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{{era|H2|H3|HW|H3R|HE|LE}}
{{Title|''Vostu''-pattern carbine}}
{{Ratings}}
{{Status|Canon}}
<center>''Were you looking for the [[Type-25 Carbine]], better known as the Spiker?''</center>
{{Disambig header|the variant in Halo 2 and Halo 3|the model introduced in Halo 4|Mosa-pattern carbine}}
{{Weapon
{{Weapon infobox
|image         =[[File:Bnetcarbine.jpg|310px]]
|name=''Vostu''-pattern carbine
|name          =Type-51 Carbine
|image=[[File:CovenantCarbine-Halo2.png|350px]][[File:Halo3-CovenantCarbine-Profile.png|350px]]
|manufacturer  =
|manufacturer=[[Iruiru Armory]]{{Ref/Book|Id=EVG|EVG|Page=38}}{{Ref/Reuse|EN}}
|model          =Type-51
|series=''Vostu''-pattern
|type           =Carbine
|type=Carbine
|cost           =
|cost=
|size          =Handheld, Two-Handed
|variant=
*Length o/a: {{Convert|122.8|cm|in}}
|service= [[Human-Covenant War]] <br> [[Great Schism]] <br> [[Post-Covenant War conflicts]]
*Length (barrel):{{Convert|58.67|cm|in}}
|affiliation=[[Covenant]] <br> [[Thel 'Vadam's Covenant faction]] <br> [[Jul 'Mdama's Covenant faction]] <br> Independent [[Sangheili]] factions
*Weight (empty):{{Convert|7|kg}}
|weight=*Empty: {{Convert|7|kg}}{{Ref/Reuse|bnetcarbine}}
*Weight (loaded):{{Convert|8.8|kg}}
*Loaded: {{Convert|8.8|kg}}{{Ref/Reuse|bnetcarbine}}
|damage per hit =Medium
|length={{Convert|127.1|cm|in}}{{Ref/Reuse|EVG}}{{Ref/Reuse|EN}}
|magazine      =18 rounds
*Barrel: {{Convert|58.67|cm|in}}{{Ref/Site|Id=bnetcarbine|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3carbine|Site=Bungie.net|Page=Type-51 Carbine|D=16|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present#Type-51 Carbine}}
|maxammo        =90 rounds or 5 magazines
|width={{Convert|15.2|cm|in}}{{Ref/Book|Id=H4EVG|H4EVG|Page=38}}
|fire          =Semi-Automatic
|height={{Convert|44.9|cm|in}}{{Ref/Reuse|H4EVG}}
|ammotype       =8.7 x 60mm caseless radioactive projectiles (composition unknown)
|ammotype=8×60mm caseless radioactive projectiles{{Ref/Reuse|EN}}
|operation     =recoil-operated, semi-automatic, and charger-fed
|capacity=
|rate of fire  =semi-automatic only
|feed=18 round magazine{{Ref/Reuse|EN}}{{Ref/Reuse|bnetcarbine}}
|velocity       =700 m/s (2296 f/s)
|operation=recoil-operated, charger-fed{{Ref/Reuse|bnetcarbine}}
|accuracy      =High
|rate=
|range         ={{Convert|600|m|ft}}
|velocity=700 m/s (2296 f/s){{Ref/Reuse|bnetcarbine}}
|era            =[[Human-Covenant War]]
|optics=
|counterpart    =*[[United Nations Space Command]]
|range={{Convert|600|m|ft}}{{Ref/Reuse|EVG}}{{Ref/Reuse|bnetcarbine}}
**[[BR55 Battle Rifle|BR55]]
**[[BR55HB SR Battle Rifle]]
**[[M392 Designated Marksman Rifle]]
*[[Covenant Empire]]
**[[Type-31 Rifle]]
|counterwep    =
|affiliation    =[[Covenant Empire|Covenant]], [[Covenant Separatist]]s and [[Covenant Loyalist]]s.
}}
}}
{{Article Quote|"Oh man! You really need to learn to recognize the symbols on top of the gun - count your shots too. First time I picked one up I just about brained myself when it ejected.|Anonymous serviceman}}
{{Quote|It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope.|Anonymous serviceman}}
The '''Type-51 Carbine'''<ref>'''[[Halo Encyclopedia]]''', page 322</ref>, also known as the '''Covenant Carbine''', is a [[Covenant Empire|Covenant]] infantry firearm, carried commonly by the [[Jiralhanae]], [[Kig-yar]] and [[Sangheili]].<ref>[http://www.bungie.net/projects/halo3/content.aspx?link=h3carbine '''Bungie.net''': ''Type-51 Carbine'']</ref> 


