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==Track listing==
{{Status|Canon}}
{{col-begin}}
{{Disambig header|the models in Halo: Combat Evolved, Halo 2, Halo 3, Halo: Reach, and Halo 4|the model introduced in Halo 5: Guardians|Type-56D needler}}
{{col-2}}
{{Weapon infobox
===Volume 1===
|image=[[File:Needler-HaloCE.png|125px]][[File:H3-NeedlerProfile.png|125px]][[File:H2A T33Needler.png|125px]][[File:Enc22-Nahle'haxNeedler.png|125px]]Various needler patterns (not to scale)
#[[Awakening (music)|Awakening]] – 5:41
|manufacturer= *[[Sacred Promissory]] (pre-Great Schism)
E5C3 opening cinematic
*[[Lodam Armory]] (post-Great Schism)<ref>[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4 Official Site''': ''Ordnance + Armor'']</ref>
E6C1 after freeing marines
|series=[[Needler]]
E10C3 boarding
|type= Guided munitions launcher
#[[Belly of the Beast]] – 2:38
|cost=
E7C2 when Covenant reinforcements arrive, followed by a lighter version
|variant=
#[[Requiem (music)|Requiem]] – 2:15
|service= [[Human-Covenant War]] <br> [[Great Schism]] <br> [[Post-Covenant War conflicts]]
#[[Legacy]] – 2:29
|affiliation= [[Covenant]]
E9C5 activating the map
<br>[[Swords of Sanghelios]]
#[[Faithless]] – 5:02
<br>[[Jul 'Mdama's Covenant faction]]
E3C1 defense with UNSC gear
<br>[[Merg Vol's Covenant faction]]
E3C2 final wave of Covenant
<br>[[Vata 'Gajat's mercenary group]]
E4C3 initial arrival
|weight= *Empty: {{Convert|3.74|kg|lb}}<ref name="bnet">[http://halo.bungie.net/projects/halo3/content.aspx?link=h3needler '''Bungie.net''': ''Type-33 Guided Munitions Launcher'']</ref>
E4C4 light version in opening, followed by full version
*Loaded: {{Convert|4.3|kg|lb}}{{Ref/Reuse|bnet}}
E6C1 after deactivating shield door
|length=
E7C2 when returning to the hangar
*o/a: 57.8{{Ref/Reuse|bnet}} - 74.3 centimeters<ref name="evg">'''[[Halo: The Essential Visual Guide]]''', ''page 128''</ref> (22.8 - 29.3 in)
E8C2 opening cinematic
*Barrel: {{Convert|16.26|cm|in}}{{Ref/Reuse|bnet}}
E8C3 opening cinematic
|width={{Convert|21.6|cm|in}}<ref name="H4VG">'''Halo 4: The Essential Visual Guide''', ''page 85''</ref>
E8C5 briefly in opening cinematic
|height={{Convert|53|cm|in}}{{Ref/Reuse|H4VG}}
E9C4 wave of hunters after ambush
|ammotype= 4.8 - 6.3mm [[Blamite|crystalline explosive projectiles]]<ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]'''</ref>
E10C1 blowing up the harvester entrance
|feed=Varies
E10C5 briefly in opening cinematic
*20 needles/magazine<ref>'''Halo: Combat Evolved'''</ref>
#[[Haven (music)|Haven]] – 5:44
*30 needles/magazine<ref>'''Halo 2'''</ref>
#[[Nemesis]] – 3:31
*19 needles/magazine<ref>'''Halo 3'''</ref>
#[[Ascendancy]] – 4:19
*24 needles/magazine<ref>'''Halo: Reach'''</ref>
E4C4 when defending after arrival of mantis
*22 needles/magazine<ref>'''Halo 4'''</ref>
E4C2 when defending the rear tower
|operation=
E4C5 when reactivating the reactor
|rate=Automatic (510 RPM){{Ref/Reuse|bnet}}<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/needler '''Halo Waypoint''': ''Needler'']</ref>
E5C1 when defending wave
|velocity=54 m/s (177 ft/s){{Ref/Reuse|bnet}}
E5C5 briefly in opening cinematic
|range={{Convert|64|m|ft}}{{Ref/Reuse|bnet}}
E5C5 when Phantoms arrive
}}
E6C3 after extracting Covenant intel
{{Quote|Anything stuck with enough needles will blow sky high—and if a Foxtrot is unlucky enough to be carrying grenades, those are gonna cook off too.|Anonymous serviceman}}
E7C4 when clearing aft weapon controls
E8C3 when inside the cave
E8C5 when clearing the area after activating AA guns
E10C3 when opening door
E10C3 exiting the lich
#[[Solace (music)|Solace]] – 4:45
#[[To Galaxy]] – 4:57
E3C1 Opening cinematic
E3C2 opening cinematic
E4C5 closing cinematic
E5C4 opening cinematic
E5C5 after clearing the area
#[[Immaterial]] – 7:32
#[[117]] – 7:28
#[[Arrival (music)|Arrival]] – 5:36
#[[Revival]] – 7:19
#[[Green and Blue]] – 7:59
{{col-2}}
===Volume 2===
#[[Atonement]] – 3:16
#[[Gravity]] – 2:09
E10C5 escaping the cave
#[[Wreckage (music)|Wreckage]] – 3:24
#[[Aliens (music)|Aliens]] – 5:31
E9C5 activating grav lift
#[[Kantele Bow]] – 4:04
E4C5 activating base power
E9C4 after ambush
#[[Pylons]] – 5:39
E4C4 when knights enter near the end
E5C2 when destroying tech
E6C5 exiting harvester
E9C1 defending the power source
#[[Escape (music)|Escape]] – 3:57
E10C3 returning to caves
#[[Swamp]] – 2:49
E3C2 deactivating generators
E3C4 briefly opening between each wave
E5C2 between each wave
E6C5 seraching IFF tags
E7C1 opening skirmish
E9C2 between encounters
E10C1 inside harvester
E10C5 inside cave
#[[Push Through]] – 4:44
E3C4 when defending waves of Banshees and Phantoms
E5C5 when drop pods arrive after finding UNSC gear
E7C4 when closing doors
E7C5 when facing final wave
E8C2 when clearing the conduits
E8C3 clearing the area after freeing switchback
E9C3 nitial scorpion section, again in the final assault
E10C5 attacking the harvester
#[[Convoy]] 4:44
E10C3 when lich arrives
#[[To Galaxy (extended)|To Galaxy (Extended)]] – 7:04
E3C3 briefly in opening cinematic (3:15)
E7C2 when entering server room hallway (1:07)
E7C5 upon clearing hangar
E9C2 into the cave
#[[Lasky's Theme]] – 3:55
#[[Foreshadow]] – 3:34
E6C5 entering harvester
E7C4 when moving to guns
#[[Cloud City]] – 4:35
#[[This Armour]] – 4:47
#[[Intruders]] – 3:39
E4C1 after cinematic and until pylon is activated
E5C2 when returning to the main atrium
E5C4 when defending the generators
E6C1 opening combat
E7C3 in the hallways to data center
#[[Mantis (music)|Mantis]] – 4:02
E7C1 after Murphy drops off a Mantis
E10C4 when defending the caves and clearing the landing zone
#[[Sacrifice (music)|Sacrifice]] – 3:02
#[[Never Forget (Midnight Version)]] – 4:37
#[[Majestic (music)|Majestic]] – 2:12


