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MJOLNIR Powered Assault Armor (GEN3): Difference between revisions

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{{Title|MJOLNIR Powered Assault Armor [GEN3]}}
{{Title|MJOLNIR Powered Assault Armor [GEN3]}}
{{Era|Post}}
{{Status|Canon}}
{{Armor infobox
{{Armor infobox
|name=MJOLNIR Powered Assault Armor (GEN3)
|name=MJOLNIR Powered Assault Armor (GEN3)
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|features=*[[Energy shielding]]<ref name="DH">''[[Discover Hope]]''</ref>
|features=*[[Energy shielding]]<ref name="DH">''[[Discover Hope]]''</ref>
*[[System Peril Distributed Reflex|SPDR]] counterintrusion measures{{Ref/Reuse|DH}}
*[[System Peril Distributed Reflex|SPDR]] counterintrusion measures{{Ref/Reuse|DH}}
*[[Holography|Holographic emitters]]{{Ref/Reuse|Hi}}
}}
}}


The '''MJOLNIR Powered Assault Armor [GEN3]''' is the third system-wide generation of the [[MJOLNIR Powered Assault Armor]].<ref name="HOSFMP10P179">''[[Halo: Official Spartan Field Manual]]'', PART 10: THE SPARTAN ARMORY, Mjolnir Powered Assault Armor, p. 179</ref>
The '''MJOLNIR Powered Assault Armor [GEN3]''' is the third system-wide generation of the [[MJOLNIR Powered Assault Armor]].{{Ref/Book|Id=HOSFMP10P179|OSFM|Page=179}} As of [[2560]], Generation 3 MJOLNIR has been adopted by nearly all active [[Spartan]]s serving in the [[United Nations Space Command]].{{Ref/Site|URL=https://www.halowaypoint.com/news/the-new-halo-encyclopedia-is-out-today|Site=Halo Waypoint|Page=The New Halo Encyclopedia is Out Today|D=11|M=03|Y=2023}}


==History==
==Design details==
[[File:HINF-SI-Mk VI assembly.png|thumb|200px|left|MJOLNIR Mk VI variant being assembled and marked.]]
[[File:HINF-SI - MJOLNIR GEN3 Arm Diagnostic.png|thumb|left|200px|MJOLNIR GEN3 arm component diagnostic.]]
===Early history and development===
===Design and features===
Although the [[MJOLNIR Powered Assault Armor (GEN2)]] meant a radical simplification of the Mjolnir platform, to the point it could be mass-produced, some in the [[Spartan Operations]] branch were dissatisfied with its minimal performance improvement over the old GEN1 systems. By that reason, the UNSC decided to manufacture the next generation of Mjolnir armors.<ref>''Halo: Official Spartan Field Manual'', PART 10: THE SPARTAN ARMORY, Mjolnir Powered Assault Armor, p. 178</ref>
The conceptual design framework incorporates lessons from the MJOLNIR [GEN2] line of Mjolnir, while also using performance and higher levels of protection given by the [[MJOLNIR_Powered_Assault_Armor#First_generation|MJOLNIR [GEN1]]] line of Mjolnir.{{Ref/Reuse|HOSFMP10P179}} Subsequently GEN3 weighs twice as much as GEN2 at 400 kilograms.{{Ref/Reuse|SOR1}}
 
The armor features a survival mode that can keep the occupant alive for at least six months in the vacuum of space with no food, water, or other things vital to life aside from the suit's oxygen supply. After a burst of power was used by [[Fernando Esparza]] to bring [[John-117]]'s armor out of survival mode, the armor's fusion reactor almost instantly recharged ''[[Echo 216]]'s'' depleted batteries in return, restoring functioning to the Pelican's internal lights and systems.{{Ref/Quest|Id=Warship Gbraakon|Hi|Ringfall|Warship Gbraakon}} John later told [[the Weapon]] that the next thing that he remembered after getting thrown into space was waking up on the Pelican six months later, suggesting that he had been kept unconscious by the armor for the entire time.{{Ref/Quest|Id=The Sequence|Hi|Reformation|The Sequence}} The GEN3 [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] armor, even in a damaged and failing state, combined with his augmentations, kept Spartan [[Tomas Horvath]] from dying of exposure when he was comatose for a day on a mountainside.{{Ref/Novel|RP|39}} After Horvath was impaled and severely wounded by an alloy shard between his intestines and spleen, his biomonitors kept him in a semicomatose state while the armor's medical systems regenerated his torn insides, and the armor kept him alive until he could hunt for food using its emergency high-calorie nutrient supplements.{{Ref/Novel|RP|22}}
 
Unique to the GEN3 variant of the Mark VI armor, John-117's armor contained holographic emitters in the palm of the hand, allowing him to display an avatar of [[the Weapon]] over his hand, a feature not previously seen with his GEN1 and GEN2 suits while he was working with Cortana. The Weapon was able to transfer herself directly into systems by having her hologram walk off of the armor's hand and into the terminal in question.{{Ref/Reuse|Hi}}


