Assault Rifle (gameplay): Difference between revisions
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{{Title|Assault Rifle}} | |||
{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Notice/Gameplay}} | {{Notice/Gameplay}} | ||
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|tier=Tier-1 [[Loadout weapon]] | |tier=Tier-1 [[Loadout weapon]] | ||
|class=[[Weapon_class#Assault_rifle|Assault rifle]] | |class=[[Weapon_class#Assault_rifle|Assault rifle]] | ||
|type= | |type=[[Kinetic|Kinetic weapon]] | ||
|mode=Automatic | |mode=Automatic | ||
|range=Close to medium | |range=Close to medium | ||
|counterparts= | |counterparts= | ||
;[[Human]] ([[United Nations Space Command|UNSC]]): ([[Silenced SMG|Silenced]]) [[SMG]] | ;[[Human]] ([[United Nations Space Command|UNSC]]): [[MA5K Avenger|Avenger]]<br>([[Silenced SMG|Silenced]]) [[SMG]] | ||
;[[Covenant]]: [[Needler]]<br>[[Plasma Repeater]]<br>([[Brute Plasma Rifle|Brute]]) [[Plasma Rifle]]<br>[[Storm Rifle]]<br>[[Spiker]] | ;[[Covenant]]: [[Needler]]<br>[[Plasma Repeater]]<br>([[Brute Plasma Rifle|Brute]]) [[Plasma Rifle]]<br>[[Storm Rifle]]<br>[[Spiker]] | ||
;[[Banished]]: [[Pulse Carbine]] | ;[[Banished]]: [[Pulse Carbine]] | ||
Line 36: | Line 37: | ||
|hovariants= | |hovariants= | ||
|h5reqvariants= | |h5reqvariants= | ||
|hinfvariants= | |hinfvariants= | ||
|scopes= | |scopes= | ||
|attachments= | |attachments= | ||
Line 62: | Line 63: | ||
|dmgtype=<code>assault rifle\bullet</code> | |dmgtype=<code>assault rifle\bullet</code> | ||
|projspeed=324 [[world unit|wu]]/s | |projspeed=324 [[world unit|wu]]/s | ||
|hitscan=10.8 [[world unit|wu]] | |||
|maxrange=40 [[world unit|wu]] | |maxrange=40 [[world unit|wu]] | ||
|rof=15 rounds per second | |rof=15 rounds per second | ||
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}} | }} | ||
{{Main|First-person shooter}} | {{Main|First-person shooter}} | ||
===[[Campaign]]=== | ===[[Campaign]]=== | ||
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|dmgtype=<code>bullet_slow</code> | |dmgtype=<code>bullet_slow</code> | ||
|projspeed=80 [[world unit|wu]]/s | |projspeed=80 [[world unit|wu]]/s | ||
|hitscan=~2.67 [[world unit|wu]] | |||
|maxrange=40 [[world unit|wu]] | |maxrange=40 [[world unit|wu]] | ||
|rof=10 rounds per second | |rof=10 rounds per second | ||
Line 124: | Line 126: | ||
|dmgtype=<code>bullet_slow</code> | |dmgtype=<code>bullet_slow</code> | ||
|projspeed=3000 [[world unit|wu]]/s | |projspeed=3000 [[world unit|wu]]/s | ||
|hitscan=200 [[world unit|wu]] | |||
|maxrange=100 [[world unit|wu]] | |maxrange=100 [[world unit|wu]] | ||
|rof=10 rounds per second | |rof=10 rounds per second | ||
Line 154: | Line 157: | ||
|dmgtype=<code>bullet_slow</code> | |dmgtype=<code>bullet_slow</code> | ||
|projspeed=1500 [[world unit|wu]]/s | |projspeed=1500 [[world unit|wu]]/s | ||
|hitscan=100 [[world unit|wu]] | |||
|maxrange=100 [[world unit|wu]] | |maxrange=100 [[world unit|wu]] | ||
|rof=10 rounds per second | |rof=10 rounds per second | ||
Line 179: | Line 183: | ||
{{Clear}} | {{Clear}} | ||
