Banished outpost: Difference between revisions
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===Upgrades=== | ===Upgrades=== | ||
The base '''Outpost''' is the core base structure, supporting three build slots and no turrets. Outposts cost 500 supply and 200 power to build. | The base '''Outpost''' is the core base structure, supporting three build slots and no turrets. Outposts cost 500 supply and 200 power to build. | ||
The '''Stronghold''' upgrade will support 2 extra building slots, 4 turret emplacements and unlocks HQ Tech 1 for infantry and vehicular units. It costs 400 energy. The initial base provided at the start of a match will be a Stronghold. | The '''Stronghold''' upgrade will support 2 extra building slots, 4 turret emplacements and unlocks HQ Tech 1 for infantry and vehicular units. It costs 400 energy. The initial base provided at the start of a match will be a Stronghold. | ||
The '''Citadel''' upgrade will add another 2 building slots and unlocks HQ Tech 2 for more infantry and vehicular units. It costs 1,000 energy. | The '''Citadel''' upgrade will add another 2 building slots and unlocks HQ Tech 2 for more infantry and vehicular units. It costs 1,000 energy. | ||
The '''Fortress''' upgrade will only unlock HQ Tech 3 for the remainder of the infantry and vehicular units, also enable to research level 3 upgrades. It costs 1,500 energy. | The '''Fortress''' upgrade will only unlock HQ Tech 3 for the remainder of the infantry and vehicular units, also enable to research level 3 upgrades. It costs 1,500 energy. | ||
Revision as of 17:53, August 22, 2018
The Outpost is a type of Socket base employed by the Banished in their campaign on Installation 00. Like the UNSC Firebase or Covenant citadel, they can host up to seven buildings of various types alongside four Spike turrets. Outposts are deployed via Lich dropships.
Gameplay
Upgrades
The base Outpost is the core base structure, supporting three build slots and no turrets. Outposts cost 500 supply and 200 power to build.
The Stronghold upgrade will support 2 extra building slots, 4 turret emplacements and unlocks HQ Tech 1 for infantry and vehicular units. It costs 400 energy. The initial base provided at the start of a match will be a Stronghold.
The Citadel upgrade will add another 2 building slots and unlocks HQ Tech 2 for more infantry and vehicular units. It costs 1,000 energy.
The Fortress upgrade will only unlock HQ Tech 3 for the remainder of the infantry and vehicular units, also enable to research level 3 upgrades. It costs 1,500 energy.
Units
Grunt Squads and Choppers can be trained at the Outpost structure itself, alongside leader-specific units such as the Wraith Invader and Skitterer
Minibase
Banished minibases can be deployed as light forward bases capable of supporting one or two buildings.
Gallery
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