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{{era|H1|H2|H3|HW|H3R|RE|FOR|TF|FS|GOO|CH|TCP|HE|HGN|UP|HELL|SPB|LE|}}
{{Status|Canon}}
{{ratings}}
{{Species infobox
{{References}}
|name=Unggoy
{{Cleanup}}
|image={{tabcontainer|title1=Kafv|content1=[[File:HINF-Unggoy Conscript.png|250px]]|title2=Ritrit|content2=[[File:H5G-Render-Grunt.png|275px]]|title3=Zimzib|content3=[[File:StormUnggoy.png|250px|right]]}}
{{Covenant Species Infobox
|latin=''Monachus frigus''
|imageBG      = #f0f0f0
|classification=Xenoarthropod
|image        = [[File:Halo Reach - Unggoy.png|330px]]  
|subspecies=[[Ritrit]], [[Kafv]], [[Zimzib]]
|name        = Unggoy (''Monachus frigus'')
|diet=
|homeworld    = [[Balaho]]
|height={{Convert|138.4|cm|ftin}}–{{Convert|167|cm|ftin}}<ref name="waypointarticle">[https://www.halowaypoint.com/en-us/universe/species/unggoy '''Halo Waypoint''': ''Unggoy'']</ref>
|height       = 5'06" (168cm)<ref name="enc">'''[[Halo Encyclopedia]]''', pages 142-143</ref>
|weight={{Convert|112.6|kg|lb}}–{{Convert|118|kg|lb}}{{Ref/Reuse|waypointarticle}}
|weight       = 260 lb. (118 kg)<ref name="enc"/>
|distinctions=Short, stocky, round-headed, endoskeletal and exoskeletal, vertebroid and arthropoidal, wrinkly skin, high-pitched voices, stubby limbs.
|skincolor    = Grey-blue/Brown/Gray
|lifespan=121+ years<ref>[[Halo Encyclopedia (2022 edition)]], p. 456</ref>
|distinctions = Short, stocky, round head, exoskeleton with wrinkly skin, squeaky voice, stubby limbs.
|homeworld=[[Balaho]]
|equipment    = *[[Unggoy Combat Harness]]
|techlevel=Native [[Technological Achievement Tiers#Tier 6: Industrial|Tier 6]]/Adopted [[Technological Achievement Tiers#Tier 2: Interstellar|Tier 2]]<ref name="Bestiarum">'''[[Halo 3]]''', ''[[Bestiarum]]''</ref>
*[[Methane Tank]]
|notable-person=*[[Bipbap]]
|types        = *[[Ultra Grunt|Ultra]]  
*[[Briglard]]
*[[Special Operations Grunt|Special Operations]]  
*[[Dimkee Hotay]]
*[[Heavy Grunt|Heavy]]
*[[Gudam Keschun]]
*[[Major Grunt|Major]]
*[[Minor Grunt|Minor]]
*[[Suicide Grunt]]
*[[Deacon]]
|affiliation  = [[Covenant]], [[Heretics (Faction)|Heretics]], [[Covenant Separatists]]/[[Covenant Loyalists]]
|notable      = *[[Dadab]]
*[[Gagaw]]
*[[Kwassass]]
*[[Kwassass]]
*[[Linglin]]
*[[Stolt]]
*[[Bapap]]
*[[Yabda]]
*[[Mehmep]]
*[[Yapyap]]
*[[Yayap]]
*[[Yayap]]
*[[Zawaz]]
*[[Dibdib]]
------------------
|othernames=*Chimp
*[[Cowardly Grunt]]
*[[Final Grunt]]
*[[Playing Grunt]]
*[[Thirsty Grunt]]
|othernames   = *Chimp
*Crab
*Crab
*Crybaby
*Gas-sucker
*Grunt
*Grunt
*Lobster
*Lobster
*Monkey
*Pig
*Pig
*Punk
*Punk
*Runt
|languages=
*Gas Sucker
*Four-Foot Nothing
*Crybaby
}}
}}
{{Quote|When in doubt, flee.|Unggoy philosophy<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''page 144''</ref>}}
'''Unggoy'''<ref>'''[[Halo: Ghosts of Onyx]]''', page 191 - ''"Unggoy: the Elite name for the Grunt race."''</ref> ([[Latin]], ''Monachus frigus'', meaning "cold monk"), also known as '''Grunts''' by many individuals, are a [[sentience|sapient]] species of squat bipedal xeno-arthropodal vertebroid lifeforms{{Ref/Reuse|waypointarticle}}<ref name="THB 5.9.12">[http://halo.bungie.org/halobulletins/49 '''Halo Waypoint''': ''The Halo Bulletin - 5.9.12'']</ref> from the planet [[Balaho]]. In [[2142]], the Unggoy became the fourth species to be assimilated into the [[Covenant]]. During their tenure in the hegemony, Unggoy were always the lowest-ranking species in general terms, and were frequently mistreated by members of almost every other race, especially the [[Kig-Yar]], [[Jiralhanae]], and [[Sangheili]].
Unggoy were primarily used by the Covenant as laborers or—in combat situations—cannon fodder. They are commonly referred to as "Grunts", mainly because they are considered weak compared to other former Covenant species and because they performed the majority of the labor required by the empire.<ref name="ENC143">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 143''; ''pages 150-151'' (2011 edition)</ref>


{{quote|When in doubt, flee!|Unggoy philosophy<ref>'''Halo Encylcopedia''', page 144</ref>}}
==History==
===The Ark and reseeding===
Unggoy are believed to have evolved from smaller amphibious primates.{{Ref/Reuse|waypointarticle}} Prior to the activation of the [[Halo Array]], the Unggoy had managed to achieve a [[Technological Achievement Tiers#Tier 4: Space Age|Tier 4]] society on their homeworld, [[Balaho]]. However, the planet and the Unggoy civilization was devastated by the collapse of its biosphere due to massive global over-industrialization.{{Ref/Reuse|Bestiarum}}


The '''Unggoy'''<ref>'''[[Halo: Ghosts of Onyx]]''', page 191 - "Unggoy: the Elite name for the Grunt race".</ref> (Latin, ''Monachus frigus'', meaning "cold monk" and also "monkey" in [[wikipedia:Tagalog language|Tagalog]]) are a small species of servant warriors in the unified races of the [[Covenant Empire|Covenant]]. They are the lowest rank, and are usually used as cannon fodder or hard-labor workers. They are usually mistreated by their higher ranking [[Elite]]s and [[Brute]]s. The Unggoy were one of the later species conquered and absorbed into the Covenant. In appearance, they have a combination of reptilian and mammalian features, but are actually considered arthropods.<ref name="enc"/> They were the third Covenant species to be seen by [[human]]s. They are called '''Grunts''' by humans because they are weaker than their superiors and they perform the majority of the labor required by the Covenant, such as slavery and use as "cannon fodder", and "suicide bombers".
The Unggoy were one of many species indexed by the [[Librarian]] for [[Conservation Measure|preservation]] on [[Installation 00]] from the firing of the Halo Array. They were subsequently returned to their homeworld Balaho, where they began re-building their culture.<ref name="origins">'''[[Halo Legends]]''', ''[[Origins]]''</ref>


== History ==
===Induction into the Covenant===
{{SectStub}}
[[File:H2A Terminals - Unggoy join Covenant.jpg|thumb|250px|left|The Unggoy join the Covenant.]]
Grunts were the sixth race to be integrated into the Covenant, (not including [[Prophets]] and Elites) about 411 years before the events of ''[[Halo 3]]'', roughly coming to their indoctrination in [[2142]] on the [[Military Calendar]]. Before joining the Covenant, the Unggoy had attained [[Technological Achievement Tiers|Tier 6 technology]] on the [[Forerunner]] charts.
In [[2142]], the Unggoy and their defenseless homeworld were discovered by the [[Covenant]]. Most species of the Covenant became incorporated due to faith or mutual beneficence, however the Unggoy were forced into lowly positions within the Covenant through force and aggressive conversion.{{Ref/Reuse|waypointarticle}}<ref>'''[[Halo 2: Anniversary]]''', ''[[Terminal (Halo 2: Anniversary)|Terminal 10]]''</ref> The Unggoy were quickly conquered with little resistance and were the fourth species to be inducted into the empire. The species was quick to become one of the most devoted followers of the [[Covenant religion]] and the Great Journey.<ref>'''[[Halo: Broken Circle]]''', ''page 187''</ref> It even became a popular notion among the Unggoy, thanks to the theologian, [[Ang'napnap the Enlightened]], that the Forerunners' pre-ascension forms were akin to their very own.<ref name="buzz">[https://www.halowaypoint.com/en-us/news/canon-fodder-buzz-generating '''Halo Waypoint''': ''Canon Fodder - Buzz Generating'']</ref> By the time of their discovery by the Covenant, the Unggoy homeworld was still recovering from its ecological collapse over a hundred millennia earlier, and the Unggoy's [[Technological Achievement Tiers#Tier 6: Industrial Age|Tier 6]] civilization had yet to return to its former state.{{Ref/Reuse|Bestiarum}}


While they are mostly a slave race, the Unggoy have managed to retain their cultural identities, and have rebelled in the past more than [[Sixteenth Unggoy Disobedience|once]]. Unggoy are the lowest-ranked species of the Covenant. They are bitter rivals with the [[Jackals]], who are also one of the lesser species of the Covenant, and possibly a food source. The higher-ranking races of the Covenant often ignored this rivalry. The rising tensions with the Jackals and the general disinterest from the other Covenant races led to a [[Grunt Rebellion]] in 2152. During the Grunt Rebellion, the Grunts proved to the Prophets that they are surprisingly strong in numbers and can be deadly if they are motivated enough. Also, due to this rebellion, the Grunt homeworld was nearly [[glassed]].
[[File:H2A Terminals - Unggoy Rebellion.jpg|thumb|250px|Unggoy rebel on High Charity.]]
Being the lowest-ranked species of the Covenant, they are bitter rivals with the [[Kig-Yar]], who are also low-ranked. The higher-ranking races of the Covenant have often ignored this rivalry. The growing Unggoy population on [[High Charity]] forced Kig-Yar to relocate their homes to accommodate the Unggoy. The move put stress on Kig-Yar females, which led to an increase in infant mortality, while Unggoy that were forced to share habitats with the Kig-Yar occasionally trampled their nests, inadvertently. The breaking point came when [[Prophet of Truth|a junior staffer]] in the [[Ministry of Concert]] discovered evidence of the Kig-Yar planning to poison [[Infusion|recreational narcotics]] the Unggoy enjoyed, which would have left them sterile. However, the [[Minister of Concert]] and the [[High Council]] refused to investigate the matter, as they were willing to accept several thousand sterile Unggoy rather than risk upsetting the Kig-Yar. The rising tensions with the Kig-Yar and the general disinterest from the other Covenant races led to the [[Unggoy Rebellion]] in [[2462]]. While the rebellion was ultimately put down thanks to [[Arbiter]] [[Heki 'Gibadee]] partially [[glassing]] Balaho, the Unggoy proved that they were not the cowards they had been long deemed, and could indeed be vicious fighters when provoked. After the uprising's conclusion, as was their tradition, the Sangheili forgave the surviving Unggoy and allowed them to enter the [[Covenant military]] as armed infantry units, rather than the unarmed cannon fodder as which they had previously served.<ref name="ch150">'''[[Halo: Contact Harvest]]''', ''pages 150-151''</ref><ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''pages 142, 153''</ref> The Unggoy rebelled several more times in Covenant history, including the [[Sixteenth Unggoy Disobedience]], which was quickly ended by the [[Ministry of Preservation]]'s [[Ripa 'Moramee]].<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 10''</ref>


Grunts are considered to be little more than an inferior slave race which they obey the other Covenant races out of fear, not will, because they have no political power in Covenant society; the highest political rank available to an Unggoy is a [[Deacon]]. However, within the Grunt community there is a strong hatred of other species; ''especially'' Jackals. It has been indicated that at some-time in the Covenant's history, in the [[39th Age of Conflict]] - The Age of Doubt - there was a Grunt Rebellion, where the conflict between the Grunts and Jackals escalated. Eventually, the conflict quelled, thanks in part to an unknown [[Arbiter (Rank)|Arbiter]], who was called upon during that period for that purpose. Even though losses were great for the Unggoy, this dissent meant that the Grunts remained at the lowest echelon of the Covenant. This fear, as well as the aforementioned war also led to a lack of political loyalty during the [[Covenant Civil War]], as the Grunts did not ally with a particular side, and stayed with whoever commanded them, most likely out of subservient fear to their immediate masters. It is said that they feared the Brutes more than they feared the Elites. However, many held support for the Elites and still revered [[The Arbiter (Character)|The Arbiter]], pointing out to their comrades in ''Halo 3'' that they once served under the Arbiter.
Despite the low place they have in the Covenant hierarchy, the true irony is that the Unggoy's entry into the Covenant has ensured their species' survival. Membership in the Covenant granted the Unggoy freedom from risk of extinction during Balaho's two winters, as they now have access to sufficient supplies of food. Infant mortality has decreased to below fifty percent, and [[Wikipedia:Senicide|geronticide]] is no longer a necessity for survival. The average life expectancy for non-combatant Unggoy has doubled.<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 143''</ref> Their incorporation into the Covenant likely also alleviated the threat of the [[Blue Death]], which Unggoy typically fear.<ref name="goo237">'''Halo: Ghosts of Onyx''', ''page 237''</ref>


== Description ==
===Human-Covenant War===
Unggoy have small black and red, bead like eyes, although some have reddish orange eyes. Humans have termed such warriors Grunts, due to their size, and because of their speech patterns (as they often make odd squeaking and grunting noises). Grunts share several features with a number of [[Earth]] animals. Like simians, they walk on their hind legs, using their front legs to pull themselves along, as well as to grab and hold things. Like elephants, their skin hangs loosely over their skeletons, giving them baggy skin. Like lizards and fish, their skin is covered in thick scales and, like crocodiles, seems armored. Despite appearances to the contrary, Unggoy are actually [[wikipedia:Arthropods|arthropods]].<ref name="enc"/>
The Unggoy were one of the first races in the Covenant to encounter [[Human]]ity.<ref>'''Halo: Contact Harvest''', ''page 95''</ref> During the [[First Battle of Harvest]], [[Jiralhanae]] forces had Unggoy secure [[Harvest]]'s orbital [[Tiara]] station. Most of the Unggoy present on the planet were killed in the battle; some were even killed by Jiralhanae and [[Yanme'e]].<ref>'''Halo: Contact Harvest''', ''page 374''</ref> In [[2535]], the [[Prophet of Truth|High Prophet of Truth]] allowed Kig-Yar [[Reth]] to amass an army of thousands of Unggoy on the [[moon]] of [[Metisette]] to use to invade the human [[Earth|homeworld]].<ref>'''Halo: The Cole Protocol''', ''page 214''</ref> Reth's plans were foiled by the [[Insurrectionists]] of [[the Rubble]], {{UNSCShip|Midsummer Night}}, and a team of [[Sangheili Zealot]]s that believed the Unggoy and Kig-Yar to be heretics, unaware of Truth's orders. Most of the Unggoy on the moon were killed during the [[Battle of Metisette]].<ref>'''Halo: The Cole Protocol''', ''page 328''</ref> The Unggoy's large numbers and fast breeding proved to be a pivotal asset to the Covenant during the Human-Covenant War, as they were able to overwhelm human forces with their sheer numbers, and were even known to have massacred an entire [[105th Drop Jet Platoon|platoon]].


