Series 1: Noble: Difference between revisions
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| 100 || {{SeasonPoint|1}} || [[John-117]] Firefight voice, Eternal armor effect and Pilot helmet Haunted attachment || [[File:HR_John117_Firefight_Icon.png|75px]][[File:HR_Eternal_Effect_Icon.png|75px]][[File:HR_Pilot_Haunted_Helmet_Icon.png|75px]] | | 100 || {{SeasonPoint|1}} || [[John-117]] Firefight voice, Eternal armor effect and Pilot helmet Haunted attachment || [[File:HR_John117_Firefight_Icon.png|75px]][[File:HR_Eternal_Effect_Icon.png|75px]][[File:HR_Pilot_Haunted_Helmet_Icon.png|75px]] | ||
|} | |} | ||
==Patch notes== | |||
===December 3 patch notes=== | |||
The launch of ''Halo: Reach'' as part of ''The Master Chief Collection'' also brought with it a patch for the Xbox One and Xbox One S versions of the game; the changes are automatically included in the launch of the PC version.{{Ref/Site|URL=https://support.halowaypoint.com/hc/en-us/articles/360037449571-Halo-The-Master-Chief-Collection-Patch-Notes|SiteName=Halo Support|PageName=Halo: The Master Chief Collection Patch Notes}} | |||
====General==== | |||
* Added Halo: Reach, a progression system, and seasonal unlocks. | |||
* Increased shared file capacity from 50 to 150 to support migration of legacy map and game variants. | |||
* Fixed various stability issues throughout the title. | |||
* Moved Spartan Ops from Halo 4’s Multiplayer installation package to its Campaign package. | |||
* Fixed an issue where settings changes made by guests while mid-game did not save. | |||
* Fixed an issue where load times were increased based on the number of profiles signed in for splitscreen. | |||
* Added a Jumper Jumper setting to Halo: Reach and Halo 4 which allows the user to hold the jump button while airborne to activate the Jetpack ability if it is equipped. | |||
* Added new background video to celebrate Halo: Reach's addition to MCC. | |||
====User Interface==== | |||
* Rebuilt the main menu and several other UI screens. | |||
* Added Text Chat, Speech-to-Text, Text-to-Speech, and other accessibility settings. | |||
* Added behavior to display the current matchmaking status while within nested menus. | |||
* Added a film duration element to the Theater menu. | |||
* Fixed an issue where Skulls enabled in Halo CE and Halo 2 Campaign lobbies carried over into the Spartan Ops lobby | |||
* Fixed an issue where an objective marker was visible in the loading screen image of Episode 3 Chapter 1 The VIP mission in Spartan Ops. | |||
* Fixed an issue where there was no button callout in the help bar to exit the PGCR for clients in co-op Campaign. | |||
* Fixed an issue where the tool of destruction image for the Elephant Turret was stretched on the PGCR. | |||
* Fixed a number of syntax and capitalization inconsistencies throughout the menus. | |||
* Fixed a number of cases where text extended outside of widget boundaries or overlapped other text in various languages. | |||
* Added additional clarification to the tooltips for various settings. | |||
* Corrected the header text on the Competitive Games screen. | |||
* Fixed an issue where certain Campaign player stats weren’t displayed. | |||
* Fixed an issue where Campaign Scoring and Timing leaderboards displayed 0s for all entries until the screen was refreshed. | |||
* Fixed an issue where co-op support was not consistently stated for Campaign playlists. | |||
====Matchmaking==== | |||
* Fixed an issue which resulted in some users experiencing higher-than-expected latency when connecting to servers. | |||
* Fixed an issue which was affecting skill sorting in social matchmaking. | |||
* Fixed exploits and visual artifacts on several community forge maps in Halo 2: Anniversary. | |||
* Disabled infinite Sudden Death in remaining Halo 2 game variants which used it. | |||
* Made various polish improvements to game variants. | |||
====Halo: Reach legacy bug fixes==== | |||
* Built a new asynchronous network model for Firefight. More details are included in this [https://www.halowaypoint.com/en-us/news/mcc-development-update-may-2019 blog post]. | |||
* Fixed an issue where holograms were displayed incorrectly on the motion sensor for clients. | |||
* Fixed an issue where the player’s head was not healed by health packs which resulted in inconsistent time-to-kill against players who had taken damage and then healed in bleedthrough-enabled variants. More details are included in this [https://www.halowaypoint.com/en-us/news/mcc-development-update-august-2019 blog post]. | |||
* Made three previously unskippable cinematics in The Long Night of Solace skippable. | |||
