Series 1: Noble: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
{{Disambig header|the Master Chief Collection update|other uses of the term "Noble"|Noble (disambiguation)}} | |||
{{Infobox/Season | {{Infobox/Season | ||
|name=Season 1: Noble | |name=Season 1: Noble | ||
|image=[[File: | |image=[[File:HTMCC Season1 Emblem.png|center|x75px]]<br>[[File:HTMCC S1 Keyart Logoless.jpg|300px]] | ||
|prev= | |prev= | ||
|next=[[Season 2: Spark]] | |next=[[Season 2: Spark]] | ||
Line 12: | Line 13: | ||
*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' | ||
}} | }} | ||
{{Disambig header|the Master Chief Collection | {{Disambig header|Season 1 of the Master Chief Collection|other uses of the term Season 1|Season 1 (disambiguation)}} | ||
'''Season 1: Noble''' was the first [[Season]] implemented into ''[[Halo: The Master Chief Collection]]''. The Season debuted on December 3, [[2019]], with the launch of ''[[Halo: Reach]]'' as part of the collection. Due to the launch of ''Halo: Reach'', this season had an overarching focus towards ''Halo: Reach''-related unlocks and | '''Season 1: Noble''' was the first [[Season]] implemented into ''[[Halo: The Master Chief Collection]]''. The Season debuted on December 3, [[2019]], with the launch of ''[[Halo: Reach]]'' as part of the collection. Due to the launch of ''Halo: Reach'', this season had an overarching focus towards ''Halo: Reach''-related unlocks and customization. The season's logo is a stylised representation of [[Mount Törött]], the "broken mountain" commonly seen in ''Halo: Reach'' artwork. | ||
Noble was followed by [[Season 2: Spark]] with the launch of ''[[Halo 3]]'' for PC on July 14, [[2020]]. The season lasted much longer than intended due to | Noble was followed by [[Season 2: Spark]] with the launch of ''[[Halo 3]]'' for PC on July 14, [[2020]]. The season lasted much longer than intended due to unforeseen development issues (likely including the [[Wikipedia:COVID-19 pandemic|COVID-19 pandemic]]).{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-july-2020|Site=Halo Waypoint|Page=MCC Development Update - July 2020|Quote=Due to unforeseen development issues, Season 1 lasted much longer than planned. We have now resolved those issues and have stood up our content pipeline alongside the launch of Halo 3 on PC. We are building A LOT more content that will allow us to bring some new and exciting things to you on a more regular cadence. We will continue to share some of this as pieces come online.}}, and as such covered the releases of ''[[Halo: Combat Evolved Anniversary]]'' and ''[[Halo 2: Anniversary]]'' on PC platforms. | ||
==Season unlocks== | ==Season unlocks== | ||
The seasonal unlocks for Season 1: Noble take the form of the [[Armor | [[File:MCC Season1XboxKeyart.jpg|thumb|300px|Keyart from [https://www.xbox.com/en-US/games/halo-the-master-chief-collection Xbox.com] showcasing some of the season's content.]] | ||
The seasonal unlocks for Season 1: Noble take the form of the [[Armor customization (Halo: Reach)|armor permutations]] that could be unlocked in the [[Xbox 360]] release of ''Halo: Reach''. For ''The Master Chief Collection'', the unlocks have been divided into 10 tiers of ten unlocks each. To progress a tier, all ten unlocks within must be unlocked - at the season's launch, these unlocks were achieved sequentially with no user choice as to which unlocks could be achieved, but has since been updated with Season 2 to allow for the ten unlocks of any given tier to be achieved in any order. | |||
Each unlock slot can be unlocked for {{SeasonPoint|1}}, rewarded through [[Rank (Halo: The Master Chief Collection)|the season's updated rank scheme]] or the [[Challenges/Halo: The Master Chief Collection|Challenges]] implemented in subsequent updates. | Each unlock slot can be unlocked for {{SeasonPoint|1}}, rewarded through [[Rank (Halo: The Master Chief Collection)|the season's updated rank scheme]] or the [[Challenges/Halo: The Master Chief Collection|Challenges]] implemented in subsequent updates. | ||
{{Col-begin}} | |||
{{Col-2}} | |||
*Twenty one helmets | |||
**[[B-class Mjolnir|Mark V <nowiki>[B]</nowiki>]] ([[Armor accessories/UA|UA]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]]) | |||
**[[CQC-class Mjolnir|CQC]] ([[CBRN module|CBRN]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]]) | |||
**[[ODST armor (MJOLNIR)|ODST]] ([[Armor accessories/UA|UA]]/[[Command Network Module|CNM]], [[CBRN module|CBRN]]/[[Hardened Uplink|HUL]]) | |||
**[[HAZOP-class Mjolnir|HAZOP]] ([[CBRN module|CBRN]]/[[Hardened Uplink|HUL]], [[Command Network Module|CNM-I]]) | |||
**[[EOD-class Mjolnir|EOD]] ([[Command Network Module|CNM]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]]) | |||
**[[OPERATOR-class Mjolnir|Operator]] ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]], [[Command Network Module|CNM]]) | |||
**[[GRENADIER-class Mjolnir|Grenadier]] ([[Armor accessories/UA|UA]], [[Armor accessories/UA|UA]]/FC) | |||
**[[AIR ASSAULT-class Mjolnir|Air Assault]] ([[Armor accessories/UA|UA]]/[[Command Network Module|CNM]], FC-I) | |||
**[[SCOUT-class Mjolnir|Scout]] ([[Hardened uplink/remote sensor package|HU/RS]], [[CBRN module|CBRN]]/[[Command Network Module|CNM]]) | |||
**[[EVA-class Mjolnir|EVA]] ([[Command Network Module|CNM]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL<nowiki>[3]</nowiki>]]) | |||
**[[JFO-class Mjolnir|JFO]] ([[Hardened Uplink|HUL-I]], [[Armor accessories/UA|UA]]) | |||
**[[COMMANDO-class Mjolnir|Commando]] ([[CBRN module|CBRN]]/[[Command Network Module|CNM]], [[Armor accessories/UA|UA]]/FC-I[2]) | |||
**[[EVA-class Mjolnir|EVA]] [C] ([[Command Network Module|CNM]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL<nowiki>[3]</nowiki>]]) | |||
**[[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mk. V]] ([[Command Network Module|CNM]], [[Armor accessories/UA|UA]]) | |||
**[[PILOT-class Mjolnir|Pilot]] ([[Hardened Uplink|HUL<nowiki>[3]</nowiki>]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL<nowiki>[3]</nowiki>]], Haunted) | |||
**[[RECON-class Mjolnir|Recon]] ([[Hardened Uplink|HUL]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL<nowiki>[3]</nowiki>]]) | |||
**[[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mk. VI]] (FC-I[2], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL-I]]) | |||
**[[GUNGNIR-class Mjolnir|GUNGNIR]] ([[Hardened uplink/remote sensor package|HU/RS]], [[CBRN module|CBRN]]) | |||
**[[SECURITY-class Mjolnir|Security]] ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]], [[CBRN module|CBRN]]/[[Command Network Module|CNM]]) | |||
**[[MP-class Mjolnir|Military Police]] ([[CBRN module|CBRN/]][[Hardened uplink/remote sensor package|HU/RS]], [[Hardened uplink/remote sensor package|HU/RS]][[Command Network Module|/CNM]]) | |||
**[[CQB-class Mjolnir|CQB]] ([[Hardened uplink/remote sensor package|HU/RS]][[Command Network Module|/CNM]], [[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]]) | |||
*Seventeen shoulders | |||
