch?v=l4axn4oo_KE '''YouTube''': ''Halo Wars 2 E3 Trailer BTS'']</ref>


It appears that the Covenant's faith is solely qualified by finding the Forerunners' abandoned technology scattered throughout the galaxy. However, much of this Forerunner technology is as obtuse as it is arcane. It can only be guessed at what its true purpose and origin might be. That said, they have been able to incorporate some Forerunner advancements into their weapon and transport technology. The Covenant, then, are mainly driven by their fanatical devotion to religion. The client races are held together by a common belief; the slave races are driven by the religion which they have been forced to accept.
While Thel 'Vadam succeeded in restoring an ancient pre-Covenant government known as the [[Swords of Sanghelios]] based on [[Sanghelios|their homeworld]], the Sangheili, having renounced the Great Journey, began to [[Blooding Years|fight amongst their own ranks]] over the particulars of their faith. The [[Servants of the Abiding Truth]], which had also existed before the Covenant, opposed the Swords while others formed their own splinter factions.<ref>'''Halo: Glasslands''', ''page 20''</ref> Many Sangheili separatist commanders sought to seize control of the hegemony's former military assets for themselves, many of them forming disparate fiefdoms self proclaiming to be a new “Covenant”.<ref name="HE5">'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 5|Issue #5]]''</ref> Others retreated from active involvement in interstellar affairs, maintaining the ships and weaponry for defense of their own lands. With large portions of the former Covenant's infrastructure in shambles, intact ships in particular were considered a valuable commodity among the Sangheili.<ref>[https://web.archive.org/web/20141012164920/https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-4-16-14 '''Halo Waypoint''': ''The Halo Bulletin: 4.16.14'']</ref> While many former members of the hegemony discarded the Covenant's religion in favor of more pragmatic pursuits, others continued to adhere to the core tenets of their former religion, namely the worship of the Forerunners as gods.<ref name="Thursday War">'''[[Halo: The Thursday War]]'''</ref> One notable Sangheili-led splinter group that formed was [[Jul 'Mdama's Covenant]], which was later bolstered by the addition of [[Ur-Didact|the Didact's]] [[Promethean#Mechanical Prometheans|Prometheans]].<ref name="Halo 4">[[Halo 4]]</ref><ref name="Escalation">[[Halo: Escalation]]</ref> [[Jul 'Mdama]] was eventually killed during the [[Battle of Kamchatka]] and the remainder of his new Covenant fell to the Swords with the help of [[Fireteam Osiris]] during the [[Battle of Sunaion]] in [[2558]].<ref name="Guardians">''[[Halo 5: Guardians]]'', campaign level [[Battle of Sunaion (level)|Battle of Sunaion]]</ref> In [[2559#November|November 2559]], the UNSC and the Swords of Sangheilios encountered [[Nizat 'Kvarosee|Nizat 'Kvarosee's]] [[Defenders of the Sanctum]], a rogue group of ex-Covenant soldiers who had been exiled on [[Netherop]] in [[2526]]. Trapped by an [[orbital mine shell]] and unaware of the war's end, they continued their fight with stranded UNSC forces led by [[Lieutenant Commander]] [[Amalea Petrov]]. The Swords of Sangheilios dismantled the mine shell and restored outside access to the planet, but Nizat had become too fanatical to accept [[Thel 'Vadam]]'s offer of returning to Sangheilios. Aside from a Defenders of the Sanctum [[Silent Shadow]] [[Blademaster]] that defected to the Arbiter's side, Nizat and his forces were all wiped out.{{Ref/Novel|Out}}


==The History Of The Covenant==
The rest of the former member races scattered and returned to their homeworlds. Many Kig-Yar returned to their ancient ways as raiders and traders,<ref>'''Halo: Glasslands''', ''page 247''</ref> and most Huragok were thought to have fled, though no one knew where.<ref name="Halo page 256">'''Halo: Glasslands''', ''page 256''</ref> Many members of the former Covenant also [[asylum seeker|sought asylum]] on Earth, most notably in the city of [[Rio de Janeiro]].<ref name="departure">'''Spartan Ops''', S1E1 ''Departure''</ref>
{{Main|History of the Covenant}}
{{Ages}}
The Covenant divided their history into eons called Ages. There are ''at least'' [[seven]] ages, although their exact order is uncertain. The Ages are named according to things that have happened or are happening in them. This also means that the lengths of the Ages vary, with some longer than others. [[Halo Wars]], [[Halo: Combat Evolved]] and [[Halo 2]] take place during the 9th [[Ages of Reclamation|Age of Reclamation]], which began during the events in ''[[Halo: Contact Harvest]]''.


{{quote|The First Age: Ignorance and Fear.''<br>
A few [[Dhas Bhasvod's Covenant|surviving remnants]] of Truth's former fleet held out in the ''[[Anodyne Spirit]]'' for years after the war ended, miraculously surviving the faulty firing of [[Installation 08]] from inside of the Forerunner ship.{{Ref/Novel|Id=Sacrifice|SoR|Detail= Adjunct - [[Sacrifice]]}} Led by [[Prelate]] [[Dhas Bhasvod]], these were soldiers who had been left behind to guard the [[keyship]] during the [[Battle of Installation 00]], half of whom had tried to draw the UNSC away from their leader's position in the Citadel and had thus died in the firing of the Halo ring.{{Ref/Reuse|DW}} This remnant's survival was discovered when the Banished [[Raid on Anodyne Spirit|raided the keyship]].{{Ref/Reuse|Sacrifice}} Subsequently, they became active participants in the [[Second Ark Conflict]], allying themselves with a detachment of the [[Keepers of the One Freedom]] led by [[Dokab]] [[Castor]] in an effort to fire the [[Halo Array]] and cleanse the galaxy. Bhasvod's intention was to clear the galaxy of enemies so that the San'Shyuum could emerge from hiding. However, the attempt failed, leading to the destruction of Castor's detachment of Keepers and the retreat of Bhasvod to plan his next move.{{Ref/Reuse|DW}}
::''The Second Age: Rivalry and Bloodshed.''<br>
:::''The Third Age: Humility and Brotherhood.''<br>
::::''The Fourth Age: Wonder and Understanding.''<br>
:::::''The Fifth Age: Obedience and Freedom.''<br>
::::::''The Sixth Age: Faith and Patience.''<br>
:::::::''The Seventh Age: Journey and Salvation.''|Maccabeus and the Jiralhanae of the Rapid Conversion. <ref>''[[Halo: Contact Harvest]]''</ref>}}


It is notable that the "7 Rings" and "7 Ages" are related. When coming upon Installation 04, the Pillar of Autumn's crew "discovered" the ring. When coming upon Installation 05 in Halo 2, it is possible to say that the Covenant Separatists "converted" to the UNSC forces.
==Government and politics==
{{Main|Covenant laws}}
[[File:H2A-ThelBeforeCouncil.jpg|thumb|250px|left|Thel 'Vadam on trial at the [[High Council Chamber]].]]
For the majority of its existence, the two ruling classes of the Covenant were the San'Shyuum and the Sangheili, though the former held greater sway over the Covenant due to their status as "the voice of the gods".{{Ref/Reuse|Ency112}} On the outbreak of the Great Schism, the Sangheili were cast out and the Jiralhanae replaced the Sangheili as the secondary ruling class. The Covenant had ten echelons of government,{{citation needed}} the highest echelon being the [[High Council]], which was responsible for making all important decisions. Prior to the Great Schism, it was made up of over two hundred members of Sangheili commanders and San'Shyuum ministers,<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''' ''page 345''</ref><ref name="Harvest">'''Halo: Contact Harvest''' ''page 271''</ref> and was ruled by the three San'Shyuum [[Hierarchs]]. These Hierarchs were the highest political and religious authority in the Covenant. For each new Age, three new Hierarchs were appointed; in order for them to usher in a new age and assume power, they must receive a blessing from the Oracle of High Charity.{{Ref/Reuse|Harvest}}<ref name="ency119">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''' ''page 119''</ref> This Oracle was a Forerunner artificial intelligence found within the Dreadnought which sat at the center of the capital. Until the events that led to the war against humanity, the Oracle had not spoken for over a millennia, so the ascension of the Hierarchs was steeped with political bribes, blackmail and manipulation of the San'Shyuum [[Philologist]].{{Ref/Reuse|ency119}}<ref>'''Halo: Contact Harvest''' ''page 274''</ref>


==Technology==
The High Council consisted of [[San'Shyuum High Councilor|San'Shyuum]] and [[Sangheili High Councilor]]s, who were extremely important to the Covenant society. The High Council served as the central theocratic and decision-making body of the Covenant. In addition to the High Council, there are three other Councils: the [[High Council of Concordance]], the [[Council of Deed and Doctrine]], and the [[Council of Masters]]. The High Council of Concordance was responsible for the creation of the [[Ratification Parley]] and [[Writ of Union]].<ref>'''[[Halo 2: Original Soundtrack]]''', ''Volume 1''</ref> The Council of Masters was a controlling group within a [[Covenant fleet]] that dictated the needs of fleet and military forces.<ref>'''Halo: The Cole Protocol''', ''page 144''</ref> Below the councils, numerous ministries exist within the Covenant government, each of which dictates a single, but important role within the governmental body of the Covenant. Each ministry was led by a [[Minister (title)#Covenant ministers|San'Shyuum minister]]. A ministry's [[Vice Minister|vice minister]] served as an aid for the minister,<ref name="Halo page 154">'''Halo: Contact Harvest''', ''page 154''</ref> while numerous [[senior staffer|senior]] and [[junior staffer]]s served under both individuals.<ref>'''Halo: Contact Harvest''', ''page 149''</ref>
{{main|Technology}}
Covenant technology is repeatedly referred to as more imitation rather than innovation, unlike their [[human]] enemies. Some may say that their technology is far more advanced than that of humanity.<ref>[[Halo: The Fall of Reach]], page 241</ref> Their technology is based largely on mimicry and reverse engineering of the leftover Forerunner artifacts they have discovered; their weaponry is mostly plasma based and most of their vehicles are capable of hovering. Most of the Covenant's hand-held weapons (except the [[Fuel Rod Gun]], [[Needler]], [[Carbine]], [[Brute Shot]] and later the [[Mauler]], and [[Spiker]]) use magnetic coils to direct the usually unstable plasma.


While Covenant technology is far more advanced than humanity's, the Covenant seem to be ignorant of how precise or powerful their technology can be. Covenant [[slipspace]] engines, for example, are more precise and faster than a human engine, but the Covenant use their engines slower and less precisely than they can be used. This is because the Covenant don't bother to learn the principles behind the technology they use. [[Cortana]] used this to her advantage on the captured Covenant Flagship [[Ascendant Justice]] by reconfiguring the electromagnetic shaping coils to shape the plasma into a thin, sustained beam that, while very effective, consumes plasma at an astonishing rate. These Plasma Torpedoes are said to be a much more powerful torpedo, breaching a larger Covenant ship's shields and hull in one shot. These were seen in the book [[Halo: First Strike]]. Covenant starships use [[Repulsor Engines]] for propulsion in space, rather than traditional reaction drives presumably used by the UNSC.<ref>''[[Halo: Ghosts of Onyx]]'', pg. 331</ref> It seems that the Covenant also have a reasonable understanding of herbal medicines.<ref>''[[Halo: Contact Harvest]]''</ref>
In truth, however, the San'Shyuum and Sangheili had an uneasy coexistence, and political infighting was very common behind the scenes. This stemmed from as far back as the Writ of Union, when the Sangheili begrudgingly accepted the alliance with the San'Shyuum, despite many Sangheili innately knowing the treaty technically meant their species' surrender to the Prophets.<ref>'''Halo: Broken Circle''', ''page 48''</ref> Over the Covenant's history, high-ranked San'Shyuum manipulated the Sangheili and sought to keep them without strong leaders of their own in order to keep them subservient to the Prophets' rule. The most prominent example of this is the San'Shyuum's perversion of the traditional Sangheili title of [[Arbiter]] from a position of great power and honor into a badge of shame, and a means by which to silence those they felt might challenge the Hierarchs' power.<ref name="h2aterm">'''Halo 2: Anniversary''' - ''[[Terminal (Halo 2: Anniversary)|Terminals]]''</ref> In other cases where appointing an Arbiter may have been inconvenient, Sangheili commanders deemed to wield too much influence with their kind were quietly exiled to the fringe worlds of the Covenant empire; an example of this was the fate of [[Imperial Admiral]] [[Xytan 'Jar Wattinree]].{{Ref/Reuse|xytan}} The hidden distrust between the two species became an all-out war during the Great Schism.
{{Covenant government}}


Only two [[Covenant AI]] have ever been found. One was a [[rampant]] [[AI]] that was stationed aboard the [[Ascendant Justice]] and destroyed by [[Cortana]], while the other was The [[Seeker]], sent to infiltrate UNSC systems and alert the Covenant to the location of Earth. Given their continued scarcity, and the Prophet's traditional ban on artificial intelligences, it is unlikely that they are anywhere near as common as UNSC AI's. However, Cortana's copy references several AI's being present in the [[Unyielding Hierophant]] system when the Spartans infiltrate the base.  
==Religion and culture==
{{Main|Covenant religion}}
[[File:H2A - Battle of Delta Halo.jpg|thumb|250px|The Great Journey's objective was to find and activate the Halo rings, and so ascend to godhood.]]
Covenant society had a distinct caste-based societal system with a strong theocratic underpinning.<ref name="Ency112">'''[[Halo Encyclopedia (2009 edition)]]''' ''page 112''</ref><ref name="BungieCovy">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=697 '''Bungie.net''': ''Covenant Primer: The Best of the Bestiary'']</ref> In the Covenant caste system, one's position in the hierarchy was dictated largely by their species. With the San'Shyuum and Sangheili leading the Covenant's religiopolitical and military affairs, respectively, most of the other species served either as warriors or manual labor.


Covenant architecture is known for its curved, organic and sophisticated looking style, likely for the aesthetic tastes of the higher-ranked castes. Constructed of distinctive purple or white metal, these colors are the main focus of Covenant design and distributed throughout their starships, [[vehicles]], and weapons. The metal they use is unknown to the [[UNSC]] but is very strong and resilient.
The Covenant's culture and religion was based solely on the worship and reverence of the Forerunners. Long ago, the San'Shyuum managed to decipher some of the data stored on terminals aboard the Forerunner Dreadnought, thanks to the Forerunners' robust translation systems. However, even then they were unable to fully comprehend the subtle meanings of many Forerunner glyphs.{{Ref/Reuse|Ency112}} The San'Shyuum incorrectly interpreted the activation of the Halo Array as a means of transcending mortality, a process they came to call the "Great Journey". They did not understand that the Array had been designed to eradicate the Flood, specifically by triggering a galactic holocaust and killing all sentient life within the galaxy. They arrived at the conclusion that the Forerunners had ascended to godhood and left other species of the galaxy to their fates.{{Ref/Reuse|Ency112}} Because of this, the Covenant devoted itself to searching for and recovering of Forerunner artifacts. At several points in the Covenant's history, this desire to reclaim Forerunner technology has resulted in the hegemony declaring war against non-compliant species, the most recent instance being their war against humanity. In Covenant society, personal vendettas are not tolerated,<ref name="flood">'''[[Halo: The Flood]]''' ''page 95''</ref> although many conflicts in the Covenant's past have been sparked by vendettas.<ref>'''[[Halo: Contact Harvest]]''' ''page 150''</ref>


==[[Covenant Military|Military]]==
The Covenant were always eager to add new species to the faith,<ref>'''[[Halo: Contact Harvest]]''' ''page 51''</ref> so long as they pledged allegiance to the San'Shyuum as their supreme leaders and the Great Journey as their religion.<ref>'''[[Halo: Contact Harvest]]''' ''page 50''</ref> Client races were however known to have portions of their culture suppressed, as was the case with the Sangheili and their martial practice ''[[Shrwssha'wash]]''.{{Ref/Game|Id=Skullbearer|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=[[Skullbearer Trophy]] - Shoulder Description|Quote=The Prophets suppressed many Sangheili martial practices they deemed distasteful, including Shrwssha'wash: a tradition of displaying the skulls of particularly recalcitrant foes after their defeat and ritual dismemberment.}}
{{Main|Covenant Military}}
Like other civilizations, the Covenant maintains a permanent armed forces branch, used to enforce order, conduct atmospheric and space combat operations, and generally project the Covenant's power onto others. Formerly led by the Elites prior to the [[Covenant Civil War]], the Loyalist branches are now led by the Brutes. The military comprises of the [[Covenant Navy (Service)|Covenant Navy]], the [[Covenant Army]] and the [[Special Warfare Group]] containing the [[Special Operations|Special Operations Division]] (SpecOps). It may be noted that even though their technology is far more superior than the [[Human]]'s and their numbers are much larger as well, as ground warriors the Covenant are much less capable and are often defeated, at which point they usually retreat to space and [[Glass|glass]] the planet.  


