Tip of the Spear/Walkthrough: Difference between revisions

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{{Walkthrough Infobox
{{Walkthrough Infobox
|era=[[File:Era-RE.png|40px|link=Halo: Reach]]
|era=[[File:Era-RE.png|35px|link=Halo: Reach]]
|prev=[[ONI: Sword Base/Walkthrough|ONI: Sword Base]]
|prev=[[Nightfall/Walkthrough|Nightfall]]
|next=[[Tip of the Spear/Walkthrough|Tip of the Spear]]
|next=[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]
|name=[[Nightfall|Nightfall]]
|name=[[Tip of the Spear|Tip of the Spear]]
|image=
|image=
|player=[[SPARTAN-B312]]
|player=[[SPARTAN-B312]]
|objective= Investigate Covenant Structures, Neutralize Hostiles
|objective= Neutralize Covenant AA Batteries, Eliminate Hostiles
|location=Szurdok Ridge, Viery, Reach, Epsilon Eridani System
|location=Szurdok Ridge, Reach, Epsilon Eridani System
|starting weapons=
|starting weapons=
*[[Sniper Rifle System 99 Anti-Matériel|SRS 99 Sniper Rifle]]
*[[M319 Individual Grenade Launcher]]
*[[M6G Personal Defense Weapon System|M6G Pistol]]
*[[M392 Designated Marksman Rifle]]
*[[M9 High-Explosive Dual-Purpose Grenade|M9 Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|M9 Grenade]]
|new weapons=
|new weapons=
*Covenant
*Human
**[[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]]
**[[M319 Individual Grenade Launcher]]
**[[Type-52 Special Applications Rifle|Focus Rifle]]
|enemies=  
|enemies=
*Native
**[[Gúta]]
*Covenant
*Covenant
**[[Sangheili]]
**[[Sangheili]]
***[[Sangheili Ranger]]
***[[Sangheili Minor]]
***[[Sangheili Major]]
***[[Sangheili Major]]
***[[Sangheili Ultra]]
***[[Sangheili Ultra]]
***[[Special Operations Sangheili]]
***[[Sangheili General]]
***[[Sangheili Zealot]]
**[[Mgalekgolo]]
**[[Mgalekgolo]]
**[[Kig-yar]]
**[[Kig-yar]]
Line 31: Line 29:
**[[Unggoy]]
**[[Unggoy]]
***[[Unggoy Major]]
***[[Unggoy Major]]
***[[Unggoy Heavy]]
***[[Unggoy Ultra]]
***[[Unggoy Ultra]]
***[[Special Operations Unggoy]]
***[[Special Operations Unggoy]]
|skulls=
|skulls= Cloud, Tough Luck
}}
}}
This is a walkthrough for the [[Halo: Reach]] level [[Nightfall]]. It is written for play at the [[Legendary]] difficulty, but contains notes for lower difficulties. This is the fourth level of Halo: Reach. For this mission you are joined by [[Jun-A266]]. Your mission is to investigate the Covenant Presence, report on any Covenant Structures or devices, and pacify all hostiles in the area. Your initial loadout for this mission is your [[Sniper Rifle System 99 Anti-Matériel]] an M6G Pistol and 2 [[M9 High-Explosive Dual-Purpose Grenade|M9 Grenades]]. This mission places a heavy reliance on both Stealth and Ranged shooting. It is important to note that as this walkthrough is on the Legendary difficulty, all strengths of enemies reflected are at the Legendary level. Also of note on this Mission is that this is the first mission where your choice of equipment will actively effect how you approach this mission.
This is a walkthrough for the [[Halo: Reach]] level [[Tip of the Spear]]. It is written for play at the [[Legendary]] difficulty, but contains notes for lower difficulties. This is the fifth level of Halo: Reach. For this mission you are joined by [[Catherine-B320]]. Your Mission is to Eliminate the Covenant Anti Aircraft Batteries. Your initial loadout for this mission is your [[M319 Individual Grenade Launcher]] an [[M392 Designated Marksman Rifle]] and 2 [[M9 High-Explosive Dual-Purpose Grenade|M9 Grenades]]. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level.


