User:JackVibe/Sandbox: Difference between revisions
From Halopedia, the Halo wiki
No edit summary Tags: Reverted Mobile edit |
No edit summary Tags: Manual revert Mobile edit |
||
Line 9: | Line 9: | ||
The protected platforms display a variety of designs. One platform design has three protective pillars with large gaps between them for snipers to have a clear line of sight or for [[Unggoy Heavy]] to man their {{Pattern|Pek|plasma cannon}}s.{{Ref/Game|Id=h3|H3|gameplay}}{{Ref/Game|Id=h3odst|H3ODST|gameplay}}{{Ref/Game|Id=hr|HR|gameplay}} [[Jul 'Mdama's Covenant]] employed a variant that has taller pillars.{{Ref/Game|Id=h4|H4|gameplay}} Some platforms have three thinner, longer pillars that support a rooftop-like cover instead of oval pillars.{{Ref/Game|Id=h2|H2|gameplay}} Watchtowers could be connected to an adjacent [[energy wall]], which will activate when the tower is occupied.{{Ref/Game|Id=hw|HW|gameplay}} | The protected platforms display a variety of designs. One platform design has three protective pillars with large gaps between them for snipers to have a clear line of sight or for [[Unggoy Heavy]] to man their {{Pattern|Pek|plasma cannon}}s.{{Ref/Game|Id=h3|H3|gameplay}}{{Ref/Game|Id=h3odst|H3ODST|gameplay}}{{Ref/Game|Id=hr|HR|gameplay}} [[Jul 'Mdama's Covenant]] employed a variant that has taller pillars.{{Ref/Game|Id=h4|H4|gameplay}} Some platforms have three thinner, longer pillars that support a rooftop-like cover instead of oval pillars.{{Ref/Game|Id=h2|H2|gameplay}} Watchtowers could be connected to an adjacent [[energy wall]], which will activate when the tower is occupied.{{Ref/Game|Id=hw|HW|gameplay}} | ||
The watchtowers are easily installed and activated.{{Ref/Reuse|enc22}} | The watchtowers are easily installed and activated.{{Ref/Reuse|enc22}} However, once deployed, the base cannot be moved again. In contrast, the platform is not as steady as the base; weapon fire can destroy the platform or knock it out of suspension.{{Ref/Reuse|h3}}{{Ref/Reuse|h3odst}}{{Ref/Reuse|hr}}{{Ref/Reuse|h4}}{{Ref/Reuse|h2}} | ||
<gallery class=center> | <gallery class=center> | ||
File:H2-DeployableLookoutTower.png|A variant of the watchtower with a sheltered platform. | File:H2-DeployableLookoutTower.png|A variant of the watchtower with a sheltered platform. | ||
Line 18: | Line 18: | ||
=== Usage === | === Usage === | ||
[[File:H3ODST JackalInTower.png|thumb|250px|A Kig-Yar Sniper posted on a watchtower during the [[Battle of Mombasa]].]] | [[File:H3ODST JackalInTower.png|thumb|250px|A Kig-Yar Sniper posted on a watchtower during the [[Battle of Mombasa]].]] | ||
The | The watchtowers are used to fortify specific areas. They are installed to establish a perimeter before the deployment of a [[Covenant citadel|forward operations citadel]] or other advanced occupation site.{{Ref/Reuse|enc22}} The tower is able to garrison a Covenant [[file (unit)|file]], though they are typically occupied by marksmen, such as [[Kig-Yar Sniper]]s or [[Jiralhanae]] with [[Vostu-pattern carbine|carbines]], or Heavy Unggoy manning plasma cannons.{{Ref/Game|H3|gameplay}} | ||
== In-game information== | == In-game information== | ||
Line 27: | Line 27: | ||
In ''[[Halo Wars]]'', the watchtower is known as '''Sniper Tower'''. They are indestructible garrison buildings. In campaign, they are frequently employed by the Covenant, but once the Covenant unit occupying the tower is killed, UNSC soldiers can garrison in it, increasing their combat capabilities. In [[Skirmish]], they are left neutral for either team's taking, providing a useful defense, if needed. Certain maps, such as ''[[Tundra]]'' or ''[[Fort Deen]]'', include watchtowers that are connected to energy walls. When garrisoned, the energy wall activates and prevents ground units from moving through. These walls can be bypassed by air units, [[Jiralhanae Jumper]]s, and, if the surrounding terrain allows, {{Pattern|Deutoros|Scarab}}s.{{Ref/Reuse|hw}} | In ''[[Halo Wars]]'', the watchtower is known as '''Sniper Tower'''. They are indestructible garrison buildings. In campaign, they are frequently employed by the Covenant, but once the Covenant unit occupying the tower is killed, UNSC soldiers can garrison in it, increasing their combat capabilities. In [[Skirmish]], they are left neutral for either team's taking, providing a useful defense, if needed. Certain maps, such as ''[[Tundra]]'' or ''[[Fort Deen]]'', include watchtowers that are connected to energy walls. When garrisoned, the energy wall activates and prevents ground units from moving through. These walls can be bypassed by air units, [[Jiralhanae Jumper]]s, and, if the surrounding terrain allows, {{Pattern|Deutoros|Scarab}}s.{{Ref/Reuse|hw}} | ||
