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[[File:Halo3MC.png|200px|thumb|[[John-117]] in his Mark VI MJOLNIR armor.]]
[[File:Halo3MC.png|200px|thumb|John-117 in his Mark VI Mjolnir armor]]
The '''MJOLNIR Powered Assault Armor System'''<ref>[http://www.halowaypoint.com/en-us/intel/armor ''Halo Waypoint -Halo 4 Armor'']</ref> (pronunciation:''ˈmjɔːlnɪər'', ''myol-neer'') is a technologically advanced [[Powered exoskeleton|combat exoskeleton system]] designed to vastly improve the strength, speed, agility, reflexes and durability of a [[SPARTAN Program|Spartan]] supersoldier.
{{Quote|Project MJOLNIR will make the Spartans into something . . . new. Something I could never forge them into. I can’t fully explain — that damned ONI spook is still here listening — just trust [[Dr. Halsey]].|CPO [[Mendez]] to [[John-117]] about final phase of Spartan training}}
The '''MJOLNIR Powered Assault Armor System'''<ref>[http://www.halowaypoint.com/en-us/intel/armor ''Halo Waypoint -Halo 4 Armor'']</ref> (pronunciation:''ˈmjɔːlnɪər'', ''myol-neer'') is a technologically advanced [[Powered exoskeleton|combat exoskeleton system]] designed to vastly improve the strength, speed, agility, reflexes, and durability of a [[SPARTAN Program|Spartan]] supersoldier. Though the development program is rendered in all capital letters (''i.e.'' Project: MJOLNIR), the armor itself is called '''Mjolnir'''.<ref>''Halo 4: The Essential Visual Guide'', page 229</ref> The suit is named after the [[Wikipedia:Mjölnir|hammer of Thor]] in Norse mythology.


==Overview==
==Overview==
[[File:Still 01.jpg|thumb|The Mark V MJOLNIR armor.]]
[[File:Still 01.jpg|thumb|The Mark V MJOLNIR armor.]]
Created parallel to the [[SPARTAN-II Program]] by the [[Office of Naval Intelligence]]'s [[Materials Group]], the MJOLNIR armor is the most advanced piece of tactical military hardware in human hands. Each suit alone costs as much as a small starship. Ostensibly the brainchild of [[Catherine Halsey|Dr. Catherine Halsey]], MJOLNIR is an attempt to create a powered exoskeleton capable of taking full advantage of the physical capabilities of a Spartan.<ref name="sybex">'''Halo: Combat Evolved PC Strategy Guide''', ''page 5''</ref> MJOLNIR's development actually came about due to a millennia-old ''[[geas]]'' that manifested itself within Halsey. Near the end of the [[Forerunner-Flood war]], the [[Librarian]] planted genetic directives that would lead to the development of powered armor, along with the creation of the Spartans and sophisticated [[artificial intelligence]]. This was done in preparation for the [[Ur-Didact|Didact]]'s return, when he would again attempt to enslave humanity.<ref>'''Halo 4''', campaign level ''[[Reclaimer (level)|Reclaimer]]''</ref>
Created parallel to the [[SPARTAN-II program]] by the [[Office of Naval Intelligence]]'s [[Materials Group]], the Mjolnir armor is the most advanced piece of tactical military hardware in human hands. Each suit alone costs as much as a small starship. The brainchild of [[Catherine Halsey|Dr. Catherine Halsey]], MJOLNIR is an attempt to create a powered exoskeleton capable of taking full advantage of the physical capabilities of a Spartan.<ref name="sybex">'''Halo: Combat Evolved PC Strategy Guide''', ''page 5''</ref> MJOLNIR is considered by the [[Librarian]] to be the fulfillment of a millennia-old [[geas]] she had implanted in humanity a hundred millenia earlier, intended to help them [[Reclaimer|reclaim]] the [[Mantle]].<ref>'''Halo 4''', campaign level ''[[Reclaimer (level)|Reclaimer]]''</ref>


Spanning over three decades of development, project MJOLNIR encompassed more then just a suit of armor, but as a pioneering effort intended to shatter current technological barriers. In its final iteration, MJOLNIR is a highly advanced suit capable of further enhancing the Spartans' physical performance while also doubling as a platform capable of handling an artificial intelligence network.<ref name="ENCY">'''[[Halo Encyclopedia]]''', ''page 88''</ref>
Spanning over three decades of development, Project MJOLNIR encompassed more than just a suit of armor, but as a pioneering effort intended to shatter current technological barriers. In its final iteration, Mjolnir is a highly advanced suit capable of further enhancing the Spartans' physical performance while also doubling as a platform capable of handling an artificial intelligence network.<ref name="ENCY">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 88''</ref>


Unlike the powered exoskeletons that preceded it, the MJOLNIR battlesuit was designed from the ground up as a suit of armor; its design philosophy would serve as a basis for all future powered and semi-powered armor system designs.<ref name="ENCY"/> Each generational version of the MJOLNIR battlesuit is composed of major fundamental components; construction of the suit is done in overlapping layers and has been remarked of it being akin to a giant three-dimensional puzzle.<ref>'''[[Halo: The Fall of Reach]]''' ''page 116'' (2001 edition), ''page 133'' (definitive edition) ''page 138'' (2010 edition)</ref> The armor's shell is composed of a multilayer alloy of remarkable strength and has been augmented with a refractive coating capable of dispersing a limited amount of Covenant [[Directed energy weapon|energy weapon]] strikes.<ref name="xbox">[[Xbox.com/Halo/Armor|'''Xbox.com''': MJOLNIR armor overview'']] (archived)</ref><ref name="FoR1">'''Halo: The Fall of Reach''', ''page 114-115'' (2001 edition) ''page 131'' (definitive edition) ''page 137'' (2010 edition)</ref> The suit contains a gel-filled layer underneath a thick black armored bodysuit. The gel layer regulates temperature and can reactively change its density. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environment control computer and the occupant's UNSC-issue [[neural interface]].<ref name="xbox"/><ref name="FoR1"/>
Unlike the powered exoskeletons that preceded it, the Mjolnir battlesuit was designed from the ground up as a suit of armor; its design philosophy would serve as a basis for all future powered and semi-powered armor system designs.{{Ref/Reuse|ENCY}} Each generation of the Mjolnir battlesuit is composed of major fundamental components; construction of the suit is done in overlapping layers and has been remarked of it being akin to a giant three-dimensional puzzle.<ref>'''[[Halo: The Fall of Reach]]''' ''page 116'' (2001 edition), ''page 133'' (definitive edition) ''page 138'' (2010 edition)</ref> The armor's shell is composed of a multilayer alloy of remarkable strength and has been augmented with a refractive coating capable of dispersing a limited amount of Covenant [[Directed energy weapon|energy weapon]] strikes.<ref name="xbox">''Xbox.com'': The Master Chief's Armor: An Overview (defunct, [[Archive:Xbox.com/Halo/Armor|Archived]])</ref><ref name="FoR1">'''Halo: The Fall of Reach''', ''page 114-115'' (2001 edition) ''page 131'' (definitive edition) ''page 137'' (2010 edition)</ref> The suit contains a gel-filled layer underneath a thick black armored bodysuit. The gel layer regulates temperature and can reactively change its density. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environment control computer and the occupant's UNSC-issue [[neural interface]].{{Ref/Reuse|xbox}}{{Ref/Reuse|FoR1}}


The battlesuit is a sealed system, capable of [[extra-vehicular activity]] for a limited amount of time or operations in toxic atmosphere.<ref name="xbox"/> It is hardened against [[Electromagnetic pulse|EMP]] and [[radiation]], and has filters that are completely effective at removing toxins and bacteria from local atmosphere.<ref name="xbox"/> Between the external armor and the internal padding is the most devastating weapon the suit carries: a layer of [[polymerized lithium niobocene]], a liquid metal crystal that deforms along a preferred axis when exposed to a electric charge.<ref name="journalsep">'''[[Dr. Halsey's personal journal]]''' ''September 1, 2525''</ref><ref name="xbox"/> Woven by molecular tools into a capillary system, this layer is amorphous, yet amplifies force, doubling lifting capability and increasing reaction time by a factor of five. Because the MJOLNIR system is so reactive, it can only be worn by a physically augmented human; ordinary people are unable to use the suit without injuring themselves.<ref name="xbox"/><ref name="FoR2">'''Halo: The Fall of Reach''', ''page 115'' (2001 edition) ''page 132'' (definitive edition) ''page 137'' (2010 edition)</ref><ref name="journal1">'''Dr. Halsey's personal journal''' ''June 30, 2525''</ref>
The battlesuit is a sealed system, capable of [[extra-vehicular activity]] for a limited amount of time or operations in toxic atmosphere.{{Ref/Reuse|xbox}} It is hardened against [[Electromagnetic pulse|EMP]] and [[radiation]], and has filters that are completely effective at removing toxins and bacteria from local atmosphere.{{Ref/Reuse|xbox}} Between the external armor and the internal padding is the most devastating weapon the suit carries: a layer of [[polymerized lithium niobocene]], a liquid metal crystal that deforms along a preferred axis when exposed to an electric charge.{{Ref/Reuse|xbox}}<ref name="journalsep">'''[[Dr. Halsey's personal journal]]''' ''September 1, 2525''</ref> Woven by molecular tools into a capillary system, this layer is amorphous, yet amplifies force, doubling lifting capability and increasing reaction time by a factor of five. Because the Mjolnir system is so reactive, it can only be worn by a physically augmented human; ordinary people are unable to use the suit without injuring themselves.{{Ref/Reuse|xbox}}<ref name="FoR2">'''Halo: The Fall of Reach''', ''page 115'' (2001 edition) ''page 132'' (definitive edition) ''page 137'' (2010 edition)</ref><ref name="journal1">'''Dr. Halsey's personal journal''' ''June 30, 2525''</ref>


The MJOLNIR battlesuit's greatest advantage, however, is a superdense optical computer memory. This revolutionary solid-based crystalline layer forms a network within the suit's frame of proper size and capability of housing the types of artificial intelligence usually reserved for starships. Essentially a piggyback system, an AI can be delivered to the suit via a [[data crystal chip]] storage device no larger than a personal credit card. The AI's personality and processing matrices can be carried by the armor and in conjunction with the user, can neurally link with a being that has nearly unfettered control over mathematics, information and body control. Such technology did not exist when work began on the Mark I prototypes.<ref name="xbox"/><ref name="ENCY2">'''Halo Encyclopedia''', ''page 89''</ref>
The Mjolnir battlesuit's greatest advantage, however, is a super-dense optical computer memory. This revolutionary solid-based crystalline layer forms a network within the suit's frame of proper size and capability of housing the types of artificial intelligence usually reserved for starships. Essentially a piggyback system, an AI can be delivered to the suit via a [[data crystal chip]] storage device no larger than a personal credit card. The AI's personality and processing matrices can be carried by the armor and in conjunction with the user, can neurally link with a being that has nearly unfettered control over mathematics, information and body control. Such technology did not exist when work began on the Mark I prototypes.{{Ref/Reuse|xbox}}<ref name="ENCY2">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 89''</ref>


The functionality of the MJOLNIR system is unprecedented. Rather than being a traditional suit of body armor, the MJOLNIR battlesuit works on a biomechanical level, allowing for direct user-controlled movement. Each human being has a molecular fiber network called the nervous system within their brain. Upon induction, all military personnel are issued a [[neural interface]], which is implanted at the base of the [[skull]] and cannot be removed.<ref>'''Halo: The Fall of Reach''', ''page 118'', (2001 edition) ''page 135'', (definitive edition) ''page 140'' (2010 edition)</ref><ref name="xbox"/> SPARTAN-IIs receive a [[SPARTAN neural interface|modified]] version of the neural lace specifically for the MJOLNIR armor.<ref name="xbox"/> This neural lace, which consists of two core processor chips which is linked to receptors in the subject's brain, which is connected to a interface connection at the rear of the skull;<ref name="ENCY"/> reads the electrochemical signals sent from the brain and then translates these chemical signals into digital code.<ref name="xbox"/> As the electrochemical impulse travels down the axon to the muscle, the digital code is routed through the interface connection, to the suits on board sensors, the input from the sensors is then read by the onboard computer and then like the human body itself sends an electrical impulse through the suit, as the impulse from the motor neuron hits the muscle, the electrical impulse from the suit causes the polymerized lithium niobecene to deform along a preferred axis, overlapping each other more, so that the layer gets shorter and fatter.<ref name="journaljul">'''Dr. Halsey's personal journal''' ''July 30, 2511''</ref><ref name="journal1"/> When the impulses from the suit stop, the polygonal pieces slide back to their original positions. At the same time, as the muscle fibers are responding to the impulses, signals are sent to the suit that this is occurring, as the muscle twitches the force being applied to the suit is accelerated through force-multiplying circuits, which amplify the force of the muscular twitch by a positive feedback loop in the armor. The end result is a fully neurally linked machine, the user's thoughts move the suit and in return the suit moves the user. The synthesis of machine and mind is so fast that it is almost impossible to chart reaction time.<ref name="FoR2"/><ref name="ENCY2"/>
The functionality of the Mjolnir system is unprecedented. Rather than being a traditional suit of body armor, the Mjolnir battlesuit works on a biomechanical level, allowing for direct user-controlled movement. Each human being has a molecular fiber network called the nervous system within their brain. Upon induction, all military personnel are issued a [[neural interface]], which is implanted at the base of the [[skull]] and cannot be removed.{{Ref/Reuse|xbox}}<ref>'''Halo: The Fall of Reach''', ''page 118'', (2001 edition) ''page 135'', (definitive edition) ''page 140'' (2010 edition)</ref> Spartan-IIs received a [[SPARTAN neural interface|modified]] version of the neural lace specifically for the Mjolnir armor.{{Ref/Reuse|xbox}} This neural lace, which consists of two core processor chips which is linked to receptors in the subject's brain, which is connected to an interface connection at the rear of the skull;{{Ref/Reuse|ENCY}} reads the electrochemical signals sent from the brain and then translates these chemical signals into digital code.{{Ref/Reuse|xbox}} As the electrochemical impulse travels down the axon to the muscle, the digital code is routed through the interface connection, to the suit's on board sensors, the input from the sensors is then read by the onboard computer and then like the human body itself sends an electrical impulse through the suit, as the impulse from the motor neuron hits the muscle, the electrical impulse from the suit causes the polymerized lithium niobecene to deform along a preferred axis, overlapping each other more, so that the layer gets shorter and fatter.{{Ref/Reuse|journal1}}<ref name="journaljul">'''Dr. Halsey's personal journal''' ''July 30, 2511''</ref> When the impulses from the suit stop, the polygonal pieces slide back to their original positions. At the same time, as the muscle fibers are responding to the impulses, signals are sent to the suit that this is occurring, as the muscle twitches the force being applied to the suit is accelerated through force-multiplying circuits, which amplify the force of the muscular twitch by a positive feedback loop in the armor. The end result is a fully neurally linked machine, the user's thoughts move the suit and in return the suit moves the user. The synthesis of machine and mind is so fast that it is almost impossible to chart reaction time.{{Ref/Reuse|FoR2}}{{Ref/Reuse|ENCY2}}


