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Forerunner

From Halopedia, the Halo wiki

Template:FOF-1

A supposed Forerunner/infected Forerunner to the left of the picture

Forerunner(s) is the translated name for an ancient race of beings that built the Halos, The Ark and the Shield World of Onyx. It is the same race that is responsible for the artifacts that were found on Reach, Earth and Sigma Octanus IV. The aforementioned artifacts are our only means of finding information about the Forerunners.

It is argued that the Forerunner may be connected with the Jjaro from Bungie's previous games. The similarities, such as being incredibly technologically advanced, are apparent.

Known History

Next to nothing is known about the history of the Forerunners, save that they were an extremely advanced civilization that inhabited the galaxy hundreds of thousands of years in the past, although it is unknown when they spread around the galaxy.

They achieved an extremely high level of technological advancement, and the evidence of this can be seen scattered throughout the series. The fact that the Halos were created and placed all around the galaxy could be seen as evidence that their empire covered the entire galaxy.

At some point, the Forerunners came into contact with the Flood. It is now known that the Forerunners did not create the Flood. Evidence of this is found in Server 04 on the Halo 3 website where a Forerunner message explains that the Flood are extra-galactic. Seeing the danger they posed to all life in the galaxy, the Forerunners attempted to contain them.

They were able to study them in labs such as the one found in the gas mine on Threshold. Several hundreds, possibly thousands of years after discovering the Flood, they created the Halos as weapons to be used as a last resort against the Flood, wiping out most sentient life with enough biomass to sustain them, killing the Flood through starvation.

Another purpose of the Halos was to contain the Flood so the Forerunners could study them (as explained by 343 Guilty Spark in Halo: Combat Evolved.) They assigned Monitors to each ring with the tasks of maintaining them so that they could be used again in case of future outbreaks.

In the second game, 343 Guilty Spark explains that after exhausting every other strategic option in their struggle against The Flood, the Forerunners activated the Halos about 100,000 years ago[1] (it's important to note that he said "local years", referring years around Threshold, meaning it could have been a much greater or far lesser timespan compared to Earth time, considering that "years" on different planets can vary), destroying themselves along with all other sentient life of sufficient biomass to sustain the Flood within three radii of the galactic center.

Fore runners ARE Humans, IN the end of halo3 Before Fighting the Monitor He says "you are Forerunner" END OFF!!!!

The Terminals

In Halo 3, there are several computer monitors which are hidden in the Ark, each providing valuable clues to the backstory.

Planet Earth was the last planet to be investigated for sentient life by Librarian (a Forerunner). Upon investigation she did discover sentient life. She indexed them, and in her final hour she quickly constructed a portal to the Ark, and sent them there (Librarian had spent hundreds of years indexing every sentient being in the galaxy).

The Forerunners established a defensive line in space against the Flood, Librarian crossed this line when she went on her quest to index everything. The Flood continued to spread, spiraling outward, the most logical thing to do: expanding. Librarian's lover, 'Didact', was concerned about her safety, and kept begging her to come home (Ark), but Librarian remained strong and pursued her near-impossible quest to save all life.

Eventually, Didact couldn't remain idle any longer, and pursued Librarian with a fleet. Sympathetic for Librarian and her ideals, he sought for a plan to defeat the Flood without firing the Halos, so life would be spared and Librarian's quest could be ended, forcing her to return home.

Didact then created an absolute super AI: Mendicant Bias. This AI would assist him greatly in battle against the Flood, the strategy was to lure the Flood masses into battle, while Mendicant Bias, with his super intelligence, would engage a mass of Flood forces, but also coordinate a sneak attack straight at the Flood core: the Gravemind.

Unfortunately, this plan could never succeed, as Librarian pointed out the 'thing' would simply retract and muster it's forces, it would do everything for self-preservation. Didact then used this 'retraction behavior' to buy time, so he could go and retrieve Librarian and take her home. But Mendicant Bias, the AI, betrayed him. He returned with the Flood, and destroyed the waiting rescue party, separating Didact from Librarian. Didact was then forced to retreat.

Librarian then witnessed a disturbing behavior from the Flood; they were no longer spiraling outwards. They were moving in a straight line, heading for the Maginot Line (Forerunner defensive line); going straight for the Ark. In its betrayal, Mendicant Bias had told the Gravemind of the Forerunner's plans, which would be successful in eradicating the Flood.

To counter Mendicant Bias, Didact quickly constructed 'Offensive Bias' to hold him off.

When the fleet had returned, Librarian remotely blew up their Keyships (ships that were able to gain access to the Ark through distortion of time and space), effectively locking her out from the Ark, but the Flood also.

Librarian remained on Earth, saying to Didact that she had found a nice mountain where she could spend her final seconds, afterwards she had to stop communicating with Didact, as the Flood had found every comm channel and mocked her with their laughter.

Begging him to fire the Array (Halos), Didact finally did. He had to go on the Great Journey without his beloved.