* Fixed an issue which resulted in low level-of-detail Falcon flocks appearing near the camera during the outro cinematic on Tip of the Spear. More details are included in this [https://www.halowaypoint.com/en-us/news/mcc-development-update-july-2019 blog post]. | |||
* Fixed an issue where a hostile dropship waypoint was displayed on the friendly Pelican dropship on Installation 04 in Firefight. | |||
* Updated objective waypoint behavior for Tip of the Spear on Easy difficulty to better guide new players. | |||
* Fixed an issue where projectiles were incorrectly redirected towards marker nodes on the models of large forge objects. More details are included in [https://www.youtube.com/watch?v=zW2J2WxcL2w&feature=youtu.be this video]. | |||
* Replaced the sandbags on the MLG variants of Countdown and Zealot with more visually appropriate but functionally identical objects. | |||
* Fixed exploits and made various improvements to the Invasion forge maps used in matchmaking. | |||
* Fixed various issues on the Infection forge maps used in matchmaking. | |||
* Fixed various exploits on the map Powerhouse in matchmaking. | |||
* Removed some respawn points which were too near the death boundary on Unanchored (Anchor 9) in matchmaking. | |||
* Improved the orientation of power weapons on Tempest in matchmaking to make them more visible. | |||
===December 18 patch notes=== | |||
Today a small patch is available for MCC on Xbox One and PC which addresses a few specific items the team has been working on. This update has been in development since just prior to launch and is not intended to address many of the issue’s players have been reporting. Most of the current ‘known issues’ and top areas of feedback from players are longer-lead work items that the team is continuing to investigate, and work will continue in the beginning of the new year. For the latest list of known issues and current status, please review these articles for PC and Xbox One.{{Ref/Site|URL=https://support.halowaypoint.com/hc/en-us/articles/360037688732-Halo-The-Master-Chief-Collection-Patch-Notes-12-18-19|SiteName=Halo Support|PageName=Halo: The Master Chief Collection Patch Notes - 12/18/19}} | |||
;Improvements to narration across the front-end interface for Xbox | |||
*One of our top priorities is ensuring that Halo: Reach is accessible to as many players as possible. Today’s patch includes a few updates to further improve accessibility for the title. | |||
;Addressed a mechanic for mouse + keyboard players which improves precision of aiming when taking damage. | |||
*As part of our ongoing work to assess player feedback across controller and M+KB inputs, the team discovered a legacy mechanic from the original game that was contributing to negative sentiment regarding the feel and responsiveness of playing on M+KB. We have adjusted this mechanic and are interested in what the community thinks of this change. The team will continue to monitor player feedback around controller/M+KB input. | |||
;Additional small fixes: | |||
* Fixed an issue which prevented the sound effect for unlocking a season tier from playing. | |||
* A stat error has been fixed that was causing multiplayer kills in Halo: Reach to increase the deaths in your service record. | |||
* A new Halo: Reach themed splash screen has been added to celebrate the inclusion of Reach, our sixth title into Halo: The Master Chief Collection. | |||
* Resolved an issue that could cause players to be kicked from a matchmade game when an intermittent loss of Xbox Live connectivity occurred. | |||
* Fixed an exploit where season items which were manually made available while Easy anti-cheat (EAC) was disabled and were able to equip them after launching on an EAC enabled exe. | |||
{{MCCUpdates}} | {{MCCUpdates}} | ||
[[Category:Halo: The Master Chief Collection Seasons|Season 1]] | [[Category:Halo: The Master Chief Collection Seasons|Season 1]] |
Revision as of 17:42, January 28, 2021
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Season 1: Noble | |
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Number of tiers: |
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Season 1: Noble was the first Season implemented into Halo: The Master Chief Collection. The Season debuted on December 3, 2019, with the launch of Halo: Reach as part of the collection. Due to the launch of Halo: Reach, this season had an overarching focus towards Halo: Reach-related unlocks and customisation. The season's logo is a stylised representation of Mount Törött, the "broken mountain" commonly seen in Halo: Reach artwork.