The suit also possesses other features that enhance its wearer's abilities. It has numerous clips, belts, and magnetic holsters for the attachment of additional weapons and ammunition; an advanced [[heads-up display]] (HUD), linked to sensors in the gloves which can detects the type of weapons and devices held, and to project shield strength, ammunition count, a [[Reticule|targeting reticule]], [[Navigation point|waypoints]], a [[COM|radio uplink]] for communication, health monitoring and restoration system, regenerative food materials and other helpful data.
The suit also possesses other features that enhance its wearer's abilities. It has numerous clips, belts, and magnetic holsters for the attachment of additional weapons and ammunition; an advanced [[heads-up display]] (HUD), linked to sensors in the gloves which can detects the type of weapons and devices held, and to project shield strength, ammunition count, a [[Reticle|targeting reticle]], [[Navigation point|waypoints]], a [[COM|radio uplink]] for communication, health monitoring and restoration system, regenerative food materials and other helpful data.


In its final phase, the MJOLNIR battlesuit weighs half a ton, or one-thousand pounds,<ref>'''Halo: The Fall of Reach''', ''page 2'', (2001 edition) ''page 3'', (definitive edition) ''page 16'' (2010 edition)</ref> and is a fully neural-linked system. With an on board AI using the human mind for parallel processing, the SPARTAN/MJOLNIR combination is designed to be the most devastating intelligence tool ever created.<ref name="sybex"/><ref name="xbox"/>
In its final phase, the Mjolnir battlesuit weighs half a short ton, or 1,000 pounds,<ref>'''Halo: The Fall of Reach''', ''page 2'', (2001 edition) ''page 3'', (definitive edition) ''page 16'' (2010 edition)</ref> and is a fully neural-linked system. With an on board AI using the human mind for parallel processing, the Spartan/Mjolnir combination is designed to be the most devastating intelligence tool ever created.{{Ref/Reuse|sybex}}{{Ref/Reuse|xbox}}


The armor line is named for the mythical weapon [[Wikipedia:Mjölnir|Mjølnir]], the hammer of [[Wikipedia:Thor|Thor]], the Norse god of lightning, thunder, wind, and rain. It is said that Mjölnir had the power to level mountains, and the name "Mjolnir" roughly means "to strike."
==Armor generations==
Before Dr. Halsey initiated Project MJOLNIR, the [[UNSC Navy]] had developed various designs and prototypes for powered exoskeletons and armour systems, including the [[Mark I prototype exoskeleton|Mark I exoskeleton]],<ref name="FoR3">'''Halo: The Fall of Reach''', ''page 71'', (2001 edition) ''page 81'', (definitive edition) ''page 90'' (2010 edition)</ref> the [[Mark III exoskeleton]],{{Ref/Book|Id=EVGCyclops|EVG|Pg=44}} [[ORION armor]],{{Ref/Site|Id=CF|URL=https://www.halowaypoint.com/en-us/news/anniversary-armory|Site=Halo Waypoint|Page=Canon Fodder - Anniversary Armory|D=03|M=11|Y=2021}} and [[HRUNTING Mark I exoskeleton|HRUNTING Mark I]].{{Ref/Reuse|journal1}} In [[2510]], Halsey inspected much of this previous work while performing a program review of [[Project HRUNTING]] on behalf of ONI. She judged HRUNTING to be an "interesting failure" for its lack of innovation, and inability to exploit recent technological breakthroughs.{{Ref/Book|Id=Enc22p77|Enc22|Page=77}} Later, during the early stages of planning for Project: MJOLNIR, Halsey would ultimately choose to start from scratch, due to both the limitations inherent in the previous antiquated designs,{{Ref/Reuse|journal1}}{{Ref/Reuse|FoR3}} and an unwillingless to shoulder the administrative burden of taking over and reforming an existing project such as HRUNTING. Instead, Halsey preferred to start fresh with an entirely new team, who were unbound by pre-existing dogma and assumptions about powered exoskeleton design.{{Ref/Reuse|Enc22p77}}


==Armor generations==
The initial genesis of what would become Project: MJOLNIR can be traced back to as early as [[2511]]. By that year, Halsey was in communication with [[UNSC rank structure|Vice Admiral]] [[Michael Stanforth|Hieronymus Stanforth]] regarding the production of an armour system to complement the SPARTAN-II program, and had begun to brainstorm names for the project. In July, she penned an entry in her [[Dr. Halsey's personal journal|personal journal]] speculating that the [[Wikipedia:Piezoelectricity|reverse piezoelectric effect]] could be used to produce a bodysuit that enhanced the wearer's strength, by causing the suit to intelligently deform in response to the wearer's nerve impulses, adding extra force to their movements. This would become one of the defining features of MJOLNIR armour.{{Ref/Reuse|journal1}}
<!--Note that both Halsey's journal and The Essential Visual Guide state that the Mark I, Mark II, and Mark III exoskeletons were not actually part of MJOLNIR. The Materials Group had been working on the exoskeletons for over a decade before Halsey was brought onboard; after she took over the program, the Materials Group continued to develop the exoskeletons for a brief time. When they decided that the exoskeletons would not "pan out", Halsey decided to abandon the program, beginning Project: MJOLNIR. The Materials Group then began working on Halsey's new project and tried to distance themselves from the failures of the exoskeleton program.-->
 
Work on Project: MJOLNIR would not begin in earnest for a further four years, however, with development beginning in [[2515]].{{Ref/Reuse|ENCY}} In that year, the project opened with a experimental phase, with a development platform that would be retroactively termed "Mark I" being used as a testbed for numerous trials and experiments over the following years.{{Ref/Reuse|Enc22p77}} The armour underwent significant iteration in the decade following, with at two further distinct prototype platforms emerging and forty prototype suits being produced across these three platforms, before the first production model - what would come to be known as Mark IV - was finalised. Mark IV was put into production in mid-[[2525]] and issued to the surviving SPARTAN-II candidates in November of that year.{{Ref/Reuse|FoR2}}{{Ref/Reuse|ENCY}}
 
Initially, MJOLNIR was envisaged as an evolving platform, constantly and continuously updated with the latest technology as it became available. After a full decade, however, the Office of Naval Intelligence decided that it was no longer possible to facilitate this approach, much to Halsey's chagrin. In [[2535]], they mandated that MJOLNIR adopt a generational categorisation system, for the purposes of serialisation, prioritisation and progress-tracking, and as a means of fiscal oversight. Despite her reservations, Halsey agreed to the introduction of such a system, and produced a roadmap for future generations of the armour, in the hopes that it would "keep the accountants out of [her] hair and [her] work". The system devoted Marks I, II and III to prototype platforms produced between 2515 and 2525, while categorising all production models of MJOLNIR up until that point as Mark IV. Three further planned iterations, Marks V, VI and VII, were included in the roadmap, complete with rough technical specifications.<ref name="journal2">'''Dr. Halsey's personal journal''' ''January 7, 2535''</ref> Nevertheless, Halsey rarely used the "Mark" verbiage to describe the suits, due to her objections with its imposition by ONI.{{Ref/Reuse|Enc22p77}}
 
After the end of the Human-Covenant War, the Materials Group developed the second system-wide generation of MJOLNIR, simply designated GEN2, as a response to the SPARTAN-IV project. GEN2 is lighter than the Marks IV through VI and is far more modular than previous systems. The previous iterations of MJOLNIR were retroactively designated GEN1 to distinguish them from the GEN2.<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR'']</ref><ref name="Gameplay">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref>


Before Dr. Halsey began Project: MJOLNIR, the [[Office of Naval Intelligence Materials Group|Materials Group]] had been evaluating the combat potential of powered exoskeletons for at least eleven years, producing three distinct exoskeleton models: the Mark I, the Mark II, and the Mark III.<ref name="ENCY"/> When Dr. Halsey and the Materials Group abandoned the exoskeleton project for MJOLNIR, they ceased using the "Mark" generational naming system, as Halsey intended for MJOLNIR to be a single, continuously upgraded system, and wished to distance herself from the unsuccessful exoskeleton project. However, in [[2535]], the Office of Naval Intelligence mandated that the "Mark" system be used to distinguish different versions of the MJOLNIR Powered Assault Armor as a means of fiscal oversight. Though Halsey disliked the system, she agreed to produce the MJOLNIR armor in distinct stages rather than through incremental improvements; the original version of MJOLNIR was thus retroactively named "Mark IV", referencing the long-abandoned exoskeleton project that had preceded MJOLNIR.<ref name="journal2">'''Dr. Halsey's personal journal''' ''January 7, 2535''</ref>
===Pre-production prototypes===
<!-- They should call this GEN0 in canon -->
Before any generation of MJOLNIR made it into formal production, a full decade was spent in the research and development phase of the program. Three major distinct development platforms emerged over this period, which would be retroactively designated Mark I, II and III, with each successively refining and building upon the last. Across these three platforms,{{Ref/Note|Id=EncFortySuits|The 2009 and 2011 editions of the ''Halo Encyclopedia'' claim that these manufactured suits were of the Mark I generation specifically, and that they were later "scrapped" - suggesting an intention to actually put them into service. However, the 2022 edition of the Encyclopedia revises this claim, stating that the "at least forty" manufactured suits were of the Mark I, II and III platforms overall (not Mark I specifically), and establishes that they were only ever testbeds for experimentation, never production-ready suits of armour. Due to the recency of the 2022 edition, and the frequent inaccuracies in the 2009 and 2011 encyclopaediae, this article favours the 2022 edition.}} at least forty different physical suits were assembled, each to a varying stage of completeness with regards to systems integration and functionality. Suits from this prototypical generation of MJOLNIR were never intended to be put into service, instead serving merely as development platforms for Halsey and her team to iterate on.{{Ref/Reuse|Enc22p77}} Ultimately, the key failing of all three of these prototype platforms was the reliance on a local, external power source, requiring either a physical tether or for the user to remain within range of [[broadcast power]]. This made the designs impractical on the battlefield, as their range was severely limited by the lack of a mobile power source.{{Ref/Reuse|ENCY}}


After the end of the Human-Covenant War, the Materials Group developed the second system-wide generation of MJOLNIR, simply designated GEN2, as a response to the SPARTAN-IV project. The GEN2 is lighter than the Marks IV through VI and is far more modular than previous systems. The previous iterations of MJOLNIR were retroactively designated GEN1 to distinguish them from the GEN2.<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR]''</ref><ref name="Gameplay">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref>
====Mark I====
First developed in [[2515]], the Mark I was a development platform which served as a testbed for Halsey and her team to experiment with during the early stages of MJOLNIR development. Though bulky, unwieldy and difficult to control, the Mark I nevetherless pioneered the artificial muscles, embedded computer systems and control software that would become core to the MJOLNIR armour in later generations.{{Ref/Reuse|Enc22p77}} The suit also contained a cutting-edge onboard computer that could assist the wearer by transmitting tactical and communications information to the standard neural implant issued to a soldier, though the suit did not possess the ability to carry an AI.{{Ref/Reuse|ENCY}} Despite these successes, the Mark I had one fatal flaw which would have to be overcome before MJOLNIR could ever be truly practical in the field: due to the tremendous amount of energy needed to power it, it had to remain physically tethered to a power source while in use.{{Ref/Reuse|ENCY}}{{Ref/Reuse|Enc22p77}}{{Ref/Note|The 2009 and 2011 editions of the ''Halo Encyclopedia'' also claim that the Mark I allowed the user to lift up to two tons (4,000 pounds) and run at 32&nbsp;km/h (19.88&nbsp;mph) for extended periods of time. However, these statistics were ascribed to the unrelated [[Mark I prototype exoskeleton]] by ''[[Halo: The Fall of Reach]]'', and misattributed to MJOLNIR Mark I by the ''Encyclopedia''. Thus, they are not listed on this article.}}