==Design Details==
The '''''Vostu''-pattern Carbine''',{{Ref/Book|Id=EN|Enc22|Page=292}} {{Type|51|Carbine|C}},{{Ref/Book|Id=ENCY|Enc11|Page=322}} and known as the '''Covenant Carbine''', is a midrange weapon that was created by the [[Sangheili]] and commonly used by [[Covenant]] marksmen.{{Ref/Reuse|EN}}
[[File:Carbine side.jpg|thumb|left|175px|Carbine side profile.]]
The Type-51 Carbine is a Covenant recoil-operated and charger-fed, semi-automatic weapon. The Type-51 Carbine serves as the Covenant's medium to long-range weapon and fires a 8mm caseless radioactive projectile. The weapon's design is very basic, with unique differences. The first is its magazine placement, which is located right above the trigger guard - the weapons cylindrical magazine hold 18 rounds, and also provides indication of number of rounds left in the magazine, using holographic display. The back end of the weapon contains two circular openings, the forward one is the weapons hand guard and the area in front of it is where the weapons trigger is located. On the weapons top rail is the magazine receiver and loader, below it is a hammer like device which springs back when the weapon is fired. The forward part of the weapons contains the Type-51 Carbine's barrel which itself is well insulated to protect the shooter from the harmful radiation released from the round. The weapon also is capable of 2X magnification, however it is not known where the magnification device is located. [[Kig-yar Sniper|Kig-yar Marksmen]] are known to use this as a marksmen rifle and can be used to assassinate or pick off unsuspecting officers with the weapon's long-range capabilities. Sangheili Spec-Ops and regular Sangheili infantry are known to carry it into battle as a medium range weapon, as well as Jiralhanae infantry.<ref name="encyclopedia">'''[[Halo Encyclopedia]]''': ''Chapter 11, page 322''</ref>


===Ammunition===
==Overview==
The Type-51 Carbine marks itself as unique among Covenant firearms by its ammunition. Rather than using [[Plasma]] bursts which can be inaccurate and slow at long range, this weapon utilizes caseless radioactive projectiles, shot out at supersonic speeds.<ref name="encyclopedia"/> It is unknown how or when the Covenant developed this weapon, but its ammunition is believed to be based off of the [[Type-33 Light Anti-Armor Weapon]]'s ammunition. When fired, the projectile is powered along its entire flight path, consuming up to 50% of its total mass by the time it reaches its maximum effective range. Against light armored targets, the rounds' supersonic speed and super-heated nature ensures armor penetration on either the first or second impact. Impacts to the flesh can vary dependent upon range and speed - a single round impacting flesh at close range will penetrate deep into the target, and can nick bone. The kinetic energy from the impact of a round at close range can knock back an individual.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''' - ''[[Midnight in the Heart of Midlothian]]: Chapter 4, page 90''</ref> Two rounds that impact the same area at close range will pass through the target easily. At longer ranges the damage and kinetic impact is weaker. After a round comes to a halt inside the target's body, the round will continue to burn the victim's innards until the properties of the round has cooled. However, the aftermath of being struck with a round from the Carbine is moderate-to-severe due to the round's radioactive nature. A surviving victim will require additional radiation treatment to ensure survivability. In the Halo Trilogy, the Carbine's strength and lethality is compensated for the sake of gameplay and ESRB rating.
===Design details===
Manufactured by [[Iruiru Armory]], the design of the ''Vostu''-pattern carbine has its origins among the [[Sangheili]], with a heritage that stretches back to marksman rifles used in conflicts on [[Sanghelios]] millennia ago.{{Ref/Reuse|EVG}} Unlike the newer {{Pattern|Mosa|carbine}}, the ''Vostu''-pattern carbine's design was intentionally adapted for use by other species, featuring native link integration. The ''Vostu''-pattern carbine is semi-automatic, recoil-operated and charger-fed. Additionally, it features an optic with 2x magnification. The weapon's cylindrical magazine holds 18 rounds,{{Ref/Reuse|EVG}}{{Ref/Reuse|bnetcarbine}}{{Ref/Reuse|EN}} and also provides indication of number of rounds left in the magazine by utilizing a holographic display.{{Ref/Reuse|EVG}} The back end of the weapon contains two circular openings, the forward one is the weapon's hand guard and the area in front of it is where the weapon's trigger is located. On the weapon's top rail is the magazine well and ammunition chamber,{{Ref/Reuse|EVG}} next to it is a hammer like device which springs back when the weapon is fired. The forward part of the weapon contains the ''Vostu''-pattern carbine's barrel, which controls the rapid acceleration of the projectile out at a high velocity.{{Ref/Reuse|bnetcarbine}}


