Prism: Difference between revisions
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|name=Prism | |name=Prism | ||
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|devname= | |devname= | ||
|map= | |map= | ||
|location=[[Banished]] [[ | |location=[[Banished]]-controlled [[Mines of Shua'ree]] on [[Suban]]{{Ref/Site|Id=WaypointS5Maps|URL=https://www.halowaypoint.com/news/maps-overview-season-5|Site=Halo Waypoint|Page=Maps Overview - Season 5|D=12|M=10|Y=2023}}{{Ref/Novel|Id=blood-moon|Halo: Battle for the Blood-Moon}} | ||
|date= | |date= | ||
|playernumber=8 | |playernumber=8 | ||
Line 18: | Line 17: | ||
|symmetry=Asymmetrical{{Ref/Reuse|WaypointS5Maps}} | |symmetry=Asymmetrical{{Ref/Reuse|WaypointS5Maps}} | ||
}} | }} | ||
{{Article quote|Deep in the mines of Suban.}} | |||
'''Prism''' is an asymmetrical [[multiplayer]] arena map | '''Prism''' is an asymmetrical [[multiplayer]] arena map in ''[[Halo Infinite]]'' released with [[Season 05: Reckoning]].{{Ref/Reuse|WaypointS5Maps}}{{Ref/YouTube|Id=S5Trailer|QORZtiws6Sk|HALO|Season 5: Reckoning Trailer <nowiki>|</nowiki> Halo Infinite|D=09|M=10|Y=2023}} | ||
==Universe and lore== | ==Universe and lore== | ||
Prism is set within | Prism is set within the [[Mines of Shua'ree]] on [[Suban]],{{Ref/Reuse|blood-moon}} one of [[Sanghelios]]' two [[natural satellite]]s, in the midst of [[Battle of Suban|a battle]] between [[Banished]] forces and the [[Swords of Sanghelios]] for control of the moon's [[Kemuksuru|unique resource]].{{Ref/Reuse|WaypointS5Maps}}{{Ref/Site|Id=CFBloodMoon|URL=https://www.halowaypoint.com/news/canon-fodder-fly-me-to-the-blood-moon|Site=Halo Waypoint|Page=Canon Fodder - Fly Me to the Blood-Moon|D=12|M=1|Y=2024}} The battle raging above the mines consists of the [[Banished dreadnought]] ''[[Ghost of Barolon]]'' leading several dozen [[karve]]s and hundreds of [[Eklon'Dal Workshop Phantom]]s against the Sangheili fleet of {{Pattern|Hekar Taa|blockade runner}}s, {{Pattern|Zanar|light cruiser}}s, and {{Pattern|Mikpramu|Phantom}}s.{{Ref/Map|Id=Prism|HINF|Prism|Detail=skybox}} | ||
==Overview== | ==Overview== | ||
===Layout=== | ===Layout=== | ||
Prism is an asymmetrical | Prism is an asymmetrical map that features a high degree of verticality, including several low and high vantage points.{{Ref/Reuse|WaypointS5Maps}}{{Ref/Reuse|IGNS5}} Clusters of ''kemuksuru'' crystals can be found around the map. When shot, these crystals explode and send shards after nearby players in a fashion similar to that of many [[Needle-based weaponry|needle-based weapons]]. If enough of these shards penetrate a target, they will supercombine and explode.{{Ref/Reuse|S5Trailer}} The map also features the [[Pinpoint Needler]] as a power weapon by default.{{Ref/Reuse|WaypointS5Maps}}{{Ref/Site|Id=KotakuMaps|URL=https://kotaku.com/halo-infinite-season-5-maps-bandit-evo-forge-ai-1850908494|Site=Kotaku|Page=Halo Infinite: Here’s Your First Look At Season 5’s Awesome New Maps|D=09|M=10|Y=2023}} | ||
===Callouts=== | ===Callouts=== | ||
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | ||
{{ | {{col-begin}} | ||
{{col-2}} | |||
*Back Blamite | |||
*Back Gravity lift | |||
*Back Tunnel | |||
*Blamite Jump | |||
*Blamite Ledge | |||
*Blamite Tunnel | |||
*Cart Hallway | |||
*Catwalk | |||
*Crates | |||
*Down Hill | |||
*Elevator | |||
*Elevator Tunnel | |||
*Generator | |||
*Generator Tunnel | |||
{{col-2}} | |||
*Grand Blamites | |||
*Gravity Lift | |||
*High Track | |||
*Junction | |||
*Low Track | |||
*Mosh Pit | |||
*Over Look | |||
*Pocket | |||
*Silo Ledge | |||
*Silos | |||
*Switch Back | |||
*Track Tunnel | |||
*Trench | |||
*Under Cat Walk | |||
{{col-end}} | |||
==Production notes== | ==Production notes== | ||
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==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
===Development images=== | |||
<gallery> | <gallery> | ||
File:HINF Concept PrismSkyBattle.jpg|Concept art of Prism's skybox. | |||
File:HINF Concept PrismCelestialBodies1.jpg|Concept art of [[Qikost]] and Sanghelios in the map's skybox. | |||
File:HINF Concept PrismCelestialBodies2.jpg|Textures of Qikost and Sanghelios used in map's final skybox. | |||
File:HINF Concept PrismGruntRoom.jpg|Concept art of the room featuring several [[Unggoy]] helmets. | |||
File:HINF Concept PrismMachinery.jpg|Concept art of Banished machinery on the map. | |||
File:HINF Concept PrismLandingPad.jpg|Concept art of a landing pad. | |||
File:HINF Concept PrismPoweredRails.jpg|Concept art of the minecart rails seen across the map. | |||
File:HINF Concept PrismDetails2.jpg|Concept art of various architectural details on the map. | |||
File:HINF Concept PrismDetails.jpg|Concept art of various details and props found on the map. | |||