{{col-end}}
'''Type-33 Guided Munitions Launcher''', also known as '''needler''' refers to four distinct patterns of the Covenant infantry weapon,{{Ref/Reuse|bnet}}{{Ref/Book|Enc09|Page=323}} including the '''{{Pattern|Nahle'hax|needler}}'''.{{Ref/Book|Id=EN|Enc22|Page=294}}


Music excluded from OST (according to my ears anyway):
==Overview==
* The strings heard during level ''Requiem'' when moving to [[The Gate]]
===Design details===
** E3C3 when attacking jammer
[[File:Needler.png|thumb|left|150px|A blueprint of the T-33 GML in the original ''Halo'' trilogy.]]
** E4C1 when leaving sniper valley
[[File:ReachSchematic - Needler.png|150px|thumb|left|A blueprint of the needler in ''Halo: Reach''.]]
** E6C3 when outside fending off reinforcements from the phantom
<gallery>
**E7C2 when clearing the hangar
 
**E8C5 when investigating the first two map locations
</gallery>
*Ambiance with soft drums and suspenseful strings heard in E3C3 when investigating tower
 
*Grave melody by strings and bass heard in E3C4 during initial defense
The Type-33 Guided Munitions Launcher is a Covenant projectile weapon that fires long, sharp crystalline shards that are guided until they impale a target — hence the “needler” moniker. Several seconds after coming to rest in their target, the needles detonate, creating severe and, in most cases, fatal wounds. The Needler's top plate has 14 holes, with the needles protruding out of the holes. When the trigger is pulled, the needle is fed from the top into the "barrel" of the weapon and fired at high speed. The Type-33 GML is used by Covenant foot soldiers of nearly all types. [[Yanme'e]] are also fond of this weapon, and their efficiency with it is high as their flying capabilities and large numbers make the needles harder to dodge. When the trigger is held down, the rate at which the 'needles' are fired increases.
*Strings melody heard in E3C4 when pelicans bring in mantises
 
*triumphant melody usually played for crimson heroics
Unlike most Covenant weaponry, the needler does not incorporate reverse-engineered [[Forerunner]] technology.{{Ref/Reuse|universe}} The needler was one of the most unusual weapons in the Covenant arsenal and the least understood; how the weapon functions remains a mystery to human military experts and scientists. Like most Covenant weapons, the T-33 GML lacks any kind of electronic, physical or radiative connections between its "trigger" and firing mechanism.<ref>'''[[Dr. Halsey's personal journal]]'''</ref> However, post-war analysis and study have shown that the shards track their targets by homing in on the specific heat signatures of sighted targets.<ref name="Waypoint">[http://www.halowaypoint.com/en-US/Halo4Guide '''Halo Waypoint:''' ''Halo 4 Interactive Guide'']</ref> The physics behind the weapon were apparently not well known as joint human and Sangheili teams were known to be studying the weapon some time after the war.<ref>[https://web.archive.org/web/20141012145601/https://forums.halowaypoint.com/yaf_postsm2969311_Catalog-Interaction.aspx'''Halo Waypoint''': ''Catalog Interaction'' (post 2969311)]</ref>
**S3C4 when defending
 
**S4C3 after activating portal
===Ammunition===
**E8C5 after activating turrets
{{Main|Subanese crystal}}
**E10C1 disabling the aa guns
Razor-sharp crystalline projectiles made of Subanese crystal, or blamite, are fired from this elaborately designed Covenant weapon; it is widely believed that these needlers use heat or organic signatures to home in on targets, and may have some relation to the {{Pattern|Anskum|plasma grenade}} and the [[Plasma Pistol]]'s charged shots, which also react to living tissue and [[Sentinel]] mechanics. The needles appear to have some sort of "identify-friend/foe" function, as they will home in on hostile targets but not allies of the wielder. Once fired, a needle will seek its target until impact, entering the victim's body violently. After several seconds, the contents of the crystalline shard will detonate; injuries inflicted from the exploding shard are gruesome, as microscopic pieces of shrapnel can become embedded in tissue.
**E10C3 after activating comm panel
 
*humming suspenseful ambiance
The crystalline projectile appears to contain some type of gas or energy, which is released upon impact with a target; after [[seven]] or more needles have struck a target in the same general area, the needles will react to each other, triggering an explosion that kills the victim instantly. The explosion of multiple needles is a result of proximal resonance instability.{{Ref/Reuse|h4evg}} When either a single or multiple needles detonate, they release crystal shrapnel, which can embed itself in nearby organisms; thus, friendly fire is often a necessary consideration in close-quarters combat.
**E4C1 after tapping into covenant comms
 