====Ammunition====
The ''Vostu''-pattern carbine marks itself as unique among [[Covenant]] firearms by its ammunition. Rather than using [[plasma]], which can be inaccurate, noisy, and slow at long range,{{Ref/Reuse|ENCY}} this weapon utilizes 8×60mm caseless radioactive projectiles. This ammunition can come in a number of compositions, but the Covenant primarily employ an extremely toxic compound mined from a radioactive [[moon]] in the Sangheili's [[Urs system|home star system]],{{Ref/Reuse|EVG}} as well as several other locations in Covenant territory.{{Ref/Site|URL=https://forums.halowaypoint.com/yaf_postsm3003659_Catalog-Interaction.aspx#post3003659|Site=Halo Waypoint|Page=Catalog Interaction - Page 48|D=12|M=10|Y=2014}} The ''Vostu''-pattern carbine can fire this projectile at supersonic speeds,{{Ref/Reuse|ENCY}} when fired, the round, which is coated in a shielded material{{Ref/Reuse|EVG}} is accelerated to a speed anywhere from Mach 1 to Mach 5, traveling downrange at 2,296 feet per second.{{Ref/Reuse|EVG}} The round is powered along its entire flight path, consuming up to 50% of its total mass by the time it reaches its maximum effective range.{{Ref/Reuse|bnetcarbine}} The ''Vostu''-pattern carbine's ballistic round can stop a target at up to six hundred and fifty yards. It is believed that this round is based on technology used in the larger [[fuel rod]]s weapons.{{Ref/Reuse|ENCY}}
Against light armored targets, the rounds' supersonic speed and super-heated nature ensures armor penetration on either the first or second impact. Impacts to the flesh can vary dependent upon range and speed - a single round impacting flesh at close range will penetrate deep into the target, and can nick bone. The kinetic energy from the impact of a round at close range can knock back an individual.{{Ref/Anthology|HEvol|Story=Midnight in the Heart of Midlothian}} Two rounds that impact the same area at close range will pass through the target easily. Upon impact the round releases a toxic material into a victims bloodstream,{{Ref/Reuse|EVG}} in addition to radiation burns the victim suffers. The chance of survival of being hit from the ''Vostu''-pattern carbine is low. If the round has not struck a vital organ the victim only has a few minutes before the toxic chemicals kill the victim unless it is treated immediately.{{Ref/Reuse|EVG}}
[[File:H4 FUD Silva with Carbine.jpg|thumb|right|250px|[[Chyler Silva]] using a ''Vostu''-pattern carbine at the [[Corbulo Academy of Military Science]].]]
===Usage===
The ''Vostu''-pattern carbine served as one of the Covenant's primary medium to long-range weapons. It was frequently used by Sangheili of various ranks, though its most prominent use is among [[Kig-yar]] [[Kig-Yar Sniper|marksmen]], scouts, and trackers, who often utilized the weapon as an effective tool for sharpshooting and assassination.{{Ref/Reuse|ENCY}} After the [[Great Schism]], Jiralhanae infantry were often deployed with this weapon.{{Ref/Level|H3|Crow's Nest}} Though it was encountered as early as [[2526]],{{Ref/Film|H4FuD}} and was seen occasionally during the [[Human-Covenant War]],<ref>''Halo Wars''</ref> it was not properly cataloged by the [[Office of Naval Intelligence]] until [[2551]].{{Ref/Note|Id=Mosa|The ''[[Halo Encyclopedia (2022 edition)]]'' indicates that the ''[[Halo 4]]'' and ''[[Halo 2: Anniversary]]'' carbine is a {{Pattern|Mosa|carbine}}, despite the UNSC designating it as a Type-51 carbine like the ''Vostu''-pattern. However, this can be attributed to the UNSC's different classification standards when compared to the Covenant's.}}
==UNSC remarks==
*“So — it’s just their projectile weapons that we’ve figured out how to reload? I guess I’m cool with that.”
*“It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope.”
*“In my youth I used to board Olympus a couple o’ times a year—you see where I’m going with this? Yeah. That foxtrot gun is the size of my old board.”
*“Oh man! You really need to learn to recognize the symbols on top of the charger—and count your shots, too. First time I picked one up I just about brained myself when it ejected.”
*“Wish it was smaller; wish it had a proper stock—or at least a butt pad.”
*"Hey — don’t inhale immediately after the charger ejects. I heard that shit will give you [[Boren’s Syndrome]]."{{Ref/Note|There are no conclusive tests that indicate that the ''Vostu''-pattern carbine puts the user at risk for contracting Boren's syndrome.}}
==Non-canon and dubious canon appearances==
[[File:HTV-Homecoming-FavoriteWeapon.jpg|thumb|250px|A ''Vostu''-pattern carbine hung on the walls of [[Miranda Keyes/Silver|Dr. Keyes']] lab in ''[[Halo: The Television Series]]''.]]
===Silver Timeline===
{{Main|Silver Timeline}}
''Vostu''-pattern carbines are used by Covenant against humanity. One model was held in a display case in [[Miranda Keyes/Silver|Dr. Keyes']] lab.
==Gameplay==
===Advantages===
===Advantages===
The Type-51 Carbine, with its 2x zoom ability is an excellent ranged weapon. Its accuracy and performance in the field makes it a up front choice for infantry who are required to engage enemy infantry at medium range. Its fast rate of fire is useful against more heavily armored infantry is able to disable any type of infantry energy shield system including [[Jiralhanae Power Armor]], [[Jackal Point Defense Gauntlets]] or [[Stationary Shield Generators]]. The Type 51 Carbine also fits the role of a marksmen weapon, as it can be used to take out a target from medium range - this with the added bonus of low noise emission allows the carbine to perform multiple roles in the field.
The ''Vostu''-pattern carbine, with its zoom ability is an excellent medium-ranged weapon; its accuracy and performance in the field makes it a popular choice for infantry who are required to engage enemy infantry:
 
*The Carbine can kill a standard-shielded enemy in seven rounds.
*The Carbine's rate of fire is faster than any known mid-long range semi-automatic weapons of its class.
*The Carbine can disable any type of infantry energy shield system including [[Jiralhanae power armor]], [[Kig-Yar point defense gauntlet]]s or [[Covenant portable shield]]s.
*The Carbine's relative precision and low noise emission allows the carbine to perform multiple roles in the field; including designated marksman.


