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MA5D assault rifle: Difference between revisions

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|feed=32-round box magazine<ref name="brief"/>
|feed=32-round box magazine<ref name="brief"/>
|operation=[[wikipedia:Gas-operated_reloading#Short-stroke_piston|Short-stroke]], [[wikipedia:Gas-operated reloading|gas-operated]], [[wikipedia:Rotating bolt|rotating-bolt]]
|operation=[[wikipedia:Gas-operated_reloading#Short-stroke_piston|Short-stroke]], [[wikipedia:Gas-operated reloading|gas-operated]], [[wikipedia:Rotating bolt|rotating-bolt]]
|rate=roughly 600 RPM
|rate=~ 600 RPM
|velocity=
|velocity=
|range=Close to medium
|range=
}}
}}
The '''MA5D Individual Combat Weapon System''' ('''ICWS''') is a [[Wikipedia:Gas-operated reloading|gas-operated]] [[Wikipedia:Assault rifle|assault rifle]] used by the [[UNSC Defense Force]]. Like the rest of the [[MA5 Series]], the MA5D is designed and manufactured by [[Misriah Armory]].<ref name="GI 522012">[http://www.gameinformer.com/b/features/archive/2012/05/02/the-arsenal-of-halo-4.aspx '''Game Informer:''' ''The Arsenal of Halo 4'']</ref>
The '''MA5D Individual Combat Weapon System''', abbreviated as '''MA5D ICWS''', is a [[Wikipedia:Gas-operated reloading|gas-operated]] [[Wikipedia:Assault rifle|assault rifle]] used by the [[UNSC Defense Force]]. Like the rest of the [[MA5 Series]], the MA5D is designed and manufactured by [[Misriah Armory]].<ref name="GI 522012">[http://www.gameinformer.com/b/features/archive/2012/05/02/the-arsenal-of-halo-4.aspx '''Game Informer:''' ''The Arsenal of Halo 4'']</ref>


== Overview ==
== Specifications ==
{{Main|MA5 Series}}
{{Main|MA5 Series}}
The MA5D Assault Rifle is an air-cooled, gas-operated, magazine-fed, fully-automatic bullpup rifle that fires 32 rounds of 7.62x51mm ammunition.<ref name="h4portal">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266'''Halo 4 Official Site''': ''Ordnance + Armor'']</ref> It possesses a built-in ammunition indicator and magnetic compass for orientation similar to that of all other MA5 series rifles.
The MA5D Assault Rifle is an air-cooled, gas-operated, magazine-fed, fully-automatic bullpup rifle that fires 32 rounds of 7.62x51mm ammunition.<ref name="h4portal">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266'''Halo 4 Official Site''': ''Ordnance + Armor'']</ref> It possesses a built-in ammunition indicator and magnetic compass for orientation similar to that of all other MA5 series rifles.
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==Gameplay==
==Gameplay==
===Multiplayer===
=== Campaign ===
The MA5D's fully-automatic fire makes it an effective close-range weapon. Compared to the other automatic weapons in ''Halo 4'', it is much more versatile due to its hitscan properties and flexibility of range, though it is occasionally outperformed by these weapons at more extreme close-range. It takes 16 rounds to kill a fully-shielded player in Multiplayer Matchmaking; 10 to shields and 6 to the body, allowing for a bare maximum of two kills from its 32-round magazine. In close-quarters, it is often advisable to finish your opponent with a melee after firing at least 6 rounds into their shields. The Assault Rifle is great as a secondary weapon to a precision weapon like the [[M395 Designated Marksman Rifle|DMR]] or [[Z-250 Directed Energy Engagement Weapon|Lightrifle]], allowing you to effectively occupy nearly all ranges of combat. However, like the other automatic weapons, is not reccommended for use as a primary weapon except when playing on smaller maps. The Assault Rifle can also be used effectively at distances approaching medium-range by firing in short, controlled bursts. Though this will drasticly increase kill times, making it unadvisable against players that have already engaged you with a precision weapon.
{{Expand-section}}