===Weaponry===
===Measurements===
{{Main|Covenant Weapons}}
The Covenant created its own means of connoting time, comprised of "Ages." The Covenant's history is broken up into multiple occurrences of [[seven]] types of Age, each representing the predominant theme that occurred during those periods of time. These ages do not necessarily follow one another in order, nor are they equal in quantity. As an example, there were significantly more Ages of Conflict and Doubt than Reclamation. Each Age is further broken into what is called [[cycle]]s. A cycle is the Covenant version of a day and it represents one artificial day on [[High Charity]]. A cycle contains approximately 265 [[unit]]s, which if translated into human time is roughly one hour of time on Earth.<ref name="ency31">'''[[Halo Encyclopedia (2009 edition)]]''' ''page 31''</ref>{{clear}}
The Covenant boast a large arsenal of Directed-Energy-Weapons, largely plasma-based (though they also utilize lasers and particle beam weapons). Most of the Covenant's weaponry uses a form of magnetic channeling that humans can only match with the [[Magnetic Accelerator Cannon|MAC cannon]] aboard starships and the [[Warthog]] mounted [[M68 Gauss Cannon]]. The plasma that is used in Covenant weapons are mined from deep inside the [[Unggoy]] planet [[Balaho]]. When it was depleted, the devices of cloning was already advanced, so they were capable of making millions of tons of [[plasma]] in a single day.


Plasma-based weaponry is ''extremely'' effective against the Covenant's own [[Energy shields]]. The amount of shots that can be fired tends to be very high, but power cannot be recharged without a recharge station nearby, and firing many shots in a short duration can cause the weapon to overheat, which reduces energy efficiency as well as forcing a temporary cooling period in which the weapon cannot be fired. Once the [[Plasma]] reserves are used up, the weapon is useless. As is evidenced in some of the game files, recharging is possible, although this technology cannot be used by the [[Master Chief]] or the [[Arbiter (character)|Arbiter]] in [[Halo: Combat Evolved]], [[Halo 2]] or [[Halo 3]].
==Economy==
The Covenant used commerce as a form of economy. As the Covenant's cohesion was grounded in its belief of working to obtain and sharing Forerunner technology, every member of the Covenant was given a form of employment{{Ref/Reuse|harv146}} or a service to fulfill in exchange for goods and necessities. In the Covenant's culture, service for salvation was the moral motivation for the entire population.<ref name="regret">[[Media:Humans hunted.ogg|''Halo 2'' dialogue]], [[Prophet of Regret]]</ref> Despite this, there was discrimination within the Covenant: The lesser species were treated as second-class citizens with little political or representative voice or power.


With the introduction of the [[Brutes]] as the major military caste within the Covenant, their weaponry has found widespread use. Utilizing crude projectile-like metal spikes in place of plasma, human-based hand held [[Shotguns]] "[[Maulers]]", explosive grenade-like launchers, and sharp blades, they are more primitive, yet brutal - fitting, considering the nature of their creators, the [[Brutes]].
==Military==
{{Main|Covenant military}}
[[File:HW LECover-Wide.jpg|thumb|left|250px|Ripa 'Moramee leads a Covenant force comprising of Sangheili and Unggoy infantry and a Banshee squadron.]]
The Covenant maintained pervasive armed forces to enforce order, conduct atmospheric and space combat operations, and generally carry out the Covenant's will throughout space. Unlike the [[UNSC]], however, the Covenant lacked a single unified military arm, and its armed forces were instead comprised of several organizations overseen by various ministerial bodies.{{Ref/Book|Id=rulebook|Halo: Fleet Battles core rulebook|Page=7}} The Covenant's military capability was most overtly embodied in its spaceborne [[Covenant fleet|fleets]], ranging from small [[battle group]]s to entire armadas. Various task-based groups served under these fleets, including the occupational ground forces and the [[Special Warfare Group]], which contained the [[Special Operations|Special Operations Division]].


There are three known types of dedicated melee weaponry used by the [[Covenant]]. The first, and certainly most well known, is the [[Energy Sword]], used solely by the [[Sangheili|Elites]]. Creating a solid blade of superheated plasma, it has both ceremonial and martial value to the Sangheili warriors, and its possession is closely monitored. Secondly is the [[Gravity Hammer]], used by Jiralhanae, which seems to be the cultural equivalent to the sword. But rather than using a blade of plasma, it can generate a gravitational field, doing devastating damage. The third has not yet been seen in a game, but is used by [[Unggoy]] and [[Kig-Yar]] – an [[Energy Cutlass]], a crystal similar to those fired by the [[Needler]], used in melee combat, capable of embedding in a target and exploding. The [[Jiralhanae]] [[Brute Shot]], [[Mauler]] and the [[Spiker]] are extremely capable in melee combat.
Covenant troops were heavily segregated by species, with the [[Sangheili]] originally serving as their leadership caste. In the field, [[Unggoy]] were deployed as cannon fodder [[file]]s, [[Kig-Yar]] were used as support and snipers, and Sangheili were commanders and fought in warrior [[lance]]s. Weapons and technology were restricted by species and rank; only Sangheili received [[Sangheili personal energy shield|personal energy shields]] and [[energy sword]]s, only Kig-Yar received [[Kig-Yar point defense gauntlet|point defense gauntlets]], and Unggoy only received basic weapons and [[Unggoy combat harness|armor]] depending by rank. The reasons for these restrictions were often cultural; for instance, Sangheili viewed wielding shield gauntlets as dishonorable and that "lesser species" did not deserve their privileged weapons. This discrimination among the Covenant military was centuries old, but the dynamic was occasionally changed by violent rebellion. The [[Unggoy Rebellion]] caused Sangheili to mix their units with Unggoy and give them better training. Likewise, the [[Great Schism]] put [[Jiralhanae]] in command of former Sangheili units, gave them [[Jiralhanae power armor|personal shielded armor]], and made their tribal [[pack]]s a prominent military unit.
{{clear}}


{{Covenant Weapons}}
==Technology==
[[File:Charging Zealot.png|thumb|250px|[[Energy shielding]] and [[active camouflage]] were reverse-engineered from Forerunner technology.]]
Covenant technology has been often described as more imitative rather than innovative,<ref name="copyme">'''Halo: The Fall of Reach''', ''page 241'' (''"The Covenant’s science is imitative rather then innovative, a by-product of this societal ‘absorption,’"'' Dr. Halsey continued. ''"This is not to say that they are lacking intelligence, however. During our first encounter, they gathered computer and network components from our destroyed ships... and they learned at an astonishing pace."''); '''2010 edition''', ''page 275''</ref><ref name="copymetwo">'''Halo: First Strike''', ''page 87'' (Cortana: ''"The Covenant were imitative, not innovative; at least, that's what all the ONI intelligence gathered on the collection of alien races had reported. She had thought this was an exaggeration, propaganda to bolster human morale."'')</ref> as they are based largely on mimicry and reverse-engineering of the leftover Forerunner artifacts they have discovered. Such examples are their exceedingly accurate [[slipspace]] [[astrogation|navigation]], near-instantaneous [[Slipstream space#Communications|interstellar communication]], the manipulation of extremely high volumes of plasma energy from sublight travel, short-range translocation of matter, a great influence over gravity and repulsor-based technologies,{{Ref/Reuse|wp cov}} and man-portable application of energy manipulation.<ref name="techtier">'''[[Bestiarum]]''': ''[[Technological Achievement Tiers]]''</ref> Much of the Covenant's rapid technological advancement was made by stripping Forerunner [[Shield world#Conservation sphere|shield worlds]] of useful material early in the hegemony's existence.<ref>'''Halo Wars''', [[Halo Wars Timeline Events|Excerpt from ''The Punished Deeds, Vol. III'']]</ref> The Covenant also gained many improvements in weapons and spacecraft technology thanks to the technologies found in the [[Ten Cities of Edification]] on [[Zhoist]].<ref name="SS26">''[[Halo: Silent Storm]]'', Chapter 26</ref> In the Covenant, ecclesiastical authorities ultimately oversee even the most trivial modifications to existing designs. Improvements or alterations require layers of bureaucracy to navigate and often take decades to gain approval from the Prophets.<ref>'''[[Halo Wars 2]]''' - ''[[Phoenix Logs]] - Wraith Invader''</ref> As a result, some designs, technology and vessels have remained in service for many centuries with little alteration to their base design.


===Vehicles===
Although innovation is not one of the Covenant's strong suits, the Covenant has shown considerable advancement in bridging the technological gap with newly-encountered species. For example, in the first encounter of the Human-Covenant War, the Covenant learned of the humans' computer systems and of their language from salvaging human-computer and network components from destroyed human ships.{{Ref/Reuse|copyme}} This knowledge benefited the Covenant greatly in understanding the humans' military operation, to the extent that the UNSC enacted the [[Cole Protocol]] to deter the Covenant from finding human [[Human colonies|colony worlds]] and [[Earth]]. In another scenario, during the preliminary of the [[Fall of Reach]], the Covenant crippled [[Reach]]'s telecommunication network to prevent the colony world from contacting reinforcements and placed numerous [[Deployment spire|teleportation spires]] to deploy its forces without having to face directly with the planet's orbital defenses.<ref name="Reachgame">''Halo: Reach''</ref>
Covenant [[Vehicles]] use advanced anti-gravity technology for propulsion, as well as utilizing [[Plasma Cannons]] as offensive weaponry and are mainly being constructed out of a high-strength purple metal. Though often faster than their [[UNSC]] counterparts, Covenant vehicles are more unstable over uneven terrain where the sudden changes affects its handling. All Covenant vehicles are made from a purple or dark blue type of metal (excluding Brute vehicles), said to be much more advanced than any alloy known to Humans, and all Covenant vehicles are nicknamed after some kind of supernatural entity by the UNSC, except for [[Scarabs]] and [[Locusts]]. The reason behind this form of naming is not known. Recently, Brute vehicles and technology have been incorporated into the Covenant's arsenal. Though more primitive, they serve the Brutes' need for power. Brute vehicles are not named after spiritual entities, and rather than being a series of Covenant vehicles are regarded as native Jiralhanae technology.


The Covenant culture has religious taboos that prevent them from fully exploring what the Forerunners employed to create that technology.<ref name="ency224">'''[[Halo Encyclopedia (2009 edition)]]''' ''page 224''</ref> In some cases, Covenant technology imitates the effects of the Forerunner technology it is based on while the underlying science remains largely beyond their grasp. An example of this is the Covenant's predominant use of [[plasma]] in their weapons rather than the more exotic [[hard light]] and particle streams utilized by the Forerunners,<ref name="EVGplasma">'''[[Halo 4: The Essential Visual Guide]]''', ''page 103''</ref> or the Covenant's [[pinch fusion reactor]]s in contrast to the Forerunners' ability to harness [[vacuum energy]]. The Covenant also never developed advanced [[Artificial intelligence|AI]] technology due to their religious doctrine; they believed that a [[Associated intelligence|powerful AI]] had once betrayed the Forerunners, and as such they had a ban on actually sapient machine intelligences. The few Covenant AIs that have been encountered include [[Ascendant Justice's AI|an AI]] that was stationed aboard the ''[[Ascendant Justice]]'' and destroyed by [[Cortana]],<ref>'''[[Halo: First Strike]]''' ''page 170''</ref> [[Truth and Reconciliation's AI|one]] based on the ''[[Truth and Reconciliation]]'', as well as the [[Seeker (AI)|Seeker]], sent to infiltrate UNSC systems and alert the Covenant to the location of Earth. Cortana's copy also referenced several AIs being present in the ''[[Unyielding Hierophant]]''{{'}}s systems when the Spartans infiltrated the station.<ref>'''[[Halo: First Strike]]''' ''page 320''</ref>


{{Covenant Vehicles}}
The Forerunners' ubiquitous [[hard light]] technology was never completely understood by the Covenant,<ref name="wages">'''[[Halo: Evolutions - Essential Tales of the Halo Universe]] Volume II''', ''"[[Wages of Sin]]"'', ''page 291''</ref> although they managed to develop at least one hard light-based device in the [[Prelate]]s' shield gauntlets.<ref name="Shadow of Intent">'''[[Halo: Shadow of Intent]]''', ''page ??''</ref> However, they did possess advanced energy field shaping and complex [[holography]]. This technology was advanced enough to produce realistic and tangible simulacra of physical objects. The [[holo-drone]], for example, generates an independent decoy of the operator capable of inflicting physical harm on the enemy despite its incorporeal nature;<ref>'''Halo 2''', campaign level ''[[The Oracle]]''</ref> the [[Type-27 hologram|T-27 holographic decoy]] is a more basic variation of this concept. The Covenant applied forcefield technology in a broad range of roles, from the San'Shyuum's spherical [[stasis field]]s to contain beverages such as tea{{Ref/Reuse|Halo page 154}} to the enormous [[Energy barrier|fields]] used to hold in ''High Charity''<nowiki>'</nowiki>s atmosphere while the holy city's exterior dome was still under construction.<ref>'''Halo: Broken Circle''', ''page 20''</ref><ref>'''Halo 2: Anniversary''', ''[[Terminal (Halo 2: Anniversary)|Terminal 8]]''</ref>


==Covenant Worlds==
Covenant architecture is known for its curved, organic and sophisticated looking style, primarily based on the aesthetic tastes of the [[San'Shyuum]] with loose connections with [[Sangheili]] designs. Even military vehicles were fashioned after San'Shyuum aesthetics early on, incorporating many of the Sangheili designs over the Covenant's history.{{Ref/Reuse|wp cov}} Constructed of distinctive purple, blue or white metal, these colors are the main focus of Covenant design and distributed throughout their starships, vehicles, and weapons. The materials they use are unknown to the UNSC but are very strong and resilient.
'''[[51 Pegasi-B System]]'''
*[[Pegasi Delta]]


'''[[K7-49]]'''
The Covenant possess a variety of medical technologies, including the life-extension treatments the San'Shyuum have used for some time.{{Ref/Reuse|bestSan}} The San'Shyuum Prelates were also known to have used a form of biological augmentation to greatly enhance their normally frail bodies.{{Ref/Reuse|wp cov}} As an idiosyncrasy of their warrior culture, the Sangheili view the notion of doctors as dishonorable.<ref>'''Halo: The Cole Protocol''', ''page 143''</ref> However, as injuries are an inevitable byproduct of combat, the Covenant military still employs a number of medical amenities. Among these are [[automated surgery suite]]s, featured on Covenant ships to treat wounds received in combat,<ref>'''Halo: Contact Harvest''', ''page 259''</ref> and [[magnetic splint]]s which are used to hold broken bones in place. The [[Huragok]] (both the common [[Builder]] kind and the [[Lifeworker]] variation) also provided medical aid in addition to their primary role of maintaining Covenant technology.{{Ref/Reuse|Halo page 256}}<ref name="Halo page 152">'''Halo: Hunters in the Dark''', ''page 152''</ref> It was known that even after suffering major injuries, after only minutes of treatment the patient would feel back to normal without as much as a scar to show for it.{{Ref/Reuse|Halo page 152}}<ref>'''Halo: Hunters in the Dark''', ''page 349''</ref>


