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{{Title|Armor customization (''Halo 3'')}} | {{Title|Armor customization (''Halo 3'')}} | ||
{{ | {{Status|Gameplay}} | ||
{{Disambig header|the armor customization in Halo 3|other games|armor customizations}} | {{Disambig header|the armor customization in Halo 3|other games|armor customizations}} | ||
[[File: | [[File:H3 Snowbound Customisation.jpg|thumb|300px|A player using a mix of armor sets in ''Halo: The Master Chief Collection''.]] | ||
'''Armor customization''' in ''[[Halo 3]]'' allows players to customize their [[SPARTAN programs|Spartan]] and [[Sangheili|Elite]] player model with a variety of armor pieces available to players. The feature is an improvement of ''Halo 2''{{'}}s player customization feature, and the first in the series to allow players to change the physical model of their character beyond species and colour selection. | '''Armor customization''' in ''[[Halo 3]]'' allows players to customize their [[SPARTAN programs|Spartan]] and [[Sangheili|Elite]] player model with a variety of armor pieces available to players. The feature is an improvement of ''Halo 2''{{'}}s player customization feature, and the first in the series to allow players to change the physical model of their character beyond species and colour selection. | ||
==Overview== | ==Overview== | ||
[[File:H3 - Multiplayer concept art.jpg|thumb | [[File:H3 - Multiplayer concept art.jpg|thumb|250px|Artwork by Isaac Hannaford revealing the existence of Recon, long before the armor was officially announced.]] | ||
Halo 3 features a number of armor selections for both Spartan and Elite player characters, unlocked primarily by accomplishing feats within the [[campaign]], [[Matchmaking]] and earning [[achievement]]s. | Halo 3 features a number of armor selections for both Spartan and Elite player characters, unlocked primarily by accomplishing feats within the [[campaign]], [[Matchmaking]] and earning [[achievement]]s. It was first hinted at during the [[Halo 3 Beta|''Halo 3'' Beta]], with the limited-access featuring the ability for players to customise their armour colouration and [[Emblems|emblem]] - though no ability to customise armour permutations.{{Ref/Site|URL=http://halo.bungie.net/content.aspx?link=h3betaAppearance|Site=Bungie.net|Page=Halo 3 Beta: Identity and Appearance|D=24|M=01|Y=2021}}{{Ref/YouTube|Xy9bvuQ_eQE|dirtyShisno213|Halo 3 Beta Armor Customization}} Hidden in the Beta's files were strings referencing the in-development names for the multiplayer armours, with some [[Modding|modders]] able to figure out the existence of a potential armour customisation system ahead of the official release.{{Ref/Site|URL=https://flamesoffeenix.wordpress.com/2007/05/27/revealed-halo-3-new-custom-armour-types/|Site=7th Columnist|Page=*REVEALED* Halo 3 Custom New Armour Types|D=02|M=09|Y=2022}} | ||
In total, there are 17 armor sets included in ''Halo 3'', 12 of which for the SPARTAN-II character model and 5 for the Elite character model. These armor permutations are organized into three categories: ''Helmet'', ''Chest'' and ''Shoulder''. Certain armor permutations can only be unlocked by completing the game on certain difficulties, accumulating certain [[Gamerscore]], or by obtaining certain multiplayer-specific achievements. Some, such as [[RECON-class Mjolnir|Recon]] or the exclusive [[Bungie Armor]], have more esoteric unlock requirements, and can only be granted under certain conditions. Additionally, some Spartan armor sets only contain a helmet piece or chest piece, with no other associated armor selections. | The system was initially unveiled in the July 2007 issue of GamePro, featuring a handful of images of the [[EVA-class Mjolnir|EVA]] and [[CQB-class Mjolnir|CQB]] armor sets alongside the standard Mark VI, though was noted by Bungie to not be the full set of armor available in game.{{Ref/Comic|GamePro|Issue=226|Detail=July 2007 ([https://www.retromags.com/files/file/4420-gamepro-issue-226-july-2007/ Archive])}} Bungie later officially announced the inclusion of Elite armor variants{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/News/content.aspx?cid=12531|Site=Bungie.net|Page=Bungie Weekly Update: 06/08/07}}, and on [[Bungie Day]] 2007 officially unveiled the CQB and EVA permutations' visuals and lore. A piece of art illustrated by [[Isaac Hannaford]] released at the same time additionally revealed the existence of the Recon armor, though the armor was not specifically called out by Bungie or given any attention until later.{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/News/content.aspx?cid=12616|Site=Bungie.net|Page=Way Beyond the Beta: Screenshots Galore}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/News/content.aspx?cid=12630|Site=Bungie.net|Page=7/7/07: Love, Bungie}} | ||
In total, there are 17 armor sets included in ''Halo 3'', 12 of which for the SPARTAN-II character model and 5 for the Elite character model. These armor permutations are organized into three categories: ''Helmet'', ''Chest'' and ''Shoulder''. There are a total of 30 color options to use with these armor permutations. Certain armor permutations can only be unlocked by completing the game on certain difficulties, accumulating certain [[Gamerscore]], or by obtaining certain multiplayer-specific achievements. Some, such as [[RECON-class Mjolnir|Recon]] or the exclusive [[Bungie Armor]], have more esoteric unlock requirements, and can only be granted under certain conditions. Additionally, some Spartan armor sets only contain a helmet piece or chest piece, with no other associated armor selections. | |||
{{Clear}} | {{Clear}} | ||
==''Halo 3'' unlock requirements== | ==''Halo 3'' unlock requirements== | ||
<center>''Note: The below unlock requirements only apply to the original ''Halo 3'' game on Xbox 360 or via Xbox One [[backward compatibility]]. In ''The Master Chief Collection'', all armors from Legacy''Halo 3'' are unlocked by default for all players - including the Bungie armor.''</center> | <center>''Note: The below unlock requirements only apply to the original ''Halo 3'' game on Xbox 360 or via Xbox One [[backward compatibility]]. In ''The Master Chief Collection'', all armors from Legacy ''Halo 3'' are unlocked by default for all players - including the Bungie armor.''</center> | ||
{{Tabcontainer| | {{Tabcontainer| | ||
|title1=Spartan armor | |title1=Spartan armor | ||
|content1= | |content1= | ||
{{/Spartan}} | {{/Spartan}} | ||
|title2=Elite | |title2=Elite armor | ||
|content2= | |content2= | ||
{{/Elite}} | {{/Elite}} | ||
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==''Halo: The Master Chief Collection''== | ==''Halo: The Master Chief Collection''== | ||
[[File:HTMCC H3 NewArmour.jpg|thumb | [[File:HTMCC H3 NewArmour.jpg|thumb|250px|The Demo, Suture and Compass armors introduced into ''Halo 3''.]] | ||