===Prototype exoskeletons===
Research and development for the Mark I was carried out at Section Three's headquarters inside [[CASTLE Base]] on [[Reach]], though the final assembly of components occurred at the [[Damascus Materials Testing Facility]] on [[Chi Ceti IV]]. The Mark I remained in development for a considerable amount of time before being succeeded by Mark II and later generations.{{Ref/Reuse|ENCY}}{{Ref/Note|The 2009 and 2011 editions of the ''Halo Encyclopedia'' state that it took a decade to develop the MJOLNIR Mark I. However, given that development of MJOLNIR only began in 2515, and that Mark IV was submitted to evaluation for mass production in February 2525, this would leave only 2 months for Mark II, III and IV to be produced. Given the implausibility of this, and the fact that the 2009 and 2011 ''Halo Encyclopediae'' are known to be frequently inaccurate, this article chooses to ignore this stated timeframe.}} Numerous Mark I suits were produced in various stages of completion, but as prototypes, they did not see use in battle.{{Ref/Reuse|ENCY}}{{Ref/Reuse|Enc22p77}}{{Ref/NoteReuse|EncFortySuits}}
[[File:Journal_MK_I.png|thumb|A sketch of the Mark I exoskeleton by Dr. Halsey.]]
====Mark I exoskeleton====
Initiated in [[2500]], the Mark I was one of ONI's first experiments with powered exoskeletons. More human-powered defense structures than suits, the Mark I took ten years to develop, but was bulky, unwieldy and needed to be tethered to a power source due to the tremendous amount of energy needed to power it.<ref name="ENCY"/> This caused the system's downfall, as it required a physical connection to a fusion generator which hindered movement.<ref name="ENCY"/><ref name="FoR2">'''Halo: The Fall of Reach''', ''page 70'', (2001 edition) ''page 79'', (definitive edition) ''page 89'' (2010 edition)</ref> The Mark I prototype exoskeleton improved the strength and stamina of the wearer and allowed the user to lift two tons (4,000 pounds) and run at 32 km/h (19.88 mph) for extended periods of time.<ref name="ENCY"/> The Mark I contained a cutting-edge onboard computer that could assist the wearer by transmitting tactical and communications information to the standard neural implant issued to a soldier, though the suit did not possess the ability to carry an AI.<ref name="ENCY"/> The armor could also be equipped with motion sensors and infrared scopes, and it could be mounted with a 30mm minigun that fired on self-targeting armatures.<ref name="FoR3">'''Halo: The Fall of Reach''', ''page 71'', (2001 edition) ''page 81'', (definitive edition) ''page 90'' (2010 edition)</ref>


Research and development for the Mark I was carried out at Section Three's headquarters inside [[CASTLE Base]] on [[Reach]], though the final assembly of components occurred at the [[Damascus Materials Testing Facility]] on [[Chi Ceti IV]].<ref name="ENCY"/> At least forty Mark I suits were produced; although they never saw battlefield deployment, many were converted to carry heavy equipment in docking bays, and dozens of others were dumped into Reach's titanium mines.<ref name="ENCY"/>  The Mark I exoskeletons were later used by trainers of the SPARTAN-IIs to protect themselves against the Spartans' newly acquired strength. Otherwise, the training could have killed them, as evidenced when three trainers were accidentally killed during hand-to-hand combat exercises against the Spartans.<ref name="FoR3"/>
====Mark II====
A successor to Mark I, the Mark II platform was a refinement on the same basic system as the Mark I, which increased the suit's mobility and range.{{Ref/Reuse|Enc22p77}} This greatly improved mobility was enabled by the suit's slimmer profile. The Mark II also included a refractive coating to help disperse heat from explosions or directed energy weapons, and improved self-sealing systems in the event of damage while the unit was in a vacuum or an inhospitable atmosphere. However, the suit still needed to be physically tethered to a fusion generator, so despite being the most powerful piece of military hardware of its time, it was still impractical for battlefield deployment.{{Ref/Reuse|ENCY}}


====Mark II exoskeleton====
====Mark III====
The Mark II exoskeleton was similar to the Mark I, but it had a slimmer profile which greatly increased mobility.<ref name="ENCY"/> However, the suit still needed to be tethered to a fusion generator, so despite being the most powerful piece of military hardware of its time, it was still impractical for battlefield deployment. The Mark II included a refractive coating to help disperse heat from explosive attacks and better self-sealing systems in the event of damage while the unit was in vacuum.<ref name="ENCY"/>
Similar to the Mark II, the Mark III system was a further refinement on the same systems pioneered with the Mark I, and also featured increased mobility and range versus its predecessors.{{Ref/Reuse|Enc22p77}} Its major innovation, though, was that it was the first iteration to incorporate a wireless power receiver so that power could be transmitted directly to it, via [[broadcast power]]. This eliminated the need for a physical connection to the power source.{{Ref/Reuse|ENCY}}


====Mark III exoskeleton====
Though an improvement, this design was still quickly rejected, for two main reasons. First, the armor still had a limited operational range as it had to remain within range of a bulky, immobile [[generator]]. Second, if said generator was disabled or destroyed, the suit would become inoperable, leaving its user locked inside the now-inoperable shell, helpless against enemy attacks.{{Ref/Reuse|ENCY}}
Introduced in [[2510]],<ref name="guide">'''[[Halo: The Essential Visual Guide]]''', ''page 44''</ref> the next prototype, the Mark III, incorporated a wireless power transmitter and receiver so that power could be transmitted directly to it, much like the [[orbital defense platform]]s used to defend UEG colonies.<ref name="FoR2"/> This design was quickly rejected for two reasons: first, the armor still had a limited operational range as it had to remain within range of a bulky, immobile [[generator]].<ref name="ENCY"/> Second, if the generator was disabled or destroyed, the suit would be disabled, leaving its user trapped inside a useless shell, helpless against enemy attacks.<ref name="ENCY"/> In the end, all of the first three prototypes had one thing in common: It was impractical on the battlefield, as its range was severely limited by the lack of a mobile power source.<ref name="ENCY"/><ref name="FoR2"/>


The [[HRUNTING Mark III (B) Exoskeleton]], commonly known as the Cyclops, was derived from the Mark III prototype and was introduced in [[2513]].<ref name="guide"/>
===GEN1 - First generation===
[[File:MarkIV model.jpg|thumb|The first iteration of the Mark IV Mjolnir platform]]
After a decade of research and development, MJOLNIR would, in [[2525]], enter what retroactively became known as GEN1 - the first generation of MJOLNIR to be actively deployed in the field. This generation lasted throughout the [[Human-Covenant War]], and was described as "revolutionary, in both form and function". Over the course of the generation, the design would see significant iteration and refinement, with the addition of many notable upgrades, including personal [[energy shielding]] and the ability to host an on-board AI to assist the wearer.{{Ref/Book|Id=Enc22p78|Enc22|Page=78-79}} Nevertheless, GEN1 was not without its drawbacks: it required extremely complex manufacturing methods to create, and each suit had to be custom-tailored for its Spartan wearer.{{Ref/Book|Id=Enc22p80|Enc22|Page=80}}


===Powered assault armor===
====Mark IV====
====First generation====
[[File:MarkIV model.jpg|thumb|One iteration of the Mark IV MJOLNIR platform.]]
=====MJOLNIR Mark IV Powered Assault Armor=====
{{Main|MJOLNIR Powered Assault Armor/Mark IV}}
{{Main|MJOLNIR Powered Assault Armor/Mark IV}}
Although earlier attempts at developing high-powered armor produced designs that were impractical for battlefield deployment, the Mark IV MJOLNIR powered exoskeleton would be the first successful powered armor system that saw deployment onto the battlefield. Developed by Dr. Catherine Halsey, the MJOLNIR Mark IV was a radical redesign of powered exoskeletons making use of technological innovations that did not exist when work on the previous exoskeletons began, such as a miniature fusion reactor embedded in later versions of the armor. The Mark IV MJOLNIR armor was fielded November 27, 2525 to November 24, 2551.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_012910 '''Bungie.net''': ''Bungie Weekly Update: 01.29.10'']</ref>
Despite the failure of the three earlier iterations of MJOLNIR, the MJOLNIR Mark IV armour would become the first MJOLNIR suit to see mass production and deployment onto the battlefield. Spearheaded by Dr. Catherine Halsey, the Mark IV was a radical redesign of the previous iterations. Most notably, it used an embedded miniature fusion reactor within the armour itself to power the suit, eliminating the cumbersome external generators that had plagued previous iterations. The MJOLNIR Mark IV armor was first fielded in November 27, 2525 and remained in service until November 24, 2551,<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_012910 '''Bungie.net''': ''Bungie Weekly Update: 01.29.10'']</ref> though it received innumerable iterative upgrades in the interim.
 
====Mark V====
{{Main|MJOLNIR Powered Assault Armor/Mark V}}
The Mjolnir Mark V is the first major upgrade of the system and introduced two revolutionary technologies for battlefield purposes: energy shielding reverse-engineered from Covenant technology, providing the user added protection against plasma weapons, and the ability to link a soldier and an [[artificial intelligence]] together to provide the soldier instant intel in the field, along with other functions. In addition to major changes from the Mark IV, hundreds of other technical improvements are incorporated into the Mark V: for example, the fusion packs used to power the suits are half the size of their predecessors. The Mark V was fielded from [[2551|November 24, 2551]] to [[2552#October|October 20, 2552]].


=====MJOLNIR Powered Assault Armor/Black=====
====Black====
{{Main|MJOLNIR Powered Assault Armor/Black}}
{{Main|MJOLNIR Powered Assault Armor/Black}}
Created by a top-secret parallel development lab in [[Seongnam]], [[Korea]], MJOLNIR: Black was a standalone "skunkworks" prototype of the Mark VI MJOLNIR Powered Assault Armor issued exclusively for [[Team Black]]. It features a number of advances over even the then-current generation MJOLNIR exoskeletons. It was used on [[Raid on Verge|Verge]] during the Covenant invasion of the [[Epsilon Eridani system]] and [[Operation: BLOWBACK]] some time after.
Created by a top-secret parallel development lab in [[Seongnam]], [[Korea]], MJOLNIR: Black was a standalone "skunkworks" prototype of the Mark VI issued exclusively for [[Team Black]]. It features a number of advances over contemporary Mjolnir exoskeletons. It was used on [[Raid on Verge|Verge]] during the Covenant invasion of the [[Epsilon Eridani system]] and during [[Operation: BLOWBACK]] some time after.


=====MJOLNIR Mark V Powered Assault Armor=====
====Mark VI====
{{Main|MJOLNIR Powered Assault Armor/Mark V}}
{{Main|MJOLNIR Powered Assault Armor/Mark VI}}
The MJOLNIR Mark V is the first major upgrade of the system and introduced two revolutionary technologies for battlefield purposes: energy shielding reverse-engineered from Covenant technology, providing the user added protection against plasma weapons, and the ability to link a soldier and an [[Artificial Intelligence|AI]] together to provide the soldier instant intel in the field, along with other functions. In addition to major changes from the Mark IV, hundreds of other technical improvements are incorporated into the Mark V: for example, the fusion packs used to power the suits are half the size of their predecessors. The Mark V was fielded [[2551|November 24, 2551]] to [[2552#October|October 20, 2552]].
The Mjolnir Mark VI is the third primary version of the system. It introduces several technical improvements while refining advanced technologies introduced in the previous system. The first improvement made to the system is a faster recharge time on the suits' energy shield system so that the Spartan-II super soldier does not have to remain in cover for an extended period of time. The second is improved synchronization between the suit and user, this allows the Spartan to jump higher, run faster, and hit harder than a Spartan could previously.


