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Vostu-pattern carbine: Difference between revisions

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{{Era|HCW|Post}}
{{Title|''Vostu''-pattern carbine}}
<center>''For the weapon better known as the Spiker, see [[Type-25 Spiker|Type-25 Carbine]].''</center>
{{Status|Canon}}
{{Weapon
{{Disambig header|the variant in Halo 2 and Halo 3|the model introduced in Halo 4|Mosa-pattern carbine}}
|image=[[File:H5G-Render-Carbine.png|350px]][[File:H4-T51CovCarbine-AltLeftSide.png|350px]][[File:H2A T51Carbine.png|350px]]
{{Weapon infobox
|manufacturer=[[Iruiru Armory]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 38''</ref>
|name=''Vostu''-pattern carbine
|series=
|image=[[File:CovenantCarbine-Halo2.png|350px]][[File:Halo3-CovenantCarbine-Profile.png|350px]]
|manufacturer=[[Iruiru Armory]]{{Ref/Book|Id=EVG|EVG|Page=38}}{{Ref/Reuse|EN}}
|series=''Vostu''-pattern
|type=Carbine
|type=Carbine
|cost=
|cost=
|variant=
|variant=
|service= [[Human-Covenant War]] <br> [[Great Schism]] <br> [[Sangheili Civil War]] <br> [[Post-Covenant War conflicts]]
|service= [[Human-Covenant War]] <br> [[Great Schism]] <br> [[Post-Covenant War conflicts]]
|affiliation=[[Covenant]] <br> [[Thel 'Vadam's Covenant faction]] <br> [[Jul 'Mdama's Covenant faction]] <br> Independent [[Sangheili]] factions
|affiliation=[[Covenant]] <br> [[Thel 'Vadam's Covenant faction]] <br> [[Jul 'Mdama's Covenant faction]] <br> Independent [[Sangheili]] factions
|weight=*Empty: {{Convert|7|kg}}<ref name="bung"/>
|weight=*Empty: {{Convert|7|kg}}{{Ref/Reuse|bnetcarbine}}
*Loaded: {{Convert|8.8|kg}}<ref name="bung"/>
*Loaded: {{Convert|8.8|kg}}{{Ref/Reuse|bnetcarbine}}
|length=*O/A: {{Convert|127.1|cm|in}}<ref name="EVG"/> - {{Convert|132.2|cm|in}} <ref name="H4VG"/>
|length={{Convert|127.1|cm|in}}{{Ref/Reuse|EVG}}{{Ref/Reuse|EN}}
*Barrel: {{Convert|58.67|cm|in}}<ref name="bung">[http://www.bungie.net/projects/halo3/content.aspx?link=h3carbine '''Bungie.net''': ''Type-51 Carbine'']</ref>
*Barrel: {{Convert|58.67|cm|in}}{{Ref/Site|Id=bnetcarbine|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3carbine|Site=Bungie.net|Page=Type-51 Carbine|D=16|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present#Type-51 Carbine}}
|width={{Convert|15.2|cm|in}}<ref name="H4VG">'''Halo 4: The Essential Visual Guide''', ''page 87''</ref>
|width={{Convert|15.2|cm|in}}{{Ref/Book|Id=H4EVG|H4EVG|Page=38}}
|height={{Convert|44.9|cm|in}}<ref name="H4VG"/
|height={{Convert|44.9|cm|in}}{{Ref/Reuse|H4EVG}}
|ammotype=8.7 x 60mm caseless radioactive projectiles<ref name="H4VG"/> 
|ammotype=8×60mm caseless radioactive projectiles{{Ref/Reuse|EN}}
|feed=18 round magazine<br>
|capacity=
20 round magazine {{C|Halo 5: Guardians}}
|feed=18 round magazine{{Ref/Reuse|EN}}{{Ref/Reuse|bnetcarbine}}
|operation=recoil-operated, and charger-fed
|operation=recoil-operated, charger-fed{{Ref/Reuse|bnetcarbine}}
|rate=
|rate=
|velocity=700 m/s (2296 f/s)<ref name="bung"/>
|velocity=700 m/s (2296 f/s){{Ref/Reuse|bnetcarbine}}
|range={{Convert|600|m|ft}}<ref name="bung"/><ref name="EVG"/>
|optics=
|range={{Convert|600|m|ft}}{{Ref/Reuse|EVG}}{{Ref/Reuse|bnetcarbine}}
}}
}}
{{Quote|It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope.|Anonymous serviceman}}
{{Quote|It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope.|Anonymous serviceman}}


The '''Type-51 Carbine'''<ref name="ENCY">'''[[Halo Encyclopedia]]''', ''page 322''</ref>, also known as the '''Covenant Carbine''', is a [[Covenant]] infantry firearm. Created and commonly used by the [[Sangheili]], it is also carried by [[Kig-Yar]] and [[Jiralhanae]].
The '''''Vostu''-pattern Carbine''',{{Ref/Book|Id=EN|Enc22|Page=292}} {{Type|51|Carbine|C}},{{Ref/Book|Id=ENCY|Enc11|Page=322}} and known as the '''Covenant Carbine''', is a midrange weapon that was created by the [[Sangheili]] and commonly used by [[Covenant]] marksmen.{{Ref/Reuse|EN}}


==Overview==
==Overview==
[[File:H3carbine.jpg|thumb|left|140px|Blueprint of the carbine.]]
===Design details===
Manufactured by [[Iruiru Armory]], the design of the ''Vostu''-pattern carbine has its origins among the [[Sangheili]], with a heritage that stretches back to marksman rifles used in conflicts on [[Sanghelios]] millennia ago.{{Ref/Reuse|EVG}} Unlike the newer {{Pattern|Mosa|carbine}}, the ''Vostu''-pattern carbine's design was intentionally adapted for use by other species, featuring native link integration. The ''Vostu''-pattern carbine is semi-automatic, recoil-operated and charger-fed. Additionally, it features an optic with 2x magnification. The weapon's cylindrical magazine holds 18 rounds,{{Ref/Reuse|EVG}}{{Ref/Reuse|bnetcarbine}}{{Ref/Reuse|EN}} and also provides indication of number of rounds left in the magazine by utilizing a holographic display.{{Ref/Reuse|EVG}} The back end of the weapon contains two circular openings, the forward one is the weapon's hand guard and the area in front of it is where the weapon's trigger is located. On the weapon's top rail is the magazine well and ammunition chamber,{{Ref/Reuse|EVG}} next to it is a hammer like device which springs back when the weapon is fired. The forward part of the weapon contains the ''Vostu''-pattern carbine's barrel, which controls the rapid acceleration of the projectile out at a high velocity.{{Ref/Reuse|bnetcarbine}}