===Disadvantages===
===Disadvantages===
The Type-51's rounds give off a light green trail, giving away the position of the shooter, a trait similar to the [[Type-50 Sniper Rifle System|Type-50 Sniper Rifle System's]] trail. Its distinct sound at close to medium range may also attract the attention of nearby enemy infantry. Its firepower when compared to the human infantry counterpart the Battle Rifle, is weak, so it usually only gives an advantage to more skilled infantry. The Type-51, if fired too fast becomes inaccurate making it less likely for the shooter to take down a target. Its magazine is also relativity small and may not be enough and when faced with infantry with energy shielding will require almost an entire clip to eliminate the enemy.
The ballistic round gives off a light green trail, exposing the shooter's position, a weakness similar to the {{Pattern|Sulok|beam rifle}}. Its distinct sound at close to medium range may also attract the attention of nearby enemies. The ''Vostu''-pattern carbine's firepower, when compared with its UNSC counterpart, the Battle Rifle, is stronger, yet slightly less accurate, especially if fired too fast. The magazine is also relatively small and when faced with shielded enemies, the player usually requires an entire clip to eliminate the target unless they aims at weak spots on the armor or energy shield systems.


===Changes from Halo 2 to Halo 3===
===Changes between games===
*In ''Halo 2'', when you zoom in, the view is a group of seven hexagons melded into a honeycomb shape. In ''Halo 3'', four lines will separate from the center in addition to the hexagons, almost on the same plane as the reticule lines.
====Changes from ''Halo 2'' to ''Halo 3''====
*In ''Halo 2'', when the players uses the scope, the view is a group of seven hexagons melded into a honeycomb shape. In ''Halo 3'', four lines will separate from the center in addition to the hexagons, almost on the same plane as the reticle lines.
*In ''Halo 3'', the Carbine has a green patterned circle on top of the magazine indicator.
*In ''Halo 3'', the Carbine has a green patterned circle on top of the magazine indicator.
*Carbine ammo is much more abundant, double the amount usually given in Halo 2.
*Carbine ammo is much more abundant, double the amount usually given in Halo 2.
*Improved design, including more polygons and better textures.
*Improved design, including more polygons and better textures.
*New sound effects for the carbine.
*New sound effects for the carbine.
*The power has been reduced slightly from its ''Halo 2'' counterpart. It now takes ''eight'' shots to kill a fully-shielded opponent in multiplayer, presuming the last shot is to the head, as opposed to ''seven'' shots in ''Halo 2''.
*The power has been reduced slightly from its ''Halo 2'' counterpart. It now takes 8 shots to kill a fully-shielded opponent in multiplayer, presuming the last shot is to the head, as opposed to 7 shots in ''Halo 2''.
*In addition to the reduction in per-shot damage, the Carbine also starts with two spare magazines when found in multiplayer, whereas it only started with a single spare magazine in ''Halo 2'' multiplayer.
*In addition to the reduction in per-shot damage, the Carbine also starts with two spare magazines when found in multiplayer, whereas it only started with a single spare magazine in ''Halo 2'' multiplayer.
*Emits a small cloud of gas when reloading.
*Emits a small cloud of green gas and a soft hissing noise when reloading.


==Tactics==
==Trivia==
===Campaign===
*In the ''Halo 2'' and ''Halo 3'' instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. This is actually the number of rounds the Carbine's human equivalent, the Battle Rifle, has.
*In ''Halo 2'' because Brutes have very little head protection, a skilled player can take out three or four Brutes with one magazine or with one shot to the head when playing on easier difficulties. Its fast rate of fire is useful to shoot off a Brute's helmet and then shoot a Brute's head in less than a second.  
*In ''Halo 2,'' on the level ''Sacred Icon, ''there is a glitch where the player starts off with 78 spare rounds instead of the usual 72. However, if the player empties the magazine and then try and pick up Carbine ammo, the player will only be able to get a total of the usual 72 spare rounds.
*In ''Halo 3'', since Brutes have better armor, the above tactic is not as effective; however, due to the Carbine being an energy weapon ''and'' a projectile weapon, it is better at removing [[Brute Power Armor]] than the Battle Rifle.
**A number of Covenant Carbines have more spare ammo than normally allowed on the Halo 2 level Sacred Icon.
*As with the Battle Rifle, the Covenant Carbine will easily take down [[Unggoy|Grunts]] from close to far range. Simply aim for the head. However, if you aim for the body, it will take 4-6 shots, decreasing its effectiveness.
*On the ''Halo 2'' campaign level [[Gravemind (level)|Gravemind]], several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the [[UNSC Marine Corps|Marines]] in the detention block in Gravemind.
*If the Jackals are on patrol or have their back turned to you, simply aim for the head and pull the trigger, resulting in a one-hit kill. However, if in the middle of a firefight, you should run up towards the Jackal, melee it or shoot the exposed hand which should make it flinch and take away its shield for an instant, and kill it with a headshot. Carbine rounds will inflict damage on the Jackal's personal shield, causing the shield to collapse within 4-10 shots depending on the difficulty and providing you with a clear shot at their head. However, unlike with the plasma rifle, the damage done is not enough to actually collapse the shield with a reasonable amount of shots.
*If the player gives a shield-bearing Jackal a Carbine in ''Halo 2'' and then melee it, it will drop the Carbine and pull out a [[Plasma Pistol]]. This is done for the [[Jackals' unlimited Plasma Pistols|Unlimited Plasma Pistol]] Glitch.
*[[Jackal Snipers]] are relatively easier than normal Jackals due to the lack of shielding, however they can be still lethal as a single shot can kill you in Legendary. To avoid it firing on you, simply shoot it at the head.
*In ''Halo 2'', when reloaded, the Covenant Carbine's magazine will pop out but disappear almost immediately. In ''Halo 3'' they will fall on the floor and take a short while to disappear.
*Like the human sniper rifles in the Halo trilogy, the Covenant Carbine will leave a visible, green trail that gives away the position of the shooter. In dark or chaotic areas, this will help you determine where your enemies are.
*In the ''[[Halo Wars]]'' official strategy guide, the Covenant Carbine is called a "slug beam rifle", probably because it fires radioactive rounds at rather high velocities and at long ranges.
*Due to its power, you can combine the Carbine with a Plasma Pistol that takes out shields while the Carbine will finish your enemy off.
*The designer's idea of the ''Vostu''-pattern carbine self-ejecting the spent magazine might have come from the [[wikipedia:M1 Garand|WWII-era M1 Garand]]'s [[wikipedia: Clip (ammunition)|en-bloc clip]].
*In ''Halo 3: ODST'', the Carbine has a different firing sound, sounding much deeper than before. Also in ''Halo 3: ODST'', if fired long enough, like the rest of the weapons, the reticle will start moving up. This is likely the result of the player character being an Orbital Drop Shock Trooper, instead of a SPARTAN-II or Sangheili.
*The Carbine is arguably the best non-power weapon available in ''ODST''<nowiki>'s</nowiki> Firefight mode. This is due to both the removal of the Battle Rifle from the game and the Carbine's status as a headshot-capable energy weapon, which makes its rounds immune to the adverse effects of the Tilt Skull.
*The Carbine seen in ''Halo 4: Forward Unto Dawn'' appears to be the ''Halo 3'' iteration of the weapon, rather than the ''Halo 4'' version. This is likely because it is probably the same prop that [[WETA Workshop]] created for ''[[Halo: Landfall]]''.
*It is unknown why the ''Vostu''-pattern carbine is designated as a carbine despite its length being greater than most Covenant "rifles" and its use as a marksman weapon.


