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{{ | {{Era|RE|RW}} | ||
|image= | {{Ratings}} | ||
| | {{New Content}} | ||
| | {{Game Info Box | ||
| | |name='''''Halo: Reach''''' | ||
|modes=[[ | |image=Halo Reach.jpg | ||
| | |Developer=[[Bungie|Bungie LLC]] | ||
| | |Publisher=[[Microsoft|Microsoft Game Studios]] | ||
| | |US Date Released=[[2010|September 14, 2010]]<ref name="bnet"/> | ||
| | |UK Date Released=[[2010|September 14, 2010]]<ref name="bnet"/> | ||
|Genre=[[First-Person Shooter]] | |||
|Game modes=[[Campaign]]; [[Co-op]]; [[Multiplayer]]; [[Firefight]]; [[Forge]]; [[Theater]]; | |||
|ESRB= Mature (M) for Blood and Violence | |||
|Platform=[[Xbox 360]] | |||
|Designer =[[Luke Smith]]<br/> | |||
[[Tyson Green]] | |||
|Writer = TBA | |||
|Composer = [[Martin O'Donnell]]<br/> | |||
[[Michael Salvatori]] | |||
|Media=DVD | |||
|Website=[http://www.bungie.net/Projects/Reach/ '''Bungie.net''': ''Halo: Reach Project Page''] | |||
}} | }} | ||
{{Quote|From the beginning, you know the end.|Game tagline<ref>[[Halo: Reach Announcement Trailer]]</ref>}} | |||
'''''Halo: Reach''''' is an upcoming first-person shooter video game set in the [[Halo universe|''Halo'' universe]] and direct prequel to ''[[Halo: Combat Evolved]]'', developed by [[Bungie|Bungie, LLC.]]<ref>[http://www.bungie.net/Projects/Reach/default.aspx '''Bungie.net''': ''Halo: Reach Project Page'']</ref><ref name="worth">[http://worthplaying.com/article/2009/9/16/interviews/68467/ '''Worthplaying.com''' - ''"Halo 3: ODST" Developer Interview'']</ref> It was announced by [[Joe Staten]] during Microsoft's Media Briefing at E3 2009 in [[United States|Los Angeles, California]]; ''Reach'' is set for release on September 14, 2010 in [[Wikipedia:North America|North America]], [[Wikipedia:Europe|Europe]], and [[Wikipedia:Australia|Australia]], with the [[Wikipedia:Japan|Japanese]] release a day later.<ref name="bnet">[http://www.bungie.net/News/content.aspx?type=news&cid=26642 '''Bungie.net''': ''Halo: Reach Launches 09.14.2010!]''</ref> | |||
[[ | |||
{{ | ==Development== | ||
{{Quote|Where there will be a full three-year cycle, it's got all-new tech, akin to the change from ''[[Halo 2]]'' to ''[[Halo 3]]'', not like ''[[Halo 3: ODST|ODST]]'', which is just built on top of the foundation.|Bungie Community Manager, [[Brian Jarrard]].}} | |||
''Reach'' has been in development since the completion of ''Halo 3'', in the tradition of a full three year cycle, and will use a completely new game engine created specifically for the game. It was confirmed in October 2009 that [[Martin O'Donnell]], Bungie's lead composer, had begun casting voice actors for ''Reach''.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_101609 '''Bungie.net''': ''Bungie Weekly Update 10/16/2009'']</ref> ''Reach''<nowiki>'s</nowiki> environment architecture, cinematic script, and most in-game encounters have been either completely finished or polished;<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_102309 '''Bungie.net''': ''Bungie Weekly Update 10/23/2009'']</ref> in addition, many properties of ''Reach'' have been placed in the game and are currently playable. The [[Halo: Reach Multiplayer Beta]], used to gather information and tweak gameplay features in the game, ran from May 3 through May 20, 2010. The [[Zero-bug release]] milestone in ''Halo: Reach'''s development was on June 24, 2010,<ref>[http://www.nobleactual.com/post/733606058/final-stretch '''Noble Actual''': ''Final stretch'']</ref> and the game's audio, including soundtrack, voices and sound effects, was finished on July 15, 2010.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref> | |||
{{Expand-Section}} | |||
==Setting== | |||
''Halo: Reach'' takes place in late [[2552]], during the [[Covenant Empire|Covenant]] [[Fall of Reach|invasion]] of the [[Human]] colony world [[Reach]], which also serves as the main military center of the [[United Nations Space Command|UNSC]]. The game follows [[Noble Team]], a six-man special operations unit of [[SPARTAN-II Program|SPARTAN-II]] and [[SPARTAN-III Program|SPARTAN-III]] commandos. The player assumes the role of the team's newest member, [[SPARTAN-B312]] or "Noble Six" and will be defending Reach from its ultimate downfall at the hands of the Covenant.<ref>[http://previews.teamxbox.com/xbox-360/2503/Halo-Reach/p1/ '''TeamXbox''': ''X10 First Look: Halo: Reach (Xbox 360)'']</ref><ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=personnel '''Bungie.net''': ''Halo: Reach Project Page'']</ref> Over the course of the campaign, the players will visit various locales on and above planet Reach, including civilian pioneer installations in the countryside<ref>'''Halo: Reach''' levels ''{{Levelname|Winter Contingency}}, [[Overlook]]''</ref><ref>'''Halo: Reach''' level ''[[Powerhouse]]''</ref> and high-tech UNSC bases,<ref>'''Halo: Reach''' level ''{{Levelname|Sword Base}}''</ref> as well as a segment of space combat in a [[Sabre]] fighter.<ref>[[Halo: Reach E3 2010 Trailer|'''Halo: Reach''' ''E3 2010 Trailer'']]</ref> | |||
==Gameplay== | |||
''Halo: Reach'' will feature many new additions to the ''Halo'' sandbox while still retaining the core gameplay. The [[health]] system will be similar to that of ''Halo: Combat Evolved'' and ''Halo 3: ODST'', and the player's [[Energy Shields|energy shields]] will recharge slower than in ''Halo 3''. The [[Heads-Up-Display|HUD]] will highlight environmental features and overlay information about them, and the [[Motion Sensor]] display will be three-dimensional. ''Halo: Reach'' also introduces a refined [[Equipment]] system known as "[[Armor Abilities]]." Pieces of equipment will now be selected upon respawning; armor abilities will be reusable with a cool-down time between uses. A new [[assassination]] system will also be featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. Simply pressing the melee button allows for the old-instant-kill assassination. | |||