===Differences from the [[MA37 Individual Combat Weapon System|MA37 ICWS]] in ''[[Halo: Reach]]''===
=== Multiplayer ===
*Heavily revamped appearance, resembling the MA5C from ''[[Halo 3]]''.
*The MA5D's fully-automatic fire makes it an effective close-range weapon. Compared to the other automatic weapons in ''Halo 4'', it is much more versatile due to its hitscan properties and flexibility of range, though it is occasionally outperformed by these weapons at more extreme close-range. It takes 16 rounds to kill a fully-shielded player in matchmaking; ten to shields and six to the body, allowing for a bare maximum of two kills from its 32-round magazine. In close-quarters, it is often advisable to finish your opponent with a melee after firing at least six rounds into their shields.
*New sound effects.
*The MA5D assault rifle is great as a secondary weapon to a precision weapon like the [[M395 Designated Marksman Rifle|DMR]] or [[Z-250 Directed Energy Engagement Weapon|Lightrifle]], allowing the player to effectively occupy nearly all ranges of combat. However, like the other automatic weapons, it is not recommended for use as a primary weapon except when playing on smaller maps. The MA5D assault rifle can also be used effectively at distances approaching medium-range by firing in short, controlled bursts. Though this will drastically increase kill times, making it inadvisable against players that have already engaged the player with a precision weapon.
*Heavier but more controllable reticle bloom.
 
=== Differences from MA37 ICWS in ''Halo: Reach'' ===
*Major cosmetic differences, resembling the [[MA5C]] from ''[[Halo 3]]''.
*Altered firing sound
*Heavier but more controllable reticule bloom.
*More damage per round, returning to the classic 16-round kill on a fully-shielded SPARTAN.
*More damage per round, returning to the classic 16-round kill on a fully-shielded SPARTAN.
*Slightly increased rate of fire.
*Slightly increased rate of fire.

Revision as of 04:26, January 27, 2013

Template:Weapon Infobox The MA5D Individual Combat Weapon System, abbreviated as MA5D ICWS, is a gas-operated assault rifle used by the UNSC Defense Force. Like the rest of the MA5 Series, the MA5D is designed and manufactured by Misriah Armory.[1]

Specifications

Main article: MA5 Series

The MA5D Assault Rifle is an air-cooled, gas-operated, magazine-fed, fully-automatic bullpup rifle that fires 32 rounds of 7.62x51mm ammunition.[2] It possesses a built-in ammunition indicator and magnetic compass for orientation similar to that of all other MA5 series rifles.

Service history

The MA5D ICWS was in limited service use as early as 2526; it was issued to officer cadets, drill instructors, and security personnel at the Corbulo Academy of Military Science.[3][4] By the summer of 2557, the MA5D had become the standard-issue service rifle of the Marine Corps and the Navy. It replaced the MA5B and MA5C variants, primarily the latter, which were in service throughout the Human-Covenant War.[1]

Gameplay

Campaign

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Multiplayer

  • The MA5D's fully-automatic fire makes it an effective close-range weapon. Compared to the other automatic weapons in Halo 4, it is much more versatile due to its hitscan properties and flexibility of range, though it is occasionally outperformed by these weapons at more extreme close-range. It takes 16 rounds to kill a fully-shielded player in matchmaking; ten to shields and six to the body, allowing for a bare maximum of two kills from its 32-round magazine. In close-quarters, it is often advisable to finish your opponent with a melee after firing at least six rounds into their shields.
  • The MA5D assault rifle is great as a secondary weapon to a precision weapon like the DMR or Lightrifle, allowing the player to effectively occupy nearly all ranges of combat. However, like the other automatic weapons, it is not recommended for use as a primary weapon except when playing on smaller maps. The MA5D assault rifle can also be used effectively at distances approaching medium-range by firing in short, controlled bursts. Though this will drastically increase kill times, making it inadvisable against players that have already engaged the player with a precision weapon.

Differences from MA37 ICWS in Halo: Reach

  • Major cosmetic differences, resembling the MA5C from Halo 3.
  • Altered firing sound
  • Heavier but more controllable reticule bloom.
  • More damage per round, returning to the classic 16-round kill on a fully-shielded SPARTAN.
  • Slightly increased rate of fire.
  • Maximum reserve ammo has been reduced from 288 rounds to 256 rounds, and a standard reserve of 224 rounds, forcing the player to scavenge for ammo more frequently.

Gallery

Videos

<youtube width="300" height="250">oQ-fsBPwwag</youtube>

List of appearances

Sources