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UNSC Barracks: Difference between revisions

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**Oxide Tank: 700 resources and requires a tech level of 3. ''Increases damage to all organic units.''
**Oxide Tank: 700 resources and requires a tech level of 3. ''Increases damage to all organic units.''


[[File:HW2 Barracks Render 1.jpg|thumb|right|300pxA render of the Barracks, as it appears in ''Halo Wars 2''.]]
[[File:HW2 Barracks Render 1.jpg|thumb|right|300px|A render of the Barracks, as it appears in ''Halo Wars 2''.]]
===Halo Wars 2===
===Halo Wars 2===
*Hellbringers
*Hellbringers

Revision as of 18:59, May 15, 2018

A render of the UNSC Barracks.

"The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here."
— In-game description

The UNSC Barracks is a military building produced off of a Firebase in the game Halo Wars. It is the building where you recruit and station infantry. Here, the player can recruit the Spartans from Spartan Group Omega, regular Marines, and Hellbringers. It also serves as a place to acquire the Medic and Rocket Launcher upgrades for infantry. It costs 150 resource points and requires 0 energy units.

The Covenant equivalent to the Barracks is the Hall.

Description

Template:Article Quote

Units produced and available upgrades

Halo Wars

  • Spartans: 300 resources and requires a tech level of 1. Only 3 can be deployed but they don't take up population.
    • Chaingun: 300 resources and requires a tech level of 2. Equips an AIE-486H Heavy Machine Gun for increased damage.
    • Neural Implant: 600 resources and requires a tech level of 3. Allows Spartans to jack enemy vehicles quicker.
    • Spartan Laser: 1,000 resources and requires a tech level of 4. Gives the Spartans more range to theirs attacks and lets them deal out more damage.
  • Marines: 100 resources and tech level of 0. Takes up one population.
    • New Blood: 200 resources and requires a tech level of 1. Adds another Marine making it 5 marines in the squad.
    • RPG Ability: 400 resources and requires a tech level of 2. Special ability is improved from grenades to an M41 rocket launcher. Marines can now attack from a longer range.
    • Medic: 700 resources and requires a tech level of 3. Heals the squad after combat.
    • Orbital Drop Shock Troopers (only for Captain Cutter): 1,800 resources and requires a tech level of 3. Can be dropped anywhere on the map.
  • Hellbringers: 100 resources and tech level of 0. Takes up one population.
    • Flash Bang: 200 resources and requires a tech level of 1. Equips the M301 40mm Grenade Launcher that stuns enemy infantry as a special attack.
    • Napalm Adherent: 400 resources and requires a tech level of 2. Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.
    • Oxide Tank: 700 resources and requires a tech level of 3. Increases damage to all organic units.
A render of the Barracks, as it appears in Halo Wars 2.

Halo Wars 2

  • Hellbringers
    • Dispersion Nozzles
  • Sniper
    • Active Camo
    • Gauss Weaponry
  • Cyclops
  • Barracks Upgrades
    • RPG Trooper: Equip Marines with M41 Rocket Launcher.
    • Combat Technician: Allows Marines to Heal wounded units
    • Infantry Upgrade lv 1: Increase Infantry Health and Damage by 15%.
    • Infantry Upgrade lv 2: Increase Infantry Health and Damage by 30%.
    • Infantry Upgrade lv 3: Increase Infantry Health and Damage by 45%.

Gallery

List of appearances

Sources