*upbeat woodwinds
===Advantages===
**E4C2 opening cinematic
The Type-33, unlike other Covenant weapons, allows the user to aim at the closest target, fire, and move on, as its homing ability allows its user to avoid being exposed to enemy fire while inflicting his own. The more needle shards that impact the target, the higher degree of damage it will do to the target; seven or more needle shards detonating at the same place will cause a massive explosion that will cause splash damage and cause shrapnel damage, which can also cause nearby explosives to detonate, giving the enemy another reason to run. The projectiles ricochet when they hit rigid surfaces at oblique angles and retain sufficient velocity, making dodging them a challenging feat. The weapon is most useful on wide-open maps, as even though it has a limited effective range, the projectiles can follow a target for a long time and will almost certainly hit anything slower than a Banshee in Halo 4. At the very least, it is a good weapon for forcing an enemy into cover. However, in newer games such as ''Halo 4'' and ''5'', the needler is more effective against shields than it was in earlier titles.
*creepy digital ambiance (sounds like swamp - variation?)
 
**E4C2 when attacking waterfront tower
===Disadvantages===
*creepy ambiance
While the Type-33 GML is incredibly effective against most infantry, it is much less effective against vehicles. The crystalline projectiles are slow and ineffective to even light armor and will simply bounce off of them. The needler is suited to a very limited medium range, as the projectiles have too great a travel time for long-range attacks due to losing velocity and altitude the further they travel, while at close range, the target can simply move towards the user and attempt to kill them with the resulting explosion, thus rendering the attack useless. Related to this is the Needler's lack of instant results; ie. the user could shoot a target with the 7 needles required to super-combine but be killed by the target before the needles detonate or even impact. Next, in order for the tracking ability to be most effective, the targeting reticle on the user's heads-up display must acquire the target, or if no targeting reticle is available, the user must judge how close they must be to a target in order to effectively use the weapon. While the homing ability is incredibly useful, the crystalline shard cannot track a target relentlessly - turning at a certain angle will cause the projectile to simply keep flying and miss the target completely. Fast turns at certain angles will also cause the projectile to lose the target and travel onward. The needler is also ineffective against linear energy fields, like [[Kig-Yar]] [[Kig-Yar point defense gauntlet|point defense gauntlets]], or stationary energy shields, as the projectiles are repelled without detonating. Finally, a more minor disadvantage is that the needler is unsuited to setting off explosive devices like [[Fusion Coil]]s, often requiring several clips of ammunition to destroy one, as the shards typically bounce off the fusion coils instead.
**E4C2 when inside waterfront tower
 
*suspenseful bass and percussion
==Changes==
**E4C5 opening
The Needler makes its first appearance in ''Halo: Combat Evolved'', and while its effectiveness was limited to close range, the Needler was still dangerous if the player managed to get seven needles to hit an enemy target. The Needler in the first game is larger than its ''Halo 2'' and ''Halo 3'' counterparts. The weapon could be loaded with 20 shards per magazine, and its maximum spare ammo is 80 needles. The needles' super-combine explosion could also cause nearby grenades to go off and either do damage or kill nearby friendlies or enemy infantry. When viewed in first person, the needle shards that protrude from the weapon have a blue tinge to them until fired, then take on the pink coloring.
*short suspenseful strings
 