Around [[2558#October|October 17, 2558]],<ref name="HOSFMDate">''Halo: Official Spartan Field Manual'', PART 01: INTRODUCTIONS, Note from Captain Lasky, p. 11</ref> the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] was used as the testbed for the [GEN3] improvements, but it remained uncertain if manufacturers would adopt the standards and cost accounting by the [[Unified Earth Government]].{{Ref/Reuse|HOSFMP10P179}}
John-117's armor displayed the ability to remotely link to the systems of ''Echo 216'' and then activate the ship's autopilot at his request to fly to a chosen destination.{{Ref/Quest|Id=Foundation|Hi|Ringfall|Foundation (Halo Infinite)}}


On [[2559#February|February 10, 2559]], four months after the rise of [[Cortana]] and the [[Created]], the [[Materials Group]] manufactured the [GEN3] armor.{{Ref/Reuse|DH}} The [[Swords of Sanghelios]] too are involved in the manufacture of GEN3 armors like the GEN3 Anubis which they built in their assembly forges. On [[2559#October|October 7, 2559]], [[John-117]] and [[Blue Team]] were deployed on a [[Operation: WOLFE|covert mission]] to [[CASTLE Base]] using GEN3 armor.{{Ref/Novel|Halo: Shadows of Reach|Chapter=1}} Several months later on [[2560#May|May 28, 2560]], the armor was used by John-117 during a [[Installation 07 conflict|conflict]] on [[Installation 07]].{{Ref/Game|HI|trailer|Detail=[[Halo Infinite Campaign Gameplay Premiere|Campaign Gameplay Premiere]]|Id=Premiere}}
It was possible for the users to effect field repairs by removing and reconfiguring some of the plating to compensate for the damage, but the sheer weight of each piece and the complexity of the process was a severe limitation without the right equipment.{{Ref/Novel|RP|38}}


==Specifications==
It contained a [[distress beacon]] capable of signaling UNSC forces in range.{{Ref/Level|Id=tower|HINF|The Tower}}
[[File:HINF-SI - MJOLNIR GEN3 Arm Diagnostic.png|thumb|left|200px|MJOLNIR GEN3 arm component diagnostic.]]
===Development history===
===Design and features===
[[File:HINF-SI-Mk VI assembly.png|thumb|200px|right|MJOLNIR Mk VI variant being assembled and marked.]]
The conceptual design framework incorporates lessons from the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] line of Mjolnir, while also using performance and higher levels of protection given by the [[MJOLNIR_Powered_Assault_Armor#First_generation|MJOLNIR [GEN1]]] line of Mjolnir.{{Ref/Reuse|HOSFMP10P179}}
Although the [[MJOLNIR Powered Assault Armor (GEN2)]] meant a radical simplification of the Mjolnir platform, to the point it could be mass-produced, some in the [[Spartan Operations]] branch were dissatisfied with its minimal performance improvement over the old GEN1 systems. By that reason, the UNSC decided to manufacture the next generation of Mjolnir armors.{{Ref/Book|OSFM|Page=178}}
 
Around [[2558#October|October 17, 2558]],{{Ref/Book|Id=HOSFMDate|OSFM|Page=11}} the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] was used as the testbed for the GEN3 improvements, but it remained uncertain if manufacturers would adopt the standards and cost accounting by the [[Unified Earth Government]].{{Ref/Reuse|HOSFMP10P179}}
 
On [[2559#February|February 10, 2559]], four months after the rise of [[Cortana]] and the [[Created]], the [[Materials Group]] began to manufacture GEN3 armor.{{Ref/Reuse|DH}} The [[Swords of Sanghelios]] have also become involved in the manufacture of some material for the GEN3 platform, such as the [[ANUBIS-class Mjolnir|Anubis-class]] helmet, which is "grown" within Sangheili assembly forges.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=25|M=6|Y=2021}} While not strictly part of the GEN3 platform, the GEN1 Mark V[B] platform and its variants have been refit to be roughly equivalent to newest generation. Though this technology dates back to the Covenant War, it has been fully reconditioned and upgraded with newer and more optimized components, giving life to older technology at an integral time, and offering a new generation of Spartans the opportunity to take to the battlefield outfitted in the same style of armor that some of their own heroes once donned.{{Ref/Game|Id=HI|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Mark V [B] armor-core - armor Description|Quote=Battle-tested and technically refined, refit MARK V [B] suits remain a popular chasis for Spartans assigned to UNICOM/SPECWAR.}}{{Ref/Reuse|CFParallel}}