The weapon selection has been streamlined from that of ''Halo 3'', so that every weapon has a specific role. The number of different grenade types has also been reduced from that of ''Halo 3'', and [[Type-3 Antipersonnel/Antimatériel Incendiary Grenade|incendiary grenades]] and [[Type-2 Antipersonnel Fragmentation Grenade|spike grenades]] will not be returning. Human weapons all hit more or less instantly after pulling the trigger, giving them a more powerful feel. There will no longer be dual-wielding available in ''Halo: Reach'', following the same path as ''Halo 3: ODST''. | |||
Players will be able to personalize their character's armor, and the appearance will be consistent across campaign and multiplayer. ''Halo: Reach'' also includes the ability to select your character's gender, with male and female each having a separate character model. Whereas in Halo 3 there were four options to change, in Halo Reach there will be eleven: Helmet, left shoulder, right shoulder, chest, wrists, kneeguards, utility, visour color, armor effects (like lightning and the famous flaming helmet), firefight voice and gender. Like in ''Halo 3'', the armor permutations will only be aesthetic and will not affect gameplay. | |||
While the rest of Noble Team will accompany the player for most of the game, ''Halo: Reach'' will not feature any kind of tactical squad mechanic.{{fact}} Much like the [[Thel 'Vadam|Arbiter]] in ''Halo 3'', the rest of the squad will fight alongside the player, but will not require any assistance. The levels will be more open and teleportation in co-op will be far less strict.<ref name="EDGE">[http://www.edge-online.com/ '''EDGE Magazine''', ''February 2010'']</ref><ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''': ''February 2010'']</ref> | |||
As seen in the [[Halo: Reach E3 2010 Trailer|E3 2010 trailer]], a small section of the ''Halo: Reach'' campaign level [[Long Night of Solace (Level)|Long Night of Solace]], dogfights in space are an added element to the game. The space battle above Reach will be the first and only space level played in the saga.<ref>[http://www.youtube.com/watch?v=WJqw6QvSzXQ '''YouTube''': ''E3 2010 Extended Reach Campaign Mission HD'']</ref><ref name="e32010">'''[[Halo: Reach E3 Campaign Demo]]'''</ref> | |||
==Engine== | |||
Bungie is using a completely redone version of the ''Halo'' engine for ''Halo: Reach'', with no component left untouched. | |||
The environments, while larger than in the previous games, will be far more detailed. The graphical effects have been drastically improved, allowing for a new atmospheric effects system and more dynamic lighting for dramatic shadows and moving light sources in interiors. Rain and fogging effects will also be improved. ''Halo: Reach'' also features a new animation system, which smoothly blends movement between standing, walking and running as well as jumps, grenade throws and firing. The facial animation system has been completely revamped, including motion capture. Weapon effects will be amplified to be more powerful and visceral than before, giving the effects a more serious tone. Human weapons will sound more powerful and emit smoke and showers of sparks. Plasma bolts will now burn through material as they hit, and explosions will throw clouds of dirt and debris around. | |||
''Halo: Reach'''s engine will be able to support up to 40 active AI characters and 20 vehicles on screen at once, twice as many as in ''Halo 3''. In addition, distant battles between AI characters will follow automated behavior models, which convert into scripted behaviors as the player gets closer, and finally convert to full AI.<ref name="EDGE"/><ref name="GI"/> | |||
==Design== | |||
Bungie has taken a new design direction with ''Halo: Reach'', aiming for a more somber and gritty atmosphere. In many ways, the character designs, especially those of [[Sangheili]] and Human personnel, harken back to ''Halo: Combat Evolved''. Models for enemies and allies boast remarkable levels of new detail in form of higher-resolution textures and more polygons. Enemies and allies will have more individual features to denote ranks and provide more visual variety, such as each soldier having an individual name tag in their BDUs.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_070210 '''Bungie.net''': ''Bungie Weekly Update: 07.02.10'']</ref> The Covenant will speak in their own languages, and feel more alien and threatening in general. | |||
As of now, it has been stated that the ''[[Halo Theme]]'' will not be available in the game, but there may be some foreshadowing of ''Halo'' themes.<ref name="EDGE"/><ref name="GI"/> | |||
==Multiplayer== | |||
The [[Multiplayer]] mode in ''Halo: Reach'' will feature many familiar game types from the previous games, as well as completely new ones such as [[Invasion]] and [[Headhunter (Game Variant)|Headhunter]]. The co-operative [[Firefight]] mode will also be returning from ''[[Halo 3: ODST]]'', with much more customization options than before, including several new gametypes. Many brand new multiplayer features such as "The Arena" matchmaking system are also introduced. | |||
{{Expand-Section}} | |||
===Maps=== | |||
The exact number of the multiplayer maps in ''Halo: Reach'' is still unknown, but the following maps have been shown: | |||
{{Levels/HR}} | |||
==Appearances== | |||
{{col-begin}} | |||
{{col-2}} | |||
===Characters=== | |||
*[[Auntie Dot]] <ref name="IGN Armory">[http://ie.xbox360.ign.com/dor/objects/14276699/halo-project/videos/halor_armory_montage_072210.html;jsessionid=b2hkkhg3gp1cu?show=hi IGN - The Armory video]</ref> {{1st}} | |||
*[[Avery Junior Johnson]] <ref name="Initial Armor Inventory">[http://www.bungie.net/images/news/inline10/bwu_071610/Reach_InitialArmoryInventor.jpg '''Bungie.net''' — Initial Armor Inventory]</ref> | |||