Noble was followed by Season 2: Spark with the launch of Halo 3 for PC on July 14, 2020.
Season unlocks
The seasonal unlocks for Season 1: Noble take the form of the armor permutations that could be unlocked in the Xbox 360 release of Halo: Reach. For The Master Chief Collection, the unlocks have been divided into 10 tiers of ten unlocks each. To progress a tier, all ten unlocks within must be unlocked - at the season's launch, these unlocks were achieved sequentially with no user choice as to which unlocks could be achieved, but has since been updated with Season 2 to allow for the ten unlocks of any given tier to be achieved in any order.
Each unlock slot can be unlocked for 1, rewarded through the season's updated rank scheme or the Challenges implemented in subsequent updates.
Page 1
Tier | Unlock requirements | Unlocks | Images |
---|---|---|---|
1 | ![]() |
HAZOP helmet, CQC helmet, CQB helmet. | ![]() ![]() ![]() |
2 | ![]() |
Military Police helmet | ![]() |
3 | ![]() |
Recon helmet | ![]() |
4 | ![]() |
Mark V [B] helmet UA attachment | ![]() |
5 | ![]() |
CQC helmet CBRN module | ![]() |
6 | ![]() |
CQB helmet HU/RS/CNM attachment | ![]() |
7 | ![]() |
GYSGT Stacker Firefight voice | ![]() |
8 | ![]() |
Elite Spec-Ops armor | ![]() |
9 | ![]() |
Military Police helmet CBRN/HU/RS and HU/RS/CNM attachments. | ![]() ![]() |
10 | ![]() |
Recon helmet UA/HUL [3] attachment and CQB helmet UA/HUL attachment | ![]() ![]() |
Page 2
Tier | Unlock requirements | Unlocks | Images |
---|---|---|---|
11 | ![]() |
FJ/PARA shoulders | ![]() ![]() |
12 | ![]() |
HAZOP shoulders | ![]() ![]() |
13 | ![]() |
JFO shoulders | ![]() ![]() |
14 | ![]() |
HP/HALO chest | ![]() |
15 | ![]() |
Mark V [B] helmet UA/HUL attachment | ![]() |
16 | ![]() |
CQC helmet UA/HUL attachment | ![]() |
17 | ![]() |
UA/Base Security chest | ![]() |
18 | ![]() |
UA/Multi-Threat chest | ![]() |
19 | ![]() |
ODST helmet and ODST helmet UA/CNM attachment | ![]() ![]() |
20 | ![]() |
Jun-A266 Firefight voice | ![]() |
Page 3
Tier | Unlock requirements | Unlocks | Images |
---|---|---|---|
21 | ![]() |
Elite Ranger armor | ![]() |
22 | ![]() |
Recon shoulders | ![]() ![]() |
23 | ![]() |
UA/ Multi-Threat shoulders | ![]() ![]() |
24 | ![]() |
Jump Jet shoulders | ![]() ![]() |
25 | ![]() |
Birthday Party armor effect | ![]() |
26 | ![]() |
UA/Counterassault chest | ![]() |
27 | ![]() |
HAZOP helmet CBRN/HUL attachment | ![]() |
28 | ![]() |
EVA shoulders | ![]() ![]() |
29 | ![]() |
EOD helmet, CNM and UA/HUL attachments | ![]() ![]() ![]() |
30 | ![]() |
Operator helmet, UA/HUL and CNM attachments | ![]() ![]() ![]() |
Page 4
Tier | Unlock requirements | Unlocks | Images |
---|---|---|---|
31 | ![]() |
UA/Base Security [W] and Tactical/LRP chests | ![]() ![]() |
32 | ![]() |
UA/Buckler wrist and UA/Multi-Threat [W] chest | ![]() ![]() |
33 | ![]() |
FJ/Para knees | ![]() |
34 | ![]() |
Silver visor | ![]() |
35 | ![]() |
Emile-A239 Firefight voice | ![]() |
36 | ![]() |
Tactical/Hard Case utility and GUNGNIR shoulders | ![]() ![]() ![]() |