The GEN3 armor used by the Master Chief in [[2559]]<ref name="BSI">''Halo Infinite'', [[Step Inside]]</ref> looks aesthetically similar to a [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR [GEN1] Mark IV]] armor variant used by some SPARTAN-II commandos during [[Operation: WARM BLANKET]], while the helmet shares similarities with the [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR [GEN1] Mark VI]] helmet he used during the last months of the Human-Covenant War.{{Ref/Reuse|DH}}
On [[2559#October|October 7, 2559]], [[John-117]] and [[Blue Team]] were deployed on a [[Operation: WOLFE|covert mission]] to [[CASTLE Base]] using the GEN3 Mark VI armor.{{Ref/Novel|Id=SOR1|HSoR|Chapter 1}} During a subsequent battle in New Mohács, Spartan IVs in GEN3 were deployed by drop pod.{{Ref/Novel|Id=SOR2|SoR|Chapter 16}}
Several months later on [[2560#May|May 28, 2560]], the armor was used by John-117 during a [[Battle for Zeta Halo|conflict]] on [[Installation 07]].{{Ref/Marketing|HINF|Ad=Halo Infinite Campaign Gameplay Premiere|Id=Premiere}}{{Ref/Game|Id=Hi|Hi}}


The baseline GEN3 model is inspired by the first-generation Mark V platform used by SPARTAN-II and SPARTAN-III operatives before the Fall of Reach.
In the wake of the [[Created uprising]], there were certain places where the GEN3 armor wasn't, or simply couldn't have been, rolled out. As a result, the GEN3 Mjolnir had yet to see full implementation in the [[Spartan Operations|Spartan branch]], with some Spartans still using the GEN2 Mjolnir by late 2559.{{Ref/Site|Id=CFConcert|URL=https://www.halowaypoint.com/news/canon-fodder-concert-of-words|Site=Halo Waypoint|Page=Canon Fodder - CONCERT OF WORDS|D=25|M=9|Y=2023}}{{Ref/Novel|Id=Out|Out}}


==Armor variants and upgrades==
==Armor variants and upgrades==
===Variants===
===Variants===
The following is a list of major variants of the GEN3 platform.
The following is a list of major variants of the GEN3 platform.
{{Scrollbox|
{{Scrollbox|
{{Col-begin}}
{{Col-begin}}
{{Col-2}}
{{Col-2}}
*'''[[ANUBIS-class Mjolnir|Anubis]]'''
*'''[[ANUBIS-class Mjolnir|Anubis]]''' - A variant made by Sangheili, upgraded from GEN2
*'''[[ASTER-class Mjolnir|Aster]]'''
*'''[[ARGUS-class Mjolnir|Argus]]''' - A variant with an increase in situational and threat awareness, upgraded from GEN2
*'''[[AVIATOR-class Mjolnir|Aviator]]'''
*'''[[ARMET-class Mjolnir|Armet]]''' - A variant used to test new technologies
*'''[[CAVALLINO-class Mjolnir|Cavallino]]'''
*'''[[ARTAIUS-class Mjolnir|Artaius]]''' - A variant of combat exoframe, compatible with GEN3
*'''[[CELOX-class Mjolnir|Celox]]'''
*'''[[AVIATOR-class Mjolnir|Aviator]]''' - A variant tailored for use by cybernetically augmented aerospace pilots, upgraded from GEN2
*'''[[COHORT-class Mjolnir|Cohort]]'''
*'''[[BARRISTER-class Mjolnir|Barrister]]''' - A variant undergoing testing by select military police and security forces
*'''[[ENIGMA-class Mjolnir|Enigma]]'''
*'''[[BRAWLER-class Mjolnir|Brawler]]''' - A heavily fortified variant utilizing hyperdiamond armor sheets
*'''[[FIREFALL-class Mjolnir|Firefall]]'''
*'''[[CAVALLINO-class Mjolnir|Cavallino]]''' - A variant used by fireteam leaders, trainers, and observers
*'''[[HERMES-class Mjolnir|Hermes]]'''
*'''[[CELOX-class Mjolnir|Celox]]''' - A variant based on the GEN2 Scout
*'''[[COHORT-class Mjolnir|Cohort]]''' - A variant used by Fred-104
*'''[[COURIER-class Mjolnir|Courier]]''' - A variant made for cyberwarfare
*'''[[DEADEYE-class Mjolnir|Deadeye]]''' - A variant designed for sniper, upgraded from GEN2