**[[FJ/PARA-class Mjolnir|FJ/PARA]] | |||
**[[HAZOP-class Mjolnir|HAZOP]] | |||
**[[JFO-class Mjolnir|JFO]] | |||
**[[RECON-class Mjolnir|Recon]] | |||
**[[Armor accessories/UA|UA/Multi-Threat]] | |||
**[[Armor accessories/Jump Jet|Jump Jet]] | |||
**[[EVA-class Mjolnir|EVA]] | |||
**[[GUNGNIR-class Mjolnir|GUNGNIR]] | |||
**[[ODST armor (MJOLNIR)|ODST]] | |||
**[[Armor accessories/UA|UA/Base Security]] | |||
**[[CQC-class Mjolnir|CQC]] | |||
**[[OPERATOR-class Mjolnir|Operator]] | |||
**[[COMMANDO-class Mjolnir|Commando]] | |||
**[[GRENADIER-class Mjolnir|Grenadier]] | |||
**[[Armor accessories/Sniper|Sniper]] | |||
**[[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mk. V]] | |||
**[[SECURITY-class Mjolnir|Security]] | |||
*Nineteen chest pieces | |||
**[[Armor accessories/UA|UA/Base Security]] | |||
**[[Armor accessories/UA|UA/Base Security]] [W] | |||
**[[Armor accessories/UA|UA/Multi-Threat]] | |||
**[[Armor accessories/UA|UA/Multi-Threat]] [W] | |||
**[[Armor accessories/UA|UA/Counterassault]] | |||
**[[Armor accessories/UA|UA/ODST]] | |||
**[[Armor accessories/HP|HP/HALO]] | |||
**[[Armor accessories/HP|HP/Parafoil]] | |||
**[[Armor accessories/HP|HP/Parafoil]] [R] | |||
**[[Armor accessories/Tactical|Tactical/LRP]] | |||
**[[Armor accessories/Tactical|Tactical/Recon]] | |||
**[[Armor accessories/Tactical|Tactical/Patrol]] | |||
**[[Armor accessories/Collar|Collar/Grenadier]] | |||
**[[Armor accessories/Collar|Collar/Grenadier]] [UA] | |||
**[[Armor accessories/Collar|Collar/Breacher]] | |||
**[[Armor accessories/Collar|Collar/Breacher]] [R] | |||
**[[Armor accessories/Assault|Assault/Sapper]] | |||
**[[Armor accessories/Assault|Assault/Sapper]] [R] | |||
**[[Armor accessories/Assault|Assault/Commando]] | |||
{{Col-2}} | |||
*Five wrists | |||
**[[Armor accessories/UA|UA/Buckler]] | |||
**[[Armor accessories/UA|UA/Bracer]] | |||
**[[TACPAD|Tactical/TACPAD]] | |||
**[[Armor accessories/Tactical|Tactical/UGPS]] | |||
**[[Armor accessories/Assault|Assault/Breacher]] | |||
*Five utility pieces | |||
**[[Armor accessories/UA|UA/Chobham]] | |||
**[[Armor accessories/Tactical|Tactical/Hard Case]] | |||
**[[Armor accessories/UA|UA/NxRA]] | |||
**[[Armor accessories/Tactical|Tactical/Trauma Kit]] | |||
**[[Armor accessories/Tactical|Tactical/Soft Case]] | |||
*Three knee guards | |||
**[[FJ/PARA-class Mjolnir|FJ/PARA]] | |||
**[[GUNGNIR-class Mjolnir|GUNGNIR]] | |||
**[[GRENADIER-class Mjolnir|Grenadier]] | |||
*Four [[Visual Intelligence System, Reconnaissance|visor]] colors | |||
**Silver | |||
**Blue | |||
**Black | |||
**Gold | |||
*Six [[armor effects]] | |||
**Birthday Party | |||
**Heart Attack | |||
**Pestilence | |||
**Inclement Weather | |||
**Legendary | |||
**Eternal | |||
*Eleven [[Firefight]] voices | |||
**[[Jorge-052|Jorge S-052]] | |||
**[[Jun-A266|Jun S-266]] | |||
**[[Emile-A239|Emile S-239]] | |||
**[[Catherine-B320|Kat S-320]] | |||
**[[Auntie Dot]] [A.I.] | |||
**[[Carter-A259|Carter S-259]] | |||
**[[Marcus Stacker|GYSGT Stacker]] | |||
**[[Edward Buck|GYSGT Buck]] | |||
**[[Avery Johnson|SGTMAJ Johnson]] | |||
**[[Cortana]] [A.I.] | |||
**[[John-117|John S-117]] | |||
*Seven [[Elite]] armor sets | |||
**[[Infiltration harness|Spec-Ops]] | |||
**[[Ranger harness|Ranger]] | |||
**[[Ultra-class armor|Ultra]] | |||
**[[Sangheili Zealot#Ceremonial battle harness|Zealot]] | |||
**[[Sangheili General#Equipment|General]] | |||
**[[Sangheili Field Marshal#Equipment|Field Marshal]] | |||
**[[Sangheili Major#Halo: Reach|Officer]] | |||
{{Col-end}} | |||
===Page 1=== | ===Page 1=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width: 75%;" | ||
|- align="center" | |- align="center" | ||
! | ! style="width: 10%"|Tier | ||
! style="width: 10%"|Unlock requirements | |||
! style="width: 35%"|Unlocks | |||
! style="width: 20%"|Images | |||
! style="width: 25%"|Game | |||
|- align="center" | |- align="center" | ||
| 1 || {{SeasonPoint|1}} | | | 1 || {{SeasonPoint|1}} || HAZOP helmet, CQC helmet, CQB helmet. || [[File:HR HAZOP Helmet Icon.png|75px]] [[File:HR CQC Helmet Icon.png|75px]] [[File:HR CQB Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 2 || {{SeasonPoint|1}} || [[ | | 2 || {{SeasonPoint|1}} || Military Police helmet || [[File:HR MilitaryPolice Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 3 || {{SeasonPoint|1}} || [[ | | 3 || {{SeasonPoint|1}} || Recon helmet || [[File:HR Recon Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 4 || {{SeasonPoint|1}} | | | 4 || {{SeasonPoint|1}} || Mark V [B] helmet UA attachment || [[File:HR MarkVB UA Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 5 || {{SeasonPoint|1}} || CQC helmet [[CBRN | | 5 || {{SeasonPoint|1}} || CQC helmet CBRN module || [[File:HR CQC CBRN Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 6 || {{SeasonPoint|1}} || CQB helmet | | 6 || {{SeasonPoint|1}} || CQB helmet HU/RS/CNM attachment || [[File:HR CQB HURS Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 7 || {{SeasonPoint|1}} || [[ | | 7 || {{SeasonPoint|1}} || GYSGT Stacker Firefight voice || [[File:HR Stacker Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 8 || {{SeasonPoint|1}} || Elite | | 8 || {{SeasonPoint|1}} || Elite Spec-Ops armor || [[File:HR Elite SpecOps Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 9 || {{SeasonPoint|1}} || Military Police helmet CBRN/HU/RS and HU/RS/CNM attachments. || [[File: | | 9 || {{SeasonPoint|1}} || Military Police helmet CBRN/HU/RS and HU/RS/CNM attachments. || [[File:HR MilitaryPolice CBRNHURS Helmet Icon.png|75px]] [[File:HR MilitaryPolice HURSCNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 10 || {{SeasonPoint|1}} || Recon helmet UA/ | | 10 || {{SeasonPoint|1}} || Recon helmet UA/HUL[3] attachment and CQB helmet UA/HUL attachment || [[File:HR Recon UAHUL Helmet Icon.png|75px]] [[File:HR CQB UAHUL Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|} | |} | ||
===Page 2=== | ===Page 2=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width: 75%;" | ||
|- align="center" | |- align="center" | ||
! | ! style="width: 10%"|Tier | ||
! style="width: 10%"|Unlock requirements | |||
! style="width: 35%"|Unlocks | |||
! style="width: 20%"|Images | |||
! style="width: 25%"|Game | |||
|- align="center" | |- align="center" | ||