==''Halo 2: Anniversary'' | ==''Halo 2: Anniversary'' multiplayer== | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Assault Rifle | |name=Assault Rifle | ||
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|dmgtype=<code>bullet_slow</code> | |dmgtype=<code>bullet_slow</code> | ||
|projspeed=1500 [[world unit|wu]]/s | |projspeed=1500 [[world unit|wu]]/s | ||
|hitscan=50 [[world unit|wu]] | |||
|maxrange=75 [[world unit|wu]] | |maxrange=75 [[world unit|wu]] | ||
|rof=10 rounds per second | |rof=10 rounds per second | ||
Line 220: | Line 225: | ||
|dmgtype=<code>bullet_slow</code> | |dmgtype=<code>bullet_slow</code> | ||
|projspeed=1500 [[world unit|wu]]/s | |projspeed=1500 [[world unit|wu]]/s | ||
|hitscan=50 [[world unit|wu]] | |||
|maxrange=100 [[world unit|wu]] | |maxrange=100 [[world unit|wu]] | ||
|rof=Default: 10 rounds per second | |rof=Default: 10 rounds per second | ||
Line 272: | Line 278: | ||
|mode= | |mode= | ||
|counterparts= | |counterparts= | ||
;[[Human]] ([[United Nations Space Command|UNSC]]): [[MA5K Avenger]] | |||
;[[Banished]]: [[Needler]]<br>[[Pulse Carbine]] | ;[[Banished]]: [[Needler]]<br>[[Pulse Carbine]] | ||
;[[Forerunner]]: [[Sentinel Beam]] | ;[[Forerunner]]: [[Sentinel Beam]] | ||
Line 277: | Line 284: | ||
|dmgtype=[[Kinetic]] | |dmgtype=[[Kinetic]] | ||
|projspeed=360 [[world unit|wu]]/s | |projspeed=360 [[world unit|wu]]/s | ||
|hitscan=12 [[world unit|wu]] | |||
|maxrange=100 [[world unit|wu]] | |maxrange=100 [[world unit|wu]] | ||
|rof=12 | |rof=12 rounds per second | ||
|spread=~0. | |spread=SP: ~0.35 to ~2.1 degrees<br>(~0.15 to ~0.75 degrees min error) | ||
{{Clear}} | |||
MP: ~0.25 to ~1.3 degrees<br>(~0.25 degrees min error) | |||
|mag=36 | |mag=36 | ||
|maxammo=216 rounds (6 magazines) | |maxammo=216 rounds (6 magazines) | ||
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|tagname=<code>assault_rifle</code> | |tagname=<code>assault_rifle</code> | ||
|hinfvariants= | |hinfvariants= | ||
*[[MA40 Longshot]] | *[[MA40 Longshot]]{{Ref/Game|Id=longshot|HINF|[[Forge]] - MA40 Longshot description|Quote=Precision MA40 with improved long-range performance.}} | ||
}} | }} | ||
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===Multiplayer=== | ===Multiplayer=== | ||
{{Expand-section}} | {{Expand-section}} | ||
===Unlock and acquisition requirements=== | ===Unlock and acquisition requirements=== | ||
The Assault Rifle is unlocked at 400 Valor and once unlocked can be summoned at any FOB in the campaign.{{Ref/Game|HI|campaign|Detail=Valor unlocks}} | |||
{{Ref/Game|HI|campaign|Detail=Valor unlocks}} | |||
===Variants=== | ===Variants=== | ||
=====Longshot Assault Rifle===== | |||
The Longshot variant of the MA40 assault rifle has increased precision capabilities, raising its performance at long-range. It has additional yellow coloration on certain components, including the ammunition counter, the charging handle, and the magazine. Despite the name and increased ranged performance, the rifle does not appear to employ a [[Longshot sight]]. | |||