==...Too Quiet (Mission Start)==
==Tempest Perimeter (Mission Start)==
===Mr. Ugly Face, Meet Mr. Pointy===
===See What Happens When You Let The Woman Drive===
As you start this mission, you're on a cliff side ledge with Jun advancing stealthily (as stealthily as a Spartan in a half ton of MJOLNIR armor can be). Arm your [[M6G Personal Defense Weapon System|pistol]], you will not need your Sniper Rifle here. You will encounter an [[Sangheili Major|Elite Major]] with his back to you. Slowly advance and assassinate him. On Legendary, don't hold down the melee button or you will alert all the other Covenant in the area. Use your pistol to clear out the [[Unggoy|Grunts]] and [[Kig-yar|Jackals]]. Leave the [[Sangheili Ultra|Elite Ultra]] for last. Jun will help a little thinning out the enemies, and his sniper fire will force the Ultra back into the rocks. This is your cue to move down the hillside. quickly step up and grab the [[Armor Abilities#Active Camo|Active Camouflage]]. Activate it and slowly move around the rocks until you are behind the Ultra and assassinate him. This takes a bit of work, but is well worth it, since you're going to need every round in your Sniper Rifle that you can get. Before you advance here, let your active camo recharge. It's going to come in very handy in the next section.
Pick yourself up, dust yourself off. No time for lollygagging here. Looking ahead you can see a large group of [[Unggoy|Grunts]] and [[Kig-yar|Jackals]] moving to attack you. Stay away from the [[M12 Light Reconnaissance Vehicle|Warthog]] as cover because it's going to explode and if you are standing next to it you will too. Use your Grenade Launcher to lay into the gaggle and put a serious dent in their numbers. If you are having trouble getting use to the arc of the grenades or how they work, revert the checkpoint and start over. You need to be able to drop the grenades right into the thick of the group before they disperse to have the most effect. Once your enemies have thinned use your DMR to kill the stragglers. Your should be standing near where you started. There are two [[Type-26 Anti-Infantry Stationary Gun|Shades]] of the Fuel Rod Cannon variety just out of your sightline. They have a fairly high rate of fire, and you need to stay out of their sights while you deal with the [[Sangheili Ultra|Elite Ultra]] shooting at you. Once you've killed him, bring the Grenade launcher back out and drop a couple of grenades on each Shade to knock them off their stands. Now a [[Dropship 77-Troop Carrier|Pelican]] will swoop in and drop you a fancy [[M12R Light Anti-Armor Vehicle|Missile Launching Warthog]]. Sweet.
===Spartan Peek-a-Boo===
===Impossible is What Spartans do.===
Once your active camo is recharged, move forward. When you see the rocks you want to be right of them but behind them. Activate your camo and edge forward, bringing up your Sniper Rifle and peek over the crest. Across the way on the roof of the structure you will see several [[Sangheili Ranger|Elite Rangers]] and a [[Special Operations Sangheili|Spec-Ops Elite]] with a [[Type-52 Special Applications Rifle|Focus Rifle]]. Take out the Spec Ops Elite with a head shot, then as many of the Rangers as you can before they start to Jetpack away. Don't bother with them once they start jumping. Bring out your Pistol and start clearing all the Grunts and Jackals from the lower area. There are also a couple of Elites on the floor, an Ultra and a Major, but you can leave those for a bit as Jun will keep them distracted as long as you move out of sight. The remaining Rangers will come at you jet jumping in. Use good timing here and Melee them to death. They are easy kills, two hits and they're done. Once you are sure you've terminated all the Rangers and pretty sure you've finished off the Grunts and Jackals, it's time to move into the floor and deal with the Elites. If you are very lucky Jun may have killed the Elite Major. Circle to the left side and bring up your active camo as you reach the floor, remember the faster you move the more you are seen. Sneak up and kill the Ultra first with a swift assassination. Take cover if the Major hasn't been killed because he is now going to be focused on you. Jun will be shooting but it is unlikely that he will penetrate the Majors shields at this point. Don't zoom your rifle in and take a single shot at the Major while advancing on him. This will stagger him long enough for you to close and finish him with the Melee/assassination. Once you've sanitized this area, move into the building and go upstairs. Find your way to the next oven area. You will see a cylindrical tower in the center and a circular space with some interiors. Take out the Elite Major on the tower. It will take several shots, but you can't have him shooting at you as you run and gun this area. There is a [[Type-52 Directed Energy Support Weapon|Plasma Turret]] on the far building left side upper floor. Use a sniper round and take it out. Pull out the pistol and take out the Grunts and Jackals. The remaining Elites will hopefully be distracted and a little weakened by Jun. Try to get up high and finish them off with the Sniper Rifle, or you can sneak around and try and assassinate them. Once you've cleared all the enemies you can see run up to the plasma battery and look right there will be a couple of Jackal Majors trying to sneak up, use your pistol to finish them off. Grab the turret and remove it from the mount. Head out where those Jackals came from.
Hop in the Drivers seat. If you really want you can play musical weapons with the trooper and give him your Grenade Launcher. If you get Kat on the Missile Turret and him firing grenades, it makes the next section a whole lot more explosive. Drive off and approach the first [[Type-38 Anti-Aircraft Cannon|Anti-Aircraft Battery]]. You're going to want to do this in sections. You can't just drive up and kill it. Start by clearing the area below the plateau. There is a [[Type-32 Rapid Assault Vehicle|Ghost]] and a [[Type-48 Light Assault Gun Carriage|Revenant]], as well as assorted ground troops, but the Grenade Launcher and Missile Turret are pretty efficient at killing enemies. Once the lower ground is clear, you are going to need to take a little risk. Drive up to the high ground until you can see the enemies pouring out of the AA battery. Withdraw as fast as you can and leave your Warthog Where it can defend the pass. Hop out and head over to the [[Deployable lookout tower]]. Go up and look over at the battery. You should have a good view of most of the enemies. Use your DMR to kill anything you can see, except the [[Sangheili General|Elite General]] with a [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifle]]. Once you've taken care of those you can see, go back to the Warthog. Hop in and head up. Obviously you can't just go up and stand still, but with some creative driving you can avoid taking hits while completing the neutralization of hostile forces. Now that you've killed everything run into the bottom of the AA battery and shoot at the shield with the Assault Rifle you took from the Trooper. Once the shield drops, toss in a grenade and Run. Watch the pretty, pretty lights as the Gun goes boom.
===Construction Delays can be a Killer.===
Get back in the Warthog and drive off the opposite way you came in. Eventually you will see a broken bridge. Stop. You'll hear some comm chatter and way even encounter some [[Type-25 Assault Gun Carriage|Wraith]] Plasma being fired close to your head. Don't advance yet. Wait until you see the Pelican drop the temporary bridge repair. Now you can go. You're going to encounter some Jackals and a Wraith and you could waste time killing them, but don't bother. Keep driving, over the bridge and around the corner.


