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Assault Rifle | |
---|---|
Gameplay role | |
Faction: |
|
Tier-1 Loadout weapon | |
Firing mode: |
Automatic |
Effective range: |
Close to medium |
Counterparts: |
|
Weapon stats | |
Damage: |
Low |
Projectile speed: |
Slow to very high |
Rate of fire: |
Medium to high |
Accuracy: |
Very low to medium |
Magazine size: |
Varies |
The Assault Rifle is an automatic weapon that has appeared in many Halo video games.
Universe and loreEdit
- Main article: MA5 series
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OverviewEdit
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CounterpartsEdit
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Halo: Combat Evolved and Halo: Combat Evolved AnniversaryEdit
Assault Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
10 |
| |
Projectile speed: |
324 wu/s |
10.8 wu | |
Max range: |
40 wu |
Rate of fire: |
15 rounds per second |
2 to 6.5 degrees | |
Magazine size: |
60 rounds |
Reserve ammo capacity: |
600 rounds (10 magazines) |
| |
- Main article: First-person shooter
CampaignEdit
- This section needs expansion. You can help Halopedia by expanding it.
MultiplayerEdit
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Halo 3 and Halo 3: ODSTEdit
Assault Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
7.5 |
| |
Projectile speed: |
80 wu/s |
~2.67 wu | |
Max range: |
40 wu |
Rate of fire: |
10 rounds per second |
0.1 to 3 degrees | |
Magazine size: |
32 |
Reserve ammo capacity: |
352 rounds (11 magazines) |
| |
Campaign and FirefightEdit
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MultiplayerEdit
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Changes from Halo 3 to ODSTEdit
- Bullet damage vs shields decreased to 50%
Halo: ReachEdit
Assault Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
5.834 to 6.788 |
| |
Projectile speed: |
3000 wu/s |
200 wu | |
Max range: |
100 wu |
Rate of fire: |
10 rounds per second |
0.3 to 2.5 degrees | |
Magazine size: |
32 |
Reserve ammo capacity: |
288 rounds (9 magazines) |
| |
| |
Campaign and FirefightEdit
- This section needs expansion. You can help Halopedia by expanding it.
MultiplayerEdit
- This section needs expansion. You can help Halopedia by expanding it.
Halo 4Edit
Assault Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
Default: 7.5 Tuning: 9 |
| |
Projectile speed: |
1500 wu/s |
100 wu | |
Max range: |
100 wu |
Rate of fire: |
10 rounds per second |
Default:0.15 to 2.4 degrees Tuning:0.15 to 2 degrees | |
Magazine size: |
32 |
Reserve ammo capacity: |
224 rounds (7 magazines) |
| |
| |
Campaign and Spartan OpsEdit
- This section needs expansion. You can help Halopedia by expanding it.
MultiplayerEdit
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Changes from Halo 4 to Weapon Tuning UpdateEdit
Halo 2: Anniversary multiplayerEdit
Assault Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
7.5 |
| |
Projectile speed: |
1500 wu/s |
50 wu | |
Max range: |
75 wu |
Rate of fire: |
10 rounds per second |
0.4 to 2.3 degrees | |
Magazine size: |
32 |
Reserve ammo capacity: |
224 rounds (7 magazines) |
| |
| |
MultiplayerEdit
- This section needs expansion. You can help Halopedia by expanding it.
Halo 5: GuardiansEdit
Assault Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
Default: 7.8 (2x headshot) Tuning: 6 (6x headshot) |
| |
Projectile speed: |
1500 wu/s |
50 wu | |
Max range: |
100 wu |
Rate of fire: |
Default: 10 rounds per second Tuning: 10.5 rounds per second |
Default: 0.15 to 2.3 degrees Tuning: 0.15 to 2 degrees | |
Magazine size: |
36 |
Reserve ammo capacity: |
216 rounds (6 magazines) |
Zoom: |
1.4x magnification |
| |
| |
Variants and attachments | |
Halo 5 REQ variant(s): |
None |
Scope options: |
|
Attachments: |
|
CampaignEdit
- This section needs expansion. You can help Halopedia by expanding it.
Multiplayer and WarzoneEdit
- This section needs expansion. You can help Halopedia by expanding it.
Unlock and acquisition requirementsEdit
- This section needs expansion. You can help Halopedia by expanding it.
Changes from Halo 5: Guardians to Weapon Tuning UpdateEdit
- This section needs expansion. You can help Halopedia by expanding it.