For the ''Halo 3'' multiplayer component of ''[[Halo: The Master Chief Collection]]'', all armor - including Recon and Bungie - was unlocked for all players for use by default. Between the game's launch in [[2014]] and the launch of ''Halo 3'' on PC in [[2020]], armor customization was limited to full sets with no mix-and-match customization, due to the difficulties of running multiple engines in the menu component. In this launch rendition, the armor sets were displayed in the menu as static renders, with the armors using full armor sets or - in the case of armors with no associated armor for chest, helmet or shoulder elements - Mark VI to supplement missing elements. As such, using a helmet such as Mark V or ODST required the usage of all Mark VI for everything else. Using the Katana chest, however, would use Hayabusa for all other armor elements. Additionally and for the first time, ''The Master Chief Collection'' allowed players to use the Bungie Armor (now renamed "Flaming Head"), and would display the characteristic flames and EOD chest as it did in the original game, though with enforced Mark VI shoulders and helmet. | For the ''Halo 3'' multiplayer component of ''[[Halo: The Master Chief Collection]]'', all armor - including Recon and Bungie - was unlocked for all players for use by default. Between the game's launch in [[2014]] and the launch of ''Halo 3'' on PC in [[2020]], armor customization was limited to full sets with no mix-and-match customization, due to the difficulties of running multiple engines in the menu component. In this launch rendition, the armor sets were displayed in the menu as static renders, with the armors using full armor sets or - in the case of armors with no associated armor for chest, helmet or shoulder elements - Mark VI to supplement missing elements. As such, using a helmet such as Mark V or ODST required the usage of all Mark VI for everything else. Using the Katana chest, however, would use Hayabusa for all other armor elements. Additionally and for the first time, ''The Master Chief Collection'' allowed players to use the Bungie Armor (now renamed "Flaming Head"), and would display the characteristic flames and EOD chest as it did in the original game, though with enforced Mark VI shoulders and helmet. | ||
Following the launch of ''Halo 3'' on PC and start of [[Season 2: Spark]], this system was updated to display ''Halo 3'' character models in [[Wikipedia:Unreal Engine 4|Unreal Engine 4]], with full customization in-game as it was at the launch of ''Halo 3''. In this change, the Bungie Armor chest was renamed "Legacy", and the Security armour set was given a chest armour piece; in launch ''Halo 3'', equipping the Security helmet additionally outfitted the chest with a small antenna. Following the Season 2 update, the antenna is now considered a separate chest, and can be used regardless of helmet. | Following the launch of ''Halo 3'' on PC and start of [[Season 2: Spark]], this system was updated to display ''Halo 3'' character models in [[Wikipedia:Unreal Engine 4|Unreal Engine 4]], with full customization in-game as it was at the launch of ''Halo 3''. In this change, the Bungie Armor chest was renamed "Legacy", and the Security armour set was given a chest armour piece; in launch ''Halo 3'', equipping the Security helmet additionally outfitted the chest with a small antenna. Following the Season 2 update, the antenna is now considered a separate chest, and can be used regardless of helmet. | ||
With the launch of [[ | With the launch of [[Series 3: Recon]], ''Halo 3'' customisation was updated with the inclusion of [[Skins (Halo 3)|skins]] for application on a player's weapon and several new visor colour options for use with all helmets. The full list of ''Halo 3'' skins can be viewed [[Skins (Halo 3)|here]]. | ||
In the [[Season 4]] December update, ''Halo 3'' was expanded to include new techsuit customization, with the players being able to change it between a new ''Halo 3'' techsuit and ''[[Halo 4]]'' techsuit (both colored and full black). | In the [[Season 4]] December update, ''Halo 3'' was expanded to include new techsuit customization, with the players being able to change it between a new ''Halo 3'' techsuit and ''[[Halo 4]]'' techsuit (both colored and full black). | ||
[[ | [[Series 5: Anvil]] included twelve new armor permutations for ''Halo 3'', [[Armor customization (Halo Online)|originally created]] for the cancelled ''[[Halo Online]]''. Additionally, included new forearm and leg customisation, allowing players to choose between the new twelve armors or the default Mark VI. These armors can be toggled off for a more classic experience, with any players using ''Halo Online'' armor instead displaying as default Mark VI.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/forums/243780d3b80b4bb6ac7917a8942286db/topics/mcc-development-flighting-updates/3e3252e1-297a-4590-a7ab-67c133b3d37d/posts?page=4#post63|Site=Halo Waypoint Forums|Page=MCC Development & Flighting Updates|Detail=Page 4, post 63|Quote=The team is currently working on a game update that expands the existing skin toggle in the settings menu to also apply to armor. If you prefer a true classic experience, you’ll be able to flip the “New Skins in Halo 3” toggle to “disabled” and you won’t see any new cosmetic items (weapon skins, vehicle skins, or armor) when you’re playing Halo 3. If you decide to turn off cosmetics, any players in your game who are wearing new armor will appear as default Mark VI.}} | ||
[[Series 6: Raven]] included several new armor permutations, including six ''Halo Online'' armor permutations and the four ODST armors used by [[Fireteam Raven]] in the [[Halo: Fireteam Raven|namesake game]]. It also added a "Back Accessory" option, allowing players to choose between six new back packages (four being based on ''Halo: Fireteam Raven''), three new techsuit options, and fifteen new animated visor colors. | |||
[[ | [[Series 7: Elite]] saw the inclusion of seven new ''Halo Online'' armor permutations for the ''Elites''. Additionally, it will include new forearm and leg customization, allowing players to choose between the new seven harnesses or the default Combat harness. The season also added seven new techsuit options. [[Series 8: Mythic]] will include new armor, visors and back accessories alongside skins for weapons and vehicles.{{Ref/Site|Id=Update2708|URL=https://www.halowaypoint.com/en-us/forums/243780d3b80b4bb6ac7917a8942286db/topics/mcc-development-flighting-updates/3e3252e1-297a-4590-a7ab-67c133b3d37d/posts?page=5#post100|Site=Halo Waypoint Forums|Page=MCC Development & Flighting Updates Page 5|Detail=Post 100|D=27|M=8|Y=2021}} | ||
[[ | For Halo's 20th Anniversary, a new armor permutation was added: the [[MIRAGE-class Mjolnir|Mirage armor]], based on the [[Semi-Powered Infiltration armor]] used by [[SPARTAN-III program|SPARTAN-IIIs]].{{Ref/Site|D=03|M=11|Y=2021|URL=https://www.halowaypoint.com/en-us/news/celebrating-20-years-of-halo-in-the-master-chief-collection|Site=Halo Waypoint|Page=Celebrating 20 Years of Halo in The Master Chief Collection}} | ||
{{Tabcontainer| | {{Tabcontainer| | ||
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|title2=Mythic armor | |title2=Mythic armor | ||
|content2= | |content2= | ||
Non canonical armor sets that were introduced with [[Series 8: Mythic]]. | |||
{{/MCCMythic}} | |||
|title3=Elite harness | |title3=Elite harness | ||
|content3= | |content3= | ||
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|title4=Visors | |title4=Visors | ||
|content4= | |content4= | ||
Visor customisation was introduced to ''Halo 3'' in [[ | Visor customisation was introduced to ''Halo 3'' in [[Series 3: Recon]]. A number of visor colours can be unlocked for {{SeasonPoint|Season Points}}, though like other ''Halo 3'' skins, they can be toggled off in the menu. Season 6 introduced more visors in the form of animated visors. | ||
{{/Visors}} | {{/Visors}} | ||
|title5=Back accessories | |title5=Back accessories | ||
|content5= | |content5= | ||
Back Accessory customisation was introduced to ''Halo 3'' in [[ | Back Accessory customisation was introduced to ''Halo 3'' in [[Series 6: Raven]]. | ||
{{/Back}} | {{/Back}} | ||
|title6=Techsuit | |title6=Techsuit | ||
|content6= | |content6= | ||
[[File:HTMCC H3 S5Techsuits.png|thumb | [[File:HTMCC H3 S5Techsuits.png|thumb|250px|A comparison of all Season 5 techsuit variants. From left to right: the original ''Halo 3'' techsuit, the new GEN1 techsuit, the GEN2 techsuit and the GEN2 Tinted techsuit.]] | ||
As of the [[ | As of the [[Series 4: Reclaimer#December 16 patch notes (Version 1.2028.0.0)|December 2020 update]], Spartans in ''Halo 3'' can now choose between three different techsuits to display underneath their MJOLNIR armor. Season 6 will include three new colored techsuits, with these techsuits not inhereting the player's primary color. These include the following; | ||
