Magnum
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Magnum | |
---|---|
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Gameplay role | |
Faction: |
|
Tier-1 Loadout / Dual wield weapon | |
Firing mode: |
Semi-automatic |
Effective range: |
Close to medium |
Counterparts: |
|
Weapon stats | |
Damage: |
Low to medium |
Projectile speed: |
Medium to very high |
Rate of fire: |
Low to high |
Accuracy: |
Medium to very high |
Magazine size: |
Varies |
Zoom: |
Varies |
Variants and attachments | |
Standard variant(s): |
|
CE Pistol | |
---|---|
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Gameplay role | |
Faction: |
|
Tier-1 Loadout / Utility weapon | |
Firing mode: |
Automatic |
Effective range: |
Medium to long |
Counterparts: |
As a pistol: As a utility weapon: |
Weapon stats | |
Damage: |
Medium to high |
Projectile speed: |
High |
Rate of fire: |
Medium |
Accuracy: |
High |
Magazine size: |
12 bullets |
Zoom: |
2x magnification |
The Magnum is a human precision weapon featured in most major Halo games, starting with Halo 2. A successor to the Halo: Combat Evolved Pistol, it has gone through a wide variety of changes from game to game resulting in a few weapon variants as well. What remains consistent is its role as a human pistol capable of performing headshots and featuring either dual wielding or a scope. It is a predecessor to Halo Infinite's Sidekick. The Pistol, often referred to as the Halo: Combat Evolved Pistol, Halo 1 Pistol, or CE Pistol to distinguish it from later human pistols, is a variant of Magnum first appearing in Halo: Combat Evolved. Despite its appearance as a handgun the Pistol was extremely effective in its role as a mid range weapon, so much so that it outperformed many other weapons both in campaign and multiplayer. It's design and function would be separated into two new weapons for the sequel Halo 2, being the Magnum and Battle Rifle respectively.
Universe and lore
- Main article: M6 Series
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Overview
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Legacy
- "In Halo, the pistol behaved more like a rifle than the assault rifle, and the assault rifle behaved more like a submachine gun. Now we have a rifle that behaves like a rifle, an SMG that behaves like an SMG, and a pistol that behaves like a pistol."
- — Robert McLees"
The Halo: Combat Evolved Pistol would go on to be a very influential and notorious weapon even amongst other video games. Its power both as a pistol and in comparison to Halo 1's other weapons lead players to both love and hate its overpowered nature. This aspect has been the source of many parodies and internet memes, most of which were on the now shut down Machinima YouTube channel.[1] For Halo 2's development Bungie seeked to remedy these criticisms and have a weapon sandbox with roles better depicted through their visual designs. The Pistol tag was directly used to create the Battle Rifle which served as the sequel's utility weapon, while the Pistol model was used in the creation of the new Magnum.[2][3]
Notable Variants
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Automag
Halo 3: ODST and Halo 3 (MCC)
Counterparts
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Pistols
Mauler
Halo 3, and Halo 3: ODST
Utility Weapons
Battle Rifle
Halo 2, Halo 3, Halo 4, Halo: Spartan Assault, Halo 2: Anniversary multiplayer, Halo: Spartan Strike, Halo 5: Guardians, and Halo InfiniteCovenant Carbine
Halo 2, Halo 3, Halo 4, Halo 2: Anniversary multiplayer, and Halo 5: Guardians
Halo: Combat Evolved and Halo: Combat Evolved Anniversary
Pistol | |
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Gameplay role | |
Counterparts: |
As a pistol: As a utility weapon:
|
Weapon stats | |
Damage: |
25 (can headshot)
|
| |
Projectile speed: |
300 wu/s |
10 wu | |
Max range: |
40 wu |
Rate of fire: |
Tag: 3.5 rounds per second Runtime: ~3.33 rounds per second |
SP: 0.2 to 0.4 degrees MP: 0.2 to 2 degrees | |
Reserve ammo capacity: |
120 rounds (10 magazines) |
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- Main article: First-person shooter
The term Magnum never appears in Halo: Combat Evolved, instead featuring the CE Pistol. The Pistol serves a completely different gameplay role from the Magnum, behaving more like a rifle than a sidearm. Despite the actual term magnum referring to a type of pistol, later appearances would retroactively classify the Pistol as a variant of Magnum. The Magnum would remain the typical human handgun of the Halo game series, even adopting traits from the CE Pistol, until being replaced by the Sidekick in Halo Infinite.