| 11 || {{SeasonPoint|1}} | | | 11 || {{SeasonPoint|1}} || FJ/PARA shoulders || [[File:HR FJPara LShoulder Icon.png|75px]] [[File:HR FJPara RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 12 || {{SeasonPoint|1}} || [[HAZOP | | 12 || {{SeasonPoint|1}} || HAZOP shoulders || [[File:HR HAZOP LShoulder Icon.png|75px]] [[File:HR HAZOP RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 13 || {{SeasonPoint|1}} || [[JFO | | 13 || {{SeasonPoint|1}} || JFO shoulders || [[File:HR JFO LShoulder Icon.png|75px]] [[File:HR JFO RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 14 || {{SeasonPoint|1}} || [[ | | 14 || {{SeasonPoint|1}} || HP/HALO chest || [[File:HR HPHALO Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 15 || {{SeasonPoint|1}} || Mark V [B] helmet UA/HUL attachment || [[File: | | 15 || {{SeasonPoint|1}} || Mark V [B] helmet UA/HUL attachment || [[File:HR MarkVB UAHUL Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 16 || {{SeasonPoint|1}} || CQC helmet UA/HUL attachment || [[File: | | 16 || {{SeasonPoint|1}} || CQC helmet UA/HUL attachment || [[File:HR CQC UAHUL Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 17 || {{SeasonPoint|1}} || UA/Base Security chest || [[File: | | 17 || {{SeasonPoint|1}} || UA/Base Security chest || [[File:HR BaseSecurity Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 18 || {{SeasonPoint|1}} || UA/Multi-Threat chest || [[File: | | 18 || {{SeasonPoint|1}} || UA/Multi-Threat chest || [[File:HR MultiThreat Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 19 || {{SeasonPoint|1}} || | | 19 || {{SeasonPoint|1}} || ODST helmet and ODST helmet UA/CNM attachment || [[File:HR ODST Helmet Icon.png|75px]] [[File:HR ODST UACNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 20 || {{SeasonPoint|1}} || | | 20 || {{SeasonPoint|1}} || Jun S-266 Firefight voice || [[File:HR JunA266 Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|} | |} | ||
===Page 3=== | ===Page 3=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width: 75%;" | ||
|- align="center" | |- align="center" | ||
! | ! style="width: 10%"|Tier | ||
! style="width: 10%"|Unlock requirements | |||
! style="width: 35%"|Unlocks | |||
! style="width: 20%"|Images | |||
! style="width: 25%"|Game | |||
|- align="center" | |- align="center" | ||
| 21 || {{SeasonPoint|1}} || Elite [[Ranger | | 21 || {{SeasonPoint|1}} || Elite Ranger armor || [[File:HR Elite Ranger Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |||
| 22 || {{SeasonPoint|1}} || Recon shoulders || [[File:HR Recon LShoulder Icon.png|75px]] [[File:HR Recon RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | |||
|- align="center" | |||
| 23 || {{SeasonPoint|1}} || UA/Multi-Threat shoulders || [[File:HR MultiThreat LShoulder Icon.png|75px]] [[File:HR MultiThreat RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | |||
|- align="center" | |- align="center" | ||
| | | 24 || {{SeasonPoint|1}} || Jump Jet shoulders || [[File:HR JumpJet LShoulder Icon.png|75px]] [[File:HR JumpJet RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| | | 25 || {{SeasonPoint|1}} || Birthday Party armor effect || [[File:HR BirthdayParty Effect Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| | | 26 || {{SeasonPoint|1}} || UA/Counterassault chest || [[File:HR Counterassault Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| | | 27 || {{SeasonPoint|1}} || HAZOP helmet CBRN/HUL attachment || [[File:HR HAZOP CBRNHUL Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| | | 28 || {{SeasonPoint|1}} || EVA shoulders || [[File:HR EVA LShoulder Icon.png|75px]] [[File:HR EVA RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| | | 29 || {{SeasonPoint|1}} || EOD helmet, CNM and UA/HUL attachments || [[File:HR EOD Helmet Icon.png|75px]] [[File:HR EOD CNM Helmet Icon.png|75px]] [[File:HR EOD UAHUL Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| | | 30 || {{SeasonPoint|1}} || Operator helmet, UA/HUL and CNM attachments || [[File:HR Operator Helmet Icon.png|75px]] [[File:HR Operator UAHUL Helmet Icon.png|75px]] [[File:HR Operator CNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|} | |} | ||
===Page 4=== | ===Page 4=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width: 75%;" | ||
|- align="center" | |- align="center" | ||
! | ! style="width: 10%"|Tier | ||
! style="width: 10%"|Unlock requirements | |||
! style="width: 35%"|Unlocks | |||
! style="width: 20%"|Images | |||
! style="width: 25%"|Game | |||
|- align="center" | |- align="center" | ||
| 31 || {{SeasonPoint|1}} || UA/Base Security [W] and | | 31 || {{SeasonPoint|1}} || UA/Base Security [W] and Tactical/LRP chests || [[File:HR BaseSecurityW Chest Icon.png|75px]] [[File:HR LRP Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 32 || {{SeasonPoint|1}} || UA/Buckler wrist and UA/Multi-Threat [W] chest|| [[File: | | 32 || {{SeasonPoint|1}} || UA/Buckler wrist and UA/Multi-Threat [W] chest|| [[File:HR Buckler Wrist Icon.png|75px]] [[File:HR MultiThreatW Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 33 || {{SeasonPoint|1}} || FJ/Para knees || [[File: | | 33 || {{SeasonPoint|1}} || FJ/Para knees || [[File:HR FJPara Knee Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 34 || {{SeasonPoint|1}} || Silver [[ | | 34 || {{SeasonPoint|1}} || Silver visor || [[File:HR Silver Visor Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 35 || {{SeasonPoint|1}} || | | 35 || {{SeasonPoint|1}} || Emile S-239 Firefight voice || [[File:HR EmileA239 Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 36 || {{SeasonPoint|1}} || Tactical/Hard Case utility and [[ | | 36 || {{SeasonPoint|1}} || Tactical/Hard Case utility and GUNGNIR shoulders || [[File:HR HardCase Utility Icon.png|75px]] [[File:HR Gungnir LShoulder Icon.png|75px]] [[File:HR Gungnir RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 37 || {{SeasonPoint|1}} | | | 37 || {{SeasonPoint|1}} || Air Assault helmet and UA/CNM attachment || [[File:HR AirAssault Helmet Icon.png|75px]] [[File:HR AirAssault UACNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 38 || {{SeasonPoint|1}} || ODST helmet CBRN/HUL attachment and Air Assault helmet FC | | 38 || {{SeasonPoint|1}} || ODST helmet CBRN/HUL attachment and Air Assault helmet FC-I attachment || [[File:HR ODST CBRNHUL Helmet Icon.png|75px]] [[File:HR AirAssault FCI Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 39 || {{SeasonPoint|1}} | | | 39 || {{SeasonPoint|1}} || Grenadier helmet and UA attachment || [[File:HR Grenadier Helmet Icon.png|75px]] [[File:HR Grenadier UA Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 40 || {{SeasonPoint|1}} | | | 40 || {{SeasonPoint|1}} || Scout helmet, HU/RS attachment and CBRN/CNM attachment || [[File:HR Scout Helmet Icon.png|75px]] [[File:HR Scout HURS Helmet Icon.png|75px]] [[File:HR Scout CBRNCNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|} | |} | ||
===Page 5=== | ===Page 5=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width: 75%;" | ||
|- align="center" | |- align="center" | ||
! | ! style="width: 10%"|Tier | ||
! style="width: 10%"|Unlock requirements | |||
! style="width: 35%"|Unlocks | |||
! style="width: 20%"|Images | |||
! style="width: 25%"|Game | |||
|- align="center" | |- align="center" | ||