*'''GEN1:''' ''Integral to the entire Mjolnir system, the techsuit encases the wearer's body and provides attachment points for the armor plating above it.'' | *'''GEN1:''' ''Integral to the entire Mjolnir system, the techsuit encases the wearer's body and provides attachment points for the armor plating above it.'' | ||
**This techsuit replaces the standard ''Halo 3'' techsuit available in the original game and pre-update ''MCC''. It is noticeably more detailed than the original, and is much more form-fitting. | **This techsuit replaces the standard ''Halo 3'' techsuit available in the original game and pre-update ''MCC''. It is noticeably more detailed than the original, and is much more form-fitting. | ||
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*'''GEN2 Tinted Smoke''' ''Hazardous for your enemy's health.'' | *'''GEN2 Tinted Smoke''' ''Hazardous for your enemy's health.'' | ||
**A coloured variant of of the GEN2 undersuit, which inherits a darker shade of the player's primary colour. | **A coloured variant of of the GEN2 undersuit, which inherits a darker shade of the player's primary colour. | ||
**[[ | **[[Series 7: Elite|Series 7]] [[Challenges/Halo: The Master Chief Collection|Challenge]]: Nightcrawler | ||
*'''GEN2:''' ''Though similar to earlier systems, the GEN2 techsuit is a bespoke form-fitted armored polymuscle exoskeleton.'' | *'''GEN2:''' ''Though similar to earlier systems, the GEN2 techsuit is a bespoke form-fitted armored polymuscle exoskeleton.'' | ||
**The standard GEN2 techsuit introduced in ''Halo 4'', ''Online'' and ''Halo 5: Guardians''. This undersuit is only available in black. | **The standard GEN2 techsuit introduced in ''Halo 4'', ''Online'' and ''Halo 5: Guardians''. This undersuit is only available in black. | ||
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*'''GEN2 Azure:''' ''The sky is not the limit.'' | *'''GEN2 Azure:''' ''The sky is not the limit.'' | ||
**GEN2 techsuit with blue coloration. | **GEN2 techsuit with blue coloration. | ||
**[[ | **[[Series 6: Raven|Series 6]] [[Challenges/Halo: The Master Chief Collection|Challenge]]: Double Up | ||
*'''GEN2 Gunmetal:''' ''Never one for subtlety.'' | *'''GEN2 Gunmetal:''' ''Never one for subtlety.'' | ||
**GEN2 techsuit with grey coloration. | **GEN2 techsuit with grey coloration. | ||
**[[ | **[[Series 6: Raven|Series 6]], Tier 99 ({{SeasonPoint|1}}) | ||
*'''GEN2 Maroon:''' ''A pleasant color for a gruesome business.'' | *'''GEN2 Maroon:''' ''A pleasant color for a gruesome business.'' | ||
**GEN2 techsuit with dark red coloration. | **GEN2 techsuit with dark red coloration. | ||
**[[ | **[[Series 6: Raven|Series 6]], Tier 95 ({{SeasonPoint|1}}) | ||
*'''GEN2 Umber:''' ''We don't know what color it actually is either.'' | *'''GEN2 Umber:''' ''We don't know what color it actually is either.'' | ||
**GEN2 techsuit with yellow coloration. | **GEN2 techsuit with yellow coloration. | ||
**[[ | **[[Series 7: Elite|Series 7]], Tier 9 ({{SeasonPoint|1}}) | ||
*'''GEN2 Army Green:''' ''They must love the smell.'' | *'''GEN2 Army Green:''' ''They must love the smell.'' | ||
**GEN2 techsuit with dark green coloration. | **GEN2 techsuit with dark green coloration. | ||
**[[ | **[[Series 7: Elite|Series 7]], Tier 22 ({{SeasonPoint|1}}) | ||
*'''GEN2 Burnt Ground:''' ''After the fire is when you see the most growth.'' | *'''GEN2 Burnt Ground:''' ''After the fire is when you see the most growth.'' | ||
**GEN2 techsuit with brown coloration. | **GEN2 techsuit with brown coloration. | ||
**[[ | **[[Series 7: Elite|Series 7]], [[The Exchange]] ({{SeasonPoint|4}}) | ||
*'''GEN2 Cold Mud:''' ''Perfect for hiding from alien hunters.'' | *'''GEN2 Cold Mud:''' ''Perfect for hiding from alien hunters.'' | ||
**GEN2 techsuit with green coloration. | **GEN2 techsuit with green coloration. | ||
**[[ | **[[Series 7: Elite|Series 7]], [[The Exchange]] ({{SeasonPoint|4}}) | ||
*'''GEN2 Purplex:''' ''Like purple, but with an extra helping of fancy.'' | *'''GEN2 Purplex:''' ''Like purple, but with an extra helping of fancy.'' | ||
**GEN2 techsuit with purple coloration. | **GEN2 techsuit with purple coloration. | ||
**[[ | **[[Series 7: Elite|Series 7]], [[The Exchange]] ({{SeasonPoint|4}}) | ||
*'''GEN2 Slate Grey:''' ''Cold, capable, and calculated.'' | *'''GEN2 Slate Grey:''' ''Cold, capable, and calculated.'' | ||
**GEN2 techsuit with light grey coloration. | **GEN2 techsuit with light grey coloration. | ||
**[[ | **[[Series 7: Elite|Series 7]], Tier 98 ({{SeasonPoint|1}}) | ||
*'''GEN2 Chainmail:''' '' | *'''GEN2 Chainmail:''' ''What's old is new again.'' | ||
**[[ | **[[Series 8: Mythic|Series 8]], Tier 3 ({{SeasonPoint|1}}) | ||
*'''GEN2 Dragonscale:''' ''The finest scales from the greatest wyrms.'' | *'''GEN2 Dragonscale:''' ''The finest scales from the greatest wyrms.'' | ||
**[[ | **[[Series 8: Mythic|Series 8]], Tier 39 ({{SeasonPoint|1}}) | ||
*'''GEN2 Latticeweave:''' ''A pattern of strength.'' | *'''GEN2 Latticeweave:''' ''A pattern of strength.'' | ||
**[[ | **[[Series 8: Mythic|Series 8]], Tier 90 ({{SeasonPoint|1}}) | ||
<gallery> | <gallery> | ||
File:HTMCC H3 Azure Techsuit Icon.png|Azure techsuit. | File:HTMCC H3 Azure Techsuit Icon.png|Azure techsuit. | ||
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File:HTMCC H3 Purplex Techsuit Icon.png|Purplex techsuit. | File:HTMCC H3 Purplex Techsuit Icon.png|Purplex techsuit. | ||
File:HTMCC H3 SlateGrey Techsuit Icon.png|Slate Grey techsuit. | File:HTMCC H3 SlateGrey Techsuit Icon.png|Slate Grey techsuit. | ||
File:HTMCC H3 Chainmail Techsuit Icon.png|Chainmail techsuit. | |||
File:HTMCC H3 Dragonscale Techsuit Icon.png|Dragonscale techsuit. | |||
File:HTMCC H3 Latticeweave Techsuit.png|Latticeweave techsuit. | |||
</gallery> | </gallery> | ||
|title7=Pose | |title7=Pose | ||
|content7= | |content7= | ||
Pose customisation options were introduced to ''Halo 3'' in [[ | Pose customisation options were introduced to ''Halo 3'' in [[Series 8: Mythic]]. | ||
{{/Pose}} | {{/Pose}} | ||
}} | }} | ||
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**Additionally, when hovering over the menu element to change Elite armor permutations, the game erroneously states the option is to change Spartan armor. This would be fixed with the release of ''[[Halo 3: ODST]]'' on PC. | **Additionally, when hovering over the menu element to change Elite armor permutations, the game erroneously states the option is to change Spartan armor. This would be fixed with the release of ''[[Halo 3: ODST]]'' on PC. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
*In early [[Development of Halo 3|development]] for ''Halo 3'', the ability to play as Elites in multiplayer had some canonical justification. Early text strings indicate that ''"Spartans have been authorized to assume Elite skins in combat scenarios"''.{{Ref/Twitter|vengeful_vadam|1370418684066414593|The Vengeful 'Vadam|D=22|M=05|Y=2022}} | |||
*A certain conceptual helmet seen in ''[[The Art of Halo 3]]'' greatly resembles the [[AIR ASSAULT-class Mjolnir]] set that'd later appear in ''[[Halo: Reach]]''. | *A certain conceptual helmet seen in ''[[The Art of Halo 3]]'' greatly resembles the [[AIR ASSAULT-class Mjolnir]] set that'd later appear in ''[[Halo: Reach]]''. | ||
*In ''Halo 3'', the neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a shot from an overcharged [[Type-25 Directed Energy Pistol|Plasma Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans have similar models. | *In ''Halo 3'', the neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a shot from an overcharged [[Type-25 Directed Energy Pistol|Plasma Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans have similar models. | ||
