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MJOLNIR Powered Assault Armor (GEN2): Difference between revisions

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{{Title|MJOLNIR Powered Assault Armor [GEN2]}}
{{Title|MJOLNIR Powered Assault Armor [GEN2]}}
[[File:H4-MJOLNIR-GEN2.png|thumb|250px|[[MJOLNIR Powered Assault Armor/Warrior|Warrior]], the mainline version of the GEN2 suit.]]
[[File:H4-MJOLNIR-GEN2.png|thumb|250px|[[MJOLNIR Powered Assault Armor/Warrior|Warrior]], the mainline version of the GEN2 suit]]
The '''MJOLNIR Powered Assault Armor [GEN2]''' is the second system-wide generation of the [[MJOLNIR Powered Assault Armor]]. The GEN2 introduces many improvements to the suit's core architecture, specifically tailored for use by the [[SPARTAN-IV program|SPARTAN-IV supersoldiers]].<ref name="O+A"/><ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref><ref name="frankie">[http://members.shaw.ca/laird2/temp/derp/interview.mp3 '''Frank O'Connor interview during San Diego Comic-Con 2012'''] 1:15 - 2:10</ref>
The '''MJOLNIR Powered Assault Armor [GEN2]''' is the second system-wide generation of the [[MJOLNIR Powered Assault Armor]]. The GEN2 introduces many improvements to the suit's core architecture, specifically tailored for use by the [[SPARTAN-IV program|SPARTAN-IV supersoldiers]].<ref name="O+A"/><ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref><ref name="frankie">[http://members.shaw.ca/laird2/temp/derp/interview.mp3 '''Frank O'Connor interview during San Diego Comic-Con 2012'''] 1:15 - 2:10</ref>


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The GEN2 was developed by the [[Materials Group]] as a response to the SPARTAN-IV project. The armor was designed to compensate for the SPARTAN-IVs' inferior [[SPARTAN-IV Augmentation Program|physical augmentations]] in comparison to the previous two generations. As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits (comprising [[MJOLNIR Powered Assault Armor/Mark IV|Marks IV]] through [[MJOLNIR Powered Assault Armor/Mark VI|VI]]), granting the SPARTAN-IVs equal strength as their GEN1-equipped predecessors while wearing the suit.<ref name="frankie"/> The GEN2 suit is also lighter in construction than the first-generation MJOLNIR line.<ref name="O+A"/><ref name="Game Informer May 2012"/>
The GEN2 was developed by the [[Materials Group]] as a response to the SPARTAN-IV project. The armor was designed to compensate for the SPARTAN-IVs' inferior [[SPARTAN-IV Augmentation Program|physical augmentations]] in comparison to the previous two generations. As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits (comprising [[MJOLNIR Powered Assault Armor/Mark IV|Marks IV]] through [[MJOLNIR Powered Assault Armor/Mark VI|VI]]), granting the SPARTAN-IVs equal strength as their GEN1-equipped predecessors while wearing the suit.<ref name="frankie"/> The GEN2 suit is also lighter in construction than the first-generation MJOLNIR line.<ref name="O+A"/><ref name="Game Informer May 2012"/>


The GEN2 armor incorporates new ''ad hoc'' modification systems which give the armor the ability to use [[armor abilities]], [[tactical packages]], and [[support upgrades]]. GEN2 is produced by at least seven manufacturers, both within the military and among private contractors. Production of some GEN1 variants was shifted between corporate entities, while other contracts were transferred from the military to private industries.<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR]''</ref> Like its GEN1 predecessors, it is backwards compatible (through hardware and firmware upgrades) with previous armor systems, including the [[MJOLNIR Powered Assault Armor/Mark V|Mark V]], the [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]], and the MJOLNIR variant of the [[ODST armor]].<ref name="RT13">'''Rooster Teeth Expo 2013'''</ref> Several early versions of MJOLNIR [GEN2] armors were tested by SPARTAN-IV [[Tedra Grant]].<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]'''''</ref>
The GEN2 armor incorporates new ''ad hoc'' modification systems which allow the armor to use [[armor abilities]], [[tactical packages]], and [[support upgrades]]. GEN2 is produced by at least seven manufacturers, both within the military and among private contractors. Production of some GEN1 variants was shifted between corporate entities, while other contracts were transferred from the military to private industries.<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR]''</ref> Like its GEN1 predecessors it is backwards compatible (through hardware and firmware upgrades) with previous armor systems, including the [[MJOLNIR Powered Assault Armor/Mark V|Mark V]], the [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]], and the MJOLNIR variant of the [[ODST armor]].<ref name="RT13">'''Rooster Teeth Expo 2013'''</ref>


