Gameplay

Assault Rifle (gameplay): Difference between revisions

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m (→‎Halo Infinite: Added reload and tactical reload)
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{{Title|Assault Rifle}}
{{Status|Gameplay}}
{{Status|Gameplay}}
{{Notice/Gameplay}}
{{Notice/Gameplay}}
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|tier=Tier-1 [[Loadout weapon]]
|tier=Tier-1 [[Loadout weapon]]
|class=[[Weapon_class#Assault_rifle|Assault rifle]]
|class=[[Weapon_class#Assault_rifle|Assault rifle]]
|type=[[File:HI Kinetic.png|x20px]] [[Kinetic|Kinetic weapon]]
|type=[[Kinetic|Kinetic weapon]]
|mode=Automatic
|mode=Automatic
|range=Close to medium
|range=Close to medium
|counterparts=
|counterparts=
;[[Human]] ([[United Nations Space Command|UNSC]]): ([[Silenced SMG|Silenced]]) [[SMG]]
;[[Human]] ([[United Nations Space Command|UNSC]]): [[MA5K Avenger|Avenger]]<br>([[Silenced SMG|Silenced]]) [[SMG]]
;[[Covenant]]: [[Needler]]<br>[[Plasma Repeater]]<br>([[Brute Plasma Rifle|Brute]]) [[Plasma Rifle]]<br>[[Storm Rifle]]<br>[[Spiker]]
;[[Covenant]]: [[Needler]]<br>[[Plasma Repeater]]<br>([[Brute Plasma Rifle|Brute]]) [[Plasma Rifle]]<br>[[Storm Rifle]]<br>[[Spiker]]
;[[Banished]]: [[Pulse Carbine]]
;[[Banished]]: [[Pulse Carbine]]
Line 36: Line 37:
|hovariants=
|hovariants=
|h5reqvariants=
|h5reqvariants=
|hinfvariants=[[MA40 Longshot]]{{Ref/Game|Id=longshot|HINF|[[Forge]] - MA40 Longshot description|Quote=Precision MA40 with improved long-range performance.}}
|hinfvariants=
|scopes=
|scopes=
|attachments=
|attachments=
Line 62: Line 63:
|dmgtype=<code>assault rifle\bullet</code>
|dmgtype=<code>assault rifle\bullet</code>
|projspeed=324 [[world unit|wu]]/s
|projspeed=324 [[world unit|wu]]/s
|hitscan=10.8 [[world unit|wu]]
|maxrange=40 [[world unit|wu]]
|maxrange=40 [[world unit|wu]]
|rof=15 rounds per second
|rof=15 rounds per second
Line 72: Line 74:
}}
}}
{{Main|First-person shooter}}
{{Main|First-person shooter}}
{{Expand-section}}


===[[Campaign]]===
===[[Campaign]]===
Line 93: Line 94:
|dmgtype=<code>bullet_slow</code>
|dmgtype=<code>bullet_slow</code>
|projspeed=80 [[world unit|wu]]/s
|projspeed=80 [[world unit|wu]]/s
|hitscan=~2.67 [[world unit|wu]]
|maxrange=40 [[world unit|wu]]
|maxrange=40 [[world unit|wu]]
|rof=10 rounds per second
|rof=10 rounds per second
Line 124: Line 126:
|dmgtype=<code>bullet_slow</code>
|dmgtype=<code>bullet_slow</code>
|projspeed=3000 [[world unit|wu]]/s
|projspeed=3000 [[world unit|wu]]/s
|hitscan=200 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|rof=10 rounds per second
|rof=10 rounds per second
Line 154: Line 157:
|dmgtype=<code>bullet_slow</code>
|dmgtype=<code>bullet_slow</code>
|projspeed=1500 [[world unit|wu]]/s
|projspeed=1500 [[world unit|wu]]/s
|hitscan=100 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|rof=10 rounds per second
|rof=10 rounds per second
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{{Clear}}
{{Clear}}