They are typically poor and cowardly warriors, are physically diminutive, wear inadequate armor making them very vulnerable to ballistic weaponry, and most of them are tactically inept. However, what they lack in ability they make up for with sheer numbers, as they breed relatively quickly and, if they are focused, are actually quite accurate with their weapon. In some cases, squads of Grunts have been known to overpower careless marines. The conflict on [[Harvest]], and thus the [[Human-Covenant War]], was in part started by an Unggoy named [[Yull]] tearing apart [[Osmo|Private Osmo]]. [[Special Operations Grunts]], who wear black [[armor]], are far more tenacious than the lower tiered ones, and have even been known to carry [[Fuel Rod Guns]], which makes them extremely dangerous foes.
The Unggoy obeyed other Covenant races out of fear more than religious faith.<ref>'''[[Halo 3]]''', campaign level ''[[Sierra 117]]'' - ''Arbiter'': "The Grunts' new-found courage is but fear."</ref> During the [[Great Schism]], as the Unggoy did not ally with a particular side, and stayed with whoever commanded them, most likely out of subservient fear to their current masters. However, many of those serving under the Jiralhanae still held support for the Sangheili and revered [[Arbiter]] [[Thel 'Vadam]], pointing out to their comrades that they once served under him. The [[Minister of Discovery]] believed that the Unggoy would follow the strongest side in the civil war.<ref>'''[[Halo: Evolutions]]''', "[[Wages of Sin]]", ''page 509''</ref>


They are unusual in the sense that they breathe [[methane]] rather than [[oxygen]]. Their combat armor/harness has an integrated methane re-breather system, as Grunts appear to be unable to survive long without methane due to asphyxiation much like humans without oxygen, yet in ''Halo 3'', knocking the methane tank off of them by forcefully assassinating will still cause them to linger around for a long period of time.
===Post-war===
{{Quote|It's so shiny! Me seem to member things looking preeeeeetty bleak there for a while, with me an' all the other Unggoy spendin' years just mostly running away from green [[demons]], or mean [[Sangheili|boss flappy-mouths]] who just wanted to make sure we got shotted at first. But now… well now the [[Cortana|blue lady]] helps us. I meen, it's weird and confusing and all because she used to help the [[John-117|green guy]] be mean to us, then she was mean to the green guy, then nice to us… I don't know, she's definitely the most confusing blue lady I've seen – I mean, she's really the ONLY one I've seen, but whatevers. Anyway, she must have feeled bad for us getting' kicked around all the time cause now she sends us stuff to eat and things to be builded…|[[Hamyap]] on the [[Created]] occupation of Balaho<ref name="Hog Wild">[https://www.halowaypoint.com/en-us/community/blog-posts/the-hog-wild-req-drop '''Halo Waypoint''' - Hog Wild REQ Drop'']</ref>}}
After the Human-Covenant War, at least some of the Unggoy continued working for the Sangheili as farmers on [[Sanghelios]], while others continued to work in the military under either their Sangheili or Jiralhanae commanders.<ref>'''Halo: Glasslands''' ''page 90''</ref> Many Unggoy returned to Balaho after the war.{{Ref/Reuse|waypointarticle}} A number of Unggoy joined—or were drafted into—the various [[Covenant remnants|splinter groups]] that upheld the Covenant's religious beliefs after the war, most notably [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant|Covenant]]. [[Office of Naval Intelligence|ONI]] surveys record no off-planet transport from Balaho since "Solipsis"<!--Presumably this was an ONI operation. However, the report does not specify what Solipsis was.--> and seem to indicate that facilities on Balaho's primary [[Natural satellite|satellite]] [[Buwan]] has been abandoned, though both remain under observation. Moderate Unggoy populations have been observed in Sangheili systems at various intervals.<ref>'''[[Eleventh Hour reports]]''', ''#3''</ref> The Office of Naval Intelligence speculates that several independent vessels and colonial facilities are under the control of Unggoy factions, yet no significant populations of unaffiliated Unggoy are known to exist among the [[human colonies]].<ref>[https://forums.halowaypoint.com/yaf_postsm2969315_Catalog-Interaction.aspx#post2969315 '''Halo Waypoint''': ''Catalog Interaction - Page 14'']</ref> By [[2558]], some Unggoy had taken up residence in the city of [[Paxopolis]] on the [[Forerunner]] [[shield world]] of [[Trevelyan]].


===Intelligence===
Some Unggoy would find themselves in more respected positions in the post-war years. Within the [[Swords of Sanghelios]], they were treated as equals and two of them, [[Bibjam]] and [[Stolt]], were known to have even had command over Sangheili.<ref>'''Halo 5: Guardians''', campaign level ''[[Guardians]] [[Mission Intel]]''</ref>
While not overly intelligent or creative on the battlefield, they are one of the most cordial and sociable of the Covenant races as they possess a very strong pack mentality, often associating with each other in groups, instigating them to present danger when encountered in large numbers. This allows for their sense of cultural identity to remain, despite their extreme subservience to the other races of the Covenant. Grunts have been shown to gamble with each other and often play games; [[Hunting Rock|one in particular]] has two Grunts compete to kill the most [[Scrub Grub]]s. The Grunt pack mentality can be compared to the Brute pack mentality but less violent. Grunts are weak creatures and have the best chance of surviving in combat if they stick together. Brutes, however, possess a culture largely centered upon their united pack hierarchy and combat hardened predator instinct.


The intelligence of Grunts has often been hotly debated, as much of the source material contradict one another. In the [[Eric Nylund]] novels they have been described as dog-like and animalistic but at rare moments, intelligent, such as Kwassass, who inadvertently activates the [[Nova Bomb]] and is able to understand Admiral [[Danforth Whitcomb|Whitcomb]]'s threat. In ''[[Halo: The Flood]]'', Grunts are shown to be much more intelligent, pulling off military maneuvers and other actions, such as their attempt to put a grenade into [[Master Chief]]'s suit and [[Yayap]] who has a higher than normal intelligence for a Grunt (though he may have been one of many not mentioned in the novels or games). In game, their battlefield tactics are rather simplistic, but they are more than capable of using a variety of weapons and in ''Halo 2'' and ''Halo 3'' pilot vehicles such as the [[Ghost]], as well as [[Shade]]s. It is also worth considering that as a slave race, they are most likely left untrained and uneducated to make them easy to control. Grunts seem to outnumber the other races to a large degree and might offer impressive resistance if properly organized. Grunts have been called "cannon fodder" because their Elite or Brute leaders will often send them out to serve as a distraction, rather than actually having them effectively engage an enemy in combat. Therefore, it can be seen that Grunts are intelligent, but their low status does not allow them to fully utilize this intelligence.
After [[2558#October|October 28, 2558]], the Unggoy on [[Balaho]] allied themselves with [[Cortana]] and the [[Created]], and they were granted with nearly limitless resources: ships loaded with advanced technology arrived, new agricultural support stations appeared in orbit, awaiting eager workers to feed the desperate masses below. This gave the chaotic conditions of Balaho a semblance of stability and order, as well as a new purpose. With their pressing requirements – food, shelter, medicine – met, Balaho's finest designers and crafters set out to work tirelessly to build their future.<ref>[https://web.archive.org/web/20201108134241/https://www.halowaypoint.com/en-us/news/canon-fodder-driving-force'''Halo Waypoint''': ''Driving Force'']</ref>


Grunts generally follow a few short, simple guidelines given to them by the Elites; namely "When in doubt, shoot" or "Stay out of the way, live another day."
==Description==
Unggoy are, in general, poor soldiers in terms of skill and combat ability. They are poor shots when not focused, are physically weak, and are tactically inept as a rule. If their commanders are eliminated during combat, they frequently panic and scatter in random directions. However, what Unggoy may lack in individual skill, they make up for with tenacity and sheer numbers. The [[Covenant]] used the high breeding rate of the Unggoy to their advantage in the [[Human-Covenant War]], where squads of Unggoy frequently overpowered [[United Nations Space Command|UNSC]] personnel through force of numbers.<ref>'''Halo: The Fall of Reach''', ''page 20'' (2010 edition)</ref>


Despite being held in low stature in the Covenant, Grunts appear to be strong followers of their religion. Their Deacons will often hold sermons onboard ships to boost the morale and teach the Unggoy onboard about the Covenant. For example a Deacon named Dadab gave sermons and taught the Unggoy onboard a Jiralhanae Cruiser about the Covenant and its religions. The Jiralhanae let Dadab do this because they believed that it would help the Grunts be more competent and helpful.
Unggoy are the only Covenant species to breathe [[methane]] rather than [[oxygen]]. Their [[Unggoy combat harness|combat armor/harness]] has an integrated methane re-breather system, as Unggoy are unable to survive for long periods of time without methane due to asphyxiation.{{Ref/Reuse|ENC143}} Unggoy could be afflicted by [[Wikipedia:Barnacle|barnacles]]; the removal of barnacles leads to deep, oozing pores in their chitinous skin.<ref name="ch307">'''Halo: Contact Harvest''', ''page 307''</ref>


=== Anatomy and Physiology ===
===Psychology and behavior===
[[Image:GruntBlood.jpg|thumb|250px|left|Grunts bleed luminous blue blood when wounded.]]  
[[File:H2A Terminals - Unggoy.jpg|thumb|250px|A group of Unggoy.]]
[[File:1215436858_Images.jpeg|thumb|The face of a minor Unggoy ''unmasked'' in ''Halo 3'']]
Although other species generally regard the Unggoy as a dim-witted race, many have proven to be very intelligent, resourceful, and knowledgeable. Indeed, the general perception of the Unggoy being inherently unintelligent is almost certainly a result of their poor education and training within the Covenant.{{Ref/Reuse|waypointarticle}} Unggoy are one of the most gregarious and sociable of the Covenant races and possess a very strong pack mentality, often associating with each other in groups. This numerical superiority and pack mentality allows for their sense of cultural identity to remain, despite a number of hardships, including their extreme subservience to the other races of the Covenant, as well as [[the dark time]] following [[reintroduction]] after the activation of the [[Halo Array]].{{Ref/Reuse|Bestiarum}}
Grunts are 3½ to 5½ feet tall and are relatively weak compared to other Covenant species. Although they can easily walk upright on two legs, they are often seen using their arms to move in a quadrapedal fashion. While carrying armaments, they are forced to walk upright so that they may support their weapons with their hands, but while trying to flee, or while patrolling without a weapon drawn, they use their oversized arms as forelegs to add speed or stability to their gait. Grunts have average eyesight and hearing, and seem to have a very well developed sense of smell, sometimes sniffing the air to detect traces of foes or hidden enemies.<ref>'''[[Halo 2]]''', level ''[[The Arbiter (Level)|The Arbiter]]''</ref> This is facilitated through the olfactory membranes installed in their masks.


Grunts also have thick, bio-luminescent,<ref>'''[[Halo: First Strike]]''', page 59: ''Phosphorescent blood pooled beneath their prone forms.''</ref> light-blue blood,<ref>'''[[Halo: The Flood]]''', page 27</ref> possibly a result of methane-based proteins in the blood to facilitate methane-based respiration. Like Earth's Horseshoe Crabs, it is possible that their blood is blue due to high copper content.
Unggoy develop sensory-motor integration relatively rapidly, and possess unburdened neural pathways which allow them to absorb knowledge more freely compared to the other Covenant species. As such, they were often tasked by the Covenant with monitoring space for traces of human communication. In addition, many Unggoy have developed a clear understanding of two or even three [[human]] languages. This advantage serves as a river of confidence in times of great stress for them.{{Ref/Reuse|Bestiarum}} The Unggoy [[Deacon]] [[Dadab]] was also able to learn and communicate in [[Huragok]] sign language.


Grunts' forearms are incredibly over-sized, as are their calves, while their upper arms and thighs are incredibly minute. This has allowed them to be quite excellent climbers, as discovered in ''[[Halo: Contact Harvest]]''. Spiny protrusions on their elbows help Unggoy scale rocky surfaces and may also be used to add force to their melee attacks. They also have very good finger reflexes, as they can fire a [[Plasma Pistol]] at the same rate an Elite can with a [[Plasma Rifle]].
On the battlefield, Unggoy are generally not very creative, although they are quite capable of handling weaponry and operating vehicles and machinery such as [[Type-32 Rapid Assault Vehicle|Ghosts]] and [[Shade]]s.