The Type-51 Carbine was designed by the Iruiru Armory on [[Sanghelios]], based on marksman rifles used earlier in the Sangheili's war-dominated history.<ref name="EVG"/> Although it may seem as an oddity as most Covenant technology is energy-based, the Covenant use several other solid projectile-based weapons.<ref name="bung"/> The T51 is frequently used by Sangheili of various ranks, though its most prominent use is among [[Kig-Yar Sniper|Kig-Yar marksmen]], who often utilize the weapon as an effective tool for sharpshooting and assassination.<ref name="ENCY"/> After the [[Great Schism]] Jiralhanae infantry were often deployed with this weapon.<ref>'''[[Halo 3]]'''</ref> Though it was encountered as early as [[2526]]<ref>'''Halo 4: Forward Unto Dawn''', ''Part 4''</ref> and was seen occasionally during the [[Human-Covenant War]],<ref>''Halo Wars''</ref> it was not properly cataloged by the [[Office of Naval Intelligence]] until [[2551]]. This was likely due to the similar role and performance of the [[Type-31 Rifle]], which was seemingly overshadowed by the Type-51 in the later years of the war. The [[SPARTAN-IV program|SPARTAN-IV]]s deployed aboard the UNSC Infinity also use the T-51 carbine as part of their on-mission loadouts, despite it being of non-UNSC origin.<ref>'''Halo 4''', ''[[Infinity (mode)|Infinity]]''</ref><!--The briefing packet included with the Halo 4 Limited Edition confirms that certain gameplay mechanics from Infinity, such as loadouts and Spartan Rating, are also used in-universe.-->
====Ammunition====
The ''Vostu''-pattern carbine marks itself as unique among [[Covenant]] firearms by its ammunition. Rather than using [[plasma]], which can be inaccurate, noisy, and slow at long range,{{Ref/Reuse|ENCY}} this weapon utilizes 8×60mm caseless radioactive projectiles. This ammunition can come in a number of compositions, but the Covenant primarily employ an extremely toxic compound mined from a radioactive [[moon]] in the Sangheili's [[Urs system|home star system]],{{Ref/Reuse|EVG}} as well as several other locations in Covenant territory.{{Ref/Site|URL=https://forums.halowaypoint.com/yaf_postsm3003659_Catalog-Interaction.aspx#post3003659|Site=Halo Waypoint|Page=Catalog Interaction - Page 48|D=12|M=10|Y=2014}} The ''Vostu''-pattern carbine can fire this projectile at supersonic speeds,{{Ref/Reuse|ENCY}} when fired, the round, which is coated in a shielded material{{Ref/Reuse|EVG}} is accelerated to a speed anywhere from Mach 1 to Mach 5, traveling downrange at 2,296 feet per second.{{Ref/Reuse|EVG}} The round is powered along its entire flight path, consuming up to 50% of its total mass by the time it reaches its maximum effective range.{{Ref/Reuse|bnetcarbine}} The ''Vostu''-pattern carbine's ballistic round can stop a target at up to six hundred and fifty yards. It is believed that this round is based on technology used in the larger [[fuel rod]]s weapons.{{Ref/Reuse|ENCY}}


===Design details===
Against light armored targets, the rounds' supersonic speed and super-heated nature ensures armor penetration on either the first or second impact. Impacts to the flesh can vary dependent upon range and speed - a single round impacting flesh at close range will penetrate deep into the target, and can nick bone. The kinetic energy from the impact of a round at close range can knock back an individual.{{Ref/Anthology|HEvol|Story=Midnight in the Heart of Midlothian}} Two rounds that impact the same area at close range will pass through the target easily. Upon impact the round releases a toxic material into a victims bloodstream,{{Ref/Reuse|EVG}} in addition to radiation burns the victim suffers. The chance of survival of being hit from the ''Vostu''-pattern carbine is low. If the round has not struck a vital organ the victim only has a few minutes before the toxic chemicals kill the victim unless it is treated immediately.{{Ref/Reuse|EVG}}
The Type-51 Carbine is a recoil-operated and charger-fed, semi-automatic marksman rifle. It serves as medium to long-range weapon utilized by Covenant forces. The weapon's cylindrical magazine holds 18 rounds,<ref name="bung"/><ref name="EVG"/> and also provides indication of number of rounds left in the magazine by utilizing a holographic display.<ref name="EVG"/> The back end of the weapon contains two circular openings, the forward one is the weapon's hand guard and the area in front of it is where the weapon's trigger is located. On the weapon's top rail is the magazine well and ammunition chamber,<ref name="EVG"/> next to it is a hammer like device which springs back when the weapon is fired. The forward part of the weapon contains the Type-51 Carbine's barrel, which controls the rapid acceleration of the projectile out at a high velocity.
 
[[File:H4 FUD Silva with Carbine.jpg|thumb|right|250px|[[Chyler Silva]] using a ''Vostu''-pattern carbine at the [[Corbulo Academy of Military Science]].]]
===Usage===
The ''Vostu''-pattern carbine served as one of the Covenant's primary medium to long-range weapons. It was frequently used by Sangheili of various ranks, though its most prominent use is among [[Kig-yar]] [[Kig-Yar Sniper|marksmen]], scouts, and trackers, who often utilized the weapon as an effective tool for sharpshooting and assassination.{{Ref/Reuse|ENCY}} After the [[Great Schism]], Jiralhanae infantry were often deployed with this weapon.{{Ref/Level|H3|Crow's Nest}} Though it was encountered as early as [[2526]],{{Ref/Film|H4FuD}} and was seen occasionally during the [[Human-Covenant War]],<ref>''Halo Wars''</ref> it was not properly cataloged by the [[Office of Naval Intelligence]] until [[2551]].{{Ref/Note|Id=Mosa|The ''[[Halo Encyclopedia (2022 edition)]]'' indicates that the ''[[Halo 4]]'' and ''[[Halo 2: Anniversary]]'' carbine is a {{Pattern|Mosa|carbine}}, despite the UNSC designating it as a Type-51 carbine like the ''Vostu''-pattern. However, this can be attributed to the UNSC's different classification standards when compared to the Covenant's.}}