In campaign, the MA40 Longshot is a [[Legendary variant weapons|legendary weapon]] awarded to the player in the [[Forward Operating Base]] progression system upon reaching 2,300 [[Valor]]. The weapon can then be acquired at any Forward Operating Base. It has a reduced magazine size from 36 to 25, though it has increased accuracy, much greater damage (killing a fully-shielded Spartan with 15 rounds instead of 20 rounds), and is capable of dealing headshot damage. | |||
In multiplayer, when players pick up or spawn with the MA40 Longshot, their [[Weapon customization|customization options]] are automatically applied to the weapon model, and the unique appearance of the MA40 Longshot is lost. | |||
<gallery> | |||
File:HINF MA40Longshot 1.jpg|A Marine wielding the MA40 Longshot on Zeta Halo. | |||
File:HINF MA40 Longshot.png|First-person view of the MA40 Longshot. | |||
</gallery> | |||
===Changes from ''Halo Infinite'' to ''[[Season 02: Lone Wolves|Season 2: Lone Wolves]]''=== | |||
*Melee damage has been reduced by 10% in both multiplayer and campaign. | |||
===Changes from ''Season 2: Lone Wolves'' to ''[[Fleetcom (Operation)|Fleetcom Operation Update]]''=== | |||
*Minimum error angle (high) 0 >> 0.25 | |||
*Maximum error angle (low) 0 >> 0.25 | |||
*Maximum error angle (high) 2.1 >> 1.3 | |||
{{Clear}} | {{Clear}} | ||
Line 425: | Line 430: | ||
{{Navbox/Weapons/Gameplay|Human}} | {{Navbox/Weapons/Gameplay|Human}} | ||
{{Navbox/Weapons/Gameplay/Engine|CE|H3|ODST|HR|H4|H2AMP|H5G|HI|HSA|HSS|HFR}} | {{Navbox/Weapons/Gameplay/Engine|CE|H3|ODST|HR|H4|H2AMP|H5G|HI|HSA|HSS|HFR}} | ||
[[Category:Halo: Combat Evolved weapons]] | |||
[[Category: | [[Category:Halo 3 weapons]] | ||
[[Category:Halo: | [[Category:Halo 3: ODST weapons]] | ||
[[Category:Halo | [[Category:Halo: Reach weapons]] | ||
[[Category:Halo | [[Category:Halo 4 weapons]] | ||
[[Category:Halo | [[Category:Halo 2: Anniversary multiplayer weapons]] | ||
[[Category:Halo: | [[Category:Halo 5: Guardians weapons]] | ||
[[Category:Halo | [[Category:Halo Infinite weapons]] | ||
[[Category:Halo: Spartan Assault weapons | [[Category:Halo: Spartan Assault weapons]] | ||
[[Category:Halo | [[Category:Halo: Spartan Strike weapons]] | ||
[[Category:Halo: | [[Category:Halo: Fireteam Raven weapons]] | ||
[[Category: | [[Category:Human weapons (gameplay)]] | ||
[[Category: | [[Category:Loadout weapons]] | ||
[[Category: | [[Category:Rifle weapons]] | ||
[[Category:Bullet weapons]] | |||
[[Category:Magazine-fed weapons]] | |||
[[Category:Automatic weapons]] |
Latest revision as of 01:00, November 10, 2024
This article is currently under construction and needs to be improved. Please refer to the talk page for more info. You can help by editing the page. |
Assault Rifle | |
---|---|
Gameplay role | |
Faction: |
|
Tier-1 Loadout weapon | |
Firing mode: |
Automatic |
Effective range: |
Close to medium |
Counterparts: |
|
Weapon stats | |
Damage: |
Low |
Projectile speed: |
Slow to very high |
Rate of fire: |
Medium to high |
Accuracy: |
Very low to medium |
Magazine size: |
Varies |
The Assault Rifle is an automatic weapon that has appeared in many Halo video games.
Universe and lore[edit]
- Main article: MA5 series
- This section needs expansion. You can help Halopedia by expanding it.
