Gameplay

Series 1: Noble: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Stub}}
{{Disambig header|the Master Chief Collection update|other uses of the term "Noble"|Noble (disambiguation)}}
[[File:HTMCC_Season1_Emblem.png|thumb|The Noble emblem.]]
{{Infobox/Season
'''Season 1: Noble''' was the first [[Season]] implemented into ''[[Halo: The Master Chief Collection]]''. The Season debuted on December 3, [[2019]], with the launch of ''[[Halo: Reach]]'' as part of the collection. Due to the launch of ''Halo: Reach'', this season had an overarching focus towards ''Halo: Reach''-related unlocks and customisation. The season's logo is a stylised representation of [[Mount Törött]], the "broken mountain" commonly seen in ''Halo: Reach'' artwork.  
|name=Season 1: Noble
|image=[[File:HTMCC Season1 Emblem.png|center|x75px]]<br>[[File:HTMCC S1 Keyart Logoless.jpg|300px]]
|prev=
|next=[[Season 2: Spark]]
|start=[[2019|December 3, 2019]]
|end=[[2020|July 14, 2020]]
|numtiers=100
|totalcost={{SeasonPoint|100}}
|games=
*''[[Halo: Reach]]''
}}
{{Disambig header|Season 1 of the Master Chief Collection|other uses of the term Season 1|Season 1 (disambiguation)}}
'''Season 1: Noble''' was the first [[Season]] implemented into ''[[Halo: The Master Chief Collection]]''. The Season debuted on December 3, [[2019]], with the launch of ''[[Halo: Reach]]'' as part of the collection. Due to the launch of ''Halo: Reach'', this season had an overarching focus towards ''Halo: Reach''-related unlocks and customization. The season's logo is a stylised representation of [[Mount Törött]], the "broken mountain" commonly seen in ''Halo: Reach'' artwork.  


Noble was followed by [[Season 2: Spark]] with the launch of ''[[Halo 3]]'' for PC on July 14, [[2020]].
Noble was followed by [[Season 2: Spark]] with the launch of ''[[Halo 3]]'' for PC on July 14, [[2020]]. The season lasted much longer than intended due to unforeseen development issues (likely including the [[Wikipedia:COVID-19 pandemic|COVID-19 pandemic]]).{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-july-2020|Site=Halo Waypoint|Page=MCC Development Update - July 2020|Quote=Due to unforeseen development issues, Season 1 lasted much longer than planned. We have now resolved those issues and have stood up our content pipeline alongside the launch of Halo 3 on PC. We are building A LOT more content that will allow us to bring some new and exciting things to you on a more regular cadence. We will continue to share some of this as pieces come online.}}, and as such covered the releases of ''[[Halo: Combat Evolved Anniversary]]'' and ''[[Halo 2: Anniversary]]'' on PC platforms.


==Season unlocks==
==Season unlocks==
The seasonal unlocks for Season 1: Noble take the form of the [[Armor permutations (Halo: Reach)|armor permutations]] that could be unlocked in the [[Xbox 360]] release of ''Halo: Reach''. For ''The Master Chief Collection'', the unlocks have been divided into 10 tiers of ten unlocks each. To progress a tier, all ten unlocks within must be unlocked - at the season'a launch, these unlocks were achieved sequentially with no user choice as to which unlocks could be achieved, but has since been updated with Season 2 to allow for the ten unlocks of any given tier to be achieved in any order.
[[File:MCC Season1XboxKeyart.jpg|thumb|300px|Keyart from [https://www.xbox.com/en-US/games/halo-the-master-chief-collection Xbox.com] showcasing some of the season's content.]]
The seasonal unlocks for Season 1: Noble take the form of the [[Armor customization (Halo: Reach)|armor permutations]] that could be unlocked in the [[Xbox 360]] release of ''Halo: Reach''. For ''The Master Chief Collection'', the unlocks have been divided into 10 tiers of ten unlocks each. To progress a tier, all ten unlocks within must be unlocked - at the season's launch, these unlocks were achieved sequentially with no user choice as to which unlocks could be achieved, but has since been updated with Season 2 to allow for the ten unlocks of any given tier to be achieved in any order.


Each unlock slot can be unlocked for {{SeasonPoint|1}}, rewarded through [[Rank (Halo: The Master Chief Collection)|the season's updated rank scheme]] or the [[Challenges/Halo: The Master Chief Collection|Challenges]] implemented in subsequent updates.
Each unlock slot can be unlocked for {{SeasonPoint|1}}, rewarded through [[Rank (Halo: The Master Chief Collection)|the season's updated rank scheme]] or the [[Challenges/Halo: The Master Chief Collection|Challenges]] implemented in subsequent updates.
{{Col-begin}}
{{Col-2}}
*Twenty one helmets
**[[B-class Mjolnir|Mark V <nowiki>[B]</nowiki>]] ([[Armor accessories/UA|UA]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]])
**[[CQC-class Mjolnir|CQC]] ([[CBRN module|CBRN]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]])
**[[ODST armor (MJOLNIR)|ODST]] ([[Armor accessories/UA|UA]]/[[Command Network Module|CNM]], [[CBRN module|CBRN]]/[[Hardened Uplink|HUL]])
**[[HAZOP-class Mjolnir|HAZOP]] ([[CBRN module|CBRN]]/[[Hardened Uplink|HUL]], [[Command Network Module|CNM-I]])
**[[EOD-class Mjolnir|EOD]] ([[Command Network Module|CNM]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]])
**[[OPERATOR-class Mjolnir|Operator]] ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]], [[Command Network Module|CNM]])
**[[GRENADIER-class Mjolnir|Grenadier]] ([[Armor accessories/UA|UA]], [[Armor accessories/UA|UA]]/FC)
**[[AIR ASSAULT-class Mjolnir|Air Assault]] ([[Armor accessories/UA|UA]]/[[Command Network Module|CNM]], FC-I)
**[[SCOUT-class Mjolnir|Scout]] ([[Hardened uplink/remote sensor package|HU/RS]], [[CBRN module|CBRN]]/[[Command Network Module|CNM]])
**[[EVA-class Mjolnir|EVA]] ([[Command Network Module|CNM]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL<nowiki>[3]</nowiki>]])
**[[JFO-class Mjolnir|JFO]] ([[Hardened Uplink|HUL-I]], [[Armor accessories/UA|UA]])
**[[COMMANDO-class Mjolnir|Commando]] ([[CBRN module|CBRN]]/[[Command Network Module|CNM]], [[Armor accessories/UA|UA]]/FC-I[2])
**[[EVA-class Mjolnir|EVA]] [C] ([[Command Network Module|CNM]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL<nowiki>[3]</nowiki>]])
**[[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mk. V]] ([[Command Network Module|CNM]], [[Armor accessories/UA|UA]])
**[[PILOT-class Mjolnir|Pilot]] ([[Hardened Uplink|HUL<nowiki>[3]</nowiki>]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL<nowiki>[3]</nowiki>]], Haunted)
**[[RECON-class Mjolnir|Recon]] ([[Hardened Uplink|HUL]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL<nowiki>[3]</nowiki>]])
**[[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mk. VI]] (FC-I[2], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL-I]])
**[[GUNGNIR-class Mjolnir|GUNGNIR]] ([[Hardened uplink/remote sensor package|HU/RS]], [[CBRN module|CBRN]])
**[[SECURITY-class Mjolnir|Security]] ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]], [[CBRN module|CBRN]]/[[Command Network Module|CNM]])
**[[MP-class Mjolnir|Military Police]] ([[CBRN module|CBRN/]][[Hardened uplink/remote sensor package|HU/RS]], [[Hardened uplink/remote sensor package|HU/RS]][[Command Network Module|/CNM]])
**[[CQB-class Mjolnir|CQB]] ([[Hardened uplink/remote sensor package|HU/RS]][[Command Network Module|/CNM]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]])


===Tier 1===
*Seventeen shoulders
{| class="wikitable sortable"
**[[FJ/PARA-class Mjolnir|FJ/PARA]]
|-
**[[HAZOP-class Mjolnir|HAZOP]]
!width="75px"|Tier !! Unlock requirements !! Unlocks !! Images
**[[JFO-class Mjolnir|JFO]]
|-
**[[RECON-class Mjolnir|Recon]]
| 1 || {{SeasonPoint|1}} || [[HAZOP-class Mjolnir|HAZOP]] helmet, [[CQC-class Mjolnir|CQC helmet]], [[CQB-class Mjolnir|CQB]] helmet. || [[File:HR_HAZOP_Helmet_Icon.png|75px]][[File:HR_CQC_Helmet_Icon.png|75px]][[File:HR_CQB_Helmet_Icon.png|75px]]
**[[Armor accessories/UA|UA/Multi-Threat]]
|-
**[[Armor accessories/Jump Jet|Jump Jet]]
| 2 || {{SeasonPoint|1}} || [[MP-class Mjolnir|Military Police]] helmet || [[File:HR_MilitaryPolice_Helmet_Icon.png|75px]]
**[[EVA-class Mjolnir|EVA]]
|-
**[[GUNGNIR-class Mjolnir|GUNGNIR]]
| 3 || {{SeasonPoint|1}} || [[RECON-class Mjolnir|Recon]] helmet || [[File:HR_Recon_Helmet_Icon.png|75px]]
**[[ODST armor (MJOLNIR)|ODST]]
|-
**[[Armor accessories/UA|UA/Base Security]]
| 4 || {{SeasonPoint|1}} || [[B-class Mjolnir|Mark V <nowiki>[B]</nowiki>]] helmet [[Armor accessories/UA|UA attachment]] || [[File:HR_MarkVB_UA_Helmet_Icon.png|75px]]
**[[CQC-class Mjolnir|CQC]]
|-
**[[OPERATOR-class Mjolnir|Operator]]
| 5 || {{SeasonPoint|1}} || CQC helmet [[CBRN module]] || [[File:HR_CQC_CBRN_Helmet_Icon.png|75px]]
**[[COMMANDO-class Mjolnir|Commando]]
|-
**[[GRENADIER-class Mjolnir|Grenadier]]
| 6 || {{SeasonPoint|1}} || CQB helmet [[Hardened uplink/remote sensor package|HU/RS]]/[[External Command Network Module|CNM]] attachment || [[File:HR_CQB_HURS_Helmet_Icon.png|75px]]
**[[Armor accessories/Sniper|Sniper]]
|-
**[[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mk. V]]
| 7 || {{SeasonPoint|1}} || [[Marcus Stacker|GYSGT Stacker]] Firefight voice || [[File:HR_Stacker_Firefight_Icon.png|75px]]
**[[SECURITY-class Mjolnir|Security]]
|-
 
| 8 || {{SeasonPoint|1}} || Elite [[Infiltration harness|Spec-Ops armor]] || [[File:HR_Elite_SpecOps_Icon.png|75px]]
*Nineteen chest pieces
|-
**[[Armor accessories/UA|UA/Base Security]]
| 9 || {{SeasonPoint|1}} || Military Police helmet CBRN/HU/RS and HU/RS/CNM attachments. || [[File:HR_MilitaryPolice_CBRNHURS_Helmet_Icon.png|75px]][[File:HR_MilitaryPolice_HURSCNM_Helmet_Icon.png|75px]]
**[[Armor accessories/UA|UA/Base Security]] [W]
|-
**[[Armor accessories/UA|UA/Multi-Threat]]
| 10 || {{SeasonPoint|1}} || Recon helmet UA/[[External Hardened Uplink|HUL <nowiki>[3]</nowiki>]] attachment and CQB helmet UA/HUL attachment || [[File:HR_Recon_UAHUL_Helmet_Icon.png|75px]][[File:HR_CQB_UAHUL_Helmet_Icon.png|75px]]
**[[Armor accessories/UA|UA/Multi-Threat]] [W]
**[[Armor accessories/UA|UA/Counterassault]]
**[[Armor accessories/UA|UA/ODST]]
**[[Armor accessories/HP|HP/HALO]]
**[[Armor accessories/HP|HP/Parafoil]]
**[[Armor accessories/HP|HP/Parafoil]] [R]
**[[Armor accessories/Tactical|Tactical/LRP]]
**[[Armor accessories/Tactical|Tactical/Recon]]
**[[Armor accessories/Tactical|Tactical/Patrol]]
**[[Armor accessories/Collar|Collar/Grenadier]]
**[[Armor accessories/Collar|Collar/Grenadier]] [UA]
**[[Armor accessories/Collar|Collar/Breacher]]
**[[Armor accessories/Collar|Collar/Breacher]] [R]
**[[Armor accessories/Assault|Assault/Sapper]]
**[[Armor accessories/Assault|Assault/Sapper]] [R]
**[[Armor accessories/Assault|Assault/Commando]]
{{Col-2}}
*Five wrists
**[[Armor accessories/UA|UA/Buckler]]
**[[Armor accessories/UA|UA/Bracer]]
**[[TACPAD|Tactical/TACPAD]]
**[[Armor accessories/Tactical|Tactical/UGPS]]
**[[Armor accessories/Assault|Assault/Breacher]]
 
*Five utility pieces
**[[Armor accessories/UA|UA/Chobham]]
**[[Armor accessories/Tactical|Tactical/Hard Case]]
**[[Armor accessories/UA|UA/NxRA]]
**[[Armor accessories/Tactical|Tactical/Trauma Kit]]
**[[Armor accessories/Tactical|Tactical/Soft Case]]
 
*Three knee guards
**[[FJ/PARA-class Mjolnir|FJ/PARA]]
**[[GUNGNIR-class Mjolnir|GUNGNIR]]
**[[GRENADIER-class Mjolnir|Grenadier]]
 
*Four [[Visual Intelligence System, Reconnaissance|visor]] colors
**Silver
**Blue
**Black
**Gold
 
*Six [[armor effects]]
**Birthday Party
**Heart Attack
**Pestilence
**Inclement Weather
**Legendary
**Eternal
 
*Eleven [[Firefight]] voices
**[[Jorge-052|Jorge S-052]]
**[[Jun-A266|Jun S-266]]
**[[Emile-A239|Emile S-239]]
**[[Catherine-B320|Kat S-320]]
**[[Auntie Dot]] [A.I.]
**[[Carter-A259|Carter S-259]]
**[[Marcus Stacker|GYSGT Stacker]]
**[[Edward Buck|GYSGT Buck]]
**[[Avery Johnson|SGTMAJ Johnson]]
**[[Cortana]] [A.I.]
**[[John-117|John S-117]]
 
