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Watchtower: Difference between revisions

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*'''Cost:''' Population 0, Supplies 100, Power 0
*'''Cost:''' Population 0, Supplies 100, Power 0


During Campaign, the Banished cannot attack the Watchtower by any means necessary but on Skirmish it can be attacked. The watchtower itself allows player to monitor enemy movement and detects any possible threat that was coming to Player. The Watchtower was introduced at ''[[From the Deep]]'' where [[Alice-130]] was stationed on defensive mission on beachhead.
During Campaign, the Banished cannot attack the Watchtower, but on Skirmish, it can be attacked. The watchtower itself allows player to monitor enemy movement and detects any possible threat coming to the Player. The Watchtower is introduced in ''[[From the Deep]]'' where [[Alice-130]] was stationed on defensive mission on beachhead.


==List of appearances==
==List of appearances==

Revision as of 11:01, October 3, 2017

The Watchtower is an automated structure used by the UNSC to defend Firebases by detecting cloaked enemies.[1]

Gameplay

Halo Wars 2

  • Info: Increase range of sight, Detects cloaked units
  • Tier: 0
  • Cost: Population 0, Supplies 100, Power 0

During Campaign, the Banished cannot attack the Watchtower, but on Skirmish, it can be attacked. The watchtower itself allows player to monitor enemy movement and detects any possible threat coming to the Player. The Watchtower is introduced in From the Deep where Alice-130 was stationed on defensive mission on beachhead.

List of appearances

Sources