In ''[[Halo: Reach]]'', the watchtowers are largely similar to those in ''Halo 3'' with minor aesthetic upgrades. However, unlike in ''Halo 3'' and ''Halo 3: ODST'', where its base | In ''[[Halo: Reach]]'', the watchtowers are largely similar to those in ''Halo 3'' with minor aesthetic upgrades. However, unlike in ''Halo 3'' and ''Halo 3: ODST'', where its base deactivates when the platform is destroyed, the gravity lift remains active, like it did in ''Halo 2''. | ||
In ''[[Halo 4]]'', the watchtowers are very similar to their ''Halo: Reach'' counterparts. However, the player must crouch to enter it due to narrower hole of entrance. The base of the tower will always be active and be able to lift vehicles. The base will also explode when heavily damaged, harming those nearby. | In ''[[Halo 4]]'', the watchtowers are very similar to their ''Halo: Reach'' counterparts. However, the player must crouch to enter it due to narrower hole of entrance. The base of the tower will always be active and be able to lift vehicles. The base will also explode when heavily damaged, harming those nearby. | ||
Line 34: | Line 34: | ||
== Production notes == | == Production notes == | ||
*[[Tag]]s for watchtower (and Shades) exist in ''Halo 3''{{'}}s [[Snowbound]]. The watchtowers can be manipulated in Forge, but | *[[Tag]]s for watchtower (and Shades) exist in ''Halo 3''{{'}}s [[Snowbound]]. The watchtowers can be manipulated in Forge, but have no names, costs, or maximum limits. The watchtower platforms tend to spontaneously disappear, and do not respawn. | ||
*In ''Halo 3'' and ''Halo 3: ODST'', the player can detach a watchtower platform with plasma cannons from the base without destroying it (such as using a Gravity Hammer). If the platform is tilted more than 45 degrees, | *In ''Halo 3'' and ''Halo 3: ODST'', the player can detach a watchtower platform with plasma cannons from the base without destroying it (such as using a Gravity Hammer). If the platform is tilted more than 45 degrees, a message saying "Inoperable turret" will appear when the player is near the turret. However, any Unggoy manning the turret would remain on the turret. | ||
==Gallery== | ==Gallery== |
Revision as of 14:29, January 28, 2024
The Covenant and its remnants deployed a type of watchtower,[1][2] sometimes known as a lookout tower,[3] on the battlefield.[4]
Overview
Design details
The Covenant watchtower is comprised of a circular platform and a gravity base. As a rather ordinary example of technology that enables platform suspension within the Covenant, the gravity base features an anti-gravity generator in its center, from which the circular platform is suspended in the air at a stable and static position. The anti-gravity generator also serves as a gravity lift for transporting supplies and troops freely and swiftly through a gap in the center of the platform.[4]
The protected platforms display a variety of designs. One platform design has three protective pillars with large gaps between them for snipers to have a clear line of sight or for Unggoy Heavy to man their Pek-pattern plasma cannons.[5][6][7] Jul 'Mdama's Covenant employed a variant that has taller pillars.[8] Some platforms have three thinner, longer pillars that support a rooftop-like cover instead of oval pillars.[9] Watchtowers could be connected to an adjacent energy wall, which will activate when the tower is occupied.[10]
The watchtowers are easily installed and activated.[4] However, once deployed, the base cannot be moved again. In contrast, the platform is not as steady as the base; weapon fire can destroy the platform or knock it out of suspension.[5][6][7][8][9]
A variant of the watchtower with an exposed platform employed by Jul 'Mdama's Covenant.