====Ammunition====
==UNSC remarks==
The Type-51 Carbine marks itself as unique among Covenant firearms by its ammunition. Rather than using [[plasma]] bursts which can be inaccurate and slow at long range,<ref name="ENCY"/> this weapon utilizes caseless radioactive projectiles, this ammunition can come in a number of compositions, but the Covenant primarily employ an extremely toxic compound mined from a radioactive [[moon]] in the Sangheili's star system,<ref name="EVG"/> as well as several other locations in Covenant territory.<ref>[https://forums.halowaypoint.com/yaf_postsm3003659_Catalog-Interaction.aspx#post3003659 '''Halo Waypoint''': ''Catalog Interaction - Page 48'']</ref> The T-51 rifle can fire this projectile at supersonic speeds,<ref name="ENCY"/> when fired, the round, which is coated in a shielded material<ref name="EVG"/> is accelerated to a speed anywhere from Mach 1 to Mach 5, traveling downrange at 2,296 feet per second.<ref name="EVG"/> The round is powered along its entire flight path, consuming up to 50% of its total mass by the time it reaches its maximum effective range.<ref name="bung"/> The T-51 ballistic round can stop a target at up to six hundred and fifty yards.
*“So — it’s just their projectile weapons that we’ve figured out how to reload? I guess I’m cool with that.
*“It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope.
*“In my youth I used to board Olympus a couple o’ times a year—you see where I’m going with this? Yeah. That foxtrot gun is the size of my old board.”
*“Oh man! You really need to learn to recognize the symbols on top of the charger—and count your shots, too. First time I picked one up I just about brained myself when it ejected.”
*“Wish it was smaller; wish it had a proper stock—or at least a butt pad.
*"Hey — don’t inhale immediately after the charger ejects. I heard that shit will give you [[Boren’s Syndrome]]."{{Ref/Note|There are no conclusive tests that indicate that the ''Vostu''-pattern carbine puts the user at risk for contracting Boren's syndrome.}}


Against light armored targets, the rounds' supersonic speed and super-heated nature ensures armor penetration on either the first or second impact. Impacts to the flesh can vary dependent upon range and speed - a single round impacting flesh at close range will penetrate deep into the target, and can nick bone. The kinetic energy from the impact of a round at close range can knock back an individual.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''' '''[[Midnight in the Heart of Midlothian]]''', ''page 90''</ref> Two rounds that impact the same area at close range will pass through the target easily. Upon impact the round releases a toxic material into a victims bloodstream,<ref name="EVG"/> in addition to radiation burns the victim suffers. The chance of survivability of being hit from the T-51 rifle is low. If the round has not struck a vital organ the victim only has a few minutes before the toxic chemicals kill the victim unless it is treated immediately.<ref name="EVG"/> In most circumstances a surviving victim will require attentive treatment to ensure survivability.
==Non-canon and dubious canon appearances==
[[File:HTV-Homecoming-FavoriteWeapon.jpg|thumb|250px|A ''Vostu''-pattern carbine hung on the walls of [[Miranda Keyes/Silver|Dr. Keyes']] lab in ''[[Halo: The Television Series]]''.]]
===Silver Timeline===
{{Main|Silver Timeline}}
''Vostu''-pattern carbines are used by Covenant against humanity. One model was held in a display case in [[Miranda Keyes/Silver|Dr. Keyes']] lab.


==Gameplay==
===Advantages===
===Advantages===
The Type-51 Carbine, with its 2x zoom ability is an excellent medium-ranged weapon; its accuracy and performance in the field makes it a up front choice for infantry who are required to engage enemy infantry:
The ''Vostu''-pattern carbine, with its zoom ability is an excellent medium-ranged weapon; its accuracy and performance in the field makes it a popular choice for infantry who are required to engage enemy infantry:


*The Carbine can kill a standard-shielded enemy in seven rounds.
*The Carbine can kill a standard-shielded enemy in seven rounds.
*The Carbine's rate of fire is faster than any known mid-long range semi-automatic weapons of its class.
*The Carbine's rate of fire is faster than any known mid-long range semi-automatic weapons of its class.
*The Carbine can disable any type of infantry energy shield system including [[Jiralhanae Power Armor]], [[Jackal Point Defense Gauntlets]] or [[Stationary Shield Generators]].
*The Carbine can disable any type of infantry energy shield system including [[Jiralhanae power armor]], [[Kig-Yar point defense gauntlet]]s or [[Covenant portable shield]]s.
*The Carbine's relative precision and low noise emission allows the carbine to perform multiple roles in the field; including designated marksman.
*The Carbine's relative precision and low noise emission allows the carbine to perform multiple roles in the field; including designated marksman.


===Disadvantages===
===Disadvantages===
The ballistic round gives off a light green trail, exposing the shooter's position, a weakness similar to the [[Type-50 Sniper Rifle System|Type-50 Sniper Rifle System]]. Its distinct sound at close to medium range may also attract the attention of nearby enemies. The Type-51's firepower when compared with its UNSC counterpart the Battle Rifle, is stronger, yet slightly less accurate, especially if fired too fast. The magazine is also relativity small and when faced with shielded enemies, the player usually requires an entire clip to eliminate the target unless he/she aims at weak spots on the armor or energy shield systems.
The ballistic round gives off a light green trail, exposing the shooter's position, a weakness similar to the {{Pattern|Sulok|beam rifle}}. Its distinct sound at close to medium range may also attract the attention of nearby enemies. The ''Vostu''-pattern carbine's firepower, when compared with its UNSC counterpart, the Battle Rifle, is stronger, yet slightly less accurate, especially if fired too fast. The magazine is also relatively small and when faced with shielded enemies, the player usually requires an entire clip to eliminate the target unless they aims at weak spots on the armor or energy shield systems.