Campaign
The Pistol is the first weapon given to the player, and by extension the first weapon to be usable in a Halo game. It is an extremely effective weapon maintaining usefulness in most situations. It can 1 shot kill any character with an exposed head, does decent damage to shields, and can one-shot kill hunters when fired into their exposed skin. The Truth and Reconciliation is the only campaign mission to not feature the Pistol. The Pistol is noticeably ineffective against Sentinels, especially those with energy shields. Unlike later games headshots have no effect on the Flood, if a combat form appears to die from a single hit it is actually feigning death and will stand back up again.
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Multiplayer
When playing a default gametype the Pistol is the primary starting weapon for the maps Sidewinder, Hang Em High, Boarding Action, Chiron TL-34, Ice Fields, Death Island, Danger Canyon, Infinity, Timberland, and Gephyrophobia. It is the secondary starting weapon for the map Rat Race, paired with the Assault Rifle taking the place of primary weapon. Otherwise custom game settings can be edited to have the Assault Rifle and Pistol be the starting weapons on any map, which is the setting used with Classic Slayer Pro. It is capable of killing a fully shielded player in three shots to the head or five body shots.
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Changes from Multiplayer to Campaign
- Minimum error increased from 0 to 0.2 degrees.
- Error angle (max) decreased from 2 to 0.4 degrees.
elite energy shield
damage multiplier decreased from 1x to 0.8x.
Damage Modifiers
dirt | sand | stone | snow | wood | metal (hollow) | metal (thin) | metal (thick) | rubber | glass | force field | grunt | hunter armor | hunter skin | elite | jackal | jackal energy shield | engineer | engineer force field | flood combat form | flood carrier form | cyborg | cyborg energy shield | armored human | human | sentinel | monitor | plastic | water | leaves | elite energy shield | ice | hunter shield |
0 | 0 | 0 | 0 | 0 | 0.25 | 0.25 | 0.25 | 0.25 | 4 | 0 | 1 | 0.2 | 1 | 1 | 1 | 0 | 2 | 0 | 1.5 | 1.5 | 1.5 | 1 | 1 | 1 | 0.2 | 0 | 0 | 0 | 0 | 0.8 | 0 | 0 |
Halo 2 and Halo 2: Anniversary
Magnum | |
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Gameplay role | |
Effective range: |
Close |
Counterparts: |
|
Weapon stats | |
Damage: |
SP: 8 (can headshot) MP: 5.5 (can headshot) |
| |
Projectile speed: |
400 wu/s |
~26.67 wu | |
Max range: |
40 wu |
Rate of fire: |
0.1s fire recovery time |
0.25 to 1.5 degrees | |
Magazine size: |
12 rounds |
Reserve ammo capacity: |
48 rounds (4 magazines) |
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- Main article: First-person shooter
Campaign
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Multiplayer
While not appearing in gameplay due to being fully replaced by the Battle Rifle and Magnum, the original pistol model appears as an easter egg on the multiplayer map Tombstone.
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Changes from Halo 2 to Auto Update 2
- Damage decreased to 5.5.
