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Jovokada Workshop spike grenade: Difference between revisions

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{{Era|HCW}}
{{Status|Canon}}
{{Weapon Infobox
{{disambig header|the Jiralhanae grenade|the similarly named Jiralhanae gun|Paegaas Workshop Spiker}}
|image= [[File:Brute Spike Grenade.jpg|200px]]
{{Weapon infobox
|manufacturer=[[Sacred Promissory]]<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 185''</ref>
|name=Jovokada Workshop Spike Bomb
|image= [[File:Brute Spike Grenade.jpg|300px]]
|manufacturer=
*[[Jovokada Foundry]] {{C|[[Jiralhanae]]}}{{Ref/Book|Id=Enc22p483|Enc22|Page=483}}
*[[Sacred Promissory]] {{C|[[Covenant]]}}{{Ref/Book|Id=EVGp185|EVG|Page=185}}{{Ref/Book|Id=Enc22p306|Enc22|Page=306}}
|series=
|series=
|type=Anti-personnel, fragmentation grenade
|type=Anti-personnel, fragmentation grenade
|cost=
|cost=
|variant=
|variant=
|service=
|service=[[Human-Covenant War]] <br> [[Great Schism]]<br>[[Post-Covenant War conflicts]]
|affiliation=
|weight=
|weight=1.93 kilograms (4.25 pounds)<ref name="bnet">[http://www.bungie.net/News/content.aspx?type=topnews&link=BAGBruteGrenade '''Bungie.net''': ''Spike Grenade'']</ref>
;Jovokada Foundry variant
|length={{Convert|93.3|cm|in}}<ref name="vis"/>
:{{Convert|6.7|kg|lb}}{{Ref/Reuse|Enc22p483}}
|ammotype=Shrapnel and a pyrophoric sulfur-nitrate/potassium compound (shaped charge)<ref name="vis"/>
;Sacred Promissory variant
:{{Convert|1.93|kg|lb}}{{Ref/Book|Id=enc11|Enc11|Page=347}}{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteGrenade|Site=Bungie.net|Page=Spike Grenade|D=07|M=02|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Spike grenade}} to {{Convert|6.5|kg|lb}}{{Ref/Reuse|Enc22p306}}
|length=
;Jovokada Foundry variant
:{{Convert|94.1|cm|in}}{{Ref/Reuse|Enc22p483}}
;Sacred Promissory variant
:{{Convert|93.3|cm|in}}{{Ref/Reuse|EVGp185}}{{Ref/Reuse|Enc22p306}}{{Ref/Reuse|enc11}}
|ammotype-title=Filling
|ammotype=Shrapnel and a pyrophoric sulfur-nitrate/potassium compound (shaped charge){{Ref/Reuse|Enc22p483}}{{Ref/Reuse|EVGp185}}{{Ref/Reuse|Enc22p306}}
|capacity=
|feed=
|feed=
|operation=
|operation=
|rate=
|rate=
|velocity=
|velocity=
|range-title=Blast Range
|optics=
|range=
|range=
*Killing radius: {{Convert|3|m|ft}}<ref name="vis"/>
*Killing radius: {{Convert|3|m|ft}}{{Ref/Reuse|EVGp185}}{{Ref/Reuse|enc11}}
*Casualty radius: {{Convert|11|m|ft}}<ref name="vis"/>
*Casualty radius: {{Convert|11|m|ft}}{{Ref/Reuse|EVGp185}}{{Ref/Reuse|enc11}}
}}
}}
The '''Type-2 Antipersonnel Fragmentation Grenade'''<ref name="bnet"/>, more commonly known as the '''Spike Grenade''', is a [[Jiralhanae]]-manufactured grenade.<ref name="bnet"/>
{{Article quote|Banished anti-infantry grenade which is crude and deadly in a particularly brutish combination. The blades on the grenade case allow it to embed itself on a target before detonating, blurring the distinction between grenade and limpet mine. Embedded spike grenades bypass shields.{{Ref/Game|HI|[[Forge]] - Spike Grenade description|Quote=Banished anti-infantry grenade which is crude and deadly in a particularly brutish combination. The blades on the grenade case allow it to embed itself on a target before detonating, blurring the distinction between grenade and limpet mine. Embedded spike grenades bypass shields.}}}}
The '''Jovokada Workshop Spike Bomb''' {{Type|2|Antipersonnel Fragmentation Grenade|AFG}},{{Ref/Reuse|bnet}} more commonly known as the '''spike grenade''', is a [[Jiralhanae]]-employed grenade developed by the Jovokada workshop.{{Ref/Reuse|Enc22p306}}{{Ref/Reuse|Enc22p483}} It was manufactured by the [[Sacred Promissory]] in the [[Covenant]],{{Ref/Reuse|Enc22p306}} and, following the Great Schism, the variants used by the [[Banished]] were manufactured by [[Jovokada Foundry]].{{Ref/Reuse|Enc22p483}} It is nicknamed '''key''',{{Ref/Reuse|enc11}} '''table leg''', and '''nail bomb'''.{{Ref/Reuse|bnet}}