*Seven [[Elite]] armor sets
**[[Infiltration harness|Spec-Ops]]
**[[Ranger harness|Ranger]]
**[[Ultra-class armor|Ultra]]
**[[Sangheili Zealot#Ceremonial battle harness|Zealot]]
**[[Sangheili General#Equipment|General]]
**[[Sangheili Field Marshal#Equipment|Field Marshal]]
**[[Sangheili Major#Halo: Reach|Officer]]
{{Col-end}}
===Page 1===
{| class="wikitable sortable" style="width: 75%;"
|- align="center"
! style="width: 10%"|Tier
! style="width: 10%"|Unlock requirements
! style="width: 35%"|Unlocks
! style="width: 20%"|Images
! style="width: 25%"|Game
|- align="center"
| 1 || {{SeasonPoint|1}} || HAZOP helmet, CQC helmet, CQB helmet. || [[File:HR HAZOP Helmet Icon.png|75px]] [[File:HR CQC Helmet Icon.png|75px]] [[File:HR CQB Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 2 || {{SeasonPoint|1}} || Military Police helmet || [[File:HR MilitaryPolice Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 3 || {{SeasonPoint|1}} || Recon helmet || [[File:HR Recon Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 4 || {{SeasonPoint|1}} || Mark V [B] helmet UA attachment || [[File:HR MarkVB UA Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 5 || {{SeasonPoint|1}} || CQC helmet CBRN module || [[File:HR CQC CBRN Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 6 || {{SeasonPoint|1}} || CQB helmet HU/RS/CNM attachment || [[File:HR CQB HURS Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 7 || {{SeasonPoint|1}} || GYSGT Stacker Firefight voice || [[File:HR Stacker Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 8 || {{SeasonPoint|1}} || Elite Spec-Ops armor || [[File:HR Elite SpecOps Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 9 || {{SeasonPoint|1}} || Military Police helmet CBRN/HU/RS and HU/RS/CNM attachments. || [[File:HR MilitaryPolice CBRNHURS Helmet Icon.png|75px]] [[File:HR MilitaryPolice HURSCNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]  
|- align="center"
| 10 || {{SeasonPoint|1}} || Recon helmet UA/HUL[3] attachment and CQB helmet UA/HUL attachment || [[File:HR Recon UAHUL Helmet Icon.png|75px]] [[File:HR CQB UAHUL Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|}
|}


===Tier 2===
===Page 2===
{| class="wikitable sortable"
{| class="wikitable sortable" style="width: 75%;"
|-
|- align="center"
!width="75px"|Tier !! Unlock requirements !! Unlocks !! Images
! style="width: 10%"|Tier
|-
! style="width: 10%"|Unlock requirements
| 11 || {{SeasonPoint|1}} || [[FJ/PARA-class Mjolnir|FJ/PARA]] shoulders || [[File:HR_FJPara_LShoulder_Icon.png|75px]][[File:HR_FJPara_RShoulder_Icon.png|75px]]
! style="width: 35%"|Unlocks
|-
! style="width: 20%"|Images
| 12 || {{SeasonPoint|1}} || [[HAZOP-class Mjolnir|HAZOP]] shoulders || [[File:HR_HAZOP_LShoulder_Icon.png|75px]][[File:HR_HAZOP_RShoulder_Icon.png|75px]]
! style="width: 25%"|Game
|-
|- align="center"
| 13 || {{SeasonPoint|1}} || [[JFO-class Mjolnir|JFO]] shoulders || [[File:HR_JFO_LShoulder_Icon.png|75px]][[File:HR_JFO_RShoulder_Icon.png|75px]]
| 11 || {{SeasonPoint|1}} || FJ/PARA shoulders || [[File:HR FJPara LShoulder Icon.png|75px]] [[File:HR FJPara RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 14 || {{SeasonPoint|1}} || [[Armor accessories/HP|HP/HALO]] chest || [[File:HR_HPHALO_Chest_Icon.png|75px]]
| 12 || {{SeasonPoint|1}} || HAZOP shoulders || [[File:HR HAZOP LShoulder Icon.png|75px]] [[File:HR HAZOP RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 15 || {{SeasonPoint|1}} || Mark V [B] helmet UA/HUL attachment || [[File:HR_MarkVB_UAHUL_Helmet_Icon.png|75px]]
| 13 || {{SeasonPoint|1}} || JFO shoulders || [[File:HR JFO LShoulder Icon.png|75px]] [[File:HR JFO RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 16 || {{SeasonPoint|1}} || CQC helmet UA/HUL attachment || [[File:HR_CQC_UAHUL_Helmet_Icon.png|75px]]
| 14 || {{SeasonPoint|1}} || HP/HALO chest || [[File:HR HPHALO Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 17 || {{SeasonPoint|1}} || UA/Base Security chest || [[File:HR_BaseSecurity_Chest_Icon.png|75px]]
| 15 || {{SeasonPoint|1}} || Mark V [B] helmet UA/HUL attachment || [[File:HR MarkVB UAHUL Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 18 || {{SeasonPoint|1}} || UA/Multi-Threat chest || [[File:HR_MultiThreat_Chest_Icon.png|75px]]
| 16 || {{SeasonPoint|1}} || CQC helmet UA/HUL attachment || [[File:HR CQC UAHUL Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 19 || {{SeasonPoint|1}} || [[ODST armor (MJOLNIR)|ODST]] helmet and ODST helmet UA/CNM attachment || [[File:HR_ODST_Helmet_Icon.png|75px]][[File:HR_ODST_UACNM_Helmet_Icon.png|75px]]
| 17 || {{SeasonPoint|1}} || UA/Base Security chest || [[File:HR BaseSecurity Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 20 || {{SeasonPoint|1}} || [[Jun-A266]] Firefight voice || [[File:HR_Jun_Firefight_Icon.png|75px]]
| 18 || {{SeasonPoint|1}} || UA/Multi-Threat chest || [[File:HR MultiThreat Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 19 || {{SeasonPoint|1}} || ODST helmet and ODST helmet UA/CNM attachment || [[File:HR ODST Helmet Icon.png|75px]] [[File:HR ODST UACNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 20 || {{SeasonPoint|1}} || Jun S-266 Firefight voice || [[File:HR JunA266 Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|}
|}


===Tier 3===
===Page 3===
{| class="wikitable sortable"
{| class="wikitable sortable" style="width: 75%;"
|-
|- align="center"
!width="75px"|Tier !! Unlock requirements !! Unlocks !! Images
! style="width: 10%"|Tier
|-
! style="width: 10%"|Unlock requirements
| 21 || {{SeasonPoint|1}} || Elite [[Ranger harness|Ranger armor]] || [[File:HR_Elite_Ranger_Icon.png|75px]]
! style="width: 35%"|Unlocks
|-
! style="width: 20%"|Images
| 22 || {{SeasonPoint|1}} || Recon shoulders || [[File:HR_Recon_LShoulder_Icon.png|75px]][[File:HR_Recon_RShoulder_Icon.png|75px]]
! style="width: 25%"|Game
|-
|- align="center"
| 23 || {{SeasonPoint|1}} || UA/ Multi-Threat shoulders || [[File:HR_MultiThreat_LShoulder_Icon.png|75px]][[File:HR_MultiThreat_RShoulder_Icon.png|75px]]
| 21 || {{SeasonPoint|1}} || Elite Ranger armor || [[File:HR Elite Ranger Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 24 || {{SeasonPoint|1}} || [[Armor accessories/Jump Jet|Jump Jet]] shoulders || [[File:HR_JumpJet_LShoulder_Icon.png|75px]][[File:HR_JumpJet_RShoulder_Icon.png|75px]]
| 22 || {{SeasonPoint|1}} || Recon shoulders || [[File:HR Recon LShoulder Icon.png|75px]] [[File:HR Recon RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 25 || {{SeasonPoint|1}} || Birthday Party [[Armor effects|armor effect]] || [[File:HR_BirthdayParty_Effect_Icon.png|75px]]
| 23 || {{SeasonPoint|1}} || UA/Multi-Threat shoulders || [[File:HR MultiThreat LShoulder Icon.png|75px]] [[File:HR MultiThreat RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 26 || {{SeasonPoint|1}} || UA/Counterassault chest || [[File:HR_Counterassault_Chest_Icon.png|75px]]
| 24 || {{SeasonPoint|1}} || Jump Jet shoulders || [[File:HR JumpJet LShoulder Icon.png|75px]] [[File:HR JumpJet RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 27 || {{SeasonPoint|1}} || HAZOP helmet CBRN/HUL attachment || [[File:HR_HAZOP_CBRNHUL_Helmet_Icon.png|75px]]
| 25 || {{SeasonPoint|1}} || Birthday Party armor effect || [[File:HR BirthdayParty Effect Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 28 || {{SeasonPoint|1}} || EVA shoulders || [[File:HR_EVA_LShoulder_Icon.png|75px]][[File:HR_EVA_RShoulder_Icon.png|75px]]
| 26 || {{SeasonPoint|1}} || UA/Counterassault chest || [[File:HR Counterassault Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 29 || {{SeasonPoint|1}} || [[EOD-class Mjolnir|EOD]] helmet, CNM and UA/HUL attachments || [[File:HR_EOD_Helmet_Icon.png|75px]][[File:HR_EOD_CNM_Helmet_Icon.png|75px]][[File:HR_EOD_UAHUL_Helmet_Icon.png|75px]]
| 27 || {{SeasonPoint|1}} || HAZOP helmet CBRN/HUL attachment || [[File:HR HAZOP CBRNHUL Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 30 || {{SeasonPoint|1}} || [[OPERATOR-class Mjolnir|Operator]] helmet, UA/HUL and CNM attachments || [[File:HR_Operator_Helmet_Icon.png|75px]][[File:HR_Operator_UAHUL_Helmet_Icon.png|75px]][[File:HR_Operator_CNM_Helmet_Icon.png|75px]]
| 28 || {{SeasonPoint|1}} || EVA shoulders || [[File:HR EVA LShoulder Icon.png|75px]] [[File:HR EVA RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 29 || {{SeasonPoint|1}} || EOD helmet, CNM and UA/HUL attachments || [[File:HR EOD Helmet Icon.png|75px]] [[File:HR EOD CNM Helmet Icon.png|75px]] [[File:HR EOD UAHUL Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 30 || {{SeasonPoint|1}} || Operator helmet, UA/HUL and CNM attachments || [[File:HR Operator Helmet Icon.png|75px]] [[File:HR Operator UAHUL Helmet Icon.png|75px]] [[File:HR Operator CNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|}
|}


===Tier 4===
===Page 4===
{| class="wikitable sortable"
{| class="wikitable sortable" style="width: 75%;"
|-
|- align="center"
!width="75px"|Tier !! Unlock requirements !! Unlocks !! Images
! style="width: 10%"|Tier
|-
! style="width: 10%"|Unlock requirements
| 31 || {{SeasonPoint|1}} || UA/Base Security [W] and [[Armor accessories/Tactical|Tactical/LRP]] chests || [[File:HR BaseSecurityW Chest Icon.png|75px]][[File:HR_LRP_Chest_Icon.png|75px]]
! style="width: 35%"|Unlocks
|-
! style="width: 20%"|Images
| 32 || {{SeasonPoint|1}} || UA/Buckler wrist and UA/Multi-Threat [W] chest|| [[File:HR_Buckler_Wrist_Icon.png|75px]][[File:HR_MultiThreatW_Chest_Icon.png|75px]]
! style="width: 25%"|Game
|-
|- align="center"
| 33 || {{SeasonPoint|1}} || FJ/Para knees || [[File:HR_FJPara_Knee_Icon.png|75px]]
| 31 || {{SeasonPoint|1}} || UA/Base Security [W] and Tactical/LRP chests || [[File:HR BaseSecurityW Chest Icon.png|75px]] [[File:HR LRP Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 34 || {{SeasonPoint|1}} || Silver [[Visual Intelligence System, Reconnaissance|visor]] || [[File:HR_Silver_Visor_Icon.png|75px]]
| 32 || {{SeasonPoint|1}} || UA/Buckler wrist and UA/Multi-Threat [W] chest|| [[File:HR Buckler Wrist Icon.png|75px]] [[File:HR MultiThreatW Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 35 || {{SeasonPoint|1}} || [[Emile-A239]] Firefight voice || [[File:HR_Emile_Firefight_Icon.png|75px]]
| 33 || {{SeasonPoint|1}} || FJ/Para knees || [[File:HR FJPara Knee Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 36 || {{SeasonPoint|1}} || Tactical/Hard Case utility and [[GUNGNIR-class Mjolnir|GUNGNIR]] shoulders || [[File:HR_HardCase_Utility_Icon.png|75px]][[File:HR_Gungnir_LShoulder_Icon.png|75px]][[File:HR_Gungnir_RShoulder_Icon.png|75px]]
| 34 || {{SeasonPoint|1}} || Silver visor || [[File:HR Silver Visor Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 37 || {{SeasonPoint|1}} || [[AIR ASSAULT-class Mjolnir|Air Assault]] helmet and UA/CNM attachment || [[File:HR_AirAssault_Helmet_Icon.png|75px]][[File:HR_AirAssault_UACNM_Helmet_Icon.png|75px]]
| 35 || {{SeasonPoint|1}} || Emile S-239 Firefight voice || [[File:HR EmileA239 Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 38 || {{SeasonPoint|1}} || ODST helmet CBRN/HUL attachment and Air Assault helmet FC:-I attachment || [[File:HR_ODST_CBRNHUL_Helmet_Icon.png|75px]][[File:HR_AirAssault_FCI_Helmet_Icon.png|75px]]
| 36 || {{SeasonPoint|1}} || Tactical/Hard Case utility and GUNGNIR shoulders || [[File:HR HardCase Utility Icon.png|75px]] [[File:HR Gungnir LShoulder Icon.png|75px]] [[File:HR Gungnir RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 39 || {{SeasonPoint|1}} || [[GRENADIER-class Mjolnir|Grenadier]] helmet and UA attachment || [[File:HR_Grenadier_Helmet_Icon.png|75px]][[File:HR_Grenadier_UA_Helmet_Icon.png|75px]]
| 37 || {{SeasonPoint|1}} || Air Assault helmet and UA/CNM attachment || [[File:HR AirAssault Helmet Icon.png|75px]] [[File:HR AirAssault UACNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 40 || {{SeasonPoint|1}} || [[SCOUT-class Mjolnir|Scout]] helmet, HU/RS attachment and CBRN/CNM attachment || [[File:HR_Scout_Helmet_Icon.png|75px]][[File:HR_Scout_HURS_Helmet_Icon.png|75px]][[File:HR_Scout_CBRNCNM_Helmet_Icon.png|75px]]
| 38 || {{SeasonPoint|1}} || ODST helmet CBRN/HUL attachment and Air Assault helmet FC-I attachment || [[File:HR ODST CBRNHUL Helmet Icon.png|75px]] [[File:HR AirAssault FCI Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 39 || {{SeasonPoint|1}} || Grenadier helmet and UA attachment || [[File:HR Grenadier Helmet Icon.png|75px]] [[File:HR Grenadier UA Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 40 || {{SeasonPoint|1}} || Scout helmet, HU/RS attachment and CBRN/CNM attachment || [[File:HR Scout Helmet Icon.png|75px]] [[File:HR Scout HURS Helmet Icon.png|75px]] [[File:HR Scout CBRNCNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|}
|}