==Changes among games==
===Changes between games===
===Changes from ''Halo 2'' to ''Halo 3''===
====Changes from ''Halo 2'' to ''Halo 3''====
*In ''Halo 2'', when the players uses the scope, the view is a group of seven hexagons melded into a honeycomb shape. In ''Halo 3'', four lines will separate from the center in addition to the hexagons, almost on the same plane as the reticule lines.
*In ''Halo 2'', when the players uses the scope, the view is a group of seven hexagons melded into a honeycomb shape. In ''Halo 3'', four lines will separate from the center in addition to the hexagons, almost on the same plane as the reticle lines.
*In ''Halo 3'', the Carbine has a green patterned circle on top of the magazine indicator.
*In ''Halo 3'', the Carbine has a green patterned circle on top of the magazine indicator.
*Carbine ammo is much more abundant, double the amount usually given in Halo 2.
*Carbine ammo is much more abundant, double the amount usually given in Halo 2.
*Improved design, including more polygons and better textures.
*Improved design, including more polygons and better textures.
*New sound effects for the carbine.
*New sound effects for the carbine.
*The power has been reduced slightly from its ''Halo 2'' counterpart. It now takes ''eight'' shots to kill a fully-shielded opponent in multiplayer, presuming the last shot is to the head, as opposed to ''seven'' shots in ''Halo 2''.
*The power has been reduced slightly from its ''Halo 2'' counterpart. It now takes 8 shots to kill a fully-shielded opponent in multiplayer, presuming the last shot is to the head, as opposed to 7 shots in ''Halo 2''.
*In addition to the reduction in per-shot damage, the Carbine also starts with two spare magazines when found in multiplayer, whereas it only started with a single spare magazine in ''Halo 2'' multiplayer.
*In addition to the reduction in per-shot damage, the Carbine also starts with two spare magazines when found in multiplayer, whereas it only started with a single spare magazine in ''Halo 2'' multiplayer.
*Emits a small cloud of green gas and a soft hissing noise when reloading.
*Emits a small cloud of green gas and a soft hissing noise when reloading.


===Changes from ''Halo 3'' to ''Halo 4''===
*Many aesthetic changes to the weapon's overall structure, although maintaining the same iconic profile. Some notable aesthetic changes include the redesign of the stock to include two holes instead of three, and a purple color scheme instead of magenta.
*The ammo counter now resembles a radar display. The two circles located on the display have been changed to a single irregular hexagon.
*When zooming in, the color of the scope turns green instead of having no color like most other scoped weapons.
*When activating the scope, instead of the honeycomb shape seen in ''Halo 3'', it has been changed to an oblong circular green shape.
*When inserting a new magazine, a panel flips up to allow access to the receiver, rather than pushing the magazine straight down.<ref>[http://www.youtube.com/watch?gl=US&hl=en&client=mv-google&v=7RyWblhPQE8&nomobile=1 ''Halo 4 News - Full Spartan Ops Match & Promethean EMP Grenade Gameplay'']</ref> This animation is similar to the way the [[Type-31 Rifle|needle rifle]] is reloaded in ''[[Halo: Reach]]''.
*The reloading of the weapon also requires more user input, with the new magazine having to be forced in manually as opposed to having the top panel flip down automatically upon receiving the new munitions, as was evident in ''Halo 3''. The empty magazine is also ejected with less force and does not fly straight towards the user as before.
*The weapon's reticule is now a dilated version of the needle rifle's reticule.
===Changes from ''Halo 4'' to ''Halo 2: Anniversary''===
*Retains the ''Halo 4'' model.
*Lighting on weapon changed from green to light blue.
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
*Zoom replaced by Smart Scope function
*Much more accurate at longer ranges
*Slightly more bloom
*Increased damage
*Magazine size increased from 18 to 20
*More reserve ammo to coincide with new magazine size (72 to 80)
===''Halo Online''===
In ''Halo Online'' the T-51 carbine comes in several variants.
*The default carbine has a 18 round magazine and 72 rounds in maximum reserve ammo.
*The DMG carbine does more damage than the standard carbine at the cost of fire rate, accuracy, and and reduces the scope's zoom from 2x to 1.2x. It has a 9 round magazine and 18 rounds in maximum reserve ammo.
*The ROF carbine has a higher fire rate than the default carbine. It has a 20 round magazine and 40 rounds in maximum reserve ammo.
*The ACC carbine is more accurate than the standard carbine. It has a 9 round magazine and 81 rounds in maximum reserve ammo.
*The GOV carbine features a battery rather then a magazine. It can be fired 137 times, if fired at maximum fire rate for 7 seconds a 3 second cooldown will be triggered.
*The SNP carbine is more accurate than the standard carbine and features a variable-zoom scope similar to the [[Type-27 beam rifle]]. It has a 18 round magazine and 70 rounds in maximum reserve ammo.
*The golden carbine has superior stats all around. It has a 20 round magazine and 80 rounds in maximum reserve.
==UNSC remarks==
*“So — it’s just their projectile weapons that we’ve figured out how to reload? I guess I’m cool with that.”
*“It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope.”
*“In my youth I used to board Olympus a couple o’ times a year—you see where I’m going with this? Yeah. That foxtrot gun is the size of my old board.”
*“Oh man! You really need to learn to recognize the symbols on top of the charger—and count your shots, too. First time I picked one up I just about brained myself when it ejected.”
*“Wish it was smaller; wish it had a proper stock—or at least a butt pad.”
*"Hey — don’t inhale immediately after the charger ejects. I heard that shit will give you [[Boren’s Syndrome]]." (There are no conclusive tests that indicate that the Type 51-Carbine put the user at risk for contracting Boren's syndrome.)
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Type-51 Carbine}}
==Trivia==
==Trivia==
*In the ''Halo 2'' and ''Halo 3'' instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. This is actually the number of rounds the Carbine's human equivalent, the Battle Rifle, has.
*In the ''Halo 2'' and ''Halo 3'' instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. This is actually the number of rounds the Carbine's human equivalent, the Battle Rifle, has.
Line 109: Line 86:
**A number of Covenant Carbines have more spare ammo than normally allowed on the Halo 2 level Sacred Icon.
**A number of Covenant Carbines have more spare ammo than normally allowed on the Halo 2 level Sacred Icon.
*On the ''Halo 2'' campaign level [[Gravemind (level)|Gravemind]], several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the [[UNSC Marine Corps|Marines]] in the detention block in Gravemind.
*On the ''Halo 2'' campaign level [[Gravemind (level)|Gravemind]], several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the [[UNSC Marine Corps|Marines]] in the detention block in Gravemind.
*If the player gives a shield-bearing Jackal a Carbine in ''Halo 2'' and then melee it, it will drop the Carbine and pull out a [[Plasma Pistol]]. This is done for the [[Jackals' Unlimited Plasma Pistols|Unlimited Plasma Pistol]] Glitch.
*If the player gives a shield-bearing Jackal a Carbine in ''Halo 2'' and then melee it, it will drop the Carbine and pull out a [[Plasma Pistol]]. This is done for the [[Jackals' unlimited Plasma Pistols|Unlimited Plasma Pistol]] Glitch.
*In ''Halo 2'', when reloaded, the Covenant Carbine's magazine will pop out but disappear almost immediately. In ''Halo 3'' they will fall on the floor and take a short while to disappear.
*In ''Halo 2'', when reloaded, the Covenant Carbine's magazine will pop out but disappear almost immediately. In ''Halo 3'' they will fall on the floor and take a short while to disappear.
*In the ''[[Halo Wars]]'' official strategy guide, the Covenant Carbine is called a "slug beam rifle", probably because it fires radioactive rounds at rather high velocities and at long ranges.
*In the ''[[Halo Wars]]'' official strategy guide, the Covenant Carbine is called a "slug beam rifle", probably because it fires radioactive rounds at rather high velocities and at long ranges.
*The designer's idea of the Type-51 self-ejecting the spent magazine might have come from the [[wikipedia:M1 Garand|WWII-era M1 Garand]]'s [[wikipedia: Clip (ammunition)|en-bloc clip]].
*The designer's idea of the ''Vostu''-pattern carbine self-ejecting the spent magazine might have come from the [[wikipedia:M1 Garand|WWII-era M1 Garand]]'s [[wikipedia: Clip (ammunition)|en-bloc clip]].
*In ''Halo 3: ODST'', the Carbine has a different firing sound, sounding much deeper than before. Also in ''Halo 3: ODST'', if fired long enough, like the rest of the weapons, the reticle will start moving up. This is likely the result of the player character being an Orbital Drop Shock Trooper, instead of a SPARTAN-II or Sangheili.
*In ''Halo 3: ODST'', the Carbine has a different firing sound, sounding much deeper than before. Also in ''Halo 3: ODST'', if fired long enough, like the rest of the weapons, the reticle will start moving up. This is likely the result of the player character being an Orbital Drop Shock Trooper, instead of a SPARTAN-II or Sangheili.
*The Carbine is arguably the best non-power weapon available in ''ODST''<nowiki>'s</nowiki> Firefight mode. This is due to both the removal of the Battle Rifle from the game and the Carbine's status as a headshot-capable energy weapon, which makes its rounds immune to the adverse effects of the Tilt Skull.
*The Carbine is arguably the best non-power weapon available in ''ODST''<nowiki>'s</nowiki> Firefight mode. This is due to both the removal of the Battle Rifle from the game and the Carbine's status as a headshot-capable energy weapon, which makes its rounds immune to the adverse effects of the Tilt Skull.
*The Carbine seen in ''Halo 4: Forward Unto Dawn'' appears to be the ''Halo 3'' iteration of the weapon, rather than the ''Halo 4'' version. This is likely because it is probably the same prop that [[WETA Workshop]] created for ''[[Halo: Landfall]]''.
*The Carbine seen in ''Halo 4: Forward Unto Dawn'' appears to be the ''Halo 3'' iteration of the weapon, rather than the ''Halo 4'' version. This is likely because it is probably the same prop that [[WETA Workshop]] created for ''[[Halo: Landfall]]''.
*It is unknown why the Type-51 is designated as a carbine despite its length being greater than most Covenant "rifles" and its use as a marksman weapon.
*It is unknown why the ''Vostu''-pattern carbine is designated as a carbine despite its length being greater than most Covenant "rifles" and its use as a marksman weapon.