**E6C4 investigating base
<div class="tabcontainer">
<div class="tabbox">
<div class="tab">Halo: Combat Evolved to Halo 2</div>
<big>'''''Halo 2'''''</big>
[[File:Needler-HaloCE.png|right|300px]]
{{Main|Halo: Combat Evolved|Halo 2}}
*Super-combines with 7 needles.
*The Needler is now smaller and is one of the dual-wieldable weapons.
*The needler's projectiles, when viewed in first-person, now have a pink tinge instead of blue.
*The magazine size has increased to 30 needles. Maximum ammunition increased from 80 needles to 90, and its maximum capacity for spare magazines was decreased by one (20/80 to 30/90).
*Explosion has significantly less splash damage.
*Only one explosion will go off within an enemy, while in ''Halo: Combat Evolved'' multiple explosions could go off in one body, even after death.
*Slower rate of fire at approximately 450 rounds per minute.
*Melee animation is different, and attacks are faster than in ''Halo: Combat Evolved''. However, they do less damage due to the firing muzzle hitting the target instead of the needles impaling the enemy.
*The super-combine explosion is stronger, about as strong as a Plasma Grenade.
*Faster reload time
*No more ammunition in magazine form on the ground.
*Drastic decrease in the projectile traveling speed
*Decrease in range
*The shards will now aggressively follow a target and will only appear to be locked on if the target is visible e.g. if a target goes into cover after being targeted, the needles will fly about without homing in. However, if the target re-emerges, the needles will lock on again once more.
*Deflected needles no longer track targets.
</div>
<div class="tabbox">
<div class="tab">Halo 2 to Halo 3</div>
<big>'''''Halo 3'''''</big>
[[File:H3-NeedlerProfile.png|right|300px]]
{{Main|Halo 3|Halo 3:ODST}}
*The needler can no longer be dual-wielded.
*Magazine size has been decreased to 19 rounds, but reserve magazine increased by 1 (30/90=3 to 19/76=4).
*[[Elite]]s never wield Needlers in-game unless given one by the player.
*Rate of fire has been dramatically increased to about 570 rounds per minute. The projectiles themselves also travel a lot faster, however, their altitude decreases over time.
*The reload time has been decreased.
*The range slightly increased.
*The Needler is more accurate.
*The Needler is now smaller.
*The needles are significantly smaller, approximately half the size of those in Halo 2.
</div>
<div class="tabbox">
<div class="tab">Halo 3 to Halo: Reach</div>
<big>'''''Halo: Reach'''''</big>
[[File:HReach-NeedlerSide.png|right|300px]]
{{Main|Halo: Reach}}
*The stock of the Needler has been significantly extended in context to the past three ''Halo'' games.
*Like the Needle Rifle’s projectiles, you won’t be rewarded with a super-combine until after your opponent’s shields have dropped.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_040910 '''Bungie Weekly Update''': 4/09/10]</ref>
*The Needler originally featured a new reticule system that showed an indicator when it locked on and tracked a target, similar to the Rocket Launcher from ''Halo 2'' and the Missile Pod from ''Halo 3''. This feature was deemed overpowered and later removed with a [[Halo: Reach Title Updates|title update]] from all game variants except for [[Invasion]].
*The Needler's magazine size has been increased to 24 rounds.
*The Needler’s rate of fire has been increased.
*The weapon now takes 6 needles to take down a Spartan-III's shields, [[Seven|7]] for an Elite's shields, and 6 more needles to super-combine.
*The Needler in ''Halo: Reach'' now looks more like the Needler from ''Halo: Combat Evolved'', including the shape and color scheme.
*The projectiles seem sharper, more solid, and more jagged.
*The melee attack will now swipe with the needles, as in ''Combat Evolved''.
</div>
<div class="tabbox">
<div class="tab">Halo: Reach to Halo 4</div>
<big>'''''Halo 4'''''</big>
[[File:H4-Needler.png|300px|right]]
{{Main|Halo 4}}
*The Needler in ''Halo 4'' is a different model of the weapon than that produced by the original Covenant; it is now produced by [[Lodam Armory]] on Sanghelios.
*The Needler's housing has changed in color from brown to dark blue.
*The Needler's magazine size has been reduced slightly, now with 22 rounds instead of 24, and with a maximum of 44 rounds or only have two extra magazine spares.
*The needler super-combines with 7 needles.
*The Needler's rate of fire is now constant.
*The Needler can once again trigger super-combine detonations on targets with intact shields.
*Enemies in [[Campaign]] and [[Spartan Ops]] can now score detonations on the player.
*The Needler now appears to have bloom, which could be seen as redundant due to the fact the weapon's projectiles already follow its target.
{{clear}}
{{clear}}
</div>
<div class="tabbox">
<div class="tab">Halo 4 to Halo 2: Anniversary</div>
<big>'''''Halo 2: Anniversary'''''</big>
[[File:H2A T33Needler.png|right|350px]]
{{Main|Halo 2: Anniversary}}
*Once again can be dual-wielded.
*Stats are very similar to the ''Halo 2'' incarnation.
*Super-combines with 8 rounds.
*Has a magazine size of 30 rounds with 90 total in reserve, but reserve magazine decreased by 1.
{{clear}}
{{clear}}
{{clear}}
{{clear}}
</div>
<div class="tabbox">
<div class="tab">Non-FPS games</div>
<big>'''''Halo Wars'''''</big>
{{Main|Halo Wars}}
*The Needler's projectiles tracking is less noticeable.
*Needlers are used as the Covenant's main anti-air weapon, appearing both on base defenses and on the Vampire anti-air ships as the [[needle cannon]].
<br>
<big>'''''Halo: Spartan Assault''''' and '''''Halo:Spartan Strike'''''</big>
{{Main|Halo: Spartan Assault|Halo: Spartan Strike}}
*Ammo capacity reduced considerably from 200 to 76.
*Super-combine increased from 7 to 8 rounds.
*Needler's maximum travel range increased.
<br>
<big>'''''Halo Wars 2'''''</big>
{{Main|Halo Wars 2}}
TBA
<br>
</div>
{{clear}}
{{clear}}
{{clear}}
{{clear}}
</div>
 
==UNSC remarks==
*"I don’t know how it works, but it seems the needles can only follow you if they can "see" you."
*"Anything stuck with enough needles will blow sky high—and if a Foxtrot is unlucky enough to be carrying grenades, those are gonna cook off too."
*“I caught three in the leg as I was diving behind a broken wall—they lodged right in there where the greave meets the boot. When they went off, it damn near broke my ankle and flung like little splinters of glass or crystal or whatever all up my left side—the corpsman was pulling the shards outta me for the better part of two hours.”
*“Luckily—listen to me 'luckily'—the needles only detonate when they’re embedded in living tissue. Now that’s lucky because it’s not gonna blow a hole in the wall you’re hiding behind or tear the tires off of the vehicle you’re trying to escape in.”
*“It’s about as close to a [[Wikipedia:fire-and-forget|fire-and-forget]] small arm that we're likely to ever see—and it ain’t ours. This is why we’re losing.”
*“First order of business when dealing with a hostile armed with a Needler is finding cover; second order of business is killing the Mike Foxtrot with the Needler.”
==Non-canon and dubious canon appearances==
===Silver Timeline===
{{Main|Silver Timeline}}
[[File:HTV-Homecoming-FavoriteWeapon.jpg|thumb|Kai-125 holding a needler in [[Miranda Keyes/Silver|Dr. Keyes']] lab.|right|250px]]
{{Quote|See these holes on the top plate? That's where the needle rounds are primed. You pull the trigger and somehow they just know how to target living tissue.|[[Kai-125]] explaining her favorite Covenant weapon.{{Ref/Reuse|Id=Homecoming}}}}
Needlers are used by the Covenant during their war against humanity. [[Silver Team]] will occasionally scavenge needlers from dead Covenant and use them against Covenant troops.{{Ref/Film|Id=Homecoming|TV|Episode=Homecoming}}
 
