List of Blitz cards
From Halopedia, the Halo wiki
This article is about the cards featured in Halo Wars 2. For the cards featured in Halo 5: Guardians, see List of REQ cards.
This article lists all Blitz cards available in Halo Wars 2. Unlike REQ cards from Halo 5: Guardians, all Blitz cards are permanent, meaning they don't disappear after being used. Blitz cards are used in the gametype Blitz.[1][2]
Blitz cards
Infantry
Image | Name | Rarity | Energy Cost | Role | Faction | Leader Restriction | Y-Ability | Passive Abilities |
---|---|---|---|---|---|---|---|---|
Grunts | Common | 10 | Core Infantry | Banished | None | None | None | |
Marines | Common | 10 | Core Infantry | UNSC | None | None | None | |
Hellbringers | Common | 20 | Anti-Infantry | UNSC | None | None | None | |
Jump-Pack Brute | Common | 20 | Anti-Building | Banished | None | JUMP STRIKE - Leaps forward and smashes the ground, damaging and stunning nearby enemies. | None | |
Cyclops | Common | 30 | Anti-Vehicle Mech | UNSC | None | None | None | |
Elite Rangers | Common | 30 | Anti-Infantry | Banished | None | None | Detect | |
Veteran Hellbringers | Rare | 30 | Anti-Infantry | UNSC | Kinsano | None | None | |
Cryo Troopers | Common | 40 | Anti-Infantry | UNSC | Serina | None | Shield | |
Elite Enforcers | Common | 40 | Anti-Building | Banished | The Arbiter | Stasis grenade throw - Tosses a grenade at an enemy unit to deal damage and trap them within a stasis field. | Shield | |
Goliath | Common | 40 | Anti-Building | Banished | Colony | Ram - Rams and stuns nearby targets. | None | |
Grunt Riders | Common | 40 | Anti-Building | Banished | Yapyap the DESTROYER | Ram - Rams and stuns nearby targets. | None | |
Heavy Grunts | Common | 40 | Core Infantry | Banished | Yapyap the DESTROYER | Party's Over - Fires an EMP round, stunning enemy vehicles and aircraft. | None | |
Hunters | Common | 40 | Anti-Vehicle | Banished | None | None | None | |
Prowling Grunts | Uncommon | 40 | Core Infantry | Banished | The Arbiter | None | Cloak | |
Scarred Grenadiers | Common | 40 | Core Infantry | Banished | Voridus | Gel Siphon - Siphons pools of infusion to increase speed, damage and armor. | None | |
Wild Hellbringers | Uncommon | 40 | Anti-Infantry | UNSC | Captain Cutter | None | Blast | |
Assault Elites | Uncommon | 50 | Anti-Infantry | Banished | None | None |
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Bloodfuel Grunts | Uncommon | 50 | Core Infantry | Banished | Decimus | Shrapnel mine - Plants mines which slow and damage enemy units. | Siphon | |
Extractor Marines | Uncommon | 50 | Core Infantry | UNSC | None | Grenade Throw - Tosses a grenade at an enemy unit to deliver explosive damage. | Siphon | |
Reactive Cyclops | Rare | 50 | Anti-Vehicle Mech | UNSC | None | None | Reflect | |
Reactive Marines | Rare | 50 | Core Infantry | UNSC | Sergeant Forge | None | Reflect | |
Armored Marines | Rare | 60 | Core Infantry | UNSC | Professor Anders | Grenade Throw - Tosses a grenade at an enemy unit to deliver explosive damage. | Guard | |
Grunt Mob | Rare | 60 | Core Infantry | Banished | None | None | Rush | |
Ironclad Hunters | Uncommon | 60 | Anti-Vehicle | Banished | Atriox | None | Guard | |
Sniper | Common | 60 | Anti-Infantry | UNSC | None | None |
| |
Suicide Grunts | Common | 60 | Anti-Infantry | Banished | None | None | Blast | |
Unstable Jump Brutes | Uncommon | 60 | Anti-Building | Banished | Yapyap the DESTROYER | Trip Mine Strike - Leaps forward, drops trip mines and smashes the ground, damaging and stunning nearby enemies. Trip mines are triggered by ground units. | Blast | |
Veteran Cyclops | Uncommon | 70 | Anti-Vehicle Mech | UNSC | None | None | None | |
Scarred Hunters | Common | 80 | Anti-Vehicle | Banished | Colony | None | None | |
Veteran Sniper | Common | 100 | Anti-Infantry | UNSC | Jerome-092 | None |
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Grunt Goblins | Legendary | 160 | Hero Mech | Banished | Yapyap the DESTROYER | Grunt Hustle - Grunt Hustle heals nearby units, increases speed, and makes Grunt units briefly invulnerable. |