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<gallery> | <gallery> | ||
File:H3_ArmourSets_Concept.jpg|Four conceptual armor sets from ''[[The Art of Halo 3]]''. The Scout helmet is visible alongside an early depiction of the Air Assault helmet, later used in ''Reach''. | File:H3_ArmourSets_Concept.jpg|Four conceptual armor sets from ''[[The Art of Halo 3]]''. The Scout helmet is visible alongside an early depiction of the Air Assault helmet, later used in ''Reach''. | ||
File:H3_EliteCommando_Concept.jpg|Concept art of a Sangheili armor permutation bearing resemblance to the [[Commando harness]]. | |||
File:H3_MPSpartan_ArmourConcept_8.jpg|''Halo 3'' concept art for an unused armor set. | File:H3_MPSpartan_ArmourConcept_8.jpg|''Halo 3'' concept art for an unused armor set. | ||
File:H3_MPSpartan_ArmourConcept_11.jpg|''Halo 3'' concept art for an unused armor set. | File:H3_MPSpartan_ArmourConcept_11.jpg|''Halo 3'' concept art for an unused armor set. | ||
File:H3_MPSpartan_ArmourConcept_12.jpg|''Halo 3'' concept art for an unused armor set. | File:H3_MPSpartan_ArmourConcept_12.jpg|''Halo 3'' concept art for an unused armor set. | ||
File:HTMCC Belos Concept.jpg|''Halo: The Master Chief Collection'' Season 8 concept art for the [[Belos]] armours. | File:HTMCC Belos Concept.jpg|''Halo: The Master Chief Collection'' Season 8 concept art for the [[Belos armor|Belos]] armours. | ||
File:HTMCC Blackguard Concept.jpg|''Halo: The Master Chief Collection'' Season 8 concept art for the [[Blackguard]] armours. | File:HTMCC Blackguard Concept.jpg|''Halo: The Master Chief Collection'' Season 8 concept art for the [[Blackguard armor|Blackguard]] armours. | ||
File:HTMCC Drengr Concept.jpg|''Halo: The Master Chief Collection'' Season 8 concept art for the [[Drengr]] armours. | File:HTMCC Drengr Concept.jpg|''Halo: The Master Chief Collection'' Season 8 concept art for the [[Drengr armor|Drengr]] armours. | ||
</gallery> | </gallery> | ||
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File:TMCC - Armor permutation menu (Pre-ODST patch).png|The armor permutation menu for ''Halo 3'' on ''The Master Chief Collection'' prior to ''Halo 3: ODST's'' PC launch, featuring an erroneous tooltip, and a different pose for the player's Spartan. | File:TMCC - Armor permutation menu (Pre-ODST patch).png|The armor permutation menu for ''Halo 3'' on ''The Master Chief Collection'' prior to ''Halo 3: ODST's'' PC launch, featuring an erroneous tooltip, and a different pose for the player's Spartan. | ||
File:H3-MCCH3colors.jpg|Color choices for ''Halo 3'' in ''Halo: The Master Chief Collection'', following ''Halo 3: ODST's'' launch, with an updated character pose. | File:H3-MCCH3colors.jpg|Color choices for ''Halo 3'' in ''Halo: The Master Chief Collection'', following ''Halo 3: ODST's'' launch, with an updated character pose. | ||
File:HTMCC-H3-Elitecustomization.png|Elite customization in ''Halo: The Master Chief Collection''. | |||
</gallery> | </gallery> | ||
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File:H3 Elite armor permutations.jpg|All the Elite permutations in ''Halo 3''. | File:H3 Elite armor permutations.jpg|All the Elite permutations in ''Halo 3''. | ||
File:Halo3-Forge-SangheiliZealot.jpg|A recreation of a [[Sangheili Zealot]] on [[Valhalla]] using the armor customization system. | File:Halo3-Forge-SangheiliZealot.jpg|A recreation of a [[Sangheili Zealot]] on [[Valhalla]] using the armor customization system. | ||
File:FloodGateEESpecialOppsEliteArmour13.jpg|The glitched armor from [[Floodgate]], It appears to be a combination of the front part of the | File:FloodGateEESpecialOppsEliteArmour13.jpg|The glitched armor from [[Floodgate]], It appears to be a combination of the front part of the Assault harness and the back of the Combat harness. | ||
File:H3-FlightingS&B.jpg|The Sword and Board back accessory featured two machetes during flighting for Season 6: Raven. | File:H3-FlightingS&B.jpg|The Sword and Board back accessory featured two machetes during [[MCC Insider Program|flighting]] for Season 6: Raven. | ||
File:H3-S&B.png|The Sword and Board back accessory featuring only one machete in Season 6: Raven. | File:H3-S&B.png|The Sword and Board back accessory featuring only one machete in Season 6: Raven. | ||
File:H3 ColdStorage SniperSpartan.jpg|A Spartan on [[Cold Storage]] showcasing a mix of ''Halo 3'', ''Halo Online'' and ''Fireteam Raven''-derived armours. | File:H3 ColdStorage SniperSpartan.jpg|A Spartan on [[Cold Storage]] showcasing a mix of ''Halo 3'', ''Halo Online'' and ''Fireteam Raven''-derived armours. | ||
Line 167: | Line 179: | ||
File:Armor Permutations.png|All of the Spartan permutations in ''Halo 3''. Note: If a part of the armor set doesn't exist, it has been substituted with its Mark VI counterpart. | File:Armor Permutations.png|All of the Spartan permutations in ''Halo 3''. Note: If a part of the armor set doesn't exist, it has been substituted with its Mark VI counterpart. | ||
</gallery> | </gallery> | ||
== Sources == | == Sources == | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Armor/Permutation|H3}} | {{Armor/Permutation|H3}} | ||
{{Customization}} | |||
[[Category:Halo 3 multiplayer armor permutations| ]] | [[Category:Halo 3 multiplayer armor permutations| ]] | ||
[[Category:Customization]] | [[Category:Customization]] |
Latest revision as of 21:35, April 19, 2023
Armor customization in Halo 3 allows players to customize their Spartan and Elite player model with a variety of armor pieces available to players. The feature is an improvement of Halo 2's player customization feature, and the first in the series to allow players to change the physical model of their character beyond species and colour selection.
Overview[edit]
Halo 3 features a number of armor selections for both Spartan and Elite player characters, unlocked primarily by accomplishing feats within the campaign, Matchmaking and earning achievements. It was first hinted at during the Halo 3 Beta, with the limited-access featuring the ability for players to customise their armour colouration and emblem - though no ability to customise armour permutations.[1][2] Hidden in the Beta's files were strings referencing the in-development names for the multiplayer armours, with some modders able to figure out the existence of a potential armour customisation system ahead of the official release.[3]
The system was initially unveiled in the July 2007 issue of GamePro, featuring a handful of images of the EVA and CQB armor sets alongside the standard Mark VI, though was noted by Bungie to not be the full set of armor available in game.[4] Bungie later officially announced the inclusion of Elite armor variants[5], and on Bungie Day 2007 officially unveiled the CQB and EVA permutations' visuals and lore. A piece of art illustrated by Isaac Hannaford released at the same time additionally revealed the existence of the Recon armor, though the armor was not specifically called out by Bungie or given any attention until later.[6][7]
In total, there are 17 armor sets included in Halo 3, 12 of which for the SPARTAN-II character model and 5 for the Elite character model. These armor permutations are organized into three categories: Helmet, Chest and Shoulder. There are a total of 30 color options to use with these armor permutations. Certain armor permutations can only be unlocked by completing the game on certain difficulties, accumulating certain Gamerscore, or by obtaining certain multiplayer-specific achievements. Some, such as Recon or the exclusive Bungie Armor, have more esoteric unlock requirements, and can only be granted under certain conditions. Additionally, some Spartan armor sets only contain a helmet piece or chest piece, with no other associated armor selections.