'''[[Salia System]]'''
Some novel technologies that were never widely adopted could be seen in San'shyuum headgear.{{Ref/Game|Id=Sovreign|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=[[SOVEREIGN-class armor|Sovereign Spear]] - Helmet Description|Quote=The ceremonial gear of Prophet suzerains, cardinals, and heralds is a surprising source of novel Covenant technologies that never found wider adoption.}}
*[[Joyous Exultation]]
*[[Malhiem]] (Satellite)


'''[[Urs]] System (with stars [[Fied]] and [[Joori]] as secondary stars)'''
===Spacecraft===
*[[Sanghelios]] ([[Elite]] Homeworld)
{{Main|Covenant starship}}
**[[Yermo]] (State)
[[File:1771441-gallery.png|thumb|250px|The ''[[Resplendent Fervor]]'' [[Modular Dispersal Technology|separates its aft section]] while the bow enters [[slipstream space]].]]
***[[Iruiru]]
For the Covenant species, interstellar travel was made easy due to the reverse-engineered technology. Like humans, Covenant vessels can enter [[Slipstream space]] and travel significantly faster than light. However, the Covenant equivalent of the [[Shaw-Fujikawa Translight Engine]] is far more efficient and reliable, relying on a series of "micro-jumps" to maneuver through the slipstream. Covenant vessels do not suffer the "temporal fluidity" of faster-than-light to such a degree as human vessels, arriving at the precise time and location that they intend. However, after a slipspace jump Covenant vessels generally experience a temporary power outage, leaving the vessel vulnerable to attack. As a result, Covenant battlegroups are much more efficient when acting as a coordinated group, and can strike more quickly and decisively.{{Ref/Reuse|ency224}}
*[[Qikost]] (Satellite)
*[[Suban]] (Satellite)


'''[[Tala]] System'''
Covenant starships use [[repulsor engine]]s for propulsion in space, rather than the more traditional [[fusion engine]]s utilized by humanity or the advanced [[reaction drive]]s used by Forerunners.<ref>'''Halo: Ghosts of Onyx''', ''page 331''</ref> Covenant drive systems seem to be propelled by an unusual combination of gravity "waves" and some form of highly reactive plasma displacement, but the actual means and method of propulsion is currently beyond human understanding.{{Ref/Reuse|ency224}} Both starships and ground vehicles are equipped with various forms of [[anti-gravity technology]], allowing ships to hover easily inside an atmosphere and allowing frictionless movement of vehicles across terrain. The Covenant are also able to manipulate exceedingly large amounts of plasma energy by recycling detritus from sublight travel.{{Ref/Reuse|wp cov}}
*[[Balaho|Balaho]] ([[Grunt]] Homeworld)
**[[Buwan]] (Satellite)
**[[Padpad]] (Satellite)


'''[[Oth Sonin]] System'''
Covenant manufacturing plants, such as the [[Assembly Forges]], employ highly sophisticated manufacturing methods which allow them considerable freedom in the design of individual ships. While all Covenant vessels fall into one of several universal design patterns, every ship can be custom-made to fit the preferences of individual shipbuilders and fleet masters.{{Ref/Site|Id=have s'moa|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-have-s-moa|Site=Halo Waypoint|Page=Canon Fodder - Have S'Moa|D=16|M=1|Y=2021|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/news/canon-fodder-have-s-moa.html}}
*[[Doisac]] ([[Brute]] Homeworld)
**[[Warial]] (Satellite)
**[[Solrapt]] (Satellite)
**[[Teash]] (Satellite)


'''Prophet Homeworld'''- Currently Unknown
===Weaponry===
Most of the Covenant arsenal consists of [[plasma weaponry|plasma-based]] [[directed energy weapon]]s, but the Covenant are known to also utilize [[Pulse laser turret|pulse lasers]], [[particle beam weapon]]s, [[antimatter]] explosives and even chemical crystal-based weapons. Interestingly, Covenant weapon designs seem to defy known laws of mechanics; there is typically no form of [[Wikipedia:Radiative transfer|radiative]], physical, or electrical contact between the firing mechanism and "trigger" of a weapon. For these and other reasons, the workings of Covenant weaponry is generally beyond the comprehension of UNSC scientists.<ref>''[[Dr. Halsey's personal journal]]'', [[:File:Journal Needler.png|Needler analysis]]</ref>


'''[[Svir]] System'''
[[File:Tyrant Plasma.png|thumb|left|250px|The Covenant favor plasma weapons, used for both their starships and ground forces.]]
*[[Te]] ([[Hunter]] Homeworld)
Plasma weapons typically use a rechargeable power cell to provide power to their internal components. Covenant plasma weapons are effective but crude, and most automatic-fire plasma weapons are prone to overheating. To compensate, most weapons have vents that open to discharge excess heat and plasma when they overheat, although such weapons are rendered inoperable as the excess heat is dissipated. Once the energy of the plasma weapon is depleted, it must be recharged or discarded. To date, the means by which plasma weapons can be recharged is still unknown to UNSC forces. The most remarkable handheld plasma projectile weapons are a variety of [[Type-25 plasma pistol|plasma pistol]] (by far the most widely used small arm) and the [[Okarda'phaa-pattern plasma rifle|plasma rifle]]. Notable vehicular plasma weapons include various [[plasma cannon|cannons]] and [[plasma mortar|mortars]], while warships are armed primarily with [[Plasma turret|plasma torpedo turrets]].
**[[Rantu]]
**[[Uhtua]]
**23 smaller satellites


'''[[Napret]] System'''
Though rarer, the Covenant occasionally use projectile weapons, the most common of these being [[Needle-based weaponry|unconventional crystal-based weapons]] such as the [[Type-33 Needler]] and the {{Pattern|Gadulo|needle rifle}}. These weapons appear to use some type of chemical that forms a hard, razor-sharp crystal on contact with the atmosphere; [[Blamite|the material]] is mined on [[Suban]], one of [[Sanghelios]]' moons. Certain medium- to long-range weapons fire these crystals at high speeds, allowing them to strike targets accurately at long distance. Other mid-range weapons fire them at very slow speeds, and through unknown means "steer" them towards enemy targets. Needles fired in either of these ways will penetrate the flesh or armor of a target, and several seconds after coming to rest will explode into thousands of tiny, sharp fragments that can maim or cripple a target. When a certain number of needles have penetrated the same target, they will detonate simultaneously, producing a much larger explosion that kills the target instantly.
*[[Palamok]] ([[Yanme'e|Drone]] Homeworld)
**[[Naxook]] (Satellite)
With the introduction of the Jiralhanae as a major military caste within the Covenant, their weapons found widespread use among their own kind. Utilizing crude, spike-like metal projectiles in place of plasma; conventional explosives and incendiaries; and sharp blades, they are more primitive, yet in many cases more dangerous -fitting, considering the nature of their creators. Brute weapons include the [[Paegaas Workshop Spiker|Spiker]] carbine, the [[Type-52 Mauler|Mauler]] shotgun-pistol, and the [[Type-25 Brute Shot|Brute Shot]] grenade launcher.
**[[Oquiu]] (Satellite)
**[[Ka'amoti]] (Satellite)
**[[Kami]] (Satellite)


'''[[Y'Deio]] System (HD 69830)'''
The Covenant employ melee weapons in addition to their already fearsome arsenal. The best known is the [[Type-1 energy sword|energy sword]], used solely by the [[Sangheili]]. Creating a double blade of superheated plasma, it has both ceremonial and martial value to Sangheili warriors and its possession is closely monitored. Another is the Jiralhanae [[Gravity hammer (fiction)|gravity hammer]], which seems to be the Brutes' cultural equivalent to the energy sword. However, rather than using a blade of plasma, it generates a gravitational field which can cause tremendous damage within a several-meter radius.
*[[Chu'ot]]
**[[Eayn]]  (Satellite) ([[Jackal]] homeworld)


'''[[Decided Heart]]'''- Sangheili Base planet
===Vehicles===
Covenant vehicles use [[Boosted gravity propulsion drive|advanced anti-gravity technology for propulsion]], and are armed with directed-energy weaponry of varying potency. Though often faster than their UNSC counterparts, Covenant vehicles are more unstable over uneven terrain where the sudden changes affect handling. All Covenant vehicles (except for Jiralhanae vehicles) and structures are made from a purple or dark blue type of metal, said to be much more advanced than any alloy known to humans, and all Covenant vehicles are nicknamed after some kind of supernatural entity by the UNSC, except for [[Excavator]]s. Recently, Jiralhanae vehicles and technology have been incorporated into the Covenant's arsenal. Though more primitive, they serve the Jiralhanae's need for power. Jiralhanae vehicles are not named after spiritual entities, and rather than being a series of Covenant vehicles are regarded as native Jiralhanae technology.
{{Clear}}


'''[[Weeping Shadows of Sorrow]]'''- Covenant Penitentiary world
==Sphere of influence==
===Species===
{{Quote|Most of those we encountered in our search were compelled to join our Union. To take part in a movement that promised freedom for allegiance, salvation for service!|The [[Prophet of Regret]]{{Ref/Level|H2|[[Regret (Halo 2 level)|Regret]]}}}}
The Covenant is made up of a variety of alien species from different parts of the galaxy. Organized into a caste system by the San'Shyuum, the different species of the Covenant are united by their blind faith in the promise of the Great Journey.<ref>'''[[Halo Encyclopedia (2009 edition)]]''' ''page 14''</ref> In addition to the core member species listed below, there are a number of peripheral client species—known collectively as the [[Covenant fringe]]—that were never fully integrated into the Covenant, though some provided various advantages to the hegemony.{{Ref/Site|Id=wp axl|URL=https://www.halowaypoint.com/en-us/universe/characters/axl|Site=Halo Waypoint|Section=Universe, Characters|Page=Axl|D=19|M=1|Y=2021|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/characters/axl.html}}


==Covenant Starships==
However, not every species encountered by the Covenant was deemed worthy of even providing them with conversion in exchange for services, though their worlds still fell under Covenant control. These species were poorly documented by the [[Sangheili]] and have not been contacted nor cataloged by the [[Unified Earth Government]], even after the Covenant's fall.{{Ref/Site|Id=HWNCF66|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-bulkhead-banter|Site=Halo Waypoint|Section=News, Canon Fodder|Page=Bulkhead Banter (Issue 66)|D=16|M=1|Y=2021|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/news/canon-fodder-bulkhead-banter.html}}
<center>''Also see the [[List of Starships]] article for further information''</center>


{|style="margin: 0 2em 0em 0em;font-size:85%;" align=center> id=toc
{| class="wikitable sortable"
!align=center bgcolor=#6699CC colspan=2|'''<font color="white">Covenant Starship Length Comparison</font><br/>'''
! Image !! Species !! Description
|-
|-
|[[Covenant Assault Carrier]]||5346 meters
|[[File:Regret render.png|100px|right|link=San'Shyuum]] || [[San'Shyuum]] || The highest political caste in the Covenant, the San'Shyuum, or "Prophets" as they are known by humans, led the Covenant and exerted complete control over all religious and political affairs. Though physically weak, Prophets wielded power through absolute command of the Covenant and scavenged [[Forerunner]] technology, leaving the task of conquest to the Sangheili and the other races. Along with the Sangheili, the San'Shyuum had members on the Covenant High Council.
|-
|-
|{{Class|Reverence|Cruiser}}|| 3000 meters
|[[File:Halo 2 Anniversary Zealot.png|140px|right|link=Sangheili]] || [[Sangheili]] || The Sangheili, or "Elites" as they are known by humans, served as the military leaders of the Covenant before the Great Schism. Along with the San'Shyuum, the Sangheili were one of the two founding races of the Covenant, and were the only race other than the San'Shyuum to have members on the High Council. The Sangheili are the only race within the Covenant permitted to build and command starships within the Covenant, though the crews are always composed of a mix of races.<ref>'''Sybex Halo PC Guide''' ''page 48''</ref>
|-
|-
|{{Class|CCS|Battlecruiser}}||1782.2 meters
|[[File:Reach - Chieftain.png|140px|right|link=Jiralhanae]] || [[Jiralhanae]] || The Jiralhanae, or "Brutes" as they are known by humans, were the most recent addition to the Covenant, and served as soldiers and bodyguards within the Covenant military until their promotion during the Great Schism. Although initially of low status within the hierarchy, the Jiralhanae gained greater prominence within the Covenant prior to the Great Schism, with the Chieftain of the Jiralhanae, Tartarus, answering to the Hierarchs themselves. After the Sangheili were deposed, the Jiralhanae were given command of the Covenant military.
|-
|-
|[[Covenant Destroyer]]|| about 300-900 meters
|[[File:HReach - Mgalekgolo.png|140px|right|link=Mgalekgolo]] || [[Lekgolo]] || The Lekgolo are a race of worm-like creatures that can combine to form large, intelligent assemblages called [[Mgalekgolo]], known by humans as "Hunters". Clad in nearly impenetrable armor and armed with their trademark Assault Cannon, they served as the Covenant's heaviest ground troops. Many of these creatures joined the Sangheili during the Great Schism.
|-
|-
|[[Covenant Carrier]] || 1455 meters
|[[File:HReach - Unggoy.png|140px|right|link=Unggoy]] || [[Unggoy]] || Hailing from Balaho, the Unggoy, or "Grunts" as they are known by humans, were the most common and low-ranking caste of the Covenant. They breathe methane gas, and thus must wear a large tank on their back full of methane to survive on other planets. Relations between the Unggoy and the Kig-Yar are strained in the best of times. Many of these creatures joined the Sangheili and the Jiralhanae during the Great Schism.
|-
|-
|[[Covenant Frigate]] || about 150 meters
|[[File:JackalMinor.png|140px|right|link=Kig-Yar]] || [[Kig-Yar]] || The Kig-Yar, or "Jackals" or "Skirmishers" as they are known by humans,{{Ref/Reuse|flood}} were the scouts and marksmen of the Covenant military due to their superior senses. They were among the lower Covenant castes and are about 6'2" tall.
|-
|-
|[[Covenant Stealth Corvette]] || Less than 485 meters
|[[File:Yanmee H2A.png|140px|right|link=Yanme'e]] || [[Yanme'e]] || The Yanme'e, or "Drones" as they are known by humans, are flying, insectoid species that served almost exclusively as engineers in the Covenant Empire. They were eventually replaced by the Huragok, and were used as aerial combatants against the UNSC, who are inexperienced at fighting airborne infantry.
|-
|-
|{{Class|Seraph|Starfighter}}|| 24.8 meters
|[[File:Engineer renderized.png|140px|right|link=Huragok]] || [[Huragok]] || The Huragok, or "Engineers" as they are known by the humans, are an artificial species created by the Forerunners. They only conversed with the San'Shyuum or individuals who learn their language.<ref>'''[[Halo: Contact Harvest]]''', ''page 55''</ref> The Huragok performed the physical labor of excavating and gathering data on Forerunner artifacts. In military terms, they were generally a non-militant race. Many of the Huragok joined the Sangheili during the Great Schism.
|}
|}
===Worlds===
{{Main|Covenant worlds}}
The Covenant's expansive interstellar empire was based within the [[Orion Arm]] of the [[Milky Way]] galaxy,{{Ref/Reuse|wp axl}}<ref name="warfleet galaxy">''[[Halo: Warfleet]]'', p. 12-13</ref>{{Ref/Site|Id=wp sanshyuum|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/species/sanshyuum|Site=Halo Waypoint|Section=Universe, Species|Page=San'Shyuum|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/species/sanshyuum.html}}{{Ref/Note|The [https://www.halowaypoint.com/en-us/universe/factions/covenant Halo Waypoint article] for the Covenant claims that the empire "dominated much of the galaxy". However, most sources (including ''Halo: Warfleet'' and several Waypoint articles) agree that the Covenant Empire was based out in the Orion Arm.}} with the mobile holy city [[High Charity]] as their capital.{{Ref/Reuse|wp cov}} At the height of its power, the Covenant encompassed thousands of systems. Befitting its vastness, the governance of the Covenant's interstellar dominion was highly complex; occasionally worlds or entire sub-domains vanished from the records maintained at High Charity, only for contact to be re-established decades later. The [[High Council]] was responsible for the administration of these interstellar territories, assigning tithes and levies, and allocating resources across the numerous member worlds.<ref>''Halo: Warfleet'', p. 52</ref> San'Shyuum governors handled administrative duties on a local scale; most of them joined the rest of the species on their mass exodus during the Great Schism.<ref name="warfleet 54">''Halo: Warfleet'', p. 54</ref>