==Gallery==
==Gallery==
===Normal Gallery===
{{Linkbox|gallery=yes}}
===Developmental images===
<gallery>
<gallery>
File:Covenant Carbine render.png|An early render of the Covenant Carbine for ''[[Halo 2]]''.
File:Covenant Carbine render.png|An early render of the Covenant Carbine for ''[[Halo 2]]''.
File:H2-T51Carbine-Gameplay.png|First-person view of the Type-51 Carbine in ''Halo 2''.
File:MMO Carbines.jpg|Carbine variants, as they were intended to appear in the [[Titan (canceled game)|cancelled ''Halo'' MMO]].
File:H2 covweaponcache.jpg|A Covenant supply cache holding several carbines.
File:CovenantCarbine-Halo2.png|The final in-game profile view of the Covenant Carbine from ''Halo 2''.
File:H2-T51CovCarbine-Scope.jpg|View through the Carbine's scope in ''Halo 2''.
File:H3-T51CovenantCarbine-FirstPerson.jpg|A player attacks a Spartan with a carbine in the ''[[Halo 3 Beta]]''.
File:Halo3-CovenantCarbine-Profile.png|A profile view of the Covenant Carbine from ''[[Halo 3]]''.
File:H3 Covenant Carbine angle.jpg|The ''Halo 3'' Covenant Carbine.
File:H3-JackalSniper-T51Carbine-Shot.jpg|A carbine round being fired by a Jackal Sniper.
File:Halo-3-20070923023555552.jpg|First-person view of the Covenant Carbine in the campaign of ''Halo 3''.
File:Halo3 123445999 Full.jpg|View through the Carbine's scope.
File:CarbineStudy.jpg|Turnaround reference of the carbine.
File:H3-CovenantCarbine-AngleSide.png|An angled side view of the carbine.
File:Carbine Ammo.jpg|Reference of the ammunition.
File:H3 CARB MAG REF.jpg|Turnaround reference of the magazine for the carbine (low resolution).
File:H4 FUD Silva with Carbine.jpg|[[Chyler Silva]] using a Type-51 Carbine at [[Corbulo Academy of Military Science]] in ''[[Halo 4: Forward Unto Dawn]].
File:H4 Carbine.png|A first-person view of the Carbine in ''[[Halo 4]]''.
File:H4-T51CovCarbine-AltLeftSide.png|Left side of the carbine in ''Halo 4''.
File:H4-Requiem-T51Carbine-Elite.jpg|The [[John-117|Master Chief]] wielding a Type-51 Carbine against a [[Sangheili Storm]] in ''Halo 4'''s campaign.
File:H4-T51CovenantCarbine-FirstPerson.jpg|A first-person view of the Covenant Carbine being used in ''Halo 4'''s multiplayer.
File:Halo4-CarbineScope-SentinelAttack.jpg|Aggressor Sentinels attacking a [[Mgalekgolo|Hunter]], as seen through the scope of a Type-51 Carbine wielded by the [[John-117|Master Chief]].
File:H4-MP-T51CovCarbine-Scope.jpg|The Type-51 Carbine's scope in use in ''Halo 4'' multiplayer.
File:H4-SO-S1E6-T51CovCarbine-01.jpg|Wielding a Type-51 Carbine in ''Halo 4'''s ''[[Spartan Ops]]''.
File:H4-MP-T51CovCarbine-Reload-FPV.jpg|First-person view of the Type-51 Carbine being reloaded.
File:H4-MP-T51CovCarbine-Reload-01.jpg|Detail view of the Type-51 Carbine's ammunition cylinder.
File:H4-MP-T51CovCarbine-Reload-02.jpg|The ammo cylinder pushed into its dock.
File:H4-SO-S1E6-T51CovCarbine-02.jpg|Another view of the Type-51 Carbine being wielded in ''Halo 4'''s ''Spartan Ops''.
File:Carbinehud.jpeg|A render of the carbine's scope in ''Halo 4''.
File:H4-Reference-Carbine.jpg|Reference model sheet for the Type-51 Carbine in ''Halo 4''.
File:H4-T51CovenantCarbine-RightSide.png|In-game right side view of a Type-51 Carbine in ''Halo 4''.
File:H2A T51Carbine.png|The Type-51 Carbine in ''[[Halo 2 Anniversary]]''.
File:H2AHCC.png|John-117 using a T-51 Carbine in ''Halo 2 Anniversary''<nowiki>'s campaign.
File:H2ACP-T51zoom.png|The 2x zoom of the carbine in ''Halo 2 Anniversary'' campaign.
File:H2ACarbine.jpg|A Spartan using a T-51 Carbine in ''Halo 2 Anniversary''<nowiki>'s multiplayer.
File:H2AMP-T51HUD.png|First-person view of the carbine in ''Halo 2 Anniversary'' multiplayer.
File:H2AMP-T51zoom.png|The 2x zoom of the carbine in ''Halo 2 Anniversary'' multiplayer.
File:H5G-CarbineHUD.png|First-person view of the carbine in ''[[Halo 5: Guardians]]''.
File:H5G-Carbinezoom.png|[[Smart scope]] with the carbine on [[Escape from ARC]].
File:H5G-SpartanvsSoldier.jpg|A Spartan using a T-51 carbine against a Promethean Soldier.
File:HO-T51.jpg|The T-51 carbine in ''[[Halo Online]]''.
</gallery>
</gallery>
 