Halo 3 unlock requirements[edit]
Spartan armor | |||
---|---|---|---|
Armor | Helmet | Chest | Shoulders |
Mark VI |
Unlocked by default | Unlocked by default | Unlocked by default |
CQB |
Unlocked by default | Unlocked by default | Unlocked by default |
EVA |
Complete the entire Halo 3 campaign on Normal difficulty or higher (Campaign Complete: Normal) | Beat Tsavo Highway on Normal difficulty or higher (The Road) | Beat The Ark on Normal difficulty or higher (Refuge) |
EOD |
Complete the entire Halo 3 campaign on Legendary difficulty (Campaign Complete: Legendary) | Beat Tsavo Highway on Legendary difficulty | Beat The Ark on Legendary difficulty |
HAYABUSA |
Collect all 13 skulls | Collect 5 skulls | Collect 9 skulls |
Scout |
Unlock the Used Car Salesman achievement | Unlock the Too Close to the Sun achievement | Unlock the Mongoose Mowdown achievement |
Recon |
| ||
Security |
Get 1,000 | N/A | Get 750 |
ODST |
Reach the rank of Private in multiplayer (Spartan Graduate) | N/A | |
Mark V |
Achieve the rank of Sergeant in multiplayer (UNSC Spartan) | N/A | |
Rogue |
Reach the rank of Lieutenant in multiplayer (Spartan Officer) | N/A | |
Katana |
N/A | Earn 49 achievements or earn 1,000 | N/A |
Bungie Armor ("Flaming head") |
N/A | Be an employee of Bungie Studios | N/A |
Elite armor | |||
---|---|---|---|
Armor | Helmet | Chest | Shoulders |
Combat |
Unlocked by default | Unlocked by default | Unlocked by default |
Assault |
Unlocked by default | Unlocked by default | Unlocked by default |
Flight |
Complete the entire Halo 3 campaign on Heroic difficulty or higher (Campaign Complete: Heroic) | Beat Tsavo Highway on Heroic difficulty or higher | Beat The Ark on Heroic difficulty or higher |
Ascetic |
Unlock the Steppin' Razor achievement | Unlock the Up Close and Personal achievement | Unlock the Overkill achievement |
Commando |
Unlock the Overkill achievement | Unlock the Triple Kill achievement |
|
Halo: The Master Chief Collection[edit]
For the Halo 3 multiplayer component of Halo: The Master Chief Collection, all armor - including Recon and Bungie - was unlocked for all players for use by default. Between the game's launch in 2014 and the launch of Halo 3 on PC in 2020, armor customization was limited to full sets with no mix-and-match customization, due to the difficulties of running multiple engines in the menu component. In this launch rendition, the armor sets were displayed in the menu as static renders, with the armors using full armor sets or - in the case of armors with no associated armor for chest, helmet or shoulder elements - Mark VI to supplement missing elements. As such, using a helmet such as Mark V or ODST required the usage of all Mark VI for everything else. Using the Katana chest, however, would use Hayabusa for all other armor elements. Additionally and for the first time, The Master Chief Collection allowed players to use the Bungie Armor (now renamed "Flaming Head"), and would display the characteristic flames and EOD chest as it did in the original game, though with enforced Mark VI shoulders and helmet.
Following the launch of Halo 3 on PC and start of Season 2: Spark, this system was updated to display Halo 3 character models in Unreal Engine 4, with full customization in-game as it was at the launch of Halo 3. In this change, the Bungie Armor chest was renamed "Legacy", and the Security armour set was given a chest armour piece; in launch Halo 3, equipping the Security helmet additionally outfitted the chest with a small antenna. Following the Season 2 update, the antenna is now considered a separate chest, and can be used regardless of helmet.
With the launch of Series 3: Recon, Halo 3 customisation was updated with the inclusion of skins for application on a player's weapon and several new visor colour options for use with all helmets. The full list of Halo 3 skins can be viewed here.
In the Season 4 December update, Halo 3 was expanded to include new techsuit customization, with the players being able to change it between a new Halo 3 techsuit and Halo 4 techsuit (both colored and full black).
Series 5: Anvil included twelve new armor permutations for Halo 3, originally created for the cancelled Halo Online. Additionally, included new forearm and leg customisation, allowing players to choose between the new twelve armors or the default Mark VI. These armors can be toggled off for a more classic experience, with any players using Halo Online armor instead displaying as default Mark VI.[8]
Series 6: Raven included several new armor permutations, including six Halo Online armor permutations and the four ODST armors used by Fireteam Raven in the namesake game. It also added a "Back Accessory" option, allowing players to choose between six new back packages (four being based on Halo: Fireteam Raven), three new techsuit options, and fifteen new animated visor colors.
Series 7: Elite saw the inclusion of seven new Halo Online armor permutations for the Elites. Additionally, it will include new forearm and leg customization, allowing players to choose between the new seven harnesses or the default Combat harness. The season also added seven new techsuit options. Series 8: Mythic will include new armor, visors and back accessories alongside skins for weapons and vehicles.[9]
For Halo's 20th Anniversary, a new armor permutation was added: the Mirage armor, based on the Semi-Powered Infiltration armor used by SPARTAN-IIIs.[10]
Spartan armor | |||||
---|---|---|---|---|---|
Armor | Helmet | Chest | Shoulders | Forearms | Legs |
Air Assault | Series 5, Tier 3 ( 1) |
Series 5, Tier 15 ( 1) |
Series 5, Tier 7( 1) |
Series 5, Tier 12 ( 1) |
Series 5, Tier 27 ( 1) |
Aviator | Series 5, Tier 9 ( 1) |
Series 5, Tier 11 ( 1) |
Series 5, Tier 17 ( 1) |
N/A | Series 5, Tier 94 ( 1) |
COS | Series 6, Tier 53 ( 1) |
Series 6, Tier 73 ( 1) |
Series 6, Tier 66 ( 1) |
Series 6, Tier 90 ( 1) |
Series 6, Tier 71 ( 1) |
Compass | Series 5, Tier 82 ( 1) |
Series 5, Tier 96 ( 1) |
Series 5, Tier 62 ( 1) |
Series 5, Tier 74 ( 1) |
Series 5, Tier 89 ( 1) |
Deadeye | Series 5, Tier 78 ( 1) |
Series 5, Tier 38 ( 1) |
Series 5, Tier 54 ( 1) |
N/A | Series 5, Tier 97 ( 1) |
Demo | Series 5, Tier 37 ( 1) |
Series 5, Tier 26 ( 1) |
Series 5, Tier 39 ( 1) |
Series 5, Tier 32 ( 1) |
Series 5, Tier 66 ( 1) |