== Design details ==
==Overview==
The Spike Grenade is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common Plasma Grenade, which adheres only to living targets using a layer of plasma, the Spike Grenade uses numerous razor-like blades to secure itself to whatever it hits, whether a wall or moving target. After collision, the grenade detonates, sending a cluster of super-heated metal spikes flying at a perpendicular trajectory to the surface the grenade has stuck to. These spikes will ricochet off of hard surfaces, making the grenade a deadly weapon against enemies in confined spaces. The focused direction of the spikes, however, renders the grenade slightly less effective in open areas, as targets must be standing directly in the way of the blast to be hit.
===Design details===
{{Quote|When you decide to throw one of these things make sure to tell everyone around you, 'cause they are dangerous all the way there.|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|bnet}}}}
The spike grenade is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common plasma grenade, which adheres only to living targets using a layer of plasma, the spike grenade uses [[spike weaponry|numerous razor-like quills]] to seemingly be able to embed into any surface including rock, glass and [[energy shielding]].{{Ref/Reuse|bnet}} Notably, the [[Jiralhanae power armor|power armor]] employed by [[Jiralhanae Chieftain]]s is capable of repelling a spike grenade's adherent mechanisms.{{Ref/Game|Id=H3|H3|gameplay}}


It has been observed that Spike Grenades are able to stick onto other grenades that have been thrown. This usually carries the two grenades in either direction, depending on which was thrown last.
Shortly after adherence, the grenade detonates, sending a cluster of super-heated metal spikes flying at a perpendicular trajectory to the surface the grenade has stuck to. The mechanism operates similarly to the UNSC [[M383C Linear Shaped Charge Demolition Kit]]. Upon detonation, the shrapnel emitted by the spike grenade reaches a temperature of approximately 270 to 315 °C and retains that heat for upwards of [[seven]] seconds.{{Ref/Reuse|bnet}} These spikes will ricochet off of hard surfaces, making the grenade a deadly weapon against enemies in confined spaces. The focused direction of the spikes renders the grenade slightly less effective in open areas.{{Ref/Reuse|bnet}}


=== Influence ===
[[File:Landfall Spike Grenade.png|thumb|left|200px|A spike grenade sticks to the wall a marine was using as cover.]]
The Spike Grenade is similar in look to the [[Wikipedia:Model 24 grenade|Model 24 ''Stielhandgranate'' grenade]] used in the 20th century. However, it derives its namesake from the notable spikes present on the grenade (four big curved spikes on top and twelve smaller ones around the shaft) as well as the shrapnel it expels.
Even being hit by a thrown spike grenade can cause serious injuries akin to being "run through by a mini-baseball bat with nails sticking out of it". However, the device arms on impact, and invariably detonates before it can be extracted from a body. Some UNSC personnel believe that the spike grenade's injuries are designed to be fatal—not to force the enemy to spend time and resources treating casualties, but to make a victim die screaming.{{Ref/Reuse|bnet}}


== Gameplay tactics ==
===Ergonomics===
This grenade is very effective in suppressing enemy movement in closed environments. Unwary combatants can be mowed down easily by a hail of spikes. The grenade can also be used against vehicles, surprisingly doing more damage than plasma grenade and frag grenade.
{{Quote|It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did [[Jiralhanae|those guys]] actually get up into space on their own?|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|bnet}}}}
The spike grenade is similar in appearance to the [[Wikipedia:Model 24 grenade|Model 24 ''Stielhandgranate'' grenade]] used in the 20th century.{{Ref/Reuse|bnet}} However, it derives its namesake from the spikes on the grenade (four curved spikes on top and twelve smaller ones around the shaft) as well as the shrapnel it expels. The outer casing is constructed of an unusual porous metallic compound, though some UNSC personnel have commented that the weapon's look is deceptive and—while still heavy—the grenade is lighter than it appears to be.{{Ref/Reuse|bnet}} The spike grenade bears a heavy visual resemblance to the [[jumpmine]].