===Fleets===
Some species, such as the [[Kig-Yar]] and [[Lekgolo]], had created colonies of their own before their incorporation into the Covenant. These worlds would be absorbed into the empire after the species joined the Covenant. Covenant space would grow to include new worlds as the hegemony expanded throughout the spiral arm, and even [[Forerunner]] installations were settled by the Covenant. Despite the massive size of the empire, the Covenant would generally leave a newly discovered world untouched, unless the world held religious or practical significance. Base worlds established by the [[Sangheili]] were considered the Covenant's primary worlds.{{Ref/Reuse|wp cov}} Since the incorporation of the Jiralhanae, the [[San'Shyuum]] settled them on resource-rich worlds to guard them from anyone seeking to claim them for themselves, although the Jiralhanae lacked the ability to mine the resources themselves.<ref name="esc1">'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 1|Issue #1]]''</ref>
[[Image:High Charity wallpaper.jpg|thumb|right|200px|[[High Charity]].]]
*[[Combined Fleet of Righteous Purpose]]- Partially destroyed by [[Nova Bomb]]
*[[Fleet of Particular Justice]]- Heavy casualties at the [[Battle of Reach]] and [[Battle of Installation 04]], several ships survive.
*[[Fleet of Inner Knowledge]] - Sangheili command replaced by Jiralhanae
*[[Fleet of Tranquil Composure]] - Sangheili command replaced by Jiralhanae
*[[Fleet of Profound Solitude]] - Sangheili command replaced by Jiralhanae
*[[Second Fleet of Homogenous Clarity]]- [[Great Schism|Broken up]]
*[[Fleet of Retribution]] - [[Separatist]] Fleet
*[[Truth's Fleet]] - Believed to be completely [[Battle of Installation 00|destroyed]]
*[[Fleet of Furious Redemption]] - Unknown Status


===Space Stations===
After the dissolution of the Covenant and the exodus of the local San'Shyuum governors,{{Ref/Reuse|warfleet 54}} many of the Covenant's colonies fell under the control of the hegemony's various [[Covenant remnants|splinter factions]], while others were claimed by unaffiliated members of the Covenant client species, especially the Sangheili or Kig-Yar. Some worlds were contested between species and governments,{{Ref/Reuse|HE5}} while [[Joint Occupation Zone]]s were established between the [[Unified Earth Government]] and the [[Swords of Sanghelios]] to allow colonies to be administrated by multiple species.<ref>'''[[Halo: Fractures]]''', ''"[[Oasis]]"''</ref>
*''[[High Charity]]'' - The Covenant Holy City, absorbed by the Flood, then [[Second Battle of High Charity|destroyed]] by Master Chief on the [[Ark]].
*''[[Unyielding Hierophant]]'' - Destroyed by the Master Chief and the Spartans of [[Blue Team]]


===[[Carrier]]s===
==Non-canon and dubious canon appearances==
====[[Covenant Assault Carrier|Assault Carrier]]====
===Odd One Out===
*''[[Shadow of Intent]]''
{{Not canon|category=no}}
[[Image:Shadow of Intent.jpg|thumb|right|175px|The [[Assault Carrier]], ''[[Shadow of Intent]]''.]]
The '''Covenant''' is an empire consisting of at least the San'Shyuum and Jiralhanae at war with humanity.{{Ref/Film|[[Halo Legends]]|Story=Odd One Out}}
====[[Covenant Supercarrier|Supercarrier]]====
===Fracture: Blackguard===
*''[[Sublime Transcendence]]'' - Destroyed
{{Notice/Fracture|Blackguard|category=no}}
The '''Covenant''' hordes are enemies of humanity.{{Ref/Game|Id=Margrave|H3|[[Blackguard]] Margrave chest [[Armor customization (Halo 3)|armor permutation]]}}
[[File:HTV-Contact-Sangheili.jpg|250px|thumb|right|Covenant Sangheili in the ''[[Silver Timeline]].]]
===Silver Timeline===
{{Notice/Silver|category=no}}
{{Main|Silver Timeline}}
The '''Covenant''' is a mutispecies religious hegemony attempting to [[Human-Covenant War/Silver|eradicate]] humanity and locate Halo.{{Ref/Film|Id=Reckoning|TV|Episode=Reckoning}} The Covenant's incorporated species include the Sangheili,{{Ref/Film|TV|Episode=[[Contact]]}} San'Shyuum,{{Ref/Film|TV|Episode=[[Unbound]]}} Jiralhanae, Unggoy, Kig-Yar,{{Ref/Film|TV|Episode=[[Reckoning]]}} and Lekgolo.{{Ref/Film|TV|Episode=[[Emergence]]}} ''[[High Charity/Silver|High Charity]]'' served as the mobile capital-ship for the Covenant.{{Ref/Site|Id=silver|URL=https://halotheseries.tv/|Site=Halo: The Series|Page=Dr. Catherine Halsey's Computer|D=25|M=3|Y=2022|LocalArchive=Dr. Catherine Halsey's Computer}} One of the holiest sites in the Covenant is [[Raas Kkhotskha]] in the [[Aspero system]].{{Ref/Book|Id=makingof|[[The Making of Halo The Series: Hope, Heroism, Humanity]]|Page=150-151}}


====[[Covenant Carrier|Carrier]]====
===Fracture: Entrenched===
*''[[Lawgiver]]'' - Unknown status, possibly destroyed (Not Confirmed)
{{Notice/Fracture|Entrenched|category=no}}
The '''Covenant''' is a zealous organization of humans mutated by radiation at war with the Unified Nations Security Confederation.{{Ref/Site|Id=TLSM1|URL=https://www.halowaypoint.com/news/story-shard-the-last-sky-marshal#part-1|Site=Halo Waypoint|Page=STORY SHARD: THE LAST SKY MARSHAL|D=15|M=6|Y=2022}}


===[[Cruiser]]s===
==Trivia==
====[[Flagship]]s====
{{Other languages
*''[[Ascendant Justice]]'' - Destroyed in the battle for the ''[[Unyielding Hierophant]]''  
|fr={{Tooltip|''Les Covenants''|The Covenant members (Anglicism)}} in most media.<br>
*''[[Seeker of Truth]]'' - Unknown Status, possibly destroyed
{{Tooltip|''L'Alliance Covenante''|Lit. &quot;The Covenant Alliance&quot; (redundant due to Anglicism)}} in most media.<br>
{{Tooltip|''Le Covenant''|The Covenant (Anglicism)}} in ''Halo Legends''.<br>


===={{Class|Reverence|Cruiser}}s====
|de={{Tooltip|''Die Allianz''}}<br>
*''[[Incorruptible]]'' - Destroyed in the battle for [[Onyx]]


===={{Class|CCS|Battlecruiser}}s====
|es={{Tooltip|''El Pacto''|The Covenant (literal translation)}} in ''Halo: Combat Evolved'' and ''Halo: Combat Evolved Anniversary''.
[[Image:CCS-Battlecruiser.jpg|thumb|right|200px|A [[CCS-class Battlecruiser]].]]
}}
 
*[http://myth.bungie.org/legends/encyclopedia/where.html#covenant Covenant] is a major city in Bungie's ''Myth'' series; it is home to the ''Total Codex'', a magical book that lists the fate of every being that will ever be born. Bungie later considered ''Covenant'' as a potential title for ''Halo: Combat Evolved''. [[Paul Russel]] joked that it ''"... sound[ed] like a bad 80's hair band."''<ref>'''Halo 3''' ''Legendary Edition'' special features disk</ref>
*''[[Purity of Spirit]]'' - Unknown Status
*The [[List of references to religion in Halo|Biblical]] Ark of the Covenant represented the will of God, in connection with the quote: ''"Your destruction is the will of the Gods...and we are their instrument."'' This references the Covenant's belief they carry through the will of their gods, the Forerunners.
*''[[Sacred Promise]]'' <small>(hypothesized)</small> - Unknown status, probably destroyed (Not Confirmed)
*''[[Truth and Reconciliation]]'' - Destroyed in the [[Battle of Installation 04]]
*''[[CCS-U624]]''- Status Unknown
*''[[CCS-U321]]''- Destroyed in the [[First Battle of Arcadia]]
 
====[[Covenant Cruiser|Other Types]]====
*''[[Contrition]]'' - Unknown Status
*''[[Penance]]'' - Unknown Status
*''[[Rapid Conversion]]'' - Unknown Status
*''[[Unnamed Covenant Cruiser]]''- Destroyed in the [[Battle of Reach]]
 
===[[Destroyers]]===
====[[Covenant CPV-class|''CPV''-class Destroyer]]s====
*''[[Esteem]]'' - Unknown Status
*''[[Reverence]]'' - Destroyed
 
====[[Covenant Destroyer|Other Types]]====
*''[[Absolution]]'' - Destroyed
*''[[Bloodied Spirit]]'' - Destroyed
*''[[Far Sight Lost]]'' - Destroyed
*''[[Rapturous Arc]]'' - Destroyed
*''[[Unnamed Covenant Destroyer]]'' - Status Unknown
 
===[[Covenant Frigate|Frigate]]s===
*''[[Tenebrous]]'' - Destroyed
*''[[Twilight Compunction]]'' - Unknown Status
*''[[Revenant]]'' - Destroyed
 
===Support Ships===
[[Image:InfinateSuccor.JPG|thumb|right|200px|[[Infinite Succor]].]]
*''[[Infinite Succor]]'' - Destroyed, sent into a star [[The Last Voyage of the Infinite Succor|to prevent the Flood from escaping.]]


===Unknown Type===
==Gallery==
*''[[Commitment and Patience]]'' - Unknown Status
<gallery>
*''[[Devotion]]'' - Unknown Status
File:Halo1 - Covenant Symbol.png|A symbol used on some of the Covenant's vehicles.
*''[[Pious Inquisitor]]'' - Unknown Status, likely destroyed over [[Earth]] (Not Confirmed)
File:HaloWars-CovenantSymbol.png|The emblem used to identify the Covenant faction in ''Halo Wars'', fashioned after a Hierarch's headdress.
File:HCE_CovenantSpecies_Concept.jpg|Concept art of the various Covenant species created early in the development of ''Halo: Combat Evolved''.
File:HFOR-Covenant.png|A hologram of multiple Covenant species in ''[[Halo: Fall of Reach]]''.
File:Covenant LogoHD.png|The Sangheili scripture for the word Covenant. First seen in a ''[[Halo: Fleet Battles]]'' promo and later in [[Sunaion]].  The image is a Photoshop recreation.
File:H5Covenant Logo.png|The Sangheili scripture for the word Covenant. First seen in Sunaion. Notice that it is a mirrored version of the previous image. The image is a Photoshop recreation.
File:Spartan Games Covie ships.jpg|A representation of a Covenant Fleet, created by Spartan Games.
File:TruthAndReconciliation replica.jpg|The Sangheili sigils for the Covenant on a replica of the {{Pattern|Ket|battlecruiser}} ''[[Truth and Reconciliation]]''.
File:Covenant SymbolHorizontal.png|Horizontal version of the Symbol of the Covenant.
File:Covie Lance1.jpg|Kig-Yar and Unggoy listening to the sermons of a Prophet.
File:HW X06Covenant.jpg|[[Sangheili]], the initial leaders of the Covenant military.
</gallery>


==Important Covenant Events==
==List of appearances==
*[[Taming of the Hunters]]
{{Col-begin}}
*[[Grunt Rebellion]]
{{Col-3}}
*[[Human-Covenant War]]
*''[[Halo: The Fall of Reach]]'' {{1st}}
*[[Civil War of the Covenant]]
*''[[Halo: Combat Evolved]]''
*[[The Great Journey]]
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[i love bees]]'' {{Mo}}
*''[[Halo 2]]''
*''[[Halo Graphic Novel]]''
**''[[The Last Voyage of the Infinite Succor]]
**''[[Second Sunrise Over New Mombasa]]''
*''[[Halo: Ghosts of Onyx]]
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars: Genesis]]''
*''[[Halo Wars]]''
*''[[Halo: Helljumper]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Origins]]''
**''[[The Duel]]''
**''[[Homecoming]]''
**''[[Prototype]]''
**''[[The Babysitter]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Stomping on the Heels of a Fuss]]''
**''[[Midnight in the Heart of Midlothian]]''
**''[[Dirt]]''
**''[[Headhunters]]''
**''[[Blunt Instruments]]''
**''[[The Mona Lisa]]''
**''[[Palace Hotel]]''
**''[[Human Weakness]]'' {{Mo}}
**''[[The Impossible Life and the Possible Death of Preston J. Cole]]''
**''[[The Return]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
**''[[Data pads]]'' {{Mo}}
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Boot Camp|Boot Camp]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Glasslands]]'' {{Mo}}
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4]]'' <small>([[Prologue]] Only)</small>
**''[[Infinity Briefing Packet]]'' {{Mo}}
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Mortal Dictata]]'' {{Mo}}
*''[[Halo: Broken Circle]]''
*''[[Halo: Nightfall]]'' {{Mo}}
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: New Blood]]''
*''[[Hunt the Truth]]''
{{Col-3}}
*''[[Halo: Spartan Strike]]''
*''[[Halo: Hunters in the Dark]]'' {{Mo}}
*''[[Halo: Fleet Battles]]''
*''[[Halo: Last Light]]'' {{Mo}}
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo 5: Guardians]]'' {{Mo}}
**''[[Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers]]'' {{Mo}}
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo Fractures]]''
**''[[Lessons Learned]]'' {{Mo}}
**''[[What Remains]]'' {{Mo}}
*''[[Halo: Smoke and Shadow]]'' {{Mo}}
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]'' {{Mo}}
*''[[Halo: Retribution]]'' {{Mo}}
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Legacy of Onyx]]''
*''[[Halo: Collateral Damage]]''
*''[[Halo: Bad Blood]]'' {{Mo}}
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Battle Born]]''
*''[[Halo: Renegades]]'' {{Mo}}
*''[[Halo: Oblivion]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]'' {{Mo}}
**''[[Sacrifice]]'' {{C|Loyalist survivors}}
*''[[Halo: Point of Light]]'' {{Mo}}
*''[[Halo: Divine Wind]]'' {{C|Loyalist survivors}}
*''[[Halo Infinite: Memory Agent]]'' {{Mo}}
*''[[Halo Infinite]]'' {{Mo}}
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Unbound]]''
**''[[Emergence]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Solace (TV Series)|Solace]]''
**''[[Inheritance]]'' {{C|Corpses only}}
**''[[Allegiance]]''
**''[[Transcendence]]''
*''[[Halo: The Rubicon Protocol]]'' {{Mo}}
*''[[Halo: Winter Contention]]''
*''[[Halo: Sunrise on Sanghelios]]'' {{Mo}}
*''[[Halo: Saturn Devouring His Son]]'' {{Mo}}
*''[[Halo: Battle for the Blood-Moon]]'' {{Mo}}
*''[[Halo: Hippocratica]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]''
**''[[Sword (TV Series)|Sword]]''
**''[[Visegrád (TV Series)|Visegrád]]''
**''[[Reach (TV Series)|Reach]]''
**''[[Aleria (TV Series)|Aleria]]''
**''[[Halo (TV Series)|Halo]]''
*''[[Halo: Fireside]]''
*''[[Halo: Age of Retribution]]''
{{Col-end}}


==Known Legions==
==Notes==
*[[Dn'end Legion]]
{{Ref/Notes}}
*[[E'Toro Warrior Crèche]]
*[[R'Lan Warrior Crèche]]
*[[N'Noro Warrior Crèche]]
 
==Food/Food Devices In The Covenant==
*[[Food Nipple]] - A Device that feeds [[Unggoy]].
*[[Hookah Tobacco]] - [[Prophet]] stimulate smoked via pipe.
*[[Thorn Beast]]s - A Giant creature eaten by [[Jiralhanae]].
*[[Shade Crab]]s - Crustaceans hunted/eaten by [[Unggoy]].
*[[Mud Wasp]]s - Insects hunted/eaten by [[Unggoy]].
*[[Scrub Grub]]s - Ratlike arthropods living on Covenant ships.
*[[Zap-Jellie]]s - Jellyfish-like creatures eaten by [[Unggoy]].
 