[[Image:Grunt Air Mask.jpg|thumb|right|200px|The standard methane re-breather apparatus.]]
===Anatomy and physiology===
Grunts have flat, three-toed feet. They have a single claw that protrudes from each elbow and knee, but its function is unknown, since there are no known instances where it was used in combat. While they are small, stocky, and are not agile; however, they are quite sturdy, and most may be weak, as they seem to be unable to carry a weapon heavier than a Plasma Pistol, although certain Grunts of higher ranks appear to be surprisingly strong, able to carry an undeployed [[Plasma Cannon]] or fire a Fuel Rod Gun with one hand and without toppling from the recoil. However, physical strength may not actually go along with rank; the types of weapons available to them may be a part of a "trust" issue with the other Covenant. As rank-and-file Grunts are clumsy and tactically inept, more powerful weapons are likely only issued to those who are more disciplined and experienced.
[[File:GruntBlood.jpg|thumb|170px|left|An Unggoy's luminous blue blood.]]
The taxonomic classification of the Unggoy has been a source of some confusion for the [[United Nations Space Command]]. Because they possess exoskeletons, they have been identified as being analogous to Earth arthropods; despite this, the Unggoy are actually a vertebrate species. The UNSC misclassified the species as arthropodal due to their physiological similarities to terrestrial arthropods; among other differences, the Unggoy circulatory system is apparently closed as opposed to the open systems characteristic of many arthropods.{{Ref/Reuse|THB 5.9.12}} More accurately, the species should be considered xeno-arthropodal vertebrates which possess substantial—albeit hypothetical—genetic influences from primate-like amphibians that once dwelt in Balaho's [[Wikipedia:Aphotic zone|aphotic zones]]. This taxonomically incorrect nomenclature persists as late as [[2557]] as an ''ad hoc'' identifier, though the pressures of the Human-Covenant War and reconstruction have made such concerns trivial at best.{{Ref/Reuse|waypointarticle}}{{Ref/Reuse|THB 5.9.12}}


In ''Halo 3'', Grunts can be seen carrying Fuel Rod Guns with one arm, as well as Plasma Cannons, although they do not use the latter the way [[Spartans]], Brutes and Elites do; instead, they try and find a place to mount these massive weapons.
[[File:H2A Terminals - Sad Grunt.jpg|thumb|250px|The face of an Unggoy.]]
Unggoy share a number of features with different animal species on [[Earth]]. Like primates, they walk both bipedally and with the aid of their oversized forearms. However, their bodies are armored with a hard exoskeleton as with crabs and insects. Their mouths have a set of small, pointed teeth, much like reptiles.{{Ref/Reuse|waypointarticle}} Unggoy are on average about four to five feet tall and are relatively weak compared to other [[sentient|sapient]] species. The Unggoy have flat, three-toed feet, with another toe on the back of their feet. Although they can easily walk upright on two legs, they may often use their arms to move in a quadrupedal fashion. While carrying armaments, they are forced to walk upright so that they may support their weapons with their hands, but while trying to flee, or while patrolling without a weapon drawn, they use their oversized arms as forelegs to add speed or stability to their gait. Their eyesight{{Ref/Reuse|THB 5.9.12}} and hearing are average, and seem to have a very well-developed sense of smell, sometimes sniffing the air to detect traces of foes or hidden enemies.<ref>'''[[Halo 2]]''', campaign level ''[[The Arbiter]]''</ref> This is facilitated through the olfactory membranes installed in their masks. Unggoy have oversized forearms, while their upper arms and thighs are relatively small. This has allowed them to be quite excellent climbers over rocky terrain, although they are rather clumsy when walking upright. Their large arms help the Unggoy in hand-to-hand combat and scaling heights, but make movement around tight corridors or manipulation of small, delicate objects difficult. To protect themselves from the voracious predators of Balaho, the Unggoy have a rigid exoskeleton that is lined with sharp barbs that covers large portions of their backs, arms, and legs.{{Ref/Reuse|waypointarticle}} They also have an astonishingly fast finger reflex speed, as they can fire a [[Type-25 plasma pistol|plasma pistol]] at almost the same rate a Sangheili can with a [[Okarda'phaa-pattern plasma rifle|plasma rifle]].
 
Unggoy also have thick, bioluminescent,<ref>'''Halo: First Strike''', page 59: ''Phosphorescent blood pooled beneath their prone forms.''</ref> light-blue [[blood]],<ref>'''[[Halo: The Flood]]''', ''page 27''</ref> possibly a result of methane-based proteins in the blood to facilitate methane-based respiration.{{Ref/Reuse|ENC143}} Like Earth's [[Wikipedia:Horseshoe crab|horseshoe crabs]], it is possible that their blood is blue due to high copper content. They also possess yellowish-green colored viscera, visible in an unused texture seen when an Unggoy is decapitated via glitches.<ref>'''Halo: Combat Evolved'''</ref>
 
Although they require an atmosphere to breathe, Unggoy are capable of surviving in the vacuum of space without sealed, full-body gear. However, they must employ sealed face masks in order to breathe, as well as presumably to protect their facial tissues.<ref>''Halo: Reach'', "[[Long Night of Solace (level)|Long Night of Solace]]"</ref>
 
To humans, Unggoy are known to have a distinct smell of vomit, or manure, associated with their presence.{{Ref/Site|URL=http://halo.bungie.net/projects/odst/guide.aspx|Site=Bungie.net|Page=Halo 3 ODST : Field Guide - Grunt|D=25|M=05|Y=2013|LocalArchive=Archive:Bungie.net/Halo 3: ODST: Field Guide#Enemies}}
 
====Subtypes====
Some Unggoy, commonly seen among bands of [[Covenant remnants|Covenant remnant]] forces in the mid 2550s, have exoskeletons that cover only patches on their bodies, leaving most of their skin exposed; the paucity of chitin means that the elbow and knee spikes of these individuals are less pronounced.{{Ref/Reuse|THB 5.9.12}} Unlike other Unggoy, which have a chitinous protrusion that covers the groin and posterior, these Unggoy are unarmored in this area, exposing their primate-like buttocks.<ref>[http://mcfarlane.com/toys/media.aspx?product_id=4573&type=photo&file=halo4s1_stormgrunt_photo_03_dp.jpg '''McFarlane Toys''': ''Halo 4 Storm Grunt'']</ref> Their necks are also several times longer than normal (Unggoy typically have almost non-existent necks) and their heads are set farther forward; folds of loose skin hang down from their necks and chins, likely due to the relative lack of chitin.  Their eyes are reddish orange and feature black, cross-shaped pupils, unlike the solid red or yellow eyes of their kin. Their mouths are set farther inward and house larger, more pointed teeth. These specimens have much stouter legs and have longer and thinner fingernails than the rest of the species, and they possess claws meant for climbing and digging<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 39''</ref> on their feet instead of the more common hoof-like digits. What sets these Unggoy apart—morphologically speaking—is that they are sourced from specific breeding zones. This indicates either prolonged genetic drift in [[Wikipedia:Refugium (population biology)|refugia populations]] or induced selection.<ref>[https://forums.halowaypoint.com/yaf_postst248247p37_Catalog-Interaction.aspx '''Halo Waypoint Forums''': ''Catalog Interaction'' (post 248247)]</ref> In any case, such morphological variation can be likened to the differences among Earth's dog breeds.{{Ref/Reuse|THB 5.9.12}}


===Reproduction===
===Reproduction===
Grunts have been described as breeding prodigiously<ref>'''[[Halo: Contact Harvest]]''', page ''??''</ref> in many instances, with large egg clutches and short childhood periods.<ref>'''[[Bestiarum]]'''</ref> This might explain why there are so many Grunts on the battlefield. This combined with the large number of young per clutch and rapid sensory motor integration development was one of the primary reasons why the species were given the role of disposable cannon fodder. Their unburdened neural pathway allows them to absorb knowledge more freely compared to their peers. As such, they are constantly monitoring the void for traces of human communication and have developed a clear understanding of two or even three human languages. This serves as a river of confidence in times of great stress for them. Overpopulation is a serious problem and in non-war times, strict laws are placed on Unggoy breeding.
Unggoy breed prodigiously, with large egg clutches and short childhood periods.{{Ref/Reuse|Bestiarum}} Unggoy spend their childhood in a larval stage.<ref>[[Halo Infinite]]</ref> Adulthood is reached between the ages of 5 and 8 years.{{Ref/Reuse|LoO}} This combined with the large number of young per clutch, which could range from 5 to 12 Unggoy,{{Ref/Reuse|LoO}} and rapid sensory-motor integration development was one of the primary reasons why the Covenant cleverly used the breeding habits of the Unggoy to their advantage in battle, deploying the Unggoy as cannon fodder—this would play a key-role in their war against humanity. Overpopulation is a serious problem and in non-war times, strict laws are placed on Unggoy breeding.{{Ref/Reuse|ch150}}
 
Unggoy do value their ties to their offspring, but are usually separated from their families at an early age by the requirements of military service to the Covenant.{{Ref/Reuse|ENC143}} They resent this greatly, but because of their low social status in the Covenant, they are unable to muster any response.
 
===Lifespan===
 
Unggoy possess a long life-span. [[Yapyap]] was 121 years old in 2559.<ref>[[Halo Encyclopedia (2022 edition)]]</ref>


==Culture==
==Culture==
===Naming===
[[File:Ancient Grunts.jpg|thumb|left|200px|Ancient Unggoy being reseeded on [[Balaho]] by [[Forerunner]] machinery.]]
Grunts often have names which reflect a language of very simple phonics. Common names, such as ''Yayap'' and ''[[Dadab]]'', start with a reduplicated consonant and consist of two syllables. Other names consist of a single syllable with clusters of consonants, as in "Flim." Some exceptions have occurred wherein a name has more consonants than is usual while following the first method of naming, as in [[Kwassass]]. Often, their names are palindromes, such as [[Zawaz]].
Although the Unggoy culture has been largely wiped out as a result of constant indoctrination by the Covenant, they do retain a degree of their cultural identity as a result of their inherent tenacity. Of what is known, the Unggoy generally live in small, tribal societies which are typically defined as being matriarchal.{{Ref/Reuse|Bestiarum}} Unggoy family structure is polyamorous, with several male and female Unggoy living together.<ref name="LoO">'''[[Halo: Legacy of Onyx]]''', ''chapter ??''</ref> On Balaho, Unggoy had to constantly produce food to ensure that they had enough stocked during the planet's winter seasons. On a near-daily basis, the corpses of those that succumbed to Balaho's plagues had to be burned to further prevent infections. Both of these problems were solved when the Unggoy were discovered by the Covenant.{{Ref/Reuse|ENC143}} Unggoy universally agree that their species is embodied by three pillars: ruggedness, agility, and lethality.{{Ref/Reuse|buzz}} The wise [[Ang'napnap the Enlightened]], the charismatic [[Awlphhum Who Became Tolerable]], and the strategist [[Yayep the Archdeacon of Indolence]] are revered as historical heroes by the Unggoy.<ref>[https://www.halowaypoint.com/en-us/news/haze-of-glory '''Halo Waypoint''': ''Canon Fodder - Haze of Glory'']</ref>
 
Many Unggoy are interested in [[human]] culture. During their service with the Covenant, Unggoy enjoyed trading human communication files, such as [[Wikipedia:Soap opera|soap operas]] and [[Wikipedia:Sitcom|sitcoms]], through their own [[black market]].{{Ref/Reuse|ENC143}} Unggoy often gamble with each other and often play games; one in particular, [[hunting rock]], involves two Unggoy competing to kill the most [[scrub grub]]s.<ref>'''Halo: Contact Harvest''', ''pages 89-90''</ref> Unggoy were also known to take recreational narcotics called [[infusion]]s by adding them to their portable methane tanks.{{Ref/Reuse|ch150}}<ref>'''[[Halo: The Thursday War]]''', ''pages 186-187''</ref> The chemical [[Wikipedia:Benzene|benzene]], referred to as "Lovely lung gold" and a "sacred aromatic", is also considered a recreational drug by Unggoy.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 237''</ref>


Grunt names encountered so far consist of these phonemes:
===Role within the Covenant===
* The vowels short A and short I.
{{Quote|But they are among the Covenant's most devoted seekers after the Great Journey, sacrificing themselves in great numbers on the battlefield, so prolific that more always seem ready to throw themselves under the altar of war.|From the [[Zo Resken|Prophet of Clarity]]'s ''[[Notes on the History of the Covenant]]'', referring to the Unggoy<ref>'''Halo: Broken Circle''', ''page 187''</ref>}}
* The consonants D, F, K, L, M, S, W, P, and Y.
Believed to be rather unintelligent by the [[San'Shyuum]], Unggoy were generally forced to serve in laboring positions or deployed into battle as cannon fodder. During engagements, they were often deployed as the first wave of attack in ground campaigns or Unggoy were deployed in high numbers to undertake various types of operations.{{Ref/Reuse|waypointarticle}} Most Unggoy that served aboard Covenant [[warship]]s were tasked with monitoring human communications, leading to most members of the species having a better grasp on [[English]] than other species.{{Ref/Reuse|ENC143}} The [[lower districts]] of [[High Charity]] housed a massive Unggoy population;<ref>'''Halo: Contact Harvest''', ''page 261''</ref> the Unggoy-inhabited portion of the districts was methane-rich so the Unggoy did not require [[methane tank]]s to breathe.<ref>'''Halo: Contact Harvest''', ''page 149''</ref>
Grunts do not have family names. Instead they identify themselves by famous ancestors, [[Balaho|their homeworld]], and where on that planet they lived.


Due to their low status, Grunts are not permitted by the Elites to possess family names; their names instead consist of one or two syllables (e.g. Dadab), usually with a repeating group of letters. They do value their ties to their offspring, but are usually separated from their families at an early age, by the requirements of their military service to the Covenant. The Grunts resent this greatly, but due to their social status in the Covenant are unable to muster any response. It is also interesting to note that Grunts do appreciate many of the luxuries presented to them in their service to the Covenant, one of them being heat, as stated by the Grunt, Kwassass.
The Unggoy's lowly position within the Covenant was based on racial bias rather than the species' inherent abilities.{{Ref/Reuse|Bestiarum}} The Unggoy were not represented on the Covenant [[High Council]] but were instead vetted by the [[Ministry of Concert]], albeit poorly.{{Ref/Reuse|ch150}} The Unggoy were mistreated by nearly every client species of the Covenant, except the [[Huragok]]. They were often treated as second-class citizens within Covenant society.{{Ref/Reuse|ENC143}} The Unggoy had a particularly tense relationship with the [[Kig-Yar]], a race only ranked slightly higher in the Covenant hierarchy. Despite both species holding similar standings, the Kig-Yar were granted more independence and often favored over the Unggoy by other individuals in the Covenant. Unggoy were expected to revere [[Sangheili]] as the near-divine protectors of the San'Shyuum, however many Unggoy despised the Sangheili for mistreating their race.<ref>'''Halo: The Flood''', ''pages 35-36'' (2010 edition)</ref> While they were essentially a [[Slavery|slave race]], the Unggoy have managed to largely retain their cultural identities, and have [[Unggoy Rebellion|rebelled in the past]] [[Sixteenth Unggoy Disobedience|more than once]]. Before the Unggoy Rebellion of [[2462]], Unggoy were not given the right to use weapons in battle. When the rebellion proved to the Sangheili that Unggoy could be determined and competent fighters, they were given better training and weaponry, and integrated into formerly Sangheili-only units. Within the Unggoy community there is a general strong hatred of the other Covenant species, due to the fear they face. This causes many Unggoy to believe that someday a dynamic grunt will lead them to freedom on a methane-rich paradise world.<ref>[[Halo: Combat Evolved: Sybex Official Strategies & Secrets]]</ref>


==Homeworld==
Unggoy generally followed a few short, simple guidelines given to them by the Sangheili; for example, "''When in doubt, shoot''" or "''Stay out of the way, live another day''".<ref>'''Halo: The Flood''', ''page 162'' (2010 edition)</ref> Despite being held in low regard by the Covenant, many Unggoy were strong followers of the [[Covenant religion]] and the Great Journey. Their [[Deacon]]s would often hold sermons onboard ships to boost the morale and teach the Unggoy onboard about the Covenant. For instance, a Deacon named [[Dadab]] gave sermons and taught the Unggoy on board a [[Jiralhanae]] [[Rapid Conversion|cruiser]] about the Covenant and its religion. The Jiralhanae allowed Dadab these teachings because they believed that it would help the Unggoy become more competent and helpful.<ref>'''Halo: Contact Harvest''', ''page 226''</ref>
[[Image:BestiarumGrunt.jpg|200px|right|thumb|A Grunt, as depicted in the Bestiarum.]]
{{Listen|title=Example 1 of Unggoy speech
{{Main|Balaho}}
|filename=Grunt look lngtme8.ogg}}
The Grunt home world of Balaho is a temperate, swampy planet with a methane atmosphere and naturally occurring pillars of fire. The cold season of their planet makes them highly covet any source of warmth and light they can find, mainly due to the blue death.<ref>'''Halo: Ghosts of Onyx''', page ''??''</ref> Although not much has been revealed about it, the warm season is likely taken advantage of by Balaho's residents.
 