Hammerhead | Series 6, Tier 75 ( 1) |
Series 6, Tier 11 ( 1) |
Series 6, Tier 35 ( 1) |
Series 6, Tier 22 ( 1) |
Series 6, Tier 46 ( 1) |
Hivemind | Series 5, Tier 64 ( 1) |
Series 5, Tier 41 ( 1) |
Series 5, Tier 59 ( 1) |
N/A | Series 5, Tier 67 ( 1) |
Infiltrator | Series 6, Tier 33 ( 1) |
Series 6, Tier 13 ( 1) |
Series 6, Tier 29 ( 1) |
Series 6, Tier 49 ( 1) |
Series 6, Tier 59 ( 1) |
Lancer | Series 6, Tier 16 ( 1) |
Series 6, Tier 42 ( 1) |
Series 6, Tier 27 ( 1) |
Series 6, Tier 31 ( 1) |
Series 6, Tier 56 ( 1) |
Navigator | Series 5, Tier 72 ( 1) |
Series 5, Tier 92 ( 1) |
Series 5, Tier 81 ( 1) |
N/A | Series 5, Tier 75 ( 1) |
Nomdagro | Series 6, Tier 4 ( 1) |
Series 6, Tier 39 ( 1) |
Series 6, Tier 19 ( 1) |
Series 6, Tier 7 ( 1) |
Series 6, Tier 26 ( 1) |
ODST/COMM | Series 6, Tier 40 ( 1) |
Series 6, Tier 52 ( 1) |
Series 6, Tier 62 ( 1) |
Series 6, Tier 60 ( 1) |
Series 6, Tier 64 ( 1) |
ODST/DEMO | Series 6, Tier 20 ( 1) |
Series 6, Tier 32 ( 1) |
Series 6, Tier 55 ( 1) |
Series 6, Tier 48 ( 1) |
Series 6, Tier 44 ( 1) |
ODST/HVY | Series 6, Tier 57 ( 1) |
Series 6, Tier 72 ( 1) |
Series 6, Tier 93 ( 1) |
Series 6, Tier 68 ( 1) |
Series 6, Tier 76 ( 1) |
ODST/TAC | Series 6, Tier 2 ( 1) |
Series 6, Tier 14 ( 1) |
Series 6, Tier 30 ( 1) |
Series 6, Tier 25 ( 1) |
Series 6, Tier 6 ( 1) |
Pioneer | Series 5, Tier 49 ( 1) |
Series 5, Tier 34 ( 1) |
Series 5, Tier 29 ( 1) |
Series 5, Tier 16 ( 1) |
Series 5, Tier 57 ( 1) |
Rhine | |||||
Series 6, purchase at The Exchange ( 20) | |||||
Soldier | Series 5, Tier 19 ( 1) |
Series 5, Tier 98 ( 1) |
Series 5, Tier 73 ( 1) |
Series 5, Tier 99 ( 1) |
Series 5, Tier 44 ( 1) |
Suture | Series 5, Tier 63 ( 1) |
Series 5, Tier 69 ( 1) |
Series 5, Tier 71 ( 1) |
Series 5, Tier 5 ( 1) |
Series 5, Tier 52 ( 1) |
Tanker | Series 5, Tier 87 ( 1) |
Series 5, Tier 6 ( 1) |
Series 5, Tier 23 ( 1) |
Series 5, Tier 84 ( 1) |
Series 5, Tier 8 ( 1) |
Warrior | Series 5, Tier 56 ( 1) |
Series 5, Tier 14 ( 1) |
Series 5, Tier 47 ( 1) |
Series 5, Tier 88 ( 1) |
Series 5, Tier 46 ( 1) |
Mirage | The Exchange ( 2) |
The Exchange ( 2) |
The Exchange ( 2) |
The Exchange ( 2) |
The Exchange ( 2) |
Duke Shoulders | N/A | The Exchange ( 2) |
N/A |
Non canonical armor sets that were introduced with Series 8: Mythic.
Mythic armor | |||||
---|---|---|---|---|---|
Armor | Helmet | Chest | Shoulders | Forearms | Legs |
Belos Heran | Series 8 |
N/A | N/A | N/A | N/A |
Belos Syntrofos | Series 8 |
N/A | N/A | N/A | N/A |
Belos Kerata | Series 8 |
N/A | N/A | N/A | N/A |
Belos Leontokardos | Series 8 |
N/A | N/A | N/A | N/A |
Belos Stheno | Series 8 |
N/A | N/A | N/A | N/A |
Belos Cerberus | Series 8 |
N/A | N/A | N/A | N/A |
Belos Kardia | N/A | Series 8 |
N/A | N/A | N/A |
Belos Lochagos | N/A | Series 8 |
N/A | N/A | N/A |
Belos Dartbreaker | N/A | N/A | Series 8 |
N/A | N/A |
Belos Valorous | N/A | N/A | Series 8 |
N/A | N/A |
Belos Lionmarked | N/A | N/A | Series 8 |
Series 8 |
N/A |
Belos Lionbreaker | N/A | N/A | Series 8 |
N/A | N/A |
Belos Chosen | N/A | N/A | N/A | Series 8 |
Series 8 |
Belos Lionmark | N/A | N/A | N/A | N/A | Series 8 |
Blackguard Warfeast | Series 8 |
N/A | N/A | N/A | N/A |
Blackguard Fallen Equerry | The Exchange |
N/A | N/A | N/A | N/A |
Blackguard Forsaken Dragon | Series 8 |
N/A | N/A | N/A | N/A |
Blackguard Carrion Crow | Series 8 |
N/A | N/A | N/A | N/A |
Blackguard Sorrowful Visage | Series 8 |
N/A | N/A | N/A | N/A |
Blackguard Ashen Crown | Series 8 |
N/A | N/A | N/A | N/A |
Blackguard Banetouched | N/A | Series 8 |
N/A | N/A | N/A |
Blackguard Margrave | N/A | Series 8 |
N/A | N/A | N/A |
Blackguard Knight of Venezia | N/A | N/A | Series 8 |
N/A | N/A |
Blackguard Knight of Verent | N/A | N/A | Series 8 |
N/A | N/A |
Blackguard Knight of Aleria | N/A | N/A | Series 8 |
N/A | N/A |
Blackguard Knight of Madrigal | N/A | N/A | Series 8 |
N/A | N/A |
Blackguard Bane Marked | N/A | N/A | N/A | Series 8 |
N/A |
Blackguard Sorrow Marked | N/A | N/A | N/A | Series 8 |
N/A |
Blackguard Tribute Keep | N/A | N/A | N/A | N/A | Series 8 |
Blackguard Far Isle Keep | N/A | N/A | N/A | N/A | Series 8 |
Drengr Skald | Series 8 |
N/A | N/A | N/A | N/A |
Drengr Valdemar | Series 8 |
N/A | N/A | N/A | N/A |
Drengr Dvalinn | Series 8 |
N/A | N/A | N/A | N/A |
Drengr Thyra | Series 8 |
N/A | N/A | N/A | N/A |
Drengr Nari | Series 8 |
N/A | N/A | N/A | N/A |
Drengr Tyr | Series 8 |
N/A | N/A | N/A | N/A |
Drengr Geirfugl | N/A | Series 8 |
N/A | N/A | N/A |
Drengr Vinr | N/A | Series 8 |
N/A | N/A | N/A |
Drengr Oathbound | N/A | N/A | Series 8 |
N/A | N/A |
Drengr Thornbound | N/A | N/A | Series 8 |
N/A | N/A |
Drengr Fangbound | N/A | N/A | Series 8 |
N/A | N/A |
Drengr Scalebound | N/A | N/A | Series 8 |
N/A | N/A |
Drengr Truthteller Spines | N/A | N/A | N/A | Series 8 |
N/A |
Drengr Scandalizer Spines | N/A | N/A | N/A | Series 8 |
N/A |
Drengr Far Striders | N/A | N/A | N/A | N/A | Series 8 |
Drengr Traveller's Striders | N/A | N/A | N/A | N/A | Series 8 |
Elite harness | |||||
---|---|---|---|---|---|
Harness | Helmet | Chest | Shoulders | Forearms | Legs |
Accord | Series 7, Tier 31 ( 1) |
Series 7, Tier 39 ( 1) |
Series 7, Tier 95 ( 1) |
Series 7, Tier 48 ( 1) |
Series 7, Tier 76 ( 1) |
Artisan | Series 7, Tier 14 ( 1) |
Series 7, Tier 34 ( 1) |
Series 7, Tier 73 ( 1) |
Series 7, Tier 51 ( 1) |
Series 7, Tier 66 ( 1) |
General | Series 7, Tier 3 ( 1) |
Series 7, Tier 23 ( 1) |
Series 7, Tier 91 ( 1) |
Series 7, Tier 41 ( 1) |
Series 7, Tier 86 ( 1) |
Keepward | Series 7, Tier 4 ( 1) |
Series 7, Tier 12 ( 1) |
Series 7, Tier 75 ( 1) |
Series 7, Tier 52 ( 1) |
Series 7, Tier 63 ( 1) |
Seneschal | Series 7, Tier 10 ( 1) |
Series 7, Tier 44 ( 1) |
Series 7, Tier 70 ( 1) |
Series 7, Tier 27 ( 1) |
Series 7, Tier 54 ( 1) |
Scion | Series 7, Tier 7 ( 1) |
Series 7, Tier 37 ( 1) |
Series 7, Tier 90 ( 1) |
Series 7, Tier 60 ( 1) |
Series 7, Tier 82 ( 1) |
Ossoona | Series 7, Tier 5 ( 1) |
Series 7, Tier 21 ( 1) |
Series 7, Tier 65 ( 1) |
Series 7, Tier 42 ( 1) |
Series 7, Tier 58 ( 1) |
Visor customisation was introduced to Halo 3 in Series 3: Recon. A number of visor colours can be unlocked for Season Points, though like other Halo 3 skins, they can be toggled off in the menu. Season 6 introduced more visors in the form of animated visors.