=====MJOLNIR Mark VI Powered Assault Armor=====
====Mark VII====
{{Main|MJOLNIR Powered Assault Armor/Mark VI}}
{{Main|MJOLNIR Powered Assault Armor/Mark VII}}
The MJOLNIR Mark VI is the third primary version of the MJOLNIR system. It introduces several technical improvements while refining advanced technologies introduced in the previous system. The first improvement made to the system is a faster recharge time on the suits' energy shield system so that the SPARTAN-II super soldier does not have to remain in cover for an extended period of time. The second is improved synchronization between the suit and user, this allows the SPARTAN-II to jump higher, run faster, and hit harder than a Spartan could previously. In addition, a SPARTAN-II wearing the Mark VI no longer need medical kits, as the armor has an intergrated [[biofoam]] injector.
The Mark VII is the fourth major iteration of the Mjolnir armor introduced in [[2553|January 2553]]. It is lighter than the previous first-generation suits,<ref>'''Halo: Glasslands''', ''page 291''</ref> with new features including limited energy shield shaping and a nanotechnology repair suite. Ultimately, the Mark VII was never widely issued as it was deemed too complex and expensive for mass-production, particularly in light of the development of the more versatile GEN2 platform which enabled more economical optimization for the different Spartan generations in service, while the first generation was mainly optimized for the Spartan-IIs.<ref name="wp mjolnir">[https://www.halowaypoint.com/en-us/universe/tech/mjolnir '''Halo Waypoint''': ''MJOLNIR'']</ref>


====Second generation====
===GEN2 - Second generation===
[[File:H4-MJOLNIR-GEN2.png|thumb|[[MJOLNIR Powered Assault Armor/Warrior|Warrior]], the mainline set of the GEN2 MJOLNIR armor.]]
[[File:H4-MJOLNIR-GEN2.png|thumb|[[MJOLNIR Powered Assault Armor/Warrior|Warrior]], the mainline set of the GEN2 MJOLNIR armor]]
{{Main|MJOLNIR Powered Assault Armor (GEN2)}}
{{Main|MJOLNIR Powered Assault Armor (GEN2)}}
The MJOLNIR Powered Assault Armor/GEN2 is a program-wide overhaul of MJOLNIR developed for the [[SPARTAN-IV Program|SPARTAN-IVs]]. The GEN2 suit is lighter than the previous iterations. It is equipped with new ''ad hoc'' modification systems which gives the armor the ability to use tactical packages, support upgrades, and armor abilities. The GEN2 is produced by half a dozen manufacturers, both within the military and among private contractors.<ref name="O+A"/><ref name="Gameplay"/> The [[MJOLNIR Powered Assault Armor/Warrior|Warrior variant]] serves as GEN2's mainline armor kit, as well as the most widely utilized,<ref>''Halo 4'', Warrior armor description</ref> though the [[MJOLNIR Powered Assault Armor/Recruit|Recruit variant]] is issued to all newly inducted [[Spartan (branch)|Spartan]] personnel.<ref>''Halo 4'', Recruit armor description</ref>
Generation 2 Mjolnir [GEN2] is a program-wide overhaul of the system primarily developed for the Spartan-IVs.{{Ref/Reuse|wp mjolnir}} Its most notable feature is the radical streamlining of the exoskeleton architecture, with the number of complex components reduced by an order of magnitude in comparison to GEN1 suits.<ref name="HOSFM">''[[Halo: Official Spartan Field Manual]]'', pg. 178-179</ref> The GEN2's design philosophy is geared toward integrating the vast majority of the armor's vital hardware into the bodysuit, known as a techsuit, enabling more streamlined production and easier implementation of specialized components.{{Ref/Reuse|wp mjolnir}} However, this sacrifices some of the suit's efficiency, and the performance improvements over GEN1 Mjolnir are minimal.{{Ref/Reuse|HOSFM}} The second generation uses a spiral-development model of production, enabling the UNSC and its corporate partners to iterate on the armor systems much faster and more efficiently than with the first generation.{{Ref/Reuse|wp mjolnir}} GEN2 is produced by half a dozen manufacturers, both within the military and among private contractors.{{Ref/Reuse|O+A}}{{Ref/Reuse|Gameplay}} It is equipped with new ''ad hoc'' modification systems which gives the armor the ability to use tactical packages, support upgrades, and armor abilities.{{Ref/Reuse|O+A}}{{Ref/Reuse|Gameplay}}


=====MJOLNIR Mark VII Powered Assault Armor=====
The [[MJOLNIR Powered Assault Armor/Warrior|Warrior variant]] serves as GEN2's mainline armor kit, as well as the most widely utilized,<ref>''Halo 4'', Warrior armor description</ref> though the [[MJOLNIR Powered Assault Armor/Recruit|Recruit variant]] is issued to all newly inducted [[Spartan Operations|Spartan]] personnel.<ref>''Halo 4'', Recruit armor description</ref>
{{Main|MJOLNIR Powered Assault Armor/Mark VII}}
The Mark VII is the seventh iteration of the MJOLNIR armor, apparently part of the second generation.<ref group="note">It has not been officially stated that the Mark VII is part of the GEN2 product line. However, Naomi remarks that the Mark VII is lighter than the Mark VI and comes from a different manufacturer, suggesting that it is part of GEN2, or that Mark VII and GEN2 are synonymous.</ref> It was introduced late [[2553|January 2553]], with its only known user being the SPARTAN-II [[Naomi-010]]; the other remaining SPARTAN-IIs (namely [[Blue Team]]) have continued to utilize the Mark VI, albeit in upgraded form.<ref>''Halo 4: The Essential Visual Guide''</ref>{{Verify source}} The seventh-generation MJOLNIR set is lighter than the Mark VI and is produced by a "new supplier",<ref>'''Halo: Glasslands''', ''page 291''</ref> suggesting that it was developed outside the [[Materials Group]]. The Mark VII is equipped with nanotechnology that can repair and upgrade the armor without any outside influences.<ref>'''Halo: Glasslands''', ''page 213''</ref>


Decades before the development of the Mark VII, the seventh generation was proposed as a theoretical upgrade to the MJOLNIR system. Dr. Halsey outlined what features and technology would be included in her [[Dr. Halsey's personal journal|personal journal]]. It would appear to be the last planned phase of the MJOLNIR project. This hypothetical Mark VII would have utilized a power system that made use of a combination of plasma and fusion technology, integrated atmospheric insertion capabilities, [[slipstream space|slipspace]] de-insertion capability, active AI transfer protocols, and limited shaping of energy shields, including the ability to form "partial overlaps, airfoils, etc."<ref name="journal2"/>
===GEN3 - Third generation===
{{Clear}}
{{Main|MJOLNIR Powered Assault Armor (GEN3)}}
MJOLNIR GEN3 is the third generation of Mjolnir armor, incorporating lessons learned from GEN2 line of Mjolnir, while also seeking to restore some of the favorable design characteristics and materials of the GEN1 line.{{Ref/Book|Id=Enc22p85|Enc22|Page=85}} GEN1 Mark VII was used as the testbed for GEN3 improvements and when GEN3 Mjolnir began to be produced in [[2559#February|February 2559]],{{Ref/Reuse|HOSFM}}{{Ref/Generic|Id=DH|[[Discover Hope]]}} Mark VII would for the first time receive a full production run.{{Ref/Site|Id=CFDespite|D=30|M=3|Y=2023|URL=https://www.halowaypoint.com/en-us/news/despite-distance|Site=Halo Waypoint|Page=Canon Fodder - Despite Distance}} GEN3 introduced numerous upgrades when compared to the GEN2 platform, including enhanced energy shielding capabilities, a more compact and efficient fusion reactor, and variable-density hydrostatic gel dispersal membranes. While GEN3 did increase the overall use of exotic composites, several innovations in the manufacturing process and a refinement of the platform's modularity have resulted in a suit of armor that is more cost-effective and versatile than both previous generations.{{Ref/Reuse|Enc22p85}} By [[2559#October|October 2559]], GEN3 Mjolnir armor would become the standard armor generation fielded by Spartans,{{Ref/Novel|Id=SOR2|SoR|Chapter 16}} though other armor systems such as the GEN1 [[B-class Mjolnir|Mark V[B]]] platform and its variants have been upgraded to be roughly equivalent to GEN3 Mjolnir, offering Spartans greater choice in the Mjolnir they field.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=30|M=3|Y=2023}}


==Armor components==
==Armor components==
===Inner components===
===Inner components===
*'''Inner skinsuit:'''
*'''Inner skinsuit:'''
The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.<ref name="FoR3"/>
The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.{{Ref/Reuse|FoR3}}


*'''[[Hydrostatic gel]]:'''  
*'''[[Hydrostatic gel]]:'''  
On top of the inner skinsuit is a gel-filled layer, which regulates the temperature of the suit and can change its density to conform to the wearer's shape. The temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, over-pressurizing this layer can cause nitrogen embolisms.<ref>'''Halo: First Strike''' ''page 13'' ''page 20'' (2010 edition)</ref><ref>'''Halo: Ghosts of Onyx''' ''page 36''</ref>  
On top of the inner skinsuit is a gel-filled layer, which regulates the temperature of the suit and can change its density to conform to the wearer's shape. The temperature inside the suit is controlled by the moisture-absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, overpressurizing this layer can cause nitrogen embolisms.<ref>'''Halo: First Strike''' ''page 13'' ''page 20'' (2010 edition)</ref><ref>'''Halo: Ghosts of Onyx''' ''page 36''</ref>  


*'''[[Polymerized lithium niobocene|Liquid metal crystal piezoelectric layer]]:'''
*'''[[Polymerized lithium niobocene|Liquid metal crystal piezoelectric layer]]:'''
Fitted in between the outer plates and the inner padding, is a layer of liquid crystal within a piezoelectric material that deforms along a preferred axis when exposed to an electric charge.<ref name="journaljul"/> This layer acts as a sheath or a suit artificial muscle; this reactive piezoelectric effect increases the strength, reaction time, mobility, speed, and all around physical performance of the suits user.<ref name="journaljul"/> The material is amorphous, which circumvents a major obstacle in its design: custom fitting millions of the polygonal pieces under the second armor layer.<ref name="journalsep"/> Knitted together at a molecular level the liquid crystal material is merely "poured" into a multilayered Sierpinski capillary system where microelectric fields can direct crystallization geometries.<ref name="journalsep"/> The only downfall is the materials production, which involves classified super-toxic precursor materials and requires a zero-gravity environment.<ref name="journalsep"/> As such this layer accounts for over eighty percent of the MJOLNIR armor's cost of construction and materials.{{citation needed}}
The inner structure of the suit{{Ref/Book|Id=encyc91|[[Halo Encyclopedia (2011 edition)]]|Section=Project: MJOLNIR|Page=91}} is a layer of piezoelectric liquid crystal that deforms along a preferred axis when exposed to an electric charge.{{Ref/Reuse|journaljul}} This layer acts as a sheath or a suit of artificial muscle; this reactive piezoelectric effect increases the mobility, speed, and all-around physical performance of the suit's user,{{Ref/Reuse|journaljul}} doubling their strength and increasing the reaction time of the user by a multiple of five. The material is amorphous, which circumvents a major obstacle in its design: custom fitting millions of the polygonal pieces under the second armor layer.{{Ref/Reuse|journalsep}} Knitted together at a molecular level the liquid crystal material is merely "poured" into a multilayered Sierpinski capillary system where microelectric fields can direct crystallization geometries.{{Ref/Reuse|journalsep}} The only downfall is the material's production, which involves classified super-toxic precursor materials and requires a zero-gravity environment.{{Ref/Reuse|journalsep}}
 
This makes hand-to-hand combat easier, but also makes the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason, it is only possible for Spartans to use the armor, as their strengthened muscles and bones are able to withstand the increased power and speed of movement. In unaugmented human bodies, a simple flex results in the system returning a reactive backlash that breaks bones and tears muscles, causing the cascade of agony-induced muscle spasms to be further inflicted back onto the wearer, killing them in seconds.
 
*'''Knitted-crystal computer memory layer'''
Fitted in between the outer plates and the inner padding, is a crystal computer memory layer. It is knitted at the molecular level and supports the integration of [[Artificial intelligence]]. This type of memory is most often seen on [[Human starship|ships]] and represents 80% of the cost of the suit.{{Ref/Reuse|encyc91}} This layer was present in at least one [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] suit,{{Ref/Novel|FS|Chapter=7}} and likely in at least one Mark VI suit.{{Ref/Note|The image used to illustrate this information in the Encyclopedia is that of the Mark VI. Whether this layer was widely used across all versions of either generation is unknown as Master Chief thus far is the only known Spartan-AI instance.}}


*'''[[Pressure seal]]:'''
*'''[[Pressure seal]]:'''
The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong but will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over-pressurized.<ref>'''[[Halo: First Strike]]''', ''page 19'', ''page 31'' (2010 edition)</ref>
The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong but will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been overpressurized.<ref>'''[[Halo: First Strike]]''', ''page 19'', ''page 31'' (2010 edition)</ref>


*'''Titanium nanocomposite bodysuit:'''
*'''Titanium nanocomposite bodysuit:'''
[[File:H4-MJOLNIR-Skinsuit.jpg|thumb|right|300px|The [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]]'s nanocomposite bodysuit.]]
[[File:H4-MJOLNIR-Skinsuit.jpg|thumb|300px|The [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]]'s nanocomposite bodysuit.]]
Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.<ref name="ENCY3">'''Halo Encyclopedia''', ''page 90''</ref>
Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.<ref name="ENCY3">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 90''</ref>


*'''[[Biofoam]] injectors''':  
*'''[[Biofoam]] injectors''':  
Introduced on the Black model and Mark VI, biofoam injectors is an integral part of the systems ability to keep a SPARTAN-II functioning in battle. Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound. The process of injecting, or applying the gel to a wound is extremely painful and is only a temporary solution; medical attention must be sought soon after to ensure survivability.
Known to be present in the Mark V<ref>'''Halo: First Strike''', ''page 244'' (2003)</ref> and VI generations, biofoam injectors are an integral part of the systems ability to keep a Spartan-II functioning in battle. Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound. The process of injecting, or applying the gel to a wound is extremely painful and is only a temporary solution; medical attention must be sought soon after to ensure survivability.  
 