*Although this grenade cannot stick Brute Chieftains and War Chieftains, the player can kill them with it by sticking their weapon, sticking the wall right next to them, or throwing it so it lands between their legs on the ground like a frag grenade.
==Operational history==
*The grenade is extremely useful when thrown at corners where the damage inflicted would be toward the facing walls. The spikes ejected will reflect off of walls on a shallow angle and will be focused if thrown into a corner.
{{Quote|I've heard guys say that there's nothing as scary as seeing one of these slam into a wall—or a man—you're standing next to. Well, those guys have never seen a whole squad of baby kongs huckin' 'em in their direction at the same time—'cause that is some scary ****.|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|bnet}}}}
*Because it is the largest grenade, it is the easiest to [[Grenade sniping|detonate by shooting]].
Spike grenades were first encountered by UNSC forces during the [[First Battle of Harvest]] in [[2525]].{{Ref/Novel|Id=CH|CH|Chapter=21|Quote=The Staff Sergeant noticed thin black smoke wafting from the club’s spiked head. "Aw, hell," he growled a split second before the grenade detonated, flinging fire and shrapnel.}} Like most Jiralhanae weaponry, they became much more prominent during the onset of the [[Great Schism]] in [[2552]], and were widely employed by loyalist forces of the [[Prophet of Truth]] during the [[Battle for Earth]] and [[Battle of Installation 00]].{{Ref/Reuse|H3}}{{Ref/Film|HLa|Episode=HLOS}}{{Ref/Game|Id=ODST|ODST|gameplay}} The [[UNSC]] would eventually capture some samples of spike grenade weaponry and test them at [[Outpost C9]] and the Covenant "[[Snowbound]]" facility, leading it to become one of many weapons and vehicles featured in the report ''[[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]]''.{{Ref/Reuse|bnet}} Spike grenades continue to be used after the Human-Covenant War, most noticeably the [[Banished]].{{Ref/Reuse|Enc22p483}}{{Ref/Game|HI|campaign}}
*Although the radius of the spike grenade is limited, the area in the radius is deadly. A spike grenade is more damaging to vehicles than a plasma grenade. It is able to destroy a Scorpion in four sticks, and it can stick to almost anything, unlike the plasma grenade, which can only stick to vehicles or living things. Spike grenades are also lethal if thrown inside a bubble shield, since the shield will deflect the spikes so that they shower all over anyone inside it. if one sticks the shield generator itself, it will destroy the shield and damage anyone inside it, leaving them vulnerable to another grenade or gunfire.
*The grenade can be used against jumping targets, just throw it directly under the jumping target and the power of the grenade`s spikes should kill the target.


== UNSC remarks ==
== UNSC remarks ==
*“It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did [[Jiralhanae|those guys]] actually get up into space on their own?
*''"It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did [[Jiralhanae|those guys]] actually get up into space on their own?"''{{Ref/Reuse|bnet}}
*“When you decide to throw one of these things make sure to tell everyone around you, ‘cause they are dangerous all the way there.
*''"It's not as heavy as it looks, but it’s still like trying to throw a softball bat."''{{Ref/Reuse|bnet}}
*“The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315ºC, around 530ºF, and retains that heat for upwards of [[List of "seven" references in the Halo series|seven]] seconds, by design.
*''"When you decide to throw one of these things make sure to tell everyone around you, 'cause they are dangerous all the way there."''{{Ref/Reuse|bnet}}
*“It’s not as heavy as it looks, but it’s still like trying to throw a softball bat.
*''"Those things ain't made to wound anyone—to make you use up time and resources treating casualties. They were designed to make you die screaming."''{{Ref/Reuse|bnet}}
*“Those things ain’t made to wound anyone – to make you use up time and resources treating casualties. They were designed to make you die screaming.”
*''"The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315°C, around 530°F, and retains that heat for upwards of [[seven]] seconds, by design."''{{Ref/Reuse|bnet}}
*''"I've heard guys say that there's nothing as scary as seeing one of these slam into a wall—or a man—you’re standing next to. Well, those guys have never seen a whole squad of baby kongs huckin' 'em in their direction at the same time—'cause that is some scary ****."''{{Ref/Reuse|bnet}}
*''"It's like a shotgun that shoots flaming chainsaws at mike foxtrots—except you throw it."''{{Ref/Reuse|bnet}}


