Gameplay

Beachhead (Halo: Reach map)

Revision as of 20:11, November 13, 2024 by JackVibe (talk | contribs)
This article is about the Halo: Reach Firefight map. For other uses of "Beachhead", see Beachhead (disambiguation).
Beachhead
Promotional image for Halo: Reach featuring the Firefight map Beachhead. From the Halo: Reach press kit.
Map overview

Game:

Halo: Reach

Map file name (?):

ff50_park[1]

Lore information

Location:

Caracalla Park, New Alexandria, Reach

Gameplay overview

Terrain:

Human city, park

Recommended gametype(s):

Firefight

 
Fight for prime real estate on the shores of New Alexandria.

Beachhead is a Firefight map in Halo: Reach. The level is set in Caracalla Park, a natural park in the metropolitan city of New Alexandria on the planet Reach and is based on the final section of the campaign level Exodus.

Overview

Layout

Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable M12R Rocket Warthog in it.

Locations

The following are locations on the map that are so named on the player's HUD during gameplay:

  • Pavilion
  • Mezzanine
  • Beach Road
  • Terrace
  • Bridge
  • Breezeway
  • Stage
  • Central Coast
  • Lake
  • Access Road
  • Garage
  • Roof

Trivia

Gallery

Sources

  1. ^ Halo: Reach Editing Kit, game file HREK\tags\levels\firefight\ff50_park\ff50_park.scenario