==Let Sleeping Dogs Lie (Rally Point Alpha)==
==Hand Over Fist (Rally Point Alpha)==
===I Ain't Gonna Go Out Like That===
===Stop Or My Spartan Will Shoot!===
As you advance here you are going to see two very large creatures. These are [[Gúta]], and they are indigenous to Reach. They are assaulting a squad of Covenant, sit back and watch the carnage. Grunts and Jackals flying about like ragdolls is amusing, but once the Gúta are done with the Covies, they will turn their attention to you. Use your Plasma Battery and aim for the head. They should go down fairly quickly. Move forward again. You're going to be greeted by the sounds of gunfire. Civilians are under fire from Covenant forces. Move forward a little and drop the Plasma Battery. It will be useful later for now you need range and quick. Bring up the Sniper Rifle and start downing targets. Focus on the Elites, but take any targets of opportunity that come into view especially the [[Skirmishers]]. Once you've downed the Elites (There should be three or four Elite Majors no Ultras, yet) pick up the Plasma battery and run forward. Use the Plasma battery to finish off any of the remaining original enemies here.
See the large structure across the way, that's your next objective. You'll notice a squad of soldiers on the same side of the bridge that you are on being attacked by Covenant Forces. Advance until you are near the bridge but not directly in line with it. Hop out and get on the turret. At this point because of the way the game is scripted no one should get in to drive. Start by taking out the Shade at the far end of the bridge. Then move to the front of the Covenant forces at the bridge and clear your way back with the rockets. The enemy should be pretty easy pickings. Once you've cleared the front door, get out of the 'Hog and advance. you may want to root around in the dead soldiers to pick up any ammo you can. Still you are probably going to be pretty light on DMR ammo at this point. Once you cross the bridge you'll get an intel update about your [[Sangheili Zealot|Zealot]] friend from [[Winter Contingency (level)|Winter Contingency]]. Advance up the walkway, you'll encounter some [[Skirmishers]] with [[Type-31 Rifle|Needle Rifles]]. Kill them and take their weapons and ammo. Keep going, your going to run into Grunts and [[Kig-yar Major|Jackal Majors]]. Use grenades and your DMR to clean up to the [[Armor Abilities#Armor Lock|Armor Lock]], grab it and advance. bring up your Needle Rifle. Kat should be in line with you providing fairly decent cover fire. Here you'll run into an Elite Major who after a few hits will withdraw to a [[Type-52 Directed Energy Support Weapon|Plasma Turret]]. Use the Needle rifle to drop his shields then SuperCombine him. Advance, and grab the turret. Once you pass through you will encounter another Elite Major across the way, use the Turret to penetrate his shields, then drop it and supercombine or headshot him. Look all the way across the area and the Zealot will appear, you should be able to use your DMR and Needle rifle to take him at range. Once he's dead (or in the unlikely scenario he gets away) grab your turret again and advance. You'll have to deal with a couple of Grunt Majors above, then when you drop in the hole there are a few more that need killing. Move forward and you'll receive an ordinance icon on the floor indicating a [[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]]. Hopefully you still have some DMR ammo left, if so swap your needle Rifle for the Launcher, if not swap the DMR for the Launcher. Head out and hop in the Revenant. Kill the few Grunts that are here and take out as many of the Ghosts before anyone can get in them. Kat will join you in the passenger seat.
===Man, And I Thought Things Just Couldn't Get Any Worse===
===Didn't I Do This Already? Why is She Trying to Kill Me?===
Head to the center of the area. There will be ordinance here including [[M392 Designated Marksman Rifle|DMRs]], [[M41 SSR MAV/AW|Rocket Launcher]], sniper ammo and most importantly a [[Armor Abilities#Drop Shield|Drop Shield]]. Swap your now nearly empty pistol for the DMR, grab the Drop Shield and head up to a roof. If you have civilians left they will die here, though on lower difficulties you may be able to save them. The first [[Type-52 Troop Carrier|Phantom]] Dropship is going to let out a pair of Elite Majors and a bunch of Jackal Majors and Grunts. Use the DMR to pick off the Jackals and Grunts and Snipe one of the Elites if you get the Chance. The second dropship will come near the bridge and will Drop more Grunts and Jackals and a couple of Elite Ultras with [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifles]]. Take out as many Jackals and Grunts as you can and if you get a clean shot at the Ultras take it. Eventually Jun is going to displace. You should too. Head towards the bridge as fast as possible, pick up some DMR ammo and pick a good place to Snipe. The third dropship is going to come in and drop a couple more Ultras and their entourage. Snipe the Ultras, the best method seems to be to pick one, kill it and displace, rinse, lather, repeat. Use the DMR to finish off any minor enemies that remain. Once you've pacified this area Jun is going to call you to the riverbed so you can follow up on [[Catherine-B320|Kat's]] theory. Before you go swap the Rocket Launcher for your Sniper Rifle and load your DMR with all the ammo you can find.
Now you have to advance on the second AA battery and eliminate it. You'll encounter a few Jackals and Grunts before you get there, and you will learn one very important thing about the Revenant cannon. It is extremely ineffective against Shielded Jackals. Once you see the AA battery you want to turn right and go counterclockwise around the cannon to clear. You are first going to encounter a pack of Shielded Jackals. Do not advance on them, Get out of the Revenant and engage them with the DMR or Needle Rifle, whichever you kept. Now get back in your Revenant and advance. You'll encounter the Wraith keep strafing it and try to stay out of range of the turret gunner, it's a little tedious but once the Wraith is dead you can mop up the low ground enemies easily. Next you have two choices. You can deal with the [[Mgalekgolo|Hunters]] now, or you can deal with them later. Either way you have to kill them, but sometimes (not every time, mind you) you can end up with only one hunter to kill instead of two if you deal with them later.
*Deal with them now. Advance on the ramp up to the plateau. You'll see them coming out of the AA Battery withdraw and begin strafing. Know that two hits from them will kill you. Keep firing until the first one is dead. At this point several [[Yanme'e|Drones]] will fly out. Get out of the Revenant and Kill them. With either the DMR or Needle Rifle you can one shot them. Then work on Hunter Number 2. Once He's dead proceed to neutralize the Cannon.
*Deal with them later. Go to where you faced the first Jackals on the low ground. There's a little raised area with a some Needle Rifles and a [[Armor Abilities#Drop Shield|Drop Shield]] Grab the Drop Shield and then use the Revenant's boost ability to ramp over the edge onto the plateau. Fire several shots into the AA cannon's reactor area. You should be able to kill it before the Hunters get a bead on you. If you're very lucky the ensuing destruction will kill one of the Hunters. Back over the ledge you came in on. Swing around and Kill Hunter number 2.
Now a Phantom is going to drop in and leave a few minor enemies for you. drive over and blow them away. A [[UH-144 Falcon]] will come in with [[Jorge-052]]. Get in the Jump seat with the [[MG460 Automatic Grenade Launcher|Launcher]], because there's more killing to be done.