===Tier 5===
===Page 5===
{| class="wikitable sortable"
{| class="wikitable sortable" style="width: 75%;"
|-
|- align="center"
!width="75px"|Tier !! Unlock requirements !! Unlocks !! Images
! style="width: 10%"|Tier
|-
! style="width: 10%"|Unlock requirements
| 41 || {{SeasonPoint|1}} || [[Mark 117 chest plate|UA/ODST]] chest and Grenadier helmet UA/FC attachment. || [[File:HR_ODST_Chest_Icon.png|75px]][[File:HR_Grenadier_UAFC_Helmet_Icon.png|75px]]
! style="width: 35%"|Unlocks
|-
! style="width: 20%"|Images
| 42 || {{SeasonPoint|1}} || UA/Bracer wrist || [[File:HR_Bracer_Wrist_Icon.png|75px]]
! style="width: 25%"|Game
|-
|- align="center"
| 43 || {{SeasonPoint|1}} || Blue visor || [[File:HR_Blue_Visor_Icon.png|75px]]
| 41 || {{SeasonPoint|1}} || UA/ODST chest and Grenadier helmet UA/FC attachment. || [[File:HR ODST Chest Icon.png|75px]] [[File:HR Grenadier UAFC Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 44 || {{SeasonPoint|1}} || Tactical/Recon chest || [[File:HR_Recon_Chest_Icon.png|75px]]
| 42 || {{SeasonPoint|1}} || UA/Bracer wrist || [[File:HR Bracer Wrist Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 45 || {{SeasonPoint|1}} || Elite [[Ultra-class armor|Ultra armor]] and HAZOP helmet CNM-I attachment || [[File:HR_Elite_Ultra_Icon.png|75px]][[File:HR_HAZOP_CNMI_Helmet_Icon.png|75px]]
| 43 || {{SeasonPoint|1}} || Blue visor || [[File:HR Blue Visor Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 46 || {{SeasonPoint|1}} || ODST shoulders || [[File:HR_ODST_LShoulder_Icon.png|75px]][[File:HR_ODST_RShoulder_Icon.png|75px]]
| 44 || {{SeasonPoint|1}} || Tactical/Recon chest || [[File:HR Recon Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 47 || {{SeasonPoint|1}} || [[Armor accessories/Collar|Collar/Grenadier]] chest || [[File:HR_Grenadier_Chest_Icon.png|75px]]
| 45 || {{SeasonPoint|1}} || Elite Ultra armor and HAZOP helmet CNM-I attachment || [[File:HR Elite Ultra Icon.png|75px]] [[File:HR HAZOP CNMI Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 48 || {{SeasonPoint|1}} || GUNGNIR knees || [[File:HR_Gungnir_Knee_Icon.png|75px]]
| 46 || {{SeasonPoint|1}} || ODST shoulders || [[File:HR ODST LShoulder Icon.png|75px]] [[File:HR ODST RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 49 || {{SeasonPoint|1}} || [[Kat-B320]] Firefight voice and Collar/Grenadier [UA] chest || [[File:HR_KatB320_Firefight_Icon.png|75px]][[File:HR_GrenadierUA_Chest_Icon.png|75px]]
| 47 || {{SeasonPoint|1}} || Collar/Grenadier chest || [[File:HR Grenadier Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 50 || {{SeasonPoint|1}} || Elite [[Sangheili Zealot#Ceremonial battle harness|Zealot armor]] || [[File:HR_Elite_Zealot_Icon.png|75px]]
| 48 || {{SeasonPoint|1}} || GUNGNIR knees || [[File:HR Gungnir Knee Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 49 || {{SeasonPoint|1}} || Kat S-320 Firefight voice and Collar/Grenadier [UA] chest || [[File:HR KatB320 Firefight Icon.png|75px]] [[File:HR Grenadier Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 50 || {{SeasonPoint|1}} || Elite Zealot armor || [[File:HR Elite Zealot Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|}
|}


===Tier 6===
===Page 6===
{| class="wikitable sortable"
{| class="wikitable sortable" style="width: 75%;"
|-
|- align="center"
!width="75px"|Tier !! Unlock requirements !! Unlocks !! Images
! style="width: 10%"|Tier
|-
! style="width: 10%"|Unlock requirements
| 51 || {{SeasonPoint|1}} || UA/Chobham utility and [[EVA-class Mjolnir|EVA]] helmet || [[File:HR_Chobham_Utility_Icon.png|75px]][[File:HR_EVA_Helmet_Icon.png|75px]]
! style="width: 35%"|Unlocks
|-
! style="width: 20%"|Images
| 52 || {{SeasonPoint|1}} || Pestilence armor effect and EVA helmet CNM attachment || [[File:HR_Pestilence_Effect_Icon.png|75px]]
! style="width: 25%"|Game
|-
|- align="center"
| 53 || {{SeasonPoint|1}} || UA/Base Security shoulders || [[File:HR_BaseSecurity_LShoulder_Icon.png|75px]][[File:HR_BaseSecurity_RShoulder_Icon.png|75px]]
| 51 || {{SeasonPoint|1}} || UA/Chobham utility and EVA helmet || [[File:HR Chobham Utility Icon.png|75px]] [[File:HR EVA Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 54 || {{SeasonPoint|1}} || Tactical/Patrol chest || [[File:HR_Patrol_Chest_Icon.png|75px]]
| 52 || {{SeasonPoint|1}} || Pestilence armor effect and EVA helmet CNM attachment || [[File:HR Pestilence Effect Icon.png|75px]] [[File:HR EVA CNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 55 || {{SeasonPoint|1}} || [[TACPAD|Tactical/TACPAD]] wrist || [[File:HR_TACPAD_Wrist_Icon.png|75px]]
| 53 || {{SeasonPoint|1}} || UA/Base Security shoulders || [[File:HR BaseSecurity LShoulder Icon.png|75px]] [[File:HR BaseSecurity RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 56 || {{SeasonPoint|1}} || [[Auntie Dot]] Firefight voice || [[File:HR_AuntieDot_Firefight_Icon.png|75px]]
| 54 || {{SeasonPoint|1}} || Tactical/Patrol chest || [[File:HR Patrol Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 57 || {{SeasonPoint|1}} || UA/NxRA utility || [[File:HR_NxRA_Utility_Icon.png|75px]]
| 55 || {{SeasonPoint|1}} || Tactical/TACPAD wrist || [[File:HR TACPAD Wrist Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 58 || {{SeasonPoint|1}} || EVA helmet UA/HUL[3] attachment || [[File:HR_EVA_UAHUL3_Helmet_Icon.png|75px]]
| 56 || {{SeasonPoint|1}} || Auntie Dot [A.I.] Firefight voice || [[File:HR AuntieDot Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 59 || {{SeasonPoint|1}} || [[JFO-class Mjolnir|JFO]] helmet and HUL-I attachment || [[File:HR_JFO_Helmet_Icon.png|75px]][[File:HR_JFO_HULI_Helmet_Icon.png|75px]]
| 57 || {{SeasonPoint|1}} || UA/NxRA utility || [[File:HR NxRA Utility Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 60 || {{SeasonPoint|1}} || [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] helmet, UA attachment and CNM attachment || [[File:HR_MarkV_Helmet_Icon.png|75px]][[File:HR_MarkV_UA_Helmet_Icon.png|75px]][[File:HR_MarkV_CNM_Helmet_Icon.png|75px]]
| 58 || {{SeasonPoint|1}} || EVA helmet UA/HUL[3] attachment || [[File:HR EVA UAHUL3 Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 59 || {{SeasonPoint|1}} || JFO helmet and HUL-I attachment || [[File:HR JFO Helmet Icon.png|75px]] [[File:HR JFO HULI Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 60 || {{SeasonPoint|1}} || MJOLNIR Mark V helmet, UA attachment and CNM attachment || [[File:HR MarkV Helmet Icon.png|75px]] [[File:HR MarkV UA Helmet Icon.png|75px]] [[File:HR MarkV CNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|}
|}


===Tier 7===
===Page 7===
{| class="wikitable sortable"
{| class="wikitable sortable" style="width: 75%;"
|-
|- align="center"
!width="75px"|Tier !! Unlock requirements !! Unlocks !! Images
! style="width: 10%"|Tier
|-
! style="width: 10%"|Unlock requirements
| 61 || {{SeasonPoint|1}} || CQC shoulders and JFO helmet UA attachment || [[File:HR_CQC_LShoulder_Icon.png|75px]][[File:HR_CQC_RShoulder_Icon.png|75px]][[File:HR_JFO_UA_Helmet_Icon.png|75px]]
! style="width: 35%"|Unlocks
|-
! style="width: 20%"|Images
| 62 || {{SeasonPoint|1}} || Collar/Breacher chest || [[File:HR_Breacher_Chest_Icon.png|75px]]
! style="width: 25%"|Game
|-
|- align="center"
| 63 || {{SeasonPoint|1}} || Tactical/UGPS wrist || [[File:HR_UGPS_Wrist_Icon.png|75px]]
| 61 || {{SeasonPoint|1}} || CQC shoulders and JFO helmet UA attachment || [[File:HR CQC LShoulder Icon.png|75px]] [[File:HR CQC RShoulder Icon.png|75px]] [[File:HR JFO UA Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 64 || {{SeasonPoint|1}} || Grenadier knees || [[File:HR_Grenadier_Knee_Icon.png|75px]]
| 62 || {{SeasonPoint|1}} || Collar/Breacher chest || [[File:HR Breacher Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 65 || {{SeasonPoint|1}} || Elite [[Sangheili General#Equipment|General armor]] and Heart Attack armor effect || [[File:HR_Elite_General_Icon.png|75px]][[File:HR_HeartAttack_Effect_Icon.png|75px]]
| 63 || {{SeasonPoint|1}} || Tactical/UGPS wrist || [[File:HR UGPS Wrist Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 66 || {{SeasonPoint|1}} || Tactical/Trauma Kit utility || [[File:HR_TraumaKit_Utility_Icon.png|75px]]
| 64 || {{SeasonPoint|1}} || Grenadier knees || [[File:HR Grenadier Knee Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 67 || {{SeasonPoint|1}} || [[Carter-A259]] Firefight voice || [[File:HR_CarterA259_Firefight_Icon.png|75px]]
| 65 || {{SeasonPoint|1}} || Elite General armor and Heart Attack armor effect || [[File:HR Elite General Icon.png|75px]] [[File:HR HeartAttack Effect Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 68 || {{SeasonPoint|1}} || [[COMMANDO-class Mjolnir|Commando]] helmet || [[File:HR_Commando_Helmet_Icon.png|75px]]
| 66 || {{SeasonPoint|1}} || Tactical/Trauma Kit utility || [[File:HR TraumaKit Utility Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 69 || {{SeasonPoint|1}} || Black visor and Commando helmet CBRN/CNM attachment || [[File:HR_Black_Visor_Icon.png|75px]][[File:HR_Commando_CBRNCNM_Helmet_Icon.png|75px]]
| 67 || {{SeasonPoint|1}} || Carter S-259 Firefight voice || [[File:HR CarterA259 Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 70 || {{SeasonPoint|1}} || EVA[C] helmet, CNM attachment and UA/HUL[3] attachment || [[File:HR_EVAC_Helmet_Icon.png|75px]][[File:HR_EVAC_CNM_Helmet_Icon.png|75px]][[File:HR_EVAC_UAHUL3_Helmet_Icon.png|75px]]
| 68 || {{SeasonPoint|1}} || Commando helmet || [[File:HR Commando Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 69 || {{SeasonPoint|1}} || Black visor and Commando helmet CBRN/CNM attachment || [[File:HR Black Visor Icon.png|75px]] [[File:HR Commando CBRNCNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 70 || {{SeasonPoint|1}} || EVA [C] helmet, CNM attachment and UA/HUL[3] attachment || [[File:HR EVAC Helmet Icon.png|75px]] [[File:HR EVAC CNM Helmet Icon.png|75px]] [[File:HR EVAC UAHUL3 Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|}
|}


===Tier 8===
===Page 8===
{| class="wikitable sortable"
{| class="wikitable sortable" style="width: 75%;"
|-
|- align="center"
!width="75px"|Tier !! Unlock requirements !! Unlocks !! Images
! style="width: 10%"|Tier
|-
! style="width: 10%"|Unlock requirements
| 71 || {{SeasonPoint|1}} || Commando shoulders and Commando helmet UA/FC-I[2] attachment || [[File:HR_Commando_LShoulder_Icon.png|75px]][[File:HR_Commando_RShoulder_Icon.png|75px]][[File:HR_Commando_UAFCI2_Helmet_Icon.png|75px]]
! style="width: 35%"|Unlocks
|-
! style="width: 20%"|Images
| 72 || {{SeasonPoint|1}} || Operator shoulders || [[File:HR_Operator_LShoulder_Icon.png|75px]][[File:HR_Operator_RShoulder_Icon.png|75px]]
! style="width: 25%"|Game
|-
|- align="center"
| 73 || {{SeasonPoint|1}} || [[Armor accessories/Assault|Assault/Sapper]] chest || [[File:HR_Sapper_Chest_Icon.png|75px]]
| 71 || {{SeasonPoint|1}} || Commando shoulders and Commando helmet UA/FC-I[2] attachment || [[File:HR Commando LShoulder Icon.png|75px]] [[File:HR Commando RShoulder Icon.png|75px]] [[File:HR Commando UAFCI2 Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 74 || {{SeasonPoint|1}} || Recon helmet HUL attachment || [[File:HR_Recon_HUL_Helmet_Icon.png|75px]]
| 72 || {{SeasonPoint|1}} || Operator shoulders || [[File:HR Operator LShoulder Icon.png|75px]] [[File:HR Operator RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 75 || {{SeasonPoint|1}} || Assault/Commando chest || [[File:HR_Commando_Chest_Icon.png|75px]]
| 73 || {{SeasonPoint|1}} || Assault/Sapper chest || [[File:HR Sapper Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 76 || {{SeasonPoint|1}} || Grenadier shoulders || [[File:HR_Grenadier_LShoulder_Icon.png|75px]][[File:HR_Grenadier_RShoulder_Icon.png|75px]]
| 74 || {{SeasonPoint|1}} || Recon helmet HUL attachment || [[File:HR Recon HUL Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 77 || {{SeasonPoint|1}} || [[Jorge-052]] Firefight voice || [[File:HR_Jorge052_Firefight_Icon.png|75px]]
| 75 || {{SeasonPoint|1}} || Assault/Commando chest || [[File:HR Commando Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 78 || {{SeasonPoint|1}} || HP/Parafoil chest || [[File:HR_Parafoil_Chest_Icon.png|75px]]
| 76 || {{SeasonPoint|1}} || Grenadier shoulders || [[File:HR Grenadier LShoulder Icon.png|75px]] [[File:HR Grenadier RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 79 || {{SeasonPoint|1}} || Elite [[Sangheili Field Marshal#Equipment|Field Marshal armor]] and Inclement Weather armor effect || [[File:HR_Elite_FieldMarshal_Icon.png|75px]][[File:HR_InclementWeather_Effect_Icon.png|75px]]
| 77 || {{SeasonPoint|1}} || Jorge S-052 Firefight voice || [[File:HR Jorge052 Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 80 || {{SeasonPoint|1}} || [[PILOT-class Mjolnir|pilot]] helmet, HUL[3] attachment and UA/HUL[3] attachment || [[File:HR_Pilot_Helmet_Icon.png|75px]][[File:HR_Pilot_HUL3_Helmet_Icon.png|75px]][[File:HR_Pilot_UAHUL3_Helmet_Icon.png|75px]]
| 78 || {{SeasonPoint|1}} || HP/Parafoil chest || [[File:HR Parafoil Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 79 || {{SeasonPoint|1}} || Elite Field Marshal armor and Inclement Weather armor effect || [[File:HR Elite FieldMarshal Icon.png|75px]] [[File:HR InclementWeather Effect Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 80 || {{SeasonPoint|1}} || Pilot helmet, HUL[3] attachment and UA/HUL[3] attachment || [[File:HR Pilot Helmet Icon.png|75px]] [[File:HR Pilot HUL3 Helmet Icon.png|75px]] [[File:HR Pilot UAHUL3 Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|}
|}