===''Halo 2''===
===''Halo 4'' skins===
<gallery>
<gallery>
File:H4-CovenantCarbine-Skin.png|RGN(Reign) Skin
File:H2-T51Carbine-Gameplay.png|First-person view of the ''Vostu''-pattern carbine.
File:H4-T51CovenantCarbine-SteelSkin.png|LMV(Locomotive) Skin
File:H2 Covenant Supply Case Trio.jpg|A Covenant supply cache holding several ''Vostu''-pattern carbine.
File:Carbine Engage skin.jpg|ENG(Engage) Skin
File:CovenantCarbine-Halo2.png|The final in-game profile view of the ''Vostu''-pattern carbine.
File:H2-T51CovCarbine-Scope.jpg|View through the ''Vostu''-pattern carbine's scope.
</gallery>
</gallery>


===''Halo 5: Guardians'' REQ Cards===
===''Halo 3''===
<gallery>
<gallery>
File:REQ_Card_-_Carbine.png|Carbine - Basic Weapon
File:Landfall CovenantCarbine Prop Photo 1.jpg|A photo of the carbine prop built by [[WETA Workshop]] for ''[[Halo: Landfall]]''.
File:Landfall CovenantCarbine Prop Photo 2.jpg|Another photo of WETA's carbine prop.
File:H3-T51CovenantCarbine-FirstPerson.jpg|A player attacks a Spartan with a carbine in the ''[[Halo 3 Beta]]''.
File:CarbineStudy.jpg|Turnaround reference of the carbine.
File:Carbine Ammo.jpg|Reference of the ammunition.
File:H3 CARB MAG REF.jpg|Turnaround reference of the magazine for the carbine (low resolution).
File:H3carbine.jpg|Blueprint of the carbine.
File:H3-CovenantCarbine-AngleSide.png|An angled side view of the carbine.
File:H3-Bnet Carbine.jpg|The ''Vostu''-pattern carbine.
File:HTMCC-H3 BruteMajors&Carbines.png|Two Jiralhanae Majors wielding carbines.
File:H3-JackalSniper-T51Carbine-Shot.jpg|A carbine round being fired by a Jackal Sniper.
File:Halo-3-20070923023555552.jpg|First-person view of the carbine in the campaign.
File:Halo3 123445999 Full.jpg|View through the carbine's scope.
</gallery>
</gallery>


===''Halo Online'' variants===
===Other===
<gallery>
<gallery>
File:HO-DMGT51.jpg|The DMG carbine on [[Riverworld]].
File:HTV-Halo-Kaicarbine.png|Kai-125 using a carbine in ''[[Halo: The Television Series Season Two]]''.
File:HO-ROFT51.jpg|The ROF carbine on Riverworld.
File:HO-Carbine.png|The ROF carbine in the main menu.
File:HO-ACCT51.jpg|The ACC carbine on Riverworld.
File:HO-GOVT51.jpg|The GOV carbine on riverworld.
File:HO-SNPT51.jpg|The SNP carbine on riverworld.
File:HO-GoldenT51.jpg|The golden carbine on Riverworld.
</gallery>
</gallery>
{{Clear}}
{{Clear}}