37 | ![]() |
Air Assault helmet and UA/CNM attachment | ![]() ![]() |
38 | ![]() |
ODST helmet CBRN/HUL attachment and Air Assault helmet FC:-I attachment | ![]() ![]() |
39 | ![]() |
Grenadier helmet and UA attachment | ![]() ![]() |
40 | ![]() |
Scout helmet, HU/RS attachment and CBRN/CNM attachment | ![]() ![]() ![]() |
Page 5
Tier | Unlock requirements | Unlocks | Images |
---|---|---|---|
41 | ![]() |
UA/ODST chest and Grenadier helmet UA/FC attachment. | ![]() ![]() |
42 | ![]() |
UA/Bracer wrist | ![]() |
43 | ![]() |
Blue visor | ![]() |
44 | ![]() |
Tactical/Recon chest | ![]() |
45 | ![]() |
Elite Ultra armor and HAZOP helmet CNM-I attachment | ![]() ![]() |
46 | ![]() |
ODST shoulders | ![]() ![]() |
47 | ![]() |
Collar/Grenadier chest | ![]() |
48 | ![]() |
GUNGNIR knees | ![]() |
49 | ![]() |
Kat-B320 Firefight voice and Collar/Grenadier [UA] chest | ![]() ![]() |
50 | ![]() |
Elite Zealot armor | ![]() |
Page 6
Tier | Unlock requirements | Unlocks | Images |
---|---|---|---|
51 | ![]() |
UA/Chobham utility and EVA helmet | ![]() ![]() |
52 | ![]() |
Pestilence armor effect and EVA helmet CNM attachment | ![]() ![]() |
53 | ![]() |
UA/Base Security shoulders | ![]() ![]() |
54 | ![]() |
Tactical/Patrol chest | ![]() |
55 | ![]() |
Tactical/TACPAD wrist | ![]() |
56 | ![]() |
Auntie Dot Firefight voice | ![]() |
57 | ![]() |
UA/NxRA utility | ![]() |
58 | ![]() |
EVA helmet UA/HUL[3] attachment | ![]() |
59 | ![]() |
JFO helmet and HUL-I attachment | ![]() ![]() |
60 | ![]() |
MJOLNIR Mark V helmet, UA attachment and CNM attachment | ![]() ![]() ![]() |
Page 7
Tier | Unlock requirements | Unlocks | Images |
---|---|---|---|
61 | ![]() |
CQC shoulders and JFO helmet UA attachment | ![]() ![]() ![]() |
62 | ![]() |
Collar/Breacher chest | ![]() |
63 | ![]() |
Tactical/UGPS wrist | ![]() |
64 | ![]() |
Grenadier knees | ![]() |
65 | ![]() |
Elite General armor and Heart Attack armor effect | ![]() ![]() |
66 | ![]() |
Tactical/Trauma Kit utility | ![]() |
67 | ![]() |
Carter-A259 Firefight voice | ![]() |
68 | ![]() |
Commando helmet | ![]() |
69 | ![]() |
Black visor and Commando helmet CBRN/CNM attachment | ![]() ![]() |
70 | ![]() |
EVA[C] helmet, CNM attachment and UA/HUL[3] attachment | ![]() ![]() ![]() |
Page 8
Tier | Unlock requirements | Unlocks | Images |
---|---|---|---|
71 | ![]() |
Commando shoulders and Commando helmet UA/FC-I[2] attachment | ![]() ![]() ![]() |
72 | ![]() |
Operator shoulders | ![]() ![]() |
73 | ![]() |
Assault/Sapper chest | ![]() |
74 | ![]() |
Recon helmet HUL attachment | ![]() |
75 | ![]() |
Assault/Commando chest | ![]() |
76 | ![]() |
Grenadier shoulders | ![]() ![]() |
77 | ![]() |
Jorge-052 Firefight voice | ![]() |
78 | ![]() |
HP/Parafoil chest | ![]() |
79 | ![]() |
Elite Field Marshal armor and Inclement Weather armor effect | ![]() ![]() |
80 | ![]() |
Pilot helmet, HUL[3] attachment and UA/HUL[3] attachment | ![]() ![]() ![]() |
Page 9
Tier | Unlock requirements | Unlocks | Images |
---|---|---|---|
81 | ![]() |