==''Halo 2: Anniversary'' Multiplayer==
==''Halo 2: Anniversary'' multiplayer==
{{Infobox/Weapon/Gameplay
{{Infobox/Weapon/Gameplay
|name=Assault Rifle
|name=Assault Rifle
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|dmgtype=<code>bullet_slow</code>
|dmgtype=<code>bullet_slow</code>
|projspeed=1500 [[world unit|wu]]/s
|projspeed=1500 [[world unit|wu]]/s
|hitscan=50 [[world unit|wu]]
|maxrange=75 [[world unit|wu]]
|maxrange=75 [[world unit|wu]]
|rof=10 rounds per second
|rof=10 rounds per second
Line 220: Line 225:
|dmgtype=<code>bullet_slow</code>
|dmgtype=<code>bullet_slow</code>
|projspeed=1500 [[world unit|wu]]/s
|projspeed=1500 [[world unit|wu]]/s
|hitscan=50 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|rof=Default: 10 rounds per second
|rof=Default: 10 rounds per second
Line 272: Line 278:
|mode=
|mode=
|counterparts=
|counterparts=
;[[Human]] ([[United Nations Space Command|UNSC]]): [[MA5K Avenger]]
;[[Banished]]: [[Needler]]<br>[[Pulse Carbine]]
;[[Banished]]: [[Needler]]<br>[[Pulse Carbine]]
;[[Forerunner]]: [[Sentinel Beam]]
;[[Forerunner]]: [[Sentinel Beam]]
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|dmgtype=[[Kinetic]]
|dmgtype=[[Kinetic]]
|projspeed=360 [[world unit|wu]]/s
|projspeed=360 [[world unit|wu]]/s
|hitscan=12 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|rof=12 rps (720 rpm)
|rof=12 rounds per second
|spread=~0.573 to ~2.3 degrees<br>(~0.573 degrees min error)
|spread=SP: ~0.35 to ~2.1 degrees<br>(~0.15 to ~0.75 degrees min error)
{{Clear}}
MP: ~0.25 to ~1.3 degrees<br>(~0.25 degrees min error)
|mag=36
|mag=36
|maxammo=216 rounds (6 magazines)
|maxammo=216 rounds (6 magazines)
|zoom=1.4x magnification
|zoom=1.4x magnification
|reload=2s
|tactreload=1.5s
|melee=SP: <code>strike_melee</code>
|melee=SP: <code>strike_melee</code>
{{Clear}}
{{Clear}}
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|tagname=<code>assault_rifle</code>
|tagname=<code>assault_rifle</code>
|hinfvariants=
|hinfvariants=
*[[MA40 Longshot]]
*[[MA40 Longshot]]{{Ref/Game|Id=longshot|HINF|[[Forge]] - MA40 Longshot description|Quote=Precision MA40 with improved long-range performance.}}
}}
}}


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===Multiplayer===
===Multiplayer===
{{Expand-section}}
{{Expand-section}}
{| class="wikitable"
|+ Kill Times
|-
! Type || Damage || TTK || Combo
|-
! Head
| ? || 1.25s || 12 body + 3 head
|-
! Body
| ? || 1.67s || 20 body
|-
! Melee
| ? || ? || ?
|+ Reload
|-
! Empty Reload
| 2.0s
|-
! Tactical Reload
| 1.5s
|}


===Unlock and acquisition requirements===
===Unlock and acquisition requirements===
{{Expand-section}}
The Assault Rifle is unlocked at 400 Valor and once unlocked can be summoned at any FOB in the campaign.{{Ref/Game|HI|campaign|Detail=Valor unlocks}}
{{Ref/Game|HI|campaign|Detail=Valor unlocks}}


===Variants===
===Variants===
{{Expand-section}}
=====Longshot Assault Rifle=====
The Longshot variant of the MA40 assault rifle has increased precision capabilities, raising its performance at long-range. It has additional yellow coloration on certain components, including the ammunition counter, the charging handle, and the magazine. Despite the name and increased ranged performance, the rifle does not appear to employ a [[Longshot sight]].
 