While the suit's primary production model bears less significance than in the previous MJOLNIR generations due to the GEN2's more distributed design philosophy, the Materials Group's [[MJOLNIR Powered Assault Armor/Warrior|Warrior]] variant is formally considered the mainline model of the GEN2 armor. Another prevalent model is the [[MJOLNIR Powered Assault Armor/Recruit|Recruit]] variant, issued to all SPARTAN-IVs upon induction.<ref>'''Halo 4''', ''Spartan Armor menu descriptions''</ref>
While the suit's primary production model bears less significance than in the previous MJOLNIR generations due to the GEN2's more distributed design philosophy, the Materials Group's [[MJOLNIR Powered Assault Armor/Warrior|Warrior]] variant is officially considered the mainline model of the GEN2 armor. Another prevalent model is the [[MJOLNIR Powered Assault Armor/Recruit|Recruit]] variant, which is issued to all SPARTAN-IVs upon induction.<ref>'''Halo 4''', ''Spartan Armor menu descriptions''</ref>


==Armor variants and upgrades==
==Armor variants and upgrades==
*'''[[MJOLNIR Powered Assault Armor/AA variant|Air Assault]]''' - Utilized primarily by ONI security personnel on [[Earth]]'s and [[Luna]]'s [[space elevator]]s and [[skyhook]]s.<ref group="note">To avoid unnecessary clutter caused by redundant citations, all subsequent entries are cited using the ''Halo 4'' Spartan Armor menu.</ref>
*'''[[MJOLNIR Powered Assault Armor/AA variant|Air Assault]]''' - Utilized primarily by ONI security personnel on [[Earth]]'s and [[Luna]]'s [[space elevator]]s and [[skyhook]]s.<ref group="note">To avoid unnecessary clutter caused by redundant citations, all subsequent entries are cited using the ''Halo 4'' Spartan Armor menu.</ref>
*'''[[MJOLNIR Powered Assault Armor/Aviator|Aviator]]''' - Required for use by Spartan [[F-41 Broadsword]] pilots.
*'''[[MJOLNIR Powered Assault Armor/Aviator|Aviator]]''' - Required for use by Spartan [[F-41 Broadsword]] pilots
*'''[[MJOLNIR Powered Assault Armor/CIO|CIO]]''' - A variant for Counter-Intelligence Operators.
*'''[[MJOLNIR Powered Assault Armor/CIO|CIO]]''' - A variant for Counter-Intelligence Operators
*'''[[MJOLNIR Powered Assault Armor/K variant|Commando]]''' - A variant for special operations, upgraded from GEN1.
*'''[[MJOLNIR Powered Assault Armor/K variant|Commando]]''' - A variant for special operations, upgraded from GEN1
*'''[[MJOLNIR Powered Assault Armor/Deadeye|Deadeye]]''' - Designed for snipers.
*'''[[MJOLNIR Powered Assault Armor/Deadeye|Deadeye]]''' - Designed for snipers
*'''[[MJOLNIR Powered Assault Armor/Defender|Defender]]''' - Designed for general area denial and tactical defensive abilities.
*'''[[MJOLNIR Powered Assault Armor/Defender|Defender]]''' - Designed for general area denial and tactical defensive abilities
*'''[[MJOLNIR Powered Assault Armor/EOD variant|EOD]]''' - A variant designed to facilitate explosive ordnance disposal, upgraded from GEN1.<ref name="LE Contents">[[:File:Halo-4-limited-edition.jpeg|''Halo 4 Limited Edition Contents'']]</ref>
*'''[[MJOLNIR Powered Assault Armor/EOD variant|EOD]]''' - A variant designed to facilitate explosive ordnance disposal, upgraded from GEN1<ref name="LE Contents">[[:File:Halo-4-limited-edition.jpeg|''Halo 4 Limited Edition Contents'']]</ref>
*'''[[MJOLNIR Powered Assault Armor/Enforcer|Enforcer]]''' - A variant designed for remote security base detail.
*'''[[MJOLNIR Powered Assault Armor/Enforcer|Enforcer]]''' - A variant designed for remote security base detail
*'''[[MJOLNIR Powered Assault Armor/Engineer|Engineer]]''' - A variant designed for repairing and reconfiguring technology in combat.<ref name="The Halo Bulletin: 8.15.12">[http://halo.xbox.com/blogs/Headlines/post/2012/08/15/The-Halo-Bulletin-81512.aspx : ''The Halo Bulletin 8.15.12'']</ref>
*'''[[MJOLNIR Powered Assault Armor/Engineer|Engineer]]''' - A variant designed for repairing and reconfiguring technology in combat<ref name="The Halo Bulletin: 8.15.12">[http://halo.xbox.com/blogs/Headlines/post/2012/08/15/The-Halo-Bulletin-81512.aspx : ''The Halo Bulletin 8.15.12'']</ref>
*'''[[MJOLNIR Powered Assault Armor/V variant|EVA]]''' - A variant designed for [[extra-vehicular activity]], upgraded from GEN1.
*'''[[MJOLNIR Powered Assault Armor/V variant|EVA]]''' - A variant designed for [[extra-vehicular activity]], upgraded from GEN1
*'''[[MJOLNIR Powered Assault Armor/Fotus|FOTUS]]''' - A variant based on Forerunner technology.<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/25/The-Halo-Bulletin-72512.aspx : ''The Halo Bulletin 7.25.12'']</ref>
*'''[[MJOLNIR Powered Assault Armor/Fotus|FOTUS]]''' - A variant based on Forerunner technology<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/25/The-Halo-Bulletin-72512.aspx : ''The Halo Bulletin 7.25.12'']</ref>
*'''[[GUNGNIR]]''' - Upgrade of GEN1 model developed by [[Project GUNGNIR]].
*'''[[GUNGNIR]]''' - Upgrade of GEN1 model developed by [[Project GUNGNIR]]
*'''[[MJOLNIR Powered Assault Armor/HAZOP variant|HAZOP]]''' - A variant for environments considered too hazardous for standard equipment, upgraded from GEN1.
*'''[[MJOLNIR Powered Assault Armor/HAZOP variant|HAZOP]]''' - A variant for environments considered too hazardous for standard equipment, upgraded from GEN1
*'''[[MJOLNIR Powered Assault Armor/Infiltrator|Infiltrator]]''' - A variant designed for stealthy infiltration of enemy territory.
*'''[[MJOLNIR Powered Assault Armor/Infiltrator|Infiltrator]]''' - A variant designed for stealthy infiltration of enemy territory
*'''[[MJOLNIR Powered Assault Armor/Locus|LOCUS]]''' - A variant ideal for its resiliency.
*'''[[MJOLNIR Powered Assault Armor/Locus|LOCUS]]''' - A variant ideal for its resiliency
*'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]''' - Upgraded to function with the MJOLNIR [GEN2] suite.
*'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]''' - Upgraded to function with the MJOLNIR [GEN2] suite
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' - Upgraded to function with the MJOLNIR [GEN2] suite.
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' - Upgraded to function with the MJOLNIR [GEN2] suite
*'''[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]]''' - One of the first MJOLNIR [GEN2] armor created.
*'''[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]]''' - One of the first MJOLNIR [GEN2] armor created
*'''[[ODST armor#MJOLNIR GEN2 variant|ODST]]''' - Upgraded to function with the MJOLNIR [GEN2] suite.
*'''[[ODST armor#MJOLNIR GEN2 variant|ODST]]''' - Upgraded to function with the MJOLNIR [GEN2] suite
*'''[[MJOLNIR Powered Assault Armor/Oceanic|Oceanic]]''' - Designed for combat in waterfront areas.
*'''[[MJOLNIR Powered Assault Armor/Oceanic|Oceanic]]''' - Designed for combat in waterfront areas