Overview[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Counterparts[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Halo: Combat Evolved and Halo: Combat Evolved Anniversary[edit]
Assault Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
10 |
| |
Projectile speed: |
324 wu/s |
10.8 wu | |
Max range: |
40 wu |
Rate of fire: |
15 rounds per second |
2 to 6.5 degrees | |
Magazine size: |
60 rounds |
Reserve ammo capacity: |
600 rounds (10 magazines) |
| |
- Main article: First-person shooter
Campaign[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Multiplayer[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Halo 3 and Halo 3: ODST[edit]
Assault Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
7.5 |
| |
Projectile speed: |
80 wu/s |
~2.67 wu | |
Max range: |
40 wu |
Rate of fire: |
10 rounds per second |
0.1 to 3 degrees | |
Magazine size: |
32 |
Reserve ammo capacity: |
352 rounds (11 magazines) |
| |
Campaign and Firefight[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Multiplayer[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Changes from Halo 3 to ODST[edit]
- Bullet damage vs shields decreased to 50%
Halo: Reach[edit]
Assault Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
5.834 to 6.788 |
| |
Projectile speed: |
3000 wu/s |
200 wu | |
Max range: |
100 wu |
Rate of fire: |
10 rounds per second |
0.3 to 2.5 degrees | |
Magazine size: |
32 |
Reserve ammo capacity: |
288 rounds (9 magazines) |
| |
| |
Campaign and Firefight[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Multiplayer[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Halo 4[edit]
Assault Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
Default: 7.5 Tuning: 9 |
| |
Projectile speed: |
1500 wu/s |
100 wu | |
Max range: |
100 wu |
Rate of fire: |
10 rounds per second |
Default:0.15 to 2.4 degrees Tuning:0.15 to 2 degrees | |
Magazine size: |
32 |
Reserve ammo capacity: |
224 rounds (7 magazines) |
| |
| |
Campaign and Spartan Ops[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Multiplayer[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Changes from Halo 4 to Weapon Tuning Update[edit]
- Damage increased to 120%.
- Max spread decreased from 2.4 to 2 degrees.
- Auto aim angle decreased from 5 to 3 degrees.
- Magnetism angle decreased from 10 to 7 degrees.[6]
Halo 2: Anniversary multiplayer[edit]
Assault Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
7.5 |
| |
Projectile speed: |
1500 wu/s |
50 wu | |
Max range: |
75 wu |
Rate of fire: |
10 rounds per second |
0.4 to 2.3 degrees | |
Magazine size: |
32 |
Reserve ammo capacity: |
224 rounds (7 magazines) |
| |
| |
Multiplayer[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Halo 5: Guardians[edit]
Assault Rifle | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
Default: 7.8 (2x headshot) Tuning: 6 (6x headshot) |
| |
Projectile speed: |
1500 wu/s |
50 wu | |
Max range: |
100 wu |
Rate of fire: |
Default: 10 rounds per second Tuning: 10.5 rounds per second |
Default: 0.15 to 2.3 degrees Tuning: 0.15 to 2 degrees | |
Magazine size: |
36 |
Reserve ammo capacity: |
216 rounds (6 magazines) |
Zoom: |
1.4x magnification |
| |
| |
Variants and attachments | |
Halo 5 REQ variant(s): |
None |
Scope options: |
|
Attachments: |
|
Campaign[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Multiplayer and Warzone[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Unlock and acquisition requirements[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Changes from Halo 5: Guardians to Weapon Tuning Update[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Halo Infinite[edit]
MA40 AR | |
---|---|
Gameplay role | |
Counterparts: |
|
Weapon stats | |
Damage: |
11.77 (2.55x headshot) |
Projectile speed: |
360 wu/s |
12 wu | |
Max range: |
100 wu |
Rate of fire: |
12 rounds per second |
SP: ~0.35 to ~2.1 degrees MP: ~0.25 to ~1.3 degrees | |
Magazine size: |
36 |
Reserve ammo capacity: |
216 rounds (6 magazines) |
Zoom: |
1.4x magnification |
SP: MP: | |
| |
Variants and attachments | |
Halo Infinite variant(s): |
|
Campaign[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Multiplayer[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Unlock and acquisition requirements[edit]
The Assault Rifle is unlocked at 400 Valor and once unlocked can be summoned at any FOB in the campaign.[9]
Variants[edit]
Longshot Assault Rifle[edit]
The Longshot variant of the MA40 assault rifle has increased precision capabilities, raising its performance at long-range. It has additional yellow coloration on certain components, including the ammunition counter, the charging handle, and the magazine. Despite the name and increased ranged performance, the rifle does not appear to employ a Longshot sight.