==Trivia==
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Type-33 Needler}}
*Instead of each needle on top of the Needler being pushed separately into the gun with each shot, every needle sinks into the weapon slightly for each shot fired. In ''Halo: Reach'', a needle sinks into the weapon every time one is fired.
*It's never been shown how the Needler is reloaded, as ammunition is never seen being plugged into the weapon. Pressing the "reload" command merely causes the needles to extend from the holes, with no other action from the wielder's model. Grunts carrying the Needler may occasionally tap and shake the weapon as if to reload it.
*On the level ''[[Quarantine Zone]]'' in ''Halo 2'', there is [[Needler Sentinel|a lone Sentinel]] that fires Needler rounds and drops a Needler when it is destroyed.
*In ''Halo 3'', regardless of how many needles are loaded in the weapon, none will appear in the Needler's shadow.
*''[[Bungie.net]]'''s ''Halo 3'' statistics page claims that the Needler has thirty needles per magazine instead of the actual nineteen.
*In ''Halo 3'', killing five enemies with a Needler, in a ranked free-for-all match or campaign will reward the player with the [[Fear the Pink Mist]] achievement. In ''Halo 3: ODST'', killing ten Covenant soldiers with an explosion from the Needler in a single-player level or in Firefight will reward the player with the [[Pink and Deadly]] achievement. In ''Halo: Reach'' the player earns the [[A Spoonful of Blamite]] achievement for killing ten enemies with Needler explosions. Killing an opponent with a super-combine of the Needler's needles will grant the player a Super Detonation Medal in ''Halo 3'', Needler Kill Medal in ''Halo 3: ODST'' and a [[Needle Combine Kill Medal]] in ''Halo: Reach''.
*In ''Halo: Ghosts of Onyx'', the Needler is referred to as a pistol. This may be because in the large hands of a Sangheili, it seems proportionally smaller.
*In ''Halo: Combat Evolved'' level ''343 Guilty Spark'' and the ''Halo 2 Vista'' map ''[[Uplift]]'' are the only levels to feature Needler ammunition outside the Needler.
*When using Anniversary mode in ''[[Halo: Combat Evolved Anniversary]]'', dropped Needlers are always depicted as either being fully loaded or empty with no middle ground. However, when playing Classic mode, the number of needles can be seen indicating how many remained in the clip prior to the weapon being picked up.
*In the video [[Enemy Weapon]] at 0:22 in left side of the screen is a Type-33 Needler in a glass case with needles still visible on the weapon, indicating that it is still loaded.
 
==Gallery==
===''Halo: Combat Evolved''===
<gallery>
File:HCE-Needler-FirstPerson.jpg|First-person view of the needler in ''[[Halo: Combat Evolved]]''.
File:Needlers and Ammo.jpg|Needlers and their ammunition in ''Halo: Combat Evolved''.
File:Needler-HaloCE.png|A profile view of the needler from ''Halo: Combat Evolved''.
File:HCE-NeedlerAmmo.png|Close-up preview of needler ammunition in ''Halo: Combat Evolved''.
</gallery>
 
===''Halo 2''===
<gallery>
File:Needler-H2.png|A profile view of the needler from ''[[Halo 2]]''.
File:H2 e304 dualneedlers.jpg|First-person view of dual-wielding needlers in ''Halo 2'' multiplayer ''Capture the Flag''.
File:H2-DualNeedlers-Gameplay.png|First-person view of dual-wielding needlers in ''Halo 2''.
File:H2-SingleNeedler-Gameplay.png|First-person view of single-wielding a needler in ''Halo 2''.
</gallery>
 
===''Halo 3''===
<gallery>
File:Halo-3-20070923023617567.jpg|First-person view of the needler in ''[[Halo 3]]''.
File:Needle.jpg|A needler shard in mid-flight in ''Halo 3''.
File:H3-NeedlerShard.png|Close-up preview of a needler shard in ''Halo 3''.
File:Needler Halo 3.png|The needler in ''Halo 3''.
File:Bnetneedler.jpg|Another shot of the ''Halo 3''-era needler.
File:H3-NeedlerProfile.png|An in-game profile view of the needler from ''Halo 3''.
</gallery>
 
===''Halo: Reach''===
<gallery>
File:HR Needler Concept.jpg|Concept art for the ''Reach'' depiction of the needler.
File:Reach_MPBeta_Needler.png|A profile view of the needler in the [[Halo: Reach Beta|''Halo: Reach'' Multiplayer Beta]].
File:Haloreachneedlerfp.png|A first-person view of the needler during the ''Halo: Reach'' Beta.
File:Halo-reach-20100428014705175.jpg|First-person view of the needler in the final build of ''[[Halo: Reach]]''.
File:HReach-NeedlerSide.png|The final in-game side preview of the needler from ''Halo: Reach''.
File:HReach-Needler-Gameplay.jpg|First-person view of the needler in ''Halo: Reach''.
File:Halo Reach Needler.png|The needler in ''Halo: Reach''.
File:Journal_Needler.png|An exploded view of a needler, drawn by [[Catherine Halsey|Dr. Halsey]].
</gallery>
 
===''Halo: Combat Evolved Anniversary''===
<gallery>
File:HCEA-TNR-Needler-FirstPerson.png|First-person view of the needler in ''[[Halo: Combat Evolved Anniversary]]''.
File:HCEA-NeedlerHUD.png|HUD of the needler in ''Halo: Combat Evolved Anniversary''.
File:Chyler needle.jpg|A needle embedded in [[Chyler Silva]]'s stomach in ''[[Halo 4: Forward Unto Dawn]]''.
</gallery>
 
===''Halo 4''===
<gallery>
File:H4-Needler.png|Render of the needler in ''[[Halo 4]]''.
File:H4-T33NeedlerGML-FirstPerson.jpg|First-person view of the needler in ''Halo 4''.
File:H4-MP-Forge-T33NeedlerGML-HUD.jpg|The needler viewed in the HUD in ''Halo 4'''s Forge.
File:Needler-HUD.png|HUD icon of the needler in ''Halo 4''.
File:H4-MP-NeedlerShard-Flight-01.jpg|A needler shard in mid-flight in ''Halo 4''.
File:H4-MP-NeedlerShard-Flight-02.jpg|Closeup detail of the needler shard in flight in ''Halo 4''.
File:H4-Reference-Needler.jpg|Reference model sheet of the needler in ''Halo 4''.
File:H4-Render-Needler.jpg|Orthographic views of the needler in ''Halo 4''.
</gallery>
 