== Trivia ==
== Gameplay ==
*The Spike Grenade and the [[Type-1 Antipersonnel Grenade|Plasma Grenade]] never spawn together on the same map by default. The only maps a Spike Grenade spawns on by default are [[Epitaph]], [[High Ground]], [[Isolation]], and [[Last Resort]].
The spike grenade is very effective in suppressing enemy movement in closed environments. The grenade is extremely useful when thrown at corners where the damage inflicted would be toward the facing walls. Unwary enemies can be mowed down easily by a hail of spikes. The grenade can also be used against vehicles, surprisingly doing more damage than plasma grenades or frag grenades. The spikes ejected will reflect off of walls on a shallow angle and will be focused if thrown into a corner. Since it is the largest grenade, it is the easiest to [[Grenade sniping|detonate by shooting]].
*If one looks closely, one can see that there are spikes on the end of the grenade, where it "sticks" to walls or opponents. It is easy to see how these would allow the grenade to stick to flesh, but it is unknown how it sticks to harder substances such as walls, MJOLNIR armor, Brute power armor, etc. It is possible that the spikes contract inward as if to "grab" what they are stuck to.
 
*Chronologically, this grenade was first seen on [[Harvest]] when [[Nolan Byrne|Byrne]] was chased into the control room of [[Harvest]]'s [[Artificial intelligence|AI]] [[Mack]].
===''Halo 3'' and ''Halo 3: ODST''===
*The ''Halo 3 Official Guide'' incorrectly claims that Spike Grenades will stick to [[Bubble Shield]]s and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown. The reason that the grenades don't stick on plasma shielding is because they don't have any bulk to grab.
The spike grenade is introduced in the campaign level [[Crow's Nest]] and appear in all subsequent levels; they are exclusively used by Jiralhanae enemies, though [[Flood stalker form]]s may drop spike grenades when defeated. Like plasma grenades, spike grenades are guaranteed to kill anyone stuck with it. Spike grenades are also lethal if thrown inside a bubble shield since the shield will deflect the spikes, so that they shower all over anyone inside it. If one sticks the shield generator itself, it will destroy the shield and damage anyone inside it, leaving them vulnerable to another grenade or gunfire. Although the radius of the spike grenade is limited, the area in the radius is deadly. A spike grenade is more damaging to vehicles than a plasma grenade. It is able to destroy a Scorpion in four sticks, and it can stick to almost anything, unlike the plasma grenade, which can only stick to vehicles or living things. Although this grenade cannot stick Brute Chieftains and War Chieftains, the player can kill them with it by sticking their weapon, sticking the wall right next to them, or throwing it so it lands between their legs on the ground like a frag grenade.  
*This grenade shares the [[Grenade Stick Medal]] with the [[Type-1 Antipersonnel Grenade|Plasma Grenade]].
 
