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War Games: Difference between revisions

From Halopedia, the Halo wiki

(A big reshuffle to account for info in numerous places.)
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{{Quote|This unparalleled, revolutionary battle simulation is where Spartans go to hone their skills in competitive combat.|Halo Waypoint}}
{{Quote|This unparalleled, revolutionary battle simulation is where Spartans go to hone their skills in competitive combat.|Halo Waypoint}}
[[File:H5 - Beta Red vs Blue.jpg|thumb|350px|right|Blue and Red Teams in competitive War Games.]]
[[File:H5 - Beta Red vs Blue.jpg|thumb|350px|right|Blue and Red Teams in competitive War Games.]]
'''War Games''' is an advanced [[UNSC]] combat training simulation most prominently used to train [[SPARTAN programs|Spartans]],<ref name="Grim">[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/canon-fodder-3-21-15-marching-on/bbac6734-f6bb-449e-8c79-0098a02c7884/posts?page=2#post23 '''Halo Waypoint''': '''Canon Fodder 3-21-15 thread''']</ref> although similar facilities exist for inter-service training as well.<ref name="vale">[https://www.halowaypoint.com/en-us/universe/characters/olympia-vale '''Halo Waypoint''': ''Olympia Vale'']</ref>
 
'''UNSC War Games''', often shortened as '''War Games''', and also called '''War Games simulations''' when done in simulations, is a variant of [[UNSC]] combat training. The training is often done in specialized locations, and is used frequently by the [[SPARTAN programs]].<ref name="Grim">[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/canon-fodder-3-21-15-marching-on/bbac6734-f6bb-449e-8c79-0098a02c7884/posts?page=2#post23 '''Halo Waypoint''': '''Canon Fodder 3-21-15 thread''']</ref> Although there is also events held using the name '''War Games''' that is often used by non-augmented personnel for inter-service training as well.<ref name="vale">[https://www.halowaypoint.com/en-us/universe/characters/olympia-vale '''Halo Waypoint''': ''Olympia Vale'']</ref>  


==Overview==
==Overview==
[[File:H5-Breakout-Red-Jump.jpg|thumb|left|250px|Red team ready for [[Breakout]].]]
War Games exercises can be preformed in either a live or simulated environments.
[[File:H5-Breakout-Blue-Jump.jpg|thumb|right|260px|Blue team ready for Breakout.]]
===Live training===
These War Games exercises are done in open environments, where they had buildings to help watch over them like a watchtower. These exercises unlike the simulated versions were often done using live targets and ammunition.<ref name="BTSDMP">[https://www.youtube.com/watch?v=QpsqbTRYRD4 '''Halo Waypoint''': ''Behind the Scenes - Defiant Map Pack'']</ref>