*'''[[Force-multiplying circuit]]s''':
Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for Spartans to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in un-augmented human bodies, results in broken bones or death, due to spasms caused by the pain of broken bones.


*'''[[Reactive circuit]]s''':  
*'''[[Reactive circuit]]s''':  
Reactive Circuits are systems installed directly linked to the [[SPARTAN neural interface]]. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.  
Reactive Circuits are systems installed directly linked to the [[Spartan neural interface]]. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.  


*'''Lock-down system''':  
*'''Lockdown system''':  
The lock-down system protects muscles and joints from traumatic, high-impact injuries by seizing the suit into a rigid posture through modifying the density of the hydrostatic gel layer.<ref>''Halo 3'', level ''[[Arrival]]''</ref><ref>'''Halo Encyclopedia''', ''page 91''</ref><ref>'''Halo: Reach''', level ''[[Tip of the Spear]]''</ref>
The lockdown system protects muscles and joints from traumatic, high-impact injuries by seizing the suit into a rigid posture through modifying the density of the hydrostatic gel layer.<ref>''Halo 3'', level ''[[Arrival]]''</ref><ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 91''</ref><ref>'''Halo: Reach''', level ''[[Tip of the Spear]]''</ref>


===Outer components===
===Outer components===
The outer shell of the MJOLNIR armor is comprised of a fairly thick titanium alloy. This alloy is very resilient, can take significant punishment, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the MJOLNIR suit is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating.<ref name="ENCY3"/>
*'''Integrated communications helmet:'''
*'''Integrated communications helmet:'''
The MJOLNIR helmet is one of the most vital aspects to the MJOLNIR armor system. It is made of [[titanium]] and features a [[heads-up display]], that links to the brain and hands, and can identify equipment and display information about it when it is picked up by the wearer. A environmental control unit that includes filters to remove toxins from the atmosphere, and a rebreather to automatically supply oxygen to the wearer during EVA. In addition the helmet is packed with thermal and motion sensors, communications, solar-powered lighting, and imaging and video gear.
The Mjolnir helmet is one of the most vital aspects to the MJOLNIR armor system. It is made of [[titanium]] and features a [[heads-up display]], that links to the brain and hands, and can identify equipment and display information about it when it is picked up by the wearer. An environmental control unit that includes filters to remove toxins from the atmosphere, and a rebreather to automatically supply oxygen to the wearer during EVA. In addition the helmet is packed with thermal and motion sensors, communications, solar-powered lighting, and imaging and video gear.


The most important feature though, is the direct neural interface system which connects to a SPARTAN-IIs neural implants. Two core processor chips are implanted into the subjects skull in the rear of the head. This is essentially comparable to an on board computer using parts of the human brain for processing - when the connector at the rear of the subject's head and receptors in the brain link to the helmets on board sensors it creates the neural link needed to move the MJOLNIR suit.<ref name="ENCY"/>
The most important feature though, is the direct neural interface system which connects to a Spartan's neural implants. Two core processor chips are implanted into the subjects skull in the rear of the head. This is essentially comparable to an on board computer using parts of the human brain for processing - when the connector at the rear of the subject's head and receptors in the brain link to the helmets on board sensors it creates the neural link needed to move the MJOLNIR suit.{{Ref/Reuse|ENCY}}


*'''Titanium alloy outer shell''':  
*'''Titanium alloy outer shell''':  
The outer shell of the MJOLNIR armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant punishment, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all MJOLNIR suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any plasma weapon will compromise the armor plating.<ref name="ENCY3"/>  
The outer shell of the Mjolnir armor is composed of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant punishment, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of all MJOLNIR suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any plasma weapon will compromise the armor plating.{{Ref/Reuse|ENCY3}}  


*'''Memory processor superconductor layer''':   
*'''Memory processor superconductor layer''':   
Introduced with the Mark V, that is capable of housing an AI.  Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field. The AI can then aid the soldier in software inrtusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''page 252'', (2001 edition) ''page 292'', (definitive edition) ''page 286'' (2010 edition)</ref>
Introduced with the Mark V, this layer allows a starship-grade AI to travel with a soldier into the field. The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''page 252'', (2001 edition) ''page 292'', (definitive edition) ''page 286'' (2010 edition)</ref>


*'''Magnetic weapon holder strips''':  
*'''Magnetic weapon holder strips''':  
Available on the Mk. IV, Mk. V, and Mk. VI, the magnetic strips are very small yet powerful magnets place on the legs, waist, and back of the suit and is used to hold any equipment with a magnetic property. The suit also contains an electromagnetic system on the boots of the MJOLNIR suit that allow its wearer to stay attached to a metal surface in Zero G environments and can be toggled on or off by the wearer.
These strips are very small yet powerful magnets place on the legs, waist, and back of the suit and is used to hold any equipment with a magnetic property. The suit also contains an electromagnetic system on the boots of the MJOLNIR suit that allow its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.


*'''[[Energy shielding#Human energy shielding|Energy shield system]]''':  
*'''[[Energy shielding#Human energy shielding|Energy shield system]]''':  
Unsuccessfully tested with the Mark IV,<ref>'''Halo: The Essential Visual Guide''', ''page 119'': ''"Energy shielding was a key feature of Mark V, although other Spartan squads had field-tested prototypes of this technology as early as 2531."'' The Grenadier variant, introduced four years later, also served as a test bed for energy shielding.</ref> properly introduced with the Mark V, and later refined with the Mark VI, the energy shield device is reversed engineered from Covenant technology. In 2532,<ref name="ENCY2"/> forty scientists and technicians would spend the next 20 years attempting to make some use of the technology. For decades the attempts at cracking their technology had met with failure after failure, some had given up and others in the scientific community believed the energy shield technology could never be cracked. However at some point in the late 2540s a breakthrough was made and for the first time the UNSC had successfully cracked and improved upon the technology.<ref>'''Halo: The Fall of Reach''', ''page 249'' (2001 edition) ''page 289'', (definitive edition) ''page 283-284'' (2010 edition)</ref>
Unsuccessfully tested with the Mark IV,<ref>'''Halo: The Essential Visual Guide''', ''page 119'': ''"Energy shielding was a key feature of Mark V, although other Spartan squads had field-tested prototypes of this technology as early as 2531."'' The Grenadier variant, introduced four years later, also served as a test bed for energy shielding.</ref> properly introduced with the Mark V, and later refined with the Mark VI, the energy shield device is reversed engineered from Covenant technology. In 2532,{{Ref/Reuse|ENCY2}} forty scientists and technicians would spend the next 20 years attempting to make some use of the technology. For decades the attempts at cracking their technology had met with failure after failure, some had given up and others in the scientific community believed the energy shield technology could never be cracked. However at some point in the late 2540s a breakthrough was made and for the first time the UNSC had successfully cracked and improved upon the technology.<ref>'''Halo: The Fall of Reach''', ''page 249'' (2001 edition) ''page 289'', (definitive edition) ''page 283-284'' (2010 edition)</ref>
 
*'''Fission reactor:'''
Integrated in the limited production model of the MJOLNIR PAA the nuclear fission reactor was the MJOLNIR armors source of power, the reactor was built into the suit and allowed for unlimited power. However because of the delicacy and radioactive nature of the fission reactor its use was limited until it was replaced with a micro-fusion plant in the final production model of the Mark IV in 2535.<ref name="journal2"/><ref>'''Halo: Ghosts of Onyx''' ''page 45''</ref>


*'''Microfusion reactor:'''
*'''Power plant:'''
Integrated in the final production model of the Mark IV in 2531, the microfusion cell is the most vital component to the MJOLNIR system, as it provides power to all components of the MJOLNIR armor. The reactor is built into the suit and allows for nearly unlimited power. The fusion reactor in all versions of the MJOLNIR armor is half the size of a normal fusion pack that conventional marines carry around.<ref>'''Halo: The Fall of Reach''', ''page 114'', (2001 edition) ''page 131'' (definitive edition) ''page 137'' (2010 edition)</ref>
Integrated into the final production model of the Mark IV in 2531, the microfusion cell is the most vital component to the Mjolnir system, as it provides power to all components of the armor. The reactor is built into the suit and allows for nearly unlimited power. The fusion reactor is half the size of a normal battery pack.<ref>'''Halo: The Fall of Reach''', ''page 114'', (2001 edition) ''page 131'' (definitive edition) ''page 137'' (2010 edition)</ref> Pre-2531 versions of the armor use a [[nuclear fission]] reactor as a source of power. However, because of the delicacy and radioactive nature of the fission reactor its use was limited until it was replaced with a fusion plant in the final production model of the Mark IV.{{Ref/Reuse|journal2}}<ref>'''Halo: Ghosts of Onyx''' ''page 45''</ref>


*'''[[MJOLNIR power supply control unit|Power supply control unit]]''':  
*'''[[MJOLNIR power supply control unit|Power supply control unit]]''':  
Line 138: Line 144:
This system functions as a self-destruct mechanism in order to prevent a dead Spartan's armor from being compromised by hostiles. It is activated by a series of digits that only the Spartans know. When engaged, it produces a reactor overload that burns everything within a ten-meter radius, then produces a large blast.<ref>'''Halo: First Strike''', ''page 315'', ''page 377'' (2010 edition)</ref>
This system functions as a self-destruct mechanism in order to prevent a dead Spartan's armor from being compromised by hostiles. It is activated by a series of digits that only the Spartans know. When engaged, it produces a reactor overload that burns everything within a ten-meter radius, then produces a large blast.<ref>'''Halo: First Strike''', ''page 315'', ''page 377'' (2010 edition)</ref>


==Non-canon and dubious canon appearances==
[[File:HTV-SilverTeam3.png|200px|thumb|[[Silver Team/Silver|Silver Team]] wearing various suits of Mjolnir in the Silver Timeline.]]
===Silver Timeline===
{{Main|Silver Timeline}}
MJOLNIR powered assault armor{{Ref/Film|Id=silverchief|TV|Detail=[[Halo: The Television Series Season One#Paramount+ UK launch|London Premiere descriptions]]|Quote='''Master Chief - Mark VI helmet''': The Master Chief wears a prototype Mark VI helmet, with legacy MJOLNIR powered assault armor integration handled by custom firmware written by Dr. Halsey. The helmet extends and enhances the Chief's natural talent for coordination and situational awareness, helping him direct Silver Team to maximum effectiveness.}} was a suit of armor worn by [[SPARTAN-II program/Silver|SPARTAN-II soldiers]]. While several of the SPARTANs wear full Mark IV suits,{{Ref/Film|TV|Detail=[[Halo: The Television Series Season One#Paramount+ UK launch|London Premiere descriptions]]|Quote='''Kai-125 - Berta helmet''': Kai's Mk. IV/B helmet was developed alongside a Spartan-specific variation of the HRUNTING/YGGDRASIL Mark I Armor Defense System. Kai has modified her suit with sniper targeting interlinks and "smart shot" interfaces suited for her long-range fighting style.}} [[John-117/Silver|John-117]] has access to a Mark VI helmet.{{Ref/Reuse|silverchief}}
{{clear}}
==Trivia==
==Trivia==
*Armor components developed alongside Project: MJOLNIR were later applied for use with other UNSC armor systems as well. This is the case with [[ODST armor]], which uses technology developed for MJOLNIR. Similarly, a specialized "Recon" variant of the ODST armor, used exclusively by [[ONI]] operatives, utilizes a similar helmet as the Recon variant of the MJOLNIR armor.
*Out-of-universe, MJOLNIR armor takes its name and designation scheme from [[Bungie]]'s earlier ''[[Marathon]]'' series, in which the [[marathongame:Mjolnir Recon number 54|player character]] is a Mjolnir Mark IV "battleroid" cyborg.
*In the ''Halo 3'' public Beta, a Spartan's face was visible under the helmet's visor which could be seen by positioning a player a certain distance away from a Mongoose, and using the camera to view under the model. However, [[Bungie]] stated later that this was an Easter Egg Bungie made and that the face seen on the Beta was in fact modeled from the face of [[Marcus Lehto]], a Bungie employee.
*[[McFarlane Toys]] has produced Halo figures with interchangeable head, chest, and shoulder armor. The hands are also interchangeable, but aside for color effect, this will only matter with the release of the left gun hand released in February 2009, which allows the Spartans to dual-wield a weapon.
*The Limited Edition of the Xbox 360 action RPG ''[[Wikipedia:Fable II|Fable II]]'' includes a set of MJOLNIR armor for the player's character to wear. It is called "Hal's Armor/Outfit". Additionally, the player can obtain a longsword with a crystal blade carved in the shape of the plasma envelope of the [[Energy Sword]] called "Hal's Sword". The name 'Hal' (obviously derived from 'Halo') is described in-game as the name the citizens of Albion gave to a [[John-117|mighty hero from another world]]. Also in the downloadable Knothole Island add-on, in the "Box of Secrets", the player can unlock 'a rare ranged weapon', "Hal's Rifle", which is an [[assault rifle]].
*The Limited Edition of the Xbox 360 action RPG ''[[Wikipedia:Fable II|Fable II]]'' includes a set of MJOLNIR armor for the player's character to wear. It is called "Hal's Armor/Outfit". Additionally, the player can obtain a longsword with a crystal blade carved in the shape of the plasma envelope of the [[Energy Sword]] called "Hal's Sword". The name 'Hal' (obviously derived from 'Halo') is described in-game as the name the citizens of Albion gave to a [[John-117|mighty hero from another world]]. Also in the downloadable Knothole Island add-on, in the "Box of Secrets", the player can unlock 'a rare ranged weapon', "Hal's Rifle", which is an [[assault rifle]].
*In ''[[Halo: Combat Evolved]]'', the Master Chief has the initials 'MLR' engraved below his MJOLNIR Mark V boot. This can be best seen in multi-player if a player stands on one another.
*The MJOLNIR Mark VI was rated #13 in [http://www.maxim.com/gaming/lists/44059/14-most-badass-video-game-power-suits.html The 14 Most Badass Video Game Power Suits], a feature by Maxim.com.
*The Delta-6 Accelerator Suits in the film ''[[Wikipedia:G.I. Joe: The Rise of Cobra|GI Joe: The Rise of Cobra]]'' seem to be inspired by the MJOLNIR suit. In addition to its very similar appearance, the Delta-6 accelerates the wearer's speed, enhances their strength and agility, and has a "thought-to-action" feature. [[Wikipedia:Stuart Beattie|Stuart Beattie]], the film's screenplay writer, is an avowed ''Halo'' fan and has written multiple unendorsed scripts for a [[Halo (film)|''Halo'' film]].