*'''[[MJOLNIR Powered Assault Armor/Orbital|Orbital]]''' - A variant designed for EVA activity.
*'''[[MJOLNIR Powered Assault Armor/Orbital|Orbital]]''' - A variant designed for EVA activity
*'''[[MJOLNIR Powered Assault Armor/Operator|Operator]]''' - A variant designed to optimize vehicle operation, upgraded from GEN1.<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[MJOLNIR Powered Assault Armor/Operator|Operator]]''' - A variant designed to optimize vehicle operation, upgraded from GEN1<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[MJOLNIR Powered Assault Armor/Pathfinder|Pathfinder]]''' - A variant designed for missions in intel-poor environments.<ref name="LE Contents"/>
*'''[[MJOLNIR Powered Assault Armor/Pathfinder|Pathfinder]]''' - A variant designed for missions in intel-poor environments<ref name="LE Contents"/>
*'''[[MJOLNIR Powered Assault Armor/Pioneer|Pioneer]]''' - A variant designed for missions in unfamiliar, likely hostile environments.<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[MJOLNIR Powered Assault Armor/Pioneer|Pioneer]]''' - A variant designed for missions in unfamiliar, hostile environments<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[MJOLNIR Powered Assault Armor/Prefect|Prefect]]''' - A variant based on [[Forerunner personal armor]].<ref name="RT13"/>  
*'''[[MJOLNIR Powered Assault Armor/Prefect|Prefect]]''' - A variant based on [[Forerunner personal armor]]<ref name="RT13"/>  
*'''[[MJOLNIR Powered Assault Armor/Protector|Protector]]''' - Variant designed for VIP security.
*'''[[MJOLNIR Powered Assault Armor/Protector|Protector]]''' - Variant designed for VIP security
*'''[[MJOLNIR Powered Assault Armor/Raider|Raider]]''' - A variant designed with Samurai-like aesthetics for intimidation of hostiles.
*'''[[MJOLNIR Powered Assault Armor/Raider|Raider]]''' - A variant designed with Samurai-like aesthetics for intimidation of hostiles
*'''[[MJOLNIR Powered Assault Armor/Ranger|Ranger]]''' - A variant designed for remote operatives engaging in hostile environmental conditions.
*'''[[MJOLNIR Powered Assault Armor/Ranger|Ranger]]''' - A variant designed for remote operatives engaging in hostile environmental conditions
*'''[[MJOLNIR Powered Assault Armor/R variant|Recon]]''' - A variant designed for stealth reconnaissance operations, upgraded from GEN1.
*'''[[MJOLNIR Powered Assault Armor/R variant|Recon]]''' - A variant designed for stealth reconnaissance operations, upgraded from GEN1
*'''[[MJOLNIR Powered Assault Armor/Recruit|Recruit]]''' - Issued to all SPARTAN-IV recruits prior to qualification for specialized models.<ref name="LE Contents"/>
*'''[[MJOLNIR Powered Assault Armor/Recruit|Recruit]]''' - Issued to all SPARTAN-IV recruits prior to qualification for specialized models<ref name="LE Contents"/>
*'''[[MJOLNIR Powered Assault Armor/Ricochet|Ricochet]]''' - A variant designed for use in [[Gravball#Ricochet|Ricochet]] combat training exercises.<ref name="RT13"/>
*'''[[MJOLNIR Powered Assault Armor/Ricochet|Ricochet]]''' - A variant designed for use in [[Gravball#Ricochet|Ricochet]] combat training exercises<ref name="RT13"/>
*'''[[MJOLNIR Powered Assault Armor/Rogue|Rogue]]''' - A variant designed for extended solo operations, upgraded from GEN1.<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[MJOLNIR Powered Assault Armor/Rogue|Rogue]]''' - A variant designed for extended solo operations, upgraded from GEN1<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[MJOLNIR Powered Assault Armor/Scanner|Scanner]]''' - A variant designed to aid search-and-rescue teams.
*'''[[MJOLNIR Powered Assault Armor/Scanner|Scanner]]''' - A variant designed to aid search-and-rescue teams
*'''[[MJOLNIR Powered Assault Armor/S variant|Scout]]''' - A variant designed for scouting operations, upgraded from GEN1.
*'''[[MJOLNIR Powered Assault Armor/S variant|Scout]]''' - A variant designed for scouting operations, upgraded from GEN1
*'''[[MJOLNIR Powered Assault Armor/Soldier|Soldier]]''' - A variant with extra storage space designed for battlefield support.
*'''[[MJOLNIR Powered Assault Armor/Soldier|Soldier]]''' - A variant with extra storage space designed for battlefield support
*'''[[MJOLNIR Powered Assault Armor/Stalker|Stalker]]''' - A variant designed to aid in covert shadowing of a target, derived from [[Jiralhanae Stalker]] stealth harnesses.<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[MJOLNIR Powered Assault Armor/Stalker|Stalker]]''' - A variant designed to aid in covert shadowing of a target, derived from [[Jiralhanae Stalker]] stealth harnesses<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[MJOLNIR Powered Assault Armor/Strider|Strider]]''' - A variant for jaunt-combat excursions in isolated theaters.
*'''[[MJOLNIR Powered Assault Armor/Strider|Strider]]''' - A variant for jaunt-combat excursions in isolated theaters
*'''[[MJOLNIR Powered Assault Armor/Tracker|Tracker]]''' - A variant designed to aid in long-range pursuit of targets.<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[MJOLNIR Powered Assault Armor/Tracker|Tracker]]''' - A variant designed to aid in long-range pursuit of targets<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[MJOLNIR Powered Assault Armor/Vanguard|Vanguard]]''' - A variant designed for face-to-face enemy assaults.
*'''[[MJOLNIR Powered Assault Armor/Vanguard|Vanguard]]''' - A variant designed for face-to-face enemy assaults
*'''[[MJOLNIR Powered Assault Armor/Venator|Venator]]''' - A variant optimized for single-enemy fighting.
*'''[[MJOLNIR Powered Assault Armor/Venator|Venator]]''' - A variant optimized for single-enemy combat
*'''[[MJOLNIR Powered Assault Armor/Warrior|Warrior]]''' - MJOLNIR's mainline armor kit.
*'''[[MJOLNIR Powered Assault Armor/Warrior|Warrior]]''' - MJOLNIR's mainline armor kit
*'''[[MJOLNIR Powered Assault Armor/War Master|War Master]]''' - [[Lethbridge Industrial]]'s most popular and most exotic armor.
*'''[[MJOLNIR Powered Assault Armor/War Master|War Master]]''' - [[Lethbridge Industrial]]'s most popular and most exotic armor
*'''[[MJOLNIR Powered Assault Armor/Wetwork|Wetwork]]''' - A variant designed for assassination operations.<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[MJOLNIR Powered Assault Armor/Wetwork|Wetwork]]''' - A variant designed for assassination operations<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[MJOLNIR training armor|Unidentified training armor]]''' - A variant used in [[War Games|combat training exercises]].<ref>[https://www.youtube.com/watch?v=qqrC0-_QG9A ''Halo 5: Guardians'' multiplayer beta trailer]</ref>
*'''[[MJOLNIR training armor|Unidentified training armor]]''' - A variant used in [[War Games|combat training exercises]]<ref>[https://www.youtube.com/watch?v=qqrC0-_QG9A ''Halo 5: Guardians'' multiplayer beta trailer]</ref>