==Trivia==
*In a Biblical reference, the Ark of the Covenant represented the will of God, in connection with the quote: "Your destruction is the will of the Gods... and we are their instrument." This references the Covenant's belief they carry though the will of their gods, the Forerunners.
*The first Covenant species the player encounters in the original [[Halo Trilogy]] are the [[Grunts]].
*[[343 Guilty Spark (Monitor)|343 Guilty Spark]] often refers to Covenant species as "meddlers" due to their constant disregard for containment protocols, and misinterpretation of [[Forerunner]] language and technology.
*Excluding [[Huragok]]s, which are created by the Forerunners, [[7]] Covenant species appear in the game series: ([[Elite|Elites]], [[Grunt|Grunts]], [[Brute|Brutes]], [[Prophet|Prophets]], [[Jackal|Jackals]], [[Hunter|Hunters]] and [[Yanme'e|Drones]]).
*There are [[7]] ''Ages'' in the Covenant history.
*The Covenant have several similarities to the hierarchy from Universe at War. For example, the Hierarchy leader, Kamal Re'x, is eerily similar to the [[Prophet of Truth]], saying things of comparison: (Kamal): "The universe does not abide by weakness, and we are it's ambassadors" (Truth): "Your destruction is the will of the gods... and we are their instrument."
*The Brutes are implied to be incredibly destructive. They are reputed to have achieved space flight on their own, but destroyed themselves through civil war and were reduced to a preindustrial state. They subsequently rebuilt themselves with aid from the Covenant, but failed to learn anything from the process.
*The Covenant military equipment naming scheme is exactly like that of Japanese military equipment used during World War II(e.g. Type-50, Type-21, etc.)


==Sources==
==Sources==
<references/>
{{Ref/Sources|3}}


==Links==
==External links==
===Internal===
*[[Wikipedia:Covenant (Halo)|'''The Covenant''' on Wikipedia]]
*[[Governors of Contrition]]
*[http://halo.bungie.net/News/content.aspx?type=topnews&cid=697 '''bungie.net''': ''A Covenant Primer: The Best of the Bestiary'']
*[[Writ of Union]]
*[[Mark of Shame]]
*[[Great Journey]]
*[[True Sayings]]
*[[Ratification Parley]]
*[[Covenant Weapons]]


===External===
{{Organizations}}
*[http://www.bungie.net/News/content.aspx?type=topnews&cid=697 A Covenant Primer: The Best of the Bestiary]


[[fr:Les covenants]]
[[Category:The Covenant| ]]
[[it:Covenant]]
[[ja:コブナント]]
[[Category:The Covenant]]
[[Category:Factions]]
[[Category:Factions]]

Latest revision as of 02:05, November 26, 2024

This article is about the original theocratic empire. For other factions of the same name, see Covenant (disambiguation).
The Covenant
Halo Wars
HaloWars-CovenantSymbol.png
Fleet Battles
H5Covenant Logo2.png
Symbols associated with the Covenant

HLC Crate12 Poster.png
A number of Covenant species side-by-side on a Forerunner world

Government overview

Type:

Founder(s):

Founding documents:

Head of state:

Hierarchs

Executive branch:

High Council[1]

Legislative branch:

Government branches:

Societal overview

Capital:

Official language(s):

Sangheili[4]

Official religion(s):

Covenant religion

Official script(s):

Syllabary and logograms

Notable event(s):

History of the Covenant

Historical overview

Formation:

852 BCE: First Age of Reconciliation[5]

Reorganization:

November 3, 2552: Great Schism

Dissolution:

December 11, 2552: Battle of the Citadel[6][7][8][9]

 

"Creatures of the Covenant: the path is broad, and we shall walk it side by side!"
— The High Prophet of Truth[10]

The Covenant, also referred to as the Covenant Empire[11][12] or Covenant Hegemony,[13] was a massive religious hegemony of multiple alien species that completely controlled a large portion of the Orion Arm in the Milky Way Galaxy for thousands of years.[14][15] Originally a mutual alliance between the San'Shyuum and the Sangheili, the Covenant expanded to include six other species (Huragok, Mgalekgolo, Unggoy, Kig-Yar, Yanme'e, and Jiralhanae) united in the worship of the mythified Forerunners and the Halo Array.

Ruled by the High Prophet of Truth along with High Prophets Mercy and Regret in 2525, the Covenant waged a genocidal campaign against humanity until they were defeated in December 2552. Despite being one of the most powerful military forces in the known Milky Way galaxy at the time, internal conflict combined with stubborn human resistance were formidable enough to shatter the bonds that held the empire together. This internal conflict broke the Covenant in two, forcing out the Sangheili species.[16]

Following the Covenant Empire's end at the Battle of the Citadel,[6][9] a small remnant of surviving loyalists would reemerge years later,[17][18] and a number of new factions were created by the fallen empire's former subject species after the conclusion of the war.[19] Some of the separatists sought to recreate the Covenant entirely under Sangheili rule, free from San'Shyuum influence.[20][21] One notable splinter faction of Sangheili self-proclaimed to be a new "Covenant" was created by Jul 'Mdama, being one of several factions which maintain some tenets of the fallen Covenant's religion.[22] Other hostile factions that utilize assets from the former Covenant Empire include Merg Vol's faction, Sali 'Nyon's faction, Vata 'Gajat's faction and the Banished.

History[edit]

Main article: History of the Covenant

"''The First Age: Ignorance and Fear.
The Second Age: Rivalry and Bloodshed.
The Third Age: Humility and Brotherhood.
The Fourth Age: Wonder and Understanding.
The Fifth Age: Obedience and Freedom.
The Sixth Age: Faith and Patience.
The Seventh Age: Journey and Salvation.''"
— Maccabeus and the Jiralhanae of the Rapid Conversion.[23]

Founding[edit]

Main article: War of Beginnings

At some point before the San'Shyuum encountered the Sangheili, the Huragok were found by the San'Shyuum in various M-series facilities.[24] In 938 BCE,[5] the San'Shyuum Reformists, aboard the Forerunner Dreadnought and the planetoid that would come to be known as High Charity, entered a Sangheili-occupied system that led to first contact between the two alien species. The San'Shyuum, who came to Sanghelios in order to claim and study the rich abundance of Forerunner artifacts left behind,[25] soon found themselves sharing different ideologies of how such relics should be treated, which quickly devolved into conflict between the San'Shyuum and the Sangheili.

The Sangheili believed that Forerunner relics were sacred and should not be touched, while the San'Shyuum Reformists believed that they should be studied and use them to make practical objects of their own design.[26] The highly militarized Sangheili attacked the San'Shyuum almost as soon as their differences became apparent,[27] and a war between the two species raged for eighty six years.[5]

At the start of the war, the Sangheili had a numerical advantage in terms of ships and soldiers. Their strength and military tactics were without peer. However the San'Shyuum's technology, gleaned from years of travel and study of their Forerunner Dreadnought, gave them the advantage in ship-to-ship combat. This proved to be the most common type of combat witnessed during the war.[27]

Eventually both species came to fear a very real threat: annihilation. The Sangheili feared it through the San'Shyuum's use of their unstoppable Dreadnought; and the San'Shyuum came to admit that if the Sangheili were this dangerous, there might be other forms of sentient life far more threatening to their race.[27] The long and brutal war caused the Sangheili to violate their religious beliefs, studying and incorporating Forerunner technology in order to avoid defeat.[27] This incorporation of Forerunner technology eventually caused a stalemate in the war against the San'Shyuum,[27] however their Dreadnought remained unstoppable. Faced with this bitter reality, the Sangheili surrendered.[25]

With a proud tradition as warriors, the Sangheili held great respect for a worthy adversary, and after their surrender, the San'Shyuum sought a burgeoning Covenant of the two races. In 852 BCE a tentative truce was worked out between the two species through the Sangheili leader, Pelahsar the Strident, and the San'Shyuum Breaking Shadow. The two agreed to forgive the past crimes of their species and began efforts towards an alliance.[28] This eventually came about with the signing of the Writ of Union, a treaty that ended the conflict and brought about peace between the two factions.[5]

The construction of High Charity.

Early history[edit]

The conclusion of the conflict marked the First Age of Reconciliation.[29] During this Age and in the year 851 BCE,[30] a rebellion would break out led by Ussa 'Xellus known as the Rending.[29][31] As well, High Charity would begin construction this year.[30] At this time, much of the Covenant's civil and military infrastructure was not formalized, though enough was in place to allow the first truly colloborative project between the founding species to complete; the multi-role Useumru-pattern voidpiercer.[32] One of the newly formed fleets of the Covenant[31] would make use of the Useumru during the attack on the Ussans at The Refuge.[33] As part of the aftermath of the formation of the Covenant, a version of the Swords of Sanghelios had formed to help end the last opposition to the Writ of Union.[34]

High Charity would finish construction roughly 60 years later in 791 BCE.[35] The First Age of Reconciliation would end at some point after this and be followed by the First Age of Discovery.[29]

In 784 BCE, the Lekgolo were encountered by the Covenant on Rentus, a natural satellite of the Lekgolo homeworld of Te.[36] Upon the discovery that many of the Lekgolo worm colonies had literally devoured Forerunner artifacts and installations, a large-scale military conflict began. The Lekgolo initially proved difficult to defeat because of their ability to combine into the powerful Mgalekgolo, however due in part to their superior spaceship technology, the Covenant were able to ally with the useful Lekgolo and the species was indoctrinated into the hegemony.[37][38]

The early ages of the Covenant were defined by several civil wars as the polity took shape through slaughter and submission. This included the Third Age of Conflict.[39]

Contact and conversion[edit]

In the year 1112, the Covenant discovered the Yanme'e, an insectoid race with an interplanetary civilization. First contact was violent as both sides took heavy casualties. However, it was the Covenant who fared worse in these battles. Ultimately, the San'Shyuum discovered a way to communicate with the Yanme'e, and subsequently incorporated them into the Covenant by way of a treaty.[40]

Unggoy join the Covenant.

In 1342, the Covenant arrived in the Y'Deio system and encountered the Kig-Yar. Both Kig-Yar pirates and Eayn's military joined forces in an attempt to fend off the Covenant military juggernaut. The war between the Covenant and Kig-Yar forces culminated in sieges of redoubts on the asteroids surrounding their world,[41] however the asteroids proved to be beneficial to the Kig-Yar. It was difficult for the larger Covenant ships to maneuver through Y'Deio's abnormally dense asteroid belt, while Kig-Yar forces could use the asteroids for hiding.[42] Eventually, peace was reached between the Kig-Yar and Covenant. The Kig-Yar joined the Covenant, essentially as mercenaries, and earned commissions from the Ministry of Tranquility to engage in the services of the Covenant.[43]

The Unggoy were easily inducted into the Covenant as a labourer race in 2142.[44][45][46][47] Around 10 years later in 2152,[48] the Arbiter Fal 'Chavamee would defy the Covenant and it's religion, resulting in the title of Arbiter becoming negative.[49]

Centuries prior to 2560, the Covenant encountered and exterminated a sentient species on Karava.[50] In between the Ages of Conversion and Ages of Doubt, members of the Covenant grappled with internecine conflict.[51]

Later years[edit]

In 2462, the Unggoy Rebellion began after the Ministry of Concert refused to punish Kig-Yar shipmasters that were rendering Unggoy populations infertile as petty revenge for the displacement of Kig-Yar nests. The Unggoy proved to be vicious, determined and competent fighters and an Arbiter was ultimately needed to quell the rebellion. This Arbiter ordered the glassing of Balaho, and in response the rebellion ended before much damage could be done, leaving the planet's surface intact for the most part. The Sangheili integrated the Unggoy into formerly Sangheili-only units and armed them with Covenant weaponry.[52]

The Jiralhanae were fighting a civil war on their homeworld when they were discovered in 2492. While some gladly joined the Covenant, others were unwilling at first. Nonetheless, they were quickly defeated and absorbed into the Covenant.[53] One of the more pro-Covenant factions was led by Maccabeus, whose zeal and devotion led him to be the first Jiralhanae to captain a Covenant ship.[54]

War of Annihilation[edit]

Main article: Human-Covenant War

"Your destruction is the will of the Gods... and we are their instrument."
— The Covenant's first transmission to humanity, after the glassing of Harvest.[55]
The Covenant engage humanity at Harvest.

During the 23rd Age of Doubt, the Covenant encountered humanity for the first time on the planet Harvest. While many within the Covenant's leadership felt that this new race would make a welcome addition to the hegemony, the newly-appointed Hierarchs of the Covenant—Truth, Mercy, and Regret—had other plans. The Hierarchs were aware of humanity's status as the Forerunners' chosen inheritors, and knew that revealing this information to the Covenant would lead to the Covenant falling into chaos.[56] Greater than the cultural significance of the invalidation of the Great Journey, the leading San'Shyuum knew the truth about the Forerunners would lead to the loss of their personal power.[57] As a result, spurred on by a violent incident following the first human-Covenant contact, the Hierarchs declared humanity an affront to the gods and demanded that their entire species was to be exterminated. This decision would spark a war that ultimately would crumble the very foundation of the Covenant's religious and political alliances.[58]

Early in the war, a growing faction of Elites who disagreed with the Prophets were formed. This group took control of a Forerunner facility near the remnants of a massive space installation and were thought to have in their possession a key to activate Forerunner technology. The Arbiter of the time, Ripa 'Moramee, would put an end to the faction but did not retrieve the key.[59]

At some point prior to 2531, heretical uprisings took place on several Covenant worlds in response to High Charity's demands for new tithes. These would be put down in part by Avitus.[60]

After decades of struggle, some Sangheili within the Covenant began to question why humanity was not offered a chance to join the Covenant as other races had.[61] Despite their losses, humanity proved a determined and brave enemy. They were especially troubled by their soldiers called Spartans, who were more than a match for them in battles and often killed thousands of Covenant by themselves.[62] While these idle heresies did not halt the Covenant's military progress, doubt began to surface as to the wisdom of the Prophets' ultimate goals; a doubt that was carefully observed by the spies of the Hierarchs.[61]

Another major break-off faction known as the Banished was created by Jiralhanae Stalker Atriox as a result of his disgruntlement with the Prophets' rule, and proceeded to persistently raid Covenant supplies for years while the Human-Covenant War raged on.[63]

The Fleet of Particular Justice along with the Pillar of Autumn at Installation 04.