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Warlord | Legendary | 170 | Hero Infantry | Banished | Decimus | Gravity Shockwave - Stuns enemy units and structures with a massive hammer slam. |
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Alice-130 | Legendary | 180 | Hero Infantry | UNSC | Isabel | Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. |
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Atriox's Chosen | Legendary | 180 | Hero Infantry | Banished | Atriox | None |
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Honor Guard | Legendary | 180 | Hero Infantry | Banished | Shipmaster | None |
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Jerome-092 | Legendary | 180 | Hero Infantry | UNSC | Captain Cutter | Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. |
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Kinsano's Cyclops | Legendary | 180 | Hero Mech | UNSC | Kinsano | Flamewall - Creates a wall of fire that is deadly to anything that moves through it. |
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Sergeant Johnson | Legendary | 180 | Hero Infantry | UNSC | Avery Johnson | Repair Beacon - Drops a beacon to heal nearby allies. | Shield | |
Hunter Captain | Legendary | 190 | Hero Infantry | Banished | Colony | Taunt - Forces nearby enemies to target this unit. |
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Pavium | Legendary | 190 | Hero Infantry | Banished | Pavium | Target Designator - Grants all friendly units a damage bonus against a designated target. |
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Voridus | Legendary | 190 | Hero Infantry | Banished | Voridus | Salt the Earth - Deploys pools of damaging infusion onto the battlefield. |
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Commander Jerome | Legendary | 200 | Hero Infantry | UNSC | Commander Jerome | None |
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Douglas-042 | Legendary | 200 | Hero Infantry | UNSC | Professor Anders | Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. |
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The Arbiter | Legendary | 200 | Hero Infantry | Banished | The Arbiter | Arbiter's Rage - Increases damage and speed and allows the Arbiter to attack air units. |
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Vehicle
Image | Name | Rarity | Energy Cost | Role | Faction | Leader Restriction | Y-Ability | Passive Abilities |
---|---|---|---|---|---|---|---|---|
Chopper | Common | 20 | Scout Vehicle | Banished | None | Ram - Charged through enemies, causing damage. | None | |
Jackrabbit | Common | 20 | Scout Vehicle | UNSC | None | None | None | |
Ghost | Uncommon | 30 | Scout Vehicle | Banished | Shipmaster | Ram - Charged through enemies, causing damage. | Shield | |
Veteran Jackrabbit | Uncommon | 40 | Scout Vehicle | UNSC | None | None | Detect | |
Warthog | Common | 40 | Core Vehicle | UNSC | None | Ram - Charged through enemies, causing damage. | None | |
Wolverine | Common | 40 | Anti-Air Vehicle | UNSC | None | None | Detect | |
M12F Flame Warthog | Common | 50 | Core Vehicle | UNSC | Kinsano | Ram - Charged through enemies, causing damage. | Rush | |
Marauder | Common | 50 | Core Vehicle | Banished | None | None | None | |
Reaver | Common | 50 | Anti-Air Mech | Banished | None | Predatory Leap - Jumps a short distance to escape or ambush enemies. |
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Terror Chopper | Rare | 50 | Scout Vehicle | Banished | Decimus | Ram - Charged through enemies, causing damage. | Shock | |
Armored Warthog | Uncommon | 60 | Core Vehicle | UNSC | Kinsano | Ram - Charged through enemies, causing damage. | Guard | |
Locust | Common | 60 | Anti-Building Mech | Banished | None | None | Shield | |
Mantis | Common | 60 | Core Mech | UNSC | Sergeant Johnson | None | None | |
Mastodon | Common | 60 | Mobile Garrison | UNSC | Commander Jerome | Eject | None | |
Wild Jackrabbit | Rare | 60 | Scout Vehicle | UNSC | Isabel | None | Blast | |