*'''[[ENIGMA-class Mjolnir|Enigma]]''' - A variant for tank crews
*'''[[FIREFALL-class Mjolnir|Firefall]]''' - A variant designed for orbital insertion
*'''[[FLANKER-class Mjolnir|Flanker]]''' - A variant designed for deep reconnaissance
*'''[[HERMES-class Mjolnir|Hermes]]''' - A variant used for orbital raids, upgraded from GEN2
*'''[[ISR-class Mjolnir|ISR]]''' - A variant for intelligence collection
*'''[[LINEBREAKER-class Mjolnir|Linebreaker]]''' - A variant utilizing commercially available components
*'''[[Mark V Zeta]]''' - A variant used by ONI's Xeno-Materials Exploitation Group
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' - A variant based on the GEN1 Mark IV and Mark VI
*'''[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]]''' - A variant based on the GEN1 Mark VII and the GEN2 Decimator, designed specifically to testbed GEN3
{{Col-2}}
{{Col-2}}
*'''[[ISR-class Mjolnir|ISR]]'''
*'''[[MERCURY-class Mjolnir|Mercury]]''' - A variant made from records recovered from a Created data archive
*'''[[Mark V Zeta|Mark V Zeta]]'''
*'''[[MENACHITE-class Mjolnir|Menachite]]''' - An improved Mjolnir variant
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI <nowiki>[GEN3]</nowiki>]]'''
*'''[[RAMPART-class Mjolnir|Rampart]]''' - A variant noted for its ease of production
*'''[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII <nowiki>[GEN3]</nowiki>]]'''
*'''[[ROCKEYE-class Mjolnir|Rockeye]]''' - A variant of the RK-I heavy combat helmet made compatible with the GEN3 Mjolnir using a simplified version of GEN2 [[MAVERICK-class Mjolnir|Maverick]] hardware
*'''[[SOLDIER-class Mjolnir|Soldier]]'''
*'''[[SECURITY-class Mjolnir|Security]]''' - A variant designed for shipboard and station defense, based on the GEN1 Mark VI Security
*'''[[STORMFALL-class Mjolnir|Stormfall]]'''
*'''[[SOLDIER-class Mjolnir|Soldier]]''' - A variant that features a new revision of Materials Group's combat catalyst firmware, upgraded from GEN2
*'''[[TRAILBLAZER-class Mjolnir|Trailblazer]]'''
*'''[[STORMFALL-class Mjolnir|Stormfall]]''' - A variant with a fire direction system
*'''[[ZVEZDA-class Mjolnir|Zvezda]]'''
*'''[[TALON-class flight helmet|Talon]]''' - A variant compatible with the GEN3 platform
*'''[[TORCHBEARER-class Mjolnir|Torchbearer]]''' - A variant based on the Hellbringer armor
*'''[[TRAILBLAZER-class Mjolnir|Trailblazer]]''' - A variant based on the GEN2 Recon
*'''[[TRENDLOCK-class Mjolnir|Trendlock]]''' - A Mjolnir spinoff of the helmet used by Emerson's quick reaction forces
*'''[[VIPER-class Mjolnir|Viper]]''' - A variant that increase aggression levels and improve reaction times via its neural interface
*'''[[VOLANT-class Mjolnir|Volant]]''' - A variant based on the GEN2 Air Assault
*'''[[WAR MASTER-class Mjolnir|War Master]]''' - A variant designed with multi-functional configuration for almost any combat scenario
*'''[[ZVEZDA-class Mjolnir|Zvezda]]''' - A variant with a programmable phase array antenna grid
{{Col-end}}
{{Col-end}}
}}
}}
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{{Col-begin}}
{{Col-begin}}
{{Col-2}}
{{Col-2}}
*'''[[Armor accessories/AAP|AAP]]'''
*'''[[AAP attachments|AAP]]'''
*'''[[Command Network Module|CNM]]'''
*'''[[Command Network Module|CNM]]'''
*'''[[TAC attachments|TAC]]'''
{{Col-2}}
{{Col-2}}
*'''[[Armor accessories/TAC|TAC]]'''
*'''[[Target acquisition system|TAS]]
*'''[[Armor accessories/UA|UA]]'''
*'''[[Remote sensor|RS]]
*'''[[UA attachments|UA]]'''
{{Col-end}}
{{Col-end}}