===Language===
Their native language is composed of dog-like barks, squeaks, and grunts. Though largely unintelligible to most humans, translation software is able to decipher the meanings of these.<ref>''[[Conversations from the Universe]]''</ref> The word "Unggoy" itself is not a word from their vocabulary, rather, it is the Sangheili name for their species.<ref>'''Halo: Ghosts of Onyx''', ''page 191''</ref> Unggoy are also fully capable of speaking a variety of human languages, a fact in which they take great pride.{{Ref/Reuse|Bestiarum}}
 
===Naming conventions===
{{Listen|title=Example 2 of Unggoy speech
|filename=Grunt look lngtme11.ogg}}
Unggoy often have names which reflect a language of very simple phonics. Common names, such as [[Yayap]] and [[Dadab]], begin with a reduplicated consonant and consist of two syllables. Other names typically consist of a single syllable with clusters of consonants, such as "[[Flim]]". Some exceptions have occurred of which a name has more consonants than is usual while following the first method of naming, as in [[Kwassass]]. Often, their names are palindromes, such as [[Zawaz]].


Since their natural environment has a methane atmosphere, Grunts need to carry methane tanks and breathing apparatus with them whenever they travel into areas without high levels of methane in the air. Since all the other races of the Covenant, and their Human enemies, breathe oxygen instead, the Unggoy find themselves wearing breathing masks more often than not.<ref name="Flood">'''[[Halo: The Flood]]'''</ref> They have also been seen inhabiting large [[Methane Tank|environment domes]] that have airlocks and methane filters for them to breathe, while not in armor<ref>'''Halo: The Flood''', page 60</ref> or restocking their methane reserves at [[Battlefield Methane Tank]]s. Grunts also have high-pitched and squeaky voices, possibly due to the different resonating properties of methane gas. The high-pitched voices are commonly regarded as humorous by most other races, since they tend to sound like frightened children trying to sound intimidating.{{clear}}
The Sangheili did not permit the Unggoy to retain family names during their service in the Covenant.{{Ref/Reuse|ENC143}} Instead, they formally identified themselves by the names and birthplaces of famous patriarchs within their family. This patriarch could be the Unggoy's uncle, grandfather, or even a mythical [[Wikipedia:Pater familias|paterfamilias]] that was revered by their ancestors. An example of this identification method would be "''Yayap, son of [[Pum]]. Of Balaho's blasted scablands.''"{{Ref/Reuse|ch307}} Following the end of the Human-Covenant war, individual Unggoy serving under the [[Swords of Sanghelios]] and [[Jul 'Mdama's Covenant faction]] have begun to use family names to identify themselves, such as [[Dimkee Hotay]].


== Rank ==
==Homeworld and colonies==
=== Overall ===
{{Main|Balaho}}
{{quote|Bad Cyborg!!|A Grunt, fleeing from [[John-117]].}}
[[File:H2A Terminals - Balaho.jpg|250px|thumb|Balaho, the Unggoy homeworld.]]
The Grunts are the lowliest beings for troops before battle, as well as other tasks, indicating there is a small amount of respect for the Unggoy from Prophets and higher ranks and that they are important in keeping Covenant religious views to other members strong. They are also known to be bitter rivals with Jackals as they are both on the bottom of the social hierarchy, and want to earn more respect within the Covenant.<ref group="notes">In the novels, the narrators emphasize this point and the game dialog in general also suggests this, but in ''[[Halo 2]]'' a Jackal and Grunt are seen sharing a fire just prior to their noticing Master Chief and [[Orbital Drop Shock Troopers]] land.</ref> and from a political and military standpoint, are expected to obey the commands of Elites or Brutes without hesitation. This unwavering faithfulness is enforced by the threat of punishment, although on the battlefield, such social protocols are often ignored, where as the Grunt will run in fear as to seeing the Master Chief or the Arbiter or when their leader is killed.<ref name="Flood"/>
The Unggoy homeworld of [[Balaho]] is a temperate, swampy planet with a [[methane]] atmosphere and naturally occurring pillars of fire. The planet is orbited by two [[natural satellite]]s: [[Buwan]] and [[Padpad]]. A cold planet, temperatures on Balaho range from -33&nbsp;°C to 5&nbsp;°C (-27&nbsp;°F to 41&nbsp;°F).{{Ref/Reuse|Bestiarum}} The cold season of their planet makes them highly covet any source of warmth and light they can find, mainly due to the "[[Blue Death|blue death]]".{{Ref/Reuse|goo237}} The planet is still in process of recovery from a global ecological collapse before the activation of the Halo Array due to over-industrialization caused by the Unggoy at the time.{{Ref/Reuse|Bestiarum}}


Grunts are subdivided into sub-rankings; lower-ranked Grunts are typically poor combatants, while higher-ranked Grunts may be formidable adversaries in combat and even show signs of leadership capability as well as bravery. A good way to see that low-ranked Grunts are poor fighters is that most Grunts who sleep on duty are Minors. In groups they can be deadly as well as tenacious (but it depends on the level of difficulty), especially if they have an Elite or Brute commander.
Since their natural environment has a methane atmosphere, Unggoy require [[methane tank]]s and breathing apparatus with them whenever they travel into areas without high levels of methane in the air. Since all the other races of the [[Covenant]] (as well as [[human]]ity) breathe [[oxygen]], the Unggoy find themselves wearing breathing masks more often than not.<ref name="Flood">'''[[Halo: The Flood]]''', ''page ???''</ref> They sometimes inhabit large [[Atmosphere pit|environment domes]] that have airlocks and methane filters for them to breathe while not in armor,<ref>'''Halo: The Flood''', ''page 60''</ref> while those in military service often restock their methane reserves at [[methane recharge station|battlefield recharge station]]s.<ref>'''Halo: Contact Harvest''', ''page 303''</ref> Unggoy have high-pitched and squeaky voices, possibly due to the different resonating properties of methane gas.
The Unggoy are also considered to be somewhat humorous by other species, like Jiralhanae, Humans, and Sangheili for their small stature, squeaky voices, and slightly cute personality.


=== Rank Structure ===
Unggoy populations also inhabit colonies of the former [[Covenant]]; a number of such worlds have fallen under the control of the [[Banished]]. On Balaho, the harsh environment of the planet typically weeds out psychologically aberrant individuals. On more hospitable worlds, however, Unggoy populations are able to grow without this natural culling process. The Banished take advantage of this, drawing psychotic and fanatical Unggoy specimens from these colonies to serve in their [[Suicide Unggoy|suicide squads]].<ref name="CFI96">[https://www.halowaypoint.com/en-us/news/the-art-of-war-s '''Halo Waypoint''': ''Canon Fodder Issue 96 - THE ART OF WAR(S)'']</ref>


Grunts have five classes which are easily identifiable by the color of their armor:
==Military structure==
===Ranks===
{| cellpadding="5" border="1" style="clear: both;"
{| cellpadding="5" border="1" style="clear: both;"
! '''Rank'''
! '''Rank'''
Line 126: Line 147:
! '''Description'''
! '''Description'''
|-
|-
! colspan="3"|'''Grunt Leaders'''
! colspan="3"|'''Unggoy Leaders'''
 
|-
|'''[[Unggoy Imperial]]'''
|[[File:UnggoyImperial.png|80px]]
|The Unggoy Imperial rank is a rank that is mostly comprised of veteran Unggoy that served in the Human-Covenant war. They often will lead groups of Unggoy Storms into battle, and are sometimes accompanied by Unggoy Heavies.
 
|-
|-
|'''[[Grunt Ultra]]'''
|'''[[Unggoy Ultra]]'''
|[[File:GruntUltra03.jpg|80px]]
|[[File:Halo Reach - Unggoy.png|80px]]
| These Grunts appear to be field [[commander]]s for other Grunts, and wear distinctive white-lilac armor (reminiscent of the [[Ultra Elite]]s). While they appear to have some authority over lesser-ranked Grunts (ignoring Special Operations Grunts who are of a different jurisdiction), they have no control whatsoever over the other Covenant races. Grunt Ultras are also stronger opponents than their subordinates, and are more accurate with firearms, throw [[Plasma Grenades]] often, and have heavier armor, making them able to sustain more damage than most other Grunts. They very rarely run, and when present, other Grunts do not run either. Grunt Ultras mostly sided with the [[Covenant Separatists]]. There are two on ''Halo 3'' that can be seen wielding [[Brute Spikers]]. They also are rarely seen on easy and normal (except with the Thunderstorm Skull activated). [[Bungie]] apparently refers to these grunts as ''Halo 3'' Spec-Ops grunts whose color theme changed because of the Brutes.
[[File:Halo2AnniversaryUnggoyUltra.jpg|80px]]
| These Unggoy serve as field commanders to their comrades, and wear distinctive white-lilac armor (reminiscent of the [[Sangheili Ultra]]s). While they appear to have some authority over lesser-ranked Unggoy, they have no control whatsoever over the other Covenant races. They are stronger opponents than their subordinates, and are more accurate with firearms, throw [[Anskum-pattern plasma grenade|plasma grenades]] often, and wear heavier armor and a helmet that is required to be shot off first before an enemy can headshot them.  
|-
|-
! colspan="3"|'''Grunt Specialists'''
! colspan="3"|'''Grunt Specialists'''
|-
|-
|'''[[Special Operations Grunt]]'''
|'''[[Unggoy Ranger]]'''
|[[File:GruntSpecOpsCutout.png|80px]]
|[[File:UnggoyRanger.png|80px]]
|These grunts are experienced and specially-chosen, and are commanded by [[Special Operations Elite]]s, and are given to wear distinctive jet-black armor. They are part of the [[Covenant Special Operations]] division of the Covenant Separatists [[Special Warfare Group]]. Like the special operations Elites, they also have [[Active Camouflage]]. Special Operations Grunts are extremely skilled in warfare compared to the Grunt species, and don't panic too often in combat situations, if they do at all. They are sometimes seen wielding Fuel Rod Guns, and they throw Plasma Grenades more often than lesser Grunt ranks, as well as throwing them more accurately. Most of the Special Operations Grunts sided with the Arbiter and Covenant Separatists during the Covenant Civil War. However, some did side with [[Covenant Loyalists]] now wearing white armor similar to Ultra Grunts. Some Loyalist Grunts were seen during the [[Battle of Installation 00]]. These Grunts will not flee when their commander is killed, but rather seek revenge, often excessivly using plasma grenades.
|A specialized group of Unggoy fully trained and armored for extra-vehicular activity.
 
|-
|'''[[Special Operations Unggoy]]'''
|[[File:HReach - SpecOps Unggoy.png|80px]]
[[File:Halo2AnniversarySpecialOperationUnggoy-Needler.jpg|80px]]
[[File:Halo2AnniversarySpecialOperationUnggoyUltra.jpg|80px]]
|These Unggoy are experienced and specially-chosen, usually commanded by the [[Special Operations Sangheili|special operations Sangheili]], and are given distinctive jet-black armor. They are part of the [[Covenant Special Operations]] division of the [[Special Warfare Group]]. Just like the special operations Sangheili, they are able to use [[active camouflage]]. They are extremely skilled in warfare compared to their lower-ranked counterparts, and won't panic too often in combat situations, if they do at all. They usually can be seen wielding fuel rod guns, and throw plasma grenades with great accuracy. Though some of them chose to side with the [[Fleet of Retribution|Sangheili]] during the Great Schism many remained within the Jiralhanae-led units loyal to the Prophets, wearing white armor similar to the Unggoy Ultra. Though Special Operation Unggoy Minors and Majors have no armor distinction (both wearing a jet-black or dark purple Combat Harness) Special Operation Unggoy Ultras are distinguished from their Unggoy Ultra counterparts by how their combat harnesses feature the 2-pronged methane tank, while other Unggoy Ultras feature the standard white point-tank version.
|-
|-
|'''[[Heavy Grunt]]'''
|'''[[Unggoy Heavy]]'''
|[[File:GruntHeavyCutout.png|80px]]
|[[File:H4-UnggoyHeavy.png|80px]]
|Being similar to the rank of UNSC [[Lance Corporal]] or [[Corporal]], these specialized grunts wearing green armor are often deployed in defensive actions<ref>'''Halo 2''', level ''[[Gravemind (Level)|Gravemind]]''</ref> whose primary purposes are to deploy Plasma Cannons and man them (but occasionally wield Fuel Rod Guns as well). Additionally, they also have been seen operating/driving Ghost vehicles and Shades. They can also rarely be seen wielding a Brute Spiker, such as on [[The Ark (level)|The Ark]].
[[File:HReach - Heavy Unggoy.png|80px]]
|Heavies are specialized Unggoy that wear green colored armor and are often deployed for defensive actions.<ref>'''Halo 2''', level ''[[Gravemind (level)|Gravemind]]''</ref> Their primary purposes are to deploy plasma cannons and man them, although they are occasionally seen wielding fuel rod guns, plasma rifles, and even Spikers.
|-
|-
! colspan="3"|'''Grunt Infantry'''
! colspan="3"|'''Grunt Infantry'''
|-
|-
|'''[[Grunt Major]]'''
|'''[[Unggoy Major]]'''
|[[File:GruntMajorCutout.png|80px]]
|[[File:HReach-GruntMajor.png|100px]]
|Similar to a UNSC [[Private First Class]] or a Lance Corporal, Grunt Majors are more seasoned soldiers over grunt minors, and wear crimson armor. They sometimes command several Grunt Minors and are slightly more skilled in combat and courageous than Grunt Minors, though this difference is not always substantial. In ''[[Halo: Combat Evolved]]'', they take two [[Sniper Rifle]] shots in the chest to die on [[Legendary]], since they have roughly the same health as a Spartan. Sometimes they will not run away but keep shooting at you if everyone around them is dead.
|Majors are more experienced than Unggoy Minors, and wear crimson colored armor. They command several Unggoy Minors and are slightly more skilled in combat and courageous, though this difference is not always substantial.  
 