*[[Carter-A259]] {{1st}} | |||
*[[Catherine-B320]] {{1st}} | |||
*[[Cortana]] <ref name="Initial Armor Inventory"/> | |||
*[[Edward Buck]] <ref>[http://hawtymcbloggy.com/2010/06/18/nathan-fillions-halo-dreams-will-never-come-true/ '''Hawty McBloggy -''' Nathan Fillion's ''Halo'' Dreams Will Never Come True]</ref><ref name="Initial Armor Inventory">[http://www.bungie.net/images/news/inline10/bwu_071610/Reach_InitialArmoryInventor.jpg '''Bungie.net''' — Initial Armor Inventory]</ref> | |||
*[[Emile-A239]] {{1st}} | |||
*[[John-117]] <ref name="Initial Armor Inventory"/> | |||
*[[Jorge-052]] {{1st}} | |||
*[[Jun-A266]] {{1st}} | |||
*[[Pete Stacker]] <ref name="IGN Armory"/> | |||
*[[SPARTAN-B312]] {{1st}} | |||
*[[Urban Holland]] {{1st}} | |||
===Events=== | |||
*[[Operation: TORPEDO]] {{Mo}} | |||
*[[Operation: GUARDIAN LANCE]] {{Mo}} | |||
*[[Fall of Reach]] | |||
**[[Operation: UPPERCUT]] {{1st}} | |||
===Locations=== | |||
*[[Epsilon Eridani System]] | |||
**[[Fermion|Fermion Remote Scanning Outpost]] {{Mo}} | |||
**[[Reach]] | |||
***Moons | |||
****[[Csodaszarvas]] {{1st}} | |||
****[[Turul]] {{1st}} | |||
***[[Unnamed Sabre launch facility]] {{1st}} | |||
***[[Manassas]] {{1st}} | |||
***[[New Alexandria]] <ref>[http://www.youtube.com/watch?v=yyWmnbni02U '''YouTube.com''' — Halo Reach Firefight 2.0 Gameplay Footage]</ref> {{1st}} | |||
***[[Sword Base (Location)|Sword Base]] {{1st}} | |||
*[[Lambda Serpentis System]] {{Mo}} | |||
**[[Jericho VII]] {{Mo}} | |||
===Organizations=== | |||
*[[AMG Transport Dynamics]] | |||
*[[Covenant Empire]] | |||
**[[Covenant Army]] | |||
**[[Covenant Navy]] | |||
***[[Fleet of Particular Justice]] | |||
*[[Jotun Heavy Industries]] | |||
*[[Traxus Heavy Industries]] | |||
*[[United Nations Space Command]] | |||
**[[UNSC Army]] | |||
***[[Military Police|Army Military Police]] {{1st}} | |||
**[[UNSC Marine Corps]] | |||
***[[Orbital Drop Shock Troopers]] | |||
***[[VMX-22]] {{1st}} | |||
**[[UNSC Navy]] | |||
***[[Epsilon Eridani Defense Fleet]] | |||
***[[Logistical Operations Command]] {{Mo}} | |||
***[[UNSC Special Forces|Naval Special Warfare Command]] | |||
****[[SPARTAN-II Program]] | |||
***[[Office of Naval Intelligence]] | |||
****[[Beta-5 Division]] | |||
*****[[Asymmetrical Action Group]] {{1st}} | |||
****[[SPARTAN-III program]] | |||
*****[[Noble Team]] {{1st}} | |||
***[[Sabre|Sabre program]] {{1st}} | |||
**UNSC component commands | |||
***[[UNSC Naval Command|Naval Command]] | |||
***[[Unified Ground Command]] | |||
===Species=== | |||
*[[Human]] | |||
*[[Huragok]]<ref name="OMUtB">'''[[Halo: Reach ViDoc: Once More Unto the Breach]]'''</ref> | |||
*[[Jiralhanae]]<ref name="OMUtB"/><ref name="HR overview">[http://www.youtube.com/watch?v=ClRHhB6yOMQ '''Youtube''': ''Machinima: Halo Reach- Invasion, Fireteams, Game Editions Overview: Bungie Explains Episode 8'']</ref><ref name="Update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update 06.11.10'']</ref> | |||
*[[Kig-yar]] | |||
**[[Skirmisher]] {{1st}} | |||
*[[Mgalekgolo]] <ref name="Update"/> | |||
*[[Sangheili]] | |||
*[[Unggoy]] | |||
*[[Yanme'e]]<!-- Not available in "Firefight" --><ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 6.18.10'']</ref><ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_070210 '''Bungie.net''': ''Bungie Weekly Update 7.02.10'']</ref> <small>(Unknown campaign status)</small> | |||
{{col-2}} | |||
===Vehicles=== | |||
*''[[Anchor 9]]'' {{1st}} | |||
*[[Assault Carrier]] <ref>''Halo: Reach'' E3 2010 Campaign Gameplay Trailer</ref> | |||
*[[C709 Longsword-class Interceptor|C709 ''Longsword''-class Interceptor]] | |||
*[[CCS-class Battlecruiser]] | |||
*[[Vehicle|Civilian vehicles]] | |||
*[[Covenant Corvette]] | |||
*[[Dropship 77-Troop Carrier]] | |||
*[[Halcyon-class Cruiser|''Halcyon''-class Cruiser]] <ref name="boneyard">'''Halo: Reach''', level ''[[Boneyard]]''</ref> | |||
*[[Marathon-class Cruiser|''Marathon''-class Cruiser]] <ref name="boneyard"/> | |||
*[[M12 Light Reconnaissance Vehicle]] | |||
*[[M12G1 Light Anti-Armor Vehicle]]<ref>[[:File:Blood Gulch 02.png]]</ref> | |||
*[[M274 Ultra-Light All-Terrain Vehicle]]<ref name="HR overview"/> | |||
*[[M808B Main Battle Tank]] | |||
*[[M831 Troop Transport]]<ref>[[Halo: Reach Video Games Awards Trailer]] ''at (0:20)''</ref> | |||
*[[Missile Warthog]] | |||
*[[Orbital Insertion Pod]] | |||
*[[Revenant (vehicle)|Revenant]] {{1st}} | |||
*[[S-2 Traxus Cargo Transporter]] <ref> [[Halo Waypoint]] video ''Fun With Forklifts''</ref> | |||
*[[Sabre]] {{1st}} | |||
*[[Seraph-class Starfighter|''Seraph''-class Starfighter]] <ref name="e32010"/> | |||
*[[Type-25 Assault Gun Carriage]] | |||
*[[Type-25 Troop Carrier]] | |||
*[[Type-26 Ground Support Aircraft]] | |||
*[[Type-32 Rapid Assault Vehicle]] | |||
*[[Type-52 Anti-Aircraft Artillery]] <ref name="OMUtB"/> | |||
*[[Type-52 Troop Carrier]] | |||
*[[UH-144 Falcon]] {{1st}} | |||
*[[Unidentified flatbed truck]] {{1st}} | |||
*[[UNSC Frigate]] | |||
**{{UNSCShip|Aegis Fate}} {{Mo}}<ref>'''''Halo: Reach''''', level ''[[Overlook]]'', [[Overlook radio conversation]]</ref> | |||
**{{UNSCShip|Commonwealth}} | |||
**{{UNSCShip|Savannah}} {{1st}} | |||
===Weapons=== | |||
*[[AIE-486H Heavy Machine Gun]] | |||
*[[Combat Knife]] | |||
*[[Concussion Rifle]] {{1st}} | |||
*[[M6G Personal Defense Weapon System]] | |||
*[[M9 High-Explosive Dual-Purpose Grenade]] | |||
*[[M41 Vulcan Light Anti-Aircraft Gun]] | |||
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon]] | |||
*[[M45 Tactical Shotgun]] {{1st}} | |||
*[[M319 Individual Grenade Launcher]] {{1st}} | |||
*[[M392 Designated Marksman Rifle]] {{1st}} | |||
*[[MA37 Individual Combat Weapon System]] {{1st}} | |||
*[[Sniper Rifle System 99 Anti-Matériel]] {{1st}} | |||
*[[Target Locator]] {{1st}} | |||
