Alpine (cut Halo 3 level)
From Halopedia, the Halo wiki
Prev: |
Guardian Forest (Intended) |
Next: |
Forerunner City (Intended) |
Aline | |
---|---|
Game: |
|
Internal name: |
|
Player: |
|
Location: |
|
|
Halopedia doesn't currently have a walkthrough for this level; could you write one? |
Alpine, known internally as 090_alpine
, was a planned level during the development of Halo 3 - though was ultimately scrapped for final release. The level was intended to follow on from Guardian Forest and by succeeded by Forerunner City - though ultimately elements from all three levels were combined to form the final game's level The Covenant.[1] In The Covenant, the majority of the first half of the level follows the ideas first established for Alpine, with the latter half taking more inspiration from Forerunner City.
The scrapping of these levels was done fairly early on in development.[2] However, the level is present in a first draft of the game's script written by campaign design lead Rob Stokes. This script provides the majority of known narrative information about Alpine, alongside a handful of planning and design documents posted by Stokes on his personal website.[3]
Overview
The presence of 090
in Halo 3 remained a mystery within the Halo community for some time prior to the work posted by Rob Stokes. In the base Halo 3 file structure, levels are sorted into folders based on their map file name, with a notable gap between 070_waste
(The Ark) and 100_citadel
(The Covenant) observed by modders. The later discovery of a texture file in an 080_forest
(Guardian Forest) folder narrowed down the missing levels to just the mystery 090
- something which would remain a mystery until the release of the Halo 3 Mod Tools in 2022. Later testimony from level designer Dan Miller would confirm the existence of 090_alpine
,[1][2] with more extensive details provided in the documents uploaded by Rob Stokes.[3]
Developers known to have worked on Forerunner City include:
- Rob Stokes (mission design and script)
- Dan Miller (level designer)[2]
- Isaac Hannaford (concept art paintovers)
- Lee Wilson (storyboards)
Plot
- This section needs expansion. You can help Halopedia by expanding it.
Gallery
An early storyboard depicting an alternate High Charity crash sequence.
Sources
- ^ a b Twitter, Dan Miller (@dmiller360): "Alpine and Forerunner City become ‘The Covenant’ if I recall correctly." (Retrieved on Feb 28, 2022) [archive]
- ^ a b c Twitter, Dan Miller (@dmiller360): "I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early." (Retrieved on Feb 28, 2022) [archive]
- ^ a b Work of Rob Stokes, Halo 3 (Retrieved on May 25, 2023) [archive]
|