War Games training facilities use a combination of [[Holography|holographic]] projectors, millions of pneumatic risers,<ref name="fieldguide">[http://halo.bungie.org/misc/ExpertZone_Halo4_Guide.pdf '''Halo.Bungie.Org''', ''Halo 4 Field Guide'']</ref> props, and simulated sensory information fed through a [[neural interface]] to generate realistic environments in which combat simulations are initiated.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-beta-late-than-never '''Halo Waypoint''': ''Canon Fodder - Beta Late Than Never'']</ref> Most of these environments are recreated from either detailed scans, partial records or remote survey data of actual locations around the galaxy, although artistic flourishes may be applied at the simulation designers' discretion. Examples of such conceits include the anachronistic use of given starship, vehicle or emblem designs sometimes encountered in War Games simulations.<ref name="Catalog">[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/halo-5-truth/7c25c1e2-29a4-4ef9-bf84-f9912215a0a0/posts?page=1#post17 '''Halo Waypoint''': ''Halo 5 Truth'']</ref> Many locations house War Games combat decks, including several [[warship]]s including {{UNSCShip|Infinity}},<ref name="needle me this">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-needle-me-this '''Halo Waypoint''': ''Canon Fodder - Needle Me This'']</ref> the corporate-sponsored [[Munera Platform]]s and other combat training orbitals,<ref name="hwp munera">[https://www.halowaypoint.com/en-us/universe/locations/munera-platform '''Halo Waypoint''': ''Munera Platform'']</ref> and [[Anvil Station]].<ref name="vale"/> In addition, several terrestrial [[military base]]s also house War Games simulators. The size and scope of each individual War Games facility varies based on the needs and resources of their associated installation.<ref name="needle me this"/> However, problems arose as many departments were stretched thin due to the UNSC's struggle to maintain a cohesive presence across [[Human colonies|colonized space]]. Because of this, the [[UNSC Armed Forces|military]] began the [[UNSC Cartographer Initiative|Cartographer Initiative]] to recruit much needed War Games map designers to help keep the [[Spartan (branch)|Spartan branch]] operating efficiently.<ref name="Close Quarters">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-close-quarters '''Halo Waypoint''': ''Canon Fodder - Close Quarters'']</ref>
[[File:H5-Breakout-Red-Jump.jpg|thumb|right|250px|Red team ready for [[Breakout]].]]
===Simulated training===
These War Games training facilities, often called War Games Chambers, use a combination of [[Holography|holographic]] projectors, millions of pneumatic risers,<ref name="fieldguide">[http://halo.bungie.org/misc/ExpertZone_Halo4_Guide.pdf '''Halo.Bungie.Org''', ''Halo 4 Field Guide'']</ref> props, and simulated sensory information fed through a [[neural interface]] to generate realistic environments in which combat simulations are initiated.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-beta-late-than-never '''Halo Waypoint''': ''Canon Fodder - Beta Late Than Never'']</ref>  


[[SPARTAN-IV program|SPARTAN-IV]] fireteams routinely train in the War Games simulator to hone their strength and skills. Upon reaching a [[Rank (Halo 4)|Spartan rank]] of level 50, they are given the option to enlist in a [[specialization]] in their field of choice, should they wish, they may also apply for multiple specialist rankings.<ref>'''[[Halo 4 Limited Edition]]''', ''[[Infinity Briefing Packet|UNSC ''Infinity'' briefing packet]]''</ref> Baseline soldiers who perform exceptionally in inter-service War Games events are sometimes picked as potential candidates for the SPARTAN-IV program.<ref name="vale"/> The [[ANVIL initiative]] indicates a number of very select joint training engagements between SPARTAN-IVs and [[Sangheili]] of [[Arbiter]] [[Thel 'Vadam]]'s [[Swords of Sanghelios]] aboard [[Anvil Station]].<ref name="Have S'moa">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-have-s-moa '''Halo Waypoint''' - ''Canon Fodder: 2-20-15'']</ref> War Games simulations are not exclusively competitive; in some scenarios the participants train against AI-controlled Covenant<ref name="HE1">'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 1|Issue 1]]''</ref> and/or Promethean enemies, and sometimes against AI and Spartans, with some simulations even featuring AI Marines.<ref>'''[[Halo 5: Guardians]] [[Warzone]]'''</ref>
Simulated training can be watched by via cameras or specialized areas spread out around the fields,<ref name="New Blood">'''[[Halo: New Blood]]''' ''- Chapter 15 page 134(Physical version)''</ref> and some facilities even have a AI, such as [[Jeff Steitzer|one]] that manages the War Games simulator on the {{UNSCShip|Infinity}} and acts as the games' announcer, [[Sarah Palmer]], the commander of the ship's Spartan contingent, has a low opinion of it.<ref name="HE1"/>


[[Jeff Steitzer|A dedicated AI]] manages the War Games simulator and acts as the games' announcer. [[Sarah Palmer]], the commander of the ship's Spartan contingent, has a low opinion of the AI.<ref name="HE1"/>
War Games simulations also balancing to several of its weapons and AI. A notable example is the [[M6_Spartan_Laser#Selene.27s_Lance|M6/E Selene's Lance]], where balancing adds extra recoil to the weapon.