*[[Type-1 Antipersonnel Grenade]] | |||
*[[Type-1 Energy Weapon/Sword]] | |||
*[[Type-2 Energy Weapon/Hammer]] | |||
*[[Type-25 Carbine]] | |||
*[[Type-25 Directed Energy Pistol]] | |||
*[[Type-25 Directed Energy Rifle]] | |||
*[[Type-31 Rifle]] {{1st}} | |||
*[[Type-33 Guided Munitions Launcher]] | |||
*[[Type-33 Light Anti-Armor Weapon]] | |||
*[[Type-42 Directed Energy Support Weapon]] | |||
*[[Type-51 Directed Energy Rifle/Improved]]{{1st}} | |||
*[[Type-52 Special Applications Rifle]]{{1st}} | |||
*[[Type-52 Guided Munitions Launcher/Explosive]] {{1st}} | |||
*[[Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle]] | |||
===Equipment=== | |||
*[[Active Camouflage]] | |||
*[[Antigravity Pack]] | |||
*[[Drop Shield]]<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN.com''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> {{1st}} | |||
*[[Hologram Armor Ability]] {{1st}} | |||
*[[MJOLNIR Powered Assault Armor/Mark IV]] | |||
**[[MJOLNIR Powered Assault Armor/G Variant]] {{1st}} | |||
*[[MJOLNIR Powered Assault Armor/Mark V]] | |||
**[[Mark V(B) MJOLNIR Powered Assault Armor]] {{1st}} | |||
***[[UA Multi-Threat MJOLNIR Mark V(B) Armor|Mark V(B)/UA Multi-Threat variant]] {{1st}} | |||
**[[MJOLNIR Powered Assault Armor/CQC variant]] {{1st}} | |||
**[[MJOLNIR Powered Assault Armor/ODST variant]] | |||
**[[MJOLNIR Powered Assault Armor/C variant|MJOLNIR Powered Assault Armor/CQB variant]] | |||
**[[MJOLNIR Powered Assault Armor/EOD variant]] | |||
**[[MJOLNIR Powered Assault Armor/O variant]] {{1st}} | |||
**[[MJOLNIR Powered Assault Armor/AA variant]] {{1st}} | |||
**[[MJOLNIR Powered Assault Armor/FJ/PARA variant]] {{1st}} | |||
**[[MJOLNIR Powered Assault Armor/HAZOP variant]] {{1st}} | |||
**[[MJOLNIR Powered Assault Armor/MP variant]] {{1st}} | |||
**[[MJOLNIR Powered Assault Armor/R variant]]<ref name="Update"/> | |||
*[[MJOLNIR Powered Assault Armor/Mark VI]] | |||
*[[ODST Ballistic Battle Armor]] | |||
*[[Sangheili Combat Harness]] | |||
**[[Special Operations Harness]] {{1st}} | |||
**[[Sangheili General|General Harness]] {{1st}} | |||
**[[Sangheili Field Marshall|Field Marshall Harness]] {{1st}} | |||
*[[Armor Abilities#Sprint|Sprinting]] {{1st}} | |||
*[[Unidentified Human Jetpack]] {{1st}} | |||
*[[Unnamed Shielding Attachment]] {{1st}} | |||
{{col-end}} | |||
==Marketing promotions<!-- and Release -->== | |||
===Trailers=== | |||
====E3 2009 Announcement==== | |||
{{Main|Halo: Reach - Announcement Trailer}} | |||
Shortly after the ''Halo 3: ODST'' E3 2009 Trailer premiered, it was soon followed up by the first official announcement trailer for ''Halo: Reach''. | |||
====2009 VGA Trailer==== | |||
{{Main|Halo: Reach Video Games Awards Trailer}} | |||
At the 2009 Spike TV Video Games Awards, the first official in-game trailer was shown. This 2:36 video was an opening cinematic that showed a glimpse of the new characters and graphics. | |||
====Once More Unto the Breach==== | |||
{{Main|Halo: Reach ViDoc: Once More Unto the Breach}} | |||
The Once More Unto the Breach ViDoc focused on the graphical and gameplay changes to the game between ''Halo 3'' and ''Halo: Reach''. This 7:45 video showed the development of the series over the years. | |||
====Carnàge Carnivàle==== | |||
{{Main|Halo: Reach ViDoc: Carnàge Carnivàle}} | |||
The Carnàge Carnivàle ViDoc focused on the new multiplayer in ''Halo: Reach''. This 8:20 video shows the many gameplay enhancements that have been added. | |||
====E3 2010 Demo==== | |||
{{Main|Halo: Reach E3 Campaign Demo|Halo: Reach E3 2010 Trailer}} | |||
On June 14, 2010, at [[Electronic Entertainment Expo|E3 2010]], [[Bungie]] released a demo displaying a section of campaign in ''Reach''. It introduced various new vehicles, and the new feature of space combat. A shorter gameplay trailer of the same level was also released. | |||
====Firefight 2.0==== | |||
{{Main|Halo: Reach Welcome to Firefight 2.0 Trailer}} | |||
On June 16, 2010, Bungie released a collage of clips from ''Halo: Reach'''s Firefight feature. | |||
====Forge World==== | |||
{{Main|Halo: Reach ViDoc: Forge World}} | |||
The Forge World ViDoc was released July 23, 2010. It was focused on the new multiplayer map, [[Forge World]], the largest map in the ''Halo'' franchise. | |||
====The Battle Begins==== | |||
{{Main|Halo: Reach "The Battle Begins" Campaign Trailer}} | |||
A new campaign trailer, entitled "The Battle Begins" was released on June 29, 2010 and is planned as an advertisement for commercial release.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_073010 Bungie Weekly Update 07.30.10]</ref>. The trailer showed scenes from several campaign cinematics and focused on ''Reach'''s dark and epic tone. | |||
===Viral Campaign=== | |||
====Birth of a Spartan==== | |||
{{Main|Birth of a Spartan}} | |||
On April 26, 2010, a website was created by [[Microsoft]] as part of a viral marketing campaign to promote ''Halo: Reach''. At first, the site merely consisted of a teaser image which showed the UNSC emblem washed out by static, with the words "Augmentation Begins April 28, 2010".<ref>[http://www.welcometonobleteam.com/ '''WelcomeToNobleTeam.com''': ''Homepage'']</ref> On April 28, both the standard and extended versions of the ''Birth of a Spartan'' live-action trailer were released. | |||
====Halo: Reach Multiplayer Beta==== | |||
{{Main|Halo: Reach Multiplayer Beta}} | |||
The Halo: Reach Multiplayer Beta was a phase in the development of Halo: Reach, produced by Bungie, LLC and organized by Microsoft Game Studios. The beta was made available to those who bought ''[[Halo 3: ODST]]'' and it was released from May 3 through May 20, 2010. | |||
====Red vs. Blue Halo: Reach Deja View==== | |||
{{Main|Red vs. Blue Halo: Reach PSA: Deja View}} | |||