| 41 || {{SeasonPoint|1}} | | | 41 || {{SeasonPoint|1}} || UA/ODST chest and Grenadier helmet UA/FC attachment. || [[File:HR ODST Chest Icon.png|75px]] [[File:HR Grenadier UAFC Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 42 || {{SeasonPoint|1}} || UA/Bracer wrist || [[File: | | 42 || {{SeasonPoint|1}} || UA/Bracer wrist || [[File:HR Bracer Wrist Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 43 || {{SeasonPoint|1}} || Blue visor || [[File: | | 43 || {{SeasonPoint|1}} || Blue visor || [[File:HR Blue Visor Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 44 || {{SeasonPoint|1}} || Tactical/Recon chest || [[File: | | 44 || {{SeasonPoint|1}} || Tactical/Recon chest || [[File:HR Recon Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 45 || {{SeasonPoint|1}} || Elite | | 45 || {{SeasonPoint|1}} || Elite Ultra armor and HAZOP helmet CNM-I attachment || [[File:HR Elite Ultra Icon.png|75px]] [[File:HR HAZOP CNMI Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 46 || {{SeasonPoint|1}} || ODST shoulders || [[File: | | 46 || {{SeasonPoint|1}} || ODST shoulders || [[File:HR ODST LShoulder Icon.png|75px]] [[File:HR ODST RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 47 || {{SeasonPoint|1}} || [[ | | 47 || {{SeasonPoint|1}} || Collar/Grenadier chest || [[File:HR Grenadier Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 48 || {{SeasonPoint|1}} || GUNGNIR knees || [[File: | | 48 || {{SeasonPoint|1}} || GUNGNIR knees || [[File:HR Gungnir Knee Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 49 || {{SeasonPoint|1}} || | | 49 || {{SeasonPoint|1}} || Kat S-320 Firefight voice and Collar/Grenadier [UA] chest || [[File:HR KatB320 Firefight Icon.png|75px]] [[File:HR Grenadier Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 50 || {{SeasonPoint|1}} || Elite [[ | | 50 || {{SeasonPoint|1}} || Elite Zealot armor || [[File:HR Elite Zealot Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|} | |} | ||
===Page 6=== | ===Page 6=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width: 75%;" | ||
|- align="center" | |- align="center" | ||
! | ! style="width: 10%"|Tier | ||
! style="width: 10%"|Unlock requirements | |||
! style="width: 35%"|Unlocks | |||
! style="width: 20%"|Images | |||
! style="width: 25%"|Game | |||
|- align="center" | |- align="center" | ||
| 51 || {{SeasonPoint|1}} || UA/Chobham utility and [[ | | 51 || {{SeasonPoint|1}} || UA/Chobham utility and EVA helmet || [[File:HR Chobham Utility Icon.png|75px]] [[File:HR EVA Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 52 || {{SeasonPoint|1}} || Pestilence armor effect and EVA helmet CNM attachment || [[File: | | 52 || {{SeasonPoint|1}} || Pestilence armor effect and EVA helmet CNM attachment || [[File:HR Pestilence Effect Icon.png|75px]] [[File:HR EVA CNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 53 || {{SeasonPoint|1}} || UA/Base Security shoulders || [[File: | | 53 || {{SeasonPoint|1}} || UA/Base Security shoulders || [[File:HR BaseSecurity LShoulder Icon.png|75px]] [[File:HR BaseSecurity RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 54 || {{SeasonPoint|1}} || Tactical/Patrol chest || [[File: | | 54 || {{SeasonPoint|1}} || Tactical/Patrol chest || [[File:HR Patrol Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 55 || {{SeasonPoint|1}} || [[TACPAD| | | 55 || {{SeasonPoint|1}} || Tactical/TACPAD wrist || [[File:HR TACPAD Wrist Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 56 || {{SeasonPoint|1}} || | | 56 || {{SeasonPoint|1}} || Auntie Dot [A.I.] Firefight voice || [[File:HR AuntieDot Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 57 || {{SeasonPoint|1}} || UA/NxRA utility || [[File: | | 57 || {{SeasonPoint|1}} || UA/NxRA utility || [[File:HR NxRA Utility Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 58 || {{SeasonPoint|1}} || EVA helmet UA/HUL[3] attachment || [[File: | | 58 || {{SeasonPoint|1}} || EVA helmet UA/HUL[3] attachment || [[File:HR EVA UAHUL3 Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 59 || {{SeasonPoint|1}} | | | 59 || {{SeasonPoint|1}} || JFO helmet and HUL-I attachment || [[File:HR JFO Helmet Icon.png|75px]] [[File:HR JFO HULI Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 60 || {{SeasonPoint|1}} | | | 60 || {{SeasonPoint|1}} || MJOLNIR Mark V helmet, UA attachment and CNM attachment || [[File:HR MarkV Helmet Icon.png|75px]] [[File:HR MarkV UA Helmet Icon.png|75px]] [[File:HR MarkV CNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|} | |} | ||
===Page 7=== | ===Page 7=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width: 75%;" | ||
|- align="center" | |- align="center" | ||
! | ! style="width: 10%"|Tier | ||
! style="width: 10%"|Unlock requirements | |||
! style="width: 35%"|Unlocks | |||
! style="width: 20%"|Images | |||
! style="width: 25%"|Game | |||
|- align="center" | |- align="center" | ||
| 61 || {{SeasonPoint|1}} || CQC shoulders and JFO helmet UA attachment || [[File: | | 61 || {{SeasonPoint|1}} || CQC shoulders and JFO helmet UA attachment || [[File:HR CQC LShoulder Icon.png|75px]] [[File:HR CQC RShoulder Icon.png|75px]] [[File:HR JFO UA Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 62 || {{SeasonPoint|1}} || Collar/Breacher chest || [[File: | | 62 || {{SeasonPoint|1}} || Collar/Breacher chest || [[File:HR Breacher Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 63 || {{SeasonPoint|1}} || Tactical/UGPS wrist || [[File: | | 63 || {{SeasonPoint|1}} || Tactical/UGPS wrist || [[File:HR UGPS Wrist Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 64 || {{SeasonPoint|1}} || Grenadier knees || [[File: | | 64 || {{SeasonPoint|1}} || Grenadier knees || [[File:HR Grenadier Knee Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 65 || {{SeasonPoint|1}} || Elite | | 65 || {{SeasonPoint|1}} || Elite General armor and Heart Attack armor effect || [[File:HR Elite General Icon.png|75px]] [[File:HR HeartAttack Effect Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 66 || {{SeasonPoint|1}} || Tactical/Trauma Kit utility || [[File: | | 66 || {{SeasonPoint|1}} || Tactical/Trauma Kit utility || [[File:HR TraumaKit Utility Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 67 || {{SeasonPoint|1}} || | | 67 || {{SeasonPoint|1}} || Carter S-259 Firefight voice || [[File:HR CarterA259 Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 68 || {{SeasonPoint|1}} || [[ | | 68 || {{SeasonPoint|1}} || Commando helmet || [[File:HR Commando Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 69 || {{SeasonPoint|1}} || Black visor and Commando helmet CBRN/CNM attachment || [[File: | | 69 || {{SeasonPoint|1}} || Black visor and Commando helmet CBRN/CNM attachment || [[File:HR Black Visor Icon.png|75px]] [[File:HR Commando CBRNCNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 70 || {{SeasonPoint|1}} || EVA[C] helmet, CNM attachment and UA/HUL[3] attachment || [[File: | | 70 || {{SeasonPoint|1}} || EVA [C] helmet, CNM attachment and UA/HUL[3] attachment || [[File:HR EVAC Helmet Icon.png|75px]] [[File:HR EVAC CNM Helmet Icon.png|75px]] [[File:HR EVAC UAHUL3 Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|} | |} | ||
===Page 8=== | ===Page 8=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width: 75%;" | ||