===''Halo 2: Anniversary''===
<gallery>
File:H2ANeedler2.png|First-person view of the needler in ''[[Halo 2: Anniversary]]'' campaign.
File:H2ACP-NeedlerDualWieldHUD.png|First-person view while dual wielding.
File:H2A-JohnNeedlers.jpg|John-117 duel-wielding needlers during the [[Battle of Installation 05]].
File:H2AMP-NeedlerHUD.png|First-person view of the needler in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-Needler.png|A Spartan using a needler on [[Stonetown]].
File:H2AMP-NeedlerDualWieldHUD.png|First-person view while dual wielding.
File:H2AMP-NeedlerDualWield.png|A Spartan dual wielding needlers.
File:H2ANeedler.jpg|A Spartan using a T-33 needler on [[Shrine]].
File:Needler - Basic.jpg|A needler on [[Diamondback]] in ''Halo Online''.
File:HTV-NeedlerLondon.jpg|Prop of the needler for ''[[Halo: The Television Series]]''.
</gallery>
 
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Believe]]'' 
**''[[Enemy Weapon]]''
*''[[Halo 3]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars]]''
*''[[Halo: Helljumper]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Homecoming]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
{{Col-2}}
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Broken Circle]]''
*''[[Halo 2: Anniversary]]''
*''[[Hunt the Truth]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Last Light]]''
*''[[Halo Mythos]]''
*''[[Halo: Collateral Damage]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Battle Born]]''
*''[[Halo: Renegades]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: The Television Series]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Transcendence]]''
{{Col-end}}
 
==Sources==
{{Ref/Sources}}
 
==See also==
*[[Fear the Pink Mist]]
*[[Pink and Deadly]]
*[[A Spoonful of Blamite]]
*[[Energy Cutlass]]
 
{{Covenant rifles}}
[[Category:Covenant infantry weapons]]
[[Category:Small arms]]

Revision as of 19:55, April 9, 2023

This article is about the models in Halo: Combat Evolved, Halo 2, Halo 3, Halo: Reach, and Halo 4. For the model introduced in Halo 5: Guardians, see Type-56D needler.
JackVibe
Needler-HaloCE.pngH3-NeedlerProfile.pngH2A T33Needler.pngThe Nahle'hax-pattern needler from Halo 2: Anniversary in Halo Encyclopedia (2022 edition).Various needler patterns (not to scale)
Production overview

Manufacturer:

Model series:

Needler

Type:

Guided munitions launcher

Specifications

Length:

  • o/a: 57.8[2] - 74.3 centimeters[3] (22.8 - 29.3 in)
  • Barrel: 16.26 centimetres (6.40 in)[2]

Width:

21.6 centimetres (8.5 in)[4]

Height:

53 centimetres (21 in)[4]

Weight:

  • Empty: 3.74 kilograms (8.2 lb)[2]
  • Loaded: 4.3 kilograms (9.5 lb)[2]

Ammunition type:

4.8 - 6.3mm crystalline explosive projectiles[5]

Feed system:

Varies

  • 20 needles/magazine[6]
  • 30 needles/magazine[7]
  • 19 needles/magazine[8]
  • 24 needles/magazine[9]
  • 22 needles/magazine[10]

Rate of fire:

Automatic (510 RPM)[2][11]

Muzzle velocity:

54 m/s (177 ft/s)[2]

Effective range:

64 metres (210 ft)[2]

Service history

In service:

Human-Covenant War
Great Schism
Post-Covenant War conflicts

 

"Anything stuck with enough needles will blow sky high—and if a Foxtrot is unlucky enough to be carrying grenades, those are gonna cook off too."
— Anonymous serviceman

Type-33 Guided Munitions Launcher, also known as needler refers to four distinct patterns of the Covenant infantry weapon,[2][12] including the Nahle'hax-pattern needler.[13]

Overview

Design details

A blueprint of the T-33 GML in the original Halo trilogy.
A blueprint of the needler in Halo: Reach.

The Type-33 Guided Munitions Launcher is a Covenant projectile weapon that fires long, sharp crystalline shards that are guided until they impale a target — hence the “needler” moniker. Several seconds after coming to rest in their target, the needles detonate, creating severe and, in most cases, fatal wounds. The Needler's top plate has 14 holes, with the needles protruding out of the holes. When the trigger is pulled, the needle is fed from the top into the "barrel" of the weapon and fired at high speed. The Type-33 GML is used by Covenant foot soldiers of nearly all types. Yanme'e are also fond of this weapon, and their efficiency with it is high as their flying capabilities and large numbers make the needles harder to dodge. When the trigger is held down, the rate at which the 'needles' are fired increases.

Unlike most Covenant weaponry, the needler does not incorporate reverse-engineered Forerunner technology.[11] The needler was one of the most unusual weapons in the Covenant arsenal and the least understood; how the weapon functions remains a mystery to human military experts and scientists. Like most Covenant weapons, the T-33 GML lacks any kind of electronic, physical or radiative connections between its "trigger" and firing mechanism.[14] However, post-war analysis and study have shown that the shards track their targets by homing in on the specific heat signatures of sighted targets.[15] The physics behind the weapon were apparently not well known as joint human and Sangheili teams were known to be studying the weapon some time after the war.[16]

Ammunition

Main article: Subanese crystal

Razor-sharp crystalline projectiles made of Subanese crystal, or blamite, are fired from this elaborately designed Covenant weapon; it is widely believed that these needlers use heat or organic signatures to home in on targets, and may have some relation to the Anskum-pattern plasma grenade and the Plasma Pistol's charged shots, which also react to living tissue and Sentinel mechanics. The needles appear to have some sort of "identify-friend/foe" function, as they will home in on hostile targets but not allies of the wielder. Once fired, a needle will seek its target until impact, entering the victim's body violently. After several seconds, the contents of the crystalline shard will detonate; injuries inflicted from the exploding shard are gruesome, as microscopic pieces of shrapnel can become embedded in tissue.