===Tier 9===
===Page 9===
{| class="wikitable sortable"
{| class="wikitable sortable" style="width: 75%;"
|-
|- align="center"
!width="75px"|Tier !! Unlock requirements !! Unlocks !! Images
! style="width: 10%"|Tier
|-
! style="width: 10%"|Unlock requirements
| 81 || {{SeasonPoint|1}} || [[Edward Buck|GYSGT Buck]] Firefight voice and Assault/Breacher wrist || [[File:HR_Buck_Firefight_Icon.png|75px]][[File:HR_Breacher_Wrist_Icon.png|75px]]
! style="width: 35%"|Unlocks
|-
! style="width: 20%"|Images
| 82 || {{SeasonPoint|1}} || Tactical/Soft Case utility || [[File:HR_SoftCase_Utility_Icon.png|75px]]
! style="width: 25%"|Game
|-
|- align="center"
| 83 || {{SeasonPoint|1}} || [[SECURITY-class Mjolnir|Security]] shoulders and Legendary armor effect || [[File:HR_Security_LShoulder_Icon.png|75px]][[File:HR_Security_RShoulder_Icon.png|75px]][[File:HR_Legendary_Effect_Icon.png|75px]]
| 81 || {{SeasonPoint|1}} || GYSGT Buck Firefight voice and Assault/Breacher wrist || [[File:HR Buck Firefight Icon.png|75px]] [[File:HR Breacher Wrist Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 84 || {{SeasonPoint|1}} || Gold visor || [[File:HR_Gold_Visor_Icon.png|75px]]
| 82 || {{SeasonPoint|1}} || Tactical/Soft Case utility || [[File:HR SoftCase Utility Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 85 || {{SeasonPoint|1}} || [[GUNGNIR-class Mjolnir|GUNGNIR]] helmet || [[File:HR_Gungnir_Helmet_Icon.png|75px]]
| 83 || {{SeasonPoint|1}} || Security shoulders and Legendary armor effect || [[File:HR Security LShoulder Icon.png|75px]] [[File:HR Security RShoulder Icon.png|75px]] [[File:HR Legendary Effect Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 86 || {{SeasonPoint|1}} || [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]] helmet || [[File:HR_MarkVI_Helmet_Icon.png|75px]]
| 84 || {{SeasonPoint|1}} || Gold visor || [[File:HR Gold Visor Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 87 || {{SeasonPoint|1}} || MJOLNIR Mark V shoulders || [[File:HR_MarkV_LShoulder_Icon.png|75px]][[File:HR_MarkV_RShoulder_Icon.png|75px]]
| 85 || {{SeasonPoint|1}} || GUNGNIR helmet || [[File:HR Gungnir Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 88 || {{SeasonPoint|1}} || [[Armor accessories/Sniper|Sniper]] shoulders || [[File:HR_Sniper_LShoulder_Icon.png|75px]][[File:HR_Sniper_RShoulder_Icon.png|75px]]
| 86 || {{SeasonPoint|1}} || MJOLNIR Mark VI helmet || [[File:HR MarkVI Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 89 || {{SeasonPoint|1}} || HP/Parafoil [R] chest and GUNGNIR helmet HU/RS attachment || [[File:HR_ParafoilR_Chest_Icon.png|75px]][[File:HR_Gungnir_HURS_Helmet_Icon.png|75px]]
| 87 || {{SeasonPoint|1}} || MJOLNIR Mark V shoulders || [[File:HR MarkV LShoulder Icon.png|75px]] [[File:HR MarkV RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 90 || {{SeasonPoint|1}} || Security helmet and MJOLNIR Mark VI FC-I[2] attachment || [[File:HR_Security_Helmet_Icon.png|75px]][[File:HR_MarkVI_FCI2_Helmet_Icon.png|75px]]
| 88 || {{SeasonPoint|1}} || Sniper shoulders || [[File:HR Sniper LShoulder Icon.png|75px]] [[File:HR Sniper RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 89 || {{SeasonPoint|1}} || HP/Parafoil [R] chest and GUNGNIR helmet HU/RS attachment || [[File:HR Parafoil Chest Icon.png|75px]] [[File:HR Gungnir HURS Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 90 || {{SeasonPoint|1}} || Security helmet and MJOLNIR Mark VI FC-I[2] attachment || [[File:HR Security Helmet Icon.png|75px]] [[File:HR MarkVI FCI2 Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|}
|}


===Tier 10===
===Page 10===
{| class="wikitable sortable"
{| class="wikitable sortable" style="width: 75%;"
|-
|- align="center"
!width="75px"|Tier !! Unlock requirements !! Unlocks !! Images
! style="width: 10%"|Tier
|-
! style="width: 10%"|Unlock requirements
| 91 || {{SeasonPoint|1}} || MJOLNIR Mark VI helmet UA/HUL-I attachment || [[File:HR_MarkVI_UAHULI_Helmet_Icon.png|75px]]
! style="width: 35%"|Unlocks
|-
! style="width: 20%"|Images
| 92 || {{SeasonPoint|1}} || Collar/Breacher [R] chest || [[File:HR_BreacherR_Chest_Icon.png|75px]]
! style="width: 25%"|Game
|-
|- align="center"
| 93 || {{SeasonPoint|1}} || Assault/Sapper [R] chest || [[File:HR_SapperR_Chest_Icon.png|75px]]
| 91 || {{SeasonPoint|1}} || MJOLNIR Mark VI helmet UA/HUL-I attachment || [[File:HR MarkVI UAHULI Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 94 || {{SeasonPoint|1}} || GUNGNIR helmet CBRN attachment || [[File:HR_Gungnir_CBRN_Helmet_Icon.png|75px]]
| 92 || {{SeasonPoint|1}} || Collar/Breacher [R] chest || [[File:HR Breacher Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 95 || {{SeasonPoint|1}} || [[Cortana]] Firefight voice || [[File:HR_Cortana_Firefight_Icon.png|75px]]
| 93 || {{SeasonPoint|1}} || Assault/Sapper [R] chest || [[File:HR Sapper Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 96 || {{SeasonPoint|1}} || Security helmet CBRN/CNM attachment || [[File:HR_Security_CBRNCNM_Helmet_Icon.png|75px]]
| 94 || {{SeasonPoint|1}} || GUNGNIR helmet CBRN attachment || [[File:HR Gungnir CBRN Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 97 || {{SeasonPoint|1}} || [[Avery Johnson|SGTMAJ Johnson]] Firefight voice || [[File:HR_Johnson_Firefight_Icon.png|75px]]
| 95 || {{SeasonPoint|1}} || Cortana Firefight voice || [[File:HR Cortana Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 98 || {{SeasonPoint|1}} || Elite [[Sangheili Major#Halo: Reach|Officer armor]] || [[File:HR_Elite_Officer_Icon.png|75px]]
| 96 || {{SeasonPoint|1}} || Security helmet CBRN/CNM attachment || [[File:HR Security CBRNCNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 99 || {{SeasonPoint|1}} || Security helmet UA/HUL attachment || [[File:HR_Security_UAHUL_Helmet_Icon.png|75px]]
| 97 || {{SeasonPoint|1}} || SGTMAJ Johnson Firefight voice || [[File:HR Johnson Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|-
|- align="center"
| 100 || {{SeasonPoint|1}} || [[John-117]] Firefight voice, Eternal armor effect and Pilot helmet Haunted attachment || [[File:HR_John117_Firefight_Icon.png|75px]][[File:HR_Eternal_Effect_Icon.png|75px]][[File:HR_Pilot_Haunnted_Helmet_Icon.png|75px]]
| 98 || {{SeasonPoint|1}} || Elite Officer armor || [[File:HR Elite Officer Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 99 || {{SeasonPoint|1}} || Security helmet UA/HUL attachment || [[File:HR Security UAHUL Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|- align="center"
| 100 || {{SeasonPoint|1}} || John S-117 Firefight voice, Eternal armor effect and Pilot helmet Haunted attachment || [[File:HR John117 Firefight Icon.png|75px]][[File:HR Eternal Effect Icon.png|75px]][[File:HR Pilot Haunted Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]]
|}
|}
[[Category:Halo: The Master Chief Collection Seasons|Season 1]]
 
==Patch notes==
{{Tabcontainer
|title1=December 3 (season launch) patch
|content1=
===December 3 patch notes===
The launch of ''Halo: Reach'' as part of ''The Master Chief Collection'' also brought with it a patch for the Xbox One and Xbox One S versions of the game; the changes are automatically included in the launch of the PC version.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360037449571-Halo-The-Master-Chief-Collection-Patch-Notes|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes}}
 
====General====
* Added Halo: Reach, a progression system, and seasonal unlocks.
* Increased shared file capacity from 50 to 150 to support migration of legacy map and game variants.
* Fixed various stability issues throughout the title.
* Moved Spartan Ops from Halo 4’s Multiplayer installation package to its Campaign package.
* Fixed an issue where settings changes made by guests while mid-game did not save.
* Fixed an issue where load times were increased based on the number of profiles signed in for splitscreen.
* Added a Jumper Jumper setting to Halo: Reach and Halo 4 which allows the user to hold the jump button while airborne to activate the Jetpack ability if it is equipped.
* Added new background video to celebrate Halo: Reach's addition to MCC.
 
====User Interface====
* Rebuilt the main menu and several other UI screens.
* Added Text Chat, Speech-to-Text, Text-to-Speech, and other accessibility settings.
* Added behavior to display the current matchmaking status while within nested menus.
* Added a film duration element to the Theater menu.
* Fixed an issue where Skulls enabled in Halo CE and Halo 2 Campaign lobbies carried over into the Spartan Ops lobby
* Fixed an issue where an objective marker was visible in the loading screen image of Episode 3 Chapter 1 The VIP mission in Spartan Ops.
* Fixed an issue where there was no button callout in the help bar to exit the PGCR for clients in co-op Campaign.
* Fixed an issue where the tool of destruction image for the Elephant Turret was stretched on the PGCR.
* Fixed a number of syntax and capitalization inconsistencies throughout the menus.
* Fixed a number of cases where text extended outside of widget boundaries or overlapped other text in various languages.
* Added additional clarification to the tooltips for various settings.
* Corrected the header text on the Competitive Games screen.
* Fixed an issue where certain Campaign player stats weren’t displayed.
* Fixed an issue where Campaign Scoring and Timing leaderboards displayed 0s for all entries until the screen was refreshed.
* Fixed an issue where co-op support was not consistently stated for Campaign playlists.
 
====Matchmaking====
* Fixed an issue which resulted in some users experiencing higher-than-expected latency when connecting to servers.
* Fixed an issue which was affecting skill sorting in social matchmaking.
* Fixed exploits and visual artifacts on several community forge maps in Halo 2: Anniversary.
* Disabled infinite Sudden Death in remaining Halo 2 game variants which used it.
* Made various polish improvements to game variants.
 
====Halo: Reach legacy bug fixes====
* Built a new asynchronous network model for Firefight. More details are included in this [https://www.halowaypoint.com/en-us/news/mcc-development-update-may-2019 blog post].
* Fixed an issue where holograms were displayed incorrectly on the motion sensor for clients.
* Fixed an issue where the player’s head was not healed by health packs which resulted in inconsistent time-to-kill against players who had taken damage and then healed in bleedthrough-enabled variants. More details are included in this [https://www.halowaypoint.com/en-us/news/mcc-development-update-august-2019 blog post].
* Made three previously unskippable cinematics in The Long Night of Solace skippable.
* Fixed an issue which resulted in low level-of-detail Falcon flocks appearing near the camera during the outro cinematic on Tip of the Spear. More details are included in this [https://www.halowaypoint.com/en-us/news/mcc-development-update-july-2019 blog post].
* Fixed an issue where a hostile dropship waypoint was displayed on the friendly Pelican dropship on Installation 04 in Firefight.
* Updated objective waypoint behavior for Tip of the Spear on Easy difficulty to better guide new players.
* Fixed an issue where projectiles were incorrectly redirected towards marker nodes on the models of large forge objects. More details are included in [https://www.youtube.com/watch?v=zW2J2WxcL2w&feature=youtu.be this video].
* Replaced the sandbags on the MLG variants of Countdown and Zealot with more visually appropriate but functionally identical objects.
* Fixed exploits and made various improvements to the Invasion forge maps used in matchmaking.
* Fixed various issues on the Infection forge maps used in matchmaking.
* Fixed various exploits on the map Powerhouse in matchmaking.
* Removed some respawn points which were too near the death boundary on Unanchored (Anchor 9) in matchmaking.
* Improved the orientation of power weapons on Tempest in matchmaking to make them more visible.
 
|title2=December 18 patch
|content2=
===December 18 patch notes===
Today a small patch is available for MCC on Xbox One and PC which addresses a few specific items the team has been working on. This update has been in development since just prior to launch and is not intended to address many of the issue’s players have been reporting. Most of the current ‘known issues’ and top areas of feedback from players are longer-lead work items that the team is continuing to investigate, and work will continue in the beginning of the new year. For the latest list of known issues and current status, please review these articles for PC and Xbox One.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360037688732-Halo-The-Master-Chief-Collection-Patch-Notes-12-18-19|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes - 12/18/19}}
 
;Improvements to narration across the front-end interface for Xbox
*One of our top priorities is ensuring that Halo: Reach is accessible to as many players as possible. Today’s patch includes a few updates to further improve accessibility for the title.
 