Methane Wagon | Common | 70 | Support Vehicle | Banished | Yapyap the DESTROYER | Methane Delivery - Fires a methane shell at target location, which shatters to produce a temporary methane cloud. | None | |
Prowling Marauder | Uncommon | 70 | Core Mech | Banished | Shipmaster | None | Cloak | |
Vanguard Wolverine | Uncommon | 70 | Anti-Air Vehicle | UNSC | None | None |
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Veteran Flame Warthog | Common | 70 | Core Vehicle | UNSC | Kinsano | Ram - Charged through enemies, causing damage. | None | |
Bloodfuel Locust | Uncommon | 80 | Anti-Building Mech | Banished | None | None |
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Prowling Reaver | Rare | 80 | Anti-Air Mech | Banished | None | Predatory Leap - Jumps a short distance to escape or ambush enemies. |
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Enduring Locust | Rare | 90 | Anti-Building Mech | Banished | Colony | None |
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Veteran Mantis | Uncommon | 90 | Core Mech | UNSC | Sergeant Johnson | None | Shield | |
Wraith | Common | 90 | Main Battle Tank | Banished | None | None | Shield | |
Wraith Invader | Common | 90 | Mobile Garrison | Banished | Pavium | Eject | Shield | |
Kodiak | Common | 100 | Mobile Artillery | UNSC | Kinsano | Deploy - Converts between siege and mobility attack modes. | None | |
Scorpion | Common | 100 | Main Battle Tank | UNSC | None | None | None | |
Trooper Warthog | Rare | 100 | Core Vehicle | UNSC | None | Ram - Charged through enemies, causing damage. | Last Stand | |
Vanguard Kodiak | Common | 110 | Mobile Artillery | UNSC | Sergeant Forge | Deploy - Converts between siege and mobility attack modes. | Rush | |
Marauder Warchief | Rare | 120 | Core Vehicle | Banished | Decimus | None | Rally | |
Stealth Kodiak | Rare | 120 | Mobile Artillery | UNSC | Captain Cutter | Deploy - Converts between siege and mobility attack modes. | Cloak | |
Colossus | Common | 130 | Heavy Mech | UNSC | Sergeant Johnson | Stomp - Sends out a shockwave to stun and damage ground units. | None | |
Ironclad Wraith | Rare | 140 | Main Battle Tank | Banished | None | Scorch Mortar - Fires a superheated bolt that leaves burning plasma on the ground. |
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Lockdown Scorpion | Rare | 140 | Main Battle Tank | UNSC | Isabel | Canister Shell - Fires a canister shell that is highly effective against infantry. |
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Terror Wraith | Rare | 140 | Main Battle Tank | Banished | Voridus | Infused Mortar - Fires a superheated bolt that leaves infusion on the ground. |
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Grizzly | Common | 150 | Heavy Tank | UNSC | Sergeant Forge | Missile Barrage - Fires multiple missiles at medium-range targets. | None | |
Forge's Warthog | Legendary | 180 | Hero Vehicle | UNSC | Sergeant Forge | Anvil round - Fires an EMP at an area, slowing nearby enemies. |
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Bison | Legendary | 220 | Hero Vehicle | UNSC | Serina | Cryo Burst - Deploys to release a Cryo Burst that chills enemies within a radius. | Shield |
Air
Image | Name | Rarity | Energy Cost | Role | Faction | Leader Restriction | Y-Ability | Passive Abilities |
---|---|---|---|---|---|---|---|---|
Aggressor Sentinel | Common | 20 | Light Aircraft | UNSC | Professor Anders | None | None | |
Banshee | Common | 40 | Core Aircraft | Banished | None | None | None | |
Hornet | Common | 50 | Core Unit | UNSC | None | None | None | |
Infused Engineer | Common | 50 | Support Unit | Banished | Voridus | Gel Burst - Throws a damaging globule of infusion onto target area. |
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Protector Sentinel | Uncommon | 50 | Core Aircraft | UNSC | Professor Anders | Lockdown Bolt - Fires a bolt at vehicles and structures, stunning and damaging them. | None | |
Engineer | Common | 60 | Support Unit | Banished | None | Overshield - Casts a temporary shield to protect nearby allied units. |