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*'''[[Grappleshot]]'''
*'''[[Grappleshot]]'''
*'''[[Overshield]]'''
*'''[[Overshield]]'''
*'''[[Quantum Translocator]]'''
*'''[[Repulsor]]'''
*'''[[Repulsor]]'''
*'''[[Shroud Screen]]'''
*'''[[Threat Sensor]]'''
*'''[[Threat Sensor]]'''
*'''[[Thruster pack|Thrusters]]'''
*'''[[Thruster (Halo Infinite)|Thrusters]]'''


==Armor components==
==Armor components==
[[File:HINF_Mjolnir_Startup.png|thumb|250px|The MJOLNIR GEN3's startup BIOS.]]
[[File:HINF Mjolnir Startup.png|thumb|250px|The MJOLNIR GEN3's startup BIOS.]]
*'''[[Energy shielding]]''': A protective barrier that surrounds the armor and protects the user from harm.{{Ref/Reuse|DH}}
*'''PANSPEC [[Energy shielding]]''': A protective barrier that surrounds the armor and protects the user from harm.{{Ref/Reuse|DH}} This energy shield was designed by [[Henry Glassman]] and Catherine Halsey, and was based on [[Watershed Division]]'s latest iteration of shaped-energy shield. This type of shielding is unique to John-117's armor.{{Ref/Book|Id=HE2022|Enc22|Page=84}}
*'''[[Fusion reactor|Compact fusion reactor]]''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the armor—the reactor is built into the suit and allows for nearly unlimited movement.{{Ref/Reuse|DH}}
*'''Project JULIA [[Fusion reactor|Compact fusion reactor]]''': Designed by [[Naoto Technologies]]{{Ref/Reuse|HE2022}}, this experimental fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the armor—the reactor is built into the suit and allows for nearly unlimited movement.{{Ref/Reuse|DH}}
*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property.{{Ref/Reuse|DH}}
*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property.{{Ref/Reuse|DH}}
*'''[[MJOLNIR GEN3 BIOS]]'''{{Ref/Reuse|DH}}
*'''[[MJOLNIR GEN3 BIOS]]'''{{Ref/Reuse|DH}} The next-gen V12.22.12 BIOS was created by Doctor Halsey's hand-coded branch of the Materials Group's firmware.{{Ref/Reuse|HE2022}}
*'''[[Visual Intelligence System, Reconnaissance|VISR]]'''{{Ref/Reuse|DH}}
*'''Waterfall [[Visual Intelligence System, Reconnaissance|VISR]]'''{{Ref/Reuse|HE2022}}
*'''[[Force-multiplying circuit]]s'''{{Ref/Reuse|DH}}
*'''[[Force-multiplying circuit]]s'''{{Ref/Reuse|DH}}
*'''[[Motion tracker]]''': Shows movement of friendly and enemy units within the system's radius.{{Ref/Reuse|DH}}
*'''[[Motion tracker]]''': Shows movement of friendly and enemy units within the system's radius.{{Ref/Reuse|DH}}
*'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space.{{Ref/Reuse|DH}}
*'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space.{{Ref/Reuse|DH}}
*'''[[Hydrostatic gel]]:''' On top of the inner skinsuit is a gel-filled layer, which regulates the temperature of the suit and can change its density to conform to the wearer's shape. The temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact. Spartans in Gen 3 can avoid blacking out in conditions up to 38 g.
*'''[[Hydrostatic gel]]:''' On top of the inner skinsuit is a gel-filled layer, which regulates the temperature of the suit and can change its density to conform to the wearer's shape. The temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearer's life should the wearer be subjected to high G forces or a high velocity impact. Spartans in Gen 3 can avoid blacking out in conditions up to 38 g.
* '''[[Thruster pack]]''': Located at the back of the armor, this component provides the ability to propel the wearer over short distances and to maneuver in low-gravity environments.{{Ref/Generic|[[Halo Infinite: Memory Agent]]}} Similar to earlier GEN2 models the user requires an additional externally equipped thruster module to perform more advanced movements in higher-gravity environments.{{Ref/Reuse|Hi}}
*'''[[System Peril Distributed Reflex|SPDR]] counterintrusion measures''': Generally placed in UNSC AIs, MJOLNIR [GEN3] is the first generation of Mjolnir armors to include them.{{Ref/Reuse|DH}} This also includes a weapon containment device, possibly to store [[Created]] [[AI|AI's]] for later analysis.
*'''[[System Peril Distributed Reflex|SPDR]] counterintrusion measures''': Generally placed in UNSC AIs, MJOLNIR [GEN3] is the first generation of Mjolnir armors to include them.{{Ref/Reuse|DH}} This also includes a weapon containment device, possibly to store [[Created]] [[AI|AI's]] for later analysis.
*'''[[Holography|Holographic emitters]]''': The suit is capable of displaying the holographic avatar of an AI over the palm of the hand.{{Ref/Reuse|Hi}}
*'''GEN3 techsuit''': A nanocomposite bodysuit with embedded crystaline computational matrix capable of hosting a high-tier AI.{{Ref/Reuse|HE2022}}