;Addressed a mechanic for mouse + keyboard players which improves precision of aiming when taking damage.
*As part of our ongoing work to assess player feedback across controller and M+KB inputs, the team discovered a legacy mechanic from the original game that was contributing to negative sentiment regarding the feel and responsiveness of playing on M+KB. We have adjusted this mechanic and are interested in what the community thinks of this change. The team will continue to monitor player feedback around controller/M+KB input.
 
;Additional small fixes:
* Fixed an issue which prevented the sound effect for unlocking a season tier from playing.
* A stat error has been fixed that was causing multiplayer kills in Halo: Reach to increase the deaths in your service record.
* A new Halo: Reach themed splash screen has been added to celebrate the inclusion of Reach, our sixth title into Halo: The Master Chief Collection.
* Resolved an issue that could cause players to be kicked from a matchmade game when an intermittent loss of Xbox Live connectivity occurred.
* Fixed an exploit where season items which were manually made available while Easy anti-cheat (EAC) was disabled and were able to equip them after launching on an EAC enabled exe.
 
|title3=January 29 patch
|content3=
===January 29 patch notes===
A new game update went live today which includes additional options for Social Matchmaking, additional game content to support events in February, and several bug fixes to areas as it relates to accessibility and stability, as well as improvements to reporting tools behind the scenes.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360038934552-Halo-The-Master-Chief-Collection-Patch-Notes-1-29-20|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes - 1/29/20}}
 
We know there’s still a sizable list of improvements the community has been vocal about requesting since launch. Many of these issues (PC & Xbox) were known and on the team’s radar prior to launch and some others didn’t surface until the game was out in the wild. With each small patch that doesn’t address these larger lingering issues (i.e. the audio problems some players have experienced) we know it can lead to frustration and disappointment across the community. Please know that the team has been steadily attacking a slew of bugs while also working on quality of life improvements and working towards a larger patch for MCC that will be next up on the release schedule. This will likely entail another flight for Reach as well. We appreciate all the feedback and tickets you’ve filed, and we thank you for your continued support and patience as we work to bring the remaining five titles to MCC on PC.
 
Here’s the full list of everything included in today’s update:
 
====New Features & Content====
Details for the New Features & Content section can be found below in the design update section for rotational playlists, featured content, and events for the month of February.
*Featured playlists in Match Composer
*New nameplates for future events
*New upcoming Matchmaking content
 
====Accessibility Bug Fixes====
;PC Only
*Fixed an issue where pressing the spacebar would search for a player while typing a Gamertag in the “Find Player” prompt.
 
;Global
*Fixed bugs where pop-up messages were not read properly by Narrator & Xbox Game Transcription.
*Fixed bugs button prompts were not read properly by Narrator & Xbox Game Transcription.
*Fixed bugs where on-screen text was not read properly by Narrator & Xbox Game Transcription.
 
====General Fixes====
;Xbox Only
*Fixed an issue where the Main Menu would not appear after passing the title screen when launching for the first time.
 
;Global
*Fixed a rare crash related to player stats and leaderboards.
*Reduced some excessive diagnostic reporting to improve performance.
*Improved player reporting on dedicated servers when identifying potential anti-cheat violations.
*To learn more about this update and how development is going on MCC, please check out today's blog HERE. As always, we will see you online.
 
|title4=March 3 (Halo: CEA launch; PC-only) patch (Version 1.1384.0.0)
|content4=
===March 3 PC patch notes (Version 1.1384.0.0)===
Today, March 3, Halo: Combat Evolved Anniversary (H:CEA) joins Halo: The Master Chief Collection (MCC) on PC and is available for download. To learn more about how you can get in on the action, click HERE. A breakdown of the new features and update size can be found below:{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360039995652-Halo-The-Master-Chief-Collection-Patch-Notes-3-3-20|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes – 3/3/20}}
 
====New Features====
* New spartan customization 3D model viewer for H:CEA.
* A new option in your settings to toggle between either the classic Halo: Combat Evolved (H:CE) multiplayer audio or updated H:CEA audio when playing multiplayer.
* Halo: Reach has an all new crouch-while-moving behavior added specifically for mouse and keyboard players.
* The Main Menu’s background video has been updated to celebrate H:CEA joining MCC on PC.
* Message of the Day (MOTD) has been added on PC to help you stay informed and learn about the latest and greatest things going on in MCC!
* The option for you to set your controls and key bindings on a per-title basis.
* Ability to view connection speeds to the datacenters for dedicated used in Online Matchmaking. To view these from in game:
** Select Options & Career
** Select Settings
** Select Network
* Push-to-talk voice chat and a key binding option have been added. To bind these keys in game:
** Select Options & Career
** Select Settings
** Select Controls
** Select Configure Mouse & Keyboard
** Set the desired keys
* Updated zoom controls have been implemented for all titles. An in-depth breakdown of this feature can be found in the MCC Development & Flighting Update for 2/21, HERE.
* Additional Competitive and Social matchmaking options for H:CEA.
 
====Game Install Size and Version====
Please see the information below to ensure you have proper disk space to install each title from your desired store platform as well as are on the latest update.
 
;Latest Version
* The latest version of the game is 1.1384.0.0, to find the version number (Full KBA).
* To update your game if you are not on the latest version (Full KBA).
 
;Microsoft Store and Xbox Game Pass for PC (Beta)
*3 GB install size.
 
;Steam
* MCC Bundle Owners: A 12.1 GB update with both Halo: Reach and H:CEA being about 43 GB installed.
* H:CEA Owners: A 15.7 GB download for a total of about 17 GB installed.
* Halo: Reach Owners: A 20.4 GB download for a total of about 31 GB installed.
 
====Resolved Community Issues====
;Halo: Combat Evolved Anniversary
Significant improvements have been made during flighting in February. For a full list of resolved flight issues, please head over to the MCC Development Update for February. Below are additional issues resolved issues:
* Improved game stability resolving several crashes.
* Player became invisible in a Ghost by boarding the vehicle while entering a teleporter.
* HUD positioning better reflects legacy.
* Respawn beep sound effects have a lower pitch than in legacy Halo: CE.
* Multiple remastered sound effects playing in H:CE multiplayer when set to “Classic.”
* Added ability to set primary and secondary weapon in custom games.
* Sometimes controller vibration continues when pausing the title.
* Player name appearing during camouflaged states better reflects legacy.
* Plasma projectiles from Type-25 Spirit are now aligned with the turrets.
 
;Halo<nowiki>:</nowiki> Reach
Can’t Crouch While Moving: The way crouching and moving worked in Halo: Reach when it shipped was currently true to the way it worked in the original game on Xbox 360. This has changed. Players now have the option to crouch while move when using Keyboard and Mouse
* Animations and help bar are missing when exiting a multiplayer match in Halo: Reach.
* Occasionally, inputs from a controller on the Pause Menu will not be reflected in Halo: Reach multiplayer and campaign.
* Audio is silent or too quiet during intro cinematics when playing from mission to mission.
 
|title5=March 6 (Xbox-only) patch (Version 1.1389.0.0)
|content5=
===March 6 Xbox patch notes (Version 1.1389.0.0)===
====New Features====
* New spartan customization 3D model viewer for H:CEA
* A new option in your settings to toggle between either the classic Halo: Combat Evolved (H:CE) multiplayer audio or updated H:CEA audio when playing multiplayer{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360040630351-Halo-The-Master-Chief-Collection-Patch-Notes-3-6-2020|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes – 3/6/2020}}
* The main menu background video has been updated to celebrate H:CEA joining MCC on PC
* Additional Competitive and Social matchmaking options for H:CEA
* Game Install Size and Version
* Please see the information below to ensure you have proper disk space to install each title from your desired store platform as well as are on the latest update.
 
====Latest Version====
*The latest version of the game is 1.1389.0.0, to find the version number (Full KBA)
*To update your game if you are not on the latest version (Full KBA)
 
;Xbox One
*59GB update
 
;Microsoft Store and Xbox Game Pass for PC (Beta)
*1.79 GB update
 
;Steam
*306.0 MB update
 
====Resolved Community Issues====
;Halo: Combat Evolved Anniversary
Significant improvements have been made during flighting in February. For a full list of resolved flight issues, please head over to the MCC Development Update for February. Below are additional issues resolved issues:
* Improved game stability resolving several crashes.
* Player became invisible in a Ghost by boarding the vehicle while entering a teleporter.
* HUD positioning better reflects legacy.
* Respawn beep sound effects have a lower pitch than in legacy Halo: CE.
* Multiple remastered sound effects playing in H:CE multiplayer when set to “Classic.”
* Added ability to set primary and secondary weapon in custom games.
* Sometimes controller vibration continues when pausing the title.
* Player name appearing during camouflaged states better reflects legacy.
* Plasma projectiles from Type-25 Spirit are now aligned with the turrets.
 
|title6=May 12 (Halo 2 launch) patch (Version 1.520.0.0)
|content6=
===May 12 patch notes (Version 1.520.0.0)===
This patch launched in May 2020, alongside the launch of ''[[Halo 2: Anniversary]]'' for PC platforms.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360042882732-Halo-The-Master-Chief-Collection-Patch-Notes-5-12-20|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes – 5/12/20}}
====Halo 2: Anniversary Now Available on PC====
Today, Halo 2 and Halo 2: Anniversary joins Halo: The Master Chief Collection (MCC) on PC and is available for download. To learn more about how you can get in on the action, click HERE. A breakdown of the new features, update size, and bug fixes can be found below:
 
====New Features====
* New spartan customization 3D model viewer for Halo 2 and Halo 2: Anniversary.
* Theater for Halo 2: Anniversary and Halo: Reach.
* Weekly Campaign Challenges (Full KBA).
 
====Game Install Size and Version====
Please see the information below to ensure you have proper disk space to install each title from your desired store platform as well as are on the latest update.
 
;Latest Version
* The latest version of the game is 1.520.0.0, to find the version number (Full KBA).
* To update your game if you are not on the latest version (Full KBA).
 
;Microsoft Store and Xbox Game Pass for PC (Beta)
*75GB install size.
 
;Steam
*MCC Bundle Owners: A 41.5GB update with Halo: Reach, H:CEA, and H2:A being about 73GB installed.
 
;Xbox
*MCC will receive a 24.37GB update with the full install being 99.4GB.
 
====Resolved Community Issues====
Improvements have been across the board from previous flights. Below are additional resolved issues that come with today’s update and the platform (Xbox Only, PC Only, or All Platforms):
 
;Global (PC Only)
* Resolved issues installing the Extended Language Pack
* Halo: Combat Evolved Anniversary (All Platforms)
* Several instances of UE4 errors when playing Multiplayer
* Magnum Pistol spread increased when playing at higher than 30fps
* Terminals stopped being interactable during continuous campaign sessions
* Halo: Combat Evolved Anniversary (PC Only)
* Some Campaign Steam Achievements were not unlocking correctly for mission completion, par time, and score
 
;Halo 2 and Halo 2<nowiki>:</nowiki> Anniversary (All Platforms)
* Crash before reaching the last area in Delta Halo
* Resolved cutscene audio being distorted when continuing to the next campaign mission in Classic graphics
* Resolved corrupted textures in the tunnels on Outskirts
* Loading screens now appropriately fade out before loading into games
* Elite armor now displays lights appropriately in multiplayer
* Dynamic light casts proper shadows in Halo 2
* The "Action" key now functions appropriately when bound to "Mouse Wheel Up/Down"
* Corrupt textures on Lockdown have been resolved
* Looping audio when activating the waterfall on Shrine is resolved
* Ghosts explosion sounds are now present in Anniversary Multiplayer
 
;Halo 2 and Halo 2<nowiki>:</nowiki> Anniversary (PC Only)
* Team colors are now appropriately displayed in all in-game UI menus
* Players can now bind fire secondary and any vehicle function to the same key
* Gameplay audio levels now mirror other titles more closely
* Resolved throwing grenade, zoom, and zoom in actions taking priority while dual-wielding instead of firing your secondary when mapped to the same key
* Leaves now render appropriately when using NVIDIA hardware
* Emblems now appear on scoreboards in Halo 2 multiplayer gameplay
* When using crosshair centered it no longer alters positioning when zooming in with binoculars
* Universal medals now display appropriately and do not show double medals for Halo 2: Anniversary
* When firing while dual-wielding it is no longer inverted unless set appropriately
* With the rocket launcher equipped and conducting the idle animation audio plays correctly when the barrel spins
* On Bloodline, the electric charge audio for the EMP is now playing correctly
* Mouse movement is no longer slower with Unlimited frame rate enabled
* Muzzle flash appear correctly on weapon barrels after swapping between Anniversary and Classic graphics
 
;Halo 2 and Halo 2<nowiki>:</nowiki> Anniversary (Xbox Only)
* Playlist progression is now awarded correctly to co-op players
* Sentinel Beam VFX now appear correctly when switching between weapons
* Sword equip SFX now play appropriately
* Infected players now appropriately display having a shield bar when shields are set to Normal in Custom Games
* Forge UI now appropriately displays "Start New Round" when selecting to begin a new round
* Kill medals now appropriately display in-game alongside killing spree medals
 
;Halo 3 (Xbox Only)
* Performance improvements for players experiencing framerate drops in gameplay
 
;Halo 4 (Xbox Only)
* The Mantis missile charge was missing its VFX
 
|title7=May 21 patch (Version 1.1570.0.0)
|content7=
===May 21 patch notes (Version 1.1570.0.0)===
====Game Install Size and Version====
Please see the information below to ensure you have proper disk space to install each title from your desired store platform as well as are on the latest update.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360043511132-Halo-The-Master-Chief-Collection-Patch-Notes-5-21-20|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes – 5/21/20}}
 
;Latest Version
* The latest version of the game is 1.1570.0.0, to find the version number (Full KBA).
* To update your game if you are not on the latest version (Full KBA).
 
;Microsoft Store and Xbox Game Pass for PC (Beta)
* 7.74 GB update size.
 
;Steam
* 175.9 MB update size.
 
;Xbox
* 1.96 GB update size.
 