|-
|'''[[Unggoy Storm]]'''
|[[File:H5G-Render-Grunt.png|100px]]
|Storm Grunts are specialized shock troops.
|-
|-
|'''[[Grunt Minor]]'''
|'''[[Unggoy Minor]]'''
|[[File:GruntMinorCutout.png|80px]]
|[[File:H2A Unggoy.png|80px]]
|The Covenant equivalent of a UNSC [[Private]] or Private First Class. These wear orange armor and are often the least dangerous, most cowardly, and inaccurate marksmen<!-- of grunts? -->. When their commanding officer (usually an Elite or Brute) is killed, they routinely break formation and flee; however, they sometimes regroup and start firing at their target again. As is fitting for Brute behaviour, Grunts under the command of Brutes are substantially more aggressive.
|Unggoy Minors are the lowest ranking Unggoy. They wear orange colored armor and are often the least dangerous, most cowardly, and inaccurate marksmen of all the Unggoy. When their commanding officer is killed, they routinely break formation and flee; however, they will regroup and start firing at their target again. As is fitting for Jiralhanae behavior, Unggoy under the command of the Jiralhanae are substantially more aggressive.
|}
|}


As with mostly every AI Enemy, they do not Swap or Switch weapons at any time.
=== Other titles and roles ===
[[Deacon]]ship is the only position open to the Unggoy in the [[Ministry of Tranquility]]. Unlike many other roles available to the Unggoy, this rank does not often involve combat or hard manual labor, though they have been known to carry around [[Type-25 plasma pistol|plasma pistols]] and [[Type-33 Needler|Needler]]s.<ref>'''Halo: Contact Harvest''', ''page 50''</ref>


=== Other Ranks ===
Some Unggoy are also known to serve as merchants and are well-respected in the Covenant hierarchy. During the [[Ascension (ceremony)|ascension]] ceremony of the Covenant's last triumvirate of [[Hierarchs]], a [[Yanme'e]] [[Yanme'e Queen|queen]], Kig-Yar Shipmasters, and Unggoy traders were present. It was also said that their harnesses were adorned with large jewels.<ref>'''Halo: Contact Harvest''', ''page 381''</ref>


'''Deacon'''<br />
While regular Unggoy infantry occasionally choose to employ [[suicide attack]]s out of desperation, the Covenant were also known to purposefully assign [[Suicide Unggoy|select fanatical Unggoy squads]] to use such attacks as their primary offensive tactic against the enemy.<ref>'''Halo: Ghosts of Onyx''', ''page 350''</ref><ref>'''Halo: Reach''', campaign level ''[[Exodus]]''</ref> The [[Banished]] later adopted similar tactics.{{Ref/Reuse|CFI96}}
{{Main|Deacon}}
The only position open to the Grunts in the [[Ministry of Tranquility]]. This rank doesn't often involve combat or hard manual labor, though they have been known to carry around Plasma Pistols and [[Needler]]s, the former possibly meaning it is the lowest position on the Covenant hierarchy. But as seen in ''Halo: Contact Harvest,'' the Deacon ordered around other Unggoy whenever it came to matter of religion. In ''[[Halo Wars]] '', Deacons are available as the final upgrade for Grunts. They further bolster and strengthen the abilities of the Grunt squads. Interestingly, these Grunts wear elongated helmets not dissimilar of their [[Sangheili]] counterparts.


'''Merchants'''<br />
The [[Heretic Unggoy]] followed their [[Sangheili]] organizers in [[Sesa 'Refumee's heretic faction|a rebellion]] against the Covenant's Prophets. They started as members of an artifact retrieval group led by the Sangheili [[Sesa 'Refumee]].<ref>'''Halo 2''', campaign level ''[[The Oracle]]''</ref>
Though it's never named a rank and only mentioned once, it was said in ''Contact Harvest'', that well respected Grunts in the Hierarchy are merchants. When Truth was sworn into office the Drone Queen, Jackal Ship Masters, and Merchant Grunts were said to be there. It was also said that their combat harness was adorned with large jewels.<ref>'''Halo: Contact Harvest''', page 381</ref>


'''Suicide Grunts'''<br />
[[Unggoy jockey|Jockeys]] operate Unggoy-manufactured {{Pattern|Pnap|Goblin}} [[Powered exoskeleton|battlesuits]] or other vehicles,{{Ref/Reuse|buzz}} such as {{Pattern|Karo'etba|Ghost}}s or {{Pattern|Karo'wark|Ghost}}s.
The suicide grunts appear as a separate rank in ''Halo Wars''. They serve as [[Ripa 'Moramee|the Arbiter]]'s unique units, coming in squads of four. They resemble standard grunts except for a large, transparent, cylinder-shaped methane tank replacing the standard, triangular tank. These Grunts seem to be one of the lowest ranks considering the facts that they wield Plasma Pistols and that they commit suicide kamikaze-style. Their Y ability consists of lighting their methane tanks and charging the enemy in a similar fashion to some Grunt Minors. Once the Grunts come in contact with the chosen enemy, they violently explode. They also seem to have a higher pitched voice compared to normal Grunts.


'''Heretic Grunts'''<br />
Post-war, many Unggoy were forced into or joined the [[Banished]] mercenary faction. During the [[Battle for Zeta Halo]], [[Unggoy Conscript]]s, [[Unggoy Assault]]s, and [[Unggoy Mule]]s were utilized. Similar to their roles in the Covenant and its remnants, they were used as simple foot soldiers and cannon fodder.
{{Main|Heretic Grunts}}
These Grunts have different methane tubes than their non-Heretic counterparts. They have just two round tubes, instead of the triangular shape. Another feature of the Heretic Grunt armor is a small mouth-breather that exposes a Grunt's teeth. Unlike the armor of the [[Heretic Elites]], there is only one uniform color for a Grunt's armor, which is a shining, golden-brown. Because of this, there is no hierarchy or ranking system, and Heretic Grunts are inferior only to Heretic Elites. Heretic Grunts are also superior to their Covenant counterparts by their equipment and usage thereof. They almost always use Needlers, or occasionally Fuel Rod Guns, but never the Plasma Pistols that is so often overused by their counterparts. They also try to set up turrets sometimes like Heavy Grunts. Judging by the fact they always wield Needlers or Fuel Rod Guns, it indicates that they are better treated than their Covenant counterparts, and are not used as cannon fodder.


==Gameplay==
==Gameplay==
{{Main|Unggoy/Gameplay}}
{{Main|Unggoy/Gameplay}}
Overall, Grunts are very weak in combat; often fleeing when their leader has been killed. However, in larger numbers, Grunts can be more of a threat, especially in higher difficulties. Some Grunts, when their leader has been killed, would activate two Plasma Grenades in their hands and rush the player in an effect to kill them by committing suicide.
{{Linkbox|gameplay=yes}}
Overall, the Unggoy in gameplay are very weak in combat; often fleeing when their leader has been killed. However, in larger numbers, they can be more of a threat, especially in higher difficulties. If their leader is killed, Unggoy may sometimes activate two plasma grenades and rush to the player in an attempt to suicide-bomb them.
 
In ''Halo Wars'', the Unggoy serves as the main infantry unit, serving as the Covenant equivalent to the Marine. They start with a plasma pistol and three in each squad, but they can be upgraded to wield needlers.


In ''Halo Wars'', the Grunt serves as the main infantry unit, serving as the Covenant equal to the Marine. They first start out with a Plasma Pistol and three in each squad, but they can be upgraded to wield Needlers, which cause more damage.
A melee attack can kill a Grunt instantly, so when you face no more than 5 of them, don't waste your ammo and just punch them. For large groups use the Gravity Hammer, unless the catch skull is on meaning you have to stay outside their range, as even in close-range the Grunts will not hesitate to spam-grenades at the enemy.


== Trivia ==
==Trivia==
* Grunts enjoy trading human communication files, such as Soap Operas and Comedies, through the black market. <ref name="enc"/>
{{Other languages
* Grunts do have a melee animation, but it is almost never used. It is sometimes used to move debris out of the way. This can be easily seen in the beginning stages of the ''[[Halo 2]]'' level [[Sacred Icon (Level)|Sacred Icon]].
|fr={{Tooltip|''Les Grunts''|(Anglicism)}} in ''Halo: Combat Evolved''.<br>
* A "Grunt" is also a term used in real life military that is slang for infantrymen.<ref>[[wikipedia:Grunt|'''Wikipedia'''<nowiki>'s</nowiki> article on Grunt]]</ref>
{{Tooltip|''Les Grognards''|The Grunts}} in all media since ''Halo 2''.
* In the beginning of the level [[Delta Halo (Level)|Delta Halo]], in the beginning cinematic there is a Grunt playing with various objects including Master Chief and Grunt action figures as well as fire. They all, however, disappear after the cinematic ends.
|es={{Tooltip|''Los peones''|The Grunts}} in ''Halo: Combat Evolved'' and ''Halo: Combat Evolved Anniversary''.<br>
* In all of the comics, Grunts with cylinders on their back can be seen among the common ones. In ''[[Halo: Uprising]]'', when shot at by [[Myras Tyla]] with a plasma pistol, they explode, killing their teammates near them. In ''Halo Wars'', it is shown that these Grunts are used for suicide bombings and kamikaze attacks.
{{Tooltip|''Los Grunts''|(Anglicism)}} in all media since ''Halo 2''.
* It is hinted that when they disobey orders, they are [[Death Penalty|fed to]] Jackals as punishment.
}}
* In ''Halo: Combat Evolved'', the Grunt's blood is used as a placeholder for all Covenant bodies, even Elites and Jackals.
{{Linkbox|quote=yes|gallery=yes}}
* Strangely, the symbol for the Peons research in ''Halo Wars'' shows '+2', but in the game it only gives each squad ''one'' extra grunt.
*In [[wikipedia:Tagalog|Tagalog]] and [[Wikipedia:Filipino language|Filipino]], ''Unggoy ''means "monkey". [https://translate.google.com/?source=dict-chrome-ex&q=unggoy&sl=tl&tl=en&text=unggoy&op=translate]
* Grunts usually complain when they are ordered to move. This can be commonly heard in ''Halo Wars ''as you move a Grunt squad, they will usually say "Go here, go there," as in protest.
*In real life, "''Grunt''" is a slang military term for infantrymen.<ref>[[Wikipedia:Grunt|''Grunt'' on '''Wikipedia''']]</ref>
* Grunts were recently ranked #5 in Game Informer's "''The Top 10 Most Pathetic Enemies''" list.
*The Unggoy were ranked #5 in Game Informer's "''Top 5 Video Game Punching Bags''" list.<ref>[http://www.gameinformer.com/blogs/members/b/8_bit_ike_blog1/archive/2010/03/03/top-five-video-game-punching-bags.aspx '''GameInformer''': ''Top five video game punching bags.'']</ref>
* In the ''Halo: Combat Evolved'' manual, it says that Grunts are approximately 5 feet tall when they are actually only a little more than half the height of an average Marine. It also states that they can be seen wielding Plasma Rifles, even though in-game, they are never seen doing so.
*In ''[[Halo: Reach]]'', there is a chance that a female Army trooper will say that she heard someone said grunts taste like lobster.
* Strangely, Bungie actually made an AI tag for a Grunt wielding a Spiker, since these Grunts are extremely rare and rarely seen, and it may or may not be worth it to make a Grunt with a Spiker. The process is easy, however, since you just change their weapon specified and need not make an entirely new file.
*In ''[[Halo: Reach]]'', Unggoy voices were changed. Instead of their original high-pitched and squeaky voices, they sound more deep and mechanical, possibly because of their breathing apparatus. However, they are still being voiced by [[Joseph Staten]].<ref>[http://halo.bungie.net/News/content.aspx?cid=25654 Bungie.net : Bungie Weekly Update 4.16.10]</ref>
* The new Grunt suits used in ''[[Halo: Reach]]'' look similar to ones previously seen in the ''[[Halo Graphic Novel]]'' and ''Halo Wars''. They have been nicknamed "Keg Grunts" by Bungie due to the shape of the methane containers.<ref>[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''': February Edition]</ref>
*In ''Halo: Reach'', if an Unggoy's [[methane tank]] is shot or meleed it may fall off, causing the gas to launch said Unggoy into the air and eventually explode. Many players consider this a great hazard, especially on higher difficulties.
* Although Unggoy blood is blue in the games, it is green in [[The Package]].
*The redesigned Unggoy that appear in ''Halo 4'' bear a great deal of resemblance to the [[gearsofwar:Wretch|wretches]] from the ''Gears of War'' series.
* Strangely, if you knock off their methane tank they don't die.
*The Grunt appeared in [[Wikipedia:Konami|Konami]]'s ''[[Wikipedia:Super Bomberman R|Super Bomberman R]]'' as one of the three exclusive characters in the Xbox One version. He is known as Grunt Bomber, a specie of the Covenant from Planet Halo. He is a speed typed bomber and his special ability is the [[Plasma Pistol]].
* If a grunt is hit in the head with a spike grenade spike, but not killed, it will do a special animation as if trying to pull the spike out.
**He also appears in [[Wikipedia:Epic Games|Epic Games]] and [[Wikipedia:Mediatonic|Mediatonic]]'s ''[[Wikipedia:Fall Guys|Fall Guys]]'' as one of the characters in the Spartan Showdown event.
*In ''Halo 5: Guardians'' Unggoy can be seen carrying [[Type-57 Carbine]]s for the first time in the first cutscene of Mission 12 Battle of Sunaion.