GYSGT Buck Firefight voice and Assault/Breacher wrist | ![]() ![]() |
82 | ![]() |
Tactical/Soft Case utility | ![]() |
83 | ![]() |
Security shoulders and Legendary armor effect | ![]() ![]() ![]() |
84 | ![]() |
Gold visor | ![]() |
85 | ![]() |
GUNGNIR helmet | ![]() |
86 | ![]() |
MJOLNIR Mark VI helmet | ![]() |
87 | ![]() |
MJOLNIR Mark V shoulders | ![]() ![]() |
88 | ![]() |
Sniper shoulders | ![]() ![]() |
89 | ![]() |
HP/Parafoil [R] chest and GUNGNIR helmet HU/RS attachment | ![]() ![]() |
90 | ![]() |
Security helmet and MJOLNIR Mark VI FC-I[2] attachment | ![]() ![]() |
Page 10
Tier | Unlock requirements | Unlocks | Images |
---|---|---|---|
91 | ![]() |
MJOLNIR Mark VI helmet UA/HUL-I attachment | ![]() |
92 | ![]() |
Collar/Breacher [R] chest | ![]() |
93 | ![]() |
Assault/Sapper [R] chest | ![]() |
94 | ![]() |
GUNGNIR helmet CBRN attachment | ![]() |
95 | ![]() |
Cortana Firefight voice | ![]() |
96 | ![]() |
Security helmet CBRN/CNM attachment | ![]() |
97 | ![]() |
SGTMAJ Johnson Firefight voice | ![]() |
98 | ![]() |
Elite Officer armor | ![]() |
99 | ![]() |
Security helmet UA/HUL attachment | ![]() |
100 | ![]() |
John-117 Firefight voice, Eternal armor effect and Pilot helmet Haunted attachment | ![]() ![]() ![]() |
Patch notes
December 3 patch notes
The launch of Halo: Reach as part of The Master Chief Collection also brought with it a patch for the Xbox One and Xbox One S versions of the game; the changes are automatically included in the launch of the PC version.[1]
General
- Added Halo: Reach, a progression system, and seasonal unlocks.
- Increased shared file capacity from 50 to 150 to support migration of legacy map and game variants.
- Fixed various stability issues throughout the title.
- Moved Spartan Ops from Halo 4’s Multiplayer installation package to its Campaign package.
- Fixed an issue where settings changes made by guests while mid-game did not save.
- Fixed an issue where load times were increased based on the number of profiles signed in for splitscreen.
- Added a Jumper Jumper setting to Halo: Reach and Halo 4 which allows the user to hold the jump button while airborne to activate the Jetpack ability if it is equipped.
- Added new background video to celebrate Halo: Reach's addition to MCC.
User Interface
- Rebuilt the main menu and several other UI screens.
- Added Text Chat, Speech-to-Text, Text-to-Speech, and other accessibility settings.
- Added behavior to display the current matchmaking status while within nested menus.
- Added a film duration element to the Theater menu.
- Fixed an issue where Skulls enabled in Halo CE and Halo 2 Campaign lobbies carried over into the Spartan Ops lobby
- Fixed an issue where an objective marker was visible in the loading screen image of Episode 3 Chapter 1 The VIP mission in Spartan Ops.
- Fixed an issue where there was no button callout in the help bar to exit the PGCR for clients in co-op Campaign.
- Fixed an issue where the tool of destruction image for the Elephant Turret was stretched on the PGCR.