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Frostraven | Common | 60 | Support Unit | UNSC | Serina | Shockwave Missile - Fires a missile that deals damage and chills enemies. Shatters enemies that are already frozen. | None | |
Nightingale | Common | 70 | Support Unit | UNSC | None | Defensive Smoke - Cloaks all units in the area and suppresses combat. |
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Unstable Banshee | Rare | 70 | Core Aircraft | Banished | Shipmaster | None | Blast | |
Phantom | Common | 80 | Mobile Garrison | Banished | The Arbiter | Eject - Ejects all infantry from vehicle. | None | |
Trooper Hornet | Uncommon | 90 | Core Aircraft | UNSC | Captain Cutter | None | Last Stand | |
Trooper Nightingale | Rare | 90 | Support Unit | UNSC | Commander Jerome | Defensive Smoke - Cloaks all units in the area and suppresses combat. |
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Blisterback | Common | 120 | Mobile Artillery | Banished | None | Deploy - Converts between heavy air and ground siege modes. | None | |
Ironclad Blisterback | Uncommon | 130 | Mobile Artillery | Banished | Pavium | Deploy - Converts between heavy air and ground siege modes. | Guard | |
Vulture | Common | 140 | Heavy Gunship | UNSC | None | Phoenix missile - Launches a devastating missile attack with a wide area of effect. | None | |
Enduring Blisterback | Rare | 150 | Mobile Artillery | Banished | Atriox | Deploy - Converts between heavy air and ground siege modes. | Last Stand |
Power
Image | Name | Rarity | Energy Cost | Role | Faction | Leader Restriction | Y-Ability | Description |
---|---|---|---|---|---|---|---|---|
Holo-Decoy | Uncommon | 30 | Utility | UNSC | Isabel | None | Create several holograms of friendly units to deceive the enemy. | |
Living Barrier | Rare | 30 | Deploy | Banished | Colony | None | Draw a wall of Lekgolo worms that obstructs movement. | |
Pelican Transport | Uncommon | 30 | Utility | UNSC | Sergeant Forge | None | Pick up and move your units to another location. | |
Watchtower | Uncommon | 30 | Deploy | UNSC | Professor Anders | None | Place a tower with Detect and a long sight range.
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Helldrop | Uncommon | 40 | Deploy | UNSC | Kinsano | None | Aim drop pods that deploy Hellbringers and burn enemies. | |
Scorch mine | Uncommon | 40 | Damage | Banished | Atriox | None | Place mines that damage ground units with burning plasma. Triggered by ground units.
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Shrapnel mine | Uncommon | 40 | Damage | UNSC | Isabel | None | Place mines that damage and slow ground units. Triggered by ground units.
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Bunker Drop | Uncommon | 50 | Deploy | UNSC | Sergeant Johnson | None | Deploy a building that infantry can garrison in for protection. | |
Cryogenic Detonator | Uncommon | 50 | Utility | UNSC | Serina | None | Place mines that damage and chill or freeze affected enemies. Triggered by ground units.
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Ice Barrier | Rare | 50 | Utility | UNSC | Serina | None | Manually drop multiple Ice Barriers to obfuscate movement and chill nearby enemies. | |
Infused Mine | Uncommon | 50 | Damage | Banished | Voridus | None | Place mines that damage ground units and leave infusion gel upon exploding. Triggered by ground units.
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Seismic Blast | Uncommon | 50 | Damage | UNSC | Serina | None | Blast target area to damage enemies, shattering frozen enemies for massive damage. | |
Spartan Morale | Uncommon | 50 | Buff | UNSC | Commander Jerome | None | Greatly boost the effectiveness of any rally on the battlefield for a short amount of time.
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Spike Turret | Uncommon | 50 | Deploy | Banished | Atriox | None | Deploy a temporary defensive turret.
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Ultra Mines | Uncommon | 50 | Damage | Banished | Pavium | None | Place numerous, durable mines that heavily damage ground units. Triggered by ground units.
