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Waterfall: Difference between revisions

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|devname=<code>s3d_waterfall</code>
|devname=<code>s3d_waterfall</code>
|map=
|map=
|location= [[Zezar VI]], [[Zezar system]]{{Ref/Site|Id=CFHotDrops|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/news/hot-drops|Site=Halo Waypoint|Page=Canon Fodder - Hot Drops}}
|location= [[Zehar VI]], [[Zehar system]]{{Ref/Site|Id=CFHotDrops|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/news/hot-drops|Site=Halo Waypoint|Page=Canon Fodder - Hot Drops}}
|date=
|date=
|playernumber=6-12
|playernumber=6-12
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==Universe and lore==
==Universe and lore==
On a far-flung [[planet|world]] in the [[Zezar system]]; [[Zezar VI]], the [[UNSC]] has maintained a network of facilities acting as a fallback option for key personnel and assets. In addition to providing shelter from hostile encroachers, the UNSC has taken great interest in what might lie beneath the planet’s icy surface, as well as peculiar findings on its two prominent moons.{{Ref/Reuse|CFHotDrops}}
On a far-flung [[planet|world]] in the [[Zehar system]]; [[Zehar VI]], the [[UNSC]] has maintained a network of facilities acting as a fallback option for key personnel and assets. In addition to providing shelter from hostile encroachers, the UNSC has taken great interest in what might lie beneath the planet’s icy surface, as well as peculiar findings on its two prominent moons.{{Ref/Reuse|CFHotDrops}}


The base seen in the map, is quite active with [[AV-14 Hornet]]s, [[D77H-TCI Pelican]]s, and [[GA-TL1 Longsword]]s landing at or flying by the base.
The base seen in the map, is quite active with [[AV-14 Hornet]]s, [[D77H-TCI Pelican]]s, and [[GA-TL1 Longsword]]s landing at or flying by the base.

Revision as of 04:09, June 28, 2021

Waterfall
H3 Screenshot Waterfall-1.png
Map overview

Game:

Map file name (?):

s3d_waterfall

Lore information

Location:

Zehar VI, Zehar system[1]

Gameplay overview

Terrain:

UNSC base

Recommended number of players:

6-12

 
The UNSC constructed many secret holdfasts during the final years of the Covenant War.

Waterfall was a multiplayer map developed for and intended to appear in the now-cancelled Halo Online. In Season 6: Raven, the map was added to the Halo 3 component of Halo: The Master Chief Collection, the first map to be added to the game since the Mythic II Map Pack in 2009.[2][3]

Universe and lore

On a far-flung world in the Zehar system; Zehar VI, the UNSC has maintained a network of facilities acting as a fallback option for key personnel and assets. In addition to providing shelter from hostile encroachers, the UNSC has taken great interest in what might lie beneath the planet’s icy surface, as well as peculiar findings on its two prominent moons.[1]

The base seen in the map, is quite active with AV-14 Hornets, D77H-TCI Pelicans, and GA-TL1 Longswords landing at or flying by the base.

Overview

Layout

Help.png This section needs expansion. You can help Halopedia by expanding it.

Forge

In Forge, three vehicles can be spawned: the Mongoose, the Ghost, and the Wrecked Warthog. The Mongoose uniquely spawns with the Arctic skin by default, the one previously seen on Avalanche.

Production notes

One of the computer readouts in Waterfall during the flight for the map. Originally taken by User:BaconShelf.
The original name of the planet seen in the flight for the Season.

Waterfall is one of several levels intended for inclusion in Halo Online, prior to the game's cancellation. Prior to 2021, little was known about the map as it was never featured in any of the Halo Online testing releases; the only information relating to the map was the text strings in the MS30 Halo Online build referencing the map's name and description. Some concept art was posted online by Pavel Belov showcasing the map's described setting of a hidden UNSC base.[4] [5] In February 2021, it was announced that the Season 6 Flight build for The Master Chief Collection would contain the map Waterfall for the game's Halo 3 component; following the release of several armor permutations cut from Halo Online in the prior season.[2] This marks the first time Halo 3 has been updated with new developer-made (non-Forge) maps since the release of the Mythic Map Packs in 2009 and the first Halo Online map to see renewed life outside of the original game.

Gallery

Concept art

Screenshots

Sources