Series 1: Noble: Difference between revisions
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{{Disambig header|the Master Chief Collection update|other uses of the term "Noble"|Noble (disambiguation)}} | |||
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*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' | ||
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{{Disambig header|Season 1 of the Master Chief Collection|other uses of the term Season 1|Season 1 (disambiguation)}} | {{Disambig header|Season 1 of the Master Chief Collection|other uses of the term Season 1|Season 1 (disambiguation)}} | ||
'''Season 1: Noble''' was the first [[Season]] implemented into ''[[Halo: The Master Chief Collection]]''. The Season debuted on December 3, [[2019]], with the launch of ''[[Halo: Reach]]'' as part of the collection. Due to the launch of ''Halo: Reach'', this season had an overarching focus towards ''Halo: Reach''-related unlocks and | '''Season 1: Noble''' was the first [[Season]] implemented into ''[[Halo: The Master Chief Collection]]''. The Season debuted on December 3, [[2019]], with the launch of ''[[Halo: Reach]]'' as part of the collection. Due to the launch of ''Halo: Reach'', this season had an overarching focus towards ''Halo: Reach''-related unlocks and customization. The season's logo is a stylised representation of [[Mount Törött]], the "broken mountain" commonly seen in ''Halo: Reach'' artwork. | ||
Noble was followed by [[Season 2: Spark]] with the launch of ''[[Halo 3]]'' for PC on July 14, [[2020]]. The season lasted much longer than intended due to unforeseen development issues (likely including the [[Wikipedia:COVID-19 pandemic|COVID-19 pandemic]]).{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-july-2020|Site=Halo Waypoint|Page=MCC Development Update - July 2020|Quote=Due to unforeseen development issues, Season 1 lasted much longer than planned. We have now resolved those issues and have stood up our content pipeline alongside the launch of Halo 3 on PC. We are building A LOT more content that will allow us to bring some new and exciting things to you on a more regular cadence. We will continue to share some of this as pieces come online.}}, and as such covered the releases of ''[[Halo: Combat Evolved Anniversary]]'' and ''[[Halo 2: Anniversary]]'' on PC platforms. | Noble was followed by [[Season 2: Spark]] with the launch of ''[[Halo 3]]'' for PC on July 14, [[2020]]. The season lasted much longer than intended due to unforeseen development issues (likely including the [[Wikipedia:COVID-19 pandemic|COVID-19 pandemic]]).{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-july-2020|Site=Halo Waypoint|Page=MCC Development Update - July 2020|Quote=Due to unforeseen development issues, Season 1 lasted much longer than planned. We have now resolved those issues and have stood up our content pipeline alongside the launch of Halo 3 on PC. We are building A LOT more content that will allow us to bring some new and exciting things to you on a more regular cadence. We will continue to share some of this as pieces come online.}}, and as such covered the releases of ''[[Halo: Combat Evolved Anniversary]]'' and ''[[Halo 2: Anniversary]]'' on PC platforms. | ||
==Season unlocks== | ==Season unlocks== | ||
[[File:MCC Season1XboxKeyart.jpg|thumb|300px | [[File:MCC Season1XboxKeyart.jpg|thumb|300px|Keyart from [https://www.xbox.com/en-US/games/halo-the-master-chief-collection Xbox.com] showcasing some of the season's content.]] | ||
The seasonal unlocks for Season 1: Noble take the form of the [[Armor customization (Halo: Reach)|armor permutations]] that could be unlocked in the [[Xbox 360]] release of ''Halo: Reach''. For ''The Master Chief Collection'', the unlocks have been divided into 10 tiers of ten unlocks each. To progress a tier, all ten unlocks within must be unlocked - at the season's launch, these unlocks were achieved sequentially with no user choice as to which unlocks could be achieved, but has since been updated with Season 2 to allow for the ten unlocks of any given tier to be achieved in any order. | The seasonal unlocks for Season 1: Noble take the form of the [[Armor customization (Halo: Reach)|armor permutations]] that could be unlocked in the [[Xbox 360]] release of ''Halo: Reach''. For ''The Master Chief Collection'', the unlocks have been divided into 10 tiers of ten unlocks each. To progress a tier, all ten unlocks within must be unlocked - at the season's launch, these unlocks were achieved sequentially with no user choice as to which unlocks could be achieved, but has since been updated with Season 2 to allow for the ten unlocks of any given tier to be achieved in any order. | ||
Latest revision as of 17:55, November 6, 2023
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Season 1: Noble was the first Season implemented into Halo: The Master Chief Collection. The Season debuted on December 3, 2019, with the launch of Halo: Reach as part of the collection. Due to the launch of Halo: Reach, this season had an overarching focus towards Halo: Reach-related unlocks and customization. The season's logo is a stylised representation of Mount Törött, the "broken mountain" commonly seen in Halo: Reach artwork.
Noble was followed by Season 2: Spark with the launch of Halo 3 for PC on July 14, 2020. The season lasted much longer than intended due to unforeseen development issues (likely including the COVID-19 pandemic).[1], and as such covered the releases of Halo: Combat Evolved Anniversary and Halo 2: Anniversary on PC platforms.