===Multiplayer===
==Gallery==
*The Carbine's magazine, though holding half as much ammo than the Battle Rifle, will last longer because the Battle Rifle fires in bursts of three, emptying a magazine with twelve pulls of the trigger. The Carbine fires one round at a time, requiring eighteen pulls of the trigger to empty a magazine.
{{Linkbox|gallery=yes}}
*This is a better choice over the Battle Rifle when you want to ride in the passenger seat of a vehicle. Since you are unable to scope in a vehicle, the Battle Rifle's spread would cause many rounds to miss its target. A Carbine is not severely affected by this problem.
===Developmental images===
*Combine the Carbine with a Battle Rifle can continue your blitzkrieg, when you run low on ammo in one weapon, switch to the other.
<gallery>
*The Carbine, when used correctly, can take down an enemy slightly faster than a Battle Rifle. However, it requires more aim, taking at least seven shots to the head in Multiplayer. Damage done by the Carbine is slightly lower than that of the Battle Rifle, but it fires about twice as fast, making it almost as effective. Experienced players would prefer the Carbine over the Battle Rifle because of the constant shifting of aim required.
File:Covenant Carbine render.png|An early render of the Covenant Carbine for ''[[Halo 2]]''.
*Regardless of whether you play campaign or multiplayer in ''Halo 3'', the Carbine is in fact less accurate at long range than the Battle Rifle. You can see this very easily in [[Sierra 117]], after you clear out the Sniper Alley, as [[Sgt. Johnson]] says "C'mon, you dumb apes". There are a number of Jackal Snipers in that area. Killing them at range is better done with the Battle Rifle than the Carbine due the Carbine's inability to fire perfectly straight like the Battle Rifle.  Covenant AI seem unaffected by this phenomenon.
File:MMO Carbines.jpg|Carbine variants, as they were intended to appear in the [[Titan (canceled game)|cancelled ''Halo'' MMO]].
</gallery>
===''Halo 2''===
<gallery>
File:H2-T51Carbine-Gameplay.png|First-person view of the ''Vostu''-pattern carbine.
File:H2 Covenant Supply Case Trio.jpg|A Covenant supply cache holding several ''Vostu''-pattern carbine.
File:CovenantCarbine-Halo2.png|The final in-game profile view of the ''Vostu''-pattern carbine.
File:H2-T51CovCarbine-Scope.jpg|View through the ''Vostu''-pattern carbine's scope.
</gallery>


==UNSC Remarks==
===''Halo 3''===
*“So — it’s just their projectile weapons that we’ve figured out how to reload? I guess I’m cool with that.
<gallery>
*“It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope.
File:Landfall CovenantCarbine Prop Photo 1.jpg|A photo of the carbine prop built by [[WETA Workshop]] for ''[[Halo: Landfall]]''.
*“In my youth I used to board Olympus a couple o’ times a year—you see where I’m going with this? Yeah. That foxtrot gun is the size of my old board.
File:Landfall CovenantCarbine Prop Photo 2.jpg|Another photo of WETA's carbine prop.
*“Oh man! You really need to learn to recognize the symbols on top of the charger—and count your shots, too. First time I picked one up I just about brained myself when it ejected.
File:H3-T51CovenantCarbine-FirstPerson.jpg|A player attacks a Spartan with a carbine in the ''[[Halo 3 Beta]]''.
*“Wish it was smaller; wish it had a proper stock—or at least a butt pad.
File:CarbineStudy.jpg|Turnaround reference of the carbine.
*"Hey — don’t inhale immediately after the charger ejects. I heard that shit will give you [[Boren’s Syndrome]]." (There are no conclusive tests that indicate that the Type 51-Carbine put the user at risk for contracting Boren's syndrome.)
File:Carbine Ammo.jpg|Reference of the ammunition.
File:H3 CARB MAG REF.jpg|Turnaround reference of the magazine for the carbine (low resolution).
File:H3carbine.jpg|Blueprint of the carbine.
File:H3-CovenantCarbine-AngleSide.png|An angled side view of the carbine.
File:H3 Covenant Carbine angle.jpg|The ''Vostu''-pattern carbine.
File:HTMCC-H3 BruteMajors&Carbines.png|Two Jiralhanae Majors wielding carbines.
File:H3-JackalSniper-T51Carbine-Shot.jpg|A carbine round being fired by a Jackal Sniper.
File:Halo-3-20070923023555552.jpg|First-person view of the carbine in the campaign.
File:Halo3 123445999 Full.jpg|View through the carbine's scope.
</gallery>