The armor system is built to support a variety of attachments and equipment which allows it to utilize [[armor abilities]]. Some of them have been reverse-engineered from [[Covenant]] and [[Forerunner]] technology.
The armor system is built to support a variety of attachments and equipment which allow it to utilize [[armor abilities]]. Some of them have been reverse-engineered from [[Covenant]] and [[Forerunner]] technology.
*'''[[Armor abilities#Active Camouflage|Active camouflage emitter]]''' - The active camouflage ability affords the wearer a brief period of near-invisibility, in addition to scrambling nearby motion detectors.
*'''[[Armor abilities#Active Camouflage|Active camouflage emitter]]''' - Affords the wearer a brief period of near-invisibility in addition to scrambling nearby motion detectors
*'''[[Z-2500 Automated Protection Drone|Autosentry]]''' - A Forerunner-created support drone used to suppress enemy combatants.
*'''[[Z-2500 Automated Protection Drone|Autosentry]]''' - A Forerunner-created support drone used to suppress enemy combatants  
*'''[[Armor abilities#Hologram|Hologram module]]''' - This component creates a holographic projection of the user that can draw enemy fire and attention.
*'''[[Armor abilities#Hologram|Hologram module]]''' - Creates a holographic projection of the user that can draw enemy fire
*'''[[Z-90 Photonic Coalescence Emitter/Aegis|Hardlight shield]]''' - A shield made from [[hard light]] reverse-engineered from Forerunner technology.
*'''[[Z-90 Photonic Coalescence Emitter/Aegis|Hardlight shield]]''' - A shield made from [[hard light]] reverse-engineered from Forerunner technology
*'''[[Overshield]]''' - A Covenant-developed technology that strengthens the user's energy shielding system.
*'''[[Overshield]]''' - A Covenant-developed technology that strengthens the user's energy shielding system
*'''[[Portable jump-jet|S-12 Jump-Jet Pack]]''' - This component mitigates gravity, allowing mobility in challenging terrain.
*'''[[Portable jump-jet|S-12 Jump-Jet Pack]]''' - Mitigates gravity, allowing mobility over challenging terrain
*'''[[Promethean vision]]''' - A sonar-like Forerunner-made visual enhancement system that displays movement through solid objects.
*'''[[Promethean vision]]''' - A sonar-like Forerunner visual enhancement system that displays movement through solid objects
*'''[[M2705 Regenerative Kinetic Dispersal Field|Regeneration field]]''' - Applies a force to remove hostiles from the presence of the user and then temporarily appropriates armor system functions, targeting biological and combat vitality oriented armor functions in order to repair the user.
*'''[[M2705 Regenerative Kinetic Dispersal Field|Regeneration field]]''' - Applies a force to remove hostiles from the presence of the user and then temporarily appropriates armor system functions, targeting biological and combat vitality-oriented armor functions in order to heal the user and repair the armor
*'''[[Repel]]''' - An armor ability capable of freezing a small area and doing great damage to personnel and equipment in its blast radius
*'''[[Repel]]''' - Flash-freezes a small area, causing considerable harm to nearby personnel and equipment
*'''[[Seeker drone]]''' - A explosive homing drone.
*'''[[Seeker drone]]''' - An explosive homing drone
*'''[[Stun blast]]'''  - Creates a short-range [[electromagnetic pulse]] (EMP) effect, which interferes with all electronic equipment within the radius of the pulse.
*'''[[Stun blast]]'''  - Creates a short-range [[electromagnetic pulse]] (EMP) which interferes with all electronic equipment within the radius of the pulse
*'''[[Teleport]]''' -  Allows near-instantaneous transport over short distances.
*'''[[Teleport]]''' -  Allows near-instantaneous transport over short distances
*'''[[M805X Forward Acceleration System/Fulcrum Mitigating|Thruster pack]]''' - A booster pack used to propel the wearer forward or to either side.
*'''[[M805X Forward Acceleration System/Fulcrum Mitigating|Thruster pack]]''' - A booster pack used to propel the wearer forward or to either side