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Masterchief sheik.png|Shi Kai Wang's preliminary sketch of John-117 in early design of MJOLNIR armor.
File:HCE John117 Concept 1.jpg|Shi Kai Wang's preliminary sketch of John-117 in what would become the Mjolnir Mark V for ''[[Halo: Combat Evolved]]''.
File:SPARTAN - Mark V detail.jpg|Concept studies of the Mark V armor.
File:H3 Manual Cover Design 10.jpg|Concept art of John-117 undergoing armor diagnostics for ''[[Halo 3]]''.
File:Gallery 6889 853 280617.jpg|A redux of the MJOLNIR Mark V as seen in the ''[[Art of Halo 3]]''.
File:H3 MjolnirMkVArmor Concept.jpg|A redux of the MJOLNIR Mark V for ''[[Halo 3]]''.
File:MjolnirDiagnostics.jpg|Concept art of John-117 undergoing armor diagnostics.
File:MJOLNIR composition.jpg|The composition of Mjolnir
File:MJOLNIR composition.jpg|The composition of MJOLNIR armor.
File:Halo Wars - Mark_IV.png|Concept art of the Mjolnir Mark IV for ''[[Halo Wars]]''
File:Halo Wars - Mark_IV.png|Cut concept art of the MJOLNIR Mark IV for ''[[Halo Wars]]''.
File:H4 early Spartan.jpg|An early concept of a Mjolnir armor in ''[[Halo 4]]''.
File:Fable2 masterchief.jpg|A concept render of Hal's armor for the collector's edition of ''[[wikipedia:Fable 2|Fable 2]]''.
File:MCC-H4Marks.png|Mark V, Mark VI, and [[Project KEYSTONE|Keystone]] in ''Halo 4''.
File:H4 early Spartan.jpg|An early concept of a MJOLNIR armor in ''Halo 4''.
File:H5G-Marks.jpg|Mark V Delta, Mark V Alpha, Mark IV, and Mark VI in ''[[Halo 5: Guardians]]''.
File:HW2 - spartan armor shield.jpg|Concept for an up-armored Mjolnir suit for ''[[Halo Wars 2]].
File:HINF Concept YoungChief.jpg|Concept art of a young John-117 in Mjolnir for ''[[Halo Infinite]]''.
File:HI E318 JohnReveal.png|John-117 in an early version of his GEN3 Mjolnir Mark VI  in the ''[[Halo Infinite announcement trailer]]''.
File:HINF-S5PK1.jpg|GEN1 Mark V and GEN3 Mark VI in ''Halo Infinite'' multiplayer.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
{{col-begin}}
{{col-begin}}
{{col-2}}
{{col-3}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: Combat Evolved]]''
Line 171: Line 183:
**''[[The Last Voyage of the Infinite Succor]]''
**''[[The Last Voyage of the Infinite Succor]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Starry Night]]''
*''[[Believe]]''
**''[[Diorama]]'' {{C|Diorama only}}
*''[[Halo: Uprising]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo 3]]''
Line 179: Line 194:
**''[[Origins]]''
**''[[Origins]]''
**''[[The Babysitter]]''
**''[[The Babysitter]]''
**''[[The Package]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo Evolutions - Essential Tales of the Halo Universe]]''
**''[[Blunt Instruments]]''
**''[[Blunt Instruments]]''
**''[[Dirt]]''
**''[[Dirt]]''
**''[[Human Weakness]]''
**''[[Human Weakness]]''
{{col-2}}
*''[[Halo: Blood Line]]''
*''[[Halo: Blood Line]]''
*''[[Remember Reach]]''
*''[[Remember Reach]]''
Line 196: Line 210:
*''[[Halo: Glasslands]]''  
*''[[Halo: Glasslands]]''  
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal/Halo: Combat Evolved Anniversary|Terminals]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
*''[[Halo: The Thursday War]]''
*''[[Halo: The Thursday War]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4: Forward Unto Dawn]]''
Line 202: Line 216:
*''[[Halo 4]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
**''[[Spartan Ops]]''
**''[[Infinity Briefing Packet]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Mortal Dictata]]''
*''[[Halo: Mortal Dictata]]''
*''[[Halo Xbox One]]''
*''[[Halo: Nightfall]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: New Blood]]''
*''[[Hunt the Truth]]''
**''[[All Hail]]''
**''[[The Cost]]''
**''[[Hunt the Signal]]''
**''[[A Hero Falls]]''
**''[[The Hunt Begins]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Hunters in the Dark]]''
{{col-3}}
*''[[Halo: Fleet Battles]]''
*''[[Halo: Last Light]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo 5: Guardians]]''
**''[[Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo Fractures]]''
**''[[Lessons Learned]]'' {{Mo}}
**''[[Breaking Strain]]''
**''[[Rossbach's World (story)|Rossbach's World]]''
*''[[Halo: Tales from Slipspace]]''
**''[[Something Has Happened]]''
**''[[On the Brink]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]''
*''[[Halo: Retribution]]''
*''[[Halo: Legacy of Onyx]]''
*''[[Halo: Collateral Damage]]''
*''[[Halo: Bad Blood]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Battle Born]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Renegades]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Meridian Divide]]''
*''[[Step Inside]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Unbound]]''
**''[[Emergence]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Solace (TV Series)|Solace]]
**''[[Inheritance]]'' {{C|Hallucination}}
**''[[Allegiance]]''
**''[[Transcendence]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Vertical Umbrage]]''
*''[[Halo: Winter Contention]]''
*''[[Halo: Outcasts]]''
*''[[Halo: Sunrise on Sanghelios]]''
*''[[Halo: Saturn Devouring His Son]]''
*''[[Halo: Battle for the Blood-Moon]]''
*''[[Halo: Hippocratica]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]''
**''[[Sword (TV Series)|Sword]]''
**''[[Visegrád (TV Series)|Visegrád]]''
**''[[Reach (TV Series)|Reach]]'' {{Mo}}
**''[[Aleria (TV Series)|Aleria]]''
**''[[Onyx (TV Series)|Onyx]]''
**''[[Thermopylae (TV Series)|Thermopylae]]''
**''[[Halo (TV Series)|Halo]]''
{{col-3}}
*''[[Halo: The Third Life]]''
*''[[Halo: Anvil Accord]]''
*''[[Halo: The Machine Breaks]]''
*''[[Halo: Flashpoint]]''
*''[[Halo: Empty Throne]]''
{{col-end}}
{{col-end}}


==Note==
==Notes==
<references group="note"/>
{{Ref/Notes}}


==Sources==
==Sources==
{{Reflist|2}}
{{Ref/Sources|2}}
 
{{Armor|Human}}
{{Navbox/Universe/Mjolnir|Overview}}


{{Armor}}
[[Category:MJOLNIR armor| ]]
{{SPARTAN Armor}}
[[Category:Armor]]
[[Category:MJOLNIR Armor| ]]

Latest revision as of 00:44, September 12, 2024

John-117 in his Mark VI Mjolnir armor

"Project MJOLNIR will make the Spartans into something . . . new. Something I could never forge them into. I can’t fully explain — that damned ONI spook is still here listening — just trust Dr. Halsey."
— CPO Mendez to John-117 about final phase of Spartan training

The MJOLNIR Powered Assault Armor System[1] (pronunciation:ˈmjɔːlnɪər, myol-neer) is a technologically advanced combat exoskeleton system designed to vastly improve the strength, speed, agility, reflexes, and durability of a Spartan supersoldier. Though the development program is rendered in all capital letters (i.e. Project: MJOLNIR), the armor itself is called Mjolnir.[2] The suit is named after the hammer of Thor in Norse mythology.

Overview[edit]

The Mark V MJOLNIR armor.

Created parallel to the SPARTAN-II program by the Office of Naval Intelligence's Materials Group, the Mjolnir armor is the most advanced piece of tactical military hardware in human hands. Each suit alone costs as much as a small starship. The brainchild of Dr. Catherine Halsey, MJOLNIR is an attempt to create a powered exoskeleton capable of taking full advantage of the physical capabilities of a Spartan.[3] MJOLNIR is considered by the Librarian to be the fulfillment of a millennia-old geas she had implanted in humanity a hundred millenia earlier, intended to help them reclaim the Mantle.[4]

Spanning over three decades of development, Project MJOLNIR encompassed more than just a suit of armor, but as a pioneering effort intended to shatter current technological barriers. In its final iteration, Mjolnir is a highly advanced suit capable of further enhancing the Spartans' physical performance while also doubling as a platform capable of handling an artificial intelligence network.[5]

Unlike the powered exoskeletons that preceded it, the Mjolnir battlesuit was designed from the ground up as a suit of armor; its design philosophy would serve as a basis for all future powered and semi-powered armor system designs.[5] Each generation of the Mjolnir battlesuit is composed of major fundamental components; construction of the suit is done in overlapping layers and has been remarked of it being akin to a giant three-dimensional puzzle.[6] The armor's shell is composed of a multilayer alloy of remarkable strength and has been augmented with a refractive coating capable of dispersing a limited amount of Covenant energy weapon strikes.[7][8] The suit contains a gel-filled layer underneath a thick black armored bodysuit. The gel layer regulates temperature and can reactively change its density. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environment control computer and the occupant's UNSC-issue neural interface.[7][8]

The battlesuit is a sealed system, capable of extra-vehicular activity for a limited amount of time or operations in toxic atmosphere.[7] It is hardened against EMP and radiation, and has filters that are completely effective at removing toxins and bacteria from local atmosphere.[7] Between the external armor and the internal padding is the most devastating weapon the suit carries: a layer of polymerized lithium niobocene, a liquid metal crystal that deforms along a preferred axis when exposed to an electric charge.[7][9] Woven by molecular tools into a capillary system, this layer is amorphous, yet amplifies force, doubling lifting capability and increasing reaction time by a factor of five. Because the Mjolnir system is so reactive, it can only be worn by a physically augmented human; ordinary people are unable to use the suit without injuring themselves.[7][10][11]

The Mjolnir battlesuit's greatest advantage, however, is a super-dense optical computer memory. This revolutionary solid-based crystalline layer forms a network within the suit's frame of proper size and capability of housing the types of artificial intelligence usually reserved for starships. Essentially a piggyback system, an AI can be delivered to the suit via a data crystal chip storage device no larger than a personal credit card. The AI's personality and processing matrices can be carried by the armor and in conjunction with the user, can neurally link with a being that has nearly unfettered control over mathematics, information and body control. Such technology did not exist when work began on the Mark I prototypes.[7][12]

The functionality of the Mjolnir system is unprecedented. Rather than being a traditional suit of body armor, the Mjolnir battlesuit works on a biomechanical level, allowing for direct user-controlled movement. Each human being has a molecular fiber network called the nervous system within their brain. Upon induction, all military personnel are issued a neural interface, which is implanted at the base of the skull and cannot be removed.[7][13] Spartan-IIs received a modified version of the neural lace specifically for the Mjolnir armor.[7] This neural lace, which consists of two core processor chips which is linked to receptors in the subject's brain, which is connected to an interface connection at the rear of the skull;[5] reads the electrochemical signals sent from the brain and then translates these chemical signals into digital code.[7] As the electrochemical impulse travels down the axon to the muscle, the digital code is routed through the interface connection, to the suit's on board sensors, the input from the sensors is then read by the onboard computer and then like the human body itself sends an electrical impulse through the suit, as the impulse from the motor neuron hits the muscle, the electrical impulse from the suit causes the polymerized lithium niobecene to deform along a preferred axis, overlapping each other more, so that the layer gets shorter and fatter.[11][14] When the impulses from the suit stop, the polygonal pieces slide back to their original positions. At the same time, as the muscle fibers are responding to the impulses, signals are sent to the suit that this is occurring, as the muscle twitches the force being applied to the suit is accelerated through force-multiplying circuits, which amplify the force of the muscular twitch by a positive feedback loop in the armor. The end result is a fully neurally linked machine, the user's thoughts move the suit and in return the suit moves the user. The synthesis of machine and mind is so fast that it is almost impossible to chart reaction time.[10][12]

The suit also possesses other features that enhance its wearer's abilities. It has numerous clips, belts, and magnetic holsters for the attachment of additional weapons and ammunition; an advanced heads-up display (HUD), linked to sensors in the gloves which can detects the type of weapons and devices held, and to project shield strength, ammunition count, a targeting reticle, waypoints, a radio uplink for communication, health monitoring and restoration system, regenerative food materials and other helpful data.