War Games simulations add balancing to several of its weapons and AI. A notable example is the [[M6_Spartan_Laser#Selene.27s_Lance|M6/E Selene's Lance]], where balancing adds extra recoil to the weapon.
==Training and events==
[[SPARTAN-IV program|SPARTAN-IV]] fireteams routinely train in the War Games simulator to hone their strength and skills. Upon reaching a [[Rank (Halo 4)|Spartan rank]] of level 50, they are given the option to enlist in a [[specialization]] in their field of choice, should they wish, they may also apply for multiple specialist rankings.<ref>'''[[Halo 4 Limited Edition]]''', ''[[Infinity Briefing Packet|UNSC ''Infinity'' briefing packet]]''</ref> Baseline soldiers who perform exceptionally in inter-service War Games events are sometimes picked as potential candidates for the SPARTAN-IV program.<ref name="vale"/> The [[ANVIL initiative]] indicates a number of very select joint training engagements between SPARTAN-IVs and [[Sangheili]] of [[Arbiter]] [[Thel 'Vadam]]'s [[Swords of Sanghelios]] aboard [[Anvil Station]].<ref name="Have S'moa">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-have-s-moa '''Halo Waypoint''' - ''Canon Fodder: 2-20-15'']</ref> War Games simulations are not exclusively competitive; in some scenarios the participants train against AI-controlled Covenant<ref name="HE1">'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 1|Issue 1]]''</ref> and/or Promethean enemies, and sometimes against AI and Spartans, with some simulations even featuring AI Marines.<ref>'''[[Halo 5: Guardians]] [[Warzone]]'''</ref>


==History==
==History==
The [[Military Wilderness Training Preserve]] had a watchtower to watch live target War Games around it before the planets fall.<ref>[https://www.youtube.com/watch?v=QpsqbTRYRD4 '''Halo Waypoint''': ''Behind the Scenes - Defiant Map Pack'']</ref>
Before the end of the Human-Covenant War, War Games were mostly live training, in locations such as the [[Military Wilderness Training Preserve]] before the planets fall.<ref name="BTSDMP"/>


In January [[2553]], War Games simulations could not support AI-driven targets yet, forcing the need for live targets.<ref>'''[[Halo: Escalation]] Library Edition''' ''- Commentary''</ref>
In January [[2553]], War Games simulations could not support AI-driven targets yet, forcing the need for live targets.<ref>'''[[Halo: Escalation]] Library Edition''' ''- Commentary''</ref>
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By February [[2558]], War Game simulations were being used regularly by Spartans on the {{UNSCShip|Infinity}}. Sometime after the UNSC encountered the [[Warden Eternal]] in October 2558 it was added to the [[Warzone]] section of War Games simulations.
By February [[2558]], War Game simulations were being used regularly by Spartans on the {{UNSCShip|Infinity}}. Sometime after the UNSC encountered the [[Warden Eternal]] in October 2558 it was added to the [[Warzone]] section of War Games simulations.


==War Game Maps and Gametypes==
==Facilities and locations==
===Live training===
*[[Military Wilderness Training Preserve]], [[Highland Mountains]], [[Viery Territory]], [[Reach]]
===Simulated===
Many locations house War Games combat decks, including several [[warship]]s including {{UNSCShip|Infinity}},<ref name="needle me this">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-needle-me-this '''Halo Waypoint''': ''Canon Fodder - Needle Me This'']</ref> the corporate-sponsored [[Munera Platform]]s and other combat training orbitals,<ref name="hwp munera">[https://www.halowaypoint.com/en-us/universe/locations/munera-platform '''Halo Waypoint''': ''Munera Platform'']</ref> and [[Anvil Station]].<ref name="vale"/>
 
In addition, several terrestrial [[military base]]s also house War Games simulators. The size and scope of each individual War Games facility varies based on the needs and resources of their associated installation.<ref name="needle me this"/>
 