==Gallery==
==Gallery==
<gallery widths="120">
<gallery>
Image:Halo-3-20061220042119414.jpg|A [[Brute Captain]] leads a pack of Unggoy in the Earth Bunker [[Crow's Nest]].
File:HCE GruntFace_Concept.png|Concept art of an Unggoy's face for ''[[Halo: Combat Evolved]]''.
Image:Halo Wars Grunt.jpg|Grunts depicted in ''Halo Wars''.
File:HCE Grunt_Concept_1.png|Concept art of Unggoy.
Image:Grunt.JPG|Two Major Grunts fighting in the jungle armed with Plasma Pistols.
File:HCE Grunt_Concept_2.png|More concept art of Unggoy.
Image:Heretic grunts.jpg|A Heretic Grunt, clad in unique gold armor, with a Needler.
File:Grunt Comparisons.jpg|A comparison among Unggoy in the ''Halo'' Trilogy and ''[[Halo: Reach]]''.
Image:1 grunt.jpg|A Minor Grunt as depicted in ''Halo 3''.
File:CE Cutout GruntCurlback.png|A cutout of an Unggoy Major in ''Halo: CE''.
Image:1216048610 Grunts Phantom.jpg|A pack of Grunts, led by a Brute, being deployed via a [[Phantom]].
File:HCE - GruntArmorVariant.png|Armor variants for the Unggoy in ''Halo: Combat Evolved''.
Image:Grunt.jpg|A Minor Grunt without his mask as depicted in the ''Halo 2 Official Strategy Guide'', showing the species' sharp teeth which make them slightly intimidating.
File:Halo2-GruntMinor-EarlyRender2.jpg|An Unggoy without his mask in the ''Halo 2 Official Strategy Guide'', showing the species' sharp teeth which make them slightly intimidating.
Image:grunt-turret.jpg|A Grunt Minor firing a [[Plasma Turret]] on board a [[Scarab]].
File:Heretic grunts.jpg|A Heretic Unggoy, clad in unique gold armor, with a Needler in ''[[Halo 2]]''.
Image:Succor.JPG|A cylindrical-Backed Grunt as seen in [[The Last Voyage of the Infinite Succor]].
File:Halo2-GruntMinor.png|An Unggoy Minor in ''Halo 2''.
Image:1217440026 Sleeping Grunts.jpg|Two Heavy Grunts  sleeping.
File:Succor.JPG|A cylindrical-backed Unggoy as seen in ''[[The Last Voyage of the Infinite Succor]]''.
Image:BOOK-2298.jpg|A Spec-Ops curl-back grunt as seen in ''Halo: CE''.
File:Halo-3-20061220042119414.jpg|A [[Brute Captain]] leads a pack of Unggoy in the Earth bunker [[Crow's Nest (location)|Crow's Nest]] in an early build of ''[[Halo 3]]''.
File:Grunt Animated.jpg|A Grunt as depicted in ''Red Vs Blue: Animated''.
File:H3 A lone grunt.jpg|An Unggoy in ''Halo 3''.
File:Grunt Comparisons.jpg|A comparison between Grunts in all ''Halo'' games, including ''[[Halo: Reach]]''.
File:H3 Unggoy maskless face.jpeg|The face of an Unggoy Minor.
Grunts.jpg|Suicide Grunts in [[Halo Wars]].
File:H3_Scarab_GruntGunner.jpg|An Unggoy Minor firing a plasma turret on board a [[Deutoros-pattern Scarab|Scarab]].
File:HW_Blur_Grunt_Concept.jpg|Concept art of an Unggoy for the Blur cinematics in ''Halo Wars''.
File:HW_Grunt_CinematicModel_Render_1.jpg|An unused cinematic model of a Grunt developed for ''Halo Wars'', back when the game was intended to have in-engine cinematics.
File:COVENANT Grunt.jpg|Another look at the ''Halo Wars'' cinematic model.
File:Halo Wars Grunt.jpg|A cinematic model of an Unggoy in ''Halo Wars''.
File:Covenant grunt.gif|In-game model of an Unggoy squad in ''Halo Wars''.
File:HaloLegends-GruntswithPlasmaRifles.png|Unggoy single and dual-wielding plasma rifles in ''[[Halo Legends]]: [[The Package (animated short)|The Package]]''.
File:HBL-HappyGrunts.png|Three happy Unggoy Minors in ''[[Halo: Blood Line]]''.
File:HReach - Unggoy.png|An Unggoy Minor in ''[[Halo: Reach]]''.
File:Halo Reach - Unggoy.png|An Unggoy Ultra in ''Halo: Reach''.
File:HCEA-GruntMinor-crop.png|An Unggoy Minor in ''[[Halo: Combat Evolved Anniversary]]''.
File:Grunt Storm face.jpg|Concept art of an Unggoy's face for ''[[Halo 4]]''.
File:H4 UnggoyAnatomy Concept.jpg|Final modelsheet concept art for the Unggoy in ''Halo 4''.
File:StormUnggoy.png|An Unggoy Storm in ''Halo 4''.
File:H2A UnggoyArmy.jpg|The Unggoy join the Covenant in ''[[Halo 2: Anniversary]]''{{'}}s [[Terminal (Halo 2: Anniversary)|terminals]].
File:H2A-UnggoyMinors-Screen.jpg|Unggoy Minors in ''Halo 2: Anniversary''.
File:Chief groundpound grunts.jpg|An Unggoy Imperial and Unggoy Storm in ''[[Halo 5: Guardians]]''.
File:H5G-Campfire.png|Swords of Sanghelios Unggoy Storm standing around a fire on [[Sanghelios]].
File:H5G-TrappedUnggoy.png|Unggoy trapped by [[031 Exuberant Witness]] on [[Genesis]].
File:HW2-cannon fodder 01 concept.png|Concept art of Unggoy for ''[[Halo Wars 2]]''.
File:HW2-hero grunt 01 concept.png|Concept art for an unused Unggoy cyborg for ''Halo Wars 2''.
File:HW2B Banished Grunt unit.png|A Grunt Squad with Brute leader in the ''[[Halo Wars 2 Open Beta]].''
File:HW2-CrabUnggoy.jpg|[[Blitz]] card of one Unggoy phenotype in ''Halo Wars 2''.
File:HW2-SharkUnggoy.jpg|Blitz card of another Unggoy phenotype.
File:HW2-Cryo.jpg|Blitz card of both phenotypes being frozen by [[cryo]].
File:HW2-EliteGrunts.png|Grunt squads with Elite leaders in ''Halo Wars 2''.
File:HW2-BrutevsElite.png|Grunt squads led by Brutes and Elites respectively fight in ''Halo Wars 2'' multiplayer.
File:HINF Concept UnggoyCommander.jpg|Concept art of a Banished "Unggoy Commander" for ''[[Halo Infinite]]''.
File:Snapchat Monster Energy - Grunt.jpg|A Banished Unggoy on Snapchat.
File:HTV-Reckoning Grunt Taxi.png|A Kafv Unggoy attempting to drive a Warthog in ''[[Halo: The Television Series]]''.
File:FallGuys-GruntPanic.png|Grunt Panic emote in ''Fall Guys''.
File:Grunt bomber.jpeg|Grunt bomber description
</gallery>
</gallery>


==Notes==
==List of appearances==
<references group="notes"/>
{{Col-begin}}
{{Col-2}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo Graphic Novel]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
**''[[Bestiarum]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars: Genesis]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Homecoming]]''
**''[[Origins]]''
**''[[Prototype]]''
**''[[The Babysitter]]''
**''[[The Duel]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
**''[[Headhunters]]''
**''[[Stomping on the Heels of a Fuss]]'' {{Mo}}
**''[[Midnight in the Heart of Midlothian]]''
**''[[The Return]]''
**''[[Wages of Sin]]'' {{Mo}}
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Glasslands]]'' {{Mo}}
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
*''[[Halo: The Thursday War]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
{{Col-2}}
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Mortal Dictata]]''
*''[[Halo: Broken Circle]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: New Blood]]''
*''[[Hunt the Truth]]'' {{Mo}}
*''[[Halo: Spartan Strike]]''
*''[[Halo: Hunters in the Dark]]'' {{Mo}}
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Shadow of Intent]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[What Remains]]'' {{Mo}}
**''[[Breaking Strain]]'' {{Mo}}
**''[[Rossbach's World (story)|Rossbach's World]]'' {{Mo}}
*''[[Halo: Tales from Slipspace]]''
**''[[Knight Takes Bishop]]''
*''[[Halo: Smoke and Shadow]]'' {{Mo}}
*''[[Halo Wars 2]]''
**''[[Awakening the Nightmare]]''
*''[[Halo: Envoy]]''
*''[[Halo: Retribution]]'' {{Mo}}
*''[[Halo: Recruit]]'' {{C|Non-canonical appearance}}
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Legacy of Onyx]]''
*''[[Halo: Bad Blood]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Battle Born]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Renegades]]'' {{mo}}
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''
**''[[Sacrifice]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite: Memory Agent]]'' {{Mo}}
*''[[Halo Infinite]]''
*''[[Halo: The Television Series Season One]]''
**''[[Emergence]]'' {{Mo}}
**''[[Homecoming (TV Series)|Homecoming]]'' {{Mo}}
**''[[Reckoning]]''
**''[[Transcendence]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Winter Contention]]''
*''[[Halo: Battle for the Blood-Moon]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Halo (TV Series)|Halo]]''
*''[[Halo: Fireside]]''
*''[[Halo: Epitaph]]'' {{Mo}}
*''[[Halo: Whispers from the Pyre]]'' {{Mo}}
{{Col-end}}


==Sources==
==Sources==
<references/>
{{Ref/Sources|2}}
 
==Related Pages==
*[[Unggoy/Gameplay|Unggoy in the Games]]


{{Covenant}}
{{Navbox/Species}}


[[es:Grunt]]
[[Category:Unggoy| ]]
[[Category:The Covenant]]
[[Category:Sapient species]]
[[Category:Covenant Species]]
[[Category:Covenant species]]
[[Category:Living Organisms]]
[[Category:Host species]]
[[Category:Host Species]]

Latest revision as of 15:11, December 18, 2024

Unggoy
Kafv
Render of an Unggoy Conscript.
Ritrit
H5G-Render-Grunt.png
Zimzib
StormUnggoy.png
Biological overview

Latin name:

Monachus frigus

Classification:

Xenoarthropod

Subspecies:

Ritrit, Kafv, Zimzib

Physical information

Avg. height:

138.4 centimetres (4 ft 6.5 in)–167 centimetres (5 ft 6 in)[1]

Avg. weight:

112.6 kilograms (248 lb)–118 kilograms (260 lb)[1]

Distinctions:

Short, stocky, round-headed, endoskeletal and exoskeletal, vertebroid and arthropoidal, wrinkly skin, high-pitched voices, stubby limbs.

Avg. lifespan:

121+ years[2]

Sociocultural information

Homeworld:

Balaho

Technology level:

Native Tier 6/Adopted Tier 2[3]

Notable individuals:

Also known as:

  • Chimp
  • Crab
  • Crybaby
  • Gas-sucker
  • Grunt
  • Lobster
  • Monkey
  • Pig
  • Punk
 

"When in doubt, flee."
— Unggoy philosophy[4]

Unggoy[5] (Latin, Monachus frigus, meaning "cold monk"), also known as Grunts by many individuals, are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms[1][6] from the planet Balaho. In 2142, the Unggoy became the fourth species to be assimilated into the Covenant. During their tenure in the hegemony, Unggoy were always the lowest-ranking species in general terms, and were frequently mistreated by members of almost every other race, especially the Kig-Yar, Jiralhanae, and Sangheili.

Unggoy were primarily used by the Covenant as laborers or—in combat situations—cannon fodder. They are commonly referred to as "Grunts", mainly because they are considered weak compared to other former Covenant species and because they performed the majority of the labor required by the empire.[7]

History[edit]

The Ark and reseeding[edit]

Unggoy are believed to have evolved from smaller amphibious primates.[1] Prior to the activation of the Halo Array, the Unggoy had managed to achieve a Tier 4 society on their homeworld, Balaho. However, the planet and the Unggoy civilization was devastated by the collapse of its biosphere due to massive global over-industrialization.[3]

The Unggoy were one of many species indexed by the Librarian for preservation on Installation 00 from the firing of the Halo Array. They were subsequently returned to their homeworld Balaho, where they began re-building their culture.[8]

Induction into the Covenant[edit]

The Unggoy join the Covenant.

In 2142, the Unggoy and their defenseless homeworld were discovered by the Covenant. Most species of the Covenant became incorporated due to faith or mutual beneficence, however the Unggoy were forced into lowly positions within the Covenant through force and aggressive conversion.[1][9] The Unggoy were quickly conquered with little resistance and were the fourth species to be inducted into the empire. The species was quick to become one of the most devoted followers of the Covenant religion and the Great Journey.[10] It even became a popular notion among the Unggoy, thanks to the theologian, Ang'napnap the Enlightened, that the Forerunners' pre-ascension forms were akin to their very own.[11] By the time of their discovery by the Covenant, the Unggoy homeworld was still recovering from its ecological collapse over a hundred millennia earlier, and the Unggoy's Tier 6 civilization had yet to return to its former state.[3]

Unggoy rebel on High Charity.

Being the lowest-ranked species of the Covenant, they are bitter rivals with the Kig-Yar, who are also low-ranked. The higher-ranking races of the Covenant have often ignored this rivalry. The growing Unggoy population on High Charity forced Kig-Yar to relocate their homes to accommodate the Unggoy. The move put stress on Kig-Yar females, which led to an increase in infant mortality, while Unggoy that were forced to share habitats with the Kig-Yar occasionally trampled their nests, inadvertently. The breaking point came when a junior staffer in the Ministry of Concert discovered evidence of the Kig-Yar planning to poison recreational narcotics the Unggoy enjoyed, which would have left them sterile. However, the Minister of Concert and the High Council refused to investigate the matter, as they were willing to accept several thousand sterile Unggoy rather than risk upsetting the Kig-Yar. The rising tensions with the Kig-Yar and the general disinterest from the other Covenant races led to the Unggoy Rebellion in 2462. While the rebellion was ultimately put down thanks to Arbiter Heki 'Gibadee partially glassing Balaho, the Unggoy proved that they were not the cowards they had been long deemed, and could indeed be vicious fighters when provoked. After the uprising's conclusion, as was their tradition, the Sangheili forgave the surviving Unggoy and allowed them to enter the Covenant military as armed infantry units, rather than the unarmed cannon fodder as which they had previously served.[12][13] The Unggoy rebelled several more times in Covenant history, including the Sixteenth Unggoy Disobedience, which was quickly ended by the Ministry of Preservation's Ripa 'Moramee.[14]

Despite the low place they have in the Covenant hierarchy, the true irony is that the Unggoy's entry into the Covenant has ensured their species' survival. Membership in the Covenant granted the Unggoy freedom from risk of extinction during Balaho's two winters, as they now have access to sufficient supplies of food. Infant mortality has decreased to below fifty percent, and geronticide is no longer a necessity for survival. The average life expectancy for non-combatant Unggoy has doubled.[15] Their incorporation into the Covenant likely also alleviated the threat of the Blue Death, which Unggoy typically fear.[16]

Human-Covenant War[edit]

The Unggoy were one of the first races in the Covenant to encounter Humanity.[17] During the First Battle of Harvest, Jiralhanae forces had Unggoy secure Harvest's orbital Tiara station. Most of the Unggoy present on the planet were killed in the battle; some were even killed by Jiralhanae and Yanme'e.[18] In 2535, the High Prophet of Truth allowed Kig-Yar Reth to amass an army of thousands of Unggoy on the moon of Metisette to use to invade the human homeworld.[19] Reth's plans were foiled by the Insurrectionists of the Rubble, UNSC Midsummer Night, and a team of Sangheili Zealots that believed the Unggoy and Kig-Yar to be heretics, unaware of Truth's orders. Most of the Unggoy on the moon were killed during the Battle of Metisette.[20] The Unggoy's large numbers and fast breeding proved to be a pivotal asset to the Covenant during the Human-Covenant War, as they were able to overwhelm human forces with their sheer numbers, and were even known to have massacred an entire platoon.