==I'll Just Leave This Here... (Rally Point Bravo)==
==The Spire (Rally Point Bravo)==
===See, And Everyone Said This Was Going to be Hard===
===If They Run They're Covies. If They Stand Still They're Well Trained Covies===
Follow the riverbed. You'll eventually take cover from a Phantom that flies overhead. Move slowly into the next area. You'll be directed towards the Covenant Spire on the other side. You may be asking why you left your Sniper Rifle behind. There's plenty of Turrets and you can see at least one Elite Major with a [[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]]. Move towards the bridge slowly. All the Grunts are asleep and the One Elite Major hasn't noticed you yet. If you get noticed just revert to the last checkpoint and try again. Sneak up and Assassinate the Elite, then the Grunts on the Bridge. If you don't open fire neither will Jun, yet. quickly go up the Spire and kill the Grunts stationed there. Now that Elite Major with the Plasma Launcher is Going to notice you. Take cover on the other side of the Spire and Start clearing out enemies with your DMR. There's plenty of Skirmishers and Grunts to keep you busy. Once you've got a clear shot up the ramp you have two choices as to dealing with the Elite.
Once you are in the air, you are going to see a whole lot of targets of opportunity. Just start shooting grenades. Using the EMP/delayed detonation can be interesting, but you are honestly better off just shooting them off and letting them explode on impact. Focus on the Shade Turrets specifically, because they're really the only threat here, but there are a variety of enemies running around just begging for a grenade. Soon you're going to encounter a [[Spire One|Really Big Spire]] with shielding. Which is your next objective. Deactivate the Shield protecting the spire.
* Drop back off the spire and use it for cover. Use your DMR to Penetrate his shields and then kill him with a head shot. This is an ammo drain as but a little safer, as you are at range and have a chance to dodge those tracking plasma shots.
===I Believe I Can Fly. I Believe I Can Splatter Your Brains at 500 Yards.===
* Head up the stairs and run into the structure nearest to the Spire. You'll find a rack of [[M45 Tactical Shotgun|Shotguns]]. Swap your DMR for it. Toss a Grenade into the area where the Elite is, this will stun him long enough for you to close and finish him off with the Shotgun. This is much more risky but it conserves DMR ammo which will come in handy later.
Once Again, get up, Dust yourself off. Grab a [[Armor Abilities#Jet Pack|Jet Pack]]. This is really just a cool Jump Jet that can assist you in getting to places you couldn't otherwise get. It's extremely useful here. Advance and use your DMR to take out the Skirmishers with [[Type-52 Special Applications Rifle|Focus Rifles]]. Then work on the Grunts and Jackals and Elites. Make sure you grab one of those Focus Rifles as you advance. As you approach the top of the path you'll encounter a lone [[Sangheili Minor|Elite Minor]] manning a turret, kill him and advance to the overlook of the Spire. From here you'll encounter a lot of [[Unggoy Major|Grunt Majors]] below you. Take them out then look to the base of the Spire. There will be a great number of enemies clustering there including an Elite Major. Use the DMR and Focus Rifle to kill as many of them as possible. When you've cleared this area, you need to watch the edges of the Spire, all the Grunts that were on the second level, will come out and advance on your position. Use your Focus Rifle to quickly dispatch them. Grab the new Focus Rifle off the ground, and pick up a Needle Rifle and head into the Spire. There is a transport corridor to the Top in the center.
With the Shotgun head past the Elite you just killed. There is a second set of buildings here. Use caution because there is an Elite Ultra here with another Plasma Launcher. Use the Shotgun and Grenades to kill him and grab his Launcher for the Shotgun. Now you have a Plasma Launcher and a rocket Launcher. Drop down into the water and pick up some ammo for the Rocket Launcher then head back towards the Spire. Two Phantoms are going to fly in. The first will drop two [[Mgalekgolo|Hunters]], the second will drop two cloaked Spec-Ops Elites. Concentrate on the Hunters. The Elites will reveal themselves and you can tag them with the Plasma Launcher but for now, the Hunters are your main concern. Use the Rocket Launcher to blow off their back armor and then use the rest of your rockets to do some damage. You probably won't kill them but you'll do enough damage that a couple of shots from Jun or a quick Shotgun blast will finish them off. Once you've cleared them pick up your DMR and keep the Plasma Launcher. There's some ammo for the DMR under the structure where you got the Shotgun. Advance to the fence and prepare to finish your romp through the countryside.
===Going Up. Next Stop, Housewares, Dining, Destruction===
===Run, You Covenant Scum. You'll Only Die Tired.===
This Part is a little tricky, but if you do it right, you'll be done in no time. When you come off the transport go out and turn right, when you see the [[Unggoy Ultra|Grunt Ultras]] toss a [[Type-1 Antipersonnel Grenade|Plasma Grenade]] and stick one of them. This will probably kill two or possibly all three. Edge out to that side, be very careful. You will see a [[Unggoy Heavy|grunt Heavy]] with a Fuel Rod Cannon. Head shot him with the DMR/Needle Rifle. This will draw out the Elite Ultra with his [[Type-1 Energy Weapon/Sword|Energy Sword]]. Withdraw to the open shield floor and use the Focus Rifle to weaken his Shields. He will quickly close on you, use the Jump Jet here to get out of reach. Drop a Grenade on him and he'll withdraw. Once he's withdrawn. get your self back on the platform, and bring up the Needle Rifle again. edge to the other side and kill the other Grunt Heavy, then use the Focus rifle to kill the Ultra finally.
When the fence opens you will immediately be confronted with a [[Type-26 Anti-Infantry Stationary Gun|Shade]]. Use your Plasma Launcher to make short work of it. With the ordinance on the ground you'll see another Sniper Rifle. Note it but leave it for now. Head up the Right side of the track and keep an eye out. There are a couple more Shades, but you can tag the closest one and kill it giving you a little more freedom. Tag any other enemies you can before retreating to swap the Plasma Launcher for the Sniper Rifle. Follow the cliff on the left to get shots at the remaining Jackals and Grunts. Kill enough of them and you'll trigger Two Elite Rangers with Focus Rifles. Kill them with single shots from the Sniper and withdraw the top of the hill. There are three more Elites, two Majors and an Ultra. The Two Majors can be killed by a combined effort from you and Jun. The Ultra is near the Far Shade. Use the last of your Sniper Ammo to kill him. Advance and grab a Focus rifle. Try to keep out of Shade number three's line of fire as you advance. Use the DMR to kill the gunner Grunt then finish it off with a Plasma grenade. If you are low on ammo grab a needle rifle and finish off the last wave of Jackals that approach you then move forward out of the valley and into another cutscene.
*An alternate method to eliminate the Elite here is to have him pursue you outside to the platform of the Spire. When it gets close enough jump off the edge and fly away with your jetpack. The Elite should fall to its death.
Now you've sanitized the Spire, so go deactivate the shield then get out and watch the cutscene.