====Resolved Community Issues====
Below is a list of issues that have been fixed and are included in today’s update. There are additional bug fixes below that were resolved ahead of the launch of Halo 2 on PC but didn't make it into the launch build. We have included these fixes as well in this patch. Please read below for the full details of bugs fixed in today’s update:
 
;General Bug Fixes (PC)
* Fix to the Easy Anti-Cheat splash screen on launch
 
;Halo 2 (All Platforms)
* Improved stability when leaving or ending Campaign Missions
* Fixed an issue that caused projectiles and grenades to teleport to players elsewhere on the map
 
;Halo 2: Anniversary (All Platforms)
* Updated Shrine Map Variants for the H2A Team Hardcore playlist
* Flag return time in Big Team Battle CTF set to 15 seconds from 5
 
;Halo 2 (PC)
* Resolved Installation issue for Extended Language Pack voice not being installed
* When playing on a high FOV the LOD textures now render more consistently
* A connection interrupted issue has been resolved when entering the final cutscene on co-op Campaign
* Big Team Three Plots score now accurately requires 600 seconds to win
 
;Halo 2: Anniversary (PC)
* Textures now appear appropriately on “The Oracle” for those with AMD GPUs
* Fixed a memory leak on the pause menu during Campaign
* Forge variant maps now have correct lighting applied
 
;Halo 2: Anniversary (Xbox One)
* Fixed an issue causing the HUD to be off-centered when zooming while playing splitscreen multiplayer
;Halo 3 (Xbox One)
* Resolved a Crash when loading into the multiplayer map Valhalla
* Resolved an issue causing Rubber-banding, desynced vehicles, objectives, and objects, missing effects, and overall instability during Halo 3 multiplayer sessions
 
===June 24 patch notes (Version 1.1619.0.0)===
====Game Install Size and Version====
Please see the information below to ensure you have proper disk space to install each title from your desired store platform as well as are on the latest update.
 
*Latest Version
* The latest version of the game is 1.1619.0.0, to find the version number (Full KBA).
* To update your game if you are not on the latest version (Full KBA).
 
;Microsoft Store and Xbox Game Pass for PC (Beta)
*536.6 MB update size.
 
;Steam
*49.5 MB update size.
 
;Xbox
*832.19 MB update size.
 
====Updated Content====
Below is a list of new content and bug fixes that have been added to MCC with today’s update:
 
;Nameplate Additions
Two new Pride Month nameplates have been added which you can unlock by playing MCC between June 24 at 5pm PT and July 24 at 5pm PT
<gallery>
File:HTMCC Nameplate Unity 1.png
File:HTMCC Nameplate Unity 1.png
</gallery>
 
;Gameplay Updates
Fixed a body shot damage issue in SWAT for Halo CE
Added additional Shotty Snipers game variants for Halo 2
}}
 
==Gallery==
<gallery>
File:HTMCC_S1_Keyart_Logoless.jpg|Logo-less keyart for the season.
</gallery>
 
==Sources==
{{Ref/Sources}}
 
{{MCCUpdates}}
[[Category:Halo: The Master Chief Collection seasons|Season 01]]

Latest revision as of 17:55, November 6, 2023

This article is about the Master Chief Collection update. For other uses of the term "Noble", see Noble (disambiguation).

Next:

Season 2: Spark

Season 1: Noble
Season 1: Noble icon

HTMCC S1 Keyart Logoless.jpg

Start date:

December 3, 2019

End date:

July 14, 2020

Number of tiers:

100

Total unlock cost:

Spartan Point 100

Includes content for:

 
This article is about Season 1 of the Master Chief Collection. For other uses of the term Season 1, see Season 1 (disambiguation).

Season 1: Noble was the first Season implemented into Halo: The Master Chief Collection. The Season debuted on December 3, 2019, with the launch of Halo: Reach as part of the collection. Due to the launch of Halo: Reach, this season had an overarching focus towards Halo: Reach-related unlocks and customization. The season's logo is a stylised representation of Mount Törött, the "broken mountain" commonly seen in Halo: Reach artwork.

Noble was followed by Season 2: Spark with the launch of Halo 3 for PC on July 14, 2020. The season lasted much longer than intended due to unforeseen development issues (likely including the COVID-19 pandemic).[1], and as such covered the releases of Halo: Combat Evolved Anniversary and Halo 2: Anniversary on PC platforms.

Season unlocks[edit]

Keyart for Season 1: Noble used on Xbox.com.
Keyart from Xbox.com showcasing some of the season's content.

The seasonal unlocks for Season 1: Noble take the form of the armor permutations that could be unlocked in the Xbox 360 release of Halo: Reach. For The Master Chief Collection, the unlocks have been divided into 10 tiers of ten unlocks each. To progress a tier, all ten unlocks within must be unlocked - at the season's launch, these unlocks were achieved sequentially with no user choice as to which unlocks could be achieved, but has since been updated with Season 2 to allow for the ten unlocks of any given tier to be achieved in any order.

Each unlock slot can be unlocked for Spartan Point 1, rewarded through the season's updated rank scheme or the Challenges implemented in subsequent updates.

  • Four visor colors
    • Silver
    • Blue
    • Black
    • Gold
  • Six armor effects
    • Birthday Party
    • Heart Attack
    • Pestilence
    • Inclement Weather
    • Legendary
    • Eternal

Page 1[edit]

Tier Unlock requirements Unlocks Images Game
1 Spartan Point 1 HAZOP helmet, CQC helmet, CQB helmet. HR HAZOP Helmet Icon.png HR CQC Helmet Icon.png HR CQB Helmet Icon.png HTMCC HaloReach Emblem.png
2 Spartan Point 1 Military Police helmet HR MilitaryPolice Helmet Icon.png HTMCC HaloReach Emblem.png
3 Spartan Point 1 Recon helmet HR Recon Helmet Icon.png HTMCC HaloReach Emblem.png
4 Spartan Point 1 Mark V [B] helmet UA attachment HR MarkVB UA Helmet Icon.png HTMCC HaloReach Emblem.png
5 Spartan Point 1 CQC helmet CBRN module HR CQC CBRN Helmet Icon.png HTMCC HaloReach Emblem.png
6 Spartan Point 1 CQB helmet HU/RS/CNM attachment HR CQB HURS Helmet Icon.png HTMCC HaloReach Emblem.png
7 Spartan Point 1 GYSGT Stacker Firefight voice HR Stacker Firefight Icon.png HTMCC HaloReach Emblem.png
8 Spartan Point 1 Elite Spec-Ops armor HR Elite SpecOps Icon.png HTMCC HaloReach Emblem.png
9 Spartan Point 1 Military Police helmet CBRN/HU/RS and HU/RS/CNM attachments. HR MilitaryPolice CBRNHURS Helmet Icon.png HR MilitaryPolice HURSCNM Helmet Icon.png HTMCC HaloReach Emblem.png
10 Spartan Point 1 Recon helmet UA/HUL[3] attachment and CQB helmet UA/HUL attachment HR Recon UAHUL Helmet Icon.png HR CQB UAHUL Helmet Icon.png HTMCC HaloReach Emblem.png

Page 2[edit]

Tier Unlock requirements Unlocks Images Game
11 Spartan Point 1 FJ/PARA shoulders HR FJPara LShoulder Icon.png HR FJPara RShoulder Icon.png HTMCC HaloReach Emblem.png
12 Spartan Point 1 HAZOP shoulders HR HAZOP LShoulder Icon.png HR HAZOP RShoulder Icon.png HTMCC HaloReach Emblem.png
13 Spartan Point 1 JFO shoulders HR JFO LShoulder Icon.png HR JFO RShoulder Icon.png HTMCC HaloReach Emblem.png
14 Spartan Point 1 HP/HALO chest HR HPHALO Chest Icon.png HTMCC HaloReach Emblem.png
15 Spartan Point 1 Mark V [B] helmet UA/HUL attachment HR MarkVB UAHUL Helmet Icon.png HTMCC HaloReach Emblem.png
16 Spartan Point 1 CQC helmet UA/HUL attachment HR CQC UAHUL Helmet Icon.png HTMCC HaloReach Emblem.png
17 Spartan Point 1 UA/Base Security chest HR BaseSecurity Chest Icon.png HTMCC HaloReach Emblem.png
18 Spartan Point 1 UA/Multi-Threat chest HR MultiThreat Chest Icon.png HTMCC HaloReach Emblem.png
19 Spartan Point 1 ODST helmet and ODST helmet UA/CNM attachment HR ODST Helmet Icon.png HR ODST UACNM Helmet Icon.png HTMCC HaloReach Emblem.png
20 Spartan Point 1 Jun S-266 Firefight voice HR JunA266 Firefight Icon.png HTMCC HaloReach Emblem.png

Page 3[edit]

Tier Unlock requirements Unlocks Images Game
21 Spartan Point 1 Elite Ranger armor HR Elite Ranger Icon.png HTMCC HaloReach Emblem.png
22 Spartan Point 1 Recon shoulders HR Recon LShoulder Icon.png HR Recon RShoulder Icon.png HTMCC HaloReach Emblem.png
23 Spartan Point 1 UA/Multi-Threat shoulders HR MultiThreat LShoulder Icon.png HR MultiThreat RShoulder Icon.png HTMCC HaloReach Emblem.png
24 Spartan Point 1 Jump Jet shoulders HR JumpJet LShoulder Icon.png HR JumpJet RShoulder Icon.png HTMCC HaloReach Emblem.png
25 Spartan Point 1 Birthday Party armor effect HR BirthdayParty Effect Icon.png HTMCC HaloReach Emblem.png
26 Spartan Point 1 UA/Counterassault chest HR Counterassault Chest Icon.png HTMCC HaloReach Emblem.png
27 Spartan Point 1 HAZOP helmet CBRN/HUL attachment HR HAZOP CBRNHUL Helmet Icon.png HTMCC HaloReach Emblem.png
28 Spartan Point 1 EVA shoulders HR EVA LShoulder Icon.png HR EVA RShoulder Icon.png HTMCC HaloReach Emblem.png
29 Spartan Point 1 EOD helmet, CNM and UA/HUL attachments HR EOD Helmet Icon.png HR EOD CNM Helmet Icon.png HR EOD UAHUL Helmet Icon.png HTMCC HaloReach Emblem.png
30 Spartan Point 1 Operator helmet, UA/HUL and CNM attachments HR Operator Helmet Icon.png HR Operator UAHUL Helmet Icon.png HR Operator CNM Helmet Icon.png HTMCC HaloReach Emblem.png

Page 4[edit]

Tier Unlock requirements Unlocks Images Game
31 Spartan Point 1 UA/Base Security [W] and Tactical/LRP chests HR BaseSecurityW Chest Icon.png HR LRP Chest Icon.png HTMCC HaloReach Emblem.png
32 Spartan Point 1 UA/Buckler wrist and UA/Multi-Threat [W] chest HR Buckler Wrist Icon.png HR MultiThreatW Chest Icon.png HTMCC HaloReach Emblem.png
33 Spartan Point 1 FJ/Para knees HR FJPara Knee Icon.png HTMCC HaloReach Emblem.png
34 Spartan Point 1 Silver visor HR Silver Visor Icon.png HTMCC HaloReach Emblem.png
35 Spartan Point 1 Emile S-239 Firefight voice HR EmileA239 Firefight Icon.png HTMCC HaloReach Emblem.png
36 Spartan Point 1 Tactical/Hard Case utility and GUNGNIR shoulders HR HardCase Utility Icon.png HR Gungnir LShoulder Icon.png HR Gungnir RShoulder Icon.png HTMCC HaloReach Emblem.png
37 Spartan Point 1 Air Assault helmet and UA/CNM attachment HR AirAssault Helmet Icon.png HR AirAssault UACNM Helmet Icon.png HTMCC HaloReach Emblem.png
38 Spartan Point 1 ODST helmet CBRN/HUL attachment and Air Assault helmet FC-I attachment HR ODST CBRNHUL Helmet Icon.png HR AirAssault FCI Helmet Icon.png HTMCC HaloReach Emblem.png
39 Spartan Point 1 Grenadier helmet and UA attachment HR Grenadier Helmet Icon.png HR Grenadier UA Helmet Icon.png HTMCC HaloReach Emblem.png
40 Spartan Point 1 Scout helmet, HU/RS attachment and CBRN/CNM attachment HR Scout Helmet Icon.png HR Scout HURS Helmet Icon.png HR Scout CBRNCNM Helmet Icon.png HTMCC HaloReach Emblem.png

Page 5[edit]

Tier Unlock requirements Unlocks Images Game
41 Spartan Point 1 UA/ODST chest and Grenadier helmet UA/FC attachment. HR ODST Chest Icon.png HR Grenadier UAFC Helmet Icon.png HTMCC HaloReach Emblem.png
42 Spartan Point 1 UA/Bracer wrist HR Bracer Wrist Icon.png HTMCC HaloReach Emblem.png
43 Spartan Point 1 Blue visor HR Blue Visor Icon.png HTMCC HaloReach Emblem.png
44 Spartan Point 1 Tactical/Recon chest HR Recon Chest Icon.png HTMCC HaloReach Emblem.png
45 Spartan Point 1 Elite Ultra armor and HAZOP helmet CNM-I attachment HR Elite Ultra Icon.png HR HAZOP CNMI Helmet Icon.png HTMCC HaloReach Emblem.png
46 Spartan Point 1 ODST shoulders HR ODST LShoulder Icon.png HR ODST RShoulder Icon.png HTMCC HaloReach Emblem.png
47 Spartan Point 1 Collar/Grenadier chest HR Grenadier Chest Icon.png HTMCC HaloReach Emblem.png
48 Spartan Point 1 GUNGNIR knees HR Gungnir Knee Icon.png HTMCC HaloReach Emblem.png
49 Spartan Point 1 Kat S-320 Firefight voice and Collar/Grenadier [UA] chest HR KatB320 Firefight Icon.png HR Grenadier Chest Icon.png HTMCC HaloReach Emblem.png
50 Spartan Point 1 Elite Zealot armor HR Elite Zealot Icon.png HTMCC HaloReach Emblem.png

Page 6[edit]

Tier Unlock requirements Unlocks Images Game
51 Spartan Point 1 UA/Chobham utility and EVA helmet HR Chobham Utility Icon.png HR EVA Helmet Icon.png HTMCC HaloReach Emblem.png
52 Spartan Point 1 Pestilence armor effect and EVA helmet CNM attachment HR Pestilence Effect Icon.png HR EVA CNM Helmet Icon.png HTMCC HaloReach Emblem.png
53 Spartan Point 1 UA/Base Security shoulders HR BaseSecurity LShoulder Icon.png HR BaseSecurity RShoulder Icon.png HTMCC HaloReach Emblem.png
54 Spartan Point 1 Tactical/Patrol chest HR Patrol Chest Icon.png HTMCC HaloReach Emblem.png
55 Spartan Point 1 Tactical/TACPAD wrist HR TACPAD Wrist Icon.png HTMCC HaloReach Emblem.png
56 Spartan Point 1 Auntie Dot [A.I.] Firefight voice HR AuntieDot Firefight Icon.png HTMCC HaloReach Emblem.png
57 Spartan Point 1 UA/NxRA utility HR NxRA Utility Icon.png HTMCC HaloReach Emblem.png
58 Spartan Point 1 EVA helmet UA/HUL[3] attachment HR EVA UAHUL3 Helmet Icon.png HTMCC HaloReach Emblem.png
59 Spartan Point 1 JFO helmet and HUL-I attachment HR JFO Helmet Icon.png HR JFO HULI Helmet Icon.png HTMCC HaloReach Emblem.png
60 Spartan Point 1 MJOLNIR Mark V helmet, UA attachment and CNM attachment HR MarkV Helmet Icon.png HR MarkV UA Helmet Icon.png HR MarkV CNM Helmet Icon.png HTMCC HaloReach Emblem.png

