Sentinel beam: Difference between revisions

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(Onyx beam)
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A continuous hit from a Sentinel Beam can be devastating against any opponent.
A continuous hit from a Sentinel Beam can be devastating against any opponent.


The beam used by the sentinels at onyx, were said to be a golden color, and tock longer to charage up, but could destory any ship.
The beam used by the sentinels at Onyx were evidently a golden color and, while they took significantly longer to charge, were thought at one point to be capable of destroying a fully shielded Spartan in one blast.


==Character Compatibility==
==Character Compatibility==

Revision as of 15:22, December 11, 2006

Summary

The Sentinel Beam is a Forerunner weapon connected to Sentinels to control outbreaks of The Flood. It appears as a beam of energy that can cut through most forms of the Flood parasite. The blue Sentinel beam is a stronger, more efficient version of the common orange Sentinel beam and overheats less. Some think that the sentinels use their beams to cut things like grass. That might explain why the plants in Halo 1 were not growing on the buildings.

In Multiplayer, the Sentinel Beam will only appear in the bases on Backwash.

Like many weapons, it cannot be used in Halo: Combat Evolved.

Combat Usage

The Sentinel Beam is not player-usable in Halo: Combat Evolved. However, it can be used in Halo 2.

The Sentinel Beam runs on an non-rechargeable battery with a maximum charge of 100%. Like the Covenant's plasma weapons, it can overheat and will do so if 23% of the battery is used in one continuous stream. It is effective against most kinds of Flood and Sentinels, and can deplete shields like plasma weapons.

A continuous hit from a Sentinel Beam can be devastating against any opponent.

The beam used by the sentinels at Onyx were evidently a golden color and, while they took significantly longer to charge, were thought at one point to be capable of destroying a fully shielded Spartan in one blast.

Character Compatibility

Technical Data

  • Ammunition: Unknown
  • Dual-Wield: No
  • Damage: Medium
  • Range: Medium
  • Accuracy: High
  • Rate of Fire: Continuous
  • Energy Per Round: 1%
  • Ammunition (Max): 100%
  • Overheating: After: 23%
  • Melee Attack: Slow
  • Scope: No

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