In campaign, the MA40 Longshot is a legendary weapon awarded to the player in the Forward Operating Base progression system upon reaching 2,300 Valor. The weapon can then be acquired at any Forward Operating Base. It has a reduced magazine size from 36 to 25, though it has increased accuracy, much greater damage (killing a fully-shielded Spartan with 15 rounds instead of 20 rounds), and is capable of dealing headshot damage.
In multiplayer, when players pick up or spawn with the MA40 Longshot, their customization options are automatically applied to the weapon model, and the unique appearance of the MA40 Longshot is lost.
Changes from Halo Infinite to Season 2: Lone Wolves[edit]
- Melee damage has been reduced by 10% in both multiplayer and campaign.
Changes from Season 2: Lone Wolves to Fleetcom Operation Update[edit]
- Minimum error angle (high) 0 >> 0.25
- Maximum error angle (low) 0 >> 0.25
- Maximum error angle (high) 2.1 >> 1.3
Halo: Spartan Assault and Halo: Spartan Strike[edit]
Assault Rifle | |
---|---|
Gameplay role | |
Firing mode: |
Automatic |
Effective range: |
Medium |
Weapon stats | |
Damage: |
Low |
Rate of fire: |
High |
Magazine size: |
352 |
- Main article: Twin-stick shooter
- "Medium-ranged standard UNSC rifle"
- — Halo: Spartan Assault loadout description[10]
Campaign[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Unlock and acquisition requirements[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Halo: Fireteam Raven[edit]
Assault Rifle | |
---|---|
Weapon stats | |
Magazine size: |
60 |
- Main article: Halo: Fireteam Raven
Campaign[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Skins and cosmetics[edit]
Halo 4[edit]
- Main article: Weapon skins (Halo 4)
Assault Rifle | ||||||
---|---|---|---|---|---|---|
Icon | Name | Description (MCC) | Unlock Requirements (Halo 4) | Unlock Requirements (MCC) | ||
Default | Default Skin applied. | Unlocked by default | Unlocked by default | |||
Prime (PRM) | Customized with the PRIME skin. | Purchase the Halo 4 Limited Edition or the Halo 4 Game of the Year Edition. | Unlocked by default | |||
Predator (PRD) | Customized with the PREDATOR skin. | Reach Pathfinder | Unlocked by default | |||
Turbine (TBN) | Customized with the TURBINE skin. | Purchase the Champions Bundle or Steel Skin Pack. | Series 4, Tier 45 ( 1) | |||
Teeth (TTH) | Customized with the TEETH skin. | Purchase the Champions Bundle. | Series 4, Tier 11 ( 1) | |||
Trauma (TRM) | Customized with the TRAUMA skin. | Purchase the Champions Bundle. | Series 4, Tier 48 ( 1) | |||
Riptide (RPT) | Customized with the RIPTIDE skin. | Purchase the Master Chief figure from the Series 2 line of McFarlane figures for Halo 4. | Series 7, Tier 19 ( 1) | |||
Pixel (PXL) | Customized with the PIXEL skin. | N/A (MCC-exclusive) | Series 7, Tier 87 ( 1) |
Halo: Combat Evolved (MCC)[edit]
- Main article: Skins (Halo: Combat Evolved)
Assault Rifle | ||||||
---|---|---|---|---|---|---|
Icon | Name | Description | Unlock requirements | |||
Default | Default skin. | Unlocked by default | ||||
Desert | Looks very stylish with a poncho. | Series 2, Tier 1 ( 1) | ||||
Woodland | Camping is a legitimate strategy. | Series 2, Tier 29 ( 1) | ||||
Squirt | It's good under pressure. | Series 2, Tier 46 ( 1) | ||||
Corrosion | The Oxidation Sensation. | Series 2, Tier 69 ( 1) | ||||
Great Journey | Don't worry... I know what the aliens like. | Series 2, Tier 83 ( 1) | ||||
Lucky Shot | But you had something they didn't... | Series 2, Tier 100 ( 1) | ||||
Golden | Bling on the ring. | Series 2 Challenge: Thanks, Misriah Defeat 300 opponents with the Assault Rifle in any game mode. |
Halo 3 (MCC)[edit]