Halo 3
Magnum | |
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Gameplay role | |
Effective range: |
Close |
Counterparts: |
|
Weapon stats | |
Damage: |
15 (can headshot) |
| |
Projectile speed: |
180 wu/s |
12 wu | |
Max range: |
40 wu |
Rate of fire: |
0.4s fire recovery time |
0.5 degrees | |
Magazine size: |
8 rounds |
Reserve ammo capacity: |
40 rounds (5 magazines) |
| |
| |
Variants and attachments | |
Standard variant(s): |
|
Campaign
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Multiplayer
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Halo: Reach
Magnum | |
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Gameplay role | |
Default: Loadout weapon Anniversary: Utility weapon | |
Firing mode: |
Default: Semi-automatic Anniversary: Automatic |
Effective range: |
Close to medium |
Counterparts: |
Default: Anniversary: |
Weapon stats | |
Damage: |
|
| |
Projectile speed: |
3000 wu/s |
200 wu | |
Max range: |
100 wu |
Rate of fire: |
|
| |
Magazine size: |
8 rounds |
Reserve ammo capacity: |
40 rounds (5 magazines) |
Zoom: |
2x magnification |
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Campaign and Firefight
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Multiplayer
With the release of Halo: Combat Evolved Anniversary and the Anniversary Map Pack for Halo: Reach, anniversary gametypes were added which featured a rework to the Magnum in an attempt to replicate the gameplay and balancing of Halo: Combat Evolved's Pistol. The Magnum was made fully automatic, its rate of fire was lowered, and could now kill a spartan in 3 headshots or 5 body shots. These changes were built off of the existing Title Update settings such as the reduction to max spread, although due to the new lower firerate the anniversary Magnum is even more accurate when compared to the title update Magnum or even the original Halo: Combat Evolved Pistol.[8] Finally the projectile velocity, magazine size, and reserve ammo count remained unchanged. This makes the anniversary Magnum easier to use than the Halo: Combat Evolved Pistol but with half the killing potential per magazine.
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Changes from Halo: Reach to Title Update 1
- Enabled shield damage bleed through.
- Bloom reduced to 85%.
Changes from Title Update 1 to Anniversary Settings
- Changed firemode to automatic.
- Increased damage to 150%.
- Increased fire recovery time to 150% (decreased firerate to 67%).[8]
Halo 4
Magnum | |
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Gameplay role | |
Effective range: |
Close to medium |
Counterparts: |
|
Weapon stats | |
Damage: |
|
| |
Projectile speed: |
3000 wu/s |
200 wu | |
Max range: |
250 wu |
Rate of fire: |
0.2 fire recovery time |
0.15 to 1.75 degrees | |
Magazine size: |
8 rounds |
Reserve ammo capacity: |
32 rounds (4 magazines) |
Zoom: |
2x magnification |
| |
| |
Variants and attachments | |
Standard variant(s): |
|
Campaign and Spartan Ops
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Multiplayer
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Changes from Halo 4 to Weapon Tuning Update
- Damage increased to 115%.[10]
Halo 2: Anniversary multiplayer
Magnum | |
---|---|
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Gameplay role | |
Effective range: |
Close to medium |
Counterparts: |
|
Weapon stats | |
Damage: |
7.25 (can headshot) |
| |
Projectile speed: |
400 wu/s |
~13.34 wu | |
Max range: |
40 wu |
Rate of fire: |
0.1s fire recovery time |
0.5 to 1.5 degrees | |
Magazine size: |
12 rounds |
Reserve ammo capacity: |
48 rounds (4 magazines) |
| |
| |
Variants and attachments | |
Standard variant(s): |
|
Multiplayer
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Changes from Magnum to Survivor Magnum
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Halo 5: Guardians
Magnum | |
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Gameplay role | |
Tier-1 Loadout / Utility weapon | |
Effective range: |
Medium |
Counterparts: |
As a pistol: As a utility weapon: |
Weapon stats | |
Damage: |
17.5 (can headshot) |
| |
Projectile speed: |
3000 wu/s |
100 wu | |
Max range: |
250 wu |
Rate of fire: |
0.28 fire recovery time |
0 to 0.6 degrees | |
Magazine size: |
12 rounds |
Reserve ammo capacity: |
48 rounds (4 magazines) |
Zoom: |
2x magnification |
| |
| |
Variants and attachments | |
Standard variant(s): |
|
Halo 5 REQ variant(s): |
|
Attachments: |
|
Campaign
All members of Blue Team and Fireteam Osiris, with the exception of Olympia Vale (who uses a plasma pistol) outside of the mission Osiris, spawn with a Magnum as their secondary weapon.
