Covenant Hall
From Halopedia, the Halo wiki
The Covenant Hall, also known as the Covenant Barracks, is a structure that can be built on a Covenant Citadel.[1]
Overview[edit]
The Hall serves as the location where Covenant infantry, namely the Unggoy, Kig-Yar and Mgalekgolo, are trained. The different races are housed separately according to their status in the caste system. Unggoy, the lowest of the caste system, performs many of the more demeaning tasks. The Kig-Yar tend to only socialize amongst themselves, while the Mgalekgolo communicate with each other via their collective consciousness.[1] The UNSC equivalent to the Hall is the Barracks, while the Banished equivalent is the Raid Camp.
In-game information[edit]
Halo Wars[edit]
- "The Covenant Hall rallies infantry units to the cause. Upgrades for infantry units are also housed here."
- — In-game description
In Halo Wars, the Hall costs 150 to be built. It produce infantry units and corresponding improvements for them. It is where Covenant infantry are trained and upgraded, such as Unggoy lances (four Unggoy led by a single Sangheili or a single Jiralhanae, depending on the leader chosen), Mgalekgolo pairs, and Kig-Yar Sniper pairs. This is also where most Covenant infantry upgrades are researched, such as increased troop power and weapons. The Hall forms the core of the Covenant ground-attack forces, especially early in the game, when vehicles are sparse. These are some units upgrades that can be found in the Hall.
Name | Type | Cost | Description | ||
---|---|---|---|---|---|
Population | Tech | Resources | |||
Grunt Squad | Main Infantry | 1 | 0 | 100 | Mainline troop, slow and short range yet still the best returns per cost in combat. |
Peons | Upgrade | N/A | 1 | 200 | Grunt squads have one additional Grunt. |
Needler | Upgrade | N/A | 2 | 400 | Grunt squads are now equipped with needlers. |
Deacon | Upgrade | N/A | 3 | 700 | Inspires the Grunt squad, improving their combat abilities. |
Jackal | Anti-Infantry | 1 | 0 | 100 | Counter-infantry unit, often armed with sniper rifles, Jackals can make quick work of enemy infantry. |
Defense Gauntlet | Upgrade | N/A | 1 | 200 | Adds extra shielding to deflect incoming projectiles. |
Beam Rifle | Upgrade | N/A | 2 | 400 | Jackals are now equipped with particle beam rifles. |
Supreme Gauntlet | Upgrade | N/A | 3 | 700 | Jackal shields do not collapse when taking damage. |
Hunter | Anti-Vehicle | 2 | 1 | 250 | Counter-vehicle unit, powerful fuel rod cannons are a credible threat even against tanks. |
Bonded Shield | Upgrade | N/A | 1 | 200 | Equips each Hunter with a huge shield that can deflect many projectiles. |
Spirit Bond | Upgrade | N/A | 2 | 400 | Hunters get a big damage boost while both bond brothers are alive. |
Assault Beam | Upgrade | N/A | 3 | 700 | Equips Hunters with a devastating beam-based weapon. |
Gallery[edit]
List of appearances[edit]
- Halo Wars (First appearance)
Sources[edit]
- ^ a b Official Halo Wars Community Site, Hall (Retrieved on Feb 18, 2011) [local archive] [external archive]
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