==Simulated War Game Maps==
Most of the Simulated War Games environments are recreated from either detailed scans, partial records or remote survey data of actual locations around the galaxy, although artistic flourishes may be applied at the simulation designers' discretion. Examples of such conceits include the anachronistic use of given starship, vehicle or emblem designs sometimes encountered in War Games simulations.<ref name="Catalog">[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/halo-5-truth/7c25c1e2-29a4-4ef9-bf84-f9912215a0a0/posts?page=1#post17 '''Halo Waypoint''': ''Halo 5 Truth'']</ref>
 
Problems arose as many departments were stretched thin due to the UNSC's struggle to maintain a cohesive presence across [[Human colonies|colonized space]]. Because of this, the [[UNSC Armed Forces|military]] began the [[UNSC Cartographer Initiative|Cartographer Initiative]] to recruit much needed War Games map designers to help keep the [[Spartan (branch)|Spartan branch]] operating efficiently.<ref name="Close Quarters">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-close-quarters '''Halo Waypoint''': ''Canon Fodder - Close Quarters'']</ref>
 
===List of known map designations===
===List of known map designations===
====''Halo 2''====
====''Halo 2''====
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*War Games Map_Set/: 769-2 "[[The Rig]]"
*War Games Map_Set/: 769-2 "[[The Rig]]"


===Gametypes===
==Simulated Gametypes==
The following is a list of gametypes which are known to be included in War Games.
The following is a list of gametypes which are known to be included in War Games.
{{col-begin}}
{{col-begin}}
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War Games was introduced in ''[[Halo 4]]'' as the in-universe framing device for the game's [[multiplayer]]<ref name="first look">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref> and is featured in a similar fashion in the subsequent ''[[Halo 5: Guardians]]'' and ''[[Halo Online]]''. [[343 Industries]] writer [[Jeff Easterling]] has suggested that virtually all competitive multiplayer modes throughout ''Halo'''s history could regarded as War Games exercises. However, he notes that fans should not "start splitting hairs about regarding specific time frames and extrapolating implications" from his statement.<ref name="Grim"/> Nevertheless, 343 Industries has assigned canonical War Games-based designations to several ''[[Halo 2]]'' and ''[[Halo 3]]'' multiplayer maps, indicating that they are meant to be seen as part of a War Games simulation.<ref>[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref>
War Games was introduced in ''[[Halo 4]]'' as the in-universe framing device for the game's [[multiplayer]]<ref name="first look">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref> and is featured in a similar fashion in the subsequent ''[[Halo 5: Guardians]]'' and ''[[Halo Online]]''. [[343 Industries]] writer [[Jeff Easterling]] has suggested that virtually all competitive multiplayer modes throughout ''Halo'''s history could regarded as War Games exercises. However, he notes that fans should not "start splitting hairs about regarding specific time frames and extrapolating implications" from his statement.<ref name="Grim"/> Nevertheless, 343 Industries has assigned canonical War Games-based designations to several ''[[Halo 2]]'' and ''[[Halo 3]]'' multiplayer maps, indicating that they are meant to be seen as part of a War Games simulation.<ref>[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref>
{{clear}}
{{clear}}
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Highlands05.jpg|A War Games field in the Military Wilderness Training Preserve in ''Halo Reach''.
File:War Games early concept 1.jpg|Early concept art of a War Games map for ''Halo 4''.
File:War Games early concept 1.jpg|Early concept art of a War Games map for ''Halo 4''.
File:War Games early concept 2.jpg|Another early concept for a multiplayer map.
File:War Games early concept 2.jpg|Another early concept for a multiplayer map.
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File:H5GBBlueTeamHighfives.gif|An animation of Blue Team winning a match on [[Eden]] in the ''Halo 5: Guardians Multiplayer Beta''.
File:H5GBBlueTeamHighfives.gif|An animation of Blue Team winning a match on [[Eden]] in the ''Halo 5: Guardians Multiplayer Beta''.
File:H5G-SpartansvsPrometheans.jpg|Spartan-IVs fighting each other, Prometheans, and Covenant in a game of Warzone on [[Escape from ARC]] in ''Halo 5: Guardians''.
File:H5G-SpartansvsPrometheans.jpg|Spartan-IVs fighting each other, Prometheans, and Covenant in a game of Warzone on [[Escape from ARC]] in ''Halo 5: Guardians''.
File:H5-Breakout-Blue-Jump.jpg|Blue team ready for Breakout.
File:H5G-BTBwin.png|Blue Team wins a match on [[Entombed]].
File:H5G-BTBwin.png|Blue Team wins a match on [[Entombed]].
File:HO-Spartans&Elites2.png|Spartan-IVs and Sangheili on Anvil Station in ''Halo Online''.
File:HO-Spartans&Elites2.png|Spartan-IVs and Sangheili on Anvil Station in ''Halo Online''.
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*''[[Halo 2]]'' {{1st}}
*''[[Halo 2]]'' {{1st}}
*''[[Halo 3]]''
*''[[Halo 3]]''
*''[[Halo Reach]]'' {{Mo}}
*''[[Halo 4]]''  
*''[[Halo 4]]''  
**''[[Spartan Ops]]'' {{Mo}}
**''[[Spartan Ops]]'' {{Mo}}
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*''[[Halo: Escalation]]''
*''[[Halo: Escalation]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo: New Blood]]''
*''[[Halo: Hunters in the Dark]]'' {{Mo}}
*''[[Halo: Hunters in the Dark]]'' {{Mo}}
*''[[Halo 5: Guardians]]''
*''[[Halo 5: Guardians]]''