In campaign, the MA40 Longshot is a [[Legendary variant weapons|legendary weapon]] awarded to the player in the [[Forward Operating Base]] progression system upon reaching 2,300 [[Valor]]. The weapon can then be acquired at any Forward Operating Base. It has a reduced magazine size from 36 to 25, though it has increased accuracy, much greater damage (killing a fully-shielded Spartan with 15 rounds instead of 20 rounds), and is capable of dealing headshot damage.
 
In multiplayer, when players pick up or spawn with the MA40 Longshot, their [[Weapon customization|customization options]] are automatically applied to the weapon model, and the unique appearance of the MA40 Longshot is lost.
 
<gallery>
File:HINF MA40Longshot 1.jpg|A Marine wielding the MA40 Longshot on Zeta Halo.
File:HINF MA40 Longshot.png|First-person view of the MA40 Longshot.
</gallery>
 
===Changes from ''Halo Infinite'' to ''[[Season 02: Lone Wolves|Season 2: Lone Wolves]]''===
*Melee damage has been reduced by 10% in both multiplayer and campaign.
 
===Changes from ''Season 2: Lone Wolves'' to ''[[Fleetcom (Operation)|Fleetcom Operation Update]]''===
*Minimum error angle (high) 0 >> 0.25
*Maximum error angle (low) 0 >> 0.25
*Maximum error angle (high) 2.1 >> 1.3
{{Clear}}
{{Clear}}


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{{Navbox/Weapons/Gameplay|Human}}
{{Navbox/Weapons/Gameplay|Human}}
{{Navbox/Weapons/Gameplay/Engine|CE|H3|ODST|HR|H4|H2AMP|H5G|HI|HSA|HSS|HFR}}
{{Navbox/Weapons/Gameplay/Engine|CE|H3|ODST|HR|H4|H2AMP|H5G|HI|HSA|HSS|HFR}}
 
[[Category:Halo: Combat Evolved weapons]]
[[Category:Human weapons (gameplay)|Sniper Rifle]]
[[Category:Halo 3 weapons]]
[[Category:Halo: Combat Evolved weapons|Sniper Rifle]]
[[Category:Halo 3: ODST weapons]]
[[Category:Halo 2 weapons|Sniper Rifle]]
[[Category:Halo: Reach weapons]]
[[Category:Halo 3 weapons|Sniper Rifle]]
[[Category:Halo 4 weapons]]
[[Category:Halo 3: ODST weapons|Sniper Rifle]]
[[Category:Halo 2: Anniversary multiplayer weapons]]
[[Category:Halo: Reach weapons|Sniper Rifle]]
[[Category:Halo 5: Guardians weapons]]
[[Category:Halo 4 weapons|Sniper Rifle]]
[[Category:Halo Infinite weapons]]
[[Category:Halo: Spartan Assault weapons|Sniper Rifle]]
[[Category:Halo: Spartan Assault weapons]]
[[Category:Halo 2: Anniversary multiplayer weapons|Sniper Rifle]]
[[Category:Halo: Spartan Strike weapons]]
[[Category:Halo: Spartan Strike weapons|Sniper Rifle]]
[[Category:Halo: Fireteam Raven weapons]]
[[Category:Halo 5: Guardians weapons|Sniper Rifle]]
[[Category:Human weapons (gameplay)]]
[[Category:Halo Online weapons|Sniper Rifle]]
[[Category:Loadout weapons]]
[[Category:Halo Infinite weapons|Sniper Rifle]]
[[Category:Rifle weapons]]
[[Category:Bullet weapons]]
[[Category:Magazine-fed weapons]]
[[Category:Automatic weapons]]

Latest revision as of 01:00, November 10, 2024

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This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
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This article is currently under construction and needs to be improved. Please refer to the talk page for more info. You can help by editing the page.
This article is about the weapon featured in most Halo games. For other uses of the term "assault rifle", see its disambiguation page.
Assault Rifle
Render of the MA40.
Gameplay role

Faction:

Human (UNSC)

Weapon tier (?):

Tier-1 Loadout weapon

Weapon class (?):

Assault rifle

Weapon type (?):

Kinetic weapon

Firing mode:

Automatic

Effective range:

Close to medium

Counterparts:

Human (UNSC)
Avenger
(Silenced) SMG
Covenant
Needler
Plasma Repeater
(Brute) Plasma Rifle
Storm Rifle
Spiker
Banished
Pulse Carbine
Forerunner
Sentinel Beam
Suppressor
Weapon stats

Damage:

Low

Projectile speed:

Slow to very high

Rate of fire:

Medium to high

Accuracy:

Very low to medium

Magazine size:

Varies

 

The Assault Rifle is an automatic weapon that has appeared in many Halo video games.