==Legendary Notes==
==Legendary Notes==
*Range is of the utmost importance on this mission. You cannot play at close range here unless the enemy is either unaware of your presence or distracted by Jun. Make the most of both opportunities.
*Overcharged Plasma Pistols are by far the biggest threat in the level. They leave your vehicle disabled and open to assault. When given the opportunity to thin out the enemy before riding into an area take advantage. Also use aggressive driving techniques and brake slides to ram and splatter enemies.
*Elite Majors and Ultras all take several hits to bring down their shields. Don't go fancy and try and headshot them all the time. Work the body to drop shields then headshot when the opportunity arises.
*Revenants are ineffective against Shielded Jackals. you just end up knocking them around, not killing them. Get out and use a DMR or Needle Rifle to finish them off.
*Jackal Majors are by far the most annoying enemy on this level. Their penchant for overcharged plasma rounds will leave you shieldless and wounded. When faced with multiple threats they should be right under anything that has a ranged weapon, and first otherwise.
*You can't take your Plasma Launcher with you when you get on the Falcon. Use it wisely against the Hunters and AA Battery.
*You can easily do this mission without ever exposing yourself to danger, but it will take a long time. Use your judgement on when you think you will be able to handle enemies in close range without too much risk.
*When assaulting the Spire your Jump Jet can provide you with a number of advantages, from closing on the enemy quickly to hijacking a [[Type-26 Ground Support Aircraft|Banshee]], use it effectively and it will help keep you alive for the entire area.
*There are times when Sniping will not be to your advantage and assassination is far less risky overall. Don't be afraid to risk a little to gain much.
*Good Skulls on this mission are Cloud and Tough Luck. Catch is unfortunately not so good due to the amount of time you need to spend in a vehicle.
*Good Skulls here are Iron, Thunderstorm and Catch. If you're sneaky and you can shoot, you're rarely going to be at risk and increasing the Ranks of your enemies just makes it that much sweeter when you defeat them. And, well, Catch is never a bad skull to have on.


