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M5 Talos: Difference between revisions

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m (Check the armory dude)
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*'''Cost:''' Population 0, Supplies 300, Power 0
*'''Cost:''' Population 0, Supplies 300, Power 0
Like their ''Halo Wars'' counterparts the turrets in ''Halo Wars 2'' can be upgraded to anti-infanty, anti-vehicle, or anti-aircraft. Each of these upgrades cost 300 power and can only be build once upgraded into Combat Station.
Like their ''Halo Wars'' counterparts the turrets in ''Halo Wars 2'' can be upgraded to anti-infanty, anti-vehicle, or anti-aircraft. Each of these upgrades cost 300 power and can only be build once upgraded into Combat Station.
Unlike ''Halo Wars'' where the turrets can be upgraded through research at the Firebase, on ''Halo Wars 2'' the turret no longer upgraded from Armory instead it will be upgraded from R&D Leader Powers where the turrets will receive energy shield.


==Gallery==
==Gallery==

Revision as of 11:15, March 1, 2017

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File:M202 XP.jpg
A medium base turret equipped with two M202 XP machine guns and two M66 railguns.

The base turret is a stationary weapons platform used by the United Nations Space Command. One of several automated turrets in UNSC service, the emplacement's standard armament is the M202 XP machine gun.[1]

Overview

Three versions of the base turret are fielded, each of which has progressively heavier armor and more machine guns. The standard model features only M202, whereas the medium variant mounts two and the heavy variant has four. In addition to the turret's machine gun(s), a pair M66 light railguns, a KG Mark 34 flame mortar, or two Anaconda surface-to-air missile launchers may also be installed. These additional weapons improve anti-armor, anti-infantry, and anti-air capability, respectively; their use is mutually exclusive, however, as there is insufficient space to mount more than one system on any given turret.

Gameplay

Halo Wars

The base turret can be upgraded with one of three weapons for superior anti-infantry, anti-vehicle, or anti-aircraft firepower: a flame mortar, dual railguns, or a SAM battery. Each of these upgrades cost 100 resources and a technology level of 1; only one upgrade can be used at a time. Extra weapon's do not affect the machine guns' operation. For example, a turret armed with an anti-air upgrade will still fire this at infantry and vehicles. As well as weapon upgrades, base turrets can be further upgraded to medium turrets, and then large turrets later on. The upgrade to a medium turret adds a third of the armor and another M202 XP machine gun. The upgrade to a large turret adds an additional 50% armor and two more machine guns.[2]

Halo Wars 2

  • Info: Can be modified into anti-vehicle, infantry, or air turret
  • Tier: 0
  • Cost: Population 0, Supplies 300, Power 0

Like their Halo Wars counterparts the turrets in Halo Wars 2 can be upgraded to anti-infanty, anti-vehicle, or anti-aircraft. Each of these upgrades cost 300 power and can only be build once upgraded into Combat Station.

Gallery

List of appearances

Sources