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Vehicle Symbiotes | Uncommon | 50 | Utility | Banished | Colony | None | Boost the armor and weapon range of target allied vehicles and turrets. | |
Advanced Optics | Rare | 60 | Buff | UNSC | Professor Anders | None | Increase line of sight and weapon range of all friendly units on the battlefield. | |
Blast Hammer | Uncommon | 60 | Damage | Banished | Decimus | None | Slam the ground, shove enemies away and briefly slow them. | |
Cloaking Field | Rare | 60 | Buff | Banished | Shipmaster | None | Cloak target friendly units.
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Double Time | Rare | 60 | Buff | UNSC | Captain Cutter | None | Boost the movement speed of all friendly units on the battlefield. | |
Heavy Metal | Uncommon | 60 | Buff | UNSC | Sergeant Forge | None | Boost the armor of target allies but reduce their movement speed. | |
Hellcharge | Uncommon | 60 | Utility | UNSC | Kinsano | None | Boost target units' speed and damage. Units explode on death. | |
Invigorating Frenzy | Uncommon | 60 | Healing | Banished | Voridus | None | Infusion pools grant healing for a brief time. | |
Stasis | Rare | 60 | Debuff | Banished | The Arbiter | None | Trap all units in a temporary, impenetrable prison. Trapped units cannot capture zones. | |
Teleport | Uncommon | 60 | Utility | Banished | Shipmaster | None | Select any group of units and move them to target location. | |
Conduit of Rage | Uncommon | 70 | Buff | Banished | The Arbiter | None | Boost target's damage, healing and speed. Playing other cards increases this buff's duration. | |
Enduring Will | Common | 70 | Healing | Banished | Pavium | None | Heal friendly units in the area over a long duration. | |
Engineer Swarm | Uncommon | 70 | Healing | UNSC | Colony | None | Call in a swarm of Engineers to heal nearby allied troops. | |
Mech Overcharge | Rare | 70 | Buff | UNSC | Sergeant Johnson | None | Briefly speed up all friendly mechs and make them invulnerable. | |
Restoration Drones | Uncommon | 70 | Healing | UNSC | Professor Anders | None | Heal friendly units in range over a short duration. | |
Shade Drop | Uncommon | 70 | Deploy | UNSC | Yapyap the DESTROYER | None | Deploy multiple small temporary turrets. | |
Cataclysm | Uncommon | 80 | Damage | Banished | Voridus | None | Infused gel areas flare up and deal damage. | |
Enduring Salvo | Uncommon | 80 | Damage | UNSC | Commander Jerome | None | Bombard target area with debris from a destroyed Banish warship. | |
ODST Drop | Uncommon | 80 | Damage | UNSC | Captain Cutter | Demolition Charge - Throws a timed explosive that is especially effective against structures and garrisons. | Aim Drop Pods that crash to the ground and deploy ODST infantry. | |
Plasma Bolt | Uncommon | 80 | Damage | Banished | The Arbiter | None | Blast target area for light but quick damage. | |
Scatter Bomb | Uncommon | 80 | Damage | UNSC | Sergeant Forge | None | Fire a series of staggered bombs onto the battlefield. | |
Cryo Bomb | Uncommon | 90 | Damage | UNSC | Serina | None | Damage and instantly freeze target enemies. | |
Napalm Missiles | Uncommon | 90 | Damage | UNSC | Kinsano | None | Drop incendiary missiles that leave behind a path of fire. | |
Siege Turret | Rare | 90 | Deploy | UNSC | Sergeant Johnson | None | Deploy a temporary long-range siege turret. | |
Siphon Field | Uncommon | 90 | Healing | Banished | Decimus | None | Heal nearby allies and harm nearby enemies for a short duration. | |
Skitter Mob | Uncommon | 90 | Deploy | Banished | Colony | Protector Mode - Attaches the Skitterer to another unit to increase that unit's health and damage. | Deploy several controllable Skitterers who can also attach to other units.