Halo InfiniteEdit
MA40 AR | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
11.77 (2.55x headshot) |
Projectile speed: |
360 wu/s |
12 wu | |
Max range: |
100 wu |
Rate of fire: |
12 rounds per second |
SP: ~0.35 to ~2.1 degrees MP: ~0.25 to ~1.3 degrees | |
Magazine size: |
36 |
Reserve ammo capacity: |
216 rounds (6 magazines) |
Zoom: |
1.4x magnification |
SP: MP: | |
| |
Variants and attachments | |
Halo Infinite variant(s): |
|
CampaignEdit
- This section needs expansion. You can help Halopedia by expanding it.
MultiplayerEdit
- This section needs expansion. You can help Halopedia by expanding it.
Unlock and acquisition requirementsEdit
The Assault Rifle is unlocked at 400 Valor and once unlocked can be summoned at any FOB in the campaign.[9]
VariantsEdit
Longshot Assault RifleEdit
The Longshot variant of the MA40 assault rifle has increased precision capabilities, raising its performance at long-range. It has additional yellow coloration on certain components, including the ammunition counter, the charging handle, and the magazine. Despite the name and increased ranged performance, the rifle does not appear to employ a Longshot sight.
In campaign, the MA40 Longshot is a legendary weapon awarded to the player in the Forward Operating Base progression system upon reaching 2,300 Valor. The weapon can then be acquired at any Forward Operating Base. It has a reduced magazine size from 36 to 25, though it has increased accuracy, much greater damage (killing a fully-shielded Spartan with 15 rounds instead of 20 rounds), and is capable of dealing headshot damage.
In multiplayer, when players pick up or spawn with the MA40 Longshot, their customization options are automatically applied to the weapon model, and the unique appearance of the MA40 Longshot is lost.
Changes from Halo Infinite to Season 2: Lone WolvesEdit
- Melee damage has been reduced by 10% in both multiplayer and campaign.
Changes from Season 2: Lone Wolves to Fleetcom Operation UpdateEdit
- Minimum error angle (high) 0 >> 0.25
- Maximum error angle (low) 0 >> 0.25
- Maximum error angle (high) 2.1 >> 1.3
Halo: Spartan Assault and Halo: Spartan StrikeEdit
Assault Rifle | |
---|---|
Gameplay role | |
Firing mode: |
Automatic |
Effective range: |
Medium |
Weapon stats | |
Damage: |
Low |
Rate of fire: |
High |
Magazine size: |
352 |
- Main article: Twin-stick shooter
- "Medium-ranged standard UNSC rifle"
- — Halo: Spartan Assault loadout description[10]
CampaignEdit
- This section needs expansion. You can help Halopedia by expanding it.
Unlock and acquisition requirementsEdit
- This section needs expansion. You can help Halopedia by expanding it.
Halo: Fireteam RavenEdit
Assault Rifle | |
---|---|
Weapon stats | |
Magazine size: |
60 |
- Main article: Halo: Fireteam Raven
CampaignEdit
- This section needs expansion. You can help Halopedia by expanding it.
Skins and cosmeticsEdit
Halo 4Edit
- Main article: Weapon skins (Halo 4)
Assault Rifle | ||||||
---|---|---|---|---|---|---|
Icon | Name | Description (MCC) | Unlock Requirements (Halo 4) | Unlock Requirements (MCC) | ||
Default | Default Skin applied. | Unlocked by default | Unlocked by default | |||
Prime (PRM) | Customized with the PRIME skin. | Purchase the Halo 4 Limited Edition or the Halo 4 Game of the Year Edition. | Unlocked by default | |||
Predator (PRD) | Customized with the PREDATOR skin. | Reach Pathfinder | Unlocked by default | |||
Turbine (TBN) | Customized with the TURBINE skin. | Purchase the Champions Bundle or Steel Skin Pack. | Series 4, Tier 45 ( 1) | |||
Teeth (TTH) | Customized with the TEETH skin. | Purchase the Champions Bundle. | Series 4, Tier 11 ( 1) | |||
Trauma (TRM) | Customized with the TRAUMA skin. | Purchase the Champions Bundle. | Series 4, Tier 48 ( 1) | |||
Riptide (RPT) | Customized with the RIPTIDE skin. | Purchase the Master Chief figure from the Series 2 line of McFarlane figures for Halo 4. | Series 7, Tier 19 ( 1) | |||