On July 7, 2010, in honor of [[Bungie Day]], [[Rooster Teeth Productions|Rooster Teeth]], the creators of the popular Halo machinima [[Red vs. Blue]], released a special PSA revealing the return of [[Blood Gulch]], the classic [[Halo: Combat Evolved]] multiplayer map. | |||
===Merchandise and promotions=== | |||
{{Halo: Reach Versions}} | |||
''Halo: Reach'' is set to be released in three different versions. The Standard Edition comes with the game disc and manual. The Limited Edition is cased in an ONI "black box" and includes an exclusive Sangheili armor set for use in multiplayer modes and an artifact bag containing [[Dr. Halsey]]'s [[Dr. Halsey's Personal Journal|personal journal]] and other classified documents and effects that unravel long-held secrets of the Halo universe. The Legendary Edition contains everything from the Limited Edition along with extra SPARTAN armor effect for use in the game, along with an exclusive hand-painted and numbered Noble Team statue by [[McFarlane Toys]] in UNSC-themed custom packaging. Those in North America who purchase ''Halo: Reach'' on launch day will receive a new variation of the coveted [[Mark VI MJOLNIR Powered Assault Armor/R variant|MJOLNIR Recon Armor]]. Recon will also be available to any who have pre-ordered the game.<ref>[http://www.bungie.net/News/content.aspx?type=news&cid=26642 '''Bungie.net''': '' Halo: Reach Launches 09.14.2010! '']</ref> As a bonus, the [[UA Multi-Threat MJOLNIR Mark V(B) Armor]] will be given to customers who pre-order the game at Gamestop. | |||
Additionally, Bungie has announced that players who have activated their copy of ''[[Halo PC]]'' before May 26, 2010, can use that same authentication key to obtain a special in-game item, which has yet to be shown.<ref>[http://gameinformer.com/b/news/archive/2010/07/31/bungie-giving-halo-combat-evolved-pc-players-a-parting-shout-out.aspx '''Game Informer''': ''Bungie Giving Halo: Combat Evolved PC Players A Parting Shout Out'']</ref> | |||
Also, a Reach themed Xbox has been announced.<ref>[http://www.bungie.net/projects/reach/vidaudio.aspx?c=58&i=27383 '''Bungie.net''': ''Halo: Reach Unboxed'']</ref> The Xbox will include a 250-gigabyte hard drive, two ''Reach'' themed wireless controllers, headset, and a standard copy of Halo: Reach, in addition the controllers and headset will be sold separately for 59.99$ and 49.99$ respectively. The controller will also bring a token for a downloadable animated Covenant Banshee avatar item. The theme includes ONI property tags and more, which according to Microsoft, is canon material in the ''Halo'' universe.<ref>[http://www.wired.com/gamelife/2010/07/halo-reach-xbox-360/ '''Wired.com''': ''New Halo: Reach Xbox to Sport 360 Design, Custom Sound''] - ''The imagery and text on the console isn't just gibberish. It will all have meaning for Halo die-hards.''</ref> | |||
The game has brought the proposal for merchandise, such as [[action figures]]. [[McFarlane Toys]] had announced that they were planning to release a series of ''Reach'' 5-inch scaled figures in September 2010.<ref>[http://www.spawn.com/news/news6.aspx?id=13664 '''McFarlane Toys''': ''MCFARLANE TOYS TO PRODUCE 'HALO: REACH' ACTION FIGURES'']</ref> | |||
A new comic book series, titled ''[[Halo: The Fall of Reach - Boot Camp]]'', will be released alongside ''Halo: Reach''. ''Boot Camp'' is a graphic novel adaptation of ''[[Halo: The Fall of Reach]]''. | |||
==Trivia== | |||
*Bungie has stated that ''Halo: Reach'' will be the last ''Halo'' game being released by them in the foreseeable future, as they are beginning a partnership with Activision. | |||
*It was previously known as "''Halo 4''" by Microsoft Game Studios and [[343 Industries]] marketing teams during the [[ONI Candidate Assessment Program V5.02A]] viral campaign.<ref>[http://cdn.haloodst.xbox.com/odst/index.html ''' ONI Candidate Assessment Program V5.02A''': ''Site Page Info'']</ref> | |||
*Early on in the game's development, before coming up with the idea of a prequel for the ''Halo'' trilogy, Bungie considered making a follow-up to ''Halo 3'', with [[John-117]] as the protagonist.<ref>[http://multiplayerblog.mtv.com/2010/06/25/bungie-considered-halo-4-starring-master-chief-instead-of-reach-prequel/ '''MTV Multiplayer''': ''Bungie Considered "Halo 4," Starring Master Chief, Instead Of "Reach" Prequel'']</ref> John-117's voice will be featured though as a Firefight voice along with other characters who will not be appearing in game. | |||
*In a couple of interviews with Worthplaying<ref name="worth"/> and G4,<ref>[http://g4tv.com/thefeed/blog/post/701137/Reaction-Time-Bungie-Reflects-on-Halo-3-ODST.html '''G4TV - The Feed''': ''Reaction Time: Bungie reflects on Halo 3: ODST'']</ref> Brian Jarrard and Joseph Staten respectively hinted that [[Edward Buck|Gunnery Sergeant Edward Buck]], one of the main characters in ''ODST'', may return in ''Reach''. In another recent E3 interview with G4, Brian Jarrard confirmed that one of main characters from ''Halo 3: ODST'' will be making a cameo appearance in ''Halo: Reach'', further hinting at Buck's possible appearance in the game.{{Fact}} | |||
*On the project page for ''Reach'', located in the "Multimedia" section, the soundtrack to a couple of Reach trailers called "[[Lone Wolf (Song)|Lone Wolf]]" and "[[Uphill, Both Ways]]" by Martin O'Donnell, are available for free for download from [[Bungie.net]]. | |||
*''Halo: Reach'' will have 49 achievements, another [[7]] reference <math>(7x7=49)</math>.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_070910 '''Bungie.net''': ''Bungie Weekly Update 07.09.10'']</ref> | |||
==Gallery== | |||
{{col-begin}} | |||
{{col-2}} | |||
===Concept Art=== | |||
<center><gallery widths="400" type="slideshow"> | |||
File:Concept 01.jpg|A Sangheili attacks two UNSC infantrymen. | |||
File:Concept 02.jpg|Emile-A239, Jorge-052 and Carter-A259. | |||
File:Concept 03.jpg|Spartans, UNSC Soldiers, and civilians. | |||