The crystalline projectile appears to contain some type of gas or energy, which is released upon impact with a target; after seven or more needles have struck a target in the same general area, the needles will react to each other, triggering an explosion that kills the victim instantly. The explosion of multiple needles is a result of proximal resonance instability.[5] When either a single or multiple needles detonate, they release crystal shrapnel, which can embed itself in nearby organisms; thus, friendly fire is often a necessary consideration in close-quarters combat.

Advantages

The Type-33, unlike other Covenant weapons, allows the user to aim at the closest target, fire, and move on, as its homing ability allows its user to avoid being exposed to enemy fire while inflicting his own. The more needle shards that impact the target, the higher degree of damage it will do to the target; seven or more needle shards detonating at the same place will cause a massive explosion that will cause splash damage and cause shrapnel damage, which can also cause nearby explosives to detonate, giving the enemy another reason to run. The projectiles ricochet when they hit rigid surfaces at oblique angles and retain sufficient velocity, making dodging them a challenging feat. The weapon is most useful on wide-open maps, as even though it has a limited effective range, the projectiles can follow a target for a long time and will almost certainly hit anything slower than a Banshee in Halo 4. At the very least, it is a good weapon for forcing an enemy into cover. However, in newer games such as Halo 4 and 5, the needler is more effective against shields than it was in earlier titles.

Disadvantages

While the Type-33 GML is incredibly effective against most infantry, it is much less effective against vehicles. The crystalline projectiles are slow and ineffective to even light armor and will simply bounce off of them. The needler is suited to a very limited medium range, as the projectiles have too great a travel time for long-range attacks due to losing velocity and altitude the further they travel, while at close range, the target can simply move towards the user and attempt to kill them with the resulting explosion, thus rendering the attack useless. Related to this is the Needler's lack of instant results; ie. the user could shoot a target with the 7 needles required to super-combine but be killed by the target before the needles detonate or even impact. Next, in order for the tracking ability to be most effective, the targeting reticle on the user's heads-up display must acquire the target, or if no targeting reticle is available, the user must judge how close they must be to a target in order to effectively use the weapon. While the homing ability is incredibly useful, the crystalline shard cannot track a target relentlessly - turning at a certain angle will cause the projectile to simply keep flying and miss the target completely. Fast turns at certain angles will also cause the projectile to lose the target and travel onward. The needler is also ineffective against linear energy fields, like Kig-Yar point defense gauntlets, or stationary energy shields, as the projectiles are repelled without detonating. Finally, a more minor disadvantage is that the needler is unsuited to setting off explosive devices like Fusion Coils, often requiring several clips of ammunition to destroy one, as the shards typically bounce off the fusion coils instead.

Changes

The Needler makes its first appearance in Halo: Combat Evolved, and while its effectiveness was limited to close range, the Needler was still dangerous if the player managed to get seven needles to hit an enemy target. The Needler in the first game is larger than its Halo 2 and Halo 3 counterparts. The weapon could be loaded with 20 shards per magazine, and its maximum spare ammo is 80 needles. The needles' super-combine explosion could also cause nearby grenades to go off and either do damage or kill nearby friendlies or enemy infantry. When viewed in first person, the needle shards that protrude from the weapon have a blue tinge to them until fired, then take on the pink coloring.

Halo: Combat Evolved to Halo 2

Halo 2

Needler-HaloCE.png
Main articles: Halo: Combat Evolved, Halo 2
  • Super-combines with 7 needles.
  • The Needler is now smaller and is one of the dual-wieldable weapons.
  • The needler's projectiles, when viewed in first-person, now have a pink tinge instead of blue.
  • The magazine size has increased to 30 needles. Maximum ammunition increased from 80 needles to 90, and its maximum capacity for spare magazines was decreased by one (20/80 to 30/90).
  • Explosion has significantly less splash damage.
  • Only one explosion will go off within an enemy, while in Halo: Combat Evolved multiple explosions could go off in one body, even after death.
  • Slower rate of fire at approximately 450 rounds per minute.
  • Melee animation is different, and attacks are faster than in Halo: Combat Evolved. However, they do less damage due to the firing muzzle hitting the target instead of the needles impaling the enemy.
  • The super-combine explosion is stronger, about as strong as a Plasma Grenade.
  • Faster reload time
  • No more ammunition in magazine form on the ground.
  • Drastic decrease in the projectile traveling speed
  • Decrease in range
  • The shards will now aggressively follow a target and will only appear to be locked on if the target is visible e.g. if a target goes into cover after being targeted, the needles will fly about without homing in. However, if the target re-emerges, the needles will lock on again once more.
  • Deflected needles no longer track targets.
Halo 2 to Halo 3

Halo 3

H3-NeedlerProfile.png
Main articles: Halo 3, Halo 3:ODST
  • The needler can no longer be dual-wielded.
  • Magazine size has been decreased to 19 rounds, but reserve magazine increased by 1 (30/90=3 to 19/76=4).
  • Elites never wield Needlers in-game unless given one by the player.
  • Rate of fire has been dramatically increased to about 570 rounds per minute. The projectiles themselves also travel a lot faster, however, their altitude decreases over time.
  • The reload time has been decreased.
  • The range slightly increased.
  • The Needler is more accurate.
  • The Needler is now smaller.
  • The needles are significantly smaller, approximately half the size of those in Halo 2.
Halo 3 to Halo: Reach

Halo: Reach

HReach-NeedlerSide.png
Main article: Halo: Reach
  • The stock of the Needler has been significantly extended in context to the past three Halo games.
  • Like the Needle Rifle’s projectiles, you won’t be rewarded with a super-combine until after your opponent’s shields have dropped.[17]
  • The Needler originally featured a new reticule system that showed an indicator when it locked on and tracked a target, similar to the Rocket Launcher from Halo 2 and the Missile Pod from Halo 3. This feature was deemed overpowered and later removed with a title update from all game variants except for Invasion.
  • The Needler's magazine size has been increased to 24 rounds.
  • The Needler’s rate of fire has been increased.
  • The weapon now takes 6 needles to take down a Spartan-III's shields, 7 for an Elite's shields, and 6 more needles to super-combine.
  • The Needler in Halo: Reach now looks more like the Needler from Halo: Combat Evolved, including the shape and color scheme.
  • The projectiles seem sharper, more solid, and more jagged.
  • The melee attack will now swipe with the needles, as in Combat Evolved.
Halo: Reach to Halo 4