In-game | Appearance Name | Unlock Requirements | Description |
---|---|---|---|
Blue | Series 3, Tier 1 ( 1) | Part of a suite of experimental VISR enhancements. | |
Red | Series 3, Tier 3 ( 1) | Part of a suite of experimental VISR enhancements. | |
Green | Series 3, Tier 4 ( 1) | Part of a suite of experimental VISR enhancements. | |
Yellow | Series 3, Tier 5 ( 1) | Part of a suite of experimental VISR enhancements. | |
Purple | Series 3, Tier 7 ( 1) | Part of a suite of experimental VISR enhancements. | |
Orange | Series 3, Tier 8 ( 1) | Part of a suite of experimental VISR enhancements. | |
Bronze | Series 3, Tier 10 ( 1) | Part of a suite of experimental VISR enhancements. | |
Silver | Series 3, Tier 11 ( 1) | Part of a suite of experimental VISR enhancements. | |
Dark Red | Series 3, Tier 13 ( 1) | Part of a suite of experimental VISR enhancements. | |
Dark Yellow | Series 3, Tier 15 ( 1) | Part of a suite of experimental VISR enhancements. | |
Dark Purple | Series 3, Tier 17 ( 1) | Part of a suite of experimental VISR enhancements. | |
Dark Blue | Series 3, Tier 19 ( 1) | Part of a suite of experimental VISR enhancements. | |
Dark Green | Series 3, Tier 20 ( 1) | Part of a suite of experimental VISR enhancements. | |
Spectrum | Series 3, Tier 23 ( 1) | Part of a suite of experimental VISR enhancements. | |
Dark Orange | Series 3, Tier 26 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pastel Blue | Series 3, Tier 27 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pastel Green | Series 3, Tier 29 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pastel Red | Series 3, Tier 30 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pastel Yellow | Series 3, Tier 32 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pastel Purple | Series 3, Tier 34 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pastel Orange | Series 3, Tier 35 ( 1) | Part of a suite of experimental VISR enhancements. | |
Groovy | Series 3, Tier 37 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pearlescent Yellow | Series 3, Tier 38 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pearlescent Blue | Series 3, Tier 41 ( 1) | Part of a suite of experimental VISR enhancements. | |
Platinum | Series 3, Tier 42 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pearlescent Red | Series 3, Tier 44 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pearlescent Green | Series 3, Tier 45 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pearlescent Orange | Series 3, Tier 47 ( 1) | Part of a suite of experimental VISR enhancements. | |
Pearlescent Purple | Series 3, Tier 48 ( 1) | Part of a suite of experimental VISR enhancements. | |
Onyx | Series 3, Tier 49 ( 1) | Part of a suite of experimental VISR enhancements. | |
Another Sunrise | Series 6 Challenge: Package Deal | Every sunrise is proof of victory. | |
Cool Depths | Series 6, Tier 5 ( 1) | What lies beneath? | |
Neon | Series 6, Tier 37 ( 1) | Let's be frank... | |
Burn Radius | Series 6, Tier 98 ( 1) | Danger! Do not touch! | |
Nebula | Series 6, Tier 74 ( 1) | So close, yet so far away. | |
Old Salt | Series 6, Tier 82 ( 1) | Worn, but ready for battle. | |
Patina | Series 6, Tier 69 ( 1) | Mark of a true veteran. | |
Plated | Series 6, Tier 84 ( 1) | Anniversary edition faceplate. | |
Red Shift | Series 6, Tier 92 ( 1) | Spartans in motion around distant stars. | |
Shadow | Series 6, Tier 89 ( 1) | What lies within? | |
Shoreline Sunset | Series 6, Tier 10 ( 1) | This is living. | |
Tall Tales | Series 6, Tier 80 ( 1) | The after-action reports may have been exaggerated. | |
Turbulence | Series 6, Tier 67 ( 1) | Spartans work well in murky environments. | |
Uncontrolled Growth | Series 6, Tier 78 ( 1) | Even the flower of life can bring death. | |
Tropic Cove | Series 6, Tier 8 ( 1) | Smells like vacation. | |
Eclipse Dream | Series 8, The Exchange ( 2) | Feels like yesterday. | |
Dot Product | Series 8, Tier 99 ( 1) | Full spectrum battle management. | |
Umbral Cold | Series 8, The Exchange ( 2) | Cool as ice. | |
Astral Heat | Series 8, Tier 35 ( 1) | Some like it hot. | |
Prism Scan | Series 8, The Exchange ( 2) | Eyes on. Target locked. | |
Solar Circles | Series 8, Tier 64 ( 1) | Blinding in its majesty. | |
Nightscan | Series 8, The Exchange ( 2) | Your distinctiveness will betray you. | |
Scrambler | Series 8, Tier 78 ( 1) | System Error! | |
Seattle Sunset | Series 8, Tier 4 ( 1) | The smoke makes for great vistas. | |
Teal Dream | Series 8, Tier 91 ( 1) | Imagination run riot. | |
Search and Assess | Series 8, Tier 71 ( 1) | Tracking down the prime instigator. |
Back Accessory customisation was introduced to Halo 3 in Series 6: Raven.
In-game | Appearance Name | Unlock Requirements | Description |
---|---|---|---|
Default | Default | No back accessory attached. | |
Tactical Pack | Series 6: Raven, Tier 23 ( 1) | All-purpose hardened storage. | |
Demolitions Pack | Series 6: Raven, Tier 50 ( 1) | A one-stop shop for your front-line combat engineer. | |
Communications Pack | Series 6: Raven, Tier 54 ( 1) | Battle network relay. | |
Ammo Pack | Series 6: Raven, Tier 97 ( 1) | Keep the party going. | |
Pulaski | Series 6: Raven, Tier 86 ( 1) | Spartans serve as a fire break for many existential threats. | |
Sword and Board | Series 6 Challenge: Best at Both | Survive the onslaught. | |
Katana | Unlocked by default | Like cheddar. | |
Evalach's Lament | Series 8 Challenge: Lamentable | Ambition is your shield. | |
Ironburst | The Exchange, ( 3) | This mace has shattered the bones of countless heroes and villains. | |
Last Word | The Exchange, ( 3) | Settling arguments, one swing at a time. | |
Law's End | The Exchange | Deeds will always trump words. | |
Lionheart Shield | The Exchange, ( 3) | The guardians of Lacadaemon either return carrying their shields or reposed upon them. | |
Oaklimb | The Exchange, ( 3) | One cannot throw a cruel barb without expecting some in return. | |
Ravenoak | Series 8, Tier 15 ( 1) | Inspiration can be found in the strangest places. | |
Reaver's Tooth | Series 8, Tier 83 ( 1) | A tool of war and peace. | |
Seafoam Trident | The Exchange, ( 3) | The arms of the sea lords are now prized heirlooms. | |
Sorrowmourn | Series 8, Tier 22 ( 1) | It's blade is a thorn of malice. | |
Taygetus Dory | The Exchange | A symbol of martial prowess. | |
Thessalian Bow | The Exchange, ( 3) | A bow fit for the greatest of archers. | |
Rucksack | The Exchange, ( 3) | The gear gets lighter, but the soldier's load gets heavier. Law of the universe. | |
The Beast | The Exchange, ( 3) | At least it's lighter than your team. | |
Grunt Plush | The Exchange, ( 3) | Single-handedly funding YapYap's latest scheme. | |
X-Pack | The Exchange | The CRT television must be carried separately. | |
FronkBox | The Exchange | A classic 2483 Fronk's lunchbox kit? You could trade a Marathon-class cruiser for that! | |
Bean-117 | Unlocked by default after June 29, 2022 | This bean always has your back. |
As of the December 2020 update, Spartans in Halo 3 can now choose between three different techsuits to display underneath their MJOLNIR armor. Season 6 will include three new colored techsuits, with these techsuits not inhereting the player's primary color. These include the following;
- GEN1: Integral to the entire Mjolnir system, the techsuit encases the wearer's body and provides attachment points for the armor plating above it.