==Notes==
==Notes==
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==Gallery==
==Gallery==
===Concept art and illustrations===
<gallery>
File:HSOR FullCover Art.jpg|Members of Blue Team wearing the GEN3 Mark VI armor with different variants of helmets on Reach in ''[[Halo: Shadows of Reach]]''.
File:HINF-MJOLNIRconcepts.jpg|Early concept art of MJOLNIR GEN3 for ''[[Halo Infinite]]''.
File:HINF-Griffinconcept.jpg|Concept art of the GEN3 techsuit for ''Halo Infinite''.
File:HINF MarkVII Concept.jpg|Concept art of GEN3 Mark VII for ''Halo Infinite''.
File:HINF ArmorAttachmentConcepts.jpg|Concept art of various GEN3 armor pieces.
File:HINF Concept Helmets3.jpg|Early concept art of GEN3 helmets for ''Halo Infinite''.
File:HINF Concept Helmets4.jpg|More early helmet concepts.
File:HINF Concept Helmets1.jpg|More early helmet concepts.
File:HINF Concept Helmets2.jpg|More early helmet concepts.
File:HINF HelmetConcepts.jpg|Concept art of various GEN3 helmets.
File:HINF Concept Helmets5.jpg|More helmet concepts, including ISR, Anubis, and Enigma.
File:HINF Concept Helmets5Front.jpg|The previous helmet concepts as seen from the front.
File:HINF-Helmetconcepts.jpg|Finalized concept art of some of the previous helmets.
File:HINF ZvezdaAndFirefallConcepts.jpg|Concept art of Zvezda and Firefall-class helmets.
File:HINF HelmetAttachmentConcepts.jpg|Concept art of various helmet attachments for ''Halo Infinite''.
File:HINF Concept Gloves1.jpg|Concept art of gloves usable with the GEN3 platform in ''Halo Infinite''.
File:HINF Concept Gloves2.jpg|More glove concepts.
</gallery>
===Promotional images===
<gallery>
<gallery>
File:HSOR FullCover Art.jpg|Members of Blue Team in different variants of MJOLNIR GEN3 on Reach in ''[[Halo: Shadows of Reach]]''.
File:HINF-SI-Mk VI.png|Fully assembled and combat ready MJOLNIR GEN3 Mark VI in ''[[Step Inside]]''.
File:HINF-SI-Mk VI.png|Fully assembled and combat ready MJOLNIR GEN3 Mark VI in ''[[Step Inside]]''.
File:Fortnite-John.jpg|John-117 wearing GEN3 Mark VI in ''Fortnite''.
File:HINF MarkVII Concept.jpg|GEN3 Mark VII concept art for ''[[Halo Infinite]]''.
File:HINF John117 Armor.jpg|John-117's GEN3 Mark VI in ''[[Discover Hope]]''.
File:HINF John117 Armor.jpg|John-117's GEN3 Mark VI in ''[[Discover Hope]]''.
File:HI Chief NewAngle.png|The upper body of Mark VI GEN3 MJOLNIR.
File:HI Chief NewAngle.png|The upper body of Mark VI GEN3 MJOLNIR in ''Discover Hope''.
File:Chief GEN3 helmet.jpg|John-117's GEN3 Mark VI helmet.
File:Chief GEN3 helmet.jpg|John-117's GEN3 Mark VI helmet.
File:Fortnite-John.jpg|John-117 wearing GEN3 Mark VI in ''Fortnite''.
</gallery>
===Screenshots and renders===
<gallery>
File:HInf Character Master Chief render.png|The Master Chief in his GEN3 Mark VI.
File:HInf Character Master Chief render.png|The Master Chief in his GEN3 Mark VI.
File:HINF-SplinterDesert.png|A Spartan-IV in GEN3 Mark V Zeta with a [[CQS48 Bulldog]].
File:HINF-SplinterDesert.png|A Spartan-IV in GEN3 Mark V Zeta with a [[CQS48 Bulldog]].
Line 112: Line 171:
</gallery>
</gallery>


==List of Appearances==
==List of appearances==
*''[[Halo: Official Spartan Field Manual]]'' {{Fm}}
*''[[Halo: Official Spartan Field Manual]]'' {{Fm}}
*''[[Become]]''
*''[[Become]]''
Line 118: Line 177:
**''[[Unspoken]]''
**''[[Unspoken]]''
**''[[Project Magnes (trailer)|Project Magnes]]
**''[[Project Magnes (trailer)|Project Magnes]]
*''[[Halo: Shadows of Reach]]''
*''[[Become]]''
**''[[Unspoken]]''
**''[[Project Magnes (trailer)|Project Magnes]]''
**''[[Lightbringers]]''
**''[[Lightbringers]]''
**''[[Carry On]]''
**''[[Carry On]]''
**''[[Forever We Fight]]''
**''[[Forever We Fight]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo Infinite: Memory Agent]]''
*''[[Halo Infinite: Memory Agent]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: The Third Life]]''
*''[[Halo: Flashpoint]]''


==Sources==
==Sources==
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{{Armor|Human}}
{{Armor|Human}}
{{Mjolnir}}
{{Navbox/Universe/Mjolnir|Overview|GEN3}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]

Latest revision as of 22:33, May 8, 2024

MJOLNIR Powered Assault Armor (GEN3)
Front Image of the MK VII armor from OFFICIAL COSPLAY GUIDE: MARK VII.
Production overview

Type:

MJOLNIR Powered Assault Armor GEN3

Technical specifications

Feature(s):

 

The MJOLNIR Powered Assault Armor [GEN3] is the third system-wide generation of the MJOLNIR Powered Assault Armor.[3] As of 2560, Generation 3 MJOLNIR has been adopted by nearly all active Spartans serving in the United Nations Space Command.[4]

Design details[edit]

MJOLNIR arm piece diagnostic from Step Inside.
MJOLNIR GEN3 arm component diagnostic.

Design and features[edit]

The conceptual design framework incorporates lessons from the MJOLNIR [GEN2] line of Mjolnir, while also using performance and higher levels of protection given by the MJOLNIR [GEN1] line of Mjolnir.[3] Subsequently GEN3 weighs twice as much as GEN2 at 400 kilograms.[5]

The armor features a survival mode that can keep the occupant alive for at least six months in the vacuum of space with no food, water, or other things vital to life aside from the suit's oxygen supply. After a burst of power was used by Fernando Esparza to bring John-117's armor out of survival mode, the armor's fusion reactor almost instantly recharged Echo 216's depleted batteries in return, restoring functioning to the Pelican's internal lights and systems.[6] John later told the Weapon that the next thing that he remembered after getting thrown into space was waking up on the Pelican six months later, suggesting that he had been kept unconscious by the armor for the entire time.[7] The GEN3 Mark VII armor, even in a damaged and failing state, combined with his augmentations, kept Spartan Tomas Horvath from dying of exposure when he was comatose for a day on a mountainside.[8] After Horvath was impaled and severely wounded by an alloy shard between his intestines and spleen, his biomonitors kept him in a semicomatose state while the armor's medical systems regenerated his torn insides, and the armor kept him alive until he could hunt for food using its emergency high-calorie nutrient supplements.[9]