Pixel (PXL) | Customized with the PIXEL skin. | N/A (MCC-exclusive) | Series 7, Tier 87 ( 1) |
Halo: Combat Evolved (MCC)Edit
- Main article: Skins (Halo: Combat Evolved)
Assault Rifle | ||||||
---|---|---|---|---|---|---|
Icon | Name | Description | Unlock requirements | |||
Default | Default skin. | Unlocked by default | ||||
Desert | Looks very stylish with a poncho. | Series 2, Tier 1 ( 1) | ||||
Woodland | Camping is a legitimate strategy. | Series 2, Tier 29 ( 1) | ||||
Squirt | It's good under pressure. | Series 2, Tier 46 ( 1) | ||||
Corrosion | The Oxidation Sensation. | Series 2, Tier 69 ( 1) | ||||
Great Journey | Don't worry... I know what the aliens like. | Series 2, Tier 83 ( 1) | ||||
Lucky Shot | But you had something they didn't... | Series 2, Tier 100 ( 1) | ||||
Golden | Bling on the ring. | Series 2 Challenge: Thanks, Misriah Defeat 300 opponents with the Assault Rifle in any game mode. |
Halo 3 (MCC)Edit
- Main article: Skins (Halo 3)
Assault Rifle | ||||||
---|---|---|---|---|---|---|
Icon | Name | Description | Unlock requirements | |||
Default | Default skin. | Unlocked by default | ||||
Woodland | Camping is a legitimate strategy. | Series 3, Tier 8 ( 1) | ||||
Squirt | It's good under pressure. | Series 3, Tier 24 ( 1) | ||||
Corrosion | The Oxidation Sensation. | Series 3, Tier 33 ( 1) | ||||
Golden | Bling on the ring. | Series 3, Tier 37 ( 1) | ||||
Hazard Pay | Safety first! | Series 5, Tier 43 ( 1) | ||||
Desert | Looks very stylish with a poncho. | Series 5, Tier 86 ( 1) | ||||
Sapphire Raven | On land and stormy seas. | Series 6, Tier 91 ( 1) | ||||
Vexing Tomorrow | Grim beauty. | Series 8, Tier 8 ( 1) | ||||
Black Rhine | The king of the battlefield. | The Exchange ( 3) | ||||
OGX | If it looked any more real, it would be real. | The Exchange ( 3) | ||||
Scorned Fate | Neither tide nor time shifts before a conquering hero. | The Exchange ( 4) |
Halo 2: AnniversaryEdit
- Main article: Skins (Halo 2: Anniversary)
Assault Rifle | ||||||
---|---|---|---|---|---|---|
Icon | Name | Description | Unlock requirements | |||
Default | Default skin. | Unlocked by default | ||||
Black Tiger | A symbol of UNSC-affiliated partisans or ONI black ops, depending on who you ask. | Series 9, The Exchange 3 | ||||
Bloodscorched | Make any enemy a blood donor. | Series 9, The Exchange 3 | ||||
Chroma Blue | Chemically treated to resist corrosion in exotic atmospheres. | Series 9, The Exchange 3 | ||||
Sandstorm | Worn and faded by scathing sands and scorching suns. | Series 9, The Exchange 3 |
Halo 5: GuardiansEdit
- Main article: List of REQ cards/Weapon Skins
Halo InfiniteEdit
- Main article: Weapon coatings (Halo Infinite)
GalleryEdit
Concept artEdit
- This section needs expansion. You can help Halopedia by expanding it.
RendersEdit
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HUD iconsEdit
- This section needs expansion. You can help Halopedia by expanding it.
ScreenshotsEdit
- This section needs expansion. You can help Halopedia by expanding it.
List of appearancesEdit
SourcesEdit
- ^ Halo: Combat Evolved Editing Kit, game file
tags\weapons\assault rifle\assault rifle.weapon
- ^ Halo 3 Editing Kit, game file
tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon
- ^ Halo 3: ODST Editing Kit, game file
tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon
- ^ Halo: Reach Editing Kit, game file
tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon
- ^ Halo 4 Editing Kit, game file
tags\objects\weapons\rifle\storm_assault_rifle\storm_assault_rifle.weapon
- ^ Halo 4 Editing Kit, game file
data\multiplayer\megalo\weapon_params.txt
- ^ Halo 2: Anniversary Multiplayer Editing Kit, game file
tags\objects\weapons\h2a_assault_rifle\h2a_assault_rifle.weapon
- ^ Halo Infinite, Forge - MA40 Longshot description: "Precision MA40 with improved long-range performance."
- ^ Halo Infinite, campaign: Valor unlocks
- ^ Halo: Spartan Assault, Loadout description
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