- This techsuit replaces the standard Halo 3 techsuit available in the original game and pre-update MCC. It is noticeably more detailed than the original, and is much more form-fitting.
- By Season 6, if the player has the toggle option for Halo 3 skins off, the Spartan model will be replaced with the original Halo 3 Spartan model.
- Unlocked by default.
- GEN2 Tinted Smoke Hazardous for your enemy's health.
- GEN2: Though similar to earlier systems, the GEN2 techsuit is a bespoke form-fitted armored polymuscle exoskeleton.
- The standard GEN2 techsuit introduced in Halo 4, Online and Halo 5: Guardians. This undersuit is only available in black.
- Unlocked by default.
- GEN2 Tinted: A variant of the standard GEN2 techsuit with additional chromatic customization options.
- A coloured variant of of the GEN2 undersuit, which inherits the player's primary colour.
- Unlocked by default.
- GEN2 Azure: The sky is not the limit.
- GEN2 Gunmetal: Never one for subtlety.
- GEN2 techsuit with grey coloration.
- Series 6, Tier 99 ( 1)
- GEN2 Maroon: A pleasant color for a gruesome business.
- GEN2 techsuit with dark red coloration.
- Series 6, Tier 95 ( 1)
- GEN2 Umber: We don't know what color it actually is either.
- GEN2 techsuit with yellow coloration.
- Series 7, Tier 9 ( 1)
- GEN2 Army Green: They must love the smell.
- GEN2 techsuit with dark green coloration.
- Series 7, Tier 22 ( 1)
- GEN2 Burnt Ground: After the fire is when you see the most growth.
- GEN2 techsuit with brown coloration.
- Series 7, The Exchange ( 4)
- GEN2 Cold Mud: Perfect for hiding from alien hunters.
- GEN2 techsuit with green coloration.
- Series 7, The Exchange ( 4)
- GEN2 Purplex: Like purple, but with an extra helping of fancy.
- GEN2 techsuit with purple coloration.
- Series 7, The Exchange ( 4)
- GEN2 Slate Grey: Cold, capable, and calculated.
- GEN2 techsuit with light grey coloration.
- Series 7, Tier 98 ( 1)
- GEN2 Chainmail: What's old is new again.
- Series 8, Tier 3 ( 1)
- GEN2 Dragonscale: The finest scales from the greatest wyrms.
- Series 8, Tier 39 ( 1)
- GEN2 Latticeweave: A pattern of strength.
- Series 8, Tier 90 ( 1)
Pose customisation options were introduced to Halo 3 in Series 8: Mythic.
Armor customization (Halo 3)/PoseTrivia[edit]
Mistakes[edit]
- In reusing tooltips from Halo: Reach's appearance menu, the updated customization menu for Halo 3 in Halo: The Master Chief Collection now erroneously states the choice between a Spartan and Elite player model is only applicable to appropriate, species-specific gametypes, despite the option being available regardless of gametype.
- Additionally, when hovering over the menu element to change Elite armor permutations, the game erroneously states the option is to change Spartan armor. This would be fixed with the release of Halo 3: ODST on PC.
Miscellaneous[edit]
- In early development for Halo 3, the ability to play as Elites in multiplayer had some canonical justification. Early text strings indicate that "Spartans have been authorized to assume Elite skins in combat scenarios".[11]
- A certain conceptual helmet seen in The Art of Halo 3 greatly resembles the AIR ASSAULT-class Mjolnir set that'd later appear in Halo: Reach.
- In Halo 3, the neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a shot from an overcharged Plasma Pistol. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans have similar models.
- Many people speculate that hitboxes of the Spartans and Elites are shared but this is not true. While Bungie has officially commented on the hitboxes, they regard the size of the hitbox not the arrangement. Hitboxes are an unseen registry mechanic, which fall into the player models. They determine whether or not something has collided with the player. If an Elite is facing profile (sideways), and a shot is fired underneath the head (to where a Spartan's chest would be), the game will not register a hit. The head "hitbox" is forward more on Elites than it is Spartans.
Gallery[edit]
Concept art[edit]
Four conceptual armor sets from The Art of Halo 3. The Scout helmet is visible alongside an early depiction of the Air Assault helmet, later used in Reach.
Concept art of a Sangheili armor permutation bearing resemblance to the Commando harness.
Halo: The Master Chief Collection Season 8 concept art for the Belos armours.
Halo: The Master Chief Collection Season 8 concept art for the Blackguard armours.
Halo: The Master Chief Collection Season 8 concept art for the Drengr armours.
Menu images[edit]
Screenshots[edit]
A recreation of a Sangheili Zealot on Valhalla using the armor customization system.
The glitched armor from Floodgate, It appears to be a combination of the front part of the Assault harness and the back of the Combat harness.
The Sword and Board back accessory featured two machetes during flighting for Season 6: Raven.
A Spartan on Cold Storage showcasing a mix of Halo 3, Halo Online and Fireteam Raven-derived armours.
Miscellaneous[edit]
Sources[edit]
- ^ Bungie.net, Halo 3 Beta: Identity and Appearance (Retrieved on Jan 24, 2021) [archive]
- ^ YouTube - dirtyShisno213, Halo 3 Beta Armor Customization
- ^ 7th Columnist, *REVEALED* Halo 3 Custom New Armour Types (Retrieved on Sep 2, 2022) [archive]
- ^ GamePro, issue 226: July 2007 (Archive)
- ^ Bungie.net, Bungie Weekly Update: 06/08/07 (Retrieved on Jun 1, 2020) [archive]
- ^ Bungie.net, Way Beyond the Beta: Screenshots Galore (Retrieved on Jun 1, 2020) [archive]
- ^ Bungie.net, 7/7/07: Love, Bungie (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Waypoint Forums, MCC Development & Flighting Updates: Page 4, post 63 "The team is currently working on a game update that expands the existing skin toggle in the settings menu to also apply to armor. If you prefer a true classic experience, you’ll be able to flip the “New Skins in Halo 3” toggle to “disabled” and you won’t see any new cosmetic items (weapon skins, vehicle skins, or armor) when you’re playing Halo 3. If you decide to turn off cosmetics, any players in your game who are wearing new armor will appear as default Mark VI." (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Waypoint Forums, MCC Development & Flighting Updates Page 5: Post 100 (Retrieved on Aug 27, 2021) [archive]
- ^ Halo Waypoint, Celebrating 20 Years of Halo in The Master Chief Collection (Retrieved on Nov 3, 2021) [archive]
- ^ Twitter, The Vengeful 'Vadam (@vengeful_vadam) (Retrieved on May 22, 2022) [archive]
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