*[[Explosive Jumping]] using a Spike grenade does not work unless the player is invincible, as the player will die instantly. This is due to the grenade's spike properties and its small but deadly blast radius.
===''Halo Infinite''===
*Direct physical damage from the impact of an inactive Spike Grenade might be considered quite high. It is possible that one could use the grenade as a melee weapon, functioning as a spiked club or mace. This probability is not confirmed due to its explosive nature, and inability to try so in-game.
Changes from ''Halo 3'' and ''Halo 3: ODST'':
*The Spike Grenade made an appearance in the video ''[[Halo: Landfall]]'', as a Marine grabs a Spike Grenade stuck to a nearby wall and hurls it into the air, destroying a [[Type-26 Ground Support Aircraft|Banshee]]. A [[Jiralhanae Chieftain|Brute Chieftain]] also throws one at [[T. Rymann]]. The grenade appears to be a lot larger than the ones appearing in ''Halo 3'', though this just could be a matter of perspective from an seven foot tall Spartan compared to average-sized humans. In length, a Spike Grenade is as long as a [[SPARTAN-II Program|Spartan's]] upper body.
* Shrapnel from the spike grenades can no longer instantly kill a Spartan.
*Like all other grenades featured in ''Halo 3 ''Campaign, a Spike Grenade will detonate if it is shot by the [[BR55HB SR Battle Rifle|Battle Rifle]], [[Type-51 Carbine|Carbine]] or [[M6G Personal Defense Weapon System|M6G pistol]]. In Multiplayer, only active grenades will detonate like this.
* Spike grenades explode a few seconds after being thrown if it stays in the air.
*If you look closely at the border mines in Sandtrap in Theatre Mode, you will see that they are Spike Grenades without a rod on the back and the spikes. However, they have the same detonation sound as a Frag Grenade.
* Spike grenades now have kinetic properties.
*The spike grenade is actually based off of the stick grenade the Germans used during World War 1 and World War 2
 
==Production notes==
[[File:H2 Digsite SpikeGrenade.jpg|thumb|250px|Master Chief throwing the Brute Grenade.]]
* The spike grenade (then-known simply as the "Brute Grenade") was one of many [[Cut Halo 2 weapons|weapons]] prototyped for inclusion in ''[[Halo 2]]'', before ultimately being cut from the game. The grenade's design mostly resembles that seen in ''[[Halo 3]]'', with minor aesthetic differences. The weapon is one of many restored by the [[Digsite]] initiative for inclusion in the [[Halo 2 Editing Kit|''Halo 2'' Editing Kit]] for [[Modding|modders]] to use.{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-discoveries|Site=Halo Waypoint|Page=Digsite Discoveries|D=17|M=07|Y=2023}} The spike grenade can be used by downloading the official Digsite ''Halo 2'' Github tagset repository.
* The ''Halo 3 Official Guide'' incorrectly claims that spike grenades will stick to [[Bubble Shield]]s and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
===Development images===
<gallery>
File:H2_Digsite SpikeGrenade 2.png|The original ''Halo 2'' cut spike grenade weapon, restored via modding.
File:HO SpikeGrenade Concept.jpg|''[[Halo Online]]'' concept art of the spike grenade.
File:HI Screenshot DropWall-Stuck.png|A spike grenade stuck to a [[drop wall]] in the [[Halo Infinite Campaign Gameplay Premiere|''Halo Infinite'' Campaign Gameplay Premiere]].
File:HINF XGS2020 Jiralhanae Spike Grenade.png|First-person view of John-117 throwing a spike grenade at a Jiralhanae Captain in the Campaign Gameplay Premiere.
File:HINF SpikeGrenade HiPoly Render 1.jpg|The high-poly source for the spike grenade in ''Halo Infinite''.
File:HINF SpikeGrenade HiPoly Render 2.jpg|The high-poly source for the spike grenade in ''Halo Infinite''.
</gallery>
===Renders and screenshots===
<gallery>
<gallery>
File:1212467030 Spike-Nade.gif|A spike grenade cut-out.
File:Landfall SpikeGrenade Prop Photo 1.jpg|A photo of the spike grenade prop built by [[WETA Workshop]] for ''[[Halo: Landfall]]''.
File:H3-SpikeGrenade.png|An in-game view of the Spike Grenade in ''Halo 3''.
File:Landfall SpikeGrenade Prop Photo 2.jpg|Another photo of WETA's spike grenade prop.
File:Spike_nade_detonation.jpg|A Spike Grenade detonating on [[High Ground (level)|High Ground]].
File:Landfall SpikeGrenadeWall Photo 1.jpg|A spike grenade impaled in a wall, from the set of ''Halo: Landfall''.
File:1203604357_Dual_Nades.jpg|An example of two Spike Grenades stuck together.
File:H3-SpikeGrenade.png|An in-game view of the spike grenade in ''[[Halo 3]]''.
File:HTMCC-H3 BruteMinor&SpikeGrenade 1.png|A [[Jiralhanae Minor]] throwing a spike grenade in ''Halo 3''.
File:HTMCC-H3 BruteMinor&SpikeGrenade 2.png|The glow of an active spike grenade on a Jiralhanae Minor in ''Halo 3''.
File:Spike_nade_detonation.jpg|A spike grenade detonating on [[High Ground]] in ''Halo 3''.  
File:1203604357_Dual_Nades.jpg|An example of two spike grenades stuck together in ''Halo 3''.
File:HTMCC-H3ODST JumperMajor.jpg|A [[Jiralhanae Jumper|Jiralhanae Jumper Major]] prepares to throw a spike grenade in ''[[Halo 3: ODST]]''.
File:HINF SpikeGrenades.png|Four spike grenades on a crate in the [[Armory of Reckoning (location)|Armory of Reckoning]] in ''[[Halo Infinite]]''.
File:HINF SpikeGrenade 1.png|A spike grenade mid-air in ''Halo Infinite''.
File:HINF SpikeGrenade 2.png|A spike grenade stuck to the wall in ''Halo Infinite''.
File:HINF SpikeGrenade 3.png|A spike grenade's explosion in ''Halo Infinite''.
File:HINF SpikeGrenade 4.png|Spikes from a spike grenade's explosion deflecting from a wall in ''Halo Infinite''.
File:HINF Zvezda&SpikeGrenade 1.png|A [[ZVEZDA-class Mjolnir|Zvezda]]-clad Spartan prepares to throw a spike grenade in ''Halo Infinite''.
File:HINF Zvezda&SpikeGrenade 2.png|A Zvezda-clad Spartan throwing a spike grenade in ''Halo Infinite''.
</gallery>
</gallery>