|- align="center" | |- align="center" | ||
! | ! style="width: 10%"|Tier | ||
! style="width: 10%"|Unlock requirements | |||
! style="width: 35%"|Unlocks | |||
! style="width: 20%"|Images | |||
! style="width: 25%"|Game | |||
|- align="center" | |- align="center" | ||
| 71 || {{SeasonPoint|1}} || Commando shoulders and Commando helmet UA/FC-I[2] attachment || [[File: | | 71 || {{SeasonPoint|1}} || Commando shoulders and Commando helmet UA/FC-I[2] attachment || [[File:HR Commando LShoulder Icon.png|75px]] [[File:HR Commando RShoulder Icon.png|75px]] [[File:HR Commando UAFCI2 Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 72 || {{SeasonPoint|1}} || Operator shoulders || [[File: | | 72 || {{SeasonPoint|1}} || Operator shoulders || [[File:HR Operator LShoulder Icon.png|75px]] [[File:HR Operator RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 73 || {{SeasonPoint|1}} || [[ | | 73 || {{SeasonPoint|1}} || Assault/Sapper chest || [[File:HR Sapper Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |||
| 74 || {{SeasonPoint|1}} || Recon helmet HUL attachment || [[File:HR Recon HUL Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | |||
|- align="center" | |||
| 75 || {{SeasonPoint|1}} || Assault/Commando chest || [[File:HR Commando Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | |||
|- align="center" | |- align="center" | ||
| | | 76 || {{SeasonPoint|1}} || Grenadier shoulders || [[File:HR Grenadier LShoulder Icon.png|75px]] [[File:HR Grenadier RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| | | 77 || {{SeasonPoint|1}} || Jorge S-052 Firefight voice || [[File:HR Jorge052 Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| | | 78 || {{SeasonPoint|1}} || HP/Parafoil chest || [[File:HR Parafoil Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| | | 79 || {{SeasonPoint|1}} || Elite Field Marshal armor and Inclement Weather armor effect || [[File:HR Elite FieldMarshal Icon.png|75px]] [[File:HR InclementWeather Effect Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 80 || {{SeasonPoint|1}} || Pilot helmet, HUL[3] attachment and UA/HUL[3] attachment || [[File:HR Pilot Helmet Icon.png|75px]] [[File:HR Pilot HUL3 Helmet Icon.png|75px]] [[File:HR Pilot UAHUL3 Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | |||
| 80 || {{SeasonPoint|1}} | | |||
|} | |} | ||
===Page 9=== | ===Page 9=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width: 75%;" | ||
|- align="center" | |- align="center" | ||
! | ! style="width: 10%"|Tier | ||
! style="width: 10%"|Unlock requirements | |||
! style="width: 35%"|Unlocks | |||
! style="width: 20%"|Images | |||
! style="width: 25%"|Game | |||
|- align="center" | |- align="center" | ||
| 81 || {{SeasonPoint|1}} | | | 81 || {{SeasonPoint|1}} || GYSGT Buck Firefight voice and Assault/Breacher wrist || [[File:HR Buck Firefight Icon.png|75px]] [[File:HR Breacher Wrist Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 82 || {{SeasonPoint|1}} || Tactical/Soft Case utility || [[File: | | 82 || {{SeasonPoint|1}} || Tactical/Soft Case utility || [[File:HR SoftCase Utility Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 83 || {{SeasonPoint|1}} | | | 83 || {{SeasonPoint|1}} || Security shoulders and Legendary armor effect || [[File:HR Security LShoulder Icon.png|75px]] [[File:HR Security RShoulder Icon.png|75px]] [[File:HR Legendary Effect Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 84 || {{SeasonPoint|1}} || Gold visor || [[File: | | 84 || {{SeasonPoint|1}} || Gold visor || [[File:HR Gold Visor Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 85 || {{SeasonPoint|1}} || [[ | | 85 || {{SeasonPoint|1}} || GUNGNIR helmet || [[File:HR Gungnir Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 86 || {{SeasonPoint|1}} || | | 86 || {{SeasonPoint|1}} || MJOLNIR Mark VI helmet || [[File:HR MarkVI Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 87 || {{SeasonPoint|1}} || MJOLNIR Mark V shoulders || [[File: | | 87 || {{SeasonPoint|1}} || MJOLNIR Mark V shoulders || [[File:HR MarkV LShoulder Icon.png|75px]] [[File:HR MarkV RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 88 || {{SeasonPoint|1}} || [[ | | 88 || {{SeasonPoint|1}} || Sniper shoulders || [[File:HR Sniper LShoulder Icon.png|75px]] [[File:HR Sniper RShoulder Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 89 || {{SeasonPoint|1}} || HP/Parafoil [R] chest and GUNGNIR helmet HU/RS attachment || [[File: | | 89 || {{SeasonPoint|1}} || HP/Parafoil [R] chest and GUNGNIR helmet HU/RS attachment || [[File:HR Parafoil Chest Icon.png|75px]] [[File:HR Gungnir HURS Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 90 || {{SeasonPoint|1}} || Security helmet and MJOLNIR Mark VI FC-I[2] attachment || [[File: | | 90 || {{SeasonPoint|1}} || Security helmet and MJOLNIR Mark VI FC-I[2] attachment || [[File:HR Security Helmet Icon.png|75px]] [[File:HR MarkVI FCI2 Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|} | |} | ||
===Page 10=== | ===Page 10=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width: 75%;" | ||
|- align="center" | |- align="center" | ||
| | ! style="width: 10%"|Tier | ||
! style="width: 10%"|Unlock requirements | |||
! style="width: 35%"|Unlocks | |||
! style="width: 20%"|Images | |||
! style="width: 25%"|Game | |||
|- align="center" | |||
| 91 || {{SeasonPoint|1}} || MJOLNIR Mark VI helmet UA/HUL-I attachment || [[File:HR MarkVI UAHULI Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | |||
|- align="center" | |- align="center" | ||
| | | 92 || {{SeasonPoint|1}} || Collar/Breacher [R] chest || [[File:HR Breacher Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| | | 93 || {{SeasonPoint|1}} || Assault/Sapper [R] chest || [[File:HR Sapper Chest Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |||
| 94 || {{SeasonPoint|1}} || GUNGNIR helmet CBRN attachment || [[File:HR Gungnir CBRN Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | |||
|- align="center" | |- align="center" | ||
| | | 95 || {{SeasonPoint|1}} || Cortana Firefight voice || [[File:HR Cortana Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| | | 96 || {{SeasonPoint|1}} || Security helmet CBRN/CNM attachment || [[File:HR Security CBRNCNM Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |||
| 97 || {{SeasonPoint|1}} || SGTMAJ Johnson Firefight voice || [[File:HR Johnson Firefight Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | |||
|- align="center" | |- align="center" | ||
| 98 || {{SeasonPoint|1}} || Elite [[ | | 98 || {{SeasonPoint|1}} || Elite Officer armor || [[File:HR Elite Officer Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 99 || {{SeasonPoint|1}} || Security helmet UA/HUL attachment || [[File: | | 99 || {{SeasonPoint|1}} || Security helmet UA/HUL attachment || [[File:HR Security UAHUL Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|- align="center" | |- align="center" | ||