The Unggoy obeyed other Covenant races out of fear more than religious faith.[21] During the Great Schism, as the Unggoy did not ally with a particular side, and stayed with whoever commanded them, most likely out of subservient fear to their current masters. However, many of those serving under the Jiralhanae still held support for the Sangheili and revered Arbiter Thel 'Vadam, pointing out to their comrades that they once served under him. The Minister of Discovery believed that the Unggoy would follow the strongest side in the civil war.[22]

Post-war[edit]

"It's so shiny! Me seem to member things looking preeeeeetty bleak there for a while, with me an' all the other Unggoy spendin' years just mostly running away from green demons, or mean boss flappy-mouths who just wanted to make sure we got shotted at first. But now… well now the blue lady helps us. I meen, it's weird and confusing and all because she used to help the green guy be mean to us, then she was mean to the green guy, then nice to us… I don't know, she's definitely the most confusing blue lady I've seen – I mean, she's really the ONLY one I've seen, but whatevers. Anyway, she must have feeled bad for us getting' kicked around all the time cause now she sends us stuff to eat and things to be builded…"
Hamyap on the Created occupation of Balaho[23]

After the Human-Covenant War, at least some of the Unggoy continued working for the Sangheili as farmers on Sanghelios, while others continued to work in the military under either their Sangheili or Jiralhanae commanders.[24] Many Unggoy returned to Balaho after the war.[1] A number of Unggoy joined—or were drafted into—the various splinter groups that upheld the Covenant's religious beliefs after the war, most notably Jul 'Mdama's Covenant. ONI surveys record no off-planet transport from Balaho since "Solipsis" and seem to indicate that facilities on Balaho's primary satellite Buwan has been abandoned, though both remain under observation. Moderate Unggoy populations have been observed in Sangheili systems at various intervals.[25] The Office of Naval Intelligence speculates that several independent vessels and colonial facilities are under the control of Unggoy factions, yet no significant populations of unaffiliated Unggoy are known to exist among the human colonies.[26] By 2558, some Unggoy had taken up residence in the city of Paxopolis on the Forerunner shield world of Trevelyan.

Some Unggoy would find themselves in more respected positions in the post-war years. Within the Swords of Sanghelios, they were treated as equals and two of them, Bibjam and Stolt, were known to have even had command over Sangheili.[27]

After October 28, 2558, the Unggoy on Balaho allied themselves with Cortana and the Created, and they were granted with nearly limitless resources: ships loaded with advanced technology arrived, new agricultural support stations appeared in orbit, awaiting eager workers to feed the desperate masses below. This gave the chaotic conditions of Balaho a semblance of stability and order, as well as a new purpose. With their pressing requirements – food, shelter, medicine – met, Balaho's finest designers and crafters set out to work tirelessly to build their future.[28]

Description[edit]

Unggoy are, in general, poor soldiers in terms of skill and combat ability. They are poor shots when not focused, are physically weak, and are tactically inept as a rule. If their commanders are eliminated during combat, they frequently panic and scatter in random directions. However, what Unggoy may lack in individual skill, they make up for with tenacity and sheer numbers. The Covenant used the high breeding rate of the Unggoy to their advantage in the Human-Covenant War, where squads of Unggoy frequently overpowered UNSC personnel through force of numbers.[29]

Unggoy are the only Covenant species to breathe methane rather than oxygen. Their combat armor/harness has an integrated methane re-breather system, as Unggoy are unable to survive for long periods of time without methane due to asphyxiation.[7] Unggoy could be afflicted by barnacles; the removal of barnacles leads to deep, oozing pores in their chitinous skin.[30]

Psychology and behavior[edit]

A group of Unggoy.

Although other species generally regard the Unggoy as a dim-witted race, many have proven to be very intelligent, resourceful, and knowledgeable. Indeed, the general perception of the Unggoy being inherently unintelligent is almost certainly a result of their poor education and training within the Covenant.[1] Unggoy are one of the most gregarious and sociable of the Covenant races and possess a very strong pack mentality, often associating with each other in groups. This numerical superiority and pack mentality allows for their sense of cultural identity to remain, despite a number of hardships, including their extreme subservience to the other races of the Covenant, as well as the dark time following reintroduction after the activation of the Halo Array.[3]

Unggoy develop sensory-motor integration relatively rapidly, and possess unburdened neural pathways which allow them to absorb knowledge more freely compared to the other Covenant species. As such, they were often tasked by the Covenant with monitoring space for traces of human communication. In addition, many Unggoy have developed a clear understanding of two or even three human languages. This advantage serves as a river of confidence in times of great stress for them.[3] The Unggoy Deacon Dadab was also able to learn and communicate in Huragok sign language.

On the battlefield, Unggoy are generally not very creative, although they are quite capable of handling weaponry and operating vehicles and machinery such as Ghosts and Shades.

Anatomy and physiology[edit]

An Unggoy's luminous blue blood.

The taxonomic classification of the Unggoy has been a source of some confusion for the United Nations Space Command. Because they possess exoskeletons, they have been identified as being analogous to Earth arthropods; despite this, the Unggoy are actually a vertebrate species. The UNSC misclassified the species as arthropodal due to their physiological similarities to terrestrial arthropods; among other differences, the Unggoy circulatory system is apparently closed as opposed to the open systems characteristic of many arthropods.[6] More accurately, the species should be considered xeno-arthropodal vertebrates which possess substantial—albeit hypothetical—genetic influences from primate-like amphibians that once dwelt in Balaho's aphotic zones. This taxonomically incorrect nomenclature persists as late as 2557 as an ad hoc identifier, though the pressures of the Human-Covenant War and reconstruction have made such concerns trivial at best.[1][6]

The face of an Unggoy.

Unggoy share a number of features with different animal species on Earth. Like primates, they walk both bipedally and with the aid of their oversized forearms. However, their bodies are armored with a hard exoskeleton as with crabs and insects. Their mouths have a set of small, pointed teeth, much like reptiles.[1] Unggoy are on average about four to five feet tall and are relatively weak compared to other sapient species. The Unggoy have flat, three-toed feet, with another toe on the back of their feet. Although they can easily walk upright on two legs, they may often use their arms to move in a quadrupedal fashion. While carrying armaments, they are forced to walk upright so that they may support their weapons with their hands, but while trying to flee, or while patrolling without a weapon drawn, they use their oversized arms as forelegs to add speed or stability to their gait. Their eyesight[6] and hearing are average, and seem to have a very well-developed sense of smell, sometimes sniffing the air to detect traces of foes or hidden enemies.[31] This is facilitated through the olfactory membranes installed in their masks. Unggoy have oversized forearms, while their upper arms and thighs are relatively small. This has allowed them to be quite excellent climbers over rocky terrain, although they are rather clumsy when walking upright. Their large arms help the Unggoy in hand-to-hand combat and scaling heights, but make movement around tight corridors or manipulation of small, delicate objects difficult. To protect themselves from the voracious predators of Balaho, the Unggoy have a rigid exoskeleton that is lined with sharp barbs that covers large portions of their backs, arms, and legs.[1] They also have an astonishingly fast finger reflex speed, as they can fire a plasma pistol at almost the same rate a Sangheili can with a plasma rifle.

Unggoy also have thick, bioluminescent,[32] light-blue blood,[33] possibly a result of methane-based proteins in the blood to facilitate methane-based respiration.[7] Like Earth's horseshoe crabs, it is possible that their blood is blue due to high copper content. They also possess yellowish-green colored viscera, visible in an unused texture seen when an Unggoy is decapitated via glitches.[34]

Although they require an atmosphere to breathe, Unggoy are capable of surviving in the vacuum of space without sealed, full-body gear. However, they must employ sealed face masks in order to breathe, as well as presumably to protect their facial tissues.[35]

To humans, Unggoy are known to have a distinct smell of vomit, or manure, associated with their presence.[36]

Subtypes[edit]

Some Unggoy, commonly seen among bands of Covenant remnant forces in the mid 2550s, have exoskeletons that cover only patches on their bodies, leaving most of their skin exposed; the paucity of chitin means that the elbow and knee spikes of these individuals are less pronounced.[6] Unlike other Unggoy, which have a chitinous protrusion that covers the groin and posterior, these Unggoy are unarmored in this area, exposing their primate-like buttocks.[37] Their necks are also several times longer than normal (Unggoy typically have almost non-existent necks) and their heads are set farther forward; folds of loose skin hang down from their necks and chins, likely due to the relative lack of chitin. Their eyes are reddish orange and feature black, cross-shaped pupils, unlike the solid red or yellow eyes of their kin. Their mouths are set farther inward and house larger, more pointed teeth. These specimens have much stouter legs and have longer and thinner fingernails than the rest of the species, and they possess claws meant for climbing and digging[38] on their feet instead of the more common hoof-like digits. What sets these Unggoy apart—morphologically speaking—is that they are sourced from specific breeding zones. This indicates either prolonged genetic drift in refugia populations or induced selection.[39] In any case, such morphological variation can be likened to the differences among Earth's dog breeds.[6]

Reproduction[edit]

Unggoy breed prodigiously, with large egg clutches and short childhood periods.[3] Unggoy spend their childhood in a larval stage.[40] Adulthood is reached between the ages of 5 and 8 years.[41] This combined with the large number of young per clutch, which could range from 5 to 12 Unggoy,[41] and rapid sensory-motor integration development was one of the primary reasons why the Covenant cleverly used the breeding habits of the Unggoy to their advantage in battle, deploying the Unggoy as cannon fodder—this would play a key-role in their war against humanity. Overpopulation is a serious problem and in non-war times, strict laws are placed on Unggoy breeding.[12]

Unggoy do value their ties to their offspring, but are usually separated from their families at an early age by the requirements of military service to the Covenant.[7] They resent this greatly, but because of their low social status in the Covenant, they are unable to muster any response.

Lifespan[edit]

Unggoy possess a long life-span. Yapyap was 121 years old in 2559.[42]

Culture[edit]

Ancient Unggoy being reseeded on Balaho by Forerunner machinery.

Although the Unggoy culture has been largely wiped out as a result of constant indoctrination by the Covenant, they do retain a degree of their cultural identity as a result of their inherent tenacity. Of what is known, the Unggoy generally live in small, tribal societies which are typically defined as being matriarchal.[3] Unggoy family structure is polyamorous, with several male and female Unggoy living together.[41] On Balaho, Unggoy had to constantly produce food to ensure that they had enough stocked during the planet's winter seasons. On a near-daily basis, the corpses of those that succumbed to Balaho's plagues had to be burned to further prevent infections. Both of these problems were solved when the Unggoy were discovered by the Covenant.[7] Unggoy universally agree that their species is embodied by three pillars: ruggedness, agility, and lethality.[11] The wise Ang'napnap the Enlightened, the charismatic Awlphhum Who Became Tolerable, and the strategist Yayep the Archdeacon of Indolence are revered as historical heroes by the Unggoy.[43]

Many Unggoy are interested in human culture. During their service with the Covenant, Unggoy enjoyed trading human communication files, such as soap operas and sitcoms, through their own black market.[7] Unggoy often gamble with each other and often play games; one in particular, hunting rock, involves two Unggoy competing to kill the most scrub grubs.[44] Unggoy were also known to take recreational narcotics called infusions by adding them to their portable methane tanks.[12][45] The chemical benzene, referred to as "Lovely lung gold" and a "sacred aromatic", is also considered a recreational drug by Unggoy.[46]

Role within the Covenant[edit]

"But they are among the Covenant's most devoted seekers after the Great Journey, sacrificing themselves in great numbers on the battlefield, so prolific that more always seem ready to throw themselves under the altar of war."
— From the Prophet of Clarity's Notes on the History of the Covenant, referring to the Unggoy[47]

Believed to be rather unintelligent by the San'Shyuum, Unggoy were generally forced to serve in laboring positions or deployed into battle as cannon fodder. During engagements, they were often deployed as the first wave of attack in ground campaigns or Unggoy were deployed in high numbers to undertake various types of operations.[1] Most Unggoy that served aboard Covenant warships were tasked with monitoring human communications, leading to most members of the species having a better grasp on English than other species.[7] The lower districts of High Charity housed a massive Unggoy population;[48] the Unggoy-inhabited portion of the districts was methane-rich so the Unggoy did not require methane tanks to breathe.[49]

The Unggoy's lowly position within the Covenant was based on racial bias rather than the species' inherent abilities.[3] The Unggoy were not represented on the Covenant High Council but were instead vetted by the Ministry of Concert, albeit poorly.[12] The Unggoy were mistreated by nearly every client species of the Covenant, except the Huragok. They were often treated as second-class citizens within Covenant society.[7] The Unggoy had a particularly tense relationship with the Kig-Yar, a race only ranked slightly higher in the Covenant hierarchy. Despite both species holding similar standings, the Kig-Yar were granted more independence and often favored over the Unggoy by other individuals in the Covenant. Unggoy were expected to revere Sangheili as the near-divine protectors of the San'Shyuum, however many Unggoy despised the Sangheili for mistreating their race.[50] While they were essentially a slave race, the Unggoy have managed to largely retain their cultural identities, and have rebelled in the past more than once. Before the Unggoy Rebellion of 2462, Unggoy were not given the right to use weapons in battle. When the rebellion proved to the Sangheili that Unggoy could be determined and competent fighters, they were given better training and weaponry, and integrated into formerly Sangheili-only units. Within the Unggoy community there is a general strong hatred of the other Covenant species, due to the fear they face. This causes many Unggoy to believe that someday a dynamic grunt will lead them to freedom on a methane-rich paradise world.[51]

Unggoy generally followed a few short, simple guidelines given to them by the Sangheili; for example, "When in doubt, shoot" or "Stay out of the way, live another day".[52] Despite being held in low regard by the Covenant, many Unggoy were strong followers of the Covenant religion and the Great Journey. Their Deacons would often hold sermons onboard ships to boost the morale and teach the Unggoy onboard about the Covenant. For instance, a Deacon named Dadab gave sermons and taught the Unggoy on board a Jiralhanae cruiser about the Covenant and its religion. The Jiralhanae allowed Dadab these teachings because they believed that it would help the Unggoy become more competent and helpful.[53]

Example 1 of Unggoy speech
SoundQuote.png Trouble with the audio sample?