Universe and lore[edit]

Main article: MA5 series
Help.png This section needs expansion. You can help Halopedia by expanding it.

Overview[edit]

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Counterparts[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Halo: Combat Evolved and Halo: Combat Evolved Anniversary[edit]

Assault Rifle
HCE MA5B ICWS AR.png
Gameplay role

Counterparts:

Covenant
Needler
Plasma Rifle
Weapon stats

Damage:

10

Damage type (?):

assault rifle\bullet

Projectile speed:

324 wu/s

Hitscan range (?):

10.8 wu

Max range:

40 wu

Rate of fire:

15 rounds per second

Spread (?):

2 to 6.5 degrees

Magazine size:

60 rounds

Reserve ammo capacity:

600 rounds (10 magazines)

Tag name (?):

assault rifle [1]

 
Main article: First-person shooter

Campaign[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Multiplayer[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Halo 3 and Halo 3: ODST[edit]

Assault Rifle
H3-MA5C-ICWS-AR-Left.png
Gameplay role

Counterparts:

Human (UNSC)
(Silenced) SMG
Covenant
Needler
(Brute) Plasma Rifle
Spiker
Forerunner
Sentinel Beam
Weapon stats

Damage:

7.5

Damage type (?):

bullet_slow

Projectile speed:

80 wu/s

Hitscan range (?):

~2.67 wu

Max range:

40 wu

Rate of fire:

10 rounds per second

Spread (?):

0.1 to 3 degrees
(0.1 degrees min error)

Magazine size:

32

Reserve ammo capacity:

352 rounds (11 magazines)

Melee damage (?):

strike_melee

Tag name (?):

assault_rifle [2] [3]

 

Campaign and Firefight[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Multiplayer[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Changes from Halo 3 to ODST[edit]

  • Bullet damage vs shields decreased to 50%

Halo: Reach[edit]

Assault Rifle
HR-MA37-left.png
Gameplay role

Counterparts:

Covenant
Needler
Plasma Repeater
Plasma Rifle
Spiker
Weapon stats

Damage:

5.834 to 6.788

Damage type (?):

bullet_slow

Projectile speed:

3000 wu/s

Hitscan range (?):

200 wu

Max range:

100 wu

Rate of fire:

10 rounds per second

Spread (?):

0.3 to 2.5 degrees

Magazine size:

32

Reserve ammo capacity:

288 rounds (9 magazines)

Melee damage (?):

strike_melee

Tag name (?):

assault_rifle [4]

 

Campaign and Firefight[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Multiplayer[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Halo 4[edit]

Assault Rifle
H4-MA5D-ICWS-AR-AltLeftSide.png
Gameplay role

Counterparts:

Covenant
Storm Rifle
Forerunner
Suppressor
Weapon stats

Damage:

Default: 7.5

Tuning: 9

Damage type (?):

bullet_slow

Projectile speed:

1500 wu/s

Hitscan range (?):

100 wu

Max range:

100 wu

Rate of fire:

10 rounds per second

Spread (?):

Default:0.15 to 2.4 degrees

Tuning:0.15 to 2 degrees

Magazine size:

32

Reserve ammo capacity:

224 rounds (7 magazines)

Melee damage (?):

strike_melee

Tag name (?):

storm_assault_rifle [5]

 

Campaign and Spartan Ops[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Multiplayer[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Changes from Halo 4 to Weapon Tuning Update[edit]

  • Damage increased to 120%.
  • Max spread decreased from 2.4 to 2 degrees.
  • Auto aim angle decreased from 5 to 3 degrees.
  • Magnetism angle decreased from 10 to 7 degrees.[6]

Halo 2: Anniversary multiplayer[edit]