==Armor components==
==Armor components==
*'''[[Biofoam]] injectors''': Allow for physical injuries to be sealed and repaired without the use of external medkits.
*'''[[Biofoam]] injectors''': Allow for physical injuries to be sealed and repaired without the use of external medkits
*'''[[Energy shielding]]''': A protective barrier that surrounds the armor and protects the user from harm.
*'''[[Energy shielding]]''': A protective barrier that surrounds the armor and protects the user from harm
*'''Inner skinsuit''': The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.<ref name="FoR3">'''[[Halo: The Fall of Reach]]''', ''page 71'', (2001 edition) ''page 81'', (definitive edition) ''page 90'' (2010 edition)</ref>  
*'''Inner skinsuit''': The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.<ref name="FoR3">'''[[Halo: The Fall of Reach]]''', ''page 71'', (2001 edition) ''page 81'', (definitive edition) ''page 90'' (2010 edition)</ref>  
*'''[[Fusion reactor|Microfusion reactor]]''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.<ref>'''[[Halo: The Fall of Reach]]''' ''Chapter 13, page 114; chapter 27, page 248''</ref>
*'''[[Fusion reactor|Compact fusion reactor]]''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. [GEN2]'s fusion reactor (which is considerably smaller than those of previous models) is installed at the back of the torso carapace.<ref>[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 ''The Halo Bulletin 9.24.14'']</ref>
*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.  
*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.  
*'''[[MJOLNIR power supply control unit|Power supply control unit]]''': Manages the power supply of the armor.
*'''[[MJOLNIR power supply control unit|Power supply control unit]]''': Manages the power supply of the armor
*'''[[MJOLNIR GEN2 BIOS]]''': The basic input/output system, standard firmware interface to the GEN2.
*'''[[MJOLNIR GEN2 BIOS]]''': The basic input/output system, standard firmware interface to the GEN2
*'''[[Visual Intelligence System, Reconnaissance|VISR 4.0]]''': Up to version 4.09, these visor installments are optimized and customized to facilitate specialized tasks.<ref name="H4 visors">[http://www.youtube.com/watch?v=OPKWXZyfa6o& ''Halo 4 - All 17 Visor Colors, Master Chief Helmet & Griffball!'']</ref>
*'''[[Visual Intelligence System, Reconnaissance|VISR 4.0]]''': Up to version 4.09, these visor installments are optimized and customized to facilitate specialized tasks.<ref name="H4 visors">[http://www.youtube.com/watch?v=OPKWXZyfa6o& ''Halo 4 - All 17 Visor Colors, Master Chief Helmet & Griffball!'']</ref>
*'''[[Force-multiplying circuit]]s''': Allows the user greatly enhanced reflexes and strength, improving mobility and combat effectiveness in close quarters.
*'''[[Force-multiplying circuit]]s''': Allows the user greatly enhanced reflexes and strength, improving mobility and combat effectiveness in close quarters
*'''[[Motion tracker]]''': Shows movement of friendly and enemy units within the system's radius.
*'''[[Motion tracker]]''': Shows movement of friendly and enemy units within the system's radius
*'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized.
*'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized.
*'''[[Support upgrades]]''': These customized and specialized upgrades allow combat advantages by modifying the core and periphery systems of the GEN2.
*'''[[Support upgrades]]''': These customized and specialized upgrades allow combat advantages by modifying the core and periphery systems of the GEN2.
Line 90: Line 90:


