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MJOLNIR Powered Assault Armor [GEN2]

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A SPARTAN-IV wearing the Warrior variant of the GEN2 suit.

The MJOLNIR Powered Assault Armor [GEN2] is the second system-wide generation of the MJOLNIR Powered Assault Armor. The GEN2, which is lighter than the Marks IV through VI, is worn by SPARTAN-II and SPARTAN-IV supersoldiers.[1] The armor's first known use was by Naomi-010 in early 2553. The armor was then later used in widespread by SPARTAN-IVs aboard the UNSC Infinity in July 2557.[2]

Background

The GEN2 was developed by the Materials Group as a response to the SPARTAN-IV project. The armor incorporates new ad hoc modification systems which gives the armor the ability to use tactical packages, support upgrades, and armor abilities. The GEN2 is now produced by half a dozen manufacturers, both within the military and among private contractors.[1] Like its GEN1 predecessors, it is backwards compatible with previous armor systems such as the Mark VI.

Armor variants and upgrades

  • Air Assault - Utilized primarily by ONI security personnel on Earth's and Luna's space elevators.
  • Aviator - Recommended for use by Broadsword pilots.
  • CIO[3] - A variant for Combat Intelligence Officers.
  • Commando[4] - A variant for special operations.
  • Deadeye - Designed for snipers.
  • Defender - Designed for general area denial and tactical defensive abilities.
  • EOD [5] - A variant designed to facilitate explosive ordinance disposal.
  • Enforcer - A variant designed for remote security base detail.
  • Engineer[6] - A variant designed for repairing and reconfiguring technology in combat.
  • EVA - A variant designed for extra-vehicular activity.
  • FOTUS[7] - A variant based on forerunner technology.
  • GUNGNIR - Upgrade of GEN1 model developed by Project GUNGNIR.
  • HAZOP[8] - A variant for missions considered too hazardous for standard equipment.
  • Infiltrator[9] - A variant tested on the orbital battleclusters above New Carthage.
  • LOCUS - A variant chosen for its resiliency.
  • Mark VII - The first GEN2 armor.
  • Oceanic - Designed for combat in waterfront areas.
  • Orbital[9] - A variant designed for EVA activity.
  • Operator [6] - A variant designed to optimize vehicle operation.
  • Pathfinder[5] - A variant designed for missions in intel-poor environments.
  • Pioneer [6] - A variant designed for missions in new or hostile environments.
  • Protector [4] - Variant designed for VIP security.
  • Raider [4] - A variant designed with Samurai-like aesthetics.
  • Ranger [4] - A variant designed for remote operatives engaging in hostile environmental conditions.
  • Recon[9] - A variant designed for stealth reconnaissance operations.
  • Recruit - Issued to all SPARTAN-IV recruits.
  • Rogue [6] - A variant designed for extended solo operations.
  • Scanner[10] - A variant designed for long-range scanning.
  • Scout[11] - Designed for scouting operations.
  • Soldier[11] - A variant tested at the Damascus Testing Facility on Chi Ceti IV.
  • Stalker [6] - A variant designed to aid in covert shadowing of a target.
  • Strider[10] - A variant for jaunt-combat excursion in isolated theaters.
  • Tracker [6] - A variant designed to aid in long-range pursuit of targets.
  • Vanguard - A variant manufactured by Hannibal Weapon Systems.
  • Venator - A variant that gained prominence during the defense of Concord.
  • Warrior[11] - MJOLNIR's mainline armor kit.
  • War Master - Lethbridge Industrial's most popular and most exotic armor.
  • Wetwork[6] - A variant designed for assassination operations.

Various upgrades were made with the GEN2 that previous armor systems did not have.

  • Sprint module: Unlike previous armor systems, the GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols,[1] inspired by the version developed by Catherine-B320 of NOBLE Team.[12]

The armor system is built to support a variety of attachments and equipment which allows it to utilize armor abilities.

  • Active camouflage emitter - The active camo ability allows the wearer to temporarily become cloaked for brief periods of time.
  • Hologram module - This component allows the user to create a holographic projection of themselves that can distract enemy fire.
  • Hard-light Shield - A shield made from hard light engineered from Forerunner technology.
  • Thruster pack - A booster pack used to propel the wearer forward.
  • Promethean vision - A visual enhancement that behaves similarly to sonar and thus allows the visualization of movement through solid objects.

Armor components

  • Energy shielding: A protective barrier that surrounds the armor and protects the user from harm.
  • Fusion reactor: The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.[13]
  • Magnetic weapon holder strips: The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.
  • Power supply control unit: Manages the power supply of the armor.
  • MJOLNIR GEN2 BIOS: The basic input/output system, standard firmware interface to the GEN2.
  • VISR 4.0: Up to version 4.09, these visor installments are optimized and customized to facilitate specialized tasks.[14]
  • Force-multiplying circuits: Allows the user greatly enhanced reflexes and strength, improving mobility and combat effectiveness in close quarters.
  • Motion Tracker: Shows movement of friendly and enemy units within the system's radius.

Gallery

List of appearances

Sources

Template:SPARTAN Armor