==Notes for Lower Difficulties==
==Notes for Lower Difficulties==
*Most Elites on this level can be downed with a single round through the head. Take advantage of that fact to practice your sniping skills.
*This mission plays exactly the same for lower difficulties. The only thing that changes are the ranks of the enemies that you face.
*The enemy AI is less aware of their surroundings, so as assassinations are silent, you can kill far more enemies with it if you can get the first few undetected.
*If you can get the armor off the Hunters, you can let Jun deal with them and wander off into a corner and do nothing until it's over. It just takes a while.
*There don't seem to be any Spec-Ops Elites on easy, nor are there replacements for them.


{{succession box | before = ''[[ONI: Sword Base/Walkthrough|ONI: Sword Base]]'' <br />| title =Halo Reach Campaign Walkthrough for: | years = '''''Nightfall''''' |after = ''[[Tip of the Spear/Walkthrough|Tip of the Spear]]''}}
{{succession box | before = ''[[Nightfall/Walkthrough|Nightfall]]'' <br />| title =Halo Reach Campaign Walkthrough for: | years = '''''Tip of the Spear''''' |after = ''[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]''}}

Revision as of 08:44, October 18, 2010

Template:Walkthrough Infobox This is a walkthrough for the Halo: Reach level Tip of the Spear. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. This is the fifth level of Halo: Reach. For this mission you are joined by Catherine-B320. Your Mission is to Eliminate the Covenant Anti Aircraft Batteries. Your initial loadout for this mission is your M319 Individual Grenade Launcher an M392 Designated Marksman Rifle and 2 M9 Grenades. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level.

Tempest Perimeter (Mission Start)

See What Happens When You Let The Woman Drive

Pick yourself up, dust yourself off. No time for lollygagging here. Looking ahead you can see a large group of Grunts and Jackals moving to attack you. Stay away from the Warthog as cover because it's going to explode and if you are standing next to it you will too. Use your Grenade Launcher to lay into the gaggle and put a serious dent in their numbers. If you are having trouble getting use to the arc of the grenades or how they work, revert the checkpoint and start over. You need to be able to drop the grenades right into the thick of the group before they disperse to have the most effect. Once your enemies have thinned use your DMR to kill the stragglers. Your should be standing near where you started. There are two Shades of the Fuel Rod Cannon variety just out of your sightline. They have a fairly high rate of fire, and you need to stay out of their sights while you deal with the Elite Ultra shooting at you. Once you've killed him, bring the Grenade launcher back out and drop a couple of grenades on each Shade to knock them off their stands. Now a Pelican will swoop in and drop you a fancy Missile Launching Warthog. Sweet.