==Trivia==
==Trivia==
*The way the GEN2 armor is equipped by UNSC ''Infinity'''s dedicated machinery onto its wearer is similar to many fictional powered armor systems, such as [[Wikipedia:Iron Man's armor|Iron Man armor]] in the [[Wikipedia:Marvel Cinematic Universe|Marvel Cinematic Universe]], and to how [[w:c:Starcraft:Tychus Findlay|Tychus Findlay]] receives his [[w:c:Starcraft:CMC Powered Combat Suit|CMC powered armor]] in [[w:c:Starcraft:Starcraft II|''Starcraft II'']].
*The way the GEN2 armor is equipped by UNSC ''Infinity'''s dedicated machinery onto its wearer is reminiscent of [[Wikipedia:Iron Man's armor|Iron Man armor]] in the [[Wikipedia:Marvel Cinematic Universe|Marvel Cinematic Universe]] and [[w:c:Starcraft:Tychus Findlay|Tychus Findlay]]'s [[w:c:Starcraft:CMC Powered Combat Suit|CMC powered armor]] in [[w:c:Starcraft:Starcraft II|''Starcraft II'']].
*All non-essential SPARTAN-IV [[Non-playable character|NPCs]] in ''Halo 4'' are seen wearing full Recruit armor with steel as their suits' primary color and rust as the secondary color.
*All non-essential SPARTAN-IV [[Non-playable character|NPCs]] in ''Halo 4'' wear full Recruit armor with steel as their suits' primary color and rust as the secondary color.
*SPARTAN-IV [[Tedra Grant]] field tested several early [GEN2] models.<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]'''''</ref>