Unique to the GEN3 variant of the Mark VI armor, John-117's armor contained holographic emitters in the palm of the hand, allowing him to display an avatar of the Weapon over his hand, a feature not previously seen with his GEN1 and GEN2 suits while he was working with Cortana. The Weapon was able to transfer herself directly into systems by having her hologram walk off of the armor's hand and into the terminal in question.[2]

John-117's armor displayed the ability to remotely link to the systems of Echo 216 and then activate the ship's autopilot at his request to fly to a chosen destination.[10]

It was possible for the users to effect field repairs by removing and reconfiguring some of the plating to compensate for the damage, but the sheer weight of each piece and the complexity of the process was a severe limitation without the right equipment.[11]

It contained a distress beacon capable of signaling UNSC forces in range.[12]

Development history[edit]

MJOLNIR Mk VI variant being assembled and marked.

Although the MJOLNIR Powered Assault Armor (GEN2) meant a radical simplification of the Mjolnir platform, to the point it could be mass-produced, some in the Spartan Operations branch were dissatisfied with its minimal performance improvement over the old GEN1 systems. By that reason, the UNSC decided to manufacture the next generation of Mjolnir armors.[13]

Around October 17, 2558,[14] the Mark VII was used as the testbed for the GEN3 improvements, but it remained uncertain if manufacturers would adopt the standards and cost accounting by the Unified Earth Government.[3]

On February 10, 2559, four months after the rise of Cortana and the Created, the Materials Group began to manufacture GEN3 armor.[1] The Swords of Sanghelios have also become involved in the manufacture of some material for the GEN3 platform, such as the Anubis-class helmet, which is "grown" within Sangheili assembly forges.[15] While not strictly part of the GEN3 platform, the GEN1 Mark V[B] platform and its variants have been refit to be roughly equivalent to newest generation. Though this technology dates back to the Covenant War, it has been fully reconditioned and upgraded with newer and more optimized components, giving life to older technology at an integral time, and offering a new generation of Spartans the opportunity to take to the battlefield outfitted in the same style of armor that some of their own heroes once donned.[16][15]

On October 7, 2559, John-117 and Blue Team were deployed on a covert mission to CASTLE Base using the GEN3 Mark VI armor.[5] During a subsequent battle in New Mohács, Spartan IVs in GEN3 were deployed by drop pod.[17] Several months later on May 28, 2560, the armor was used by John-117 during a conflict on Installation 07.[18][2]

In the wake of the Created uprising, there were certain places where the GEN3 armor wasn't, or simply couldn't have been, rolled out. As a result, the GEN3 Mjolnir had yet to see full implementation in the Spartan branch, with some Spartans still using the GEN2 Mjolnir by late 2559.[19][20]

Armor variants and upgrades[edit]

Variants[edit]

The following is a list of major variants of the GEN3 platform.

  • Anubis - A variant made by Sangheili, upgraded from GEN2
  • Argus - A variant with an increase in situational and threat awareness, upgraded from GEN2
  • Armet - A variant used to test new technologies
  • Artaius - A variant of combat exoframe, compatible with GEN3
  • Aviator - A variant tailored for use by cybernetically augmented aerospace pilots, upgraded from GEN2
  • Barrister - A variant undergoing testing by select military police and security forces
  • Brawler - A heavily fortified variant utilizing hyperdiamond armor sheets
  • Cavallino - A variant used by fireteam leaders, trainers, and observers
  • Celox - A variant based on the GEN2 Scout
  • Cohort - A variant used by Fred-104
  • Courier - A variant made for cyberwarfare
  • Deadeye - A variant designed for sniper, upgraded from GEN2
  • Enigma - A variant for tank crews
  • Firefall - A variant designed for orbital insertion
  • Flanker - A variant designed for deep reconnaissance
  • Hermes - A variant used for orbital raids, upgraded from GEN2
  • ISR - A variant for intelligence collection
  • Linebreaker - A variant utilizing commercially available components
  • Mark V Zeta - A variant used by ONI's Xeno-Materials Exploitation Group
  • Mark VI - A variant based on the GEN1 Mark IV and Mark VI
  • Mark VII - A variant based on the GEN1 Mark VII and the GEN2 Decimator, designed specifically to testbed GEN3
  • Mercury - A variant made from records recovered from a Created data archive
  • Menachite - An improved Mjolnir variant
  • Rampart - A variant noted for its ease of production
  • Rockeye - A variant of the RK-I heavy combat helmet made compatible with the GEN3 Mjolnir using a simplified version of GEN2 Maverick hardware
  • Security - A variant designed for shipboard and station defense, based on the GEN1 Mark VI Security
  • Soldier - A variant that features a new revision of Materials Group's combat catalyst firmware, upgraded from GEN2
  • Stormfall - A variant with a fire direction system
  • Talon - A variant compatible with the GEN3 platform
  • Torchbearer - A variant based on the Hellbringer armor
  • Trailblazer - A variant based on the GEN2 Recon
  • Trendlock - A Mjolnir spinoff of the helmet used by Emerson's quick reaction forces
  • Viper - A variant that increase aggression levels and improve reaction times via its neural interface
  • Volant - A variant based on the GEN2 Air Assault
  • War Master - A variant designed with multi-functional configuration for almost any combat scenario
  • Zvezda - A variant with a programmable phase array antenna grid

Upgrades[edit]

The following is a list of armor accessories and modules compatible with GEN3 platform.

