Midship: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
{{Multiplayer map infobox | |||
|name=Midship | |name=Midship | ||
|image=[[ | |image=[[File:H2 Midship.jpg|300px]] | ||
|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|location=[[Pious Inquisitor]] above [[Earth]] | |devname=<code>midship</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\midship\midship.scenario}} | ||
|terrain=Covenant | |map= | ||
| | |location=''[[Pious Inquisitor]]'', above [[Earth]] | ||
|terrain=Covenant ship | |||
|symmetry=Symmetrical | |||
|playernumber=2-8 | |||
| | |||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[King of the Hill]] | *[[King of the Hill]] | ||
*[[Oddball]] | *[[Oddball]] | ||
| | *[[Capture the Flag]] | ||
*[[Assault]] | |||
|pagegamelabel=H2 | |||
}} | }} | ||
{{Article quote|Don't let its luxury fool you - the [[Pious Inquisitor]] is one of the fastest ships in the Covenant fleet.}} | |||
'''Midship''' is a [[multiplayer]] map in ''[[Halo 2]]''. It was remade as [[Heretic]] for ''[[Halo 3]]'', had the spiritual successor [[Zealot (map)|Zealot]] in ''[[Halo: Reach]]'', and [[Truth (level)|Truth]] in ''[[Halo 5: Guardians]]'' as a homage.<ref>[https://youtu.be/krQ3QHRDmKk '''Youtube''': ''The Sprint: Episode 1 "Balance"'']</ref> | |||
=Summary= | ==Summary== | ||
Midship is a small map, ideal for duels and small free-for-all games. Although not exactly symmetrical, it is considered to be a symmetrical map, due to the fact that the asymmetrical sections are equal distances from each base. Midship prominently features the purple/pink color combination of most [[Covenant]] architecture. | |||
It is generally agreed upon that this is an excellent map to play [[Oddball]], its variants, or a [[Type-1 energy sword|swords]] or [[M90 shotgun|shotguns]]-only free-for-all. | |||
Midship features a luxurious bridge and has many hidden sniping locations. Having a large number of players on this map makes camping increasingly difficult, which typically results in a more enjoyable playing experience. | |||
==Overview== | |||
===Territories=== | |||
==Territories== | |||
*Center | *Center | ||
*Planetside Deck | *Planetside Deck | ||
Line 42: | Line 36: | ||
*Walkway | *Walkway | ||
==Tactics== | ===Tactics=== | ||
# The narrow beams on the center of the very top, middle structure can be climbed on. This is useful for hiding and performing surprise attacks with the sword, as it is a very uncommon place to hide. | #The narrow beams on the center of the very top, middle structure can be climbed on. This is useful for hiding and performing surprise attacks with the sword, as it is a very uncommon place to hide. | ||
# | #There are a total of six (three pairs) explosive containers. Use them to your advantage. | ||
#Although this map is mostly close-range, the [[BR55 battle rifle|battle rifle]] and [[Vostu-pattern carbine|carbine]] are useful too. | |||
#This is also a good place for sticking. Players can stick each other from far quite easily, and it features many [[Anskum-pattern plasma grenade|plasma grenades]]. | |||
===Glitches=== | |||
It is possible to get out of the map. For this, you need two players, one with an energy sword. You need both players on the left side of the Carbine Tower. Have one person walk into the curved wall towards the middle of the level. The person with the energy sword should be near the pillar. Slowly move out and then lunge at the other person. This will send you through the ground and outside into space where you will usually die. | |||
There is another way to get out by using two players, one with an energy sword. Have one player stand against the corner, then the other in front with the sword. The first player must throws a plasma grenade out and not stick the second player. Then the second player must lunge and kill the first player. The grenade will explode in the background, and the first player will be blown out of the ship. | |||
A little known glitch makes it possible to commit suicide with barely more than a piece of metal. Firstly, shoot one of the gravity lift generators, until a panel explodes and one of the metal pieces flies off. Make sure the curve is facing up. Then jump up and down rapidly on the metal. If it doesn't work, try jumping on a different part of the metal plate. If successful, your shields should show damage, or you will die. | |||
There is also a funny way to die in this level. On one of the sides, there are two low energy shields. You can fall through said shields and doing so will either cause your body to jerk erratically or will stretch out one of your limbs. | |||
It is possible to collapse the bridge in the center. Apparently, when 16 players jump repeatedly on the bridge, it will eventually fall. | |||
==Production notes== | |||
*Midship was the first multiplayer map to be designed for ''Halo 2''.<ref name="RTX">[https://www.youtube.com/watch?v=qQQbGq8TnR8&list=UU7NCg0venpKJg3kuJojKlbQ&index=3 '''YouTube''': ''Halo: The Master Chief Collection Panel - RTX 2014'']</ref> During early ''Halo 2'' development, [[Max Hoberman]] attempted to design the "absolutely smallest map possible" and came up with several designs, naming the map "Cyclone".<ref>[https://twitter.com/MaxHoberman/status/1085856052678180864 Max Hoberman on Twitter] - ''Here's one I had forgotten - a Halo 2 original multiplayer map that I cut at paper design. Meet Cyclone, an exercise to design the absolutely smallest map possible.''</ref> Cyclone was eventually cut, however, and Midship created from it.<ref>[https://twitter.com/MaxHoberman/status/1086010059895857155 Max Hoberman on Twitter] - ''I didn't think it would work - too small. Was intended for 2-4 players. Scrapped this and came up with Midship instead.''</ref> | |||
== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
<gallery> | |||
File:HMCC H2 Midship Map.png|Midship Map. | |||
File:H2_Cyclone_1.jpg|Design documentation for "Cyclone". | |||
File:H2_Cyclone_2.jpg|Design documentation for "Cyclone". | |||
File:H2_Midship_Layout_1.jpg|The first design sketch for the final version of Midship, designed for 2v2. | |||
File:H2_Midship_Layout_2.jpg|The second design sketch for the final version of Midship. | |||
File:H2 Midship Layout 3.jpg|Final layout for Midship. | |||
File:H2_Midship_DesignDoc.jpg|Final design document for Midship. | |||
File:H2 Midship Duel.jpg|Two Spartans parrying energy swords on the map. | |||
File:H2 Midship FP.jpg|Dual-wielding an SMG and a Plasma Rifle on the map. | |||
File:H2 Midship BruteShot.jpg|A player holding a [[Brute Shot]] in the midst of a battle on the map. | |||
</gallery> | |||
{{ | ==Sources== | ||
{{Ref/Sources}} | |||
{{Levels|H2|mode=yes}} | |||
Latest revision as of 17:17, October 26, 2024
Midship | |
---|---|
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Location: |
Pious Inquisitor, above Earth |
Gameplay overview | |
Terrain: |
Covenant ship |
Map layout: |
Symmetrical |
Recommended number of players: |
2-8 |
Recommended gametype(s): |
|
“ | Don't let its luxury fool you - the Pious Inquisitor is one of the fastest ships in the Covenant fleet. | ” |
Midship is a multiplayer map in Halo 2. It was remade as Heretic for Halo 3, had the spiritual successor Zealot in Halo: Reach, and Truth in Halo 5: Guardians as a homage.[2]
Summary[edit]
Midship is a small map, ideal for duels and small free-for-all games. Although not exactly symmetrical, it is considered to be a symmetrical map, due to the fact that the asymmetrical sections are equal distances from each base. Midship prominently features the purple/pink color combination of most Covenant architecture.
It is generally agreed upon that this is an excellent map to play Oddball, its variants, or a swords or shotguns-only free-for-all.
Midship features a luxurious bridge and has many hidden sniping locations. Having a large number of players on this map makes camping increasingly difficult, which typically results in a more enjoyable playing experience.
Overview[edit]
Territories[edit]
- Center
- Planetside Deck
- Moonside Deck
- Batteries
- Walkway
Tactics[edit]
- The narrow beams on the center of the very top, middle structure can be climbed on. This is useful for hiding and performing surprise attacks with the sword, as it is a very uncommon place to hide.
- There are a total of six (three pairs) explosive containers. Use them to your advantage.
- Although this map is mostly close-range, the battle rifle and carbine are useful too.
- This is also a good place for sticking. Players can stick each other from far quite easily, and it features many plasma grenades.
Glitches[edit]
It is possible to get out of the map. For this, you need two players, one with an energy sword. You need both players on the left side of the Carbine Tower. Have one person walk into the curved wall towards the middle of the level. The person with the energy sword should be near the pillar. Slowly move out and then lunge at the other person. This will send you through the ground and outside into space where you will usually die. There is another way to get out by using two players, one with an energy sword. Have one player stand against the corner, then the other in front with the sword. The first player must throws a plasma grenade out and not stick the second player. Then the second player must lunge and kill the first player. The grenade will explode in the background, and the first player will be blown out of the ship.
A little known glitch makes it possible to commit suicide with barely more than a piece of metal. Firstly, shoot one of the gravity lift generators, until a panel explodes and one of the metal pieces flies off. Make sure the curve is facing up. Then jump up and down rapidly on the metal. If it doesn't work, try jumping on a different part of the metal plate. If successful, your shields should show damage, or you will die.
There is also a funny way to die in this level. On one of the sides, there are two low energy shields. You can fall through said shields and doing so will either cause your body to jerk erratically or will stretch out one of your limbs.
It is possible to collapse the bridge in the center. Apparently, when 16 players jump repeatedly on the bridge, it will eventually fall.
Production notes[edit]
- Midship was the first multiplayer map to be designed for Halo 2.[3] During early Halo 2 development, Max Hoberman attempted to design the "absolutely smallest map possible" and came up with several designs, naming the map "Cyclone".[4] Cyclone was eventually cut, however, and Midship created from it.[5]
Gallery[edit]
Browse more images in this article's gallery page. |
A player holding a Brute Shot in the midst of a battle on the map.
Sources[edit]
- ^ Halo 2 Editing Kit, game file
H2EK\tags\scenarios\multi\midship\midship.scenario
- ^ Youtube: The Sprint: Episode 1 "Balance"
- ^ YouTube: Halo: The Master Chief Collection Panel - RTX 2014
- ^ Max Hoberman on Twitter - Here's one I had forgotten - a Halo 2 original multiplayer map that I cut at paper design. Meet Cyclone, an exercise to design the absolutely smallest map possible.
- ^ Max Hoberman on Twitter - I didn't think it would work - too small. Was intended for 2-4 players. Scrapped this and came up with Midship instead.
|