Impossible is What Spartans do.

Hop in the Drivers seat. If you really want you can play musical weapons with the trooper and give him your Grenade Launcher. If you get Kat on the Missile Turret and him firing grenades, it makes the next section a whole lot more explosive. Drive off and approach the first Anti-Aircraft Battery. You're going to want to do this in sections. You can't just drive up and kill it. Start by clearing the area below the plateau. There is a Ghost and a Revenant, as well as assorted ground troops, but the Grenade Launcher and Missile Turret are pretty efficient at killing enemies. Once the lower ground is clear, you are going to need to take a little risk. Drive up to the high ground until you can see the enemies pouring out of the AA battery. Withdraw as fast as you can and leave your Warthog Where it can defend the pass. Hop out and head over to the Deployable lookout tower. Go up and look over at the battery. You should have a good view of most of the enemies. Use your DMR to kill anything you can see, except the Elite General with a Concussion Rifle. Once you've taken care of those you can see, go back to the Warthog. Hop in and head up. Obviously you can't just go up and stand still, but with some creative driving you can avoid taking hits while completing the neutralization of hostile forces. Now that you've killed everything run into the bottom of the AA battery and shoot at the shield with the Assault Rifle you took from the Trooper. Once the shield drops, toss in a grenade and Run. Watch the pretty, pretty lights as the Gun goes boom.

Construction Delays can be a Killer.

Get back in the Warthog and drive off the opposite way you came in. Eventually you will see a broken bridge. Stop. You'll hear some comm chatter and way even encounter some Wraith Plasma being fired close to your head. Don't advance yet. Wait until you see the Pelican drop the temporary bridge repair. Now you can go. You're going to encounter some Jackals and a Wraith and you could waste time killing them, but don't bother. Keep driving, over the bridge and around the corner.

Hand Over Fist (Rally Point Alpha)

Stop Or My Spartan Will Shoot!

See the large structure across the way, that's your next objective. You'll notice a squad of soldiers on the same side of the bridge that you are on being attacked by Covenant Forces. Advance until you are near the bridge but not directly in line with it. Hop out and get on the turret. At this point because of the way the game is scripted no one should get in to drive. Start by taking out the Shade at the far end of the bridge. Then move to the front of the Covenant forces at the bridge and clear your way back with the rockets. The enemy should be pretty easy pickings. Once you've cleared the front door, get out of the 'Hog and advance. you may want to root around in the dead soldiers to pick up any ammo you can. Still you are probably going to be pretty light on DMR ammo at this point. Once you cross the bridge you'll get an intel update about your Zealot friend from Winter Contingency. Advance up the walkway, you'll encounter some Skirmishers with Needle Rifles. Kill them and take their weapons and ammo. Keep going, your going to run into Grunts and Jackal Majors. Use grenades and your DMR to clean up to the Armor Lock, grab it and advance. bring up your Needle Rifle. Kat should be in line with you providing fairly decent cover fire. Here you'll run into an Elite Major who after a few hits will withdraw to a Plasma Turret. Use the Needle rifle to drop his shields then SuperCombine him. Advance, and grab the turret. Once you pass through you will encounter another Elite Major across the way, use the Turret to penetrate his shields, then drop it and supercombine or headshot him. Look all the way across the area and the Zealot will appear, you should be able to use your DMR and Needle rifle to take him at range. Once he's dead (or in the unlikely scenario he gets away) grab your turret again and advance. You'll have to deal with a couple of Grunt Majors above, then when you drop in the hole there are a few more that need killing. Move forward and you'll receive an ordinance icon on the floor indicating a Plasma Launcher. Hopefully you still have some DMR ammo left, if so swap your needle Rifle for the Launcher, if not swap the DMR for the Launcher. Head out and hop in the Revenant. Kill the few Grunts that are here and take out as many of the Ghosts before anyone can get in them. Kat will join you in the passenger seat.

Didn't I Do This Already? Why is She Trying to Kill Me?

Now you have to advance on the second AA battery and eliminate it. You'll encounter a few Jackals and Grunts before you get there, and you will learn one very important thing about the Revenant cannon. It is extremely ineffective against Shielded Jackals. Once you see the AA battery you want to turn right and go counterclockwise around the cannon to clear. You are first going to encounter a pack of Shielded Jackals. Do not advance on them, Get out of the Revenant and engage them with the DMR or Needle Rifle, whichever you kept. Now get back in your Revenant and advance. You'll encounter the Wraith keep strafing it and try to stay out of range of the turret gunner, it's a little tedious but once the Wraith is dead you can mop up the low ground enemies easily. Next you have two choices. You can deal with the Hunters now, or you can deal with them later. Either way you have to kill them, but sometimes (not every time, mind you) you can end up with only one hunter to kill instead of two if you deal with them later.

