Mausoleum of the Arbiter: Difference between revisions
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{{Quote|Here rests the vanguard of the [[Great Journey]]. Every [[Arbiter (rank)|Arbiter]], from first to last. Each one created and consumed in times of extraordinary crisis.|[[Prophet of Truth]]}} | {{Quote|Here rests the vanguard of the [[Great Journey]]. Every [[Arbiter (rank)|Arbiter]], from first to last. Each one created and consumed in times of extraordinary crisis.|[[Prophet of Truth]]}} | ||
The '''Mausoleum of the Arbiter''' was a massive room within [[High Charity]] which housed the remains of the previous [[Arbiter (rank)|Arbiters]]. | The '''Mausoleum of the Arbiter''' was a massive room within [[High Charity]] which housed the remains of the previous [[Arbiter (rank)|Arbiters]]. | ||
==Summary== | ==Summary== | ||
A large suspended sarcophagus held the special Arbiter armor until it was needed again. | A large suspended sarcophagus held the special Arbiter armor until it was needed again. | ||
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==Appearances== | ==Appearances== | ||
The Mausoleum of the Arbiter initially appeared in the cutscene before [[The Arbiter (Level)|The Arbiter]]. Where [[Thel Vadam]] was taken there by [[Tartarus]] and his two [[Brute]] ushers. [[High Prophet of Truth|Truth]] and [[High Prophet of Mercy|Mercy]] ordered Tartarus to release the future Arbiter and leave. They started to converse with him about the [[Heretic Leader]], the past Arbiters, and gave him the ornate armor of the Arbiter there. | [[Image:Homeofarbiter.jpg|right|thumb|Exterior view of the Mausoleum]] | ||
[[Image:Mausoleum Interior.jpg|thumb|An interior shot.]]The Mausoleum of the Arbiter initially appeared in the cutscene before [[The Arbiter (Level)|The Arbiter]]. Where [[Thel Vadam]] was taken there by [[Tartarus]] and his two [[Brute]] ushers. [[High Prophet of Truth|Truth]] and [[High Prophet of Mercy|Mercy]] ordered Tartarus to release the future Arbiter and leave. They started to converse with him about the [[Heretic Leader]], the past Arbiters, and gave him the ornate armor of the Arbiter there. | |||
It was next seen some time later, near the end of [[Gravemind (Level)|Gravemind]]. Here the [[Master Chief]] had to engage in a large-scale battle in order to go further into [[High Charity]] and find the platform with the [[Phantom|Phantoms]] that were used to transport Truth, Mercy, Tartarus, [[Commander Miranda Keyes|Miranda Keyes]] and [[Sergeant Johnson]] to their respective locations. | It was next seen some time later, near the end of [[Gravemind (Level)|Gravemind]]. Here the [[Master Chief]] had to engage in a large-scale battle in order to go further into [[High Charity]] and find the platform with the [[Phantom|Phantoms]] that were used to transport Truth, Mercy, Tartarus, [[Commander Miranda Keyes|Miranda Keyes]] and [[Sergeant Johnson]] to their respective locations. |
Revision as of 16:33, March 21, 2009
- "Here rests the vanguard of the Great Journey. Every Arbiter, from first to last. Each one created and consumed in times of extraordinary crisis."
- — Prophet of Truth
The Mausoleum of the Arbiter was a massive room within High Charity which housed the remains of the previous Arbiters.
Summary
A large suspended sarcophagus held the special Arbiter armor until it was needed again.
The Mausoleum of the Arbiter also contained the (recoverable) remains of every Elite that has ever been designated as the Arbiter. A total of 182 caskets are present spreading far up into the ceiling. Arbiters are only appointed in times of dire need, such as the Taming of the Hunters, the Grunt Rebellion, the Third Battle of Harvest and the Heretic Rebellion.
Appearances
The Mausoleum of the Arbiter initially appeared in the cutscene before The Arbiter. Where Thel Vadam was taken there by Tartarus and his two Brute ushers. Truth and Mercy ordered Tartarus to release the future Arbiter and leave. They started to converse with him about the Heretic Leader, the past Arbiters, and gave him the ornate armor of the Arbiter there.
It was next seen some time later, near the end of Gravemind. Here the Master Chief had to engage in a large-scale battle in order to go further into High Charity and find the platform with the Phantoms that were used to transport Truth, Mercy, Tartarus, Miranda Keyes and Sergeant Johnson to their respective locations.
The Mausoleum was the location in which Breaking Benjamin's Blow Me Away is played in-game during the fight between Covenant Loyalists and Covenant Separatists. It sounded like an instrumental version but was in-fact actually the real song: if you listen closely, you will notice that the vocals volume has been greatly lowered.
After that, it was seen for the last time in Halo 2 on the level High Charity. Upon reaching the huge tower and looking down, the player could see it surrounded by a layer of clouds and a storm.
The Mausoleum was last seen visible in Halo 3 during the level Cortana. It is seen at different points through the "windows" formed by the Flood's consumption of the city. Energy cascades across the surface which leaned dangerously over to the side and cables hung from the shattered bridges around the tower. It can be assumed that the Mausoleum and the Vanguards of the Great Journey entombed within were destroyed when High Charity's reactor went critical, as spurred by Spartan-117 in the previous raid.
Trivia
- In the early version of the level Cortana, Master Chief would have passed through the Mausoleum, encountering an army of Flood-infected Arbiters. This idea was scrapped however, when both Flood levels were redesigned, possibly because the Arbiters would have been armorless. Another reason could be that over time, the Arbiter bodies could have decomposed like normal bodies after being in the caskets for so long.[1]
Related Links
References
- ^ http://www.bungie.net/News/content.aspx?type=news&cid=13849, in the power point