After the UNSC stronghold Reach fell to the Covenant in 2552, they made a discovery of tremendous significance: a single UNSC vessel, the Pillar of Autumn, had made a supposedly blind jump away from the battle, inadvertently leading the pursuing Covenant fleet to the location of one of the seven Halo rings.[64] The Covenant's celebration following the discovery of this prized relic was short-lived, however, as a small group of UNSC forces—among them the fearsome, enigmatic soldier known to Covenant forces as "the Demon"—managed to destroy the ring by detonating the Pillar of Autumn's fusion engines.[65] Thel 'Vadamee, the Supreme Commander of the fleet present at Halo, was branded a heretic for his failure to save the ring,[66] although he was subsequently appointed an Arbiter.[67]

Shortly after the destruction of the first Halo ring, the High Prophet of Regret accidentally stumbled upon the human homeworld, Earth. Ill-equipped for a full-scale invasion, Regret managed to escape by making an in-atmosphere slipspace jump. This jump led the Prophet of Regret and the pursuing UNSC frigate In Amber Clad to a second Halo ring.[68] A brief military conflict between UNSC and Covenant forces ensued, during which time Regret met his end at the hands of the Demon. The ring itself was nearly activated, but was stopped by UNSC forces.[69]

Schism and disintegration[edit]

Covenant Sangheili and Jiralhanae battle each other upon the onset of the Great Schism.
Main articles: Great Schism, Battle of Kenya, Battle of Installation 00

During the events on the second Halo, the two remaining Hierarchs used the Sangheili's failure to safeguard Regret as an opportunity to replace the Sangheili with Jiralhanae as their protectors and military leaders. The two Prophets had doubts about the Sangheili's loyalty to the Covenant cause, and used the opportunity to ensure that there would be no future dissidence in the Covenant. However, this move greatly angered the Sangheili, who threatened to resign from the High Council.[70]

The Prophet of Truth would continue his replacement efforts and gave the Jiralhanae command over several Covenant fleets.[71] Once there were enough Jiralhanae in positions of power, Truth secretly ordered them to purge the Sangheili from the Covenant. The Sangheili Councilors, who had been summoned to the Control Room of Installation 05 to witness the commencement of the Great Journey, were either assassinated or imprisoned by Tartarus and his Jiralhanae. The rest of the Sangheili revolted, enlisting the help of some of the Mgalekgolo and Unggoy.[72]

A massive battle ensued within High Charity and the surrounding space, beginning a civil war known as the Great Schism and the First Age of Retribution. While High Charity was consumed by internal conflict, the Flood-controlled UNSC frigate In Amber Clad made an unexpected slipspace jump inside the dome and crashed into one of the towers, initiating a full-scale infestation of the city. The Prophet of Mercy was killed during the Flood attack, with Truth leaving him to die while he made his own escape. The holy city and its millions of inhabitants were completely overrun by the infestation, becoming a massive Flood hive.[73]

Truth escaped in the Forerunner Dreadnought, then used to provide power to High Charity. However, SPARTAN-117, the infamous Demon, managed to fight his way aboard the Dreadnought right before it took off. While the Covenant fleet orbiting the holy city began to do battle with each other, the Dreadnought managed to enter slipspace and retreated to Earth.[69] Using the launch of Anodyne Spirit as a cover, Prelate Dhas Bhasvod successfully launched a flotilla containing many of the surviving San'Shyuum to the shield world Cloister.[18]

These losses, among other factors, helped to form a tentative alliance with the Sangheili and humanity. The Arbiter Thel 'Vadam had discovered the truth about the Halo rings, and with the help of several of In Amber Clad's human crew members managed to prevent the second ring from firing and defeat the Jiralhanae forces defending it.[69] While one group had initial conflicts over the Forerunner world of Onyx,[74] the Sangheili under the command of Rtas 'Vadum joined with the UNSC in order to mutually defeat the Jiralhanae, Truth, and the Flood. This alliance was initially uneasy, but the two species gradually learned to cooperate as their reliance in battle increased.

Despite the loss of High Charity, the Prophet of Truth and his loyal Jiralhanae-led returned to war wracked Earth and the newly uncovered Portal at Voi to the Ark.[75] Despite the UNSC's attempts to stop him, Truth successfully activated the portal and the Dreadnought retreated through, accompanied by the remaining loyalist fleet.[76] The UNSC and their defected Sangheili allies followed Truth's fleet through the portal to the Ark, intent on stopping Truth from activating the Halo Array.[77]

The Arbiter executes the Prophet of Truth, bringing an end to the Covenant.

Upon arrival at the Ark, Truth barricaded himself inside the Citadel, the control center for the Halo rings, and prepared to initiate the Great Journey. However, the UNSC and Sangheili forces eventually broke through the defenses around the Citadel despite heavy resistance from the Covenant loyalist forces.[78] Ignoring the arrival of the Flood-infected High Charity which immediately began a widespread infestation of the Ark's surface, the UNSC-Sangheili alliance launched an immediate last-ditch assault on the Citadel. Although Truth's forces mobilized all of their available assets to prevent their enemies from reaching the Citadel, they were defeated after a swift battle. SPARTAN-117 and Arbiter Thel 'Vadam formed a temporary alliance with the Flood and forced their way to Truth. In his final moments, the Prophet of Truth managed to initiate the Halo rings' activation sequence, although his victory was short-lived as John-117 and the Arbiter soon made their way to his location. The Spartan canceled the activation before the rings could fire and the Arbiter killed Truth in vengeance, finally stopping the Covenant once and for all.[79]

Post-dissolution[edit]

Thel 'Vadam and Lord Hood shake hands, marking the end of the war and an alliance of humans with Sangheili.
Main article: Covenant remnants

"But you did it. Truth and the Covenant. The Flood. It's finished."
Cortana[6]

With their government and capital annihilated, the High Prophet of Truth killed, and most of the loyalists' fleet destroyed by the Sangheili fleet above the Ark, the Covenant as an entity was completely destroyed.[6][7][8][9]

Following Truth's death at the hands of the Arbiter, the remaining San'Shyuum, their population reduced to near extinction,[80] went into hiding and few have been sighted by the Sangheili since.[81] Two Prophets in particular departed from the San'Shyuum flotilla and organized Jiralhanae forces to strike against the Sangheili on Rahnelo and Duraan. However, this faction was wiped out during their failed attempt to use a prototype Halo installation against Sanghelios.[82]

Most of the Jiralhanae continued to oppose the Sangheili until at least 2559,[81] although a few Jiralhanae chose to serve as laborers under their former masters.[83] The Banished, a Jiralhanae-led mercenary organization, amassed a considerable degree of power in the aftermath of the Covenant's destruction.[84]

While Thel 'Vadam succeeded in restoring an ancient pre-Covenant government known as the Swords of Sanghelios based on their homeworld, the Sangheili, having renounced the Great Journey, began to fight amongst their own ranks over the particulars of their faith. The Servants of the Abiding Truth, which had also existed before the Covenant, opposed the Swords while others formed their own splinter factions.[85] Many Sangheili separatist commanders sought to seize control of the hegemony's former military assets for themselves, many of them forming disparate fiefdoms self proclaiming to be a new “Covenant”.[86] Others retreated from active involvement in interstellar affairs, maintaining the ships and weaponry for defense of their own lands. With large portions of the former Covenant's infrastructure in shambles, intact ships in particular were considered a valuable commodity among the Sangheili.[87] While many former members of the hegemony discarded the Covenant's religion in favor of more pragmatic pursuits, others continued to adhere to the core tenets of their former religion, namely the worship of the Forerunners as gods.[88] One notable Sangheili-led splinter group that formed was Jul 'Mdama's Covenant, which was later bolstered by the addition of the Didact's Prometheans.[89][90] Jul 'Mdama was eventually killed during the Battle of Kamchatka and the remainder of his new Covenant fell to the Swords with the help of Fireteam Osiris during the Battle of Sunaion in 2558.[91] In November 2559, the UNSC and the Swords of Sangheilios encountered Nizat 'Kvarosee's Defenders of the Sanctum, a rogue group of ex-Covenant soldiers who had been exiled on Netherop in 2526. Trapped by an orbital mine shell and unaware of the war's end, they continued their fight with stranded UNSC forces led by Lieutenant Commander Amalea Petrov. The Swords of Sangheilios dismantled the mine shell and restored outside access to the planet, but Nizat had become too fanatical to accept Thel 'Vadam's offer of returning to Sangheilios. Aside from a Defenders of the Sanctum Silent Shadow Blademaster that defected to the Arbiter's side, Nizat and his forces were all wiped out.[92]

The rest of the former member races scattered and returned to their homeworlds. Many Kig-Yar returned to their ancient ways as raiders and traders,[93] and most Huragok were thought to have fled, though no one knew where.[94] Many members of the former Covenant also sought asylum on Earth, most notably in the city of Rio de Janeiro.[95]

A few surviving remnants of Truth's former fleet held out in the Anodyne Spirit for years after the war ended, miraculously surviving the faulty firing of Installation 08 from inside of the Forerunner ship.[17] Led by Prelate Dhas Bhasvod, these were soldiers who had been left behind to guard the keyship during the Battle of Installation 00, half of whom had tried to draw the UNSC away from their leader's position in the Citadel and had thus died in the firing of the Halo ring.[18] This remnant's survival was discovered when the Banished raided the keyship.[17] Subsequently, they became active participants in the Second Ark Conflict, allying themselves with a detachment of the Keepers of the One Freedom led by Dokab Castor in an effort to fire the Halo Array and cleanse the galaxy. Bhasvod's intention was to clear the galaxy of enemies so that the San'Shyuum could emerge from hiding. However, the attempt failed, leading to the destruction of Castor's detachment of Keepers and the retreat of Bhasvod to plan his next move.[18]

Government and politics[edit]

Main article: Covenant laws
Thel 'Vadam on trial at the High Council Chamber.

For the majority of its existence, the two ruling classes of the Covenant were the San'Shyuum and the Sangheili, though the former held greater sway over the Covenant due to their status as "the voice of the gods".[96] On the outbreak of the Great Schism, the Sangheili were cast out and the Jiralhanae replaced the Sangheili as the secondary ruling class. The Covenant had ten echelons of government,[citation needed] the highest echelon being the High Council, which was responsible for making all important decisions. Prior to the Great Schism, it was made up of over two hundred members of Sangheili commanders and San'Shyuum ministers,[97][98] and was ruled by the three San'Shyuum Hierarchs. These Hierarchs were the highest political and religious authority in the Covenant. For each new Age, three new Hierarchs were appointed; in order for them to usher in a new age and assume power, they must receive a blessing from the Oracle of High Charity.[98][99] This Oracle was a Forerunner artificial intelligence found within the Dreadnought which sat at the center of the capital. Until the events that led to the war against humanity, the Oracle had not spoken for over a millennia, so the ascension of the Hierarchs was steeped with political bribes, blackmail and manipulation of the San'Shyuum Philologist.[99][100]

The High Council consisted of San'Shyuum and Sangheili High Councilors, who were extremely important to the Covenant society. The High Council served as the central theocratic and decision-making body of the Covenant. In addition to the High Council, there are three other Councils: the High Council of Concordance, the Council of Deed and Doctrine, and the Council of Masters. The High Council of Concordance was responsible for the creation of the Ratification Parley and Writ of Union.[101] The Council of Masters was a controlling group within a Covenant fleet that dictated the needs of fleet and military forces.[102] Below the councils, numerous ministries exist within the Covenant government, each of which dictates a single, but important role within the governmental body of the Covenant. Each ministry was led by a San'Shyuum minister. A ministry's vice minister served as an aid for the minister,[103] while numerous senior and junior staffers served under both individuals.[104]

In truth, however, the San'Shyuum and Sangheili had an uneasy coexistence, and political infighting was very common behind the scenes. This stemmed from as far back as the Writ of Union, when the Sangheili begrudgingly accepted the alliance with the San'Shyuum, despite many Sangheili innately knowing the treaty technically meant their species' surrender to the Prophets.[105] Over the Covenant's history, high-ranked San'Shyuum manipulated the Sangheili and sought to keep them without strong leaders of their own in order to keep them subservient to the Prophets' rule. The most prominent example of this is the San'Shyuum's perversion of the traditional Sangheili title of Arbiter from a position of great power and honor into a badge of shame, and a means by which to silence those they felt might challenge the Hierarchs' power.[106] In other cases where appointing an Arbiter may have been inconvenient, Sangheili commanders deemed to wield too much influence with their kind were quietly exiled to the fringe worlds of the Covenant empire; an example of this was the fate of Imperial Admiral Xytan 'Jar Wattinree.[11] The hidden distrust between the two species became an all-out war during the Great Schism.

Religion and culture[edit]

Main article: Covenant religion
The Great Journey's objective was to find and activate the Halo rings, and so ascend to godhood.

Covenant society had a distinct caste-based societal system with a strong theocratic underpinning.[96][107] In the Covenant caste system, one's position in the hierarchy was dictated largely by their species. With the San'Shyuum and Sangheili leading the Covenant's religiopolitical and military affairs, respectively, most of the other species served either as warriors or manual labor.

The Covenant's culture and religion was based solely on the worship and reverence of the Forerunners. Long ago, the San'Shyuum managed to decipher some of the data stored on terminals aboard the Forerunner Dreadnought, thanks to the Forerunners' robust translation systems. However, even then they were unable to fully comprehend the subtle meanings of many Forerunner glyphs.[96] The San'Shyuum incorrectly interpreted the activation of the Halo Array as a means of transcending mortality, a process they came to call the "Great Journey". They did not understand that the Array had been designed to eradicate the Flood, specifically by triggering a galactic holocaust and killing all sentient life within the galaxy. They arrived at the conclusion that the Forerunners had ascended to godhood and left other species of the galaxy to their fates.[96] Because of this, the Covenant devoted itself to searching for and recovering of Forerunner artifacts. At several points in the Covenant's history, this desire to reclaim Forerunner technology has resulted in the hegemony declaring war against non-compliant species, the most recent instance being their war against humanity. In Covenant society, personal vendettas are not tolerated,[108] although many conflicts in the Covenant's past have been sparked by vendettas.[109]

The Covenant were always eager to add new species to the faith,[110] so long as they pledged allegiance to the San'Shyuum as their supreme leaders and the Great Journey as their religion.[111] Client races were however known to have portions of their culture suppressed, as was the case with the Sangheili and their martial practice Shrwssha'wash.[112]

Measurements[edit]

The Covenant created its own means of connoting time, comprised of "Ages." The Covenant's history is broken up into multiple occurrences of seven types of Age, each representing the predominant theme that occurred during those periods of time. These ages do not necessarily follow one another in order, nor are they equal in quantity. As an example, there were significantly more Ages of Conflict and Doubt than Reclamation. Each Age is further broken into what is called cycles. A cycle is the Covenant version of a day and it represents one artificial day on High Charity. A cycle contains approximately 265 units, which if translated into human time is roughly one hour of time on Earth.[51]

Economy[edit]

The Covenant used commerce as a form of economy. As the Covenant's cohesion was grounded in its belief of working to obtain and sharing Forerunner technology, every member of the Covenant was given a form of employment[26] or a service to fulfill in exchange for goods and necessities. In the Covenant's culture, service for salvation was the moral motivation for the entire population.[113] Despite this, there was discrimination within the Covenant: The lesser species were treated as second-class citizens with little political or representative voice or power.

Military[edit]

Main article: Covenant military
The Halo Wars limited edition cover art.
Ripa 'Moramee leads a Covenant force comprising of Sangheili and Unggoy infantry and a Banshee squadron.