==Trivia==
===Other===
*In the ''Halo 2'' and ''Halo 3'' instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. Ironically, this is the number of rounds the Carbine's human equivalent, the Battle Rifle, has.
<gallery>
*The green ring on the end of the magazine is an ammo indicator and is effective when you need to keep your focus on the actual battle.
File:HTV-Halo-Kaicarbine.png|Kai-125 using a carbine in ''[[Halo: The Television Series Season Two]]''.
*In ''Halo 2,'' on the level ''Sacred Icon, ''there is a glitch where you start off with 78 spare rounds instead of the usual 72. However, if you empty the magazine and then try and pick up Carbine ammo, you will only be able to get a total of the usual 72 spare rounds.
</gallery>
*If you give a shield-bearing Jackal a Carbine in Halo 2 and then melee it, it will drop the Carbine and pull out a [[Plasma Pistol]]. This is done for the [[Unlimited Plasma Pistol]] Glitch.
{{Clear}}
*If you give a shield-bearing Jackal a Carbine in ''Halo 2'', it will hold both the Carbine and its shield in either hand, and the Carbine will protrude from the shield in an erratic manner.
*In ''Halo 2'', when you reload, the magazine will pop out but disappear almost immediately. In ''Halo 3'' they will fall on the floor and take a short while to disappear.
*In the level {{Levelname|Gravemind}}, several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the [[UNSC Marine Corps|Marines]] in the detention block in Gravemind.
*In the [[Halo Wars]] official strategy guide, the Covenant Carbine is called a "slug beam rifle", probably because it fires radioactive rounds at rather high velocities and at long ranges.
*The designer's idea of the Type-51 self-ejecting the spent magazine might have come from the [[wikipedia:M1 Garand|WWII-era M1 Garand]]'s [[wikipedia: Clip (ammunition)|en-bloc clip]].
*In Halo 3: ODST, the Carbine has a different firing sound, sounding much deeper than before.
*The Carbine is arguably the best non-power weapon available in ODST's Firefight mode. This is due to both the removal of the Battle Rifle from the game and the Carbine's status as a headshot-capable energy weapon, which makes its rounds immune to the adverse effects of the Tilt Skull.
*The portion of the clip that faces the player resembles a smiley face with a gap in the mouth.
*The Covenant Carbine will not return in [[Halo Reach]], as it is replaced by the [[Needle Rifle]], which shares a few similarities with it but fires needles instead and explodes if supercombined (3 shoots needed whit the shields down).


==Gallery==
==List of appearances==
<gallery widths="150" orientation="landscape">
*''[[Halo 2]]'' {{1st}}
File:CarbineStudy.jpg|A study of the Carbine.
*''[[Halo: Uprising]]''
File:Carbine Ammo.jpg|A study of the Carbines magazine and ammunition.
*''[[Halo 3]]''
File:Plasma Carbine Halo 3.jpg|A Covenant Carbine firing, with light emitting from it, caused by its gas projectiles.
*''[[Halo Wars]]''
File:H2 covweaponcache.jpg|A Covenant supply cache holding several Carbines.
*''[[Halo: Helljumper]]''
File:Carbine render.jpg|The early render of the Covenant Carbine for Halo 2.
*''[[Halo 3: ODST]]''
File:H3 Covenant Carbine angle.jpg|Halo 3 Carbine.
*''[[Halo Legends]]''
File:1179249534.jpg|A player attacks a Spartan with a Carbine on Halo 3 Beta.
**''[[Prototype]]''
File:1179249569.jpg|A player enters the fray with the Carbine on Halo 3 Beta.
**''[[The Package (animated short)|The Package]]''
File:1659326241 22c84405c2 o.jpg|A Carbine round being fired by a Jackal Sniper.
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
</gallery>
**''[[Headhunters (short story)|Headhunters]]''
**''[[Midnight in the Heart of Midlothian]]
**''[[The Return]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo: Broken Circle]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Shadows of Reach]]''
**''[[Sacrifice]]''
*''[[Halo: The Television Series Season One]]''
**''[[Homecoming (TV Series)|Homecoming]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Halo (TV Series)|Halo]]''


==Notes==
{{Ref/Notes}}
==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
{{Covenant Weapons}}


[[Category:Held Weapons]]
{{Covenant rifles}}
[[Category:Weapons]]
[[Category:Covenant infantry weapons]]
[[Category:Covenant Weapons]]
[[Category:Small arms]]

Latest revision as of 04:14, July 19, 2024

This article is about the variant in Halo 2 and Halo 3. For the model introduced in Halo 4, see Mosa-pattern carbine.
Vostu-pattern carbine
CovenantCarbine-Halo2.pngHalo3-CovenantCarbine-Profile.png
Production overview