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Multiplayer and Warzone
Warzone features the Extended Magazine variant, which increases the magazine size to 24 rounds and increases reserve ammo accordingly.
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Changes from Halo 5: Guardians to Weapon Tuning Update
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Unlock and acquisition requirements
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Variants
Gunfighter Magnum
- Main article: Gunfighter Magnum
- "Lightweight competition pistol carried by Spartan operators who prefer a no-frills backup firearm. Quick draw Magnum with fast-reload magazines. Iron sights only, no Smart-Link module is attached."
- — REQ description
The Gunfighter variant removes the smart-scope feature and features a faster fire rate.
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Tactical Magnum
- Main article: Tactical Magnum
- "Whisper-quiet tactical pistol loaded with armor-piercing rounds, tailored for Spartan force reconnaissance missions. Match grade Magnum with integral baffle-free suppressor and full-VISR Smart-Link."
- — REQ description
The Tactical variant features a silencer and 2× smart-scope, which makes it similar to the automag from Halo 3: ODST and the MCC release of Halo 3.
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Whispered Truth
- Main article: Whispered Truth
- "Let the lady talk. Mythic Magnum machine pistol with burst fire and integral Silencer. Wielding the Whispered Truth increases movement speed."
- — REQ description
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Halo: Combat Evolved Pistol
- Main article: Halo: Combat Evolved Pistol
- "You’ll have to find ammo as you go. Classic Magnum with increased damage and higher recoil. Infuses the user with nostalgia and increased movement speed."
- — REQ description
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Halo: Spartan Assault and Halo: Spartan Strike
Magnum | |
---|---|
Gameplay role | |
Firing mode: |
Automatic |
Effective range: |
Close |
Weapon stats | |
Damage: |
High |
Rate of fire: |
Low |
Magazine size: |
40 |
- Main article: Twin-stick shooter
- "Short-ranged standard UNSC sidearm."
- — Halo: Spartan Assault loadout description[12]
Campaign
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Unlock and acquisition requirements
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Halo: Fireteam Raven
Magnum | |
---|---|
Weapon stats | |
Magazine size: |
25 |
- Main article: Halo: Fireteam Raven
Campaign
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Skins and cosmetics
Halo 4
- Main article: Weapon skins (Halo 4)
Magnum | ||||||
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Icon | Name | Description (MCC) | Unlock Requirements (Halo 4) | Unlock Requirements (MCC) | ||
Default | Default Skin applied. | Unlocked by default | Unlocked by default | |||
Static (STC) | Customized with the STATIC skin. | Reach Operator ![]() ![]() |
Unlocked by default | |||
Combustion (CBN) | Customized with the COMBUSTION skin. | Purchase the Champions Bundle or Steel Skin Pack. | Series 4, Tier 9 (![]() | |||
Indigo (IND) | Customized with the INDIGO skin. | Purchase the Champions Bundle | Series 4, Tier 6 (![]() | |||
Flare (FLR) | Customized with the FLARE skin. | Purchase the Champions Bundle | Series 4, Tier 28 (![]() | |||
Edgework (EWK) | Customized with the EDGEWORK skin. | N/A (MCC-exclusive) | Series 7, Tier 13 (![]() | |||
Blood (BLD) | Customized with the BLOOD skin. | N/A (MCC-exclusive) | Series 7, Tier 24 (![]() | |||
Pixel (PXL) | Customized with the PIXEL skin. | N/A (MCC-exclusive) | Series 7, Tier 79 (![]() | |||
Maw (MAW) | Customized with the MAW skin. | N/A (MCC-exclusive) | Series 7, Tier 81 (![]() |