Assault Rifle
H2A MA5D-AR.png
Gameplay role

Counterparts:

Human (UNSC)
(Silenced) SMG
Covenant
Needler
(Brute) Plasma Rifle
Forerunner
Sentinel Beam
Weapon stats

Damage:

7.5

Damage type (?):

bullet_slow

Projectile speed:

1500 wu/s

Hitscan range (?):

50 wu

Max range:

75 wu

Rate of fire:

10 rounds per second

Spread (?):

0.4 to 2.3 degrees
(0.2 degrees min error)

Magazine size:

32

Reserve ammo capacity:

224 rounds (7 magazines)

Melee damage (?):

strike_melee

Tag name (?):

h2a_assault_rifle [7]

 

Multiplayer[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Halo 5: Guardians[edit]

Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate
Assault Rifle
H5G-Render-AssaultRifle.png
Gameplay role

Counterparts:

Human (UNSC)
SMG
Covenant
Brute Plasma Rifle
Storm Rifle
Forerunner
Safeguard Sentinel Beam
Suppressor
Weapon stats

Damage:

Default: 7.8 (2x headshot)

Tuning: 6 (6x headshot)

Damage type (?):

bullet_slow

Projectile speed:

1500 wu/s

Hitscan range (?):

50 wu

Max range:

100 wu

Rate of fire:

Default: 10 rounds per second

Tuning: 10.5 rounds per second

Spread (?):

Default: 0.15 to 2.3 degrees
(0.05 degrees min error)
(0.09 to 1.38 degrees zoomed)

Tuning: 0.15 to 2 degrees
(0.05 degrees min error)

Magazine size:

36

Reserve ammo capacity:

216 rounds (6 magazines)
324 rounds with Ammo Mod

Zoom:

1.4x magnification
(projection sight)

Melee damage (?):

strike_melee

Tag name (?):

assault_rifle

Variants and attachments

Halo 5 REQ variant(s):

None

Scope options:

Attachments:

 

Campaign[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Multiplayer and Warzone[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Unlock and acquisition requirements[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Changes from Halo 5: Guardians to Weapon Tuning Update[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Halo Infinite[edit]

Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate
MA40 AR
A transparent crop of the MA40 Longshot in-game model. Courtesy of User:BaconShelf.
Gameplay role

Counterparts:

Human (UNSC)
MA5K Avenger
Banished
Needler
Pulse Carbine
Forerunner
Sentinel Beam
Weapon stats

Damage:

11.77 (2.55x headshot)

Damage type (?):

Kinetic

Projectile speed:

360 wu/s

Hitscan range (?):

12 wu

Max range:

100 wu

Rate of fire:

12 rounds per second

Spread (?):

SP: ~0.35 to ~2.1 degrees
(~0.15 to ~0.75 degrees min error)

MP: ~0.25 to ~1.3 degrees
(~0.25 degrees min error)

Magazine size:

36

Reserve ammo capacity:

216 rounds (6 magazines)

Zoom:

1.4x magnification

Melee damage (?):

SP: strike_melee

MP: strike_melee_mp

Tag name (?):

assault_rifle

Variants and attachments

Halo Infinite variant(s):

 

Campaign[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Multiplayer[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Unlock and acquisition requirements[edit]

The Assault Rifle is unlocked at 400 Valor and once unlocked can be summoned at any FOB in the campaign.[9]

Variants[edit]

Longshot Assault Rifle[edit]

The Longshot variant of the MA40 assault rifle has increased precision capabilities, raising its performance at long-range. It has additional yellow coloration on certain components, including the ammunition counter, the charging handle, and the magazine. Despite the name and increased ranged performance, the rifle does not appear to employ a Longshot sight.

In campaign, the MA40 Longshot is a legendary weapon awarded to the player in the Forward Operating Base progression system upon reaching 2,300 Valor. The weapon can then be acquired at any Forward Operating Base. It has a reduced magazine size from 36 to 25, though it has increased accuracy, much greater damage (killing a fully-shielded Spartan with 15 rounds instead of 20 rounds), and is capable of dealing headshot damage.