Page 7[edit]

Tier Unlock requirements Unlocks Images Game
61 Spartan Point 1 CQC shoulders and JFO helmet UA attachment HR CQC LShoulder Icon.png HR CQC RShoulder Icon.png HR JFO UA Helmet Icon.png HTMCC HaloReach Emblem.png
62 Spartan Point 1 Collar/Breacher chest HR Breacher Chest Icon.png HTMCC HaloReach Emblem.png
63 Spartan Point 1 Tactical/UGPS wrist HR UGPS Wrist Icon.png HTMCC HaloReach Emblem.png
64 Spartan Point 1 Grenadier knees HR Grenadier Knee Icon.png HTMCC HaloReach Emblem.png
65 Spartan Point 1 Elite General armor and Heart Attack armor effect HR Elite General Icon.png HR HeartAttack Effect Icon.png HTMCC HaloReach Emblem.png
66 Spartan Point 1 Tactical/Trauma Kit utility HR TraumaKit Utility Icon.png HTMCC HaloReach Emblem.png
67 Spartan Point 1 Carter S-259 Firefight voice HR CarterA259 Firefight Icon.png HTMCC HaloReach Emblem.png
68 Spartan Point 1 Commando helmet HR Commando Helmet Icon.png HTMCC HaloReach Emblem.png
69 Spartan Point 1 Black visor and Commando helmet CBRN/CNM attachment HR Black Visor Icon.png HR Commando CBRNCNM Helmet Icon.png HTMCC HaloReach Emblem.png
70 Spartan Point 1 EVA [C] helmet, CNM attachment and UA/HUL[3] attachment HR EVAC Helmet Icon.png HR EVAC CNM Helmet Icon.png HR EVAC UAHUL3 Helmet Icon.png HTMCC HaloReach Emblem.png

Page 8[edit]

Tier Unlock requirements Unlocks Images Game
71 Spartan Point 1 Commando shoulders and Commando helmet UA/FC-I[2] attachment HR Commando LShoulder Icon.png HR Commando RShoulder Icon.png HR Commando UAFCI2 Helmet Icon.png HTMCC HaloReach Emblem.png
72 Spartan Point 1 Operator shoulders HR Operator LShoulder Icon.png HR Operator RShoulder Icon.png HTMCC HaloReach Emblem.png
73 Spartan Point 1 Assault/Sapper chest HR Sapper Chest Icon.png HTMCC HaloReach Emblem.png
74 Spartan Point 1 Recon helmet HUL attachment HR Recon HUL Helmet Icon.png HTMCC HaloReach Emblem.png
75 Spartan Point 1 Assault/Commando chest HR Commando Chest Icon.png HTMCC HaloReach Emblem.png
76 Spartan Point 1 Grenadier shoulders HR Grenadier LShoulder Icon.png HR Grenadier RShoulder Icon.png HTMCC HaloReach Emblem.png
77 Spartan Point 1 Jorge S-052 Firefight voice HR Jorge052 Firefight Icon.png HTMCC HaloReach Emblem.png
78 Spartan Point 1 HP/Parafoil chest HR Parafoil Chest Icon.png HTMCC HaloReach Emblem.png
79 Spartan Point 1 Elite Field Marshal armor and Inclement Weather armor effect HR Elite FieldMarshal Icon.png HR InclementWeather Effect Icon.png HTMCC HaloReach Emblem.png
80 Spartan Point 1 Pilot helmet, HUL[3] attachment and UA/HUL[3] attachment HR Pilot Helmet Icon.png HR Pilot HUL3 Helmet Icon.png HR Pilot UAHUL3 Helmet Icon.png HTMCC HaloReach Emblem.png

Page 9[edit]

Tier Unlock requirements Unlocks Images Game
81 Spartan Point 1 GYSGT Buck Firefight voice and Assault/Breacher wrist HR Buck Firefight Icon.png HR Breacher Wrist Icon.png HTMCC HaloReach Emblem.png
82 Spartan Point 1 Tactical/Soft Case utility HR SoftCase Utility Icon.png HTMCC HaloReach Emblem.png
83 Spartan Point 1 Security shoulders and Legendary armor effect HR Security LShoulder Icon.png HR Security RShoulder Icon.png HR Legendary Effect Icon.png HTMCC HaloReach Emblem.png
84 Spartan Point 1 Gold visor HR Gold Visor Icon.png HTMCC HaloReach Emblem.png
85 Spartan Point 1 GUNGNIR helmet HR Gungnir Helmet Icon.png HTMCC HaloReach Emblem.png
86 Spartan Point 1 MJOLNIR Mark VI helmet HR MarkVI Helmet Icon.png HTMCC HaloReach Emblem.png
87 Spartan Point 1 MJOLNIR Mark V shoulders HR MarkV LShoulder Icon.png HR MarkV RShoulder Icon.png HTMCC HaloReach Emblem.png
88 Spartan Point 1 Sniper shoulders HR Sniper LShoulder Icon.png HR Sniper RShoulder Icon.png HTMCC HaloReach Emblem.png
89 Spartan Point 1 HP/Parafoil [R] chest and GUNGNIR helmet HU/RS attachment HR Parafoil Chest Icon.png HR Gungnir HURS Helmet Icon.png HTMCC HaloReach Emblem.png
90 Spartan Point 1 Security helmet and MJOLNIR Mark VI FC-I[2] attachment HR Security Helmet Icon.png HR MarkVI FCI2 Helmet Icon.png HTMCC HaloReach Emblem.png

Page 10[edit]

Tier Unlock requirements Unlocks Images Game
91 Spartan Point 1 MJOLNIR Mark VI helmet UA/HUL-I attachment HR MarkVI UAHULI Helmet Icon.png HTMCC HaloReach Emblem.png
92 Spartan Point 1 Collar/Breacher [R] chest HR Breacher Chest Icon.png HTMCC HaloReach Emblem.png
93 Spartan Point 1 Assault/Sapper [R] chest HR Sapper Chest Icon.png HTMCC HaloReach Emblem.png
94 Spartan Point 1 GUNGNIR helmet CBRN attachment HR Gungnir CBRN Helmet Icon.png HTMCC HaloReach Emblem.png
95 Spartan Point 1 Cortana Firefight voice HR Cortana Firefight Icon.png HTMCC HaloReach Emblem.png
96 Spartan Point 1 Security helmet CBRN/CNM attachment HR Security CBRNCNM Helmet Icon.png HTMCC HaloReach Emblem.png
97 Spartan Point 1 SGTMAJ Johnson Firefight voice HR Johnson Firefight Icon.png HTMCC HaloReach Emblem.png
98 Spartan Point 1 Elite Officer armor HR Elite Officer Icon.png HTMCC HaloReach Emblem.png
99 Spartan Point 1 Security helmet UA/HUL attachment HR Security UAHUL Helmet Icon.png HTMCC HaloReach Emblem.png
100 Spartan Point 1 John S-117 Firefight voice, Eternal armor effect and Pilot helmet Haunted attachment HR John117 Firefight Icon.pngHR Eternal Effect Icon.pngHR Pilot Haunted Helmet Icon.png HTMCC HaloReach Emblem.png

Patch notes[edit]

December 3 (season launch) patch

December 3 patch notes

The launch of Halo: Reach as part of The Master Chief Collection also brought with it a patch for the Xbox One and Xbox One S versions of the game; the changes are automatically included in the launch of the PC version.[2]

General

  • Added Halo: Reach, a progression system, and seasonal unlocks.
  • Increased shared file capacity from 50 to 150 to support migration of legacy map and game variants.
  • Fixed various stability issues throughout the title.
  • Moved Spartan Ops from Halo 4’s Multiplayer installation package to its Campaign package.
  • Fixed an issue where settings changes made by guests while mid-game did not save.
  • Fixed an issue where load times were increased based on the number of profiles signed in for splitscreen.
  • Added a Jumper Jumper setting to Halo: Reach and Halo 4 which allows the user to hold the jump button while airborne to activate the Jetpack ability if it is equipped.
  • Added new background video to celebrate Halo: Reach's addition to MCC.

User Interface

  • Rebuilt the main menu and several other UI screens.
  • Added Text Chat, Speech-to-Text, Text-to-Speech, and other accessibility settings.
  • Added behavior to display the current matchmaking status while within nested menus.
  • Added a film duration element to the Theater menu.
  • Fixed an issue where Skulls enabled in Halo CE and Halo 2 Campaign lobbies carried over into the Spartan Ops lobby
  • Fixed an issue where an objective marker was visible in the loading screen image of Episode 3 Chapter 1 The VIP mission in Spartan Ops.
  • Fixed an issue where there was no button callout in the help bar to exit the PGCR for clients in co-op Campaign.
  • Fixed an issue where the tool of destruction image for the Elephant Turret was stretched on the PGCR.
  • Fixed a number of syntax and capitalization inconsistencies throughout the menus.
  • Fixed a number of cases where text extended outside of widget boundaries or overlapped other text in various languages.
  • Added additional clarification to the tooltips for various settings.
  • Corrected the header text on the Competitive Games screen.
  • Fixed an issue where certain Campaign player stats weren’t displayed.
  • Fixed an issue where Campaign Scoring and Timing leaderboards displayed 0s for all entries until the screen was refreshed.
  • Fixed an issue where co-op support was not consistently stated for Campaign playlists.

Matchmaking

  • Fixed an issue which resulted in some users experiencing higher-than-expected latency when connecting to servers.
  • Fixed an issue which was affecting skill sorting in social matchmaking.
  • Fixed exploits and visual artifacts on several community forge maps in Halo 2: Anniversary.
  • Disabled infinite Sudden Death in remaining Halo 2 game variants which used it.
  • Made various polish improvements to game variants.

Halo: Reach legacy bug fixes

  • Built a new asynchronous network model for Firefight. More details are included in this blog post.
  • Fixed an issue where holograms were displayed incorrectly on the motion sensor for clients.
  • Fixed an issue where the player’s head was not healed by health packs which resulted in inconsistent time-to-kill against players who had taken damage and then healed in bleedthrough-enabled variants. More details are included in this blog post.
  • Made three previously unskippable cinematics in The Long Night of Solace skippable.
  • Fixed an issue which resulted in low level-of-detail Falcon flocks appearing near the camera during the outro cinematic on Tip of the Spear. More details are included in this blog post.
  • Fixed an issue where a hostile dropship waypoint was displayed on the friendly Pelican dropship on Installation 04 in Firefight.
  • Updated objective waypoint behavior for Tip of the Spear on Easy difficulty to better guide new players.
  • Fixed an issue where projectiles were incorrectly redirected towards marker nodes on the models of large forge objects. More details are included in this video.
  • Replaced the sandbags on the MLG variants of Countdown and Zealot with more visually appropriate but functionally identical objects.
  • Fixed exploits and made various improvements to the Invasion forge maps used in matchmaking.
  • Fixed various issues on the Infection forge maps used in matchmaking.
  • Fixed various exploits on the map Powerhouse in matchmaking.
  • Removed some respawn points which were too near the death boundary on Unanchored (Anchor 9) in matchmaking.
  • Improved the orientation of power weapons on Tempest in matchmaking to make them more visible.
December 18 patch

December 18 patch notes

Today a small patch is available for MCC on Xbox One and PC which addresses a few specific items the team has been working on. This update has been in development since just prior to launch and is not intended to address many of the issue’s players have been reporting. Most of the current ‘known issues’ and top areas of feedback from players are longer-lead work items that the team is continuing to investigate, and work will continue in the beginning of the new year. For the latest list of known issues and current status, please review these articles for PC and Xbox One.[3]

Improvements to narration across the front-end interface for Xbox
  • One of our top priorities is ensuring that Halo: Reach is accessible to as many players as possible. Today’s patch includes a few updates to further improve accessibility for the title.
Addressed a mechanic for mouse + keyboard players which improves precision of aiming when taking damage.
  • As part of our ongoing work to assess player feedback across controller and M+KB inputs, the team discovered a legacy mechanic from the original game that was contributing to negative sentiment regarding the feel and responsiveness of playing on M+KB. We have adjusted this mechanic and are interested in what the community thinks of this change. The team will continue to monitor player feedback around controller/M+KB input.
Additional small fixes
  • Fixed an issue which prevented the sound effect for unlocking a season tier from playing.
  • A stat error has been fixed that was causing multiplayer kills in Halo: Reach to increase the deaths in your service record.
  • A new Halo: Reach themed splash screen has been added to celebrate the inclusion of Reach, our sixth title into Halo: The Master Chief Collection.
  • Resolved an issue that could cause players to be kicked from a matchmade game when an intermittent loss of Xbox Live connectivity occurred.
  • Fixed an exploit where season items which were manually made available while Easy anti-cheat (EAC) was disabled and were able to equip them after launching on an EAC enabled exe.
January 29 patch

January 29 patch notes

A new game update went live today which includes additional options for Social Matchmaking, additional game content to support events in February, and several bug fixes to areas as it relates to accessibility and stability, as well as improvements to reporting tools behind the scenes.[4]

We know there’s still a sizable list of improvements the community has been vocal about requesting since launch. Many of these issues (PC & Xbox) were known and on the team’s radar prior to launch and some others didn’t surface until the game was out in the wild. With each small patch that doesn’t address these larger lingering issues (i.e. the audio problems some players have experienced) we know it can lead to frustration and disappointment across the community. Please know that the team has been steadily attacking a slew of bugs while also working on quality of life improvements and working towards a larger patch for MCC that will be next up on the release schedule. This will likely entail another flight for Reach as well. We appreciate all the feedback and tickets you’ve filed, and we thank you for your continued support and patience as we work to bring the remaining five titles to MCC on PC.

Here’s the full list of everything included in today’s update:

New Features & Content

Details for the New Features & Content section can be found below in the design update section for rotational playlists, featured content, and events for the month of February.

  • Featured playlists in Match Composer
  • New nameplates for future events
  • New upcoming Matchmaking content

Accessibility Bug Fixes

PC Only
  • Fixed an issue where pressing the spacebar would search for a player while typing a Gamertag in the “Find Player” prompt.
Global
  • Fixed bugs where pop-up messages were not read properly by Narrator & Xbox Game Transcription.
  • Fixed bugs button prompts were not read properly by Narrator & Xbox Game Transcription.
  • Fixed bugs where on-screen text was not read properly by Narrator & Xbox Game Transcription.