==Appearances==
==List of appearances==
*''[[Halo: Landfall]]''
**''[[Halo: Combat]]'' {{1st}}
**''[[Halo: Last One Standing]]''
*''[[Halo 3]]''
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Combat]]''
*''[[Halo: Retribution]]''
**''[[Halo: Last One Standing]]'' {{1st}}
*''[[Become]]''
**''[[Forever We Fight]]''
**''[[Carry On]]''
*''[[Halo Infinite]]''
*''[[Halo: The Rubicon Protocol]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
== See also ==
*[[Firebomb Grenade]]
*[[Fragmentation Grenade]]
*[[Plasma Grenade]]
*[[Type-25 Carbine]]
*[[Brute Landmine]]


{{Covenant Weapons}}
{{Covenant ordnance}}
[[Category:Brute Weapons]]
[[Category:Spike weapons]]
[[Category:Jiralhanae weapons]]
[[Category:Covenant infantry weapons]]
[[Category:Covenant infantry weapons]]
[[Category:Grenades]]
[[Category:Grenades]]

Latest revision as of 17:00, July 2, 2024

This article is about the Jiralhanae grenade. For the similarly named Jiralhanae gun, see Paegaas Workshop Spiker.
Jovokada Workshop Spike Bomb
Brute Spike Grenade.jpg
Production overview

Manufacturer:

Type:

Anti-personnel, fragmentation grenade

Specifications

Length:

Jovokada Foundry variant
94.1 centimetres (37.0 in)[1]
Sacred Promissory variant
93.3 centimetres (36.7 in)[2][3][4]

Weight:

Jovokada Foundry variant
6.7 kilograms (15 lb)[1]
Sacred Promissory variant
1.93 kilograms (4.3 lb)[4][5] to 6.5 kilograms (14 lb)[3]

Filling:

Shrapnel and a pyrophoric sulfur-nitrate/potassium compound (shaped charge)[1][2][3]

Blast Range:

  • Killing radius: 3 metres (9.8 ft)[2][4]
  • Casualty radius: 11 metres (36 ft)[2][4]
Service history

In service:

Human-Covenant War
Great Schism
Post-Covenant War conflicts

 
Banished anti-infantry grenade which is crude and deadly in a particularly brutish combination. The blades on the grenade case allow it to embed itself on a target before detonating, blurring the distinction between grenade and limpet mine. Embedded spike grenades bypass shields.[6]

