Era-rw.png

Series 5: Anvil: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 16: Line 16:


==Season unlocks==
==Season unlocks==
Season 5 is expected to add the following content to the game:
Season 5 is expected to add the following content to the game. Notably, the ''Halo: Reach'' and ''Halo 3'' customization options were implemented into the game in the [[Season 4: Reclaimer|Season 4 December update]], as available for preview in the game's menus. However, they are unable to be unlocked and used in-game without the use of [[modding]].
===''Halo: Reach''===
*2 new ''Halo: Reach'' helmets: [[AKIS]], [[Mariner (helmet)|Mariner]]
*2 new ''Halo: Reach'' helmets: [[AKIS]], [[Mariner (helmet)|Mariner]]
**3 ''Halo: Reach'' helmet attachments for AKIS: [[Armor accessories/GRD|GRD]], [[CBRN module|CBRN]], GRD/CBRN
**3 ''Halo: Reach'' helmet attachments for AKIS: [[Armor accessories/GRD|GRD]], [[CBRN module|CBRN]], GRD/CBRN
Line 27: Line 28:
**Collar/Grenadier [UA] [R]  
**Collar/Grenadier [UA] [R]  
**[[Armor accessories/EXO|EXO/TSCS]]
**[[Armor accessories/EXO|EXO/TSCS]]
===''Halo 3''===
For ''Halo 3'', the existing "New Skins in Halo 3" toggle will be updated to include the new armor permutations mentioned below alongside weapon and vehicle skins. If the new cosmetics are turned off, any players using ''Halo Online''-based armor will instead display as using the default [[MJOLNIR Powered Assault Armor/Mark IV|Mark VI]].{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/243780d3b80b4bb6ac7917a8942286db/topics/mcc-development-flighting-updates/3e3252e1-297a-4590-a7ab-67c133b3d37d/posts?page=4#post63|SiteName=Halo Waypoint Forums|PageName=MCC Development & Flighting Updates|Detail=Page 4, post 63|Quote=The team is currently working on a game update that expands the existing skin toggle in the settings menu to also apply to armor. If you prefer a true classic experience, you’ll be able to flip the “New Skins in Halo 3” toggle to “disabled” and you won’t see any new cosmetic items (weapon skins, vehicle skins, or armor) when you’re playing Halo 3. If you decide to turn off cosmetics, any players in your game who are wearing new armor will appear as default Mark VI.}}
{{Col-begin}}
{{Col-2}}
*Techsuit customization for ''[[Halo 3]]''{{Ref/Site|Id=MCCRetro2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-retrospective-december-2020|SiteName=Halo Waypoint|PageName=News, MCC Development Retrospective - December 2020}}  
*Techsuit customization for ''[[Halo 3]]''{{Ref/Site|Id=MCCRetro2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-retrospective-december-2020|SiteName=Halo Waypoint|PageName=News, MCC Development Retrospective - December 2020}}  
**Two new techsuit options for ''Halo 3'' (GEN2 and GEN2 Tinted)
**Two new techsuit options for ''Halo 3'' (GEN2 and GEN2 Tinted)
*Arm and Leg armor customization for ''Halo 3''
**The game's original GEN1 techsuit has been replaced with an updated, slimmer techsuit based on the ''[[Halo 2: Anniversary]]'' design for compatibility with the new armour
*Twelve new [[Armor permutations (Halo 3)|armor permutations]] for ''Halo 3'', originally from ''[[Halo Online]]'':{{Ref/Reuse|MCCRetro2020}}
*Forearm and leg armor customization for ''Halo 3''
*Twelve new [[Armor permutations (Halo 3)|armor permutations]] for ''Halo 3'', [[Armor permutations (Halo Online)|originally]] from ''[[Halo Online]]'':{{Ref/Reuse|MCCRetro2020}}
**[[AIR ASSAULT-class Mjolnir|Air Assault]]
**[[AIR ASSAULT-class Mjolnir|Air Assault]]
**[[AVIATOR-class Mjolnir|Aviator]]
**[[AVIATOR-class Mjolnir|Aviator]]
Line 43: Line 49:
**[[TANKER-class Mjolnir|Tanker]]
**[[TANKER-class Mjolnir|Tanker]]
**[[WARRIOR-class Mjolnir|Warrior]]
**[[WARRIOR-class Mjolnir|Warrior]]
{{Col-2}}
*26 new weapon [[Skins (Halo 3)|skins]] and 1 new vehicle skin for ''Halo 3''  
*26 new weapon [[Skins (Halo 3)|skins]] and 1 new vehicle skin for ''Halo 3''  
**8 for the [[BR55HB battle rifle]]
**8 for the [[BR55HB battle rifle]]
Line 56: Line 63:
**3 for the [[Type-51 carbine]]
**3 for the [[Type-51 carbine]]
**1 for the [[M274 Mongoose]]
**1 for the [[M274 Mongoose]]
 
{{Col-end}}
==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}

Revision as of 12:27, January 16, 2021

Previous:

Season 4: Reclaimer

Next:

Season 6

Season 5

Start date:

January 2021[1] (Expected release date)

Includes content for:

 

Season 5 is an upcoming season for Halo: The Master Chief Collection, expected to be released some time in January 2021. 343 Industries intends to release the previously-cut AKIS and Mariner helmets as part of this update,[1] after they were pushed back from Season 4 due to difficulties encountered during development.[2]

Season unlocks

Season 5 is expected to add the following content to the game. Notably, the Halo: Reach and Halo 3 customization options were implemented into the game in the Season 4 December update, as available for preview in the game's menus. However, they are unable to be unlocked and used in-game without the use of modding.

Halo: Reach

  • 2 new Halo: Reach helmets: AKIS, Mariner
    • 3 Halo: Reach helmet attachments for AKIS: GRD, CBRN, GRD/CBRN
    • 3 Halo: Reach helmet attachments for Mariner: Mister Chief, Defiant and OPTREX
  • Six new Halo: Reach chest armors, five of which are new robot arm variants of existing chests and one new:
    • Default [R]
    • UA/Counterassault [R]
    • Tactical/Recon [R]
    • Tactical/Patrol [R]
    • Collar/Grenadier [UA] [R]
    • EXO/TSCS

Halo 3

For Halo 3, the existing "New Skins in Halo 3" toggle will be updated to include the new armor permutations mentioned below alongside weapon and vehicle skins. If the new cosmetics are turned off, any players using Halo Online-based armor will instead display as using the default Mark VI.[3]

Sources

  1. ^ a b Halo Waypoint, News, MCC Development Update - November 2020
  2. ^ Halo Waypoint, News, MCC Development Update - October 2020
  3. ^ Halo Waypoint Forums, MCC Development & Flighting Updates: Page 4, post 63 "The team is currently working on a game update that expands the existing skin toggle in the settings menu to also apply to armor. If you prefer a true classic experience, you’ll be able to flip the “New Skins in Halo 3” toggle to “disabled” and you won’t see any new cosmetic items (weapon skins, vehicle skins, or armor) when you’re playing Halo 3. If you decide to turn off cosmetics, any players in your game who are wearing new armor will appear as default Mark VI."
  4. ^ a b Halo Waypoint, News, MCC Development Retrospective - December 2020