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Covenant Hall

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Render of a Covenant hall.
The Covenant Hall.

The Covenant Hall, also known as the Covenant Barracks, is a structure that can be built on a Covenant Citadel.[1]

Overview

The Hall serves as the location where Covenant infantry, namely the Unggoy, Kig-Yar and Mgalekgolo, are trained. The different races are housed separately according to their status in the caste system. Unggoy, the lowest of the caste system, performs many of the more demeaning tasks. The Kig-Yar tend to only socialize amongst themselves, while the Mgalekgolo communicate with each other via their collective consciousness.[1] The UNSC equivalent to the Hall is the Barracks, while the Banished equivalent is the Raid Camp.

In-game information

Halo Wars

A screenshot of the Covenant Hall building.
The Hall in-game in Halo Wars.

"The Covenant Hall rallies infantry units to the cause. Upgrades for infantry units are also housed here."
— In-game description

In Halo Wars, the Hall costs Resources 150 to be built. It produce infantry units and corresponding improvements for them. It is where Covenant infantry are trained and upgraded, such as Unggoy lances (four Unggoy led by a single Sangheili or a single Jiralhanae, depending on the leader chosen), Mgalekgolo pairs, and Kig-Yar Sniper pairs. This is also where most Covenant infantry upgrades are researched, such as increased troop power and weapons. The Hall forms the core of the Covenant ground-attack forces, especially early in the game, when vehicles are sparse. These are some units upgrades that can be found in the Hall.

Name Type Cost Description
Population Tech Resources
Grunt Squad Main Infantry Population 1 Tech level 0 Resources 100 Mainline troop, slow and short range yet still the best returns per cost in combat.
Peons Upgrade N/A Tech level 1 Resources 200 Grunt squads have one additional Grunt.
Needler Upgrade N/A Tech level 2 Resources 400 Grunt squads are now equipped with needlers.
Deacon Upgrade N/A Tech level 3 Resources 700 Inspires the Grunt squad, improving their combat abilities.
Jackal Anti-Infantry Population 1 Tech level 0 Resources 100 Counter-infantry unit, often armed with sniper rifles, Jackals can make quick work of enemy infantry.
Defense Gauntlet Upgrade N/A Tech level 1 Resources 200 Adds extra shielding to deflect incoming projectiles.
Beam Rifle Upgrade N/A Tech level 2 Resources 400 Jackals are now equipped with particle beam rifles.
Supreme Gauntlet Upgrade N/A Tech level 3 Resources 700 Jackal shields do not collapse when taking damage.
Hunter Anti-Vehicle Population 2 Tech level 1 Resources 250 Counter-vehicle unit, powerful fuel rod cannons are a credible threat even against tanks.
Bonded Shield Upgrade N/A Tech level 1 Resources 200 Equips each Hunter with a huge shield that can deflect many projectiles.
Spirit Bond Upgrade N/A Tech level 2 Resources 400 Hunters get a big damage boost while both bond brothers are alive.
Assault Beam Upgrade N/A Tech level 3 Resources 700 Equips Hunters with a devastating beam-based weapon.

Gallery

List of appearances

Sources