==Gallery==
==Gallery==

Revision as of 17:30, September 25, 2014

Warrior, the mainline version of the GEN2 suit

The MJOLNIR Powered Assault Armor [GEN2] is the second system-wide generation of the MJOLNIR Powered Assault Armor. The GEN2 introduces many improvements to the suit's core architecture, specifically tailored for use by the SPARTAN-IV supersoldiers.[1][2][3]

Background

The GEN2 was developed by the Materials Group as a response to the SPARTAN-IV project. The armor was designed to compensate for the SPARTAN-IVs' inferior physical augmentations in comparison to the previous two generations. As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits (comprising Marks IV through VI), granting the SPARTAN-IVs equal strength as their GEN1-equipped predecessors while wearing the suit.[3] The GEN2 suit is also lighter in construction than the first-generation MJOLNIR line.[1][2]

The GEN2 armor incorporates new ad hoc modification systems which allow the armor to use armor abilities, tactical packages, and support upgrades. GEN2 is produced by at least seven manufacturers, both within the military and among private contractors. Production of some GEN1 variants was shifted between corporate entities, while other contracts were transferred from the military to private industries.[1] Like its GEN1 predecessors it is backwards compatible (through hardware and firmware upgrades) with previous armor systems, including the Mark V, the Mark VI, and the MJOLNIR variant of the ODST armor.[4]

While the suit's primary production model bears less significance than in the previous MJOLNIR generations due to the GEN2's more distributed design philosophy, the Materials Group's Warrior variant is officially considered the mainline model of the GEN2 armor. Another prevalent model is the Recruit variant, which is issued to all SPARTAN-IVs upon induction.[5]

Armor variants and upgrades

  • Air Assault - Utilized primarily by ONI security personnel on Earth's and Luna's space elevators and skyhooks.[note 1]
  • Aviator - Required for use by Spartan F-41 Broadsword pilots
  • CIO - A variant for Counter-Intelligence Operators
  • Commando - A variant for special operations, upgraded from GEN1
  • Deadeye - Designed for snipers
  • Defender - Designed for general area denial and tactical defensive abilities
  • EOD - A variant designed to facilitate explosive ordnance disposal, upgraded from GEN1[6]
  • Enforcer - A variant designed for remote security base detail
  • Engineer - A variant designed for repairing and reconfiguring technology in combat[7]
  • EVA - A variant designed for extra-vehicular activity, upgraded from GEN1
  • FOTUS - A variant based on Forerunner technology[8]
  • GUNGNIR - Upgrade of GEN1 model developed by Project GUNGNIR
  • HAZOP - A variant for environments considered too hazardous for standard equipment, upgraded from GEN1
  • Infiltrator - A variant designed for stealthy infiltration of enemy territory
  • LOCUS - A variant ideal for its resiliency
  • Mark V - Upgraded to function with the MJOLNIR [GEN2] suite
  • Mark VI - Upgraded to function with the MJOLNIR [GEN2] suite
  • Mark VII - One of the first MJOLNIR [GEN2] armor created
  • ODST - Upgraded to function with the MJOLNIR [GEN2] suite
  • Oceanic - Designed for combat in waterfront areas
  • Orbital - A variant designed for EVA activity
  • Operator - A variant designed to optimize vehicle operation, upgraded from GEN1[7]
  • Pathfinder - A variant designed for missions in intel-poor environments[6]
  • Pioneer - A variant designed for missions in unfamiliar, hostile environments[7]
  • Prefect - A variant based on Forerunner personal armor[4]
  • Protector - Variant designed for VIP security
  • Raider - A variant designed with Samurai-like aesthetics for intimidation of hostiles
  • Ranger - A variant designed for remote operatives engaging in hostile environmental conditions
  • Recon - A variant designed for stealth reconnaissance operations, upgraded from GEN1
  • Recruit - Issued to all SPARTAN-IV recruits prior to qualification for specialized models[6]
  • Ricochet - A variant designed for use in Ricochet combat training exercises[4]
  • Rogue - A variant designed for extended solo operations, upgraded from GEN1[7]
  • Scanner - A variant designed to aid search-and-rescue teams
  • Scout - A variant designed for scouting operations, upgraded from GEN1
  • Soldier - A variant with extra storage space designed for battlefield support
  • Stalker - A variant designed to aid in covert shadowing of a target, derived from Jiralhanae Stalker stealth harnesses[7]
  • Strider - A variant for jaunt-combat excursions in isolated theaters
  • Tracker - A variant designed to aid in long-range pursuit of targets[7]
  • Vanguard - A variant designed for face-to-face enemy assaults
  • Venator - A variant optimized for single-enemy combat
  • Warrior - MJOLNIR's mainline armor kit
  • War Master - Lethbridge Industrial's most popular and most exotic armor
  • Wetwork - A variant designed for assassination operations[7]
  • Unidentified training armor - A variant used in combat training exercises[9]

The armor system is built to support a variety of attachments and equipment which allow it to utilize armor abilities. Some of them have been reverse-engineered from Covenant and Forerunner technology.