Usage
The watchtowers are used to fortify specific areas. They are installed to establish a perimeter before the deployment of a forward operations citadel or other advanced occupation site.[4] The tower is able to garrison a Covenant file, though they are typically occupied by marksmen, such as Kig-Yar Snipers or Jiralhanae with carbines, or Heavy Unggoy manning plasma cannons.[11]
In-game information
In Halo 2, the watchtowers appear in numerous campaign maps as well as in the multiplayer map, Relic. The platforms are indestructible, though they could be pushed off the base; the base would remain active and hold players in the air.
In Halo 3 and Halo 3: ODST, the watchtowers appear in some campaign levels, with some equipped with plasma cannons. The platforms are destructible, as they would break into debris after sustaining heavy damage.
In Halo Wars, the watchtower is known as Sniper Tower. They are indestructible garrison buildings. In campaign, they are frequently employed by the Covenant, but once the Covenant unit occupying the tower is killed, UNSC soldiers can garrison in it, increasing their combat capabilities. In Skirmish, they are left neutral for either team's taking, providing a useful defense, if needed. Certain maps, such as Tundra or Fort Deen, include watchtowers that are connected to energy walls. When garrisoned, the energy wall activates and prevents ground units from moving through. These walls can be bypassed by air units, Jiralhanae Jumpers, and, if the surrounding terrain allows, Deutoros-pattern Scarabs.[10]
In Halo: Reach, the watchtowers are largely similar to those in Halo 3 with minor aesthetic upgrades. However, unlike in Halo 3 and Halo 3: ODST, where its base deactivates when the platform is destroyed, the gravity lift remains active, like it did in Halo 2.
In Halo 4, the watchtowers are very similar to their Halo: Reach counterparts. However, the player must crouch to enter it due to narrower hole of entrance. The base of the tower will always be active and be able to lift vehicles. The base will also explode when heavily damaged, harming those nearby.
In Halo Infinite, the Halo 3 iteration of the watchtower will be made available in Forge's Covenant palette with Content Update 29. It is comprised of two separate objects: Covenant Watchtower Base and Covenant Watchtower Platform.[12]
Production notes
- Tags for watchtower (and Shades) exist in Halo 3's Snowbound. The watchtowers can be manipulated in Forge, but have no names, costs, or maximum limits. The watchtower platforms tend to spontaneously disappear, and do not respawn.
- In Halo 3 and Halo 3: ODST, the player can detach a watchtower platform with plasma cannons from the base without destroying it (such as using a Gravity Hammer). If the platform is tilted more than 45 degrees, a message saying "Inoperable turret" will appear when the player is near the turret. However, any Unggoy manning the turret would remain on the turret.
Gallery
Browse more images in this article's gallery page. |
A Jiralhanae armed with a particle beam rifle on a watchtower in Halo 3.
A watchtower being destroyed in Halo 4
An inactive watchtower in Halo 2: Anniversary.
Concept art for the Halo 5: Guardians iteration of the watchtower.
A Covenant watchtower in Halo Infinite Forge.
List of appearances
- Halo 2 (First appearance)
- Halo: Uprising
- Halo 3
- Halo Wars
- Halo 3: ODST
- Halo: Reach
- Halo 4
- Halo: Escalation
- Halo 2: Anniversary
- Halo: Lone Wolf
- Halo: Shadows of Reach
Sources
- ^ Bungie.net, Relic Revealed: 6/28/2005: "There are two sniper rifles available on Relic – a Human Sniper spawns right near the wreckage by the offense starting point and a Beam Rifle spawns at the base of the Covenant watchtower." (Retrieved on Oct 13, 2014) [archive]
- ^ Halo 3: ODST, campaign level Coastal Highway: "Flank the watchtower, Trooper! Take it out!" - Edward Buck
- ^ Halo: Shadows of Reach, chapter 12: "A third round of explosions sounded out on the barrens as John reached the lookout tower at the south end of the shield barrier. Conscious that he had nothing with which to defend himself but a submachine gun and a pistol, he stepped into the tower base and allowed the gravity lift to carry him up to the watch platform."
- ^ a b c d Halo Encyclopedia (2022 edition), page 223
- ^ a b Halo 3, gameplay
- ^ a b Halo 3: ODST, gameplay
- ^ a b Halo: Reach, gameplay
- ^ a b Halo 4, gameplay
- ^ a b Halo 2, gameplay
- ^ a b Halo Wars, gameplay
- ^ Halo 3, gameplay
- ^ YouTube - HALO, January Update & HCS 2024 Roadmap | Halo Infinite (Retrieved on Jan 28, 2024)
|