Halo 4

H4-Needler.png
Main article: Halo 4
  • The Needler in Halo 4 is a different model of the weapon than that produced by the original Covenant; it is now produced by Lodam Armory on Sanghelios.
  • The Needler's housing has changed in color from brown to dark blue.
  • The Needler's magazine size has been reduced slightly, now with 22 rounds instead of 24, and with a maximum of 44 rounds or only have two extra magazine spares.
  • The needler super-combines with 7 needles.
  • The Needler's rate of fire is now constant.
  • The Needler can once again trigger super-combine detonations on targets with intact shields.
  • Enemies in Campaign and Spartan Ops can now score detonations on the player.
  • The Needler now appears to have bloom, which could be seen as redundant due to the fact the weapon's projectiles already follow its target.
Halo 4 to Halo 2: Anniversary

Halo 2: Anniversary

H2A T33Needler.png
Main article: Halo 2: Anniversary
  • Once again can be dual-wielded.
  • Stats are very similar to the Halo 2 incarnation.
  • Super-combines with 8 rounds.
  • Has a magazine size of 30 rounds with 90 total in reserve, but reserve magazine decreased by 1.
Non-FPS games

Halo Wars

Main article: Halo Wars
  • The Needler's projectiles tracking is less noticeable.
  • Needlers are used as the Covenant's main anti-air weapon, appearing both on base defenses and on the Vampire anti-air ships as the needle cannon.


Halo: Spartan Assault and Halo:Spartan Strike

Main articles: Halo: Spartan Assault, Halo: Spartan Strike
  • Ammo capacity reduced considerably from 200 to 76.
  • Super-combine increased from 7 to 8 rounds.
  • Needler's maximum travel range increased.


Halo Wars 2

Main article: Halo Wars 2

TBA

UNSC remarks

  • "I don’t know how it works, but it seems the needles can only follow you if they can "see" you."
  • "Anything stuck with enough needles will blow sky high—and if a Foxtrot is unlucky enough to be carrying grenades, those are gonna cook off too."
  • “I caught three in the leg as I was diving behind a broken wall—they lodged right in there where the greave meets the boot. When they went off, it damn near broke my ankle and flung like little splinters of glass or crystal or whatever all up my left side—the corpsman was pulling the shards outta me for the better part of two hours.”
  • “Luckily—listen to me 'luckily'—the needles only detonate when they’re embedded in living tissue. Now that’s lucky because it’s not gonna blow a hole in the wall you’re hiding behind or tear the tires off of the vehicle you’re trying to escape in.”
  • “It’s about as close to a fire-and-forget small arm that we're likely to ever see—and it ain’t ours. This is why we’re losing.”
  • “First order of business when dealing with a hostile armed with a Needler is finding cover; second order of business is killing the Mike Foxtrot with the Needler.”

Non-canon and dubious canon appearances

Silver Timeline

Main article: Silver Timeline
Needlergang
Kai-125 holding a needler in Dr. Keyes' lab.

"See these holes on the top plate? That's where the needle rounds are primed. You pull the trigger and somehow they just know how to target living tissue."
Kai-125 explaining her favorite Covenant weapon.[18]

Needlers are used by the Covenant during their war against humanity. Silver Team will occasionally scavenge needlers from dead Covenant and use them against Covenant troops.[18]

Trivia

  • Instead of each needle on top of the Needler being pushed separately into the gun with each shot, every needle sinks into the weapon slightly for each shot fired. In Halo: Reach, a needle sinks into the weapon every time one is fired.
  • It's never been shown how the Needler is reloaded, as ammunition is never seen being plugged into the weapon. Pressing the "reload" command merely causes the needles to extend from the holes, with no other action from the wielder's model. Grunts carrying the Needler may occasionally tap and shake the weapon as if to reload it.
  • On the level Quarantine Zone in Halo 2, there is a lone Sentinel that fires Needler rounds and drops a Needler when it is destroyed.
  • In Halo 3, regardless of how many needles are loaded in the weapon, none will appear in the Needler's shadow.
  • Bungie.net's Halo 3 statistics page claims that the Needler has thirty needles per magazine instead of the actual nineteen.
  • In Halo 3, killing five enemies with a Needler, in a ranked free-for-all match or campaign will reward the player with the Fear the Pink Mist achievement. In Halo 3: ODST, killing ten Covenant soldiers with an explosion from the Needler in a single-player level or in Firefight will reward the player with the Pink and Deadly achievement. In Halo: Reach the player earns the A Spoonful of Blamite achievement for killing ten enemies with Needler explosions. Killing an opponent with a super-combine of the Needler's needles will grant the player a Super Detonation Medal in Halo 3, Needler Kill Medal in Halo 3: ODST and a Needle Combine Kill Medal in Halo: Reach.
  • In Halo: Ghosts of Onyx, the Needler is referred to as a pistol. This may be because in the large hands of a Sangheili, it seems proportionally smaller.
  • In Halo: Combat Evolved level 343 Guilty Spark and the Halo 2 Vista map Uplift are the only levels to feature Needler ammunition outside the Needler.
  • When using Anniversary mode in Halo: Combat Evolved Anniversary, dropped Needlers are always depicted as either being fully loaded or empty with no middle ground. However, when playing Classic mode, the number of needles can be seen indicating how many remained in the clip prior to the weapon being picked up.
  • In the video Enemy Weapon at 0:22 in left side of the screen is a Type-33 Needler in a glass case with needles still visible on the weapon, indicating that it is still loaded.

Gallery

Halo: Combat Evolved

Halo 2

Halo 3

Halo: Reach

Halo: Combat Evolved Anniversary

Halo 4

Halo 2: Anniversary

List of appearances

Sources

See also