General Fixes

Xbox Only
  • Fixed an issue where the Main Menu would not appear after passing the title screen when launching for the first time.
Global
  • Fixed a rare crash related to player stats and leaderboards.
  • Reduced some excessive diagnostic reporting to improve performance.
  • Improved player reporting on dedicated servers when identifying potential anti-cheat violations.
  • To learn more about this update and how development is going on MCC, please check out today's blog HERE. As always, we will see you online.
March 3 (Halo: CEA launch; PC-only) patch (Version 1.1384.0.0)

March 3 PC patch notes (Version 1.1384.0.0)

Today, March 3, Halo: Combat Evolved Anniversary (H:CEA) joins Halo: The Master Chief Collection (MCC) on PC and is available for download. To learn more about how you can get in on the action, click HERE. A breakdown of the new features and update size can be found below:[5]

New Features

  • New spartan customization 3D model viewer for H:CEA.
  • A new option in your settings to toggle between either the classic Halo: Combat Evolved (H:CE) multiplayer audio or updated H:CEA audio when playing multiplayer.
  • Halo: Reach has an all new crouch-while-moving behavior added specifically for mouse and keyboard players.
  • The Main Menu’s background video has been updated to celebrate H:CEA joining MCC on PC.
  • Message of the Day (MOTD) has been added on PC to help you stay informed and learn about the latest and greatest things going on in MCC!
  • The option for you to set your controls and key bindings on a per-title basis.
  • Ability to view connection speeds to the datacenters for dedicated used in Online Matchmaking. To view these from in game:
    • Select Options & Career
    • Select Settings
    • Select Network
  • Push-to-talk voice chat and a key binding option have been added. To bind these keys in game:
    • Select Options & Career
    • Select Settings
    • Select Controls
    • Select Configure Mouse & Keyboard
    • Set the desired keys
  • Updated zoom controls have been implemented for all titles. An in-depth breakdown of this feature can be found in the MCC Development & Flighting Update for 2/21, HERE.
  • Additional Competitive and Social matchmaking options for H:CEA.

Game Install Size and Version

Please see the information below to ensure you have proper disk space to install each title from your desired store platform as well as are on the latest update.

Latest Version
  • The latest version of the game is 1.1384.0.0, to find the version number (Full KBA).
  • To update your game if you are not on the latest version (Full KBA).
Microsoft Store and Xbox Game Pass for PC (Beta)
  • 3 GB install size.
Steam
  • MCC Bundle Owners: A 12.1 GB update with both Halo: Reach and H:CEA being about 43 GB installed.
  • H:CEA Owners: A 15.7 GB download for a total of about 17 GB installed.
  • Halo: Reach Owners: A 20.4 GB download for a total of about 31 GB installed.

Resolved Community Issues

Halo
Combat Evolved Anniversary

Significant improvements have been made during flighting in February. For a full list of resolved flight issues, please head over to the MCC Development Update for February. Below are additional issues resolved issues:

  • Improved game stability resolving several crashes.
  • Player became invisible in a Ghost by boarding the vehicle while entering a teleporter.
  • HUD positioning better reflects legacy.
  • Respawn beep sound effects have a lower pitch than in legacy Halo: CE.
  • Multiple remastered sound effects playing in H:CE multiplayer when set to “Classic.”
  • Added ability to set primary and secondary weapon in custom games.
  • Sometimes controller vibration continues when pausing the title.
  • Player name appearing during camouflaged states better reflects legacy.
  • Plasma projectiles from Type-25 Spirit are now aligned with the turrets.
Halo: Reach

Can’t Crouch While Moving: The way crouching and moving worked in Halo: Reach when it shipped was currently true to the way it worked in the original game on Xbox 360. This has changed. Players now have the option to crouch while move when using Keyboard and Mouse

  • Animations and help bar are missing when exiting a multiplayer match in Halo: Reach.
  • Occasionally, inputs from a controller on the Pause Menu will not be reflected in Halo: Reach multiplayer and campaign.
  • Audio is silent or too quiet during intro cinematics when playing from mission to mission.
March 6 (Xbox-only) patch (Version 1.1389.0.0)

March 6 Xbox patch notes (Version 1.1389.0.0)

New Features

  • New spartan customization 3D model viewer for H:CEA
  • A new option in your settings to toggle between either the classic Halo: Combat Evolved (H:CE) multiplayer audio or updated H:CEA audio when playing multiplayer[6]
  • The main menu background video has been updated to celebrate H:CEA joining MCC on PC
  • Additional Competitive and Social matchmaking options for H:CEA
  • Game Install Size and Version
  • Please see the information below to ensure you have proper disk space to install each title from your desired store platform as well as are on the latest update.

Latest Version

  • The latest version of the game is 1.1389.0.0, to find the version number (Full KBA)
  • To update your game if you are not on the latest version (Full KBA)
Xbox One
  • 59GB update
Microsoft Store and Xbox Game Pass for PC (Beta)
  • 1.79 GB update
Steam
  • 306.0 MB update

Resolved Community Issues

Halo
Combat Evolved Anniversary

Significant improvements have been made during flighting in February. For a full list of resolved flight issues, please head over to the MCC Development Update for February. Below are additional issues resolved issues:

  • Improved game stability resolving several crashes.
  • Player became invisible in a Ghost by boarding the vehicle while entering a teleporter.
  • HUD positioning better reflects legacy.
  • Respawn beep sound effects have a lower pitch than in legacy Halo: CE.
  • Multiple remastered sound effects playing in H:CE multiplayer when set to “Classic.”
  • Added ability to set primary and secondary weapon in custom games.
  • Sometimes controller vibration continues when pausing the title.
  • Player name appearing during camouflaged states better reflects legacy.
  • Plasma projectiles from Type-25 Spirit are now aligned with the turrets.
May 12 (Halo 2 launch) patch (Version 1.520.0.0)

May 12 patch notes (Version 1.520.0.0)

This patch launched in May 2020, alongside the launch of Halo 2: Anniversary for PC platforms.[7]

Halo 2: Anniversary Now Available on PC

Today, Halo 2 and Halo 2: Anniversary joins Halo: The Master Chief Collection (MCC) on PC and is available for download. To learn more about how you can get in on the action, click HERE. A breakdown of the new features, update size, and bug fixes can be found below:

New Features

  • New spartan customization 3D model viewer for Halo 2 and Halo 2: Anniversary.
  • Theater for Halo 2: Anniversary and Halo: Reach.
  • Weekly Campaign Challenges (Full KBA).

Game Install Size and Version

Please see the information below to ensure you have proper disk space to install each title from your desired store platform as well as are on the latest update.

Latest Version
  • The latest version of the game is 1.520.0.0, to find the version number (Full KBA).
  • To update your game if you are not on the latest version (Full KBA).
Microsoft Store and Xbox Game Pass for PC (Beta)
  • 75GB install size.
Steam
  • MCC Bundle Owners: A 41.5GB update with Halo: Reach, H:CEA, and H2:A being about 73GB installed.
Xbox
  • MCC will receive a 24.37GB update with the full install being 99.4GB.

Resolved Community Issues

Improvements have been across the board from previous flights. Below are additional resolved issues that come with today’s update and the platform (Xbox Only, PC Only, or All Platforms):

Global (PC Only)
  • Resolved issues installing the Extended Language Pack
  • Halo: Combat Evolved Anniversary (All Platforms)
  • Several instances of UE4 errors when playing Multiplayer
  • Magnum Pistol spread increased when playing at higher than 30fps
  • Terminals stopped being interactable during continuous campaign sessions
  • Halo: Combat Evolved Anniversary (PC Only)
  • Some Campaign Steam Achievements were not unlocking correctly for mission completion, par time, and score
Halo 2 and Halo 2: Anniversary (All Platforms)
  • Crash before reaching the last area in Delta Halo
  • Resolved cutscene audio being distorted when continuing to the next campaign mission in Classic graphics
  • Resolved corrupted textures in the tunnels on Outskirts
  • Loading screens now appropriately fade out before loading into games
  • Elite armor now displays lights appropriately in multiplayer
  • Dynamic light casts proper shadows in Halo 2
  • The "Action" key now functions appropriately when bound to "Mouse Wheel Up/Down"
  • Corrupt textures on Lockdown have been resolved
  • Looping audio when activating the waterfall on Shrine is resolved
  • Ghosts explosion sounds are now present in Anniversary Multiplayer
Halo 2 and Halo 2: Anniversary (PC Only)
  • Team colors are now appropriately displayed in all in-game UI menus
  • Players can now bind fire secondary and any vehicle function to the same key
  • Gameplay audio levels now mirror other titles more closely
  • Resolved throwing grenade, zoom, and zoom in actions taking priority while dual-wielding instead of firing your secondary when mapped to the same key
  • Leaves now render appropriately when using NVIDIA hardware
  • Emblems now appear on scoreboards in Halo 2 multiplayer gameplay
  • When using crosshair centered it no longer alters positioning when zooming in with binoculars
  • Universal medals now display appropriately and do not show double medals for Halo 2: Anniversary
  • When firing while dual-wielding it is no longer inverted unless set appropriately
  • With the rocket launcher equipped and conducting the idle animation audio plays correctly when the barrel spins
  • On Bloodline, the electric charge audio for the EMP is now playing correctly
  • Mouse movement is no longer slower with Unlimited frame rate enabled
  • Muzzle flash appear correctly on weapon barrels after swapping between Anniversary and Classic graphics
Halo 2 and Halo 2: Anniversary (Xbox Only)
  • Playlist progression is now awarded correctly to co-op players
  • Sentinel Beam VFX now appear correctly when switching between weapons
  • Sword equip SFX now play appropriately
  • Infected players now appropriately display having a shield bar when shields are set to Normal in Custom Games
  • Forge UI now appropriately displays "Start New Round" when selecting to begin a new round
  • Kill medals now appropriately display in-game alongside killing spree medals
Halo 3 (Xbox Only)
  • Performance improvements for players experiencing framerate drops in gameplay
Halo 4 (Xbox Only)
  • The Mantis missile charge was missing its VFX
May 21 patch (Version 1.1570.0.0)

May 21 patch notes (Version 1.1570.0.0)

Game Install Size and Version

Please see the information below to ensure you have proper disk space to install each title from your desired store platform as well as are on the latest update.[8]

Latest Version
  • The latest version of the game is 1.1570.0.0, to find the version number (Full KBA).
  • To update your game if you are not on the latest version (Full KBA).
Microsoft Store and Xbox Game Pass for PC (Beta)
  • 7.74 GB update size.
Steam
  • 175.9 MB update size.
Xbox
  • 1.96 GB update size.

Resolved Community Issues

Below is a list of issues that have been fixed and are included in today’s update. There are additional bug fixes below that were resolved ahead of the launch of Halo 2 on PC but didn't make it into the launch build. We have included these fixes as well in this patch. Please read below for the full details of bugs fixed in today’s update:

General Bug Fixes (PC)
  • Fix to the Easy Anti-Cheat splash screen on launch
Halo 2 (All Platforms)
  • Improved stability when leaving or ending Campaign Missions
  • Fixed an issue that caused projectiles and grenades to teleport to players elsewhere on the map
Halo 2
Anniversary (All Platforms)
  • Updated Shrine Map Variants for the H2A Team Hardcore playlist
  • Flag return time in Big Team Battle CTF set to 15 seconds from 5
Halo 2 (PC)
  • Resolved Installation issue for Extended Language Pack voice not being installed
  • When playing on a high FOV the LOD textures now render more consistently
  • A connection interrupted issue has been resolved when entering the final cutscene on co-op Campaign
  • Big Team Three Plots score now accurately requires 600 seconds to win
Halo 2
Anniversary (PC)
  • Textures now appear appropriately on “The Oracle” for those with AMD GPUs
  • Fixed a memory leak on the pause menu during Campaign
  • Forge variant maps now have correct lighting applied
Halo 2
Anniversary (Xbox One)
  • Fixed an issue causing the HUD to be off-centered when zooming while playing splitscreen multiplayer
Halo 3 (Xbox One)
  • Resolved a Crash when loading into the multiplayer map Valhalla
  • Resolved an issue causing Rubber-banding, desynced vehicles, objectives, and objects, missing effects, and overall instability during Halo 3 multiplayer sessions

June 24 patch notes (Version 1.1619.0.0)

Game Install Size and Version

Please see the information below to ensure you have proper disk space to install each title from your desired store platform as well as are on the latest update.

  • Latest Version
  • The latest version of the game is 1.1619.0.0, to find the version number (Full KBA).
  • To update your game if you are not on the latest version (Full KBA).
Microsoft Store and Xbox Game Pass for PC (Beta)
  • 536.6 MB update size.
Steam
  • 49.5 MB update size.
Xbox
  • 832.19 MB update size.

Updated Content

Below is a list of new content and bug fixes that have been added to MCC with today’s update:

Nameplate Additions

Two new Pride Month nameplates have been added which you can unlock by playing MCC between June 24 at 5pm PT and July 24 at 5pm PT

Gameplay Updates

Fixed a body shot damage issue in SWAT for Halo CE

Added additional Shotty Snipers game variants for Halo 2

Gallery[edit]

Sources[edit]

  1. ^ Halo Waypoint, MCC Development Update - July 2020: "Due to unforeseen development issues, Season 1 lasted much longer than planned. We have now resolved those issues and have stood up our content pipeline alongside the launch of Halo 3 on PC. We are building A LOT more content that will allow us to bring some new and exciting things to you on a more regular cadence. We will continue to share some of this as pieces come online." (Retrieved on Jun 1, 2020) [archive]
  2. ^ Halo Support, Halo: The Master Chief Collection Patch Notes (Retrieved on Jun 1, 2020) [archive]
  3. ^ Halo Support, Halo: The Master Chief Collection Patch Notes - 12/18/19 (Retrieved on Jun 1, 2020) [archive]
  4. ^ Halo Support, Halo: The Master Chief Collection Patch Notes - 1/29/20 (Retrieved on Jun 1, 2020) [archive]
  5. ^ Halo Support, Halo: The Master Chief Collection Patch Notes – 3/3/20 (Retrieved on Jun 1, 2020) [archive]
  6. ^ Halo Support, Halo: The Master Chief Collection Patch Notes – 3/6/2020 (Retrieved on Jun 1, 2020) [archive]
  7. ^ Halo Support, Halo: The Master Chief Collection Patch Notes – 5/12/20 (Retrieved on Jun 1, 2020) [archive]
  8. ^ Halo Support, Halo: The Master Chief Collection Patch Notes – 5/21/20 (Retrieved on Jun 1, 2020) [archive]