The Covenant maintained pervasive armed forces to enforce order, conduct atmospheric and space combat operations, and generally carry out the Covenant's will throughout space. Unlike the UNSC, however, the Covenant lacked a single unified military arm, and its armed forces were instead comprised of several organizations overseen by various ministerial bodies.[114] The Covenant's military capability was most overtly embodied in its spaceborne fleets, ranging from small battle groups to entire armadas. Various task-based groups served under these fleets, including the occupational ground forces and the Special Warfare Group, which contained the Special Operations Division.

Covenant troops were heavily segregated by species, with the Sangheili originally serving as their leadership caste. In the field, Unggoy were deployed as cannon fodder files, Kig-Yar were used as support and snipers, and Sangheili were commanders and fought in warrior lances. Weapons and technology were restricted by species and rank; only Sangheili received personal energy shields and energy swords, only Kig-Yar received point defense gauntlets, and Unggoy only received basic weapons and armor depending by rank. The reasons for these restrictions were often cultural; for instance, Sangheili viewed wielding shield gauntlets as dishonorable and that "lesser species" did not deserve their privileged weapons. This discrimination among the Covenant military was centuries old, but the dynamic was occasionally changed by violent rebellion. The Unggoy Rebellion caused Sangheili to mix their units with Unggoy and give them better training. Likewise, the Great Schism put Jiralhanae in command of former Sangheili units, gave them personal shielded armor, and made their tribal packs a prominent military unit.

Technology[edit]

Energy shielding and active camouflage were reverse-engineered from Forerunner technology.

Covenant technology has been often described as more imitative rather than innovative,[115][116] as they are based largely on mimicry and reverse-engineering of the leftover Forerunner artifacts they have discovered. Such examples are their exceedingly accurate slipspace navigation, near-instantaneous interstellar communication, the manipulation of extremely high volumes of plasma energy from sublight travel, short-range translocation of matter, a great influence over gravity and repulsor-based technologies,[4] and man-portable application of energy manipulation.[117] Much of the Covenant's rapid technological advancement was made by stripping Forerunner shield worlds of useful material early in the hegemony's existence.[118] The Covenant also gained many improvements in weapons and spacecraft technology thanks to the technologies found in the Ten Cities of Edification on Zhoist.[119] In the Covenant, ecclesiastical authorities ultimately oversee even the most trivial modifications to existing designs. Improvements or alterations require layers of bureaucracy to navigate and often take decades to gain approval from the Prophets.[120] As a result, some designs, technology and vessels have remained in service for many centuries with little alteration to their base design.

Although innovation is not one of the Covenant's strong suits, the Covenant has shown considerable advancement in bridging the technological gap with newly-encountered species. For example, in the first encounter of the Human-Covenant War, the Covenant learned of the humans' computer systems and of their language from salvaging human-computer and network components from destroyed human ships.[115] This knowledge benefited the Covenant greatly in understanding the humans' military operation, to the extent that the UNSC enacted the Cole Protocol to deter the Covenant from finding human colony worlds and Earth. In another scenario, during the preliminary of the Fall of Reach, the Covenant crippled Reach's telecommunication network to prevent the colony world from contacting reinforcements and placed numerous teleportation spires to deploy its forces without having to face directly with the planet's orbital defenses.[121]

The Covenant culture has religious taboos that prevent them from fully exploring what the Forerunners employed to create that technology.[122] In some cases, Covenant technology imitates the effects of the Forerunner technology it is based on while the underlying science remains largely beyond their grasp. An example of this is the Covenant's predominant use of plasma in their weapons rather than the more exotic hard light and particle streams utilized by the Forerunners,[123] or the Covenant's pinch fusion reactors in contrast to the Forerunners' ability to harness vacuum energy. The Covenant also never developed advanced AI technology due to their religious doctrine; they believed that a powerful AI had once betrayed the Forerunners, and as such they had a ban on actually sapient machine intelligences. The few Covenant AIs that have been encountered include an AI that was stationed aboard the Ascendant Justice and destroyed by Cortana,[124] one based on the Truth and Reconciliation, as well as the Seeker, sent to infiltrate UNSC systems and alert the Covenant to the location of Earth. Cortana's copy also referenced several AIs being present in the Unyielding Hierophant's systems when the Spartans infiltrated the station.[125]

The Forerunners' ubiquitous hard light technology was never completely understood by the Covenant,[126] although they managed to develop at least one hard light-based device in the Prelates' shield gauntlets.[127] However, they did possess advanced energy field shaping and complex holography. This technology was advanced enough to produce realistic and tangible simulacra of physical objects. The holo-drone, for example, generates an independent decoy of the operator capable of inflicting physical harm on the enemy despite its incorporeal nature;[128] the T-27 holographic decoy is a more basic variation of this concept. The Covenant applied forcefield technology in a broad range of roles, from the San'Shyuum's spherical stasis fields to contain beverages such as tea[103] to the enormous fields used to hold in High Charity's atmosphere while the holy city's exterior dome was still under construction.[129][130]

Covenant architecture is known for its curved, organic and sophisticated looking style, primarily based on the aesthetic tastes of the San'Shyuum with loose connections with Sangheili designs. Even military vehicles were fashioned after San'Shyuum aesthetics early on, incorporating many of the Sangheili designs over the Covenant's history.[4] Constructed of distinctive purple, blue or white metal, these colors are the main focus of Covenant design and distributed throughout their starships, vehicles, and weapons. The materials they use are unknown to the UNSC but are very strong and resilient.

The Covenant possess a variety of medical technologies, including the life-extension treatments the San'Shyuum have used for some time.[80] The San'Shyuum Prelates were also known to have used a form of biological augmentation to greatly enhance their normally frail bodies.[4] As an idiosyncrasy of their warrior culture, the Sangheili view the notion of doctors as dishonorable.[131] However, as injuries are an inevitable byproduct of combat, the Covenant military still employs a number of medical amenities. Among these are automated surgery suites, featured on Covenant ships to treat wounds received in combat,[132] and magnetic splints which are used to hold broken bones in place. The Huragok (both the common Builder kind and the Lifeworker variation) also provided medical aid in addition to their primary role of maintaining Covenant technology.[94][133] It was known that even after suffering major injuries, after only minutes of treatment the patient would feel back to normal without as much as a scar to show for it.[133][134]

Some novel technologies that were never widely adopted could be seen in San'shyuum headgear.[135]

Spacecraft[edit]

Main article: Covenant starship

For the Covenant species, interstellar travel was made easy due to the reverse-engineered technology. Like humans, Covenant vessels can enter Slipstream space and travel significantly faster than light. However, the Covenant equivalent of the Shaw-Fujikawa Translight Engine is far more efficient and reliable, relying on a series of "micro-jumps" to maneuver through the slipstream. Covenant vessels do not suffer the "temporal fluidity" of faster-than-light to such a degree as human vessels, arriving at the precise time and location that they intend. However, after a slipspace jump Covenant vessels generally experience a temporary power outage, leaving the vessel vulnerable to attack. As a result, Covenant battlegroups are much more efficient when acting as a coordinated group, and can strike more quickly and decisively.[122]

Covenant starships use repulsor engines for propulsion in space, rather than the more traditional fusion engines utilized by humanity or the advanced reaction drives used by Forerunners.[136] Covenant drive systems seem to be propelled by an unusual combination of gravity "waves" and some form of highly reactive plasma displacement, but the actual means and method of propulsion is currently beyond human understanding.[122] Both starships and ground vehicles are equipped with various forms of anti-gravity technology, allowing ships to hover easily inside an atmosphere and allowing frictionless movement of vehicles across terrain. The Covenant are also able to manipulate exceedingly large amounts of plasma energy by recycling detritus from sublight travel.[4]

Covenant manufacturing plants, such as the Assembly Forges, employ highly sophisticated manufacturing methods which allow them considerable freedom in the design of individual ships. While all Covenant vessels fall into one of several universal design patterns, every ship can be custom-made to fit the preferences of individual shipbuilders and fleet masters.[137]

Weaponry[edit]

Most of the Covenant arsenal consists of plasma-based directed energy weapons, but the Covenant are known to also utilize pulse lasers, particle beam weapons, antimatter explosives and even chemical crystal-based weapons. Interestingly, Covenant weapon designs seem to defy known laws of mechanics; there is typically no form of radiative, physical, or electrical contact between the firing mechanism and "trigger" of a weapon. For these and other reasons, the workings of Covenant weaponry is generally beyond the comprehension of UNSC scientists.[138]

The Covenant favor plasma weapons, used for both their starships and ground forces.

Plasma weapons typically use a rechargeable power cell to provide power to their internal components. Covenant plasma weapons are effective but crude, and most automatic-fire plasma weapons are prone to overheating. To compensate, most weapons have vents that open to discharge excess heat and plasma when they overheat, although such weapons are rendered inoperable as the excess heat is dissipated. Once the energy of the plasma weapon is depleted, it must be recharged or discarded. To date, the means by which plasma weapons can be recharged is still unknown to UNSC forces. The most remarkable handheld plasma projectile weapons are a variety of plasma pistol (by far the most widely used small arm) and the plasma rifle. Notable vehicular plasma weapons include various cannons and mortars, while warships are armed primarily with plasma torpedo turrets.

Though rarer, the Covenant occasionally use projectile weapons, the most common of these being unconventional crystal-based weapons such as the Type-33 Needler and the Gadulo-pattern needle rifle. These weapons appear to use some type of chemical that forms a hard, razor-sharp crystal on contact with the atmosphere; the material is mined on Suban, one of Sanghelios' moons. Certain medium- to long-range weapons fire these crystals at high speeds, allowing them to strike targets accurately at long distance. Other mid-range weapons fire them at very slow speeds, and through unknown means "steer" them towards enemy targets. Needles fired in either of these ways will penetrate the flesh or armor of a target, and several seconds after coming to rest will explode into thousands of tiny, sharp fragments that can maim or cripple a target. When a certain number of needles have penetrated the same target, they will detonate simultaneously, producing a much larger explosion that kills the target instantly.

With the introduction of the Jiralhanae as a major military caste within the Covenant, their weapons found widespread use among their own kind. Utilizing crude, spike-like metal projectiles in place of plasma; conventional explosives and incendiaries; and sharp blades, they are more primitive, yet in many cases more dangerous -fitting, considering the nature of their creators. Brute weapons include the Spiker carbine, the Mauler shotgun-pistol, and the Brute Shot grenade launcher.

The Covenant employ melee weapons in addition to their already fearsome arsenal. The best known is the energy sword, used solely by the Sangheili. Creating a double blade of superheated plasma, it has both ceremonial and martial value to Sangheili warriors and its possession is closely monitored. Another is the Jiralhanae gravity hammer, which seems to be the Brutes' cultural equivalent to the energy sword. However, rather than using a blade of plasma, it generates a gravitational field which can cause tremendous damage within a several-meter radius.

Vehicles[edit]

Covenant vehicles use advanced anti-gravity technology for propulsion, and are armed with directed-energy weaponry of varying potency. Though often faster than their UNSC counterparts, Covenant vehicles are more unstable over uneven terrain where the sudden changes affect handling. All Covenant vehicles (except for Jiralhanae vehicles) and structures are made from a purple or dark blue type of metal, said to be much more advanced than any alloy known to humans, and all Covenant vehicles are nicknamed after some kind of supernatural entity by the UNSC, except for Excavators. Recently, Jiralhanae vehicles and technology have been incorporated into the Covenant's arsenal. Though more primitive, they serve the Jiralhanae's need for power. Jiralhanae vehicles are not named after spiritual entities, and rather than being a series of Covenant vehicles are regarded as native Jiralhanae technology.

Sphere of influence[edit]

Species[edit]

"Most of those we encountered in our search were compelled to join our Union. To take part in a movement that promised freedom for allegiance, salvation for service!"
— The Prophet of Regret[139]

The Covenant is made up of a variety of alien species from different parts of the galaxy. Organized into a caste system by the San'Shyuum, the different species of the Covenant are united by their blind faith in the promise of the Great Journey.[140] In addition to the core member species listed below, there are a number of peripheral client species—known collectively as the Covenant fringe—that were never fully integrated into the Covenant, though some provided various advantages to the hegemony.[141]

However, not every species encountered by the Covenant was deemed worthy of even providing them with conversion in exchange for services, though their worlds still fell under Covenant control. These species were poorly documented by the Sangheili and have not been contacted nor cataloged by the Unified Earth Government, even after the Covenant's fall.[142]

Image Species Description
San'Shyuum
San'Shyuum The highest political caste in the Covenant, the San'Shyuum, or "Prophets" as they are known by humans, led the Covenant and exerted complete control over all religious and political affairs. Though physically weak, Prophets wielded power through absolute command of the Covenant and scavenged Forerunner technology, leaving the task of conquest to the Sangheili and the other races. Along with the Sangheili, the San'Shyuum had members on the Covenant High Council.
Sangheili
Sangheili The Sangheili, or "Elites" as they are known by humans, served as the military leaders of the Covenant before the Great Schism. Along with the San'Shyuum, the Sangheili were one of the two founding races of the Covenant, and were the only race other than the San'Shyuum to have members on the High Council. The Sangheili are the only race within the Covenant permitted to build and command starships within the Covenant, though the crews are always composed of a mix of races.[143]
Jiralhanae
Jiralhanae The Jiralhanae, or "Brutes" as they are known by humans, were the most recent addition to the Covenant, and served as soldiers and bodyguards within the Covenant military until their promotion during the Great Schism. Although initially of low status within the hierarchy, the Jiralhanae gained greater prominence within the Covenant prior to the Great Schism, with the Chieftain of the Jiralhanae, Tartarus, answering to the Hierarchs themselves. After the Sangheili were deposed, the Jiralhanae were given command of the Covenant military.
Mgalekgolo
Lekgolo The Lekgolo are a race of worm-like creatures that can combine to form large, intelligent assemblages called Mgalekgolo, known by humans as "Hunters". Clad in nearly impenetrable armor and armed with their trademark Assault Cannon, they served as the Covenant's heaviest ground troops. Many of these creatures joined the Sangheili during the Great Schism.
Unggoy
Unggoy Hailing from Balaho, the Unggoy, or "Grunts" as they are known by humans, were the most common and low-ranking caste of the Covenant. They breathe methane gas, and thus must wear a large tank on their back full of methane to survive on other planets. Relations between the Unggoy and the Kig-Yar are strained in the best of times. Many of these creatures joined the Sangheili and the Jiralhanae during the Great Schism.
Kig-Yar
Kig-Yar The Kig-Yar, or "Jackals" or "Skirmishers" as they are known by humans,[108] were the scouts and marksmen of the Covenant military due to their superior senses. They were among the lower Covenant castes and are about 6'2" tall.
Yanme'e
Yanme'e The Yanme'e, or "Drones" as they are known by humans, are flying, insectoid species that served almost exclusively as engineers in the Covenant Empire. They were eventually replaced by the Huragok, and were used as aerial combatants against the UNSC, who are inexperienced at fighting airborne infantry.
Huragok
Huragok The Huragok, or "Engineers" as they are known by the humans, are an artificial species created by the Forerunners. They only conversed with the San'Shyuum or individuals who learn their language.[144] The Huragok performed the physical labor of excavating and gathering data on Forerunner artifacts. In military terms, they were generally a non-militant race. Many of the Huragok joined the Sangheili during the Great Schism.