File:HINF Concept PrismMachinery2.jpg|Concept art of various pieces of Banished machinery. | |||
File:HINF Concept PrismBigCrystals.jpg|Concept art of the large crystals on Prism. | |||
File:HINF Concept PrismSmolCrystals.jpg|Concept art of the smaller destructible crystals. | |||
File:HINF Concept PrismCrystalCase.jpg|Concept art of a ''kemuksuru'' crystal carrying case. | |||
File:HINF Concept PrismMiningEquip.jpg|Concept art of Banished mining equipment bearing resemblance to the [[flame-bore]] mining laser. | |||
File:HINF Concept PrismMiningTool.jpg|Concept art of a Banished mining tool. | |||
File:HINF Concept PrismMiningTool2.jpg|Concept art of other Banished mining tools. | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | |||
File:HINF PrismSkybox.png|A battle rages in the sky of Suban. | |||
File:HINF Prism1.jpg|Several large crystals on Prism. | File:HINF Prism1.jpg|Several large crystals on Prism. | ||
File:HINF Prism2.jpg|The [[Energy sword (fiction)|energy sword]] spawn area on the map. | File:HINF Prism2.jpg|The [[Energy sword (fiction)|energy sword]] spawn area on the map. | ||
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File:HINF PrismMatch.png|A [[Spartan-IV|Spartan]] firing a {{Pattern|Posu'gelka|needler}} at another Spartan on Prism. | File:HINF PrismMatch.png|A [[Spartan-IV|Spartan]] firing a {{Pattern|Posu'gelka|needler}} at another Spartan on Prism. | ||
File:HINF PrismBattle.jpg|A multiplayer match on Prism. | File:HINF PrismBattle.jpg|A multiplayer match on Prism. | ||
File:HINF-S5PKBP13.jpg|Spartans with M392 Bandit | File:HINF-S5PKBP13.jpg|Spartans with M392 [[Bandit Evo]]s. | ||
File:HINF-PrismW.png|Team Eagle wins a match on Prism. | |||
</gallery> | </gallery> | ||
Latest revision as of 10:04, October 21, 2024
Prism | |
---|---|
Map overview | |
Game: |
|
Lore information | |
Location: |
Banished-controlled Mines of Shua'ree on Suban[1][2] |
Gameplay overview | |
Terrain: |
Caverns, crystals, Banished structures[3] |
Map layout: |
Asymmetrical[1] |
Recommended number of players: |
8 |
Recommended gametype(s): |
|
“ | Deep in the mines of Suban. | ” |
Prism is an asymmetrical multiplayer arena map in Halo Infinite released with Season 05: Reckoning.[1][3]
Universe and lore[edit]
Prism is set within the Mines of Shua'ree on Suban,[2] one of Sanghelios' two natural satellites, in the midst of a battle between Banished forces and the Swords of Sanghelios for control of the moon's unique resource.[1][5] The battle raging above the mines consists of the Banished dreadnought Ghost of Barolon leading several dozen karves and hundreds of Eklon'Dal Workshop Phantoms against the Sangheili fleet of Hekar Taa-pattern blockade runners, Zanar-pattern light cruisers, and Mikpramu-pattern Phantoms.[6]
Overview[edit]
Layout[edit]
Prism is an asymmetrical map that features a high degree of verticality, including several low and high vantage points.[1][4] Clusters of kemuksuru crystals can be found around the map. When shot, these crystals explode and send shards after nearby players in a fashion similar to that of many needle-based weapons. If enough of these shards penetrate a target, they will supercombine and explode.[3] The map also features the Pinpoint Needler as a power weapon by default.[1][7]
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
|
|
Production notes[edit]
As the design team started to work on Prism, they established the aesthetic before even beginning the blockout of the map. With this particular map, they wanted to lean into an aspect of the lore that had not been visualized before, and that mindset led them to picking a blamite mine as the setting.[1]
Gallery[edit]
Browse more images in this article's gallery page. |
Development images[edit]
Concept art of Qikost and Sanghelios in the map's skybox.
Concept art of the room featuring several Unggoy helmets.
Concept art of Banished mining equipment bearing resemblance to the flame-bore mining laser.
Screenshots[edit]
The energy sword spawn area on the map.
The Pinpoint Needler and power equipment spawn area.
A Spartan firing a Posu'gelka-pattern needler at another Spartan on Prism.
Spartans with M392 Bandit Evos.
Sources[edit]
- ^ a b c d e f g h i j k Halo Waypoint, Maps Overview - Season 5 (Retrieved on Oct 12, 2023) [archive]
- ^ a b Halo: Battle for the Blood-Moon
- ^ a b c YouTube - HALO, Season 5: Reckoning Trailer | Halo Infinite (Retrieved on Oct 9, 2023)
- ^ a b YouTube - IGN, Halo Infinite Season 5: Reckoning - New Maps, Battle Pass, and Extraction Mode Explained (Retrieved on Oct 9, 2023)
- ^ Halo Waypoint, Canon Fodder - Fly Me to the Blood-Moon (Retrieved on Jan 12, 2024) [archive]
- ^ Halo Infinite, multiplayer map Prism: skybox
- ^ Kotaku, Halo Infinite: Here’s Your First Look At Season 5’s Awesome New Maps (Retrieved on Oct 9, 2023) [archive]