Revision as of 14:02, August 17, 2016

"This unparalleled, revolutionary battle simulation is where Spartans go to hone their skills in competitive combat."
— Halo Waypoint
Blue and Red Teams in competitive War Games.

UNSC War Games, often shortened as War Games, and also called War Games simulations when done in simulations, is a variant of UNSC combat training. The training is often done in specialized locations, and is used frequently by the SPARTAN programs.[1] Although there is also events held using the name War Games that is often used by non-augmented personnel for inter-service training as well.[2]

Overview

War Games exercises can be preformed in either a live or simulated environments.

Live training

These War Games exercises are done in open environments, where they had buildings to help watch over them like a watchtower. These exercises unlike the simulated versions were often done using live targets and ammunition.[3]

Red team ready for Breakout.

Simulated training

These War Games training facilities, often called War Games Chambers, use a combination of holographic projectors, millions of pneumatic risers,[4] props, and simulated sensory information fed through a neural interface to generate realistic environments in which combat simulations are initiated.[5]

Simulated training can be watched by via cameras or specialized areas spread out around the fields,[6] and some facilities even have a AI, such as one that manages the War Games simulator on the UNSC Infinity and acts as the games' announcer, Sarah Palmer, the commander of the ship's Spartan contingent, has a low opinion of it.[7]

War Games simulations also balancing to several of its weapons and AI. A notable example is the M6/E Selene's Lance, where balancing adds extra recoil to the weapon.

Training and events

SPARTAN-IV fireteams routinely train in the War Games simulator to hone their strength and skills. Upon reaching a Spartan rank of level 50, they are given the option to enlist in a specialization in their field of choice, should they wish, they may also apply for multiple specialist rankings.[8] Baseline soldiers who perform exceptionally in inter-service War Games events are sometimes picked as potential candidates for the SPARTAN-IV program.[2] The ANVIL initiative indicates a number of very select joint training engagements between SPARTAN-IVs and Sangheili of Arbiter Thel 'Vadam's Swords of Sanghelios aboard Anvil Station.[9] War Games simulations are not exclusively competitive; in some scenarios the participants train against AI-controlled Covenant[7] and/or Promethean enemies, and sometimes against AI and Spartans, with some simulations even featuring AI Marines.[10]