| 100 || {{SeasonPoint|1}} || | | 100 || {{SeasonPoint|1}} || John S-117 Firefight voice, Eternal armor effect and Pilot helmet Haunted attachment || [[File:HR John117 Firefight Icon.png|75px]][[File:HR Eternal Effect Icon.png|75px]][[File:HR Pilot Haunted Helmet Icon.png|75px]] || [[File:HTMCC HaloReach Emblem.png|150px]] | ||
|} | |} | ||
==Patch notes== | ==Patch notes== | ||
{{Tabcontainer | |||
|title1=December 3 (season launch) patch | |||
|content1= | |||
===December 3 patch notes=== | ===December 3 patch notes=== | ||
The launch of ''Halo: Reach'' as part of ''The Master Chief Collection'' also brought with it a patch for the Xbox One and Xbox One S versions of the game; the changes are automatically included in the launch of the PC version.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360037449571-Halo-The-Master-Chief-Collection-Patch-Notes| | The launch of ''Halo: Reach'' as part of ''The Master Chief Collection'' also brought with it a patch for the Xbox One and Xbox One S versions of the game; the changes are automatically included in the launch of the PC version.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360037449571-Halo-The-Master-Chief-Collection-Patch-Notes|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes}} | ||
====General==== | ====General==== | ||
Line 336: | Line 500: | ||
* Improved the orientation of power weapons on Tempest in matchmaking to make them more visible. | * Improved the orientation of power weapons on Tempest in matchmaking to make them more visible. | ||
|title2=December 18 patch | |||
|content2= | |||
===December 18 patch notes=== | ===December 18 patch notes=== | ||
Today a small patch is available for MCC on Xbox One and PC which addresses a few specific items the team has been working on. This update has been in development since just prior to launch and is not intended to address many of the issue’s players have been reporting. Most of the current ‘known issues’ and top areas of feedback from players are longer-lead work items that the team is continuing to investigate, and work will continue in the beginning of the new year. For the latest list of known issues and current status, please review these articles for PC and Xbox One.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360037688732-Halo-The-Master-Chief-Collection-Patch-Notes-12-18-19| | Today a small patch is available for MCC on Xbox One and PC which addresses a few specific items the team has been working on. This update has been in development since just prior to launch and is not intended to address many of the issue’s players have been reporting. Most of the current ‘known issues’ and top areas of feedback from players are longer-lead work items that the team is continuing to investigate, and work will continue in the beginning of the new year. For the latest list of known issues and current status, please review these articles for PC and Xbox One.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360037688732-Halo-The-Master-Chief-Collection-Patch-Notes-12-18-19|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes - 12/18/19}} | ||
;Improvements to narration across the front-end interface for Xbox | ;Improvements to narration across the front-end interface for Xbox | ||
Line 352: | Line 518: | ||
* Fixed an exploit where season items which were manually made available while Easy anti-cheat (EAC) was disabled and were able to equip them after launching on an EAC enabled exe. | * Fixed an exploit where season items which were manually made available while Easy anti-cheat (EAC) was disabled and were able to equip them after launching on an EAC enabled exe. | ||
|title3=January 29 patch | |||
|content3= | |||
===January 29 patch notes=== | ===January 29 patch notes=== | ||
A new game update went live today which includes additional options for Social Matchmaking, additional game content to support events in February, and several bug fixes to areas as it relates to accessibility and stability, as well as improvements to reporting tools behind the scenes.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360038934552-Halo-The-Master-Chief-Collection-Patch-Notes-1-29-20| | A new game update went live today which includes additional options for Social Matchmaking, additional game content to support events in February, and several bug fixes to areas as it relates to accessibility and stability, as well as improvements to reporting tools behind the scenes.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360038934552-Halo-The-Master-Chief-Collection-Patch-Notes-1-29-20|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes - 1/29/20}} | ||
We know there’s still a sizable list of improvements the community has been vocal about requesting since launch. Many of these issues (PC & Xbox) were known and on the team’s radar prior to launch and some others didn’t surface until the game was out in the wild. With each small patch that doesn’t address these larger lingering issues (i.e. the audio problems some players have experienced) we know it can lead to frustration and disappointment across the community. Please know that the team has been steadily attacking a slew of bugs while also working on quality of life improvements and working towards a larger patch for MCC that will be next up on the release schedule. This will likely entail another flight for Reach as well. We appreciate all the feedback and tickets you’ve filed, and we thank you for your continued support and patience as we work to bring the remaining five titles to MCC on PC. | We know there’s still a sizable list of improvements the community has been vocal about requesting since launch. Many of these issues (PC & Xbox) were known and on the team’s radar prior to launch and some others didn’t surface until the game was out in the wild. With each small patch that doesn’t address these larger lingering issues (i.e. the audio problems some players have experienced) we know it can lead to frustration and disappointment across the community. Please know that the team has been steadily attacking a slew of bugs while also working on quality of life improvements and working towards a larger patch for MCC that will be next up on the release schedule. This will likely entail another flight for Reach as well. We appreciate all the feedback and tickets you’ve filed, and we thank you for your continued support and patience as we work to bring the remaining five titles to MCC on PC. | ||
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*To learn more about this update and how development is going on MCC, please check out today's blog HERE. As always, we will see you online. | *To learn more about this update and how development is going on MCC, please check out today's blog HERE. As always, we will see you online. | ||
|title4=March 3 (Halo: CEA launch; PC-only) patch (Version 1.1384.0.0) | |||