File:Concept 04.jpg|Landscape on Reach. | |||
File:Concept 05.jpg|A bridge leading over a canyon. | |||
File:Doomed.jpg|A battle between Sangheili and SPARTANs. | |||
</gallery> | |||
</center> | |||
{{Col-2}} | |||
===Screenshots=== | |||
<center><gallery widths="400" type="slideshow"> | |||
File:Halo_Reach_-_Alpha_Build_Menu.jpg|The Alpha-Build Menu of ''Halo: Reach''. | |||
File:Reach_E310_Campaign02.jpg|A screenshot from a campaign level, showing the game's HUD and Noble Team in combat. | |||
File:Halo- Reach - Noble Team Battle.jpg|Noble Team in a battle with the Covenant. | |||
File:Halo- Reach - Noble Team.jpg|Noble Team in combat, minus [[Emile-A239]] and [[Jun-A266]]. | |||
File:Enviro_02.jpg|A Spirit dropship above mountainous landscape. | |||
File:Night_05.jpg|Noble Six with a sniper rifle, with one of Reach's moons in the background. | |||
File:Night_07.jpg|Noble Six assassinating a Sangheili. | |||
File:Reach E310 Campaign10.jpg|A space battle around ''[[Anchor 9]]''. | |||
File:Reach_E310_Campaign09.jpg|The Sabre in gameplay. | |||
File:Reach E310 Firefight Beachhead03.jpg|A city on Reach. | |||
File:Reach Orbit.png|Reach, seen from orbit. | |||
File:Reach glassed.png|Reach being [[Glassing|glassed]] by the Covenant. | |||
File:Reach E310 Firefight Beachhead04.jpg|A match of Firefight in progress. | |||
File:Gruntocalypse.jpg|A group of Grunts in the Gruntocalypse Firefight gametype. | |||
File:HaloReach - Screenshot 08.jpg|Noble Six in a civilian vehicle. | |||
File:Action_04.jpg|A soldier and Noble Six secure a room. | |||
File:HaloReach - Screenshot 05.jpg|A [[Phantom]] in ''Halo: Reach''. | |||
</gallery></center> | |||
{{col-end}} | |||
==Sources== | |||
{{Reflist|2}} | |||
==Related Pages== | |||
===Internal=== | |||
*''[[Halo: The Fall of Reach]]'' | |||
*''[[Halo: First Strike]]'' | |||
*''[[Halo: Reach - Announcement Trailer]]'' | |||
*''[[Halo: Reach Video Games Awards Trailer]]'' | |||
*''[[Reach]]'' | |||
===External=== | |||
*[http://www.bungie.net/Projects/Reach/default.aspx '''Bungie.net''': ''Official '''Halo: Reach''''' project page] | |||
*[http://welcometonobleteam.com '''Welcome To NobleTeam''': ''Viral Campaign''] | |||
{{Halo Games}} | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Halo: Reach]] |
Revision as of 05:59, August 2, 2010
Template:Ratings Template:New Content Template:Game Info Box
- "From the beginning, you know the end."
- — Game tagline[1]
Halo: Reach is an upcoming first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, developed by Bungie, LLC.[2][3] It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009 in Los Angeles, California; Reach is set for release on September 14, 2010 in North America, Europe, and Australia, with the Japanese release a day later.[4]
Development
- "Where there will be a full three-year cycle, it's got all-new tech, akin to the change from Halo 2 to Halo 3, not like ODST, which is just built on top of the foundation."
- — Bungie Community Manager, Brian Jarrard.
Reach has been in development since the completion of Halo 3, in the tradition of a full three year cycle, and will use a completely new game engine created specifically for the game. It was confirmed in October 2009 that Martin O'Donnell, Bungie's lead composer, had begun casting voice actors for Reach.[5] Reach's environment architecture, cinematic script, and most in-game encounters have been either completely finished or polished;[6] in addition, many properties of Reach have been placed in the game and are currently playable. The Halo: Reach Multiplayer Beta, used to gather information and tweak gameplay features in the game, ran from May 3 through May 20, 2010. The Zero-bug release milestone in Halo: Reach's development was on June 24, 2010,[7] and the game's audio, including soundtrack, voices and sound effects, was finished on July 15, 2010.[8]
Setting
Halo: Reach takes place in late 2552, during the Covenant invasion of the Human colony world Reach, which also serves as the main military center of the UNSC. The game follows Noble Team, a six-man special operations unit of SPARTAN-II and SPARTAN-III commandos. The player assumes the role of the team's newest member, SPARTAN-B312 or "Noble Six" and will be defending Reach from its ultimate downfall at the hands of the Covenant.[9][10] Over the course of the campaign, the players will visit various locales on and above planet Reach, including civilian pioneer installations in the countryside[11][12] and high-tech UNSC bases,[13] as well as a segment of space combat in a Sabre fighter.[14]
Gameplay
Halo: Reach will feature many new additions to the Halo sandbox while still retaining the core gameplay. The health system will be similar to that of Halo: Combat Evolved and Halo 3: ODST, and the player's energy shields will recharge slower than in Halo 3. The HUD will highlight environmental features and overlay information about them, and the Motion Sensor display will be three-dimensional. Halo: Reach also introduces a refined Equipment system known as "Armor Abilities." Pieces of equipment will now be selected upon respawning; armor abilities will be reusable with a cool-down time between uses. A new assassination system will also be featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. Simply pressing the melee button allows for the old-instant-kill assassination.
The weapon selection has been streamlined from that of Halo 3, so that every weapon has a specific role. The number of different grenade types has also been reduced from that of Halo 3, and incendiary grenades and spike grenades will not be returning. Human weapons all hit more or less instantly after pulling the trigger, giving them a more powerful feel. There will no longer be dual-wielding available in Halo: Reach, following the same path as Halo 3: ODST.