In multiplayer, when players pick up or spawn with the MA40 Longshot, their customization options are automatically applied to the weapon model, and the unique appearance of the MA40 Longshot is lost.

Changes from Halo Infinite to Season 2: Lone Wolves[edit]

  • Melee damage has been reduced by 10% in both multiplayer and campaign.

Changes from Season 2: Lone Wolves to Fleetcom Operation Update[edit]

  • Minimum error angle (high) 0 >> 0.25
  • Maximum error angle (low) 0 >> 0.25
  • Maximum error angle (high) 2.1 >> 1.3

Halo: Spartan Assault and Halo: Spartan Strike[edit]

Assault Rifle
Gameplay role

Weapon tier (?):

Primary standard weapon

Firing mode:

Automatic

Effective range:

Medium

Weapon stats

Damage:

Low

Rate of fire:

High

Magazine size:

352

 
Main article: Twin-stick shooter

"Medium-ranged standard UNSC rifle"
Halo: Spartan Assault loadout description[10]

Campaign[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Unlock and acquisition requirements[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Halo: Fireteam Raven[edit]

Assault Rifle
Weapon stats

Magazine size:

60

 
Main article: Halo: Fireteam Raven

Campaign[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Skins and cosmetics[edit]

Halo 4[edit]

Main article: Weapon skins (Halo 4)
Assault Rifle
vde
Icon Name Description (MCC) Unlock Requirements (Halo 4) Unlock Requirements (MCC)
Default Default Skin applied. Unlocked by default Unlocked by default
H4-MA5D-ICWS-AR-PrimeSkin.png
Prime (PRM) Customized with the PRIME skin. Purchase the Halo 4 Limited Edition or the Halo 4 Game of the Year Edition. Unlocked by default
Render of the Assault Rifle's Predator skin.
Predator (PRD) Customized with the PREDATOR skin. Reach Pathfinder Rank (Halo 4)Rank (Halo 4) Unlocked by default
Render of the Assault Rifle's Turbine skin. Taken from The Master Chief Collection, and added since it's an erroneously flipped model. Resulting in improper charging handle placement.
Turbine (TBN) Customized with the TURBINE skin. Purchase the Champions Bundle or Steel Skin Pack. Series 4, Tier 45 (Spartan Point 1)
H4 Skin Teeth.png
Teeth (TTH) Customized with the TEETH skin. Purchase the Champions Bundle. Series 4, Tier 11 (Spartan Point 1)
H4 Skin Trauma.png
Trauma (TRM) Customized with the TRAUMA skin. Purchase the Champions Bundle. Series 4, Tier 48 (Spartan Point 1)
H4 - Riptide skin (transparent).png
Riptide (RPT) Customized with the RIPTIDE skin. Purchase the Master Chief figure from the Series 2 line of McFarlane figures for Halo 4. Series 7, Tier 19 (Spartan Point 1)
H4 Render AR-PIXEL.png
Pixel (PXL) Customized with the PIXEL skin. N/A (MCC-exclusive) Series 7, Tier 87 (Spartan Point 1)

Halo: Combat Evolved (MCC)[edit]

Main article: Skins (Halo: Combat Evolved)
Assault Rifle
vde
Icon Name Description Unlock requirements
Default Default skin. Unlocked by default
HCE AssaultRifle Desert Skin.png
Desert Looks very stylish with a poncho. Series 2, Tier 1 (Spartan Point 1)
HCE AssaultRifle Woodland Skin.png
Woodland Camping is a legitimate strategy. Series 2, Tier 29 (Spartan Point 1)
HCE AssaultRifle Squirt Skin.png
Squirt It's good under pressure. Series 2, Tier 46 (Spartan Point 1)
HCE AssaultRifle Corrosion Skin.png
Corrosion The Oxidation Sensation. Series 2, Tier 69 (Spartan Point 1)
HCE AssaultRifle GreatJourney Skin.png
Great Journey Don't worry... I know what the aliens like. Series 2, Tier 83 (Spartan Point 1)
HCE AssaultRifle LuckyShot Skin.png
Lucky Shot But you had something they didn't... Series 2, Tier 100 (Spartan Point 1)
HCE AssaultRifle Golden Skin.png
Golden Bling on the ring. Series 2 Challenge: Thanks, Misriah
Defeat 300 opponents with the Assault Rifle in any game mode.