The Jovokada Workshop Spike Bomb (UNSC Type classification: Type-2 Antipersonnel Fragmentation Grenade, T-2 AFG),[5] more commonly known as the spike grenade, is a Jiralhanae-employed grenade developed by the Jovokada workshop.[3][1] It was manufactured by the Sacred Promissory in the Covenant,[3] and, following the Great Schism, the variants used by the Banished were manufactured by Jovokada Foundry.[1] It is nicknamed key,[4] table leg, and nail bomb.[5]

Overview[edit]

Design details[edit]

"When you decide to throw one of these things make sure to tell everyone around you, 'cause they are dangerous all the way there."
— Anonymous UNSC E2-BAG/1/7 serviceman[5]

The spike grenade is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common plasma grenade, which adheres only to living targets using a layer of plasma, the spike grenade uses numerous razor-like quills to seemingly be able to embed into any surface including rock, glass and energy shielding.[5] Notably, the power armor employed by Jiralhanae Chieftains is capable of repelling a spike grenade's adherent mechanisms.[7]

Shortly after adherence, the grenade detonates, sending a cluster of super-heated metal spikes flying at a perpendicular trajectory to the surface the grenade has stuck to. The mechanism operates similarly to the UNSC M383C Linear Shaped Charge Demolition Kit. Upon detonation, the shrapnel emitted by the spike grenade reaches a temperature of approximately 270 to 315 °C and retains that heat for upwards of seven seconds.[5] These spikes will ricochet off of hard surfaces, making the grenade a deadly weapon against enemies in confined spaces. The focused direction of the spikes renders the grenade slightly less effective in open areas.[5]

Screenshot of a Spike Grenade seen in Halo: Landfall.
A spike grenade sticks to the wall a marine was using as cover.

Even being hit by a thrown spike grenade can cause serious injuries akin to being "run through by a mini-baseball bat with nails sticking out of it". However, the device arms on impact, and invariably detonates before it can be extracted from a body. Some UNSC personnel believe that the spike grenade's injuries are designed to be fatal—not to force the enemy to spend time and resources treating casualties, but to make a victim die screaming.[5]

Ergonomics[edit]

"It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did those guys actually get up into space on their own?"
— Anonymous UNSC E2-BAG/1/7 serviceman[5]

The spike grenade is similar in appearance to the Model 24 Stielhandgranate grenade used in the 20th century.[5] However, it derives its namesake from the spikes on the grenade (four curved spikes on top and twelve smaller ones around the shaft) as well as the shrapnel it expels. The outer casing is constructed of an unusual porous metallic compound, though some UNSC personnel have commented that the weapon's look is deceptive and—while still heavy—the grenade is lighter than it appears to be.[5] The spike grenade bears a heavy visual resemblance to the jumpmine.

Operational history[edit]

"I've heard guys say that there's nothing as scary as seeing one of these slam into a wall—or a man—you're standing next to. Well, those guys have never seen a whole squad of baby kongs huckin' 'em in their direction at the same time—'cause that is some scary ****."
— Anonymous UNSC E2-BAG/1/7 serviceman[5]

Spike grenades were first encountered by UNSC forces during the First Battle of Harvest in 2525.[8] Like most Jiralhanae weaponry, they became much more prominent during the onset of the Great Schism in 2552, and were widely employed by loyalist forces of the Prophet of Truth during the Battle for Earth and Battle of Installation 00.[7][9][10] The UNSC would eventually capture some samples of spike grenade weaponry and test them at Outpost C9 and the Covenant "Snowbound" facility, leading it to become one of many weapons and vehicles featured in the report Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present.[5] Spike grenades continue to be used after the Human-Covenant War, most noticeably the Banished.[1][11]

UNSC remarks[edit]

  • "It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did those guys actually get up into space on their own?"[5]
  • "It's not as heavy as it looks, but it’s still like trying to throw a softball bat."[5]
  • "When you decide to throw one of these things make sure to tell everyone around you, 'cause they are dangerous all the way there."[5]
  • "Those things ain't made to wound anyone—to make you use up time and resources treating casualties. They were designed to make you die screaming."[5]
  • "The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315°C, around 530°F, and retains that heat for upwards of seven seconds, by design."[5]
  • "I've heard guys say that there's nothing as scary as seeing one of these slam into a wall—or a man—you’re standing next to. Well, those guys have never seen a whole squad of baby kongs huckin' 'em in their direction at the same time—'cause that is some scary ****."[5]
  • "It's like a shotgun that shoots flaming chainsaws at mike foxtrots—except you throw it."[5]