==List of appearances==
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo 2]]'' {{1st}}
*''[[Halo 2]]'' {{1st}}
*''[[Halo: Uprising]]''
*''[[Halo: Uprising]]''
Line 198: Line 142:
*''[[Halo Legends]]''
*''[[Halo Legends]]''
**''[[Prototype]]''
**''[[Prototype]]''
**''[[The Package]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Headhunters (short story)|Headhunters]]''
**''[[Headhunters (short story)|Headhunters]]''
**''[[Midnight in the Heart of Midlothian]]
**''[[Midnight in the Heart of Midlothian]]
**''[[The Return]]''
**''[[The Return]]''
{{Col-2}}
*''[[Halo: Blood Line]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal/Halo: Combat Evolved Anniversary|Terminals]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Escalation]]''
*''[[Halo: Broken Circle]]''
*''[[Halo: Broken Circle]]''
*''[[Halo 2 Anniversary]]''  
*''[[Halo: Silent Storm]]''
**''[[Terminal/Halo 2 Anniversary|Terminals]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Hunters in the Dark]]''
**''[[Sacrifice]]''  
*''[[Halo 5: Guardians]]''
*''[[Halo: The Television Series Season One]]''
*''[[Halo Online]]''
**''[[Homecoming (TV Series)|Homecoming]]''
{{Col-end}}
*''[[Halo: The Television Series Season Two]]''
**''[[Halo (TV Series)|Halo]]''


==Notes==
{{Ref/Notes}}
==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Covenant Weapons}}
{{Covenant rifles}}
[[Category:Covenant infantry weapons]]
[[Category:Covenant infantry weapons]]
[[Category:Small arms]]
[[Category:Small arms]]

Latest revision as of 17:01, December 24, 2024

This article is about the variant in Halo 2 and Halo 3. For the model introduced in Halo 4, see Mosa-pattern carbine.
Vostu-pattern carbine
CovenantCarbine-Halo2.pngHalo3-CovenantCarbine-Profile.png
Production overview

Manufacturer:

Iruiru Armory[1][2]

Model series:

Vostu-pattern

Type:

Carbine

Specifications

Length:

127.1 centimetres (50.0 in)[1][2]

  • Barrel: 58.67 centimetres (23.10 in)[3]

Width:

15.2 centimetres (6.0 in)[4]

Height:

44.9 centimetres (17.7 in)[4]

Weight:

  • Empty: 7 kilograms (15 lb)[3]
  • Loaded: 8.8 kilograms (19 lb)[3]

Ammunition type:

8×60mm caseless radioactive projectiles[2]

Feed system:

18 round magazine[2][3]

Operation:

recoil-operated, charger-fed[3]

Muzzle velocity:

700 m/s (2296 f/s)[3]

Effective range:

600 metres (2,000 ft)[1][3]

Service history

In service:

Human-Covenant War
Great Schism
Post-Covenant War conflicts

 

"It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope."
— Anonymous serviceman

The Vostu-pattern Carbine,[2] (UNSC Type classification: Type-51 Carbine, T-51 C),[5] and known as the Covenant Carbine, is a midrange weapon that was created by the Sangheili and commonly used by Covenant marksmen.[2]

Overview[edit]

Design details[edit]

Manufactured by Iruiru Armory, the design of the Vostu-pattern carbine has its origins among the Sangheili, with a heritage that stretches back to marksman rifles used in conflicts on Sanghelios millennia ago.[1] Unlike the newer Mosa-pattern carbine, the Vostu-pattern carbine's design was intentionally adapted for use by other species, featuring native link integration. The Vostu-pattern carbine is semi-automatic, recoil-operated and charger-fed. Additionally, it features an optic with 2x magnification. The weapon's cylindrical magazine holds 18 rounds,[1][3][2] and also provides indication of number of rounds left in the magazine by utilizing a holographic display.[1] The back end of the weapon contains two circular openings, the forward one is the weapon's hand guard and the area in front of it is where the weapon's trigger is located. On the weapon's top rail is the magazine well and ammunition chamber,[1] next to it is a hammer like device which springs back when the weapon is fired. The forward part of the weapon contains the Vostu-pattern carbine's barrel, which controls the rapid acceleration of the projectile out at a high velocity.[3]

Ammunition[edit]

The Vostu-pattern carbine marks itself as unique among Covenant firearms by its ammunition. Rather than using plasma, which can be inaccurate, noisy, and slow at long range,[5] this weapon utilizes 8×60mm caseless radioactive projectiles. This ammunition can come in a number of compositions, but the Covenant primarily employ an extremely toxic compound mined from a radioactive moon in the Sangheili's home star system,[1] as well as several other locations in Covenant territory.[6] The Vostu-pattern carbine can fire this projectile at supersonic speeds,[5] when fired, the round, which is coated in a shielded material[1] is accelerated to a speed anywhere from Mach 1 to Mach 5, traveling downrange at 2,296 feet per second.[1] The round is powered along its entire flight path, consuming up to 50% of its total mass by the time it reaches its maximum effective range.[3] The Vostu-pattern carbine's ballistic round can stop a target at up to six hundred and fifty yards. It is believed that this round is based on technology used in the larger fuel rods weapons.[5]

Against light armored targets, the rounds' supersonic speed and super-heated nature ensures armor penetration on either the first or second impact. Impacts to the flesh can vary dependent upon range and speed - a single round impacting flesh at close range will penetrate deep into the target, and can nick bone. The kinetic energy from the impact of a round at close range can knock back an individual.[7] Two rounds that impact the same area at close range will pass through the target easily. Upon impact the round releases a toxic material into a victims bloodstream,[1] in addition to radiation burns the victim suffers. The chance of survival of being hit from the Vostu-pattern carbine is low. If the round has not struck a vital organ the victim only has a few minutes before the toxic chemicals kill the victim unless it is treated immediately.[1]

Halo 4: Forward Unto Dawn screenshot
Chyler Silva using a Vostu-pattern carbine at the Corbulo Academy of Military Science.