Halo 3 (MCC)[edit]

Main article: Skins (Halo 3)
Assault Rifle
vde
Icon Name Description Unlock requirements
Default Default skin. Unlocked by default
H3 AssaultRifle Woodland Skin.png
Woodland Camping is a legitimate strategy. Series 3, Tier 8 (Spartan Point 1)
H3 AssaultRifle Squirt Skin.png
Squirt It's good under pressure. Series 3, Tier 24 (Spartan Point 1)
H3 AssaultRifle Corrosion Skin.png
Corrosion The Oxidation Sensation. Series 3, Tier 33 (Spartan Point 1)
H3 AssaultRifle Golden Skin.png
Golden Bling on the ring. Series 3, Tier 37 (Spartan Point 1)
H3 AssaultRifle HazardPay Skin.png
Hazard Pay Safety first! Series 5, Tier 43 (Spartan Point 1)
H3 AssaultRifle Desert Skin.png
Desert Looks very stylish with a poncho. Series 5, Tier 86 (Spartan Point 1)
H3 AssaultRifle SaphireRaven Skin.png
Sapphire Raven On land and stormy seas. Series 6, Tier 91 (Spartan Point 1)
HTMCC Season 8 battlepass icon.
Vexing Tomorrow Grim beauty. Series 8, Tier 8 (Spartan Point 1)
H3 AssaultRifle BlackRhino Skin.png
Black Rhine The king of the battlefield. The Exchange (Spartan Point 3)
MCC Menu icon.
OGX If it looked any more real, it would be real. The Exchange (Spartan Point 3)
Season 8 skin icon.
Scorned Fate Neither tide nor time shifts before a conquering hero. The Exchange (Spartan Point 4)

Halo 2: Anniversary[edit]

Main article: Skins (Halo 2: Anniversary)
Assault Rifle
vde
Icon Name Description Unlock requirements
Default Default skin. Unlocked by default
Halo 2 Anniversary skin icon
Black Tiger A symbol of UNSC-affiliated partisans or ONI black ops, depending on who you ask. Series 9, The Exchange Spartan Point 3
Halo 2 Anniversary skin icon
Bloodscorched Make any enemy a blood donor. Series 9, The Exchange Spartan Point 3
Halo 2 Anniversary skin icon
Chroma Blue Chemically treated to resist corrosion in exotic atmospheres. Series 9, The Exchange Spartan Point 3
Halo 2 Anniversary skin icon
Sandstorm Worn and faded by scathing sands and scorching suns. Series 9, The Exchange Spartan Point 3

Halo 5: Guardians[edit]

Main article: List of REQ cards/Weapon Skins

Halo Infinite[edit]

Main article: Weapon coatings (Halo Infinite)

Gallery[edit]

Concept art[edit]

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Renders[edit]

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HUD icons[edit]

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Screenshots[edit]

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List of appearances[edit]

Sources[edit]

  1. ^ Halo: Combat Evolved Editing Kit, game file tags\weapons\assault rifle\assault rifle.weapon
  2. ^ Halo 3 Editing Kit, game file tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon
  3. ^ Halo 3: ODST Editing Kit, game file tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon
  4. ^ Halo: Reach Editing Kit, game file tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon
  5. ^ Halo 4 Editing Kit, game file tags\objects\weapons\rifle\storm_assault_rifle\storm_assault_rifle.weapon
  6. ^ Halo 4 Editing Kit, game file data\multiplayer\megalo\weapon_params.txt
  7. ^ Halo 2: Anniversary Multiplayer Editing Kit, game file tags\objects\weapons\h2a_assault_rifle\h2a_assault_rifle.weapon
  8. ^ Halo Infinite, Forge - MA40 Longshot description: "Precision MA40 with improved long-range performance."
  9. ^ Halo Infinite, campaign: Valor unlocks
  10. ^ Halo: Spartan Assault, Loadout description