History

Before the end of the Human-Covenant War, War Games were mostly live training, in locations such as the Military Wilderness Training Preserve before the planets fall.[3]

In January 2553, War Games simulations could not support AI-driven targets yet, forcing the need for live targets.[11]

On January 28th 2555, Anvil Station saw heavy use of experimental technology in use between Sangheili and Spartans in War Games simulations. By March 2555, AI-driven targets such as Sangheili had been added to the simulations.[12]

By February 2558, War Game simulations were being used regularly by Spartans on the UNSC Infinity. Sometime after the UNSC encountered the Warden Eternal in October 2558 it was added to the Warzone section of War Games simulations.

Facilities and locations

Live training

Simulated

Many locations house War Games combat decks, including several warships including UNSC Infinity,[13] the corporate-sponsored Munera Platforms and other combat training orbitals,[14] and Anvil Station.[2]

In addition, several terrestrial military bases also house War Games simulators. The size and scope of each individual War Games facility varies based on the needs and resources of their associated installation.[13]

Simulated War Game Maps

Most of the Simulated War Games environments are recreated from either detailed scans, partial records or remote survey data of actual locations around the galaxy, although artistic flourishes may be applied at the simulation designers' discretion. Examples of such conceits include the anachronistic use of given starship, vehicle or emblem designs sometimes encountered in War Games simulations.[15]

Problems arose as many departments were stretched thin due to the UNSC's struggle to maintain a cohesive presence across colonized space. Because of this, the military began the Cartographer Initiative to recruit much needed War Games map designers to help keep the Spartan branch operating efficiently.[16]

List of known map designations

Halo 2

Halo 2: Anniversary

  • War Games Map_Set/: 209-11 "Remnant"

Halo 3

Halo 4

  • War Games Map_Set/: 232-8 "Meltdown"
  • War Games Map_Set/: 259-3 "Vortex"
  • War Games Map_Set/: 309-8 "Harvest"
  • War Games Map_Set/: 389-4 "Haven"
  • War Games Map_Set/: 449-2 "Impact"
  • War Games Map_Set/: 490-2 "Skyline"
  • War Games Map_Set/: 505-2 "Abandon"
  • War Games Map_Set/: 593-6 "Shatter"
  • War Games Map_Set/: 615-3 "Complex"
  • War Games Map_Set/: 673-4 "Monolith"
  • War Games Map_Set/: 726-6 "Adrift"
  • War Games Map_Set/: 755-3 "Perdition"
  • War Games Map_Set/: 733-4 "Ragnarok"
  • War Games Map_Set/: 773-9 "Erosion"
  • War Games Map_Set/: 784-4 "Exile"
  • War Games Map_Set/: 822-2 "Outcast"
  • War Games Map_Set/: 891-3 "Landfall"
  • War Games Map_Set/: 893-3 "Wreckage"
  • War Games Map_Set/: 902-5 "Daybreak"
  • War Games Map_Set/: 951-3 "Longbow"
  • War Games Map_Set/: 982-3 "Ravine"
  • War Games Map_Set/: 992-0 "Solace"

Halo 5: Guardians

Simulated Gametypes

The following is a list of gametypes which are known to be included in War Games.

As a multiplayer mode

Introduction to Spartan career in War Games in Halo 4.

War Games was introduced in Halo 4 as the in-universe framing device for the game's multiplayer[17] and is featured in a similar fashion in the subsequent Halo 5: Guardians and Halo Online. 343 Industries writer Jeff Easterling has suggested that virtually all competitive multiplayer modes throughout Halo's history could regarded as War Games exercises. However, he notes that fans should not "start splitting hairs about regarding specific time frames and extrapolating implications" from his statement.[1] Nevertheless, 343 Industries has assigned canonical War Games-based designations to several Halo 2 and Halo 3 multiplayer maps, indicating that they are meant to be seen as part of a War Games simulation.[18]

Gallery

List of appearances

Sources