  • Deal with them now. Advance on the ramp up to the plateau. You'll see them coming out of the AA Battery withdraw and begin strafing. Know that two hits from them will kill you. Keep firing until the first one is dead. At this point several Drones will fly out. Get out of the Revenant and Kill them. With either the DMR or Needle Rifle you can one shot them. Then work on Hunter Number 2. Once He's dead proceed to neutralize the Cannon.
  • Deal with them later. Go to where you faced the first Jackals on the low ground. There's a little raised area with a some Needle Rifles and a Drop Shield Grab the Drop Shield and then use the Revenant's boost ability to ramp over the edge onto the plateau. Fire several shots into the AA cannon's reactor area. You should be able to kill it before the Hunters get a bead on you. If you're very lucky the ensuing destruction will kill one of the Hunters. Back over the ledge you came in on. Swing around and Kill Hunter number 2.

Now a Phantom is going to drop in and leave a few minor enemies for you. drive over and blow them away. A UH-144 Falcon will come in with Jorge-052. Get in the Jump seat with the Launcher, because there's more killing to be done.

The Spire (Rally Point Bravo)

If They Run They're Covies. If They Stand Still They're Well Trained Covies

Once you are in the air, you are going to see a whole lot of targets of opportunity. Just start shooting grenades. Using the EMP/delayed detonation can be interesting, but you are honestly better off just shooting them off and letting them explode on impact. Focus on the Shade Turrets specifically, because they're really the only threat here, but there are a variety of enemies running around just begging for a grenade. Soon you're going to encounter a Really Big Spire with shielding. Which is your next objective. Deactivate the Shield protecting the spire.

I Believe I Can Fly. I Believe I Can Splatter Your Brains at 500 Yards.

Once Again, get up, Dust yourself off. Grab a Jet Pack. This is really just a cool Jump Jet that can assist you in getting to places you couldn't otherwise get. It's extremely useful here. Advance and use your DMR to take out the Skirmishers with Focus Rifles. Then work on the Grunts and Jackals and Elites. Make sure you grab one of those Focus Rifles as you advance. As you approach the top of the path you'll encounter a lone Elite Minor manning a turret, kill him and advance to the overlook of the Spire. From here you'll encounter a lot of Grunt Majors below you. Take them out then look to the base of the Spire. There will be a great number of enemies clustering there including an Elite Major. Use the DMR and Focus Rifle to kill as many of them as possible. When you've cleared this area, you need to watch the edges of the Spire, all the Grunts that were on the second level, will come out and advance on your position. Use your Focus Rifle to quickly dispatch them. Grab the new Focus Rifle off the ground, and pick up a Needle Rifle and head into the Spire. There is a transport corridor to the Top in the center.

Going Up. Next Stop, Housewares, Dining, Destruction

This Part is a little tricky, but if you do it right, you'll be done in no time. When you come off the transport go out and turn right, when you see the Grunt Ultras toss a Plasma Grenade and stick one of them. This will probably kill two or possibly all three. Edge out to that side, be very careful. You will see a grunt Heavy with a Fuel Rod Cannon. Head shot him with the DMR/Needle Rifle. This will draw out the Elite Ultra with his Energy Sword. Withdraw to the open shield floor and use the Focus Rifle to weaken his Shields. He will quickly close on you, use the Jump Jet here to get out of reach. Drop a Grenade on him and he'll withdraw. Once he's withdrawn. get your self back on the platform, and bring up the Needle Rifle again. edge to the other side and kill the other Grunt Heavy, then use the Focus rifle to kill the Ultra finally.

  • An alternate method to eliminate the Elite here is to have him pursue you outside to the platform of the Spire. When it gets close enough jump off the edge and fly away with your jetpack. The Elite should fall to its death.

Now you've sanitized the Spire, so go deactivate the shield then get out and watch the cutscene.

Legendary Notes

  • Overcharged Plasma Pistols are by far the biggest threat in the level. They leave your vehicle disabled and open to assault. When given the opportunity to thin out the enemy before riding into an area take advantage. Also use aggressive driving techniques and brake slides to ram and splatter enemies.
  • Revenants are ineffective against Shielded Jackals. you just end up knocking them around, not killing them. Get out and use a DMR or Needle Rifle to finish them off.
  • You can't take your Plasma Launcher with you when you get on the Falcon. Use it wisely against the Hunters and AA Battery.
  • When assaulting the Spire your Jump Jet can provide you with a number of advantages, from closing on the enemy quickly to hijacking a Banshee, use it effectively and it will help keep you alive for the entire area.
  • Good Skulls on this mission are Cloud and Tough Luck. Catch is unfortunately not so good due to the amount of time you need to spend in a vehicle.

Notes for Lower Difficulties

  • This mission plays exactly the same for lower difficulties. The only thing that changes are the ranks of the enemies that you face.
Preceded by
Nightfall
Halo Reach Campaign Walkthrough for:
Tip of the Spear
Succeeded by
Long Night of Solace