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===March 3 PC patch notes (Version 1.1384.0.0)=== | ===March 3 PC patch notes (Version 1.1384.0.0)=== | ||
Today, March 3, Halo: Combat Evolved Anniversary (H:CEA) joins Halo: The Master Chief Collection (MCC) on PC and is available for download. To learn more about how you can get in on the action, click HERE. A breakdown of the new features and update size can be found below:{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360039995652-Halo-The-Master-Chief-Collection-Patch-Notes-3-3-20| | Today, March 3, Halo: Combat Evolved Anniversary (H:CEA) joins Halo: The Master Chief Collection (MCC) on PC and is available for download. To learn more about how you can get in on the action, click HERE. A breakdown of the new features and update size can be found below:{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360039995652-Halo-The-Master-Chief-Collection-Patch-Notes-3-3-20|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes – 3/3/20}} | ||
====New Features==== | ====New Features==== | ||
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* Audio is silent or too quiet during intro cinematics when playing from mission to mission. | * Audio is silent or too quiet during intro cinematics when playing from mission to mission. | ||
|title5=March 6 (Xbox-only) patch (Version 1.1389.0.0) | |||
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===March 6 Xbox patch notes (Version 1.1389.0.0)=== | ===March 6 Xbox patch notes (Version 1.1389.0.0)=== | ||
====New Features==== | ====New Features==== | ||
* New spartan customization 3D model viewer for H:CEA | * New spartan customization 3D model viewer for H:CEA | ||
* A new option in your settings to toggle between either the classic Halo: Combat Evolved (H:CE) multiplayer audio or updated H:CEA audio when playing multiplayer{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360040630351-Halo-The-Master-Chief-Collection-Patch-Notes-3-6-2020| | * A new option in your settings to toggle between either the classic Halo: Combat Evolved (H:CE) multiplayer audio or updated H:CEA audio when playing multiplayer{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360040630351-Halo-The-Master-Chief-Collection-Patch-Notes-3-6-2020|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes – 3/6/2020}} | ||
* The main menu background video has been updated to celebrate H:CEA joining MCC on PC | * The main menu background video has been updated to celebrate H:CEA joining MCC on PC | ||
* Additional Competitive and Social matchmaking options for H:CEA | * Additional Competitive and Social matchmaking options for H:CEA | ||
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* Plasma projectiles from Type-25 Spirit are now aligned with the turrets. | * Plasma projectiles from Type-25 Spirit are now aligned with the turrets. | ||
|title6=May 12 (Halo 2 launch) patch (Version 1.520.0.0) | |||
|content6= | |||
===May 12 patch notes (Version 1.520.0.0)=== | ===May 12 patch notes (Version 1.520.0.0)=== | ||
This patch launched in May 2020, alongside the launch of ''[[Halo 2: Anniversary]]'' for PC platforms.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360042882732-Halo-The-Master-Chief-Collection-Patch-Notes-5-12-20| | This patch launched in May 2020, alongside the launch of ''[[Halo 2: Anniversary]]'' for PC platforms.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360042882732-Halo-The-Master-Chief-Collection-Patch-Notes-5-12-20|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes – 5/12/20}} | ||
====Halo 2: Anniversary Now Available on PC==== | ====Halo 2: Anniversary Now Available on PC==== | ||
Today, Halo 2 and Halo 2: Anniversary joins Halo: The Master Chief Collection (MCC) on PC and is available for download. To learn more about how you can get in on the action, click HERE. A breakdown of the new features, update size, and bug fixes can be found below: | Today, Halo 2 and Halo 2: Anniversary joins Halo: The Master Chief Collection (MCC) on PC and is available for download. To learn more about how you can get in on the action, click HERE. A breakdown of the new features, update size, and bug fixes can be found below: | ||
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* The Mantis missile charge was missing its VFX | * The Mantis missile charge was missing its VFX | ||
|title7=May 21 patch (Version 1.1570.0.0) | |||
|content7= | |||
===May 21 patch notes (Version 1.1570.0.0)=== | ===May 21 patch notes (Version 1.1570.0.0)=== | ||
====Game Install Size and Version==== | ====Game Install Size and Version==== | ||
Please see the information below to ensure you have proper disk space to install each title from your desired store platform as well as are on the latest update.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360043511132-Halo-The-Master-Chief-Collection-Patch-Notes-5-21-20| | Please see the information below to ensure you have proper disk space to install each title from your desired store platform as well as are on the latest update.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360043511132-Halo-The-Master-Chief-Collection-Patch-Notes-5-21-20|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes – 5/21/20}} | ||
;Latest Version | ;Latest Version | ||
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;Nameplate Additions | ;Nameplate Additions | ||
Two new Pride Month nameplates have been added which you can unlock by playing MCC between June | Two new Pride Month nameplates have been added which you can unlock by playing MCC between June 24 at 5pm PT and July 24 at 5pm PT | ||
<gallery> | <gallery> | ||
File:HTMCC Nameplate Unity 1.png | File:HTMCC Nameplate Unity 1.png | ||
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Fixed a body shot damage issue in SWAT for Halo CE | Fixed a body shot damage issue in SWAT for Halo CE | ||
Added additional Shotty Snipers game variants for Halo 2 | Added additional Shotty Snipers game variants for Halo 2 | ||
}} | |||
==Gallery== | |||
<gallery> | |||
File:HTMCC_S1_Keyart_Logoless.jpg|Logo-less keyart for the season. | |||
</gallery> | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{MCCUpdates}} | {{MCCUpdates}} | ||
[[Category:Halo: The Master Chief Collection seasons|Season 01]] | [[Category:Halo: The Master Chief Collection seasons|Season 01]] |
Latest revision as of 17:55, November 6, 2023
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Season 1: Noble | |
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Season 1: Noble was the first Season implemented into Halo: The Master Chief Collection. The Season debuted on December 3, 2019, with the launch of Halo: Reach as part of the collection. Due to the launch of Halo: Reach, this season had an overarching focus towards Halo: Reach-related unlocks and customization. The season's logo is a stylised representation of Mount Törött, the "broken mountain" commonly seen in Halo: Reach artwork.