Season unlocks[edit]

The seasonal unlocks for Season 1: Noble take the form of the armor permutations that could be unlocked in the Xbox 360 release of Halo: Reach. For The Master Chief Collection, the unlocks have been divided into 10 tiers of ten unlocks each. To progress a tier, all ten unlocks within must be unlocked - at the season's launch, these unlocks were achieved sequentially with no user choice as to which unlocks could be achieved, but has since been updated with Season 2 to allow for the ten unlocks of any given tier to be achieved in any order.
Each unlock slot can be unlocked for 1, rewarded through the season's updated rank scheme or the Challenges implemented in subsequent updates.
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Patch notes[edit]
- December 3 (season launch) patch
- December 18 patch
- January 29 patch
- March 3 (Halo: CEA launch; PC-only) patch (Version 1.1384.0.0)
- March 6 (Xbox-only) patch (Version 1.1389.0.0)
- May 12 (Halo 2 launch) patch (Version 1.520.0.0)
- May 21 patch (Version 1.1570.0.0)
December 3 patch notes
The launch of Halo: Reach as part of The Master Chief Collection also brought with it a patch for the Xbox One and Xbox One S versions of the game; the changes are automatically included in the launch of the PC version.[2]
General
- Added Halo: Reach, a progression system, and seasonal unlocks.
- Increased shared file capacity from 50 to 150 to support migration of legacy map and game variants.
- Fixed various stability issues throughout the title.
- Moved Spartan Ops from Halo 4’s Multiplayer installation package to its Campaign package.
- Fixed an issue where settings changes made by guests while mid-game did not save.
- Fixed an issue where load times were increased based on the number of profiles signed in for splitscreen.
- Added a Jumper Jumper setting to Halo: Reach and Halo 4 which allows the user to hold the jump button while airborne to activate the Jetpack ability if it is equipped.
- Added new background video to celebrate Halo: Reach's addition to MCC.
User Interface
- Rebuilt the main menu and several other UI screens.
- Added Text Chat, Speech-to-Text, Text-to-Speech, and other accessibility settings.
- Added behavior to display the current matchmaking status while within nested menus.
- Added a film duration element to the Theater menu.
- Fixed an issue where Skulls enabled in Halo CE and Halo 2 Campaign lobbies carried over into the Spartan Ops lobby
- Fixed an issue where an objective marker was visible in the loading screen image of Episode 3 Chapter 1 The VIP mission in Spartan Ops.
- Fixed an issue where there was no button callout in the help bar to exit the PGCR for clients in co-op Campaign.
- Fixed an issue where the tool of destruction image for the Elephant Turret was stretched on the PGCR.
- Fixed a number of syntax and capitalization inconsistencies throughout the menus.
- Fixed a number of cases where text extended outside of widget boundaries or overlapped other text in various languages.
- Added additional clarification to the tooltips for various settings.
- Corrected the header text on the Competitive Games screen.
- Fixed an issue where certain Campaign player stats weren’t displayed.
- Fixed an issue where Campaign Scoring and Timing leaderboards displayed 0s for all entries until the screen was refreshed.
- Fixed an issue where co-op support was not consistently stated for Campaign playlists.
Matchmaking
- Fixed an issue which resulted in some users experiencing higher-than-expected latency when connecting to servers.
- Fixed an issue which was affecting skill sorting in social matchmaking.
- Fixed exploits and visual artifacts on several community forge maps in Halo 2: Anniversary.
- Disabled infinite Sudden Death in remaining Halo 2 game variants which used it.
- Made various polish improvements to game variants.
Halo: Reach legacy bug fixes
- Built a new asynchronous network model for Firefight. More details are included in this blog post.
- Fixed an issue where holograms were displayed incorrectly on the motion sensor for clients.
- Fixed an issue where the player’s head was not healed by health packs which resulted in inconsistent time-to-kill against players who had taken damage and then healed in bleedthrough-enabled variants. More details are included in this blog post.
- Made three previously unskippable cinematics in The Long Night of Solace skippable.
- Fixed an issue which resulted in low level-of-detail Falcon flocks appearing near the camera during the outro cinematic on Tip of the Spear. More details are included in this blog post.
- Fixed an issue where a hostile dropship waypoint was displayed on the friendly Pelican dropship on Installation 04 in Firefight.
- Updated objective waypoint behavior for Tip of the Spear on Easy difficulty to better guide new players.
- Fixed an issue where projectiles were incorrectly redirected towards marker nodes on the models of large forge objects. More details are included in this video.
- Replaced the sandbags on the MLG variants of Countdown and Zealot with more visually appropriate but functionally identical objects.
- Fixed exploits and made various improvements to the Invasion forge maps used in matchmaking.
- Fixed various issues on the Infection forge maps used in matchmaking.
- Fixed various exploits on the map Powerhouse in matchmaking.
- Removed some respawn points which were too near the death boundary on Unanchored (Anchor 9) in matchmaking.
- Improved the orientation of power weapons on Tempest in matchmaking to make them more visible.
Gallery[edit]
Sources[edit]
- ^ Halo Waypoint, MCC Development Update - July 2020: "Due to unforeseen development issues, Season 1 lasted much longer than planned. We have now resolved those issues and have stood up our content pipeline alongside the launch of Halo 3 on PC. We are building A LOT more content that will allow us to bring some new and exciting things to you on a more regular cadence. We will continue to share some of this as pieces come online." (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes - 12/18/19 (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes - 1/29/20 (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes – 3/3/20 (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes – 3/6/2020 (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes – 5/12/20 (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes – 5/21/20 (Retrieved on Jun 1, 2020) [archive]
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