In its final phase, the Mjolnir battlesuit weighs half a short ton, or 1,000 pounds,[15] and is a fully neural-linked system. With an on board AI using the human mind for parallel processing, the Spartan/Mjolnir combination is designed to be the most devastating intelligence tool ever created.[3][7]

Armor generations[edit]

Before Dr. Halsey initiated Project MJOLNIR, the UNSC Navy had developed various designs and prototypes for powered exoskeletons and armour systems, including the Mark I exoskeleton,[16] the Mark III exoskeleton,[17] ORION armor,[18] and HRUNTING Mark I.[11] In 2510, Halsey inspected much of this previous work while performing a program review of Project HRUNTING on behalf of ONI. She judged HRUNTING to be an "interesting failure" for its lack of innovation, and inability to exploit recent technological breakthroughs.[19] Later, during the early stages of planning for Project: MJOLNIR, Halsey would ultimately choose to start from scratch, due to both the limitations inherent in the previous antiquated designs,[11][16] and an unwillingless to shoulder the administrative burden of taking over and reforming an existing project such as HRUNTING. Instead, Halsey preferred to start fresh with an entirely new team, who were unbound by pre-existing dogma and assumptions about powered exoskeleton design.[19]

The initial genesis of what would become Project: MJOLNIR can be traced back to as early as 2511. By that year, Halsey was in communication with Vice Admiral Hieronymus Stanforth regarding the production of an armour system to complement the SPARTAN-II program, and had begun to brainstorm names for the project. In July, she penned an entry in her personal journal speculating that the reverse piezoelectric effect could be used to produce a bodysuit that enhanced the wearer's strength, by causing the suit to intelligently deform in response to the wearer's nerve impulses, adding extra force to their movements. This would become one of the defining features of MJOLNIR armour.[11]

Work on Project: MJOLNIR would not begin in earnest for a further four years, however, with development beginning in 2515.[5] In that year, the project opened with a experimental phase, with a development platform that would be retroactively termed "Mark I" being used as a testbed for numerous trials and experiments over the following years.[19] The armour underwent significant iteration in the decade following, with at two further distinct prototype platforms emerging and forty prototype suits being produced across these three platforms, before the first production model - what would come to be known as Mark IV - was finalised. Mark IV was put into production in mid-2525 and issued to the surviving SPARTAN-II candidates in November of that year.[10][5]

Initially, MJOLNIR was envisaged as an evolving platform, constantly and continuously updated with the latest technology as it became available. After a full decade, however, the Office of Naval Intelligence decided that it was no longer possible to facilitate this approach, much to Halsey's chagrin. In 2535, they mandated that MJOLNIR adopt a generational categorisation system, for the purposes of serialisation, prioritisation and progress-tracking, and as a means of fiscal oversight. Despite her reservations, Halsey agreed to the introduction of such a system, and produced a roadmap for future generations of the armour, in the hopes that it would "keep the accountants out of [her] hair and [her] work". The system devoted Marks I, II and III to prototype platforms produced between 2515 and 2525, while categorising all production models of MJOLNIR up until that point as Mark IV. Three further planned iterations, Marks V, VI and VII, were included in the roadmap, complete with rough technical specifications.[20] Nevertheless, Halsey rarely used the "Mark" verbiage to describe the suits, due to her objections with its imposition by ONI.[19]

After the end of the Human-Covenant War, the Materials Group developed the second system-wide generation of MJOLNIR, simply designated GEN2, as a response to the SPARTAN-IV project. GEN2 is lighter than the Marks IV through VI and is far more modular than previous systems. The previous iterations of MJOLNIR were retroactively designated GEN1 to distinguish them from the GEN2.[21][22]

Pre-production prototypes[edit]

Before any generation of MJOLNIR made it into formal production, a full decade was spent in the research and development phase of the program. Three major distinct development platforms emerged over this period, which would be retroactively designated Mark I, II and III, with each successively refining and building upon the last. Across these three platforms,[Note 1] at least forty different physical suits were assembled, each to a varying stage of completeness with regards to systems integration and functionality. Suits from this prototypical generation of MJOLNIR were never intended to be put into service, instead serving merely as development platforms for Halsey and her team to iterate on.[19] Ultimately, the key failing of all three of these prototype platforms was the reliance on a local, external power source, requiring either a physical tether or for the user to remain within range of broadcast power. This made the designs impractical on the battlefield, as their range was severely limited by the lack of a mobile power source.[5]

Mark I[edit]

First developed in 2515, the Mark I was a development platform which served as a testbed for Halsey and her team to experiment with during the early stages of MJOLNIR development. Though bulky, unwieldy and difficult to control, the Mark I nevetherless pioneered the artificial muscles, embedded computer systems and control software that would become core to the MJOLNIR armour in later generations.[19] The suit also contained a cutting-edge onboard computer that could assist the wearer by transmitting tactical and communications information to the standard neural implant issued to a soldier, though the suit did not possess the ability to carry an AI.[5] Despite these successes, the Mark I had one fatal flaw which would have to be overcome before MJOLNIR could ever be truly practical in the field: due to the tremendous amount of energy needed to power it, it had to remain physically tethered to a power source while in use.[5][19][Note 2]

Research and development for the Mark I was carried out at Section Three's headquarters inside CASTLE Base on Reach, though the final assembly of components occurred at the Damascus Materials Testing Facility on Chi Ceti IV. The Mark I remained in development for a considerable amount of time before being succeeded by Mark II and later generations.[5][Note 3] Numerous Mark I suits were produced in various stages of completion, but as prototypes, they did not see use in battle.[5][19][Note 1]

Mark II[edit]

A successor to Mark I, the Mark II platform was a refinement on the same basic system as the Mark I, which increased the suit's mobility and range.[19] This greatly improved mobility was enabled by the suit's slimmer profile. The Mark II also included a refractive coating to help disperse heat from explosions or directed energy weapons, and improved self-sealing systems in the event of damage while the unit was in a vacuum or an inhospitable atmosphere. However, the suit still needed to be physically tethered to a fusion generator, so despite being the most powerful piece of military hardware of its time, it was still impractical for battlefield deployment.[5]

Mark III[edit]

Similar to the Mark II, the Mark III system was a further refinement on the same systems pioneered with the Mark I, and also featured increased mobility and range versus its predecessors.[19] Its major innovation, though, was that it was the first iteration to incorporate a wireless power receiver so that power could be transmitted directly to it, via broadcast power. This eliminated the need for a physical connection to the power source.[5]

Though an improvement, this design was still quickly rejected, for two main reasons. First, the armor still had a limited operational range as it had to remain within range of a bulky, immobile generator. Second, if said generator was disabled or destroyed, the suit would become inoperable, leaving its user locked inside the now-inoperable shell, helpless against enemy attacks.[5]

GEN1 - First generation[edit]

Render of the Red Team Spartan in Mark IV MJOLNIR armour.
The first iteration of the Mark IV Mjolnir platform

After a decade of research and development, MJOLNIR would, in 2525, enter what retroactively became known as GEN1 - the first generation of MJOLNIR to be actively deployed in the field. This generation lasted throughout the Human-Covenant War, and was described as "revolutionary, in both form and function". Over the course of the generation, the design would see significant iteration and refinement, with the addition of many notable upgrades, including personal energy shielding and the ability to host an on-board AI to assist the wearer.[23] Nevertheless, GEN1 was not without its drawbacks: it required extremely complex manufacturing methods to create, and each suit had to be custom-tailored for its Spartan wearer.[24]

Mark IV[edit]

Main article: MJOLNIR Powered Assault Armor/Mark IV

Despite the failure of the three earlier iterations of MJOLNIR, the MJOLNIR Mark IV armour would become the first MJOLNIR suit to see mass production and deployment onto the battlefield. Spearheaded by Dr. Catherine Halsey, the Mark IV was a radical redesign of the previous iterations. Most notably, it used an embedded miniature fusion reactor within the armour itself to power the suit, eliminating the cumbersome external generators that had plagued previous iterations. The MJOLNIR Mark IV armor was first fielded in November 27, 2525 and remained in service until November 24, 2551,[25] though it received innumerable iterative upgrades in the interim.

Mark V[edit]

Main article: MJOLNIR Powered Assault Armor/Mark V

The Mjolnir Mark V is the first major upgrade of the system and introduced two revolutionary technologies for battlefield purposes: energy shielding reverse-engineered from Covenant technology, providing the user added protection against plasma weapons, and the ability to link a soldier and an artificial intelligence together to provide the soldier instant intel in the field, along with other functions. In addition to major changes from the Mark IV, hundreds of other technical improvements are incorporated into the Mark V: for example, the fusion packs used to power the suits are half the size of their predecessors. The Mark V was fielded from November 24, 2551 to October 20, 2552.

Black[edit]

Main article: MJOLNIR Powered Assault Armor/Black

Created by a top-secret parallel development lab in Seongnam, Korea, MJOLNIR: Black was a standalone "skunkworks" prototype of the Mark VI issued exclusively for Team Black. It features a number of advances over contemporary Mjolnir exoskeletons. It was used on Verge during the Covenant invasion of the Epsilon Eridani system and during Operation: BLOWBACK some time after.

Mark VI[edit]

Main article: MJOLNIR Powered Assault Armor/Mark VI

The Mjolnir Mark VI is the third primary version of the system. It introduces several technical improvements while refining advanced technologies introduced in the previous system. The first improvement made to the system is a faster recharge time on the suits' energy shield system so that the Spartan-II super soldier does not have to remain in cover for an extended period of time. The second is improved synchronization between the suit and user, this allows the Spartan to jump higher, run faster, and hit harder than a Spartan could previously.

Mark VII[edit]

Main article: MJOLNIR Powered Assault Armor/Mark VII

The Mark VII is the fourth major iteration of the Mjolnir armor introduced in January 2553. It is lighter than the previous first-generation suits,[26] with new features including limited energy shield shaping and a nanotechnology repair suite. Ultimately, the Mark VII was never widely issued as it was deemed too complex and expensive for mass-production, particularly in light of the development of the more versatile GEN2 platform which enabled more economical optimization for the different Spartan generations in service, while the first generation was mainly optimized for the Spartan-IIs.[27]

GEN2 - Second generation[edit]

Warrior, the mainline set of the GEN2 MJOLNIR armor
Main article: MJOLNIR Powered Assault Armor (GEN2)

Generation 2 Mjolnir [GEN2] is a program-wide overhaul of the system primarily developed for the Spartan-IVs.[27] Its most notable feature is the radical streamlining of the exoskeleton architecture, with the number of complex components reduced by an order of magnitude in comparison to GEN1 suits.[28] The GEN2's design philosophy is geared toward integrating the vast majority of the armor's vital hardware into the bodysuit, known as a techsuit, enabling more streamlined production and easier implementation of specialized components.[27] However, this sacrifices some of the suit's efficiency, and the performance improvements over GEN1 Mjolnir are minimal.[28] The second generation uses a spiral-development model of production, enabling the UNSC and its corporate partners to iterate on the armor systems much faster and more efficiently than with the first generation.[27] GEN2 is produced by half a dozen manufacturers, both within the military and among private contractors.[21][22] It is equipped with new ad hoc modification systems which gives the armor the ability to use tactical packages, support upgrades, and armor abilities.[21][22]

The Warrior variant serves as GEN2's mainline armor kit, as well as the most widely utilized,[29] though the Recruit variant is issued to all newly inducted Spartan personnel.[30]

GEN3 - Third generation[edit]

Main article: MJOLNIR Powered Assault Armor (GEN3)

MJOLNIR GEN3 is the third generation of Mjolnir armor, incorporating lessons learned from GEN2 line of Mjolnir, while also seeking to restore some of the favorable design characteristics and materials of the GEN1 line.[31] GEN1 Mark VII was used as the testbed for GEN3 improvements and when GEN3 Mjolnir began to be produced in February 2559,[28][32] Mark VII would for the first time receive a full production run.[33] GEN3 introduced numerous upgrades when compared to the GEN2 platform, including enhanced energy shielding capabilities, a more compact and efficient fusion reactor, and variable-density hydrostatic gel dispersal membranes. While GEN3 did increase the overall use of exotic composites, several innovations in the manufacturing process and a refinement of the platform's modularity have resulted in a suit of armor that is more cost-effective and versatile than both previous generations.[31] By October 2559, GEN3 Mjolnir armor would become the standard armor generation fielded by Spartans,[34] though other armor systems such as the GEN1 Mark V[B] platform and its variants have been upgraded to be roughly equivalent to GEN3 Mjolnir, offering Spartans greater choice in the Mjolnir they field.[35]

Armor components[edit]

Inner components[edit]

  • Inner skinsuit:

The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.[16]

On top of the inner skinsuit is a gel-filled layer, which regulates the temperature of the suit and can change its density to conform to the wearer's shape. The temperature inside the suit is controlled by the moisture-absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, overpressurizing this layer can cause nitrogen embolisms.[36][37]

The inner structure of the suit[38] is a layer of piezoelectric liquid crystal that deforms along a preferred axis when exposed to an electric charge.[14] This layer acts as a sheath or a suit of artificial muscle; this reactive piezoelectric effect increases the mobility, speed, and all-around physical performance of the suit's user,[14] doubling their strength and increasing the reaction time of the user by a multiple of five. The material is amorphous, which circumvents a major obstacle in its design: custom fitting millions of the polygonal pieces under the second armor layer.[9] Knitted together at a molecular level the liquid crystal material is merely "poured" into a multilayered Sierpinski capillary system where microelectric fields can direct crystallization geometries.[9] The only downfall is the material's production, which involves classified super-toxic precursor materials and requires a zero-gravity environment.[9]

This makes hand-to-hand combat easier, but also makes the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason, it is only possible for Spartans to use the armor, as their strengthened muscles and bones are able to withstand the increased power and speed of movement. In unaugmented human bodies, a simple flex results in the system returning a reactive backlash that breaks bones and tears muscles, causing the cascade of agony-induced muscle spasms to be further inflicted back onto the wearer, killing them in seconds.

