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UNSC Airpad

Revision as of 09:40, July 5, 2017 by Ramero (talk | contribs) (→‎Halo Wars 2: Need more detail for Air Unit Upgrades)
A render of the UNSC Airpad.
A UNSC airpad.

The UNSC airpad is a UNSC building in Halo Wars. As its name suggests, it is designed to construct aircraft, such as the Hornet, Hawk and Vulture.[1]

Function

"Air superiority can be of vital importance, for example not only for intelligence gathering but also for tactical strikes at your enemy’s weak points. A UNSC Airpad is a surprisingly sophisticated structure that not only houses the maintenance crews required to refit, repair, and rearm Hornets, it also houses banks of simulation pods to train pilots in everything from the basics to advanced tactical maneuvers. Desperate times can call for desperate measures, and on more than a few occasions Firebase Commanders have thrown any able bodies they’ve had at their disposal into the simulators for a crash course in operating the Attack VTOL-14. With the UNSC Spirit of Fire at your disposal to provide experienced air crews, chances are you won’t have to resort to these sorts of unorthodox procedures." -Halo Wars website description

Gameplay

Halo Wars

  • AV-14 Hornet: Mainline UNSC air unit. A versatile single-seat, fast aircraft armed with a gatling gun and rockets.
    • Hornet Upgrades
      • Wingmen: Adds Marines riding shotgun with rocket launchers to boost damage.
      • Chaff pod: Passive ability; better avoidance of missile fire.
  • AC-220 Vulture: UNSC super unit. Advanced air-weapons platform that can unleash devastating damage on all targets
    • Vulture Upgrades
      • Mega barrage: Doubles the number of missile salvos in a barrage attack.

Halo Wars 2

  • AV-14 Hornet
    • Info: Core Air, Fast moving, Medium range
    • Base Level: 3
    • Cost: Population 4, Supplies 375, Energy 0
  • Nightingale
    • Info: Support Unit, Repairs and heals, Non-combative, Detects cloaked units.
    • Base Level: 2
    • Cost: Population 5, Supplies 500, Energy 0
  • AC-220 Vulture
    • Info: Heavy Air, Can lauch devastating PHOENIX missile
    • Base Level: 3
    • Cost: Population 9, Supplies 750, Energy 75

Upgrades

  • Air Level One
    • Info: Increase all Air Units Health and Damage Boost by 15%
    • Requirements: Combat Station
    • Cost: Supplies 0, Energy 600
  • Air level Two
    • Info: Increase all Air Units Health and Damage Boost by 30%
    • Requirements: Command Center
    • Cost: Supplies 0, Energy 800
  • Air level Three
    • Info: Increase all Air Units Health and Damage Boost by 45%
    • Requirements: Headquarters
    • Cost: Supplies 0, Energy 1200

Gallery

List of appearances

Sources