  • Active camouflage emitter - Affords the wearer a brief period of near-invisibility in addition to scrambling nearby motion detectors
  • Autosentry - A Forerunner-created support drone used to suppress enemy combatants
  • Hologram module - Creates a holographic projection of the user that can draw enemy fire
  • Hardlight shield - A shield made from hard light reverse-engineered from Forerunner technology
  • Overshield - A Covenant-developed technology that strengthens the user's energy shielding system
  • S-12 Jump-Jet Pack - Mitigates gravity, allowing mobility over challenging terrain
  • Promethean vision - A sonar-like Forerunner visual enhancement system that displays movement through solid objects
  • Regeneration field - Applies a force to remove hostiles from the presence of the user and then temporarily appropriates armor system functions, targeting biological and combat vitality-oriented armor functions in order to heal the user and repair the armor
  • Repel - Flash-freezes a small area, causing considerable harm to nearby personnel and equipment
  • Seeker drone - An explosive homing drone
  • Stun blast - Creates a short-range electromagnetic pulse (EMP) which interferes with all electronic equipment within the radius of the pulse
  • Teleport - Allows near-instantaneous transport over short distances
  • Thruster pack - A booster pack used to propel the wearer forward or to either side

Armor components

  • Biofoam injectors: Allow for physical injuries to be sealed and repaired without the use of external medkits
  • Energy shielding: A protective barrier that surrounds the armor and protects the user from harm
  • Inner skinsuit: The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.[10]
  • Compact fusion reactor: The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. [GEN2]'s fusion reactor (which is considerably smaller than those of previous models) is installed at the back of the torso carapace.[11]
  • Magnetic weapon holder strips: The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.
  • Power supply control unit: Manages the power supply of the armor
  • MJOLNIR GEN2 BIOS: The basic input/output system, standard firmware interface to the GEN2
  • VISR 4.0: Up to version 4.09, these visor installments are optimized and customized to facilitate specialized tasks.[12]
  • Force-multiplying circuits: Allows the user greatly enhanced reflexes and strength, improving mobility and combat effectiveness in close quarters
  • Motion tracker: Shows movement of friendly and enemy units within the system's radius
  • Pressure seal: The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized.
  • Support upgrades: These customized and specialized upgrades allow combat advantages by modifying the core and periphery systems of the GEN2.
  • Sprint module: Unlike previous armor systems, MJOLNIR GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols.[1] It is functionally similar to the version developed by Catherine-B320 of NOBLE Team, which saw widespread deployment across Reach in the planet's final days.[13]
  • Tactical packages: These customized and specialized packages allow combat advantages by modifying the core and periphery systems of the GEN2.
  • Titanium nanocomposite bodysuit: Sandwiched between the external armor and the internal padding is a thick armored bodysuit. The bodysuit is made of a nonrigid titanium-based material, making it very strong and yet very flexible. The suit has numerous functions, small but vital to the safety and survival of the wearer. It also serves as another layer of protection against ballistics attacks and is coated with a heat-resistant material to disperse heat from plasma weapons. Many components of the GEN2's titanium bodysuit are conspicuously fashioned after the shape of human musculature; this was less prominent in previous MJOLNIR generations. Portions of the bodysuit also share their color with the external armor plating, a feature not present in the GEN1 MJOLNIR.

Trivia

Gallery

List of appearances

Note

  1. ^ To avoid unnecessary clutter caused by redundant citations, all subsequent entries are cited using the Halo 4 Spartan Armor menu.

Sources

  1. ^ a b c d Halo 4: ORDNANCE + ARMOR
  2. ^ a b Game Informer: May 2012
  3. ^ a b Frank O'Connor interview during San Diego Comic-Con 2012 1:15 - 2:10
  4. ^ a b c Rooster Teeth Expo 2013
  5. ^ Halo 4, Spartan Armor menu descriptions
  6. ^ a b c Halo 4 Limited Edition Contents
  7. ^ a b c d e f g : The Halo Bulletin 8.15.12
  8. ^ : The Halo Bulletin 7.25.12
  9. ^ Halo 5: Guardians multiplayer beta trailer
  10. ^ Halo: The Fall of Reach, page 71, (2001 edition) page 81, (definitive edition) page 90 (2010 edition)
  11. ^ The Halo Bulletin 9.24.14
  12. ^ Halo 4 - All 17 Visor Colors, Master Chief Helmet & Griffball!
  13. ^ Halo: Reach game manual
  14. ^ Halo 4: The Essential Visual Guide

Template:SPARTAN Armor