Attachments[edit]

The armor system is built to support a variety of attachments and equipment which increases the level of combat effectiveness. Some of them have been reverse-engineered from Covenant technology.

Armor components[edit]

The MJOLNIR GEN3's startup BIOS.
  • PANSPEC Energy shielding: A protective barrier that surrounds the armor and protects the user from harm.[1] This energy shield was designed by Henry Glassman and Catherine Halsey, and was based on Watershed Division's latest iteration of shaped-energy shield. This type of shielding is unique to John-117's armor.[21]
  • Project JULIA Compact fusion reactor: Designed by Naoto Technologies[21], this experimental fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the armor—the reactor is built into the suit and allows for nearly unlimited movement.[1]
  • Magnetic weapon holder strips: The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property.[1]
  • MJOLNIR GEN3 BIOS[1] The next-gen V12.22.12 BIOS was created by Doctor Halsey's hand-coded branch of the Materials Group's firmware.[21]
  • Waterfall VISR[21]
  • Force-multiplying circuits[1]
  • Motion tracker: Shows movement of friendly and enemy units within the system's radius.[1]
  • Pressure seal: The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space.[1]
  • Hydrostatic gel: On top of the inner skinsuit is a gel-filled layer, which regulates the temperature of the suit and can change its density to conform to the wearer's shape. The temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearer's life should the wearer be subjected to high G forces or a high velocity impact. Spartans in Gen 3 can avoid blacking out in conditions up to 38 g.
  • Thruster pack: Located at the back of the armor, this component provides the ability to propel the wearer over short distances and to maneuver in low-gravity environments.[22] Similar to earlier GEN2 models the user requires an additional externally equipped thruster module to perform more advanced movements in higher-gravity environments.[2]
  • SPDR counterintrusion measures: Generally placed in UNSC AIs, MJOLNIR [GEN3] is the first generation of Mjolnir armors to include them.[1] This also includes a weapon containment device, possibly to store Created AI's for later analysis.
  • Holographic emitters: The suit is capable of displaying the holographic avatar of an AI over the palm of the hand.[2]
  • GEN3 techsuit: A nanocomposite bodysuit with embedded crystaline computational matrix capable of hosting a high-tier AI.[21]

Notes[edit]

In Discover Hope, while John-117's armor BIOS is activating, a line in the HUD reads "Preparing A.I. Intrusion countermeasures". This is likely to prevent AI intrusion following the rise of the Created.[1]

Gallery[edit]

Concept art and illustrations[edit]

Promotional images[edit]

Screenshots and renders[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j k l Discover Hope
  2. ^ a b c d e Halo Infinite
  3. ^ a b c Halo: Official Spartan Field Manual, page 179
  4. ^ Halo Waypoint, The New Halo Encyclopedia is Out Today (Retrieved on Mar 11, 2023) [archive]
  5. ^ a b Halo: Shadows of Reach, Chapter 1
  6. ^ Halo Infinite, campaign mission Ringfall: Warship Gbraakon
  7. ^ Halo Infinite, campaign mission Reformation: The Sequence
  8. ^ Halo: The Rubicon Protocol, chapter 39
  9. ^ Halo: The Rubicon Protocol, chapter 22
  10. ^ Halo Infinite, campaign mission Ringfall: Foundation (Halo Infinite)
  11. ^ Halo: The Rubicon Protocol, chapter 38
  12. ^ Halo Infinite, campaign level The Tower
  13. ^ Halo: Official Spartan Field Manual, page 178
  14. ^ Halo: Official Spartan Field Manual, page 11
  15. ^ a b Halo Waypoint, Canon Fodder - Parallel Threads (Retrieved on Jun 25, 2021) [archive]
  16. ^ Halo Infinite, Armor Hall: Mark V [B] armor-core - armor Description "Battle-tested and technically refined, refit MARK V [B] suits remain a popular chasis for Spartans assigned to UNICOM/SPECWAR."
  17. ^ Halo: Shadows of Reach, Chapter 16
  18. ^ Halo Infinite marketing, Halo Infinite Campaign Gameplay Premiere
  19. ^ Halo Waypoint, Canon Fodder - CONCERT OF WORDS (Retrieved on Sep 25, 2023) [archive]
  20. ^ Halo: Outcasts
  21. ^ a b c d e Halo Encyclopedia (2022 edition), page 84
  22. ^ Halo Infinite: Memory Agent