- Fixed a number of syntax and capitalization inconsistencies throughout the menus.
- Fixed a number of cases where text extended outside of widget boundaries or overlapped other text in various languages.
- Added additional clarification to the tooltips for various settings.
- Corrected the header text on the Competitive Games screen.
- Fixed an issue where certain Campaign player stats weren’t displayed.
- Fixed an issue where Campaign Scoring and Timing leaderboards displayed 0s for all entries until the screen was refreshed.
- Fixed an issue where co-op support was not consistently stated for Campaign playlists.
Matchmaking
- Fixed an issue which resulted in some users experiencing higher-than-expected latency when connecting to servers.
- Fixed an issue which was affecting skill sorting in social matchmaking.
- Fixed exploits and visual artifacts on several community forge maps in Halo 2: Anniversary.
- Disabled infinite Sudden Death in remaining Halo 2 game variants which used it.
- Made various polish improvements to game variants.
Halo: Reach legacy bug fixes
- Built a new asynchronous network model for Firefight. More details are included in this blog post.
- Fixed an issue where holograms were displayed incorrectly on the motion sensor for clients.
- Fixed an issue where the player’s head was not healed by health packs which resulted in inconsistent time-to-kill against players who had taken damage and then healed in bleedthrough-enabled variants. More details are included in this blog post.
- Made three previously unskippable cinematics in The Long Night of Solace skippable.
- Fixed an issue which resulted in low level-of-detail Falcon flocks appearing near the camera during the outro cinematic on Tip of the Spear. More details are included in this blog post.
- Fixed an issue where a hostile dropship waypoint was displayed on the friendly Pelican dropship on Installation 04 in Firefight.
- Updated objective waypoint behavior for Tip of the Spear on Easy difficulty to better guide new players.
- Fixed an issue where projectiles were incorrectly redirected towards marker nodes on the models of large forge objects. More details are included in this video.
- Replaced the sandbags on the MLG variants of Countdown and Zealot with more visually appropriate but functionally identical objects.
- Fixed exploits and made various improvements to the Invasion forge maps used in matchmaking.
- Fixed various issues on the Infection forge maps used in matchmaking.
- Fixed various exploits on the map Powerhouse in matchmaking.
- Removed some respawn points which were too near the death boundary on Unanchored (Anchor 9) in matchmaking.
- Improved the orientation of power weapons on Tempest in matchmaking to make them more visible.
December 18 patch notes
Today a small patch is available for MCC on Xbox One and PC which addresses a few specific items the team has been working on. This update has been in development since just prior to launch and is not intended to address many of the issue’s players have been reporting. Most of the current ‘known issues’ and top areas of feedback from players are longer-lead work items that the team is continuing to investigate, and work will continue in the beginning of the new year. For the latest list of known issues and current status, please review these articles for PC and Xbox One.[2]
- Improvements to narration across the front-end interface for Xbox
- One of our top priorities is ensuring that Halo: Reach is accessible to as many players as possible. Today’s patch includes a few updates to further improve accessibility for the title.
- Addressed a mechanic for mouse + keyboard players which improves precision of aiming when taking damage.
- As part of our ongoing work to assess player feedback across controller and M+KB inputs, the team discovered a legacy mechanic from the original game that was contributing to negative sentiment regarding the feel and responsiveness of playing on M+KB. We have adjusted this mechanic and are interested in what the community thinks of this change. The team will continue to monitor player feedback around controller/M+KB input.
- Additional small fixes
- Fixed an issue which prevented the sound effect for unlocking a season tier from playing.
- A stat error has been fixed that was causing multiplayer kills in Halo: Reach to increase the deaths in your service record.
- A new Halo: Reach themed splash screen has been added to celebrate the inclusion of Reach, our sixth title into Halo: The Master Chief Collection.
- Resolved an issue that could cause players to be kicked from a matchmade game when an intermittent loss of Xbox Live connectivity occurred.
- Fixed an exploit where season items which were manually made available while Easy anti-cheat (EAC) was disabled and were able to equip them after launching on an EAC enabled exe.
|