Players will be able to personalize their character's armor, and the appearance will be consistent across campaign and multiplayer. Halo: Reach also includes the ability to select your character's gender, with male and female each having a separate character model. Whereas in Halo 3 there were four options to change, in Halo Reach there will be eleven: Helmet, left shoulder, right shoulder, chest, wrists, kneeguards, utility, visour color, armor effects (like lightning and the famous flaming helmet), firefight voice and gender. Like in Halo 3, the armor permutations will only be aesthetic and will not affect gameplay.
While the rest of Noble Team will accompany the player for most of the game, Halo: Reach will not feature any kind of tactical squad mechanic.Template:Fact Much like the Arbiter in Halo 3, the rest of the squad will fight alongside the player, but will not require any assistance. The levels will be more open and teleportation in co-op will be far less strict.[15][16]
As seen in the E3 2010 trailer, a small section of the Halo: Reach campaign level Long Night of Solace, dogfights in space are an added element to the game. The space battle above Reach will be the first and only space level played in the saga.[17][18]
Engine
Bungie is using a completely redone version of the Halo engine for Halo: Reach, with no component left untouched.
The environments, while larger than in the previous games, will be far more detailed. The graphical effects have been drastically improved, allowing for a new atmospheric effects system and more dynamic lighting for dramatic shadows and moving light sources in interiors. Rain and fogging effects will also be improved. Halo: Reach also features a new animation system, which smoothly blends movement between standing, walking and running as well as jumps, grenade throws and firing. The facial animation system has been completely revamped, including motion capture. Weapon effects will be amplified to be more powerful and visceral than before, giving the effects a more serious tone. Human weapons will sound more powerful and emit smoke and showers of sparks. Plasma bolts will now burn through material as they hit, and explosions will throw clouds of dirt and debris around.
Halo: Reach's engine will be able to support up to 40 active AI characters and 20 vehicles on screen at once, twice as many as in Halo 3. In addition, distant battles between AI characters will follow automated behavior models, which convert into scripted behaviors as the player gets closer, and finally convert to full AI.[15][16]
Design
Bungie has taken a new design direction with Halo: Reach, aiming for a more somber and gritty atmosphere. In many ways, the character designs, especially those of Sangheili and Human personnel, harken back to Halo: Combat Evolved. Models for enemies and allies boast remarkable levels of new detail in form of higher-resolution textures and more polygons. Enemies and allies will have more individual features to denote ranks and provide more visual variety, such as each soldier having an individual name tag in their BDUs.[19] The Covenant will speak in their own languages, and feel more alien and threatening in general.
As of now, it has been stated that the Halo Theme will not be available in the game, but there may be some foreshadowing of Halo themes.[15][16]
Multiplayer
The Multiplayer mode in Halo: Reach will feature many familiar game types from the previous games, as well as completely new ones such as Invasion and Headhunter. The co-operative Firefight mode will also be returning from Halo 3: ODST, with much more customization options than before, including several new gametypes. Many brand new multiplayer features such as "The Arena" matchmaking system are also introduced.
Maps
The exact number of the multiplayer maps in Halo: Reach is still unknown, but the following maps have been shown:
|
Appearances
Marketing promotions
Trailers
E3 2009 Announcement
- Main article: Halo: Reach - Announcement Trailer
Shortly after the Halo 3: ODST E3 2009 Trailer premiered, it was soon followed up by the first official announcement trailer for Halo: Reach.
2009 VGA Trailer
- Main article: Halo: Reach Video Games Awards Trailer
At the 2009 Spike TV Video Games Awards, the first official in-game trailer was shown. This 2:36 video was an opening cinematic that showed a glimpse of the new characters and graphics.
Once More Unto the Breach
- Main article: Halo: Reach ViDoc: Once More Unto the Breach
The Once More Unto the Breach ViDoc focused on the graphical and gameplay changes to the game between Halo 3 and Halo: Reach. This 7:45 video showed the development of the series over the years.
Carnàge Carnivàle
- Main article: Halo: Reach ViDoc: Carnàge Carnivàle
The Carnàge Carnivàle ViDoc focused on the new multiplayer in Halo: Reach. This 8:20 video shows the many gameplay enhancements that have been added.
E3 2010 Demo
- Main articles: Halo: Reach E3 Campaign Demo, Halo: Reach E3 2010 Trailer
On June 14, 2010, at E3 2010, Bungie released a demo displaying a section of campaign in Reach. It introduced various new vehicles, and the new feature of space combat. A shorter gameplay trailer of the same level was also released.
Firefight 2.0
- Main article: Halo: Reach Welcome to Firefight 2.0 Trailer
On June 16, 2010, Bungie released a collage of clips from Halo: Reach's Firefight feature.
Forge World
- Main article: Halo: Reach ViDoc: Forge World
The Forge World ViDoc was released July 23, 2010. It was focused on the new multiplayer map, Forge World, the largest map in the Halo franchise.
The Battle Begins
- Main article: Halo: Reach "The Battle Begins" Campaign Trailer
A new campaign trailer, entitled "The Battle Begins" was released on June 29, 2010 and is planned as an advertisement for commercial release.[36]. The trailer showed scenes from several campaign cinematics and focused on Reach's dark and epic tone.
Viral Campaign
Birth of a Spartan
- Main article: Birth of a Spartan
On April 26, 2010, a website was created by Microsoft as part of a viral marketing campaign to promote Halo: Reach. At first, the site merely consisted of a teaser image which showed the UNSC emblem washed out by static, with the words "Augmentation Begins April 28, 2010".[37] On April 28, both the standard and extended versions of the Birth of a Spartan live-action trailer were released.
Halo: Reach Multiplayer Beta
- Main article: Halo: Reach Multiplayer Beta
The Halo: Reach Multiplayer Beta was a phase in the development of Halo: Reach, produced by Bungie, LLC and organized by Microsoft Game Studios. The beta was made available to those who bought Halo 3: ODST and it was released from May 3 through May 20, 2010.
Red vs. Blue Halo: Reach Deja View
- Main article: Red vs. Blue Halo: Reach PSA: Deja View
On July 7, 2010, in honor of Bungie Day, Rooster Teeth, the creators of the popular Halo machinima Red vs. Blue, released a special PSA revealing the return of Blood Gulch, the classic Halo: Combat Evolved multiplayer map.
