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Plasma mine

From Halopedia, the Halo wiki

Six plasma mines in Halo Wars 2 campaign Under The Dark.
Six plasma mines on Installation 00.

The plasma mine is a type of landmine employed by the Banished.[1]

Overview[edit]

Plasma mines are deployed from orbit to the ground. When deployed, the plasma mine is cloaked, and detonates when enemies are detected nearby.[1] The plasma mine has a number of derivatives that employ the same casing, including the infused mine,[2] the scorch mine,[3] the scout mine,[4] the stasis mine,[5] and the Ultra mine.[6]

Operational history[edit]

During the Second Ark Conflict, the Banished deployed cloaked plasma mines on the surface of Installation 00 near the Enduring Conviction's gravity lift. The plasma mines failed to deter UNSC forces, as marine snipers were able to detect the mines using their equipment.[7]

Gameplay[edit]

Drops a cluster of cloaked mines onto the battlefield.
  • Counter Measures
    • Info: Mines will now drop around newly captured resource points. Enemy decap rate is now slowed on all points you control. Jump Pack Brutes will now drop Trip Mines when in flight.
    • Tier: 1
    • Cost: N/A; passive power
  • Plasma Mines I
    • Info: Activate to drop a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units.
    • Tier: 1
    • Cost: Supplies 75, Power 75
    • Cooldown: 105 seconds
    • Upgrade: Increases damage and explosion size.
  • Plasma Mines II
    • Info: Activate to drop a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units.
    • Tier: 1
    • Cost: Supplies 150, Power 150
    • Cooldown: 105 seconds

In Halo Wars 2, Plasma Mines is a leader power exclusive to Atriox. When activated, three mines are deployed to the targeted location in a linear pattern; rotating the camera allows the player to rotate the pattern’s orientation. A second leader power, Counter Measures, automatically deploys plasma mines around newly-captured Power Nodes. Each mine is cloaked shortly after being deployed, and will detonate when enemy ground units enter its proximity. The explosion damages nearby enemy units, then creates a pool of boiling plasma in the area (lasting approximately 40 seconds); enemy ground units in the pool continue take damage over time. In the campaign level Under The Dark, the plasma mines do not leave behind a pool of plasma.

In Blitz, Plasma Mines are replaced by Scorch Mines, which leaves behind a pool of burning plasma for a much shorter duration.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo Wars 2, Atriox - Leader power: Plasma Mines "Activate to drop a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units."
  2. ^ Halo Wars 2, Voridus - Leader power: Infused Mines "Activate to deploy a mine that leaves a large, long lasting pool of infusion upon detonation. Infusion pools slow and damage enemy ground units."
  3. ^ Halo Wars 2, Atriox - Blitz card: Scorch Mines "Place mines that damage ground units with burning plasma. Triggered by ground units."
  4. ^ Halo Wars 2, Shipmaster - Leader power: Scout Mine "Activate to drop a cloaked Scout Mine. Explodes on contact, also provides vision within a small area."
  5. ^ Halo Wars 2, The Arbiter - Leader power: Stasis Mine "Activate to deploy mines that stun and immobilize enemy units."
  6. ^ Halo Wars 2, Pavium - Leader power: Ultra Mines "Activate to drop a minefield over a large target area. Damages enemy units, designates targets."
  7. ^ Halo Wars 2, campaign level Under The Dark