Waterfront: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
{{Multiplayer | {{Article quote|Fight for vital infrastructure that fuels the war effort.}} | ||
{{Multiplayer map infobox | |||
|pagelabel=Firefight map | |||
|pagegamelabel=HR | |||
|name=Waterfront | |name=Waterfront | ||
|image=[[File:WaterfrontView.jpg|300px]] | |image=[[File:WaterfrontView.jpg|300px]] | ||
|game=''[[Halo: Reach]]'' | |game=''[[Halo: Reach]]'' | ||
|devname=<code>ff30_waterfront</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff30_waterfront\ff30_waterfront.scenario}} | |||
|location=Viery Territory, Reach | |location=Viery Territory, Reach | ||
|terrain=Industrial buildings, nighttime desert, water | |terrain=Industrial buildings, nighttime desert, water | ||
|gametypes=[[Firefight]] | |gametypes=[[Firefight]] | ||
|playernumber= | |playernumber= | ||
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==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
<gallery> | <gallery> | ||
File:DesignatorPhantom.jpg|A Spartan aiming a [[Target Locator]] at a [[ | File:HMCC_HR_Waterfront_Map.png|Waterfront Map. | ||
File:DesignatorPhantom.jpg|A Spartan aiming a [[Target Locator]] at a [[Kez'katu-pattern Phantom|Phantom]] on Waterfront. | |||
File:Reach E310 Firefight Waterfront02.jpg|A match of Generator Defense. | File:Reach E310 Firefight Waterfront02.jpg|A match of Generator Defense. | ||
File:HunterFirefight.jpg|A Spartan fighting a Hunter on the map. | File:HunterFirefight.jpg|A Spartan fighting a Hunter on the map. | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Levels}} | {{Levels|HR|mode=yes}} | ||
[[Category:Halo: Reach Firefight maps]] |
Latest revision as of 13:45, June 30, 2024
“ | Fight for vital infrastructure that fuels the war effort. | ” |
Waterfront | |
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Map overview | |
Game: |
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Map file name (?): |
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Lore information | |
Location: |
Viery Territory, Reach |
Gameplay overview | |
Terrain: |
Industrial buildings, nighttime desert, water |
Recommended gametype(s): |
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Waterfront is a Firefight map in Halo: Reach.[2] It is set at night, in a pumping station beside a body of water near the Ütközet dam in the Viery Territory. The map is based on a section of the campaign level Nightfall.
Overview[edit]
Waterfront is a medium-small sized, industrial themed Firefight map. The map contains a series of buildings positioned in a circular pattern around a central opening with several ramps leading down to the water basins where the Covenant are usually dropped down. The complex is connected to the land by a covered bridge which offers great protection from airborne enemy fire. Phantom dropships drop off waves of enemies in a 360 degree circle around the map, which forces players to defend the middle buildings more. The main hazards on this map are the Jackal snipers on the hill.
Locations[edit]
The following are known locations on the map that are so named on the player's heads-up display during gameplay:
- Circle
- Gully
- Shed
- House
- Beach
- Pump
- Tunnel
Gallery[edit]
Browse more images in this article's gallery page. |
A Spartan aiming a Target Locator at a Phantom on Waterfront.
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\firefight\ff30_waterfront\ff30_waterfront.scenario
- ^ IGN: E3 2010: Firefight in Halo: Reach – Bigger & Better
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