Merchandise and promotions
Template:Halo: Reach Versions Halo: Reach is set to be released in three different versions. The Standard Edition comes with the game disc and manual. The Limited Edition is cased in an ONI "black box" and includes an exclusive Sangheili armor set for use in multiplayer modes and an artifact bag containing Dr. Halsey's personal journal and other classified documents and effects that unravel long-held secrets of the Halo universe. The Legendary Edition contains everything from the Limited Edition along with extra SPARTAN armor effect for use in the game, along with an exclusive hand-painted and numbered Noble Team statue by McFarlane Toys in UNSC-themed custom packaging. Those in North America who purchase Halo: Reach on launch day will receive a new variation of the coveted MJOLNIR Recon Armor. Recon will also be available to any who have pre-ordered the game.[38] As a bonus, the UA Multi-Threat MJOLNIR Mark V(B) Armor will be given to customers who pre-order the game at Gamestop.
Additionally, Bungie has announced that players who have activated their copy of Halo PC before May 26, 2010, can use that same authentication key to obtain a special in-game item, which has yet to be shown.[39]
Also, a Reach themed Xbox has been announced.[40] The Xbox will include a 250-gigabyte hard drive, two Reach themed wireless controllers, headset, and a standard copy of Halo: Reach, in addition the controllers and headset will be sold separately for 59.99$ and 49.99$ respectively. The controller will also bring a token for a downloadable animated Covenant Banshee avatar item. The theme includes ONI property tags and more, which according to Microsoft, is canon material in the Halo universe.[41]
The game has brought the proposal for merchandise, such as action figures. McFarlane Toys had announced that they were planning to release a series of Reach 5-inch scaled figures in September 2010.[42]
A new comic book series, titled Halo: The Fall of Reach - Boot Camp, will be released alongside Halo: Reach. Boot Camp is a graphic novel adaptation of Halo: The Fall of Reach.
Trivia
- Bungie has stated that Halo: Reach will be the last Halo game being released by them in the foreseeable future, as they are beginning a partnership with Activision.
- It was previously known as "Halo 4" by Microsoft Game Studios and 343 Industries marketing teams during the ONI Candidate Assessment Program V5.02A viral campaign.[43]
- Early on in the game's development, before coming up with the idea of a prequel for the Halo trilogy, Bungie considered making a follow-up to Halo 3, with John-117 as the protagonist.[44] John-117's voice will be featured though as a Firefight voice along with other characters who will not be appearing in game.
- In a couple of interviews with Worthplaying[3] and G4,[45] Brian Jarrard and Joseph Staten respectively hinted that Gunnery Sergeant Edward Buck, one of the main characters in ODST, may return in Reach. In another recent E3 interview with G4, Brian Jarrard confirmed that one of main characters from Halo 3: ODST will be making a cameo appearance in Halo: Reach, further hinting at Buck's possible appearance in the game.Template:Fact
- On the project page for Reach, located in the "Multimedia" section, the soundtrack to a couple of Reach trailers called "Lone Wolf" and "Uphill, Both Ways" by Martin O'Donnell, are available for free for download from Bungie.net.
- Halo: Reach will have 49 achievements, another 7 reference .[46]
Gallery
Concept Art
|
Screenshots
|
Sources
- ^ Halo: Reach Announcement Trailer
- ^ Bungie.net: Halo: Reach Project Page
- ^ a b Worthplaying.com - "Halo 3: ODST" Developer Interview
- ^ Bungie.net: Halo: Reach Launches 09.14.2010!
- ^ Bungie.net: Bungie Weekly Update 10/16/2009
- ^ Bungie.net: Bungie Weekly Update 10/23/2009
- ^ Noble Actual: Final stretch
- ^ Bungie.net: Bungie Weekly Update: 07.16.10
- ^ TeamXbox: X10 First Look: Halo: Reach (Xbox 360)
- ^ Bungie.net: Halo: Reach Project Page
- ^ Halo: Reach levels Template:Levelname, Overlook
- ^ Halo: Reach level Powerhouse
- ^ Halo: Reach level Template:Levelname
- ^ Halo: Reach E3 2010 Trailer
- ^ a b c EDGE Magazine, February 2010
- ^ a b c GameInformer: February 2010
- ^ YouTube: E3 2010 Extended Reach Campaign Mission HD
- ^ a b Halo: Reach E3 Campaign Demo
- ^ Bungie.net: Bungie Weekly Update: 07.02.10
- ^ a b IGN - The Armory video
- ^ a b c d Bungie.net — Initial Armor Inventory
- ^ Hawty McBloggy - Nathan Fillion's Halo Dreams Will Never Come True
- ^ YouTube.com — Halo Reach Firefight 2.0 Gameplay Footage
- ^ a b c Halo: Reach ViDoc: Once More Unto the Breach
- ^ a b Youtube: Machinima: Halo Reach- Invasion, Fireteams, Game Editions Overview: Bungie Explains Episode 8
- ^ a b c Bungie.net: Bungie Weekly Update 06.11.10
- ^ Bungie.net: Bungie Weekly Update 6.18.10
- ^ Bungie.net: Bungie Weekly Update 7.02.10
- ^ Halo: Reach E3 2010 Campaign Gameplay Trailer
- ^ a b Halo: Reach, level Boneyard
- ^ File:Blood Gulch 02.png
- ^ Halo: Reach Video Games Awards Trailer at (0:20)
- ^ Halo Waypoint video Fun With Forklifts
- ^ Halo: Reach, level Overlook, Overlook radio conversation
- ^ IGN.com: E3 2010: Firefight in Halo: Reach – Bigger & Better
- ^ Bungie Weekly Update 07.30.10
- ^ WelcomeToNobleTeam.com: Homepage
- ^ Bungie.net: Halo: Reach Launches 09.14.2010!
- ^ Game Informer: Bungie Giving Halo: Combat Evolved PC Players A Parting Shout Out
- ^ Bungie.net: Halo: Reach Unboxed
- ^ Wired.com: New Halo: Reach Xbox to Sport 360 Design, Custom Sound - The imagery and text on the console isn't just gibberish. It will all have meaning for Halo die-hards.
- ^ McFarlane Toys: MCFARLANE TOYS TO PRODUCE 'HALO: REACH' ACTION FIGURES
- ^ ONI Candidate Assessment Program V5.02A: Site Page Info
- ^ MTV Multiplayer: Bungie Considered "Halo 4," Starring Master Chief, Instead Of "Reach" Prequel
- ^ G4TV - The Feed: Reaction Time: Bungie reflects on Halo 3: ODST
- ^ Bungie.net: Bungie Weekly Update 07.09.10
Related Pages
Internal
- Halo: The Fall of Reach
- Halo: First Strike
- Halo: Reach - Announcement Trailer
- Halo: Reach Video Games Awards Trailer
- Reach