Alpine (cut Halo 3 level): Difference between revisions
From Halopedia, the Halo wiki
m (→Overview) |
CMDR RileySV (talk | contribs) No edit summary |
||
Line 35: | Line 35: | ||
==Plot== | ==Plot== | ||
{{ | This section summarizes the plot of the level, based on the first draft of the script submitted by Rob Stokes for further editing later on, and the mission design documentation posted on his website.{{Ref/Reuse|Stokes}} | ||
===Background=== | |||
Having been rescued from [[Strato-Sentinel]]s in the [[Guardian Forest]] by a [[Pelican]], [[Avery Johnson|Sgt. Johnson]], [[John-117]], and the [[Thel 'Vadam|Arbiter]] head towards a barrier preventing them from reaching the [[Prophet of Truth]]. | |||
===090LA_ALPINE_ARRIVAL=== | |||
The Pelican approaches the barrier as other Pelicans line up in formation behind it. These Pelicans fly past the energy barrier and its accompanying pylons, preventing their access to Truth. Johnson gives a little hearty speech to the Marines accompanying him and John before the Pelicans descend. | |||
The player, sitting in the rear of the Pelican, would watch as the others land and deploy various forces before finally being able to disembark themselves. They would then go on to breach and deactivate two of the towers to the barrier. After deactivating the second barrier and while they head back towards where they came, they were to receive a [[Character interludes|garbled message from Cortana]]. | |||
<gallery> | |||
File:H3 CovenantApproachConcept.jpg|Concept art of the Pelican approach at the level's start. | |||
</gallery> | |||
===090LB_HC_CRASH=== | |||
<gallery> | |||
File:H3 TheCovenant Storyboard 5.jpg|A [[Halo 3 storyboards|storyboard]] of a piece of ''High Charity'' impacting the region, behind a Marine. | |||
File:H3 TheCovenant Storyboard 6.jpg|A storyboard of the rest of ''High Charity'' impacting the Ark. | |||
</gallery> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level. | File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level. | ||
File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure. | File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure. | ||
File:H3 CitadelConcept.jpg|Early concept art of the Citadel. | File:H3 CitadelConcept.jpg|Early concept art of the Citadel. | ||
</gallery> | </gallery> | ||
Revision as of 23:11, May 30, 2023
Prev: |
Guardian Forest (Intended) |
Next: |
Forerunner City (Intended) |
Alpine | |
---|---|
Game: |
|
Internal name: |
|
Player: |
|
Location: |
|
|
Halopedia doesn't currently have a walkthrough for this level; could you write one? |
Alpine, known internally as 090_alpine
, was a planned level during the development of Halo 3 - though was ultimately scrapped for final release. The level was intended to follow on from Guardian Forest and by succeeded by Forerunner City - though ultimately elements from all three levels were combined to form the final game's level The Covenant.[1] In The Covenant, the majority of the first half of the level follows the ideas first established for Alpine, with the latter half taking more inspiration from Forerunner City.
The scrapping of these levels was done fairly early on in development.[2] However, the level is present in a first draft of the game's script written by campaign design lead Rob Stokes. This script provides the majority of known narrative information about Alpine, alongside a handful of planning and design documents posted by Stokes on his personal website.[3]
Overview
The presence of 090
in Halo 3 remained a mystery within the Halo community for some time prior to the work posted by Rob Stokes. In the base Halo 3 file structure, levels are sorted into folders based on their map file name, with a notable gap between 070_waste
(The Ark) and 100_citadel
(The Covenant) observed by modders. The later discovery of a texture file in an 080_forest
(Guardian Forest) folder narrowed down the missing levels to just the mystery 090
- something which would remain a mystery until the release of the Halo 3 Mod Tools in 2022. Later testimony from level designer Dan Miller would confirm the existence of 090_alpine
,[1][2] with more extensive details provided in the documents uploaded by Rob Stokes.[3]
Developers known to have worked on Alpine include:
- Rob Stokes (mission design and script)
- Dan Miller (level designer)[2]
- Isaac Hannaford (concept art paintovers)
- Lee Wilson (storyboards)
Plot
This section summarizes the plot of the level, based on the first draft of the script submitted by Rob Stokes for further editing later on, and the mission design documentation posted on his website.[3]
Background
Having been rescued from Strato-Sentinels in the Guardian Forest by a Pelican, Sgt. Johnson, John-117, and the Arbiter head towards a barrier preventing them from reaching the Prophet of Truth.
090LA_ALPINE_ARRIVAL
The Pelican approaches the barrier as other Pelicans line up in formation behind it. These Pelicans fly past the energy barrier and its accompanying pylons, preventing their access to Truth. Johnson gives a little hearty speech to the Marines accompanying him and John before the Pelicans descend.
The player, sitting in the rear of the Pelican, would watch as the others land and deploy various forces before finally being able to disembark themselves. They would then go on to breach and deactivate two of the towers to the barrier. After deactivating the second barrier and while they head back towards where they came, they were to receive a garbled message from Cortana.
090LB_HC_CRASH
A storyboard of a piece of High Charity impacting the region, behind a Marine.
Gallery
Sources
- ^ a b Twitter, Dan Miller (@dmiller360): "Alpine and Forerunner City become ‘The Covenant’ if I recall correctly." (Retrieved on Feb 28, 2022) [archive]
- ^ a b c Twitter, Dan Miller (@dmiller360): "I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early." (Retrieved on Feb 28, 2022) [archive]
- ^ a b c Work of Rob Stokes, Halo 3 (Retrieved on May 25, 2023) [archive]
|