Gameplay[edit]

The spike grenade is very effective in suppressing enemy movement in closed environments. The grenade is extremely useful when thrown at corners where the damage inflicted would be toward the facing walls. Unwary enemies can be mowed down easily by a hail of spikes. The grenade can also be used against vehicles, surprisingly doing more damage than plasma grenades or frag grenades. The spikes ejected will reflect off of walls on a shallow angle and will be focused if thrown into a corner. Since it is the largest grenade, it is the easiest to detonate by shooting.

Halo 3 and Halo 3: ODST[edit]

The spike grenade is introduced in the campaign level Crow's Nest and appear in all subsequent levels; they are exclusively used by Jiralhanae enemies, though Flood stalker forms may drop spike grenades when defeated. Like plasma grenades, spike grenades are guaranteed to kill anyone stuck with it. Spike grenades are also lethal if thrown inside a bubble shield since the shield will deflect the spikes, so that they shower all over anyone inside it. If one sticks the shield generator itself, it will destroy the shield and damage anyone inside it, leaving them vulnerable to another grenade or gunfire. Although the radius of the spike grenade is limited, the area in the radius is deadly. A spike grenade is more damaging to vehicles than a plasma grenade. It is able to destroy a Scorpion in four sticks, and it can stick to almost anything, unlike the plasma grenade, which can only stick to vehicles or living things. Although this grenade cannot stick Brute Chieftains and War Chieftains, the player can kill them with it by sticking their weapon, sticking the wall right next to them, or throwing it so it lands between their legs on the ground like a frag grenade.

Halo Infinite[edit]

Changes from Halo 3 and Halo 3: ODST:

  • Shrapnel from the spike grenades can no longer instantly kill a Spartan.
  • Spike grenades explode a few seconds after being thrown if it stays in the air.
  • Spike grenades now have kinetic properties.

Production notes[edit]

An early Spike Grenade (then simply the Brute Grenade) restored into Halo 2 via Digsite.
Master Chief throwing the Brute Grenade.
  • The spike grenade (then-known simply as the "Brute Grenade") was one of many weapons prototyped for inclusion in Halo 2, before ultimately being cut from the game. The grenade's design mostly resembles that seen in Halo 3, with minor aesthetic differences. The weapon is one of many restored by the Digsite initiative for inclusion in the Halo 2 Editing Kit for modders to use.[12] The spike grenade can be used by downloading the official Digsite Halo 2 Github tagset repository.
  • The Halo 3 Official Guide incorrectly claims that spike grenades will stick to Bubble Shields and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown.

Gallery[edit]

Development images[edit]

Renders and screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g Halo Encyclopedia (2022 edition), page 483
  2. ^ a b c d e Halo: The Essential Visual Guide, page 185
  3. ^ a b c d e f Halo Encyclopedia (2022 edition), page 306
  4. ^ a b c d e Halo Encyclopedia (2011 edition), page 347
  5. ^ a b c d e f g h i j k l m n o p q r s t Bungie.net, Spike Grenade (Retrieved on Feb 7, 2021) [local archive] [external archive]
  6. ^ Halo Infinite, Forge - Spike Grenade description: "Banished anti-infantry grenade which is crude and deadly in a particularly brutish combination. The blades on the grenade case allow it to embed itself on a target before detonating, blurring the distinction between grenade and limpet mine. Embedded spike grenades bypass shields."
  7. ^ a b Halo 3, gameplay
  8. ^ Halo: Contact Harvest, chapter 21: "The Staff Sergeant noticed thin black smoke wafting from the club’s spiked head. "Aw, hell," he growled a split second before the grenade detonated, flinging fire and shrapnel."
  9. ^ Halo: Landfall, episode HLOS
  10. ^ Halo 3: ODST, gameplay
  11. ^ Halo Infinite, campaign
  12. ^ Halo Waypoint, Digsite Discoveries (Retrieved on Jul 17, 2023) [archive]