Halo: Combat Evolved (MCC)
- Main article: Skins (Halo: Combat Evolved)
Pistol | ||||||
---|---|---|---|---|---|---|
Icon | Name | Description | Unlock requirements | |||
Default | Default skin. | Unlocked by default | ||||
Desert | Looks very stylish with a poncho. | Series 2, Tier 2 (![]() | ||||
Great Journey | Don't worry... I know what the aliens like. | Series 2, Tier 14 (![]() | ||||
Hazard Pay | Safety first! | Series 2, Tier 36 (![]() | ||||
Woodland | Camping is a legitimate strategy. | Series 2, Tier 41 (![]() | ||||
Toy Soldier | They're not dolls, they're action figures! | Series 2, Tier 62 (![]() | ||||
Black Cherry | Get a grip. Shoot from the hip. | Series 2, Tier 91 (![]() | ||||
Golden | Bling on the ring. | Series 2 Challenge: Trusty Sidekick Defeat 500 opponents with the Pistol in any game mode. The Exchange ( |
Halo 3 (MCC)
- Main article: Skins (Halo 3)
Magnum | ||||||
---|---|---|---|---|---|---|
Icon | Name | Description | Unlock requirements | |||
Default | Default skin. | Unlocked by default | ||||
Hunter’s Blood | Well armed. Well armored. | Series 3, Tier 1 (![]() | ||||
Blue Heaven | Reach for the sky. | Series 3, Tier 22 (![]() | ||||
Sharpshooter | The bite stuff. | Series 3, Tier 31 (![]() | ||||
Golden | Bling on the ring. | Series 3, Tier 44 (![]() | ||||
Tech Camo Bravo | Gunner's seat, please. | Series 5, Tier 40 (![]() | ||||
Hazard Pay | Safety first! | Series 5, Tier 57 (![]() | ||||
OGX | Used on a select target audience. | The Exchange (![]() |
Halo 5: Guardians
- Main article: List of REQ cards/Weapon Skins
Gallery
Concept art
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Renders
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HUD icons
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Screenshots
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List of appearances
- Halo: Combat Evolved (First appearance)
- Halo 2
- Halo 3
- Halo Wars
- Halo: Reach
- Halo 4
- Halo: Spartan Assault
- Halo 2: Anniversary
- Halo: Spartan Strike
- Halo 5: Guardians
- Halo: Fireteam Raven
Sources
- ^ YouTube - FiveLetterNames, Master Chief War Halo 3 Machinima: 9:22
- ^ The Art of Halo, page 103
- ^ Twitter, Jaime Griesemer (@32nds): "@haileyx24 @MaxHoberman After Halo 1 shipped everyone loved the Pistol but it didn’t make sense that it was more powerful than any rifle. So during H2 prepro I clicked ‘save as’ on the “pistol” tag and called it the “battle rifle” and the artists built a new model." (Retrieved on Jan 27, 2023) [archive]
- ^ Halo: Combat Evolved Editing Kit, game file
tags\weapons\pistol\pistol.weapon
- ^ Halo 2 Editing Kit, game file
tags\objects\weapons\pistol\magnum\magnum.weapon
- ^ Halo 3 Editing Kit, game file
tags\objects\weapons\pistol\magnum\magnum.weapon
- ^ Halo: Reach Editing Kit, game file
tags\objects\weapons\pistol\magnum\magnum.weapon
- ^ Jump up to: a b Halo: Reach Editing Kit, game file
data\multiplayer\megalo\tu1_classic_gametypes.txt
- ^ Halo 4 Editing Kit, game file
tags\objects\weapons\pistol\storm_magnum\storm_magnum.weapon
- ^ Halo 4 Editing Kit, game file
data\multiplayer\megalo\weapon_params.txt
- ^ Halo 2: Anniversary Multiplayer Editing Kit, game file
tags\objects\weapons\h2a_magnum\h2a_magnum.weapon
- ^ Halo: Spartan Assault, Loadout description
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- Weapons (gameplay)
- Halo: Combat Evolved weapons
- Halo 2 weapons
- Halo 3 weapons
- Halo: Reach weapons
- Halo 4 weapons
- Halo 2: Anniversary multiplayer weapons
- Halo 5: Guardians weapons
- Halo: Spartan Assault weapons
- Halo: Spartan Strike weapons
- Halo: Fireteam Raven weapons
- Human weapons (gameplay)
- Loadout weapons
- Pistol weapons
- Bullet weapons
- Magazine-fed weapons
- Automatic weapons
- Dual wield weapons
- Precision weapons
- Scoped weapons