Worlds[edit]

Main article: Covenant worlds

The Covenant's expansive interstellar empire was based within the Orion Arm of the Milky Way galaxy,[141][145][146][Note 1] with the mobile holy city High Charity as their capital.[4] At the height of its power, the Covenant encompassed thousands of systems. Befitting its vastness, the governance of the Covenant's interstellar dominion was highly complex; occasionally worlds or entire sub-domains vanished from the records maintained at High Charity, only for contact to be re-established decades later. The High Council was responsible for the administration of these interstellar territories, assigning tithes and levies, and allocating resources across the numerous member worlds.[147] San'Shyuum governors handled administrative duties on a local scale; most of them joined the rest of the species on their mass exodus during the Great Schism.[148]

Some species, such as the Kig-Yar and Lekgolo, had created colonies of their own before their incorporation into the Covenant. These worlds would be absorbed into the empire after the species joined the Covenant. Covenant space would grow to include new worlds as the hegemony expanded throughout the spiral arm, and even Forerunner installations were settled by the Covenant. Despite the massive size of the empire, the Covenant would generally leave a newly discovered world untouched, unless the world held religious or practical significance. Base worlds established by the Sangheili were considered the Covenant's primary worlds.[4] Since the incorporation of the Jiralhanae, the San'Shyuum settled them on resource-rich worlds to guard them from anyone seeking to claim them for themselves, although the Jiralhanae lacked the ability to mine the resources themselves.[149]

After the dissolution of the Covenant and the exodus of the local San'Shyuum governors,[148] many of the Covenant's colonies fell under the control of the hegemony's various splinter factions, while others were claimed by unaffiliated members of the Covenant client species, especially the Sangheili or Kig-Yar. Some worlds were contested between species and governments,[86] while Joint Occupation Zones were established between the Unified Earth Government and the Swords of Sanghelios to allow colonies to be administrated by multiple species.[150]

Non-canon and dubious canon appearances[edit]

Odd One Out[edit]

Misterchief.gif
This article contains information about a non-canonical subject that, while official, is not part of the established Halo universe.

The Covenant is an empire consisting of at least the San'Shyuum and Jiralhanae at war with humanity.[151]

Fracture: Blackguard[edit]

An image used for the Fracture notice.
This article contains information from the Blackguard Fractures universe, and is not a part of the established Halo canon. To learn more information about the Blackguard universe, see its article.

The Covenant hordes are enemies of humanity.[152]

Covenant Sangheili tanking AKs
Covenant Sangheili in the Silver Timeline.

Silver Timeline[edit]

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.
Main article: Silver Timeline

The Covenant is a mutispecies religious hegemony attempting to eradicate humanity and locate Halo.[153] The Covenant's incorporated species include the Sangheili,[154] San'Shyuum,[155] Jiralhanae, Unggoy, Kig-Yar,[156] and Lekgolo.[157] High Charity served as the mobile capital-ship for the Covenant.[158] One of the holiest sites in the Covenant is Raas Kkhotskha in the Aspero system.[159]

Fracture: Entrenched[edit]

An image used for the Fracture notice.
This article contains information from the Entrenched Fractures universe, and is not a part of the established Halo canon. To learn more information about the Entrenched universe, see its article.

The Covenant is a zealous organization of humans mutated by radiation at war with the Unified Nations Security Confederation.[160]

Trivia[edit]

  • Covenant is a major city in Bungie's Myth series; it is home to the Total Codex, a magical book that lists the fate of every being that will ever be born. Bungie later considered Covenant as a potential title for Halo: Combat Evolved. Paul Russel joked that it "... sound[ed] like a bad 80's hair band."[161]
  • The Biblical Ark of the Covenant represented the will of God, in connection with the quote: "Your destruction is the will of the Gods...and we are their instrument." This references the Covenant's belief they carry through the will of their gods, the Forerunners.

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ The Halo Waypoint article for the Covenant claims that the empire "dominated much of the galaxy". However, most sources (including Halo: Warfleet and several Waypoint articles) agree that the Covenant Empire was based out in the Orion Arm.

Sources[edit]

  1. ^ a b Halo Waypoint: High Council
  2. ^ Halo Encyclopedia (2022 edition), page 229
  3. ^ a b Halo Encyclopedia (2022 edition), page 192
  4. ^ a b c d e f g Halo Waypoint - Universe, Factions, Covenant (Retrieved on Jun 1, 2020) [local archive] [external archive]
  5. ^ a b c d Halo Encyclopedia (2009 edition), page 30
  6. ^ a b c d Halo 3 Epilogue "But you did it. Truth and the Covenant. The Flood. It's Finished." Cortana
  7. ^ a b Halo: The Essential Visual Guide, page 59: "...and with the help of the Arbiter, forged a tentative agreement with the humans that resulted in the destruction of the Covenant."
  8. ^ a b Halo Wars 2 GAMEPLAY - E3 2016 Interview (Interview with Kevin Grace) "The Covenant are dead"
  9. ^ a b c Halo Waypoint: Covenant "Dissolution: 2552 CE"
  10. ^ Halo 2 level Gravemind
  11. ^ a b Halo: Ghosts of Onyx, page 239
  12. ^ Halo: First Strike, page 269 (2003 edition); page 323 (2010 edition)
  13. ^ Halo: First Strike, page 338 (2003 edition); page 405 (2010 edition)
  14. ^ Halo 2: The Official Strategy Guide page 40
  15. ^ Planetary Operations Manual Covenant - Overview
  16. ^ Canon Fodder - "The resulting conflict would be called the Great Schism, and it would divide the Covenant into two, ultimately forcing the Sangheili out."
  17. ^ a b c Halo: Shadows of Reach: Adjunct - Sacrifice
  18. ^ a b c d Halo: Divine Wind
  19. ^ Halo 4 Interactive Guide
  20. ^ Halo Waypoint: 'Canon Fodder' - Lore of the Rings - "many others had become enamored with the idea of bringing the Covenant empire under complete Sangheili rule, quickly scrambling to grab power wherever they could."
  21. ^ Halo: Glasslandspage 20
  22. ^ Halo: Escalation Issue 5 "What does it mean to be 'Covenant' today? A hundred warlords claim they rule the Covenant, but each of them leads only a small faction."
  23. ^ Halo: Contact Harvest page 196-197
  24. ^ Halo 3, Bestiarum
  25. ^ a b Halo Encyclopedia (2009 edition) page 114
  26. ^ a b Halo: Contact Harvest page 146
  27. ^ a b c d e Halo: Contact Harvest page 147
  28. ^ Halo Mythos, page 39
  29. ^ a b c Halo: Broken Circle, chapter 15
  30. ^ a b Halo: Broken Circle, chapter 1
  31. ^ a b Halo Encyclopedia (2022 edition), page 192
  32. ^ Halo Waypoint, Canon Fodder - Eklund's Ensemble (Retrieved on Jul 20, 2022) [archive]
  33. ^ Halo: Broken Circle, Book cover
  34. ^ Halo Waypoint - Universe, Factions, Swords of Sanghelios (Retrieved on Jun 1, 2020) [local archive] [external archive]
  35. ^ Halo Encyclopedia (2022 edition), page 226
  36. ^ Halo Waypoint: Catalog Interaction (post 2988575)
  37. ^ Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 114
  38. ^ Halo: Contact Harvest, chapter 16
  39. ^ Halo Encyclopedia (2022 edition), page 265
  40. ^ Halo Encyclopedia: The Definitive Guide to the Halo Universe, pages 148-149
  41. ^ Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 155
  42. ^ Halo: The Cole Protocol, page 157
  43. ^ Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 121
  44. ^ Halo Encyclopedia (2009 edition) - Chapter Four: The Covenant - The History of the Covenant, page 115 (2009 edition); 121 (2011 edition)
  45. ^ Halo 3: Limited Edition, Bestiarum
  46. ^ Halo Encyclopedia (2009 edition) - Chapter One: Timeline, Galactic Rebirth and the Covenant - Human Expansion and Colonization, page 32
  47. ^ Halo 2: Anniversary, Terminals: Covenant Record: Unggoy Rebellion
  48. ^ Halo Encyclopedia (2022 edition), page 245
  49. ^ Halo Legends, episode The Duel
  50. ^ Halo Encyclopedia (2022 edition), page 289
  51. ^ a b Halo Encyclopedia (2009 edition) page 31
  52. ^ Halo: Contact Harvest, pages 150-152
  53. ^ Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 115
  54. ^ Halo Encyclopedia (2022 edition), page 254
  55. ^ Halo: The Fall of Reach, pages 96-98
  56. ^ Halo: Contact Harvest, page 275
  57. ^ Halo: Contact Harvest, page 385
  58. ^ Halo: Contact Harvest page 143
  59. ^ Halo Wars Timeline Events, Excerpt from The Punished Deeds, Vol. III
  60. ^ Halo Encyclopedia (2022 edition), page 254
  61. ^ a b Halo 2, Conversations from the Universe
  62. ^ Halo: Ghosts of Onyx, page 349
  63. ^ Halo Wars 2, campaign level A New Enemy
  64. ^ Halo: Combat Evolved, campaign level The Pillar of Autumn
  65. ^ Halo: Combat Evolved, campaign level The Maw
  66. ^ Halo 2, campaign level The Heretic
  67. ^ Halo 2, campaign level The Arbiter
  68. ^ Halo 2, campaign level Delta Halo
  69. ^ a b c Halo 2, campaign level The Great Journey
  70. ^ Halo 2, campaign level Sacred Icon
  71. ^ Halo Wars Timeline Events, Edict of the Office of the High Prophet of Truth
  72. ^ Halo 2, campaign level Uprising
  73. ^ Halo 2, campaign level Gravemind
  74. ^ Halo: Ghosts of Onyx, page 378
  75. ^ Halo 3, campaign level Tsavo Highway
  76. ^ Halo 3, campaign level The Storm
  77. ^ Halo 3, campaign level Floodgate
  78. ^ Halo 3, campaign level The Ark
  79. ^ Halo 3, campaign level The Covenant
  80. ^ a b Bestiarum San'Shyuum section
  81. ^ a b Halo: Evolutions The Return page 506
  82. ^ Halo: Shadow of Intent
  83. ^ Halo: Glasslands, page 136
  84. ^ YouTube: Halo Wars 2 E3 Trailer BTS
  85. ^ Halo: Glasslands, page 20
  86. ^ a b Halo: Escalation, Issue #5
  87. ^ Halo Waypoint: The Halo Bulletin: 4.16.14
  88. ^ Halo: The Thursday War
  89. ^ Halo 4
  90. ^ Halo: Escalation
  91. ^ Halo 5: Guardians, campaign level Battle of Sunaion
  92. ^ Halo: Outcasts
  93. ^ Halo: Glasslands, page 247
  94. ^ a b Halo: Glasslands, page 256
  95. ^ Spartan Ops, S1E1 Departure
  96. ^ a b c d Halo Encyclopedia (2009 edition) page 112
  97. ^ Halo Encyclopedia: The Definitive Guide to the Halo Universe page 345
  98. ^ a b Halo: Contact Harvest page 271
  99. ^ a b Halo Encyclopedia: The Definitive Guide to the Halo Universe page 119
  100. ^ Halo: Contact Harvest page 274
  101. ^ Halo 2: Original Soundtrack, Volume 1
  102. ^ Halo: The Cole Protocol, page 144
  103. ^ a b Halo: Contact Harvest, page 154
  104. ^ Halo: Contact Harvest, page 149
  105. ^ Halo: Broken Circle, page 48
  106. ^ Halo 2: Anniversary - Terminals
  107. ^ Bungie.net: Covenant Primer: The Best of the Bestiary
  108. ^ a b Halo: The Flood page 95
  109. ^ Halo: Contact Harvest page 150
  110. ^ Halo: Contact Harvest page 51
  111. ^ Halo: Contact Harvest page 50
  112. ^ Halo Infinite, Armor Hall: Skullbearer Trophy - Shoulder Description "The Prophets suppressed many Sangheili martial practices they deemed distasteful, including Shrwssha'wash: a tradition of displaying the skulls of particularly recalcitrant foes after their defeat and ritual dismemberment."
  113. ^ Halo 2 dialogue, Prophet of Regret
  114. ^ Halo: Fleet Battles core rulebook, page 7
  115. ^ a b Halo: The Fall of Reach, page 241 ("The Covenant’s science is imitative rather then innovative, a by-product of this societal ‘absorption,’" Dr. Halsey continued. "This is not to say that they are lacking intelligence, however. During our first encounter, they gathered computer and network components from our destroyed ships... and they learned at an astonishing pace."); 2010 edition, page 275
  116. ^ Halo: First Strike, page 87 (Cortana: "The Covenant were imitative, not innovative; at least, that's what all the ONI intelligence gathered on the collection of alien races had reported. She had thought this was an exaggeration, propaganda to bolster human morale.")
  117. ^ Bestiarum: Technological Achievement Tiers
  118. ^ Halo Wars, Excerpt from The Punished Deeds, Vol. III
  119. ^ Halo: Silent Storm, Chapter 26
  120. ^ Halo Wars 2 - Phoenix Logs - Wraith Invader
  121. ^ Halo: Reach
  122. ^ a b c Halo Encyclopedia (2009 edition) page 224
  123. ^ Halo 4: The Essential Visual Guide, page 103
  124. ^ Halo: First Strike page 170
  125. ^ Halo: First Strike page 320
  126. ^ Halo: Evolutions - Essential Tales of the Halo Universe Volume II, "Wages of Sin", page 291
  127. ^ Halo: Shadow of Intent, page ??
  128. ^ Halo 2, campaign level The Oracle
  129. ^ Halo: Broken Circle, page 20
  130. ^ Halo 2: Anniversary, Terminal 8
  131. ^ Halo: The Cole Protocol, page 143
  132. ^ Halo: Contact Harvest, page 259
  133. ^ a b Halo: Hunters in the Dark, page 152
  134. ^ Halo: Hunters in the Dark, page 349
  135. ^ Halo Infinite, Armor Hall: Sovereign Spear - Helmet Description "The ceremonial gear of Prophet suzerains, cardinals, and heralds is a surprising source of novel Covenant technologies that never found wider adoption."
  136. ^ Halo: Ghosts of Onyx, page 331
  137. ^ Halo Waypoint, Canon Fodder - Have S'Moa (Retrieved on Jan 16, 2021) [local archive] [external archive]
  138. ^ Dr. Halsey's personal journal, Needler analysis
  139. ^ Halo 2, campaign level Regret
  140. ^ Halo Encyclopedia (2009 edition) page 14
  141. ^ a b Halo Waypoint - Universe, Characters, Axl (Retrieved on Jan 19, 2021) [local archive] [external archive]
  142. ^ Halo Waypoint - News, Canon Fodder, Bulkhead Banter (Issue 66) (Retrieved on Jan 16, 2021) [local archive] [external archive]
  143. ^ Sybex Halo PC Guide page 48
  144. ^ Halo: Contact Harvest, page 55
  145. ^ Halo: Warfleet, p. 12-13
  146. ^ Halo Waypoint - Universe, Species, San'Shyuum (Retrieved on Jun 1, 2020) [local archive] [external archive]
  147. ^ Halo: Warfleet, p. 52
  148. ^ a b Halo: Warfleet, p. 54
  149. ^ Halo: Escalation, Issue #1
  150. ^ Halo: Fractures, "Oasis"
  151. ^ Halo Legends - Odd One Out
  152. ^ Halo 3, Blackguard Margrave chest armor permutation
  153. ^ Halo: The Television Series, episode Reckoning
  154. ^ Halo: The Television Series, episode Contact
  155. ^ Halo: The Television Series, episode Unbound
  156. ^ Halo: The Television Series, episode Reckoning
  157. ^ Halo: The Television Series, episode Emergence
  158. ^ Halo: The Series, Dr. Catherine Halsey's Computer (Retrieved on Mar 25, 2022) [local archive] [external archive]
  159. ^ The Making of Halo The Series: Hope, Heroism, Humanity, page 150-151
  160. ^ Halo Waypoint, STORY SHARD: THE LAST SKY MARSHAL (Retrieved on Jun 15, 2022) [archive]
  161. ^ Halo 3 Legendary Edition special features disk

External links[edit]