Language[edit]

Their native language is composed of dog-like barks, squeaks, and grunts. Though largely unintelligible to most humans, translation software is able to decipher the meanings of these.[54] The word "Unggoy" itself is not a word from their vocabulary, rather, it is the Sangheili name for their species.[55] Unggoy are also fully capable of speaking a variety of human languages, a fact in which they take great pride.[3]

Naming conventions[edit]

Example 2 of Unggoy speech
SoundQuote.png Trouble with the audio sample?

Unggoy often have names which reflect a language of very simple phonics. Common names, such as Yayap and Dadab, begin with a reduplicated consonant and consist of two syllables. Other names typically consist of a single syllable with clusters of consonants, such as "Flim". Some exceptions have occurred of which a name has more consonants than is usual while following the first method of naming, as in Kwassass. Often, their names are palindromes, such as Zawaz.

The Sangheili did not permit the Unggoy to retain family names during their service in the Covenant.[7] Instead, they formally identified themselves by the names and birthplaces of famous patriarchs within their family. This patriarch could be the Unggoy's uncle, grandfather, or even a mythical paterfamilias that was revered by their ancestors. An example of this identification method would be "Yayap, son of Pum. Of Balaho's blasted scablands."[30] Following the end of the Human-Covenant war, individual Unggoy serving under the Swords of Sanghelios and Jul 'Mdama's Covenant faction have begun to use family names to identify themselves, such as Dimkee Hotay.

Homeworld and colonies[edit]

Main article: Balaho
Balaho, the Unggoy homeworld.

The Unggoy homeworld of Balaho is a temperate, swampy planet with a methane atmosphere and naturally occurring pillars of fire. The planet is orbited by two natural satellites: Buwan and Padpad. A cold planet, temperatures on Balaho range from -33 °C to 5 °C (-27 °F to 41 °F).[3] The cold season of their planet makes them highly covet any source of warmth and light they can find, mainly due to the "blue death".[16] The planet is still in process of recovery from a global ecological collapse before the activation of the Halo Array due to over-industrialization caused by the Unggoy at the time.[3]

Since their natural environment has a methane atmosphere, Unggoy require methane tanks and breathing apparatus with them whenever they travel into areas without high levels of methane in the air. Since all the other races of the Covenant (as well as humanity) breathe oxygen, the Unggoy find themselves wearing breathing masks more often than not.[56] They sometimes inhabit large environment domes that have airlocks and methane filters for them to breathe while not in armor,[57] while those in military service often restock their methane reserves at battlefield recharge stations.[58] Unggoy have high-pitched and squeaky voices, possibly due to the different resonating properties of methane gas.

Unggoy populations also inhabit colonies of the former Covenant; a number of such worlds have fallen under the control of the Banished. On Balaho, the harsh environment of the planet typically weeds out psychologically aberrant individuals. On more hospitable worlds, however, Unggoy populations are able to grow without this natural culling process. The Banished take advantage of this, drawing psychotic and fanatical Unggoy specimens from these colonies to serve in their suicide squads.[59]

Military structure[edit]

Ranks[edit]

Rank Image Description
Unggoy Leaders
Unggoy Imperial UnggoyImperial.png The Unggoy Imperial rank is a rank that is mostly comprised of veteran Unggoy that served in the Human-Covenant war. They often will lead groups of Unggoy Storms into battle, and are sometimes accompanied by Unggoy Heavies.
Unggoy Ultra Halo Reach - Unggoy.png

An Unggoy Ultra on the level Uprising. Minor brightening of image to make it easier on the eyes (should be replaced with an un-altered image).

These Unggoy serve as field commanders to their comrades, and wear distinctive white-lilac armor (reminiscent of the Sangheili Ultras). While they appear to have some authority over lesser-ranked Unggoy, they have no control whatsoever over the other Covenant races. They are stronger opponents than their subordinates, and are more accurate with firearms, throw plasma grenades often, and wear heavier armor and a helmet that is required to be shot off first before an enemy can headshot them.
Grunt Specialists
Unggoy Ranger UnggoyRanger.png A specialized group of Unggoy fully trained and armored for extra-vehicular activity.
Special Operations Unggoy HReach - SpecOps Unggoy.png

Halo2AnniversarySpecialOperationUnggoy-Needler.jpg Halo2AnniversarySpecialOperationUnggoyUltra.jpg

These Unggoy are experienced and specially-chosen, usually commanded by the special operations Sangheili, and are given distinctive jet-black armor. They are part of the Covenant Special Operations division of the Special Warfare Group. Just like the special operations Sangheili, they are able to use active camouflage. They are extremely skilled in warfare compared to their lower-ranked counterparts, and won't panic too often in combat situations, if they do at all. They usually can be seen wielding fuel rod guns, and throw plasma grenades with great accuracy. Though some of them chose to side with the Sangheili during the Great Schism many remained within the Jiralhanae-led units loyal to the Prophets, wearing white armor similar to the Unggoy Ultra. Though Special Operation Unggoy Minors and Majors have no armor distinction (both wearing a jet-black or dark purple Combat Harness) Special Operation Unggoy Ultras are distinguished from their Unggoy Ultra counterparts by how their combat harnesses feature the 2-pronged methane tank, while other Unggoy Ultras feature the standard white point-tank version.
Unggoy Heavy H4-UnggoyHeavy.png

HReach - Heavy Unggoy.png

Heavies are specialized Unggoy that wear green colored armor and are often deployed for defensive actions.[60] Their primary purposes are to deploy plasma cannons and man them, although they are occasionally seen wielding fuel rod guns, plasma rifles, and even Spikers.
Grunt Infantry
Unggoy Major HReach-GruntMajor.png Majors are more experienced than Unggoy Minors, and wear crimson colored armor. They command several Unggoy Minors and are slightly more skilled in combat and courageous, though this difference is not always substantial.
Unggoy Storm H5G-Render-Grunt.png Storm Grunts are specialized shock troops.
Unggoy Minor H2A Unggoy.png Unggoy Minors are the lowest ranking Unggoy. They wear orange colored armor and are often the least dangerous, most cowardly, and inaccurate marksmen of all the Unggoy. When their commanding officer is killed, they routinely break formation and flee; however, they will regroup and start firing at their target again. As is fitting for Jiralhanae behavior, Unggoy under the command of the Jiralhanae are substantially more aggressive.

Other titles and roles[edit]

Deaconship is the only position open to the Unggoy in the Ministry of Tranquility. Unlike many other roles available to the Unggoy, this rank does not often involve combat or hard manual labor, though they have been known to carry around plasma pistols and Needlers.[61]

Some Unggoy are also known to serve as merchants and are well-respected in the Covenant hierarchy. During the ascension ceremony of the Covenant's last triumvirate of Hierarchs, a Yanme'e queen, Kig-Yar Shipmasters, and Unggoy traders were present. It was also said that their harnesses were adorned with large jewels.[62]

While regular Unggoy infantry occasionally choose to employ suicide attacks out of desperation, the Covenant were also known to purposefully assign select fanatical Unggoy squads to use such attacks as their primary offensive tactic against the enemy.[63][64] The Banished later adopted similar tactics.[59]

The Heretic Unggoy followed their Sangheili organizers in a rebellion against the Covenant's Prophets. They started as members of an artifact retrieval group led by the Sangheili Sesa 'Refumee.[65]

Jockeys operate Unggoy-manufactured Pnap-pattern Goblin battlesuits or other vehicles,[11] such as Karo'etba-pattern Ghosts or Karo'wark-pattern Ghosts.

Post-war, many Unggoy were forced into or joined the Banished mercenary faction. During the Battle for Zeta Halo, Unggoy Conscripts, Unggoy Assaults, and Unggoy Mules were utilized. Similar to their roles in the Covenant and its remnants, they were used as simple foot soldiers and cannon fodder.

Gameplay[edit]

Main article: Unggoy/Gameplay

Overall, the Unggoy in gameplay are very weak in combat; often fleeing when their leader has been killed. However, in larger numbers, they can be more of a threat, especially in higher difficulties. If their leader is killed, Unggoy may sometimes activate two plasma grenades and rush to the player in an attempt to suicide-bomb them.

In Halo Wars, the Unggoy serves as the main infantry unit, serving as the Covenant equivalent to the Marine. They start with a plasma pistol and three in each squad, but they can be upgraded to wield needlers.

A melee attack can kill a Grunt instantly, so when you face no more than 5 of them, don't waste your ammo and just punch them. For large groups use the Gravity Hammer, unless the catch skull is on meaning you have to stay outside their range, as even in close-range the Grunts will not hesitate to spam-grenades at the enemy.

Trivia[edit]

  • In Tagalog and Filipino, Unggoy means "monkey". [1]
  • In real life, "Grunt" is a slang military term for infantrymen.[66]
  • The Unggoy were ranked #5 in Game Informer's "Top 5 Video Game Punching Bags" list.[67]
  • In Halo: Reach, there is a chance that a female Army trooper will say that she heard someone said grunts taste like lobster.
  • In Halo: Reach, Unggoy voices were changed. Instead of their original high-pitched and squeaky voices, they sound more deep and mechanical, possibly because of their breathing apparatus. However, they are still being voiced by Joseph Staten.[68]
  • In Halo: Reach, if an Unggoy's methane tank is shot or meleed it may fall off, causing the gas to launch said Unggoy into the air and eventually explode. Many players consider this a great hazard, especially on higher difficulties.
  • The redesigned Unggoy that appear in Halo 4 bear a great deal of resemblance to the wretches from the Gears of War series.
  • The Grunt appeared in Konami's Super Bomberman R as one of the three exclusive characters in the Xbox One version. He is known as Grunt Bomber, a specie of the Covenant from Planet Halo. He is a speed typed bomber and his special ability is the Plasma Pistol.
  • In Halo 5: Guardians Unggoy can be seen carrying Type-57 Carbines for the first time in the first cutscene of Mission 12 Battle of Sunaion.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j k Halo Waypoint: Unggoy
  2. ^ Halo Encyclopedia (2022 edition), p. 456
  3. ^ a b c d e f g h i j k Halo 3, Bestiarum
  4. ^ Halo Encyclopedia (2009 edition), page 144
  5. ^ Halo: Ghosts of Onyx, page 191 - "Unggoy: the Elite name for the Grunt race."
  6. ^ a b c d e f Halo Waypoint: The Halo Bulletin - 5.9.12
  7. ^ a b c d e f g h i Halo Encyclopedia (2009 edition), page 143; pages 150-151 (2011 edition)
  8. ^ Halo Legends, Origins
  9. ^ Halo 2: Anniversary, Terminal 10
  10. ^ Halo: Broken Circle, page 187
  11. ^ a b c Halo Waypoint: Canon Fodder - Buzz Generating
  12. ^ a b c d Halo: Contact Harvest, pages 150-151
  13. ^ Halo Encyclopedia (2009 edition), pages 142, 153
  14. ^ Halo: The Essential Visual Guide, page 10
  15. ^ Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 143
  16. ^ a b Halo: Ghosts of Onyx, page 237
  17. ^ Halo: Contact Harvest, page 95
  18. ^ Halo: Contact Harvest, page 374
  19. ^ Halo: The Cole Protocol, page 214
  20. ^ Halo: The Cole Protocol, page 328
  21. ^ Halo 3, campaign level Sierra 117 - Arbiter: "The Grunts' new-found courage is but fear."
  22. ^ Halo: Evolutions, "Wages of Sin", page 509
  23. ^ Halo Waypoint - Hog Wild REQ Drop
  24. ^ Halo: Glasslands page 90
  25. ^ Eleventh Hour reports, #3
  26. ^ Halo Waypoint: Catalog Interaction - Page 14
  27. ^ Halo 5: Guardians, campaign level Guardians Mission Intel
  28. ^ Halo Waypoint: Driving Force
  29. ^ Halo: The Fall of Reach, page 20 (2010 edition)
  30. ^ a b Halo: Contact Harvest, page 307
  31. ^ Halo 2, campaign level The Arbiter
  32. ^ Halo: First Strike, page 59: Phosphorescent blood pooled beneath their prone forms.
  33. ^ Halo: The Flood, page 27
  34. ^ Halo: Combat Evolved
  35. ^ Halo: Reach, "Long Night of Solace"
  36. ^ Bungie.net, Halo 3 ODST : Field Guide - Grunt (Retrieved on May 25, 2013) [local archive] [external archive]
  37. ^ McFarlane Toys: Halo 4 Storm Grunt
  38. ^ Halo 4: The Essential Visual Guide, page 39
  39. ^ Halo Waypoint Forums: Catalog Interaction (post 248247)
  40. ^ Halo Infinite
  41. ^ a b c Halo: Legacy of Onyx, chapter ??
  42. ^ Halo Encyclopedia (2022 edition)
  43. ^ Halo Waypoint: Canon Fodder - Haze of Glory
  44. ^ Halo: Contact Harvest, pages 89-90
  45. ^ Halo: The Thursday War, pages 186-187
  46. ^ Halo: Ghosts of Onyx, page 237
  47. ^ Halo: Broken Circle, page 187
  48. ^ Halo: Contact Harvest, page 261
  49. ^ Halo: Contact Harvest, page 149
  50. ^ Halo: The Flood, pages 35-36 (2010 edition)
  51. ^ Halo: Combat Evolved: Sybex Official Strategies & Secrets
  52. ^ Halo: The Flood, page 162 (2010 edition)
  53. ^ Halo: Contact Harvest, page 226
  54. ^ Conversations from the Universe
  55. ^ Halo: Ghosts of Onyx, page 191
  56. ^ Halo: The Flood, page ???
  57. ^ Halo: The Flood, page 60
  58. ^ Halo: Contact Harvest, page 303
  59. ^ a b Halo Waypoint: Canon Fodder Issue 96 - THE ART OF WAR(S)
  60. ^ Halo 2, level Gravemind
  61. ^ Halo: Contact Harvest, page 50
  62. ^ Halo: Contact Harvest, page 381
  63. ^ Halo: Ghosts of Onyx, page 350
  64. ^ Halo: Reach, campaign level Exodus
  65. ^ Halo 2, campaign level The Oracle
  66. ^ Grunt on Wikipedia
  67. ^ GameInformer: Top five video game punching bags.
  68. ^ Bungie.net : Bungie Weekly Update 4.16.10