See The Reclaimer for more information on the links between the Forerunner and humans.

Forerunner Weaponry

Forerunner constructs use a wide variety of weapons. The Sentinels wield energy beams, used mainly for fighting the Flood. Sentinel Majors have a more powerful and accurate version of the beam, which sports superior energy output at the cost of overheating issues. All varieties of these Sentinel Beams can be wielded by certain Covenant and Human infantry. Meanwhile, Enforcers are equipped with multiple packs of small rocket-like explosives launched over the top of their shield as well as weapons similar to Needlers, which fire clusters of smaller red crystals at a faster rate, used mainly against infantry at close range. These mammoth constructs also seem to be able to lift vehicles using some sort of magnetic grapple, before crushing even tank-sized objects between their massive 'arms'. The Constructors repair beam can also be considered a weapon. The Sentinels of Onyx had significantly more powerful weaponry. They were described as spheres surrounded by three floating "booms" and had powerful energy shields that would suddenly "pop" into place in order to deflect fast-moving fire. The shields could be tricked by dense, slower moving objects, such as rocks, which Team Saber used to destroy one of the Sentinels. Their energy weapons, described as a single golden beam, charged slowly, but when fired, could melt straight through the armor of the Spartan III's. These Sentinels also had the ability to combine energies, for different purposes, such as stronger combat abilities, or excavation purposes. Their powers are exponentially increased by this combination, and enough of them were able to combine to easily destroy two Covenant destroyers.

Forerunner Technology

Forerunner technology is highly advanced. They have managed to create solid surfaces through solid "light" energy, construct a Halo-wide Teleportation Grid, and have utilized several advanced devices such as The Index, Phase Pulse Generators, Markers, Containment Facilities, Sentinel Beams, Sentinel Launchers, Anti-Gravity Gondolas, Sentinel Production Facilities, Energy Cores, Gas Containers, Conveyor Belt, Piston, and the Plug Lock. The Monitors hacking beam can also be considered a Forerunner technology. The Halo rings themselves, as well as the Micro-Dyson sphere at the center of the artificial world Onyx, are, above all others, the most significant pieces of technology. The planet Onyx in particular demonstrates both their ability for engineering on a grand scale, and their near transcendent grasp of "Slipspace" technology.

Forerunner Art and Architecture

Forerunner architecture is noted mainly for its geometric style and vast scale. It tends to be very elaborate, with numerous extrapolations of the basic design of a structure, all purely decorative. They use complex geometric shapes and hardly ever use anything but straight lines in their design.

The Forerunners tend to decorate the interiors of their structures with a complex web of engraved straight lines.

The fact that the Forerunners were able to build such giant structures as the Control Rooms, Libraries, the Temple, the Sentinel Wall, the planet Onyx and even Halo itself shows that they likely had very sophisticated methods of building.

Forerunner Glyphs and Symbols

Forerunner Numbers:
We have found the meaning
of 5 forerunner numbers,
found in the halo 3 servers,
we have a picture of the
forerunner numbers.

Forerunner Glyphs:
We have some images of all the
forerunner glyps found spread all
over the Halo Universe.

File:CFsymbols.jpg
Forerunner glyphs.

Forerunner Iris Icon:
And we also have an image
of the Iris Forerunner icon. Iris icon.gif

Fortress Worlds

Installation Monitors
01 1
02 7
03 49
04 343
05 2401
06 16807
07 117649
Installation 04 - The explosion generated by the detonation of the Pillar of Autumn.
Installation 05 misfires after the Index is removed mid-sequence.
Main article: The Halos

Installation 04

Installation 05

Installation 04, and 05 are the only two Fortress Worlds yet discovered in the Halo Universe. Yet looking at the Monitor naming scheme (variants of 7, none the less), they offer a clue as to the existence of other Halos.

Looking at the number in 343 Guilty Spark, 343 is seven to the third power. Seven being a number seen frequently in Bungie games and mythology. The number "2401", from 2401 Penitent Tangent, is seven to the fourth power.

When the numbers of each Monitor are examined, a pattern emerges: each seems to be seven raised to the power of the installation number minus one; therefore this table to the right can be established.

The first three numbers across from installation 07 is "117" which of course is John's SPARTAN number( SPARTAN- 117 ). And the infamous "7" with Bungie is apparent in Installation 07

Forerunner Installations

  • The Ark - Controls all halo installations.
  • Onyx - A UNSC controlled world, inhabited by sentinels.

Forerunner Constructs

File:343GS avatar.gif
343 Guilty Spark.

Forerunner Artifacts and Technology

A Forerunner ship in comparison to other ships.

See also Technology

Related Links

Internal Links

External Links

Sources

  1. ^ [1] Halo Story Page

Trivia

  • The Forerunners are often compared to the Jjaro from the marathon series.
  • The exact origins of the Forerunners are a complete mystery, and are likely intentionally so by Bungie. Whether they were human or not, sources seem to support all theories, making untangling this web of information a difficult process.