Manufacturer:

Iruiru Armory[1][2]

Model series:

Vostu-pattern

Type:

Carbine

Specifications

Length:

127.1 centimetres (50.0 in)[1][2]

  • Barrel: 58.67 centimetres (23.10 in)[3]

Width:

15.2 centimetres (6.0 in)[4]

Height:

44.9 centimetres (17.7 in)[4]

Weight:

  • Empty: 7 kilograms (15 lb)[3]
  • Loaded: 8.8 kilograms (19 lb)[3]

Ammunition type:

8×60mm caseless radioactive projectiles[2]

Feed system:

18 round magazine[2][3]

Operation:

recoil-operated, charger-fed[3]

Muzzle velocity:

700 m/s (2296 f/s)[3]

Effective range:

600 metres (2,000 ft)[1][3]

Service history

In service:

Human-Covenant War
Great Schism
Post-Covenant War conflicts

 

"It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope."
— Anonymous serviceman

The Vostu-pattern Carbine,[2] (UNSC Type classification: Type-51 Carbine, T-51 C),[5] and known as the Covenant Carbine, is a midrange weapon that was created by the Sangheili and commonly used by Covenant marksmen.[2]

Overview[edit]

Design details[edit]

Manufactured by Iruiru Armory, the design of the Vostu-pattern carbine has its origins among the Sangheili, with a heritage that stretches back to marksman rifles used in conflicts on Sanghelios millennia ago.[1] Unlike the newer Mosa-pattern carbine, the Vostu-pattern carbine's design was intentionally adapted for use by other species, featuring native link integration. The Vostu-pattern carbine is semi-automatic, recoil-operated and charger-fed. Additionally, it features an optic with 2x magnification. The weapon's cylindrical magazine holds 18 rounds,[1][3][2] and also provides indication of number of rounds left in the magazine by utilizing a holographic display.[1] The back end of the weapon contains two circular openings, the forward one is the weapon's hand guard and the area in front of it is where the weapon's trigger is located. On the weapon's top rail is the magazine well and ammunition chamber,[1] next to it is a hammer like device which springs back when the weapon is fired. The forward part of the weapon contains the Vostu-pattern carbine's barrel, which controls the rapid acceleration of the projectile out at a high velocity.[3]

Ammunition[edit]

The Vostu-pattern carbine marks itself as unique among Covenant firearms by its ammunition. Rather than using plasma, which can be inaccurate, noisy, and slow at long range,[5] this weapon utilizes 8×60mm caseless radioactive projectiles. This ammunition can come in a number of compositions, but the Covenant primarily employ an extremely toxic compound mined from a radioactive moon in the Sangheili's home star system,[1] as well as several other locations in Covenant territory.[6] The Vostu-pattern carbine can fire this projectile at supersonic speeds,[5] when fired, the round, which is coated in a shielded material[1] is accelerated to a speed anywhere from Mach 1 to Mach 5, traveling downrange at 2,296 feet per second.[1] The round is powered along its entire flight path, consuming up to 50% of its total mass by the time it reaches its maximum effective range.[3] The Vostu-pattern carbine's ballistic round can stop a target at up to six hundred and fifty yards. It is believed that this round is based on technology used in the larger fuel rods weapons.[5]

Against light armored targets, the rounds' supersonic speed and super-heated nature ensures armor penetration on either the first or second impact. Impacts to the flesh can vary dependent upon range and speed - a single round impacting flesh at close range will penetrate deep into the target, and can nick bone. The kinetic energy from the impact of a round at close range can knock back an individual.[7] Two rounds that impact the same area at close range will pass through the target easily. Upon impact the round releases a toxic material into a victims bloodstream,[1] in addition to radiation burns the victim suffers. The chance of survival of being hit from the Vostu-pattern carbine is low. If the round has not struck a vital organ the victim only has a few minutes before the toxic chemicals kill the victim unless it is treated immediately.[1]

Halo 4: Forward Unto Dawn screenshot
Chyler Silva using a Vostu-pattern carbine at the Corbulo Academy of Military Science.

Usage[edit]

The Vostu-pattern carbine served as one of the Covenant's primary medium to long-range weapons. It was frequently used by Sangheili of various ranks, though its most prominent use is among Kig-yar marksmen, scouts, and trackers, who often utilized the weapon as an effective tool for sharpshooting and assassination.[5] After the Great Schism, Jiralhanae infantry were often deployed with this weapon.[8] Though it was encountered as early as 2526,[9] and was seen occasionally during the Human-Covenant War,[10] it was not properly cataloged by the Office of Naval Intelligence until 2551.[Note 1]

UNSC remarks[edit]

  • “So — it’s just their projectile weapons that we’ve figured out how to reload? I guess I’m cool with that.”
  • “It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope.”
  • “In my youth I used to board Olympus a couple o’ times a year—you see where I’m going with this? Yeah. That foxtrot gun is the size of my old board.”
  • “Oh man! You really need to learn to recognize the symbols on top of the charger—and count your shots, too. First time I picked one up I just about brained myself when it ejected.”
  • “Wish it was smaller; wish it had a proper stock—or at least a butt pad.”
  • "Hey — don’t inhale immediately after the charger ejects. I heard that shit will give you Boren’s Syndrome."[Note 2]

Non-canon and dubious canon appearances[edit]

Needlergang
A Vostu-pattern carbine hung on the walls of Dr. Keyes' lab in Halo: The Television Series.