  • Knitted-crystal computer memory layer

Fitted in between the outer plates and the inner padding, is a crystal computer memory layer. It is knitted at the molecular level and supports the integration of Artificial intelligence. This type of memory is most often seen on ships and represents 80% of the cost of the suit.[38] This layer was present in at least one Mark V suit,[39] and likely in at least one Mark VI suit.[Note 4]

The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong but will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been overpressurized.[40]

  • Titanium nanocomposite bodysuit:
The MJOLNIR Mark VI's nanocomposite bodysuit.

Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.[41]

Known to be present in the Mark V[42] and VI generations, biofoam injectors are an integral part of the systems ability to keep a Spartan-II functioning in battle. Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound. The process of injecting, or applying the gel to a wound is extremely painful and is only a temporary solution; medical attention must be sought soon after to ensure survivability.

Reactive Circuits are systems installed directly linked to the Spartan neural interface. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.

  • Lockdown system:

The lockdown system protects muscles and joints from traumatic, high-impact injuries by seizing the suit into a rigid posture through modifying the density of the hydrostatic gel layer.[43][44][45]

Outer components[edit]

  • Integrated communications helmet:

The Mjolnir helmet is one of the most vital aspects to the MJOLNIR armor system. It is made of titanium and features a heads-up display, that links to the brain and hands, and can identify equipment and display information about it when it is picked up by the wearer. An environmental control unit that includes filters to remove toxins from the atmosphere, and a rebreather to automatically supply oxygen to the wearer during EVA. In addition the helmet is packed with thermal and motion sensors, communications, solar-powered lighting, and imaging and video gear.

The most important feature though, is the direct neural interface system which connects to a Spartan's neural implants. Two core processor chips are implanted into the subjects skull in the rear of the head. This is essentially comparable to an on board computer using parts of the human brain for processing - when the connector at the rear of the subject's head and receptors in the brain link to the helmets on board sensors it creates the neural link needed to move the MJOLNIR suit.[5]

  • Titanium alloy outer shell:

The outer shell of the Mjolnir armor is composed of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant punishment, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of all MJOLNIR suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any plasma weapon will compromise the armor plating.[41]

  • Memory processor superconductor layer:

Introduced with the Mark V, this layer allows a starship-grade AI to travel with a soldier into the field. The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.[46]

  • Magnetic weapon holder strips:

These strips are very small yet powerful magnets place on the legs, waist, and back of the suit and is used to hold any equipment with a magnetic property. The suit also contains an electromagnetic system on the boots of the MJOLNIR suit that allow its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.

Unsuccessfully tested with the Mark IV,[47] properly introduced with the Mark V, and later refined with the Mark VI, the energy shield device is reversed engineered from Covenant technology. In 2532,[12] forty scientists and technicians would spend the next 20 years attempting to make some use of the technology. For decades the attempts at cracking their technology had met with failure after failure, some had given up and others in the scientific community believed the energy shield technology could never be cracked. However at some point in the late 2540s a breakthrough was made and for the first time the UNSC had successfully cracked and improved upon the technology.[48]

  • Power plant:

Integrated into the final production model of the Mark IV in 2531, the microfusion cell is the most vital component to the Mjolnir system, as it provides power to all components of the armor. The reactor is built into the suit and allows for nearly unlimited power. The fusion reactor is half the size of a normal battery pack.[49] Pre-2531 versions of the armor use a nuclear fission reactor as a source of power. However, because of the delicacy and radioactive nature of the fission reactor its use was limited until it was replaced with a fusion plant in the final production model of the Mark IV.[20][50]

The power supply control unit controls the power supply of the armor.

This system functions as a self-destruct mechanism in order to prevent a dead Spartan's armor from being compromised by hostiles. It is activated by a series of digits that only the Spartans know. When engaged, it produces a reactor overload that burns everything within a ten-meter radius, then produces a large blast.[51]

Non-canon and dubious canon appearances[edit]

Silver Team
Silver Team wearing various suits of Mjolnir in the Silver Timeline.

Silver Timeline[edit]

Main article: Silver Timeline

MJOLNIR powered assault armor[52] was a suit of armor worn by SPARTAN-II soldiers. While several of the SPARTANs wear full Mark IV suits,[53] John-117 has access to a Mark VI helmet.[52]

Trivia[edit]

  • Out-of-universe, MJOLNIR armor takes its name and designation scheme from Bungie's earlier Marathon series, in which the player character is a Mjolnir Mark IV "battleroid" cyborg.
  • The Limited Edition of the Xbox 360 action RPG Fable II includes a set of MJOLNIR armor for the player's character to wear. It is called "Hal's Armor/Outfit". Additionally, the player can obtain a longsword with a crystal blade carved in the shape of the plasma envelope of the Energy Sword called "Hal's Sword". The name 'Hal' (obviously derived from 'Halo') is described in-game as the name the citizens of Albion gave to a mighty hero from another world. Also in the downloadable Knothole Island add-on, in the "Box of Secrets", the player can unlock 'a rare ranged weapon', "Hal's Rifle", which is an assault rifle.

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ a b The 2009 and 2011 editions of the Halo Encyclopedia claim that these manufactured suits were of the Mark I generation specifically, and that they were later "scrapped" - suggesting an intention to actually put them into service. However, the 2022 edition of the Encyclopedia revises this claim, stating that the "at least forty" manufactured suits were of the Mark I, II and III platforms overall (not Mark I specifically), and establishes that they were only ever testbeds for experimentation, never production-ready suits of armour. Due to the recency of the 2022 edition, and the frequent inaccuracies in the 2009 and 2011 encyclopaediae, this article favours the 2022 edition.
  2. ^ The 2009 and 2011 editions of the Halo Encyclopedia also claim that the Mark I allowed the user to lift up to two tons (4,000 pounds) and run at 32 km/h (19.88 mph) for extended periods of time. However, these statistics were ascribed to the unrelated Mark I prototype exoskeleton by Halo: The Fall of Reach, and misattributed to MJOLNIR Mark I by the Encyclopedia. Thus, they are not listed on this article.
  3. ^ The 2009 and 2011 editions of the Halo Encyclopedia state that it took a decade to develop the MJOLNIR Mark I. However, given that development of MJOLNIR only began in 2515, and that Mark IV was submitted to evaluation for mass production in February 2525, this would leave only 2 months for Mark II, III and IV to be produced. Given the implausibility of this, and the fact that the 2009 and 2011 Halo Encyclopediae are known to be frequently inaccurate, this article chooses to ignore this stated timeframe.
  4. ^ The image used to illustrate this information in the Encyclopedia is that of the Mark VI. Whether this layer was widely used across all versions of either generation is unknown as Master Chief thus far is the only known Spartan-AI instance.

Sources[edit]

  1. ^ Halo Waypoint -Halo 4 Armor
  2. ^ Halo 4: The Essential Visual Guide, page 229
  3. ^ a b Halo: Combat Evolved PC Strategy Guide, page 5
  4. ^ Halo 4, campaign level Reclaimer
  5. ^ a b c d e f g h i j k l m n Halo Encyclopedia (2009 edition), page 88
  6. ^ Halo: The Fall of Reach page 116 (2001 edition), page 133 (definitive edition) page 138 (2010 edition)
  7. ^ a b c d e f g h i j k Xbox.com: The Master Chief's Armor: An Overview (defunct, Archived)
  8. ^ a b Halo: The Fall of Reach, page 114-115 (2001 edition) page 131 (definitive edition) page 137 (2010 edition)
  9. ^ a b c d Dr. Halsey's personal journal September 1, 2525
  10. ^ a b c Halo: The Fall of Reach, page 115 (2001 edition) page 132 (definitive edition) page 137 (2010 edition)
  11. ^ a b c d e Dr. Halsey's personal journal June 30, 2525
  12. ^ a b c Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 89
  13. ^ Halo: The Fall of Reach, page 118, (2001 edition) page 135, (definitive edition) page 140 (2010 edition)
  14. ^ a b c Dr. Halsey's personal journal July 30, 2511
  15. ^ Halo: The Fall of Reach, page 2, (2001 edition) page 3, (definitive edition) page 16 (2010 edition)
  16. ^ a b c Halo: The Fall of Reach, page 71, (2001 edition) page 81, (definitive edition) page 90 (2010 edition)
  17. ^ Halo: The Essential Visual Guide, page 44
  18. ^ Halo Waypoint, Canon Fodder - Anniversary Armory (Retrieved on Nov 3, 2021) [archive]
  19. ^ a b c d e f g h i j Halo Encyclopedia (2022 edition), page 77
  20. ^ a b Dr. Halsey's personal journal January 7, 2535
  21. ^ a b c Halo 4: ORDNANCE + ARMOR
  22. ^ a b c Halo 4 Official Site: GAMEPLAY
  23. ^ Halo Encyclopedia (2022 edition), page 78-79
  24. ^ Halo Encyclopedia (2022 edition), page 80
  25. ^ Bungie.net: Bungie Weekly Update: 01.29.10
  26. ^ Halo: Glasslands, page 291
  27. ^ a b c d Halo Waypoint: MJOLNIR
  28. ^ a b c Halo: Official Spartan Field Manual, pg. 178-179
  29. ^ Halo 4, Warrior armor description
  30. ^ Halo 4, Recruit armor description
  31. ^ a b Halo Encyclopedia (2022 edition), page 85
  32. ^ Discover Hope
  33. ^ Halo Waypoint, Canon Fodder - Despite Distance (Retrieved on Mar 30, 2023) [archive]
  34. ^ Halo: Shadows of Reach, Chapter 16
  35. ^ Halo Waypoint, Canon Fodder - Parallel Threads (Retrieved on Mar 30, 2023) [archive]
  36. ^ Halo: First Strike page 13 page 20 (2010 edition)
  37. ^ Halo: Ghosts of Onyx page 36
  38. ^ a b Halo Encyclopedia (2011 edition) - Project: MJOLNIR, page 91
  39. ^ Halo: First Strike, chapter 7
  40. ^ Halo: First Strike, page 19, page 31 (2010 edition)
  41. ^ a b Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 90
  42. ^ Halo: First Strike, page 244 (2003)
  43. ^ Halo 3, level Arrival
  44. ^ Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 91
  45. ^ Halo: Reach, level Tip of the Spear
  46. ^ Halo: The Fall of Reach, page 252, (2001 edition) page 292, (definitive edition) page 286 (2010 edition)
  47. ^ Halo: The Essential Visual Guide, page 119: "Energy shielding was a key feature of Mark V, although other Spartan squads had field-tested prototypes of this technology as early as 2531." The Grenadier variant, introduced four years later, also served as a test bed for energy shielding.
  48. ^ Halo: The Fall of Reach, page 249 (2001 edition) page 289, (definitive edition) page 283-284 (2010 edition)
  49. ^ Halo: The Fall of Reach, page 114, (2001 edition) page 131 (definitive edition) page 137 (2010 edition)
  50. ^ Halo: Ghosts of Onyx page 45
  51. ^ Halo: First Strike, page 315, page 377 (2010 edition)
  52. ^ a b Halo: The Television Series: London Premiere descriptions "Master Chief - Mark VI helmet: The Master Chief wears a prototype Mark VI helmet, with legacy MJOLNIR powered assault armor integration handled by custom firmware written by Dr. Halsey. The helmet extends and enhances the Chief's natural talent for coordination and situational awareness, helping him direct Silver Team to maximum effectiveness."
  53. ^ Halo: The Television Series: London Premiere descriptions "Kai-125 - Berta helmet: Kai's Mk. IV/B helmet was developed alongside a Spartan-specific variation of the HRUNTING/YGGDRASIL Mark I Armor Defense System. Kai has modified her suit with sniper targeting interlinks and "smart shot" interfaces suited for her long-range fighting style."