Noble was followed by Season 2: Spark with the launch of Halo 3 for PC on July 14, 2020. The season lasted much longer than intended due to unforeseen development issues (likely including the COVID-19 pandemic).[1], and as such covered the releases of Halo: Combat Evolved Anniversary and Halo 2: Anniversary on PC platforms.
Season unlocks[edit]

The seasonal unlocks for Season 1: Noble take the form of the armor permutations that could be unlocked in the Xbox 360 release of Halo: Reach. For The Master Chief Collection, the unlocks have been divided into 10 tiers of ten unlocks each. To progress a tier, all ten unlocks within must be unlocked - at the season's launch, these unlocks were achieved sequentially with no user choice as to which unlocks could be achieved, but has since been updated with Season 2 to allow for the ten unlocks of any given tier to be achieved in any order.
Each unlock slot can be unlocked for 1, rewarded through the season's updated rank scheme or the Challenges implemented in subsequent updates.
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Patch notes[edit]
- December 3 (season launch) patch
- December 18 patch
- January 29 patch
- March 3 (Halo: CEA launch; PC-only) patch (Version 1.1384.0.0)
- March 6 (Xbox-only) patch (Version 1.1389.0.0)
- May 12 (Halo 2 launch) patch (Version 1.520.0.0)
- May 21 patch (Version 1.1570.0.0)
December 3 patch notes
The launch of Halo: Reach as part of The Master Chief Collection also brought with it a patch for the Xbox One and Xbox One S versions of the game; the changes are automatically included in the launch of the PC version.[2]
General
- Added Halo: Reach, a progression system, and seasonal unlocks.
- Increased shared file capacity from 50 to 150 to support migration of legacy map and game variants.
- Fixed various stability issues throughout the title.
- Moved Spartan Ops from Halo 4’s Multiplayer installation package to its Campaign package.
- Fixed an issue where settings changes made by guests while mid-game did not save.
- Fixed an issue where load times were increased based on the number of profiles signed in for splitscreen.
- Added a Jumper Jumper setting to Halo: Reach and Halo 4 which allows the user to hold the jump button while airborne to activate the Jetpack ability if it is equipped.
- Added new background video to celebrate Halo: Reach's addition to MCC.
User Interface
- Rebuilt the main menu and several other UI screens.
- Added Text Chat, Speech-to-Text, Text-to-Speech, and other accessibility settings.
- Added behavior to display the current matchmaking status while within nested menus.
- Added a film duration element to the Theater menu.
- Fixed an issue where Skulls enabled in Halo CE and Halo 2 Campaign lobbies carried over into the Spartan Ops lobby
- Fixed an issue where an objective marker was visible in the loading screen image of Episode 3 Chapter 1 The VIP mission in Spartan Ops.
- Fixed an issue where there was no button callout in the help bar to exit the PGCR for clients in co-op Campaign.
- Fixed an issue where the tool of destruction image for the Elephant Turret was stretched on the PGCR.
- Fixed a number of syntax and capitalization inconsistencies throughout the menus.
- Fixed a number of cases where text extended outside of widget boundaries or overlapped other text in various languages.
- Added additional clarification to the tooltips for various settings.
- Corrected the header text on the Competitive Games screen.
- Fixed an issue where certain Campaign player stats weren’t displayed.
- Fixed an issue where Campaign Scoring and Timing leaderboards displayed 0s for all entries until the screen was refreshed.
- Fixed an issue where co-op support was not consistently stated for Campaign playlists.
Matchmaking
- Fixed an issue which resulted in some users experiencing higher-than-expected latency when connecting to servers.
- Fixed an issue which was affecting skill sorting in social matchmaking.
- Fixed exploits and visual artifacts on several community forge maps in Halo 2: Anniversary.
- Disabled infinite Sudden Death in remaining Halo 2 game variants which used it.
- Made various polish improvements to game variants.
Halo: Reach legacy bug fixes
- Built a new asynchronous network model for Firefight. More details are included in this blog post.
- Fixed an issue where holograms were displayed incorrectly on the motion sensor for clients.
- Fixed an issue where the player’s head was not healed by health packs which resulted in inconsistent time-to-kill against players who had taken damage and then healed in bleedthrough-enabled variants. More details are included in this blog post.
- Made three previously unskippable cinematics in The Long Night of Solace skippable.
- Fixed an issue which resulted in low level-of-detail Falcon flocks appearing near the camera during the outro cinematic on Tip of the Spear. More details are included in this blog post.
- Fixed an issue where a hostile dropship waypoint was displayed on the friendly Pelican dropship on Installation 04 in Firefight.
- Updated objective waypoint behavior for Tip of the Spear on Easy difficulty to better guide new players.
- Fixed an issue where projectiles were incorrectly redirected towards marker nodes on the models of large forge objects. More details are included in this video.
- Replaced the sandbags on the MLG variants of Countdown and Zealot with more visually appropriate but functionally identical objects.
- Fixed exploits and made various improvements to the Invasion forge maps used in matchmaking.
- Fixed various issues on the Infection forge maps used in matchmaking.
- Fixed various exploits on the map Powerhouse in matchmaking.
- Removed some respawn points which were too near the death boundary on Unanchored (Anchor 9) in matchmaking.
- Improved the orientation of power weapons on Tempest in matchmaking to make them more visible.
Gallery[edit]
Sources[edit]
- ^ Halo Waypoint, MCC Development Update - July 2020: "Due to unforeseen development issues, Season 1 lasted much longer than planned. We have now resolved those issues and have stood up our content pipeline alongside the launch of Halo 3 on PC. We are building A LOT more content that will allow us to bring some new and exciting things to you on a more regular cadence. We will continue to share some of this as pieces come online." (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes - 12/18/19 (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes - 1/29/20 (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes – 3/3/20 (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes – 3/6/2020 (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes – 5/12/20 (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support, Halo: The Master Chief Collection Patch Notes – 5/21/20 (Retrieved on Jun 1, 2020) [archive]
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