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Archer Missiles | Uncommon | 100 | Damage | UNSC | Captain Cutter | None | Fire high damage missiles in a specifified direction. | |
Ark Defense | Rare | 100 | Damage | UNSC | Professor Anders | None | Call in a swarm of Aggressor Sentinels to attack nearby enemies. | |
Combat Salvage | Rare | 100 | Buff | UNSC | Sergeant Forge | None | Tag your mechanical units to redeploy them back at base if killed. | |
EMP MAC Blast | Uncommon | 100 | Damage | UNSC | Sergeant Johnson | None | Blast an area to damage and briefly stun enemy vehicles and aircraft. | |
Gruntdome | Rare | 100 | Utility | Banished | Yapyap the DESTROYER | None | Deploy a temporary shield tower that protects units within its radius. | |
Infusion Wake | Uncommon | 100 | Debuff | Banished | Voridus | None | Unleash and direct a vortex that damages enemies and spreads infusion gel. | |
Shockwave | Uncommon | 100 | Debuff | Banished | Atriox | None | Draw a wall of energy that stuns passing enemies and lowers their armor. | |
Vortex | Rare | 100 | Utility | Banished | Decimus | None | Open a rift that pulls in nearby enemies for its duration. | |
Atriox's Bulwark | Rare | 110 | Healing | Banished | Atriox | None | Grant brief invulnerability and a longer healing aura to friendly units in the target area. | |
Ghost in the Machine | Rare | 120 | Utility | UNSC | Isabel | None | Take momentary control of enemy mechanical units. | |
MAC Blast | Rare | 120 | Damage | UNSC | Isabel | None | Launch a high damage slug to blast a target area. | |
Mega Turret | Rare | 120 | Deploy | Banished | Pavium | None | Deploy a temporary Mega Turret.
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Methane Party | Rare | 120 | Damage | Banished | Yayap the DESTROYER | None | Barrage target area with damaging methane barrels that choke enemies and buff allied Grunts. | |
Rain of Fire | Uncommon | 120 | Deploy | UNSC | Pavium | DNone | Unleash a series of damaging plasma beams. | |
Victory Turret | Rare | 120 | Deploy | UNSC | Commander Jerome | None | This unit inspires nearby troops to deal increased damage.
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Glacial Storm | Rare | 130 | Utility | UNSC | Serina | None | Create a lasting storm that chills and slowly freezes enemy units. | |
Boundless Fury | Rare | 140 | Buff | Banished | Decimus | None | Enrage all frriendly units, boosting their damage and speed. | |
Glassing Beam | Uncommon | 140 | Damage | Banished | Shipmaster | None | Unleash and direct a damaging plasma beam. | |
Spirit Assault | Rare | 150 | Deploy | Banished | Shipmaster | None | Call in an armed Spirit transport to drop off Banished units. | |
Close Air Support | Rare | 160 | Damage | UNSC | Captain Cutter | None | Encircle target area with Pelican Gunships to deal heavy damage. | |
Inferno | Rare | 160 | Damage | UNSC | Kinsano | None | Cover the ground in waves of flame, creating a lasting inferno. | |
Omega Team | Legendary | 170 | Deploy | UNSC | Commander Jerome | Spartan Slam - Leaps high in the air and slams an enemy, taking control of air or vehicle targets. | Randomly call one of Omega Team's three Spartans to battle.
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Eradication | Rare | 180 | Damage | Banished | Atriox | None | Deal massive damage at target area with a ring of plasma beams. | |
Lich Vanguard | Rare | 180 | Damage | Banished | Pavium | None | Call in an assault Lich and grant the Rush keyword to any cards deployed near the Lich. | |
Mass Cloaking | Rare | 180 | Buff | Banished | The Arbiter | None | Temporarily cloak and %2 all allied units, and increase their speed.(Error reproduced as written in the original text.)
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Condor Strike | Legendary | 270 | Deploy | UNSC | None | Mass Driver - Fires a high damage, magnetically accelerated slug at a target. | Briefly deploy the Condor super unit.
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Scarab Assault | Legendary | 270 | Deploy | Banished | None | Carapace Shield = Emits a short-lived plasma shield to become invulnerable. | Briefly deploy the Scarab super unit.
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Cut Blitz Card
This card was cut and replaced with Atriox's Bulwark.
Restoration | Rare | 90 | Healing | Banished | Atriox | None | Briefly make target allies invulnerable and heal them over time. |