Usage[edit]

The Vostu-pattern carbine served as one of the Covenant's primary medium to long-range weapons. It was frequently used by Sangheili of various ranks, though its most prominent use is among Kig-yar marksmen, scouts, and trackers, who often utilized the weapon as an effective tool for sharpshooting and assassination.[5] After the Great Schism, Jiralhanae infantry were often deployed with this weapon.[8] Though it was encountered as early as 2526,[9] and was seen occasionally during the Human-Covenant War,[10] it was not properly cataloged by the Office of Naval Intelligence until 2551.[Note 1]

UNSC remarks[edit]

  • “So — it’s just their projectile weapons that we’ve figured out how to reload? I guess I’m cool with that.”
  • “It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope.”
  • “In my youth I used to board Olympus a couple o’ times a year—you see where I’m going with this? Yeah. That foxtrot gun is the size of my old board.”
  • “Oh man! You really need to learn to recognize the symbols on top of the charger—and count your shots, too. First time I picked one up I just about brained myself when it ejected.”
  • “Wish it was smaller; wish it had a proper stock—or at least a butt pad.”
  • "Hey — don’t inhale immediately after the charger ejects. I heard that shit will give you Boren’s Syndrome."[Note 2]

Non-canon and dubious canon appearances[edit]

Needlergang
A Vostu-pattern carbine hung on the walls of Dr. Keyes' lab in Halo: The Television Series.

Silver Timeline[edit]

Main article: Silver Timeline

Vostu-pattern carbines are used by Covenant against humanity. One model was held in a display case in Dr. Keyes' lab.

Gameplay[edit]

Advantages[edit]

The Vostu-pattern carbine, with its 2× zoom ability is an excellent medium-ranged weapon; its accuracy and performance in the field makes it a popular choice for infantry who are required to engage enemy infantry:

  • The Carbine can kill a standard-shielded enemy in seven rounds.
  • The Carbine's rate of fire is faster than any known mid-long range semi-automatic weapons of its class.
  • The Carbine can disable any type of infantry energy shield system including Jiralhanae power armor, Kig-Yar point defense gauntlets or Covenant portable shields.
  • The Carbine's relative precision and low noise emission allows the carbine to perform multiple roles in the field; including designated marksman.

Disadvantages[edit]

The ballistic round gives off a light green trail, exposing the shooter's position, a weakness similar to the Sulok-pattern beam rifle. Its distinct sound at close to medium range may also attract the attention of nearby enemies. The Vostu-pattern carbine's firepower, when compared with its UNSC counterpart, the Battle Rifle, is stronger, yet slightly less accurate, especially if fired too fast. The magazine is also relatively small and when faced with shielded enemies, the player usually requires an entire clip to eliminate the target unless they aims at weak spots on the armor or energy shield systems.

Changes between games[edit]

Changes from Halo 2 to Halo 3[edit]

  • In Halo 2, when the players uses the scope, the view is a group of seven hexagons melded into a honeycomb shape. In Halo 3, four lines will separate from the center in addition to the hexagons, almost on the same plane as the reticle lines.
  • In Halo 3, the Carbine has a green patterned circle on top of the magazine indicator.
  • Carbine ammo is much more abundant, double the amount usually given in Halo 2.
  • Improved design, including more polygons and better textures.
  • New sound effects for the carbine.
  • The power has been reduced slightly from its Halo 2 counterpart. It now takes 8 shots to kill a fully-shielded opponent in multiplayer, presuming the last shot is to the head, as opposed to 7 shots in Halo 2.
  • In addition to the reduction in per-shot damage, the Carbine also starts with two spare magazines when found in multiplayer, whereas it only started with a single spare magazine in Halo 2 multiplayer.
  • Emits a small cloud of green gas and a soft hissing noise when reloading.

Trivia[edit]

  • In the Halo 2 and Halo 3 instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. This is actually the number of rounds the Carbine's human equivalent, the Battle Rifle, has.
  • In Halo 2, on the level Sacred Icon, there is a glitch where the player starts off with 78 spare rounds instead of the usual 72. However, if the player empties the magazine and then try and pick up Carbine ammo, the player will only be able to get a total of the usual 72 spare rounds.
    • A number of Covenant Carbines have more spare ammo than normally allowed on the Halo 2 level Sacred Icon.
  • On the Halo 2 campaign level Gravemind, several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the Marines in the detention block in Gravemind.
  • If the player gives a shield-bearing Jackal a Carbine in Halo 2 and then melee it, it will drop the Carbine and pull out a Plasma Pistol. This is done for the Unlimited Plasma Pistol Glitch.
  • In Halo 2, when reloaded, the Covenant Carbine's magazine will pop out but disappear almost immediately. In Halo 3 they will fall on the floor and take a short while to disappear.
  • In the Halo Wars official strategy guide, the Covenant Carbine is called a "slug beam rifle", probably because it fires radioactive rounds at rather high velocities and at long ranges.
  • The designer's idea of the Vostu-pattern carbine self-ejecting the spent magazine might have come from the WWII-era M1 Garand's en-bloc clip.
  • In Halo 3: ODST, the Carbine has a different firing sound, sounding much deeper than before. Also in Halo 3: ODST, if fired long enough, like the rest of the weapons, the reticle will start moving up. This is likely the result of the player character being an Orbital Drop Shock Trooper, instead of a SPARTAN-II or Sangheili.
  • The Carbine is arguably the best non-power weapon available in ODST's Firefight mode. This is due to both the removal of the Battle Rifle from the game and the Carbine's status as a headshot-capable energy weapon, which makes its rounds immune to the adverse effects of the Tilt Skull.
  • The Carbine seen in Halo 4: Forward Unto Dawn appears to be the Halo 3 iteration of the weapon, rather than the Halo 4 version. This is likely because it is probably the same prop that WETA Workshop created for Halo: Landfall.
  • It is unknown why the Vostu-pattern carbine is designated as a carbine despite its length being greater than most Covenant "rifles" and its use as a marksman weapon.

Gallery[edit]

Developmental images[edit]

Halo 2[edit]

Halo 3[edit]

Other[edit]

List of appearances[edit]

Notes[edit]

  1. ^ The Halo Encyclopedia (2022 edition) indicates that the Halo 4 and Halo 2: Anniversary carbine is a Mosa-pattern carbine, despite the UNSC designating it as a Type-51 carbine like the Vostu-pattern. However, this can be attributed to the UNSC's different classification standards when compared to the Covenant's.
  2. ^ There are no conclusive tests that indicate that the Vostu-pattern carbine puts the user at risk for contracting Boren's syndrome.

Sources[edit]