Silver Timeline[edit]

Main article: Silver Timeline

Vostu-pattern carbines are used by Covenant against humanity. One model was held in a display case in Dr. Keyes' lab.

Gameplay[edit]

Advantages[edit]

The Vostu-pattern carbine, with its 2× zoom ability is an excellent medium-ranged weapon; its accuracy and performance in the field makes it a popular choice for infantry who are required to engage enemy infantry:

  • The Carbine can kill a standard-shielded enemy in seven rounds.
  • The Carbine's rate of fire is faster than any known mid-long range semi-automatic weapons of its class.
  • The Carbine can disable any type of infantry energy shield system including Jiralhanae power armor, Kig-Yar point defense gauntlets or Covenant portable shields.
  • The Carbine's relative precision and low noise emission allows the carbine to perform multiple roles in the field; including designated marksman.

Disadvantages[edit]

The ballistic round gives off a light green trail, exposing the shooter's position, a weakness similar to the Sulok-pattern beam rifle. Its distinct sound at close to medium range may also attract the attention of nearby enemies. The Vostu-pattern carbine's firepower, when compared with its UNSC counterpart, the Battle Rifle, is stronger, yet slightly less accurate, especially if fired too fast. The magazine is also relatively small and when faced with shielded enemies, the player usually requires an entire clip to eliminate the target unless they aims at weak spots on the armor or energy shield systems.

Changes between games[edit]

Changes from Halo 2 to Halo 3[edit]

  • In Halo 2, when the players uses the scope, the view is a group of seven hexagons melded into a honeycomb shape. In Halo 3, four lines will separate from the center in addition to the hexagons, almost on the same plane as the reticle lines.
  • In Halo 3, the Carbine has a green patterned circle on top of the magazine indicator.
  • Carbine ammo is much more abundant, double the amount usually given in Halo 2.
  • Improved design, including more polygons and better textures.
  • New sound effects for the carbine.
  • The power has been reduced slightly from its Halo 2 counterpart. It now takes 8 shots to kill a fully-shielded opponent in multiplayer, presuming the last shot is to the head, as opposed to 7 shots in Halo 2.
  • In addition to the reduction in per-shot damage, the Carbine also starts with two spare magazines when found in multiplayer, whereas it only started with a single spare magazine in Halo 2 multiplayer.
  • Emits a small cloud of green gas and a soft hissing noise when reloading.

Trivia[edit]

  • In the Halo 2 and Halo 3 instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. This is actually the number of rounds the Carbine's human equivalent, the Battle Rifle, has.
  • In Halo 2, on the level Sacred Icon, there is a glitch where the player starts off with 78 spare rounds instead of the usual 72. However, if the player empties the magazine and then try and pick up Carbine ammo, the player will only be able to get a total of the usual 72 spare rounds.
    • A number of Covenant Carbines have more spare ammo than normally allowed on the Halo 2 level Sacred Icon.
  • On the Halo 2 campaign level Gravemind, several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the Marines in the detention block in Gravemind.
  • If the player gives a shield-bearing Jackal a Carbine in Halo 2 and then melee it, it will drop the Carbine and pull out a Plasma Pistol. This is done for the Unlimited Plasma Pistol Glitch.
  • In Halo 2, when reloaded, the Covenant Carbine's magazine will pop out but disappear almost immediately. In Halo 3 they will fall on the floor and take a short while to disappear.
  • In the Halo Wars official strategy guide, the Covenant Carbine is called a "slug beam rifle", probably because it fires radioactive rounds at rather high velocities and at long ranges.
  • The designer's idea of the Vostu-pattern carbine self-ejecting the spent magazine might have come from the WWII-era M1 Garand's en-bloc clip.
  • In Halo 3: ODST, the Carbine has a different firing sound, sounding much deeper than before. Also in Halo 3: ODST, if fired long enough, like the rest of the weapons, the reticle will start moving up. This is likely the result of the player character being an Orbital Drop Shock Trooper, instead of a SPARTAN-II or Sangheili.
  • The Carbine is arguably the best non-power weapon available in ODST's Firefight mode. This is due to both the removal of the Battle Rifle from the game and the Carbine's status as a headshot-capable energy weapon, which makes its rounds immune to the adverse effects of the Tilt Skull.
  • The Carbine seen in Halo 4: Forward Unto Dawn appears to be the Halo 3 iteration of the weapon, rather than the Halo 4 version. This is likely because it is probably the same prop that WETA Workshop created for Halo: Landfall.
  • It is unknown why the Vostu-pattern carbine is designated as a carbine despite its length being greater than most Covenant "rifles" and its use as a marksman weapon.

Gallery[edit]

Developmental images[edit]

Halo 2[edit]

Halo 3[edit]

Other[edit]

List of appearances[edit]

Notes[edit]

  1. ^ The Halo Encyclopedia (2022 edition) indicates that the Halo 4 and Halo 2: Anniversary carbine is a Mosa-pattern carbine, despite the UNSC designating it as a Type-51 carbine like the Vostu-pattern. However, this can be attributed to the UNSC's different classification standards when compared to the Covenant's.
  2. ^ There are no conclusive tests that indicate that the Vostu-pattern carbine puts the user at risk for contracting Boren's syndrome.

Sources[edit]