Halo 4
From Halopedia, the Halo wiki
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Certain Affinity (DLC and Forge) |
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November 6, 2012[2] |
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CERO: (D) Ages 17 and up |
Halo 4 is the seventh installment in the Halo franchise.[1][7] Set four and a half years after the events of Halo 3, Halo 4 continues the story of John-117 and Cortana, left abandoned on the remains of the UNSC Forward Unto Dawn. The two survivors drift toward the mysterious world of Requiem and the ancient evil within. Halo 4 is the first game developed by 343 Industries, the management team in charge of the Halo franchise, and was published by Microsoft Studios. The first in a new series of Halo titles dubbed the Reclaimer Trilogy, Halo 4 was released exclusively on the Xbox 360, worldwide on November 6, 2012.[2]
Halo 4 was first revealed by a teaser trailer shown at Microsoft's E3 Media Briefing on June 6, 2011, set to arrive in the holiday of 2012.[8][9][10] In the months leading into E3 2012, multiplayer for Halo 4 would be unveiled. The game would then get proper coverage during E3 2012, where a stage demo would be shown off, along with a trailer dubbed "The Commissioning", and the game's new co-operative experience, Spartan Ops.
Upon the first day of release, Halo 4 grossed $220 million, surpassing Halo: Reach's record of $200 million, and $300 million in its opening week.
Along with Halo: Combat Evolved Anniversary, Halo 2: Anniversary and Halo 3, Halo 4 was released on the Xbox One as part of Halo: The Master Chief Collection on November 11, 2014. A sequel, Halo 5: Guardians, was released for the Xbox One on October 27, 2015.[11]
Plot[edit]
- "The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Shipwrecked on a mysterious world, faced with new enemies and deadly technology... the universe will never be the same."
- — Official summary[7]
Halo 4 marks the return of John-117 as a playable protagonist after three Halo games focusing on different sets of characters.