- Main article: Skins (Halo 3)
Assault Rifle | ||||||
---|---|---|---|---|---|---|
Icon | Name | Description | Unlock requirements | |||
Default | Default skin. | Unlocked by default | ||||
Woodland | Camping is a legitimate strategy. | Series 3, Tier 8 ( 1) | ||||
Squirt | It's good under pressure. | Series 3, Tier 24 ( 1) | ||||
Corrosion | The Oxidation Sensation. | Series 3, Tier 33 ( 1) | ||||
Golden | Bling on the ring. | Series 3, Tier 37 ( 1) | ||||
Hazard Pay | Safety first! | Series 5, Tier 43 ( 1) | ||||
Desert | Looks very stylish with a poncho. | Series 5, Tier 86 ( 1) | ||||
Sapphire Raven | On land and stormy seas. | Series 6, Tier 91 ( 1) | ||||
Vexing Tomorrow | Grim beauty. | Series 8, Tier 8 ( 1) | ||||
Black Rhine | The king of the battlefield. | The Exchange ( 3) | ||||
OGX | If it looked any more real, it would be real. | The Exchange ( 3) | ||||
Scorned Fate | Neither tide nor time shifts before a conquering hero. | The Exchange ( 4) |
Halo 2: Anniversary[edit]
- Main article: Skins (Halo 2: Anniversary)
Assault Rifle | ||||||
---|---|---|---|---|---|---|
Icon | Name | Description | Unlock requirements | |||
Default | Default skin. | Unlocked by default | ||||
Black Tiger | A symbol of UNSC-affiliated partisans or ONI black ops, depending on who you ask. | Series 9, The Exchange 3 | ||||
Bloodscorched | Make any enemy a blood donor. | Series 9, The Exchange 3 | ||||
Chroma Blue | Chemically treated to resist corrosion in exotic atmospheres. | Series 9, The Exchange 3 | ||||
Sandstorm | Worn and faded by scathing sands and scorching suns. | Series 9, The Exchange 3 |
Halo 5: Guardians[edit]
- Main article: List of REQ cards/Weapon Skins
Halo Infinite[edit]
- Main article: Weapon coatings (Halo Infinite)
Gallery[edit]
Concept art[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Renders[edit]
- This section needs expansion. You can help Halopedia by expanding it.
HUD icons[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Screenshots[edit]
- This section needs expansion. You can help Halopedia by expanding it.
List of appearances[edit]
- Halo: Combat Evolved (First appearance)
- Halo 3
- Halo Wars
- Halo 3: ODST
- Halo: Reach
- Halo 4
- Halo: Spartan Assault
- Halo 2: Anniversary
- Halo: Spartan Strike
- Halo Online
- Halo 5: Guardians
- Halo Wars 2
- Halo Infinite
Sources[edit]
- ^ Halo: Combat Evolved Editing Kit, game file
tags\weapons\assault rifle\assault rifle.weapon
- ^ Halo 3 Editing Kit, game file
tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon
- ^ Halo 3: ODST Editing Kit, game file
tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon
- ^ Halo: Reach Editing Kit, game file
tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon
- ^ Halo 4 Editing Kit, game file
tags\objects\weapons\rifle\storm_assault_rifle\storm_assault_rifle.weapon
- ^ Halo 4 Editing Kit, game file
data\multiplayer\megalo\weapon_params.txt
- ^ Halo 2: Anniversary Multiplayer Editing Kit, game file
tags\objects\weapons\h2a_assault_rifle\h2a_assault_rifle.weapon
- ^ Halo Infinite, Forge - MA40 Longshot description: "Precision MA40 with improved long-range performance."
- ^ Halo Infinite, campaign: Valor unlocks
- ^ Halo: Spartan Assault, Loadout description
|
- Weapons (gameplay)
- Halo: Combat Evolved weapons
- Halo 3 weapons
- Halo 3: ODST weapons
- Halo: Reach weapons
- Halo 4 weapons
- Halo 2: Anniversary multiplayer weapons
- Halo 5: Guardians weapons
- Halo Infinite weapons
- Halo: Spartan Assault weapons
- Halo: Spartan Strike weapons
- Halo: Fireteam Raven weapons
- Human weapons (gameplay)
- Loadout weapons
- Rifle weapons
- Bullet weapons
- Magazine-fed weapons
- Automatic weapons