Damage table/H3 tilt

From Halopedia, the Halo wiki

Halo 3 tilt damage table
all bullet slow plasma slow bullet fast plasma fast bullet vehicle plasma vehicle explosion small explosion attached explosion large collision melee cutting infection burning emp laser explosion carrier sniper anti flood no damage
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
liquid 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
liquid_thin 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
liquid_thick 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 0 1 1 0
soft_organic 1 1 0.5 1 1 1 1 1 1 1 1 1 2 2 2 0 1 1 0
soft_organic_flesh_hunter 2 2 2 2 0 0
soft_inorganic 1 0.5 0.5 0.5 0.5 1 1 1 1 1 0.5 0.5 2 2 0.25 0 1 1 0
soft_terrain 1 1 0.5 1 1 1 1 1 0 1 0.5 0.25 2 0 0.25 0 1 1 0
soft_floodflesh 1 0.15 0.15 2 2 0.25 0.25 1 1 2 2 2 2 0 2 0 2 1 0.25 2 0
tough 1 0.1 1 1 1 1 1 1 1 1 1 0.5 2 1 0.25 0 1 1 0
tough_organic 1 0.5 0.1 1 0.5 1 0.5 1 1 1 1 0.5 1 1 2 0 1 1 0
tough_inorganic 1 0.5 0.1 1 0.5 1 0.5 1 1 1 1 0.5 2 1 0.25 0 1 1 0
tough_floodflesh 1 0.75 0.75 0.1 0.1 0.2 0.2 1 1 1 1 2 2 0 2 0 1 1 2 0
tough_terrain 1 1 0.2 0 0 0.2 0.2 1 0 1 0.25 0.1 2 0 0.25 0 1 1 0
hard 1 1 0.2 1 1 1 1 1 1 1 1 1 1 0.25 0.25 0 1 1 0
hard_metal_thin 1 1 0.11667 1 0.3333334 1 1 0.5 0.5 0.5 1 1 1 0.25 0.25 0 0.5 0.5 0
hard_metal_thin_player 3 3 4
hard_metal_thick 1 0 0 0 0 0.4 0.1 0.2 0.2 1 0.25 0 0 0 0.25 0.001 1 1 0 0
hard_metal_solid 1 0 0 0 0 0 0 0 0.1 0.5 0.2 0 0 0 0 0.001 1 0.25 0
hard_metal_invulnerable 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
hard_terrain 1 0 0 0 0 0.5 0.5 0 0 0.1 0.1 0 0.25 0 0 0 1 0.25 0
hard_floodflesh 1 0 0 0 0 0.1 0.1 0 0 0.1 0.1 0 1 0 2 0 1 0.25 2 0
brittle 1 1 1 0.5 0.5 0.5 0.5 2 2 2 2 2 1 1 1 0 2 2 0
brittle_glass 1 1 0.25 0.5 0.5 0.5 0.5 2 2 2 2 2 1 1 1 0 2 2 0
brittle_elec 1 1 1.5 0.5 1 0.5 1 2 2 2 2 2 1 1 1 1 2 2 0
brittle_mech 1 1.5 1 1 0.5 1 0.5 2 2 2 2 2 1 1 1 0 2 2 0
brittle_flood 1 1.5 1 1 0.5 1 0.5 2 2 2 2 2 1 1 1 0 2 2 0
brittle_explosive 1 0.5 1 0.5 1 0.5 1 2 2 2 2 2 1 1 2 0 2 2 0
energy 1 1 1.5 1 1 1 1 0.5 0.5 0.5 1 1 1 1 0.25 0 0.5 0.5 0
energy_shield_thin 1 0.25 1.5 0.25 1 0.25 1 0.5 0.5 0.5 1 0.5 0.5 1 2 1 0.5 0.5 0
energy_shield_thin_player 4 4 4 2 2 0
energy_shield_thick 1 0 1 0 0.5 0 1 0 0 0.2 1 0.2 0.2 0 0.25 1 0.5 0.5 0
energy_shield_solid 1 0 0 0 0 0 0 0 0 1 0.5 0 0 0 0 0 1 0 0
energy_shield_solid_melee 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0
energy_shield_invincible 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
energy_shield_invincible_monitor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0
energy_holo 1 0 1 0.5 1 0.5 1 0.5 0.5 0.5 1 